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The Most Overlooked Way of Stimulating Team Creativity

2016-01-20 16:00:42

Jake Levirne

May 15, 2015

Fostering a workplace environment that s conducive to creativity is a top

priority for many companies and it s no surprise why. The companies dubbed most

creative actually outperform their counterparts in revenue growth and market

share, and they re 50% more likely to be market leaders.

Some companies attempt to inspire bursts of creativity using crazy perks (for

example, Google regularly invites famous people like Lady Gaga to the office

for lectures), but there s an often-overlooked strategy for fueling long-term

inspiration: creative discomfort. An environment of discomfort contributes to

creativity by breaking people out of their normal thought patterns, encouraging

original thinking and risk-taking.

But there s a fine line between creating discomfort and breeding fear.

Understanding the difference between the two is the first step in cultivating

an environment of maximum creativity.

As a manager, I ve seen fear enter the workplace firsthand. At Yesware, a sales

email software startup, we use product roadmaps to decide what we ll build and

how we ll execute. When we first started creating these roadmaps, our

objectives were rigid and our timelines were fixed, creating a sense of

fear-driven urgency.

Fear often manifests in primal responses: running, hiding, removing yourself

from the threat. At work, fear makes people lose sight of business goals and

become more concerned about self-protection. As my team had setbacks or saw

changing market needs, we were unable to innovate too afraid of risking failure

to offer honest opinions and feedback. We struggled to have productive

conversations as a team since everyone was worried about missing a deliverable,

or even being fired.

So when we sat down to develop the next roadmap, we did some reevaluating. We

realized that the first roadmap s lack of flexibility set us up for failure.

This time, instead of setting a checklist, we set a vision. We considered the

big-picture goals we wanted to accomplish and left it up to the team to decide

how to execute.

There was discomfort with how big our goals were at the beginning, but

discomfort put us on edge in a different way than fear did. Fear was

paralyzing, but discomfort made us want to move, want to act, want to create.

When we made the roadmap more aspirational and less cut-and-dry, our team was

much more comfortable asking questions like Why? and Is this the best way?

and What if? They were also more comfortable communicating these thoughts

with one another and working together to solve problems.

As I learned the hard way, calibrating an office for just the right amount of

discomfort requires vigilance. Here are the five steps I use to get better at

fostering creative discomfort on my team:

1. Start with communication. Open and honest communication across all levels

brings understanding and context to each individual. If everyone knows what is

expected of their team members and how this plays into the leadership team s

ultimate goal, they ll be empowered to be proactive, not reactive. They

understand how their work fits into the bigger goals of the company.

At Yesware, we use a goal-setting method called OKRs, which stands for

objectives and key results. Anyone in the company can see them. Objectives

are broader, more aspirational goals like deliver two new features this

quarter. Key results are specific and actionable: increase the number of

users completing onboarding by 30 percent. OKRs open channels of communication

and provide a method for maintaining clarity.

2. Get everyone involved. Rather than having a meeting and assigning employees

their next project, get their input and investment at the earliest stages. When

my team is designing a new product or feature, we have a group sketch session

where everybody designers, engineers, executives works together to come up with

a visual plan. Having a variety of input not only helps us develop the best

product possible, it also puts everyone in the best position to execute the

plan once it s in place. Employees have a very clear understanding of what they

re doing and why, which often leads to greater personal investment in the

project.

3. Trust. Increasing employee involvement helps create a sense of trust. To

allow employees to take big risks and work creatively, you need to give them

room to do so.

We recently gave our engineering team almost total control over what they work

on and who they work with, asking only that they regularly show how their work

brings value to the company. This was the opposite of comfortable for the

executive team, as we had no idea how it would turn out and less control over

what developments employees would produce. But we knew that level of discomfort

would allow much greater creativity and choice.

4. Review, Reassess, Repeat. Our plan didn t work that well. After

communicating with the team, we found that while some people liked the

opportunity and embraced it, most were more interested in figuring out how, not

what, to build. It was an important learning experience for both sides and

allowed us the opportunity to communicate about process. Now we have a better

and more effective plan going forward.

This regular rethinking and reassessing is essential to maintaining discomfort

without edging into fear. It s easy to focus only on the next deliverable, so

every four weeks we have retrospectives where we talk about what s working,

what isn t, and how we can change. This way, we re constantly checking in about

our process and communicating with each other. We also have the flexibility to

try new things as we continue to find that knife s edge of optimal

productivity.

5. Be Creative. Your end goal is to inspire a little creativity in the

workplace, so doesn t it make sense that you should be creative in the process?

I have a variety of strategies for my team for example, letting them know a

high-profile user is excited about using the feature. Instead of delivering the

product to the boss, the team feels like they re delivering a product for the

benefit of the end user. Targeting delivery at a conference or trade show also

creates a sense of discomfort and excitement. While the conference isn t a hard

deadline, everyone is motivated by the idea of a big unveiling.

At the end of the day, you have to find the amount of creative discomfort that

works for you and your team. It may require some trial and error, but the end

result will be a more productive team and a better workplace overall.

Jake Levirne is the VP of Product at Yesware and is responsible for product

strategy. Prior to joining Yesware, Jake was a product manager at a range of

companies including IBM. His experience runs the gamut from consumer to

enterprise, and he maintains a keen focus on benefiting the end user.