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-=-=-=-=-=-=-

GS WorldView
Fall 2001

Real Life, v5.1.0
Relational Systems Corp.  1985
Requires 128K Apple //e, //c, IIc+, IIgs



How to Play ~Real Life~


I. Make sure the computer is off.

Insert the disk, label side up, into drive 1 (lle) or the internal
 drive (llc).

Turn the computer on.



II. After a few moments, you will be greeted and asked several
    questions.

Make sure the [ CAPS LOCK] is on.

Answer the questions, pressing [RETURN] after each entry .

Use [-> ] and [ <-] to move the cursor. Do not use [DELETE].



III. The screen will then be formatted, for the rest of the game,
     like this:


A brief description of your current location            STANDARD
 appears first.                                         ACTIONS
                                                        ARE
A more detailed description Qf your current             LISTED
 location comes next; but only on your first            FIRST.
 visit to each location, and when you LOOK around.

Objects, persons, and opportunities to act are          SPECIAL
 then described.                                        ACTIONS
Objects can be carried and moved from place to          APPEAR
 place using TAKE and DROP.                             NEXT.
Objects and persons can usually be examined.
You can (and should) listen to the people you meet.
The way you choose to act in each situation will
 determine how well you do.

Your commands are entered here.                         UTILITY
                                                        FUNCTIONS
Currently valid commands are listed in the menu to      ARE
 the right.                                             DISPLAYED
All commands are either one or two words.               LAST.
You only need to enter the first four letters of
 each word (except for RESTART).


Notes

The left side of the screen scrolls upward as you play. It is
reformatted each time you change locations, and when you LOOK
around.

The right side of the screen changes with each command you enter.
It will scroll upward only when the list of commands is unusually
long.

Hold [CONTROL] and press [S] to stop and start scrolling.


____________________________


Game Commands


I. STANDARD ACTIONS

GO moves you in a particular direction. Depending upon where
 you are, you can go north. south. east. west. left. right,
 forward, back, up, down, or across. The first letter of each
 direction is sufficient. For example, go north and go n are
 the same. Since some paths curve, and since you are not always
 facing in the same direction, going the opposite way that you
 came may not take you back where you were.

GOTO takes you directly to another location. Goto must be entered
 as a single word (no space between go and to ). You can only goto
 places you have been.

LOOK describes your current location in detail.

TAKE lets you pick up and carry movable objects. There is a limit,
 of course, to how much you can carry; but note that you can take
 more if you scoop up multiple objects at the same time.

DROP lets you put down carried objects. If you are lost, you can
 drop objects to help you figure out where you are.

EXAMINE gets further information about objects and people. All
 movable objects and most of the people you meet can be examined,
 but only when they are present. Since people move around, it is
 a good idea to examine them before you do anything else.

INVENTORY lists the objects you are carrying. Your current financial
 status, an evaluation of your health, and what you are wearing are
 also displayed You can abbreviate inventory as inv.

Some of the above actions may not apply in certain circumstances.
 If there are no movable objects present, for example, you cannot
 take anything.


II. SPECIAL ACTIONS

These commands vary greatly depending upon where you are and what you
 have done so far. They are generally self-explanatory. Usually only
 the fIrst three or four letters of the first word are required.

Keep in mind that most actions have both immediate and delayed
 effects.

The special action nothing causes time to pass, which can be handy if
 you are waiting for some particular condition to occur. But remember
 that in Real Life, each minute that passes brings you that much
 closer to death.


III. UTILITY FUNCTIONS

HELP asks for assistance.

SAVE stores your current position on the disk for later use. You can
 save as often as you like, but only the last position saved is
 remembered.

LOAD restores the last position saved from the disk.

RESTART starts the game over. You must enter the entire word.

QUIT ends the game. If you want to play again later, starting where
 you left off before, save your current position before you quit.

Some utility functions may not apply in certain circumstances. You
 cannot load, for example, if you have never used save.