💾 Archived View for dimension.sh › ~dskully › blog › sigh.gmi captured on 2024-02-05 at 09:48:08. Gemini links have been rewritten to link to archived content
⬅️ Previous capture (2023-12-28)
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working on this game is not that hard, creating mechanics and models and animations are the easy part, the problem is dealing with the bugs and quirks of the engine we are using. its the first game being made with it, my friend made it, and when i report bugs he rarely solves them and when he does he makes it even worse somehow.