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               +-------------------------------------+
               |  Solve for:                         |
               |             Pitfall II              |
               |                                     |
               |       by Screaming Lord Byron       |
               |             of the KCPL             |
               +-------------------------------------+
               
                      THE OUTPOST  312/\441-6957

For  several  years a company out of California called Activision
produced fairly good (though somewhat tiresome)  games  for  that
long worshipped game- unit, the Atari 2600. Well, as sales of the
2600  began  dropping  off, the boys at Activision decided to get
into computer games. So they started with  the  Atari  computers,
then  the  Commodore  64  and  IBM  PC Jr. Now, finally the Apple
family. 

The object of Pitfall II is to  rescue  Pitfall  Harry's  cartoon
friends  Rhonda and Quickclaw. To do this, Harry runs, swims, and
jumps all over the "Lost Caverns" in search of his missing  pals.
He  can  take  any  fall  and  has  an  unlimited  amount  of air
underwater (not one of the more realistic features of the  game).
The  cavern  is  huge,  consisting off more than twenty levels in
places. Also strewn all over the carvern  are  treasures  (mostly
gold bars) of various values. 

 Harry's  quest  is  not without it's "pitfalls" though. All over
the caverns are vultures,  bats,  rats,  electric  eels  (in  the
water),  and  the  every  popular Amazon killer frog!  Just avoid
these beasts and you will be OK. 

The game doesn't end until you rescue both  of  Harry's  friends.
Each  time  you touch a beast (except the rat) you are taken back
to the  last  X  marker  you  reached.  The  rats  are  a  little
different.  These  territorial-minded  rodents will just send you
back to the screen you were at previously. There  is  no  way  to
avoid  the little buggers.  Treasures are worth 5000 points each,
Rhonda and Quickclaw are worth 10,000 each. You lose points while
returning to the X mark after dying, thus the further away the  X
is, the more points you lose. 'Nuff said. An easy game. 

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

The following is a SOLVE for the game. These are the actual moves
you need to make.  Those with a heart condition turn back now! 

Ok...here  we  go...you  can  probably  figure  that R means go 1
screen to the  right,  etc...  the  stuff  in  brackets  is  side
inbo...I  also didn't include where various beasts occur...you'll
find out anyway... 

from the start: R, R, D [get the gold  dummy!],  R,  R  [back  on
land], R, D, D [the next X marker], L, D, R, D, D, D, D, D, D, D,
D, D, D, D, D, D, L [go to the very edge of the ledge and jump!],
L  [next  X marker], L [go to very edge of the ledge and wait for
the balloon.  Jump and grab it, then go all the  way  up  on  the
left  side  until  the ceiling pops your balloon], L, U [save the
lovely Rhonda], D [next X marker], D, U, L [walk of ledge],  [get
next  X on the ground], L, U, R, U, L, U, R, U, L, U, R, U, U, R,
U, U, L, U, R, U, L, U, U [next X], U, R, U, L, U, R, U, L, U, R,
U, L, U, R, U, U, U, L, U [save Quickclaw!]

That's it! This game is really an exercise in monotony, but enjoy
it anyway (I guess!).