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               *                                     *
               *       SEASTALKER WALK-THROUGH       *
               *                                     *
               *                BY                   *
               *                                     *
               *            DEMUFFIN MAN!            *
               *                                     *
               *=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*


    THANKS TO : COPY/CAT OF */H<>H/*


(Solution goes left to right across page.)

GET MIKE                                TURN ON MIKE
TURN ON VIDEO                           TURN KNOB
TELL ME ABOUT PROBLEM                   TELL ME ABOUT MONSTER
GOODBYE                                 DROP MIKE
EAST (TWICE)                            EXAMINE PANEL
PULL BREAKER                            WEST
SOUTH (TWICE)                           WEST
GET CAPSULE                             NORTH
SOUTH                                   GET MAGAZINE
INSERT CAPSULE IN REACTOR               CLOSE REACTOR
CLOSE HATCH                             FILL TANK
OPEN MAGAZINE                           TURN ON REACTOR
TURN ON ENGINE                          OPEN GATE
OPEN THROTTLE                           EAST
DOWN                                    EAST
OPEN THROTTLE                           WAIT 5 TURNS
NORTH (TWICE)                           EAST (TWICE)
NORTH                                   WAIT 4 TURNS
EAST                                    WAIT 5 TURNS
NORTH                                   WAIT 6 TURNS
EAST                                    CLOSE THROTTLE
TURN ON AUTOPILOT                       WAIT
OPEN THROTTLE                           WAIT 50 TURNS
CLOSE THROTTLE                          TURN SEARCH LIGHT TO STARBOARD
TURN SEARCH LIGHT TO PORT               PUSH TEST BUTTON
OPEN THROTTLE                           WAIT 3 TURNS
TURN ON SONARPHONE                      GOODBYE
WAIT                                    OPEN THROTTLE
GET GEAR                                OPEN HATCH
EXIT                                    NORTH (TWICE)
ASK BLY ABOUT PROBLEM                   NORTH
EXAMINE SYSTEM                          ASK TIP FOR TOOL
OPEN DOOR WITH TOOL                     GET RELAY
SCREW RELAY BACK IN                     CLOSE DOOR
SOUTH                                   ASK BLY ABOUT PROBLEM
TELL ME ABOUT EVIDENCE                  OPEN BOX WITH TOOL
EXAMINE BOX                             ASK BLY ABOUT CREW
READ ARTICLE                            YES (SIX TIMES)
SHOW ARTICLE TO DOC                     YES
NO                                      YES
NO                                      SOUTH
NO                                      ASK TIP ABOUT GRID
YES (TWICE)                             SOUTH
EAST                                    INSTALL GUN ON SCIMITAR
EAST                                    SOUTH
GET SURVIVAL UNIT                       NORTH
WEST                                    GIVE SURVIVAL UNIT TO BILL
TELL BILL TO INSTALL UNIT ON SCIMITAR   WAIT
SOUTH (THREE TIMES)                     PUSH TEST BUTTON
EXAMINE UNIT                            GET HYPO
OPEN HATCH                              EXIT
NORTH (TWICE)                           GIVE HYPO TO DOC
YES                                     SOUTH
WAIT 2 TURNS                            GET HYPO FROM DOC
SHOW HYPO TO BILL                       LOOK (FOUR TIMES)
TURN OFF ELECTRICITY                    TURN ON ELECTRICITY
WEST (THREE TIMES)                      SOUTH (THREE TIMES)
FILL TANK                               PUSH TEST BUTTON
TURN ON ENGINE                          OPEN GATE
OPEN THROTTLE                           SOUTH
OPEN THROTTLE                           WAIT
EAST                                    WAIT
YES (TWICE)                             NO
YES                                     TURN ON SONARSCOPE
NORTH (TWICE)                           CLOSE THROTTLE
WAIT (FOUR TIMES)                       LOOK
AIM BAZOOKA AT SEA CAT                  FIRE BAZOOKA
YES                                     



THOSE  OF YOU WHO WONDER HOW THE IDEA OF THE GRID IS PRESENTED TO
TIP MAY FIND OUT BY TAKING OUT THE SCIMITAR  TO  HUNT  THE  SNARK
(SANS  GRID).  THIS  FILE WAS WRITTEN TO COMPLETE THE GAME IN THE
SHORTEST NUMBER OF MOVES POSSIBLE.  NNNN