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Below are the most recent news for Fedran.
2024-01-31 #Lore24 - Day 31 - On Cores → Inventions didn't stop with the Farimon Chamber but would eventually evolve into more portable forms of energy storage.
2024-01-30 #Lore24 - Day 30 - On Energy Reservoirs → Energy has to be stored somewhere, but they haven't quite invented the idea of a battery.
2024-01-29 #Lore24 - Day 29 - On Towler Classification → As part of my refactoring of Crystal Spheres Techniques, I created the initial roots of a second magical system that tries to create a tree-like taxonomy of magic.
2024-01-28 #Lore24 - Day 28 - On Fire and Heat → One of the most basic reactional, fire is the basis for a number of magical systems.
2024-01-27 #Lore24 - Day 27 - On Magical Systems → Creating conflicting systems of magic for fun and profit. Okay, just fun.
2024-01-26 #Lore24 - Day 26 - Revisiting Crystal Spheres → Reworking how I describe the Crystal Spheres Techniques verses the spheres themselves.
2024-01-25 #Lore24 - Day 25 - On Farimon Chambers → The Mechanical Age was officially started when Farimon discovered the idea of a chamber wrapped in iron to protect it from resonance.
2024-01-24 #Lore24 - Day 24 - On Runes → A specialized form of artifact, a rune is one of the simplest and safest form of enchanting objects.
2024-01-23 #Lore24 - Day 23 - On Artifacts → The impossible quest for many mage smiths was to create a stable magical item that wasn't affected by resonance and feedback.
2024-01-22 #Lore24 - Day 22 - On Mage Techs → A mage who mainly focuses on utility magic including quality of life, constructions, and non-aggressive pursuits.
2024-01-21 #Lore24 - Day 21 - On Mage Smiths → A mage smith is an artificer who creates magical items and artifacts.
2024-01-20 #Lore24 - Day 20 - On Mage Knights → Mage-Knights are mages primarily use their magic for combat.
2024-01-19 #Lore24 - Day 19 - On Crystal Sphere Distance → The distance between the crystal spheres determines how difficult they are to brought together in a single spell.
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