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Musings on Twilight Imperium 4: Game 2

On Nov 12, 2022, played my second game of Twilight Imperium 4 at Dallas' House. These are my notes to myself after that game. I played less well that the first game, which was frustrating, since I thought I learned more after that first game.

Who Played and What Faction

Post-game takeaways:

Billy won, did more things right and played well. He even helped me in my big battle and played nice with a system he took (still didn't/wasn't in a position to stop him for his objective VP).

Dallas played well, challenged for the win, but made a critical mistake mid-game, partly unaware of how randomizing players and action cards can be, but more than that, not protecting his expensive War Sun with soaking escorts. He brought fighters but didn't think of the cards/tech that evade fighters. Don't Let This Happen. It made him furious, but *I would have been the same!* Jol-Nar held his own against Nik's Sol and vs Gary's L1Z1X, dealing with incursions/VP tradeoffs. He definitely leaned into his tech, but did have a few scraps.

Nik played very well, his strength in Faction got him to mechatol Rex first and he defended it very well all game. He should have reached across the board to blunt Billy's Hacan, the obvious threat, but he also made huge error early game exposing his home world that Gary as Red L1Z1X honorably let him recover from. That said, he was worried afterwards about his flanks and rear getting harried and I think that blunted his aggression. Making a late-game alliance with Gary's L1Z1X might have been a better early strategy, assuming he could convince L1Z1X to expand right over Green Naalu and blunt Yellow Hacan threat.

Rachel's Naalu did a lot of alliance stuff with Gary's Red faction, but it didn't look like she got a lot out of it, some VPs from friendly horse-trading and allowances, but she never had a fight, either, until maybe the end, and never used the alliance to take Mechatol from Nik's Blue, and just hung around (like me!)

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