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Voices from the WELL: The Logic of the Virtual Commons Marc A. Smith Department of Sociology U.C.L.A. Submitted in partial fulfillment of the Master's Requirements Committee: Professor Peter Kollock Professor John Heritage Correspondence regarding this essay may be sent to Marc Smith, Department of Sociology, U.C.L.A., Los Angeles, CA 90024. Email may be sent to SMITHM@NICCO.SSCNET.UCLA.EDU. Its hard enough to love someone when they're right close at home don't you think I know its hard honey squeezing sugar from the phone - Bonnie Raitt The Road's My Middle Name, from Nick of Time, Capitol Records ABSTRACT: The recent development of virtual communities, sites of social interaction predominantly mediated by computers and telecommunications networks, provides a unique opportunity to study the mechanisms by which collectivities generate and maintain the commitment of their participants in a new social terrain. Using the analytical framework developed in studies of intentional communities and collective action dilemmas, this paper examines the unique obstacles to collective action and the commitment mechanisms used to overcome them in a particular virtual community, the WELL. Drawing upon ethnographic and interview data, this community is evaluated in terms of the community's capacity, or lack thereof, to overcome obstacles to organization and elicit appropriate participation in the production of desired collective goods. Table of Contents: Introduction: Social Dilemmas in Virtual Spaces 4 Cyberspace and Virtual Worlds 5 Method 9 The Structure of the WELL 11 The Character of Virtual Space 14 Theory 18 Theories of Communities and Collective Action 18 Towards a definition of community 20 The Elements of Successful Community 21 The Construction of Commitment 22 Economies of Commitment 24 The Character of Collective Goods 24 Accounting Systems and Misunderstandings 25 Data 28 Collective Goods in a Virtual Space 28 Social Capital 28 Knowledge Capital 30 Communion 34 Obstacles to the provision of collective goods 35 Population Pressures 36 Participation 37 Transgressions and Sanctions 37 Stolen Files and Justice Decorum 44 The Weird Raid on Misc Discussion 48 Suggestions for Future Research 49 Conclusion 49 Introduction: Social Dilemmas in Virtual Spaces A virtual community is a set of on-going many-sided interactions that occur predominantly in and through computers linked via telecommunications networks. They are a fairly recent phenomena and one that is rapidly developing as more people come to have access to computers and data networks. The virtual spaces constructed by these technologies are not only new, they have some fundamental differences from more familiar terrain of interaction. Virtual spaces change the kinds of communication that can be exchanged between individuals and alter the economies of communication and organization. As a result many familiar and common social process must be adapted to the virtual environment and some do not transfer well at all. One aspect of interaction remains constant however; virtual communities, like all groups to some extent, must face the social dilemma that individually rational behavior can often lead to collectively irrational outcomes. The purpose of this paper is to begin to examine how community and cooperation emerges and is maintained in groups that interact predominantly within virtual spaces. As yet, virtual communities are somewhat esoteric and have attracted only limited attention from the social science community. Many questions about virtual communities remain unanswered, and many more unasked. No detailed work has yet addressed the questions, for example, of how virtual communities form and mature, how relations within these communities differ from relations in "real-space", or how the dynamics of group organization and operation in virtual communities differs from and is similar to communities based upon physical copresence. But like their real-space counterparts, virtual communities face the challenge of maintaining their member's commitment, monitoring and sanctioning their behavior, ensuring the continued production of essential resources and organizing their distribution. The dynamic and evolving character of these groups provides a unique opportunity to study the emergence of endogenous order in a group. Simultaneously, the novel aspects of interaction in virtual spaces offers an illuminating contrast to interactions that occur through other media, including face-to-face interaction. Many communities have the potential to organize their members so as to produce a collective good, something that no individual member of the community could provide for themselves if they had acted alone. Some goods are tangible, like common pastures or irrigation systems, others are intangible goods like goodwill, trust, and identity. However, this potential is not always realized. As Mancur Olson noted, "if the members of some group have a common interest or objective, and if they would all be better off if that objective were achieved, it [does not necessarily follow] that the individuals in that group ... act to achieve that objective." (p. 1, 1965) There are many obstacles that stand in the way of the production of collective goods and even success can be fragile, especially when it is possible to draw from a good without contributing to its production. Nonetheless, despite arguments to the contrary (Hardin, 1968), many groups do succeed in producing goods in common. And, as Elinor Ostrom's work illustrates, some communities have succeeded in doing so for centuries (1991). The question this raises is: what contributes to the successful provision of collective goods? How is cooperation achieved and maintained in the face of a temptation to defect? Virtual communities produce a variety of collective goods. They allow people of like interests to come together with little cost, help them exchange ideas and coordinate their activities, and provide the kind of identification and feeling of membership found in face-to-face interaction. In the process they face familiar problems of defection, free-riding and other forms of disruptive behavior although in new and sometimes very unexpected ways. The novelty of the medium means that the rules and practices that lead to a successful virtual community are not yet well known or set fast in a codified formal system. Cyberspace and Virtual Worlds Virtual interaction is often said to occur in a unique kind of space, a cyberspace, constructed in and through computers and networks. This term was coined by William Gibson in his visionary novel Neuromancer. Gibson described a new technologically constructed social space in which much of the commerce, communication and interaction among human beings and their constructed agents would take place. In the novel Gibson gives his own description of cyberspace, "Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation... a graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding" Gibson's cyberspace remains in part in the realm of science fiction. But much of what he described has already taken on very real form. The global interconnection of computers via phone and data networks has created the foundation for a seamless system of communication between machines designed specifically for the storage and manipulation of signs. Cyberspace, then, can be understood as a vast territory , a space of representations. While human beings have inhabited representational spaces for a very long time, we have never been able to create representations with the ease and flexibility possible in cyberspace. This is important because with each new development in the technologies of representation, from the printing press to satellite communication, there has been a reworking of the kinds of representations and social relationships that are possible to maintain. Gibson envisioned cyberspace as two related technologies, the first provided the individual connecting to cyberspace with a complete sensorium, enclosing the user in a totally computer generated reality. Connected directly to a computer, wires connected directly to the nervous system, an artificial set of sense data would be constructed and delivered to a credulous mind. The fact that no such technology yet exists does not invalidate Gibson's vision, mistaking far less sophisticated representations for reality is already common and does not require such complex technology. Nonetheless, research and development of this kind of technology is advancing rapidly, compelling visual cyberspaces (often termed "photo realistic") are available now and will become widespread after the further refinement and decline in the cost of processing power. Direct contact between a machine and a human mind may be a bit further off, but is a subject of research that has promising and disturbing implications. In contrast, the second element of Gibson's cyberspace is very much a reality. This is the matrix, the densely intertwined networks of networks, lines of communication linking millions of computers around the world. While sensual cyberspaces may have profound effects on our perception and understanding of reality, even when limited to the comparatively pedestrian medium of text, the matrix is already having visible effects. Computer networking was pioneered by the United State's Defense Department's Advanced Research Projects Agency (ARPA) which funded the development of the first wide area network (WAN), the ARPANET, in 1969. The ARPANET has since grown exponentially and inspired many additional networks. It has since been integrated into the INTERNET (1983), a globe spanning "network of networks" supporting over fifteen million users. The ArpaNet/INTERNET was joined by the USENET (1979), the BITNET (1981) and the FIDONET (1983). These large scale networks are supplemented by the proliferation of independent Bulletin Board Systems (BBSs) run from individual microcomputers and medium to large-scale information services like Compuserve, GEnie, and the WELL. While not all of these networks are unified or managed by a single regulating body, many are interconnected: users on one network can often utilize many of the resources available on the others through gateways. This list does not exhaust the number of networks in existence, John Quarterman's 1990 book on the subject, The Matrix, lists over 900 networks. That number may already be surpassed. Within these vast networks interconnections of another kind have formed: social networks of people who have come together virtually, that is via computers and networks, to interact with others for a myriad number of purposes. A number of methods exist to facilitate communication between individuals and groups via these networks. The simplest is electronic mail (email). Email allows for one-to-one or one-to-many communication between any individuals who have a valid email address on the same network or on a network that can be gatewayed to. Effectively, this means that some 15 million people are accessible to one another instantaneously and without regard for distance. Using tools to enhance email, some groups have created "lists" than ease the process of collecting email addresses. Some lists provide a single address for mail that is to be forwarded to every member of the list. The largest of these lists have as many as 15,000 subscribers located all around the planet. At last check, there were more than 2,400 lists carried on the INTERNET alone on subjects ranging from dentistry to religion to quantum physics. New lists are created on a daily basis while some old lists fall inactive. Conferencing systems, information services and BBSs fill out the range of virtual communications. These systems share a great deal in common, differing mostly in terms of size, commercial status, and focus. These systems tend to be centralized, that is supported by computers at a single location although accessed by computers all over the world. Conferencing systems focus on providing the tools for the facilitation of discussions. BBSs and information services do this as well, but additional emphasis may be placed on services like software libraries, weather and stock reports, and airline reservations. Often information services are operated on a for-profit basis. Whichever system people use, they frequently develop relations with other users that have some stability and longevity. This should not be surprising considering the ease with which network systems allow individuals to find others with like interests. Networks are in many ways dynamic electronic "Schelling" points (Schelling, 1960). In The Strategy of Conflict, Schelling developed the idea of natural and constructed points that focus interactions, places that facilitate connections with people interested in a participating in a common line of action. The clock at Grand Central Station is an example, as are singles bars and market places. Each is a space designated as a point of congregation for people of like interests. Networks enhance the flexibility of Schelling points by radically altering the economies of their production and use. Members of these virtual social networks frequently identify their groups (and groups of groups) as "virtual communities". The use of the term "virtual" may be confusing for those who do not know its use within the computer literate community where "virtual" is used to mean "in effect", a surrogate. For example, virtual memory is not memory in the conventional sense, it is not composed of memory chips, but is instead the use of a hard drive to simulate chip-based memory. In the context of community, then, the term is used to emphasize not the ersatz nature of the community but rather that a seemingly non-existent medium is used to facilitate and maintain one. Virtual communities are communities "in effect". The use of the term "community" to describe these social formations may be contested, but it is the argument of this paper that virtual communities are indeed communities. Virtual communities developed soon after the first computer networks were created in the late 1960s. But it was not until the wide proliferation of microcomputers in the late 1970s that there were enough computer owners to create collective organizations outside of the defense and military establishment. Often fairly small, many groups used Bulletin Board Systems run as non-profit collective goods to facilitate their interactions and exchanges. In addition to local non commercial or semi-commercial BBSs, large systems, used by tens of thousands of individuals, most notably Compuserve, GEnie, Prodigy, America On-line, and the WELL have been created and run for profit. Despite the fact that both kinds of systems provide mostly the exchange of unadorned text, users of these systems have come to feel that they participate in a community that fulfills many of the roles more commonly found in traditional face-to-face communities. Interaction in virtual spaces share many of the characteristics of "real" interaction, people discuss, argue, fight, reconcile, amuse, and offend just as much and perhaps more in a virtual community. But virtual communities are also starkly different. In a virtual interaction nothing but words are normally exchanged. Interaction involves the creation of personality, nuance, identity and "self" with only the tools of texts . But the differences may not be as sharp as they first seem, as Erving Goffman showed, real life too is an act of authorship, of constant image management and careful presentation. Face-to-face interaction is a rich canvass with which to paint, but it is one loaded with the indelible "stigma" of social identities. In a virtual world participants are washed clean of the stigmata of their real "selves" and are free to invent new ones to their tastes. Escape is not total, however, participants are revealed in virtual communities, they "give off" as well as give signals as happens in face-to-face interaction, but with a far more reliable mask. This is just one way in which virtual interaction and virtual communities differ from "real" ones. These differences do not necessarily exclude virtual communities from the category of legitimate communities. While interaction with a virtual community is peculiar in many ways, this does not mean that very familiar kinds of social interaction do not take place within them. Rather, it is the ways that common and familiar forms of interaction are transplanted into and transformed by virtual spaces that is of particular interest. Method This paper offers a structured ethnographic account of the production of collective goods in a virtual community, of the processes that maintain those goods and the processes that block or disrupt such production. It is structured broadly by the theories of collective action dilemmas and seeks to address some general theoretical claims made by that school of theory. I have let these theories direct my ethnographic data collection and will use them to frame and analyze that data. Ethnographic data was drawn from a single virtual community, the Whole Earth 'Lectronic Link (WELL). The WELL is a relatively old virtual community, established in 1986 by the Point Foundation. The WELL is a for-profit organization, access is billed at two dollars per hour. It is physically located in Sausalito, California and is composed of four Sequent computers, an array of disk drives providing four gigabytes of storage, and multiple telephone and Internet connections. It is currently used by over 6600 people located all over the world although a large majority of the users live in the San Francisco Bay area . The WELL is not the only virtual community, nor is it necessarily the model for all the others that exist. As a result the generalizability of conclusions drawn from the WELL is not certain and comparative analysis is certainly called for. However, this is beyond the scope of this paper. Nonetheless, the WELL has pioneered and developed the concepts and practices of community in a virtual space, making it a useful starting point for an analysis of this phenomena. I collected data by logging into the WELL from my personal computer, using the UCLA connection to the Internet to connect me with the WELL. Unlike face-to-face interaction, interaction through the WELL produces a fairly durable artifact, indeed it could be argued that interaction takes place through the construction of artifacts that are then made publicly visible. This allowed me to collect faithful records of interactions among a wide variety of groups and over a large period of time. The artifactual remains of interaction in the WELL go beyond audio and video recordings of interactions in that no aspect of the interaction is missed. However, the subjective meanings that were constructed in these interactions must reconstructed just like audio and video records. The WELL is structured by software called Picospan which organizes interaction into a series of conferences which may have any number of subordinate topics. There are currently 223 public conferences open to any user of the WELL, each of which may have anywhere from 1 to 500 or more sub-topics. Data was collected by copying contributions to public conferences to files that were then transferred back to my personal computer for examination and analysis. The WELL also offers a variety of back-channels of communication. Users may email one another or open private conferences that are accessible only to those who are invited by their owner. The contents of email and private conferences were not available to me. To illustrate certain significant processes, I will present segments of interactions that took place in the WELL. I will set off materials drawn from the WELL in the following manner: Topic 1050: Experts On The WELL # 57: Banter with a strange device (jrc) Thu, Sep 17, '92 (15:38) 5 lines the key between "f" and "h" on my old keyboard broke, so I can't move to any conferences. My new keyboard doesn't wanna work. I may commit indecencies, but I'll have to do them ri'ht here. I will always present the entire posting and have not edited any of the contents. However, posts are single turns in a much larger and longer series of exchanges. Due to the length of most topics, it is necessary to lift particular posts out of their series and highlight them. In so doing I will attempt to summarize the context of the posting as faithfully as possible. In addition to reading and selecting posts from WELL conferences, I engaged in a series of interviews with participants of various interactions of particular interest. Interviews were carried out "on-line", that is through email or in a public conference. Some additional information was gathered through telephone conversations with members of the WELL community. In addition, I attended the WELL's Summer Picnic, held in San Francisco on July 19, 1992, one of the occasional face-to-face meetings organized by members of the WELL. This meeting allowed me to gather information about the social status of WELL members that could not easily be derived from contact via the WELL itself. Data was collected and examined in terms of its relevance to the central theoretical assumptions and conclusions of collective action theory. In particular, I looked for examples of individuals being encouraged to participate, the returns on participation, and the kinds of disruptions that raise the question of monitoring and sanctioning systems. These aspects address the construction of commitment in the virtual community and mechanisms that are enacted to maintain and defend it against the endemic temptations that threaten to dissolve the systems that maintain the collective goods produced in the WELL. At each point, the unique character of virtual interaction will be highlighted to illustrate the special challenges and opportunities of this terrain. This paper will proceed in three stages. First, because many people have as yet never experienced virtual spaces, I will provide a description of the development of networks and systems like the WELL. This description will be further elaborated in the following sections. Next, I turn to the theories of community and collective action. Finally, I will examine specific data drawn from the WELL in terms of the theoretical framework developed in the preceding section. The Structure of the WELL The WELL is in many ways a single program called Picospan. Written by Marcus Watts in 1984 and since refined and embellished by many others, Picospan constructs and maintains a hierarchy that sorts and identifies messages created by its users (see appendix A for a schematic diagram of the WELL). As a result of its segmented architecture, Picospan allows thousands of individual discussions to progress simultaneously without loss of coherency or much limitation on the activities of individual participants. At the top most level of the Picospan hierarchy are conferences, broad subject categories of interest. Conferences include subjects such as current events, telecommunications, agriculture, erotica, philosophy, and over two-hundred others at the time of this writing (see appendix B for a list of all current conferences). Picospan is noted for its flexibility and openness to individual control. While conferences can be created only with special permission, any user, from the oldest hand to the newest user, can create a new topic with the use of a single, simple command. This power allows interaction in the WELL to share the phenomena in conversation whereby the topic shifts from subject to subject. The difference in Picospan is that more than one subject may be maintained at one time: as new topics are spawned, new "threads" are added to the conference while old conferences are sometimes deleted or removed to an archive after a long period of inactivity. Within each conference there many be anywhere from one to many hundred topics (see appendix C for a list of topics in the "Virtual Communities" conference). A topic is often more specific than a conference. All contributions to a conference are placed in one topic or another at the discretion of the individual contributor. A posting is an individual's contribution to a topic. A posting can be anywhere from zero to many hundreds of lines of text, although the average posting is approximately eight-lines in length. Individuals post their contributions serially, following all other contributions that have already been made to a topic. A posting is always accompanied by a header generated by Picospan. In this sample posting: Topic 1050: Experts On The WELL # 3: Stephen David Fishman (sfish) Tue, Sep 15, '92 (12:26) 2 lines I have a Mac LC with a Seiko color monitor. All of a sudden the picture has started shaking. What could be causing this? (It's very annoying.) the top line identifies the number of the topic within its conference . This posting was drawn from the News conference, one of the oldest and most heavily used conferences in the WELL. Following the topic number is the topic title. Topics are given titles by their creators. Any WELL user may create a new topic at any time in any public conference using a single command. The second line of the topic header identifies the number of the posting in the topic. Each posting is added to the topic and numbered serially in chronological order. Following the posting number is the pseudonym, this is a line of text that the poster may change to anything they want. Often, as in this case, the "pseud" is the full name of the poster, however this is not always the case. Many members change their pseudonym to contain a nickname or some meta-commentary on their posts or the posts of others. For example, Topic 1050: Experts On The WELL # 4: Will Work for Pay (chuck3) Tue, Sep 15, '92 (13:19) 1 line The blow dryer. (Or any squirrel-cage motor like that.) Topic 1050: Experts On The WELL # 7: Cosmic litterbox (darlis) Tue, Sep 15, '92 (14:48) 2 lines And -- this is silly, I know, but -- have you checked to be sure that all the connectors are plugged in nice and tight? The word in parentheses is the "userid", a unique identifier that is stamped on every contribution the member makes in the WELL. While the pseudonym is modifiable by the member, the userid is not. There have been some cases in which member's changed their userid with the cooperation of WELL management or by opening a new account, userids remain a fairly stable marking. Finally, the posting is time and date stamped and the length of the posting noted. The length is important as a signal to the reader about how much of their attention this posting will take. Since there is virtually no limit on the length of a posting, some members contribute hundreds of lines (either of their own words or transcriptions from other sources). WELL etiquette calls for very long posts to be "hidden" although this does not happen as often as some members claim it should. Hidden posts display only the header when read normally. Members must explicitly request the contents of a hidden post, allowing them to skip over long contributions. Each conference is managed by a conference host, an individual or small group that attends to the technical and social management of the conference's contents. Hosts encourage participation, guide the discussions, and are sometimes deferred to in conflicts. Hosts do wield significant powers not available to non-host participants. Hosts may exclude a member from access to their conference, may "freeze" a topic (making additional contribution impossible), and generally hold some moral authority as a result. The WELL's guidebook for hosts defines the powers of a host as: The host of a conference has the right and power to censor responses, freeze topics, retire topics and kill (delete) topics where he/she sees fit. The host of a conference also has the right to ban users whom the host judges to be nuisances within his or her conference from further participation in that conference. This is a serious move and should be discussed in the Backstage conference before being undertaken. For lack of other technical means, "banning" can be enforced by censoring postings of the banned user. However, the use of these powers by hosts is subject to extensive informal social controls and are, as a result, rarely used without careful consideration. The issue of the powers weilded by hosts will be addressed below. Any member of the WELL may enter any public conference and post a contribution to any topic. In addition any user may create new topics. New topics are frequently generated but not all attract attention. Each member of the WELL has certain rights, some that are a product of the architecture of the Picospan program and some that have been developed and refined through many years of discussion and conflict. Most central is the member's right to control the use of their contributions. The principle is identified by a phrase often used in the WELL and posted at its main "entrance": "You Own Your Own Words" (YOYOW) (Figure1.). Type your userid or newuser to register login: msmith Password: Last login: Mon Jun 1 11:57:26 from julia.math.ucla. DYNIX(R) Copyright 1984 Sequent Computer Systems, Inc. You own your own words. This means that you are responsible for the words that you post on the WELL and that reproduction of those words without your permission in any medium outside of the WELL's conferencing system may be challenged by you, the author. ========================================================================== For a recorded message with WELL System Status information call: 1-800-326-8354 from within the 48 contiguous United States. ========================================================================== ** The WELL will be off-line for BACKUPS, Wednesday, June 3 ** from 4:30am PDT until approximately 09:00am PDT This is a schedule change from the previously announced downtime we had planned from 4 till 9 am Tuesday. ========================================================================= PicoSpan T3.3; designed by Marcus Watts copyright 1984 NETI; licensed by Unicon Inc. Figure 1. A sample WELL login screen. This means that no other user, including hosts and staff, may alter the words a member enters into the WELL. Users may not edit their words once posted, although they may delete them entirely through a command known as "scribble". These norms and restrictions are intended to rule out revisionism, abuses of power and censorship. The Character of Virtual Space A virtual space has some generic qualities that distinguish it from the space of face-to-face interactions. In many ways virtual communities are modern incarnations of the committees of correspondence of the eighteenth and nineteenth century. Like those groups formed around the political and scientific interests of the day, virtual communities are composed of groups brought together by a common interest and separated by potentially great distance. However, unlike the committees, virtual communities are not limited by the speed of man on horseback or even the steam engine, but are granted near instantaneous communication by the speed of computers and data networks. The increased speed and the unique qualities and powers of computer network based communication makes the dynamics of virtual communities distinct from committees of correspondence. The differences in the medium of communication have effects on the kinds of interactions that can take place and how the interactions that do occur can progress and unfold. For example, slow media that introduce long delays into turn-taking reduces the interactively of an social exchange and can lead to more cautious (and thus, perhaps, more detailed and exact) messages. Media can vary in terms of the ambiguity they introduce to the messages passed through them. Some media provide a certain audience, that is the target of a message can be selected without fear of additional surveillance. If you do not know who might be in the room it makes sense to watch what you say. Further, some media prevent the identity of message creators to be known with certainty if at all. With so much variation in different kinds of media it is not hard to imagine that their character alters the kinds of messages that are sent through it, and, by extension, the kinds of social action and interaction that will develop around it. This is not technological determinism, but rather a solid materialism: technologies change the fabric of the material world which in turn changes the social world. The terrain of interaction in virtual communities is different in some powerful and subtle ways, some forms of interaction translate well into a virtual space, others do not. In all cases, people are actively drawing upon their understanding of interaction and improvising in the gaps, some of which are cavernous. There are six aspects of virtual interaction that have a significant impact on the kinds of interaction that can take place within them. First, virtual interaction is aspatial, increasing distance does not effect the kind of interactions possible. As a result the economies of copresence are superseded and assembly becomes possible for groups spread widely across the planet. This may have profound implications on the organization of space; just as the telegraph enabled the construction of the modern multi-national corporation by solving the problem of control from a distance, virtual spaces may undermine the economies that lead to the development of cities. Indeed, there is a growing movement for the relocation of many business activities to rural areas. This is made possible by the ease and economy of electronic communication that makes any space as good as any other. As a result criteria other than proximity can determine the selection of sites for various activities. Second, virtual interaction via systems like the WELL is asynchronous. While not all virtual interaction is this way (notable exceptions include the IRC system and the growing proliferation of MUDs ), conferencing systems and email do allow interaction partners to participate in a staggered fashion. One person leaves a message and at some other time another reads and responds to it. This has a major impact on the coordination necessary for the assembly of a group. Face-to-face interaction requires a high level of coordination since all participants must be copresent in both time and space. Conferencing systems, by contrast, allow people separated by time zones, work schedules, and other activities to interact with minimal coordination. Despite the lack of immediate interaction, the interactions created in many conferencing systems do exhibit a high level of responsiveness and dynamism usually associated with real-time interaction. The current text-only nature of most virtual interaction leads to another unique aspect: without copresence, participants are acorporal to one another. This may have profound implications since many of the process of group formation and control involve either the application or potential for application of force to the body. In a virtual space, there are no bodies. As noted before, while the communications "bandwidth" of most communities is quite rich and capable of nuance and fine texture through the use of communications devices like voice, gesture, posture, dress, and a host of other symbol equipment, most virtual communities allow their participants to signal each other only through the use of text. The absence of the body in virtual interactions might lead some to dismiss the possibility of virtual community. Indeed, interaction in a virtual space has been described as "having your everything amputated" Rather than preclude the formation of community, however, the effective absence of the body in virtual interaction simultaneously highlights the role of the body in real-space while liberating the individual from many of the restrictions inherent in bodies. And while telephone conversations are also acorporal, virtual communities also have the capacity to facilitate the interaction of large groups of people, far beyond telephone conferencing could reasonably support. Further, as noted above, because participants are not limited to real-time interaction, the task of coordinating interaction participants is greatly eased. In addition, the qualities of being aspatial and potentially asynchronous expands the pool of potential participants of virtual communities beyond that of most space-bound ones. It is not uncommon to settle into a long and satisfying discussion with someone who lives on a different continent while in a virtual community. But without the power of presence to enforce sanctions and evoke communion, written and virtual communities face unique challenges, a point I will take up again in this paper. Closely related to the acorporeality of virtual interaction is its limited "bandwidth" . Most users of the WELL and other virtual communities use computers equipped with telephone-line interfaces (modems) that allow for the exchange of information at speeds of 2400 baud (bits-per-second) to 14,400 baud. These speeds effectively limit the quantity of data that can effectively be transmitted. As a result interaction in virtual communities remains firmly entrenched in a text-only environment. This has some interesting effects. The first is that virtual interaction is relatively astigmatic. As Goffman used the term, stigma are markings or behaviors that locate an individual in a particular social status. While many stigma can have negative connotations, stigma also mark positively valued social status. Without the ability to present ones self to others in virtual interaction, many of the stigma associated with people are filtered out. Race, gender, age, body shape, and appearance, the most common information we "give-off" to others in interaction, are absent in a virtual space. The result can be both positive and negative: the information we give-off helps to coordinate social interaction, identifies likely interaction partners, and may serve to minimize conflict by identifying likely antagonisms. Without such signals additional work must be done to enable interaction and to signal status and location to other potential interactants. At the same time, this limitation makes discrimination more difficult. The result may be that participants judge each other more on the "content of their character" than any other status marking. Finally, the preceding five characteristics combine to make virtual interaction fairly anonymous. This leads directly to issues of identity in a virtual space. In many virtual spaces anonymity is complete. Participants may change their names at will and no record is kept connecting names with real-world identities. Such anonymity has been sought out by some participants in virtual interactions because of its potential to liberate one from existing or enforced identities. However, many systems, including the WELL, have found that complete anonymity leads to a lack of accountability. As a result, while all members of the WELL may alter a pseudonym that accompanies each contribution the make, their userid remains constant and a unambiguous link to their identity. However, even this fairly rigorous identification system has limitations. There is no guarantee that a person acting under a particular userid is in fact that person or is the kind of person they present themselves as. The ambiguity of identity has led some people to gender-switching, or to giving vent to aspects of their personality they would otherwise keep under wraps. Virtual sociopathy seems to strike a small but stable percentage of participants in virtual interaction. Nonetheless, identity does remain in a virtual space. Since the userid remains a constant in all interactions, people often come to invest certain expectations and evaluations in the user of that id. It is possible to develop status in a virtual community that works to prevent the participant from acting in disruptive ways lest their status be revoked. Figure2. Summary of defining characteristics of Virtual Communities. The arrow denotes a derivative effect. Theory In this section I will examine some work that bears closely on the development and dynamics of the WELL. A significant body of theory has developed to address the question of collective action and the provision of collective goods but first I should note that there has been some useful and high quality research on the role of electronic communication in groups. The effects of email on organizations has been discussed by Zuboff (1988), Kerr and Hiltz (1982), and Chesebro and Bonsall (1989). Generally, their studies have been limited to an examination of email and their findings to the fact that electronic communication alters the hierarchy of communication within organizations, often resulting in shifts of power. These works offer some insight into virtual communities but suffer from one short-coming: all concern themselves with organizations in which order has been imposed by an external force. Most of the email systems studied have been inserted into existing institutional structures and thus offer little insight into the emergence of new collectivities or their maintenance through the use of electronic communication. The virtual community studied in this paper does not have an over-arching institutional structure to explain why its members are present or to offer an external source of power for imposing order on the interactions found within themselves. As a result, the central questions asked by theories of collective action are underscored: how is order achieved and maintained in the absence of external authority? The common appeal to external authority simply begs the question of order for two reasons. First, there is the empirical evidence of groups endogenously creating the order they need to produce and consume the goods they need and want. Second, appeals to external authority ignore the second order cooperation necessary for the existence of the external authority. Endogenous order is logically prior to exogenous order. Theories of Communities and Collective Action The term community is ambiguous. It is used to describe groups that range from neighbors to nations and levels of solidarity from the personal to the professional. Generically, a community can be understood as a set of on-going social relations bound together by a common interest or shared circumstance. As a result, communities may be intentional or unintentional, a community's participants may purposely join together or be thrust into membership by circumstance. Intentional communities are of particular interest because they raise more questions about the reasons and causes for their emergence than do unintentional ones. Where unintentional communities are amenable to structural explanations, economic, social, and political forces are often directly evident, explaining intentional communities requires an inquiry into the motives of its participants. Despite the ease with which the term is used, there is no single characteristic that easily defines what a community is or identifies a particular social formation as a community without ambiguity. The level of solidarity evident in a community, for example, can vary greatly and communities can often be competitive rather than cooperative. While the term community is often associated with the notion of cooperation and collective contribution to a common good, exclusive focus on this aspect of community obscures the fact that communities, even those clearly engaged in the construction of collective goods, are frequently marked by conflict and divisiveness. Nonetheless, the presence of cooperative action is indeed a distinguishing mark of communities; a community can be said to have failed when it is no longer able to foster any cooperation among its members. Network theory, by providing useful tools for the illustration of the structure of communities, may be able to provide more exact definitions of community in the form of particular geometries of social networks. Communities might be definable as a set of overlapping networks of communication that remain stable for some duration and, in their intentional form, are capable of acting collectively towards a particular end. Strong communities might be marked by high levels of interconnectivity and frequent interaction along those network connections. By contrast, networks that are arranged in severely hierarchical forms along the lines of a formal organization do not fulfill one of the commonly held conditions of community: while communities may certainly have governing bodies and be stratified, they are not normally rigidly or formally structured. The dynamism of a set of social interactions and the autonomy of their participants may help distinguish a community from other otherwise similar social groups. Most importantly, a network model may be able to empirically illustrate what may be the single defining characteristic of a community: boundaries. The kind of boundary that defines a community is a major determinant of the kind of community, intentional or not, that it contains. An unintentional community can be defined as one that has externally enforced boundaries. The process of membership in a community, therefore, may be an active or passive one. Often, definitions of community include the existence of commonly held ideas, perceptions, and understandings. For Michael Taylor (1987), for example, "... community... mean[s] a group of people (i) who have beliefs and values in common, (ii) whose relations are direct and many-sided and (iii) who practice generalized as well as balanced reciprocity." (p. 23) This definition has many strengths. It opens up the question of the relationship between intersubjectivity and community, makes explicit the range and richness of interactions with a community, and suggests a potentially powerful criteria of evaluation. The first element is not as simple as it may seem. While in many communities members do indeed share common cognitive processes, ideological homogeneity is not a necessary condition of community. It may be entirely absent in unintentional communities and only minimal in intentional ones. Nonetheless, many communities are marked by their commonly held and constructed ideologies and it can be argued that widely held and accepted ideas that explain, justify and compel continued individual contribution to a collective's projects often pay a critical and decisive role in community formation and survival. Ideas matter and their role should not be dismissed or ignored. Nonetheless, capturing their effect with precision has been a notoriously difficult task, it is easy to get lost down the long and rocky road of cultural studies and ideological critique. The process whereby an individual comes to perceive and embrace an idea, and in so doing accept or reject a line of action, touches upon the central questions of consciousness. Taylor's last point is of special importance. The presence of generalized as well as balanced reciprocity is further illustration of the diversity of community relations, but I assume that Taylor places special value on the presence of generalized reciprocity. Since one of the defining characteristics of community is its comparatively long duration, and given the advantages of credit systems, communities are often able to support systems of generalized reciprocity. Essentially, communities may provide resources for the redress of infractions and forfeitures of debts that might not otherwise be redeemable. Social pressure, from insult to incarceration, to make good on all debts helps communities maintain the essential collective good of trust. The benefit of maintaining a generalized accounting system (one that allows for credit and does not demand intensive monitoring) is supported by experimental research (Kollock, 1992) in which it was found that generalized accounting systems yield much greater mutual benefit than tight systems that demanded in-kind exchanges at all turns. Towards a definition of community Cooperation, communication, duration, stability, interconnectivity, structure, boundaries, intersubjectivity, and generalized accounting systems, however inexact, are all certainly characteristics of community and at worst are useful guides to their identification and evaluation. Nonetheless, even the unanimous presence of each of these characteristics does not ensure the success of a community. I noted earlier that a community could be considered a failure when it is incapable of fostering any level of cooperation among its members. Such a community is perhaps one in name only. A successful community, by contrast, is capable of directing individual action towards the construction and maintenance of goods that could not be created by individuals acting in isolation. There are many familiar collective goods; common pastures, air and watersheds, and fishing groups are common examples. But, despite the existence of many notable exceptions, collective goods are difficult to maintain and are often short lived. The continued production and availability of any collective good depends upon the existence of a sufficient level of commitment of the community's members and the application of appropriate systems of monitoring and sanctioning. But every collective good is plagued by some form of a collective action dilemma, a situation in which actions that are rational for individual members of the collective are irrational, that is either less beneficial or even tragic, when repeated across a collectivity. At each moment of their participation in the production of a collective good individuals face the, sometimes latent, choice to commit to some aspect of collective action or to defect from participating. This choice is framed by the fact that the reward for defection is often greater than that for cooperation. The result is a pervasive temptation to escape the demands of collectives while remaining within them in order to reap their rewards. As a result, communities can be fragile things. Collectives must exercise two forms of power to maintain their common goods, first, they must restrain and punish individual actions that exploit or undermine collective goods through monitoring and sanctioning, and second, maintain the commitment of members to continued participation and contribution through rituals and other practices that increase the individual's identification with the group and acceptance of its demands. Since neither form of power is easily achieved or maintained a number of theories have developed to identify and explain the reasons some communities are successful and others fail. The Elements of Successful Community While there is fairly wide-spread agreement that these two forms of power are the definitive elements of successful communities, there is far less agreement as to how to create and most effectively wield these forms of power. Mancur Olson, for example, stresses the importance of group size on its likelihood of success. He argues that size is inversely related to success, as a group grows the costs of communication and coordination rise threatening the existence of the collective. This is an idea that has attracted a great deal of criticism. Michael Taylor (1987) argues that "Olson's first claim in support of the "size" effect... is not necessarily true. It holds only where costs unavoidably increases with size or where there is imperfect jointness or rivalness or both. Most goods, however, exhibit some divisibility, and most public goods interactions exhibit some rivalness." (p. 11) As a result, Taylor believes that "The size effect that I think should be taken most seriously is the increased difficulty of conditional cooperation in larger groups." (p.13) Small groups do possess a special quality that enables them to maintain themselves with greater ease than larger groups. In particular, small groups are usually able to provide high levels of communication between each member of the group while maintaining high levels of surveillance of each members activities, especially his or her contributions and withdrawals to and from the group's resources. This "small group effect" is a powerful one, but it does not exclude or even explain the possibility of successful large groups. One significant aspect of virtual communication may be the way in which it alters the economies of communication and coordination, thus making it possible for larger groups to "succeed" with less effort and difficulty. If size is not a necessary determinant of success, what is? Rosabeth Moss Kanter, Michael Taylor, Michael Hechter, and Peter Kollock have various answers. Each focuses on a somewhat different aspect of the organization and practices a group employs to explain the group's likely success or failure. Briefly, Kanter focuses on the construction of commitment, identifying three broad methods for its construction. Hechter provides a schematic of the steps necessary for a good to be effectively produced. Taylor looks at the kinds of goods to be produced, revealing that the character of a good in many ways controls the ease with which it and those who produce and consume it may be controlled. Kollock, in contrast, looks at the systems of monitoring employed by members of a collective and the effect of distortion on communication between members to identify methods which reliably yield more productive arrangements. The Construction of Commitment The availability of communication is not alone sufficient for successful organization. Those paths of communication must be used to engender commitment and to enforce compliance. Kanter (1972) examines intentional communities to identify the mechanisms by which they maintained sufficient levels of commitment in each of their members. She recognizes that particular material practices have phenomenological impact. Some, in particular circumstances, can have the effect of generating in their subjects self-restraint and willing contribution to the production of collective goods. The general presence of such inclinations is often referred to as solidarity. But Kanter does not suggest that communities survive by goodwill alone. She notes that the presence of practices that enable surveillance and effective control over pay-offs, both sanctions and rewards, are the real foundation of successful communities and provides a short catalog of commitment mechanisms that were present in the successful examples of the intentional communities she surveys, where success is equated with the longevity of the collective. Success in her study is defined as the survival of a group longer than one 25 year generation. She examines data on 30 examples of historical intentional "utopian" communities that flourished in the United States from 1780 to 1860, seeking in each indicators of the presence of particular strategies in each category of commitment maintenance. Successful communities fostered attachment, dependence, and obedience through the reduction of individual difference, the provision of a common risk and share of collective goods, and the maintenance of distinct boundaries with everything not in-group. Kanter identifies three elements of the process of producing individual commitment to a community, the cognitive, cathectic and evaluative. Cognitive processes involve the evaluation of potential profits and costs of participation in a collective labor, cathectic process entail the emotional and affective bonds created between coparticipants in a collective labor, and evaluative process entail the use and acceptance of the collective's standards of behavior. A collective's success, according to Kanter, is directly related to its capacity to foster and maintain all three forms of connection between the individual and the collectivity. Kanter further divides cognitive mechanisms into sacrifices and investments. The former increases the "costs" of membership, while the latter increases the benefits of continued membership. All collectives make use of strategies to manage these forms of contribution. But commitment mechanisms need not necessarily involve the evaluations of cost and benefit implied in these above categories. Cathectic commitment involves emotional attachments to relations within the collective and are thus not directly dependent on the continued return on the investment of participation. Emotional involvement in a collective takes two forms: renunciation and communion. The former highlights the abandonment or diminishment of relations outside the collective, the latter highlights the process of incorporating group identification into individual identity. Communion involves the positive construction of affective solidarity. Ritual practices, sometimes woven into productive practices, restate and reassert the ideological principles that justify membership and commitment. Evaluative commitment involves the use and acceptance of the collective's schema of interpretation of their behavior and the behavior of others. This inevitably involves moral judgments of proper conduct and contribution. To the extent that a collective is able to capture central elements of identity within group practices of validated meanings, the individual is bound more closely and tightly to the group. Each of these processes takes place within the WELL, albeit with modification. The communities in Kanter's study are all face-to-face communities of people who have an economic dependence upon one another. This condition does not hold in the WELL where its members come together to satisfy needs and wants beyond their immediate material survival. Nonetheless, interactions within the WELL do exhibit these processes and are perhaps more important there since no physical coercion is possible. The costs of membership in the WELL are primarily money and time, the payoff useful knowledge and membership in a collectivity. Attachment is generated quite strongly at times, creating a condition known as "Well Addiction" in which members find themselves participating in the WELL to the exclusion of other activities. The generation of communion effects will be taken up again below. Economies of Commitment Hechter (1988) develops this theme further. He notes that monitoring and sanctioning systems have their own economies and their relative costs determine whether groups can bring them into use and to what effect. Furthermore, there are a number of steps that must be taken before these mechanisms can be put into use. First, there is the entrepreneurial task of organizational design, or production rules, the costs of which can be prohibitive. Second, collective acceptance of a particular production scheme must be achieved. It is here that conflicting interests and preferences complicate the process of collective organization. Third, the production rules must be maintained. Individual commitment must be maintained and defectors identified and punishment applied. This involves the problem of assurance, the conviction that committed contribution to the collective good will be reciprocated by all interaction partners. Hechter argues for the necessity of formal rules and controls: "Whatever its specific causes, sub-optimal production of the joint good leads the group to unravel. In order to attain optimal production, formal controls that assure high levels of compliance with production (and distribution) rules by monitoring and sanctioning group members must be adopted." (p. 18) The dilemma facing groups is that such systems of organization are themselves collective goods which must be produced and maintained: "Yet since these controls are themselves a collective-good, their establishment has been difficult to explain from choice-theoretic premises." (p. 18) The construction of formal systems of regulation has been repeatedly avoided by the members of the WELL, a point that offers some evidence critical of Hechter's argument. Members of the WELL have diverse backgrounds but seem to share an unwillingness to construct regulations and formal sanctioning systems for their interactions. Nonetheless, a number of collective goods continue to be produced as will be noted below. The Character of Collective Goods Michael Taylor's work (1987) expands on Hechter's system by describing the kinds of collective organizations that are possible and their relations to the goods they seek to control. He examines the type of goods groups can produce, categorizing them on the basis of the type of boundaries that can be placed around them and the manner in which they are produced and consumed. For example goods can be excludable or not. An excludable good offers the collective the power of denying access to anyone who does not contribute to its production. Goods can be rival or not: some goods are diminished by their consumption: two people can not eat the same bite of food. Further, some forms of consumption reduce the value of the remaining resource (for example adding pollution to a stream.) But not all goods are rival and some are even strongly anti-rival: information can in some cases be like this. [Ex: the more widely accurate knowledge of AIDS is distributed the more developed the common good. Further, a newspaper, once read, is not necessarily diminished in value.] Similarly, some goods are divisible: it is possible to quantize the good, electrical power is an example, while others are not, public safety while expressible in terms of a crime rate is not easily decomposed into units of safety. Some goods are exhaustible and others renewable. Fossil fuels are a primary example of the former. But many goods have rates of sustainable use, fisheries, pasture land, and pools of credit can regenerate themselves. Nonetheless, even a renewable resource can be exhausted by overuse. Some goods require active production while others require regulated access. Resources are not only collectively drawn from but also collectively contributed to. A common pool resource can be more than physical resources like fish or pasture-land. CPRs can also be social organizations themselves. Markets, judicial systems, and communities are all common resources. These kinds of resources have the added element that they must be actively reconstructed, where fish will remain in the sea whether they are fished or not, a judicial system will not persist without the continued contribution of all of its participants. Further, institutions are just one form of a social common pool resources. The far less formal settings that enable particular kinds of interaction are also common goods. The goods produced and maintained in the WELL are primarily the product of on-going discussions and the relationships that they enable and embody. In Taylor's schema, the WELL's goods are not very excludable, the contents of public conferences are open to all members. However, the existence of backchannels of communication, such as email, and private conferences, allow for some goods to be excluded. Indeed, private conferences, as a result of their enhanced capacity to exclude access to some other group of members, are able to produces certain goods that could not otherwise be generated. For example, private conferences often contain discussions of sensitive or personal issues that rely upon a high level of trust between co-participants. But, whether public or private, the goods in the WELL are not rival, increased use of the information generated by the WELL, as is the case with many forms of information, does not diminish its value. Furthermore, the goods derived from the WELL are not very quantizable, although access to the WELL is. These qualities mean that the WELL is faced with a difficult task as a result of the qualities of the goods it produces. Without control over the boundaries surrounding goods, Taylor suggests, the likelihood of continued successful production is diminished. An illustration of this is offered below. Accounting Systems and Misunderstandings Kollock (1992) extends Taylor's examination of the nature of the collective goods a group seeks to produce by including the communications environment. Some environments allow for easy communication between members of a collective or partners in a trade. In such cases individuals are able to express and display their intentions, either to cooperate or defect, and thus may be able to create a situation of assurance. Once assured of cooperation, members may themselves be more inclined to cooperate. However, many environments make such communication and display difficult or ambiguous. In cases where communication can not be relied upon coordination and thus cooperation becomes more difficult. This is especially true when the criteria of sanctioning is rigid and retaliatory. In cases when a defection is met quickly with a counter-defection, cooperation quickly dissolves. However, when defection is met with a more relaxed accounting system, cooperation is more likely to be maintained. This is especially true when communication, and thus certainty that a partner did in fact defect, is ambiguous and capable of generating "false positives". Moving from a restricted to a general accounting system is by no means an easy task. At the very least it is necessary that someone take on the entrepreneurial task of creating a more relaxed system and drawing a significant number of members into acceptance of these rules. Members often have strong grounds for refusing to cooperate, especially if they do not believe that others will abide by the rules or if there are outstanding "debts" they would be required to abandon. Creating a sense of assurance, then, requires a great deal of work and public demonstrations of acceptance. The frequent disputes that emerge in the WELL have led some people to believe that a more relaxed accounting system is necessary and they have started topics to garner public acceptance of the system: Topic 104: THE SLACK COMPACT: A General Custom to Replace Rules # 1: My other account is on the Internet (boswell) Wed, May 20, '92 (11:04) 32 lines TTHE SLACK COMPACT: In the name of Gopod, Amen. We, whose names are underwritten, the Loyal Users of the WELL, by the Grace of Gopod, of Internet, of PCConnect, of CPN and PacBell e&. Having undertaken for the Glory of Gopod, and Advancement of the Universal Connectivity, and the Honour of our System and Virtual Community, to create the finest telecommunications colony in Cyberspace; do by these presents, solemnly and mutually in the Presence of Gopod and one of another, covenant and combine ourselves together into a civil Body swearing to cut each other slack at all times, IN ALL CONFERENCES SAVE ONE, and in all manner possible for our better Ordering and the Preservation of Online Peace of Mind, and Furtherance of the Ends aforesaid; And by Virtue hereof to enact, constitute, and frame, this solumn compact of the STATE OF SLACK, that it shall enable us to respond in a forthright manner or to create topics as we so choose and yet recall that the GIVING OF SLACK shall be held to be the state as shall be thought most meet and convenient for the General good of the WELL and all other systems that we shall inhabit; unto which we promise all due submission and obedience. In Witness whereof we have hereunto subscribed our names at well.sf.ca.us the Month of May, in the Reign of our Sovereign Sysop, fig of Mill Valley,Sausalito, and California Anno Domini, 1992. While some members embraced this effort, Topic 104: THE SLACK COMPACT: A General Custom to Replace Rules # 13: Andrew L. Alden (alden) Wed, May 20, '92 (14:22) 5 lines As the descendant of a signer of the Mayflower Compact, I am honored to affix my name and userid herebelow to the document hereinabove and for now and hereafter. Andrew L. Alden alden Topic 104: THE SLACK COMPACT: A General Custom to Replace Rules # 14: Frank Miles (fhm) Wed, May 20, '92 (14:25) 1 line Slack, yes, by all means. others reacted with a significant amount of resistance: Topic 104: THE SLACK COMPACT: A General Custom to Replace Rules # 6: set phasers on scribble (axon) Wed, May 20, '92 (13:00) 11 lines very amusing, gerard. you want to rip off my words and ship them to the worldnet, you want to drag a cadre of filthy camp-followers through my parlor, you want to build your online reputation on the creativity and effort of brighter lights than yourself, and then you want me to give you *slack*? i've got your slack right here, pal. go fuck yourself, wheelock. and the horse you rode in on. The move to institute this compact, like many other calls for the reform of behavior on the WELL, yielded no formal rules or clearly developed set of new normative standards. But by bringing the issue into public discussion, it may have served to highlight the problem in the minds of the members and provide some standard by which evaluations of behavior will be made in the future. Data: Collective Goods in a Virtual Space Despite the lack of physical contact and the minimal exchange of material goods between members of virtual communities, a number of goods are produced and consumed. Topic 29: What does the Well *do* for users? # 1: another user (gail) Sun, Nov 17, '91 (14:59) 25 lines When I started, I wanted information. Then I wanted to play and frolic... using my theater background. Then I wanted to be sincere and contradictory and fully human. Then I wanted interaction, brilliant intellectual syntheses and paradoxes and great collaborative problem solving. Then I wanted community. Then I wanted inspired group improvisation with emotion, spirit and analytical thought all permitted and appreciated. Then I wanted not to get in anybody's way. Then I wanted to be able to sit at an ascii conf. table or firecircle or whatever and chime in whether I was agreeing or questioning, and to be confident that if it wasn't important, my remarks would be properly ignored. The best to me is personal epiphanies and clarifications of different world views, and perhaps best when actually serendipitous... but this is a matter of taste and trust, I've just grown up with disdain for the synthetic, and had to learn to question as well as honor that disdain. I'm still here out of a mixture of gratitude and a kind of rash bravado taht if there's no reason for this, I'll be able to tell, and I'll stop posting. My doubts have to do with my lack of specific useful knowlege. What keeps us here? These goods can be categorized as various forms of capital. Members of the WELL produce two forms of capital in abundance, although not every member of the community is able to make equal use of these resources. The first form of capital is social network capital, the WELL expands the number of social relations available to an individual. This is also understood to be the primary mission of the management and staff of the WELL: Matisse Enzer - Tue 14 Apr 1992 in Topic 46: WELL Customer Support Policy The main thing that The WELL provides is a computer conferencing environment. This is a place for people to meet each other and exchange ideas and thoughts in a conversational fashion. After access, our next priority is the maintainance of the conferencing environment and helping people to use the basic features of that environment: Reading conferences, Posting in conferences and Finding material you are interested in.The main thing that The WELL provides is a computer conferencing environment. Other organizations do this as well: churches, clubs, and associations provide individuals with new contacts and expand their potential and realized networks, but the WELL and other virtual communities provides instant access to ongoing relationships with an even larger and more diverse group of people than most face-to-face organizations provide. Further, because virtual communities can rely on the structure of computer software, individuals can quickly seek out and join groups interested in exactly the same interests they hold. While it is impossible to pick up the phone and ask to be connected with a group of people interested in Jazz or comic books, or raising a child with disabilities, that is exactly what virtual communities provide. In effect the segmented architecture of virtual communities can be imagined as a vast convention with groups congregating around signs that advertise their intended topic of discussion. The result is a kind of electronically maintained set of Schelling points, social magnets for particular interests. This is reflected in the statements of members of the WELL who frequently cite access to other people as one of the main purposes for their community: Topic 28: WELL's Mission Statement -- What Would it Be if it Existed? # 1: Sharon Fisher (slf) Mon, May 4, '92 (09:18) 2 lines Bringing people in touch with each other, who might not otherwise meet, to discuss all types of issues. Topic 28: WELL's Mission Statement -- What Would it Be if it Existed? # 2: demontiki (jdevoto) Mon, May 4, '92 (09:53) 3 lines Providing ways to communicate. Building communities. Tying people into the world net. Topic 28: WELL's Mission Statement -- What Would it Be if it Existed? # 6: Matisse Enzer (matisse) Tue, May 5, '92 (19:26) 10 lines Here's a "statement of core values" the staff came up with last July - we felt that this was a good PRELUDE to a mission statement, but is not a mission statement itself: The WELL's core values are building and maintaining RELIABLE, EXPANDING, COLLABORATIVE telecomputing systems that support and environment of stimulating conversation and ENCOURAGE CREATIVITY, DIVERSITY and TOLERANCE Topic 28: WELL's Mission Statement -- What Would it Be if it Existed? # 42: Matisse Enzer (matisse) Sat, May 16, '92 (15:51) 5 lines The new version of the WELL brochure will say: ACCESS TO PEOPLE AND IDEAS Topic 28: WELL's Mission Statement -- What Would it Be if it Existed? # 52: Larry Moss (lsm) Wed, May 20, '92 (13:25) 12 lines Ok, here's a sketch for a small piece of a statement: Bringing people together means more than just having them occupy the same space at the same time. In electronic communication, we find aspects of