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1. Press Shift+A in the Shading tab
1. click on the item you want to apply the shading to and create a new material 2. Go to the Shading tab, and delete the default Principled BSDF node 3. Add diffuse BSDF node, Shader to RGB node, ColorRamp node and connect them in order 4. Change the ColorRamp mode from LINEAR to CONSTANT 5. Click + to add additional colors, and play around with the sliders More to the left = Color when Darker || More to the right = Color when Brighter
Option 1. From the Principled BSDF, click on Emission button and change color Option 2. Add Emission node, and hook it straight to the Material Output or mix/connect them with other nodes
1. Add Image Texture node 2. Click Open from the Image Texture Node and add the texture 3. Connect the node to a node such as Diffuse BSDF or Principled BSDF base color
1. Click F2 on the keyboard (if unavailable, try configuring the keymaps in the settings