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Title: A writer's game

Write with dice, this is so much simpler than solitary role-playing games and it's meant to produce a story, one in which not even the author will know for certain where it's going. This, obviously, has the downside of bringing the flow of fiction to a dead end, one where the story cannot be savaged ---except by breaking the rules--- but that's adventure!

So, how does it go? Come out with some prompt, or vague idea for a story, do a little prep if you want: define characters, goals, conflicts, background, and all that good stuff, or not. Then, write, at some point you'll end up evaluating a situation of which the outcome is iffy. Then, as if it were a tabletop roleplaying game bring your dice. Make the dice roll easier if the task is easy, harder if confronting harder tasks.

Drek, the barbarian, wants to jump over a six meters chasm. This is hard for our hero; let's say he'll succeed by rolling a 5 or more or one standard six sided dice.

Now that you know the outcome, decide the consequences and write on from there, until you get to the end of the story.

That's all to it, really. Yet, you can add all the mechanics you want and feel comfortable; just remember that you want to keep the story flowing, without the mechanics bogging you down. Also, don't let the dice contravene the laws of your genre, and neither put your main characters in a situation where they could die casually, however that realistic is.

The annoucement

I am going to add some of my writer's game, these will be marked as such, somehow, and they'll be linked to this entry. I hope that it'll be easier to explain by way of example.

All set, see you.

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~ Miguel de Luis Espinosa

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