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Death Rally Amiga Port

   Author:       urxp, port by Szilard Biro
   Uploader:     col lawrence gmail com (Szilard Biro)
   Type:         game/race
   Version:      1.0
   Architecture: m68k-amigaos >= 3.0.0
   Date:         2023-07-25
   Readme:       http://aminet.net/game/race/drally.readme
   Downloads:    3

http://aminet.net/game/race/drally.lha

Enter the corrupt racing world of Death Rally, where defensive driving means

annihilating your opponents. You'll become ravenous for the power and glory

that comes with being the best at Death Rally, but first you must pay your

dues. Put the pedal to the metal and smash, blast, and obliterate the

competition, to earn the chance to face the undefeated master,

"The Adversary". Make deals with loan sharks and mob bosses to get the cash

you need to build the ultimate battle racing machine. Remember, no trick is

too dirty, no spectator too innocent, in your savage quest for the checkered

flag.

Requirements:

- 68040 or 68060 with an FPU

- Kickstart 3.0

- AGA chipset or RTG

- 8 MB Fast RAM

- 45 MB disk space

- AHI 4.18+

Limitations:

- No multiplayer

- Fixed gamepad layout

Installation:

Copy the *.BPA and *.HAF files next to the game executable. The save games

(*.SG?) from the original game are also compatible, you can continue where

you left off.

The game is freeware, you can get it from abandonware sites or Steam:

https://store.steampowered.com/app/358270/Death_Rally_Classic

By default the game will try to use RTG screen modes or whatever the OS says

is the best native mode.

To force it to use a specific native monitor you can use this tooltype:

- FORCEMODE: filters the available modes via the mode name. possible values:

PAL, NTSC, DBLPAL, DBLNTSC, EURO36, EURO72, SUPER72, MULTISCAN

Performance considerations:

To speed up menu animations in native AGA modes, you can install BlazeWCP:

http://aminet.net/package/util/boot/Blazewcp

You can toggle the in-game FPS counter with the Delete key.

Besides the keyboard controls the game also supports CD32 pads and 3-button

joysticks. For more information on how to get button 3 to work on Amiga see

this website:

http://wiki.icomp.de/wiki/DE-9_Joystick#2.2F3_Button_modification

CD32 gamepad mapping:

- D-pad: movement

- Red: fire / Enter / Yes

- Blue: turbo / Escape / No

- Yellow: mine

Joystick Mapping:

- directions: movement

- button 1: fire / Enter / Yes

- button 2: turbo / Escape / No

- button 3: mine

Source code:

https://github.com/BSzili/dRally/tree/amiga

Special thanks:

- Death Rally: Remedy Entertainment

- dRally: Neomalius

- PS3M: Jarno Paananen, koobo

- 8-bit C2P routines: Kalms

- GCC6 toolchain: bebbo

Changelog:

1.0

- initial release

Contents of game/race/drally.lha

PERMISSION  UID  GID    PACKED    SIZE  RATIO METHOD CRC     STAMP     NAME
---------- ----------- ------- ------- ------ ---------- ------------ ----------
[unknown]                  388     576  67.4% -lh5- df1f Jul 25 07:19 DeathRally.info
[unknown]               198062  420732  47.1% -lh5- 02f9 Jul 25 07:13 DeathRally/drally.040
[unknown]                 1181    1369  86.3% -lh5- 8ca1 Apr 15 11:00 DeathRally/drally.040.info
[unknown]               191940  404544  47.4% -lh5- a013 Jul 25 07:13 DeathRally/drally.060
[unknown]                 1181    1369  86.3% -lh5- 8ca1 Apr 15 11:00 deathrally/drally.060.info
[unknown]                 1441    2548  56.6% -lh5- 8831 Jul 25 07:52 DeathRally/drally.readme
[unknown]                  673     964  69.8% -lh5- 2ea9 Jul 25 07:47 DeathRally/drally.readme.info
---------- ----------- ------- ------- ------ ---------- ------------ ----------
 Total         7 files  394866  832102  47.5%            Jul 26 02:43

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