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               *                                    *
               *               WELCOME!             *
               *                                    *
               *  TO YET ANOTHER TUTORIAL ON HOW TO *
               *  GET THROUGH YET ANOTHER INFOCOM   *
               *  ADVENTURE....                     *
               *                                    *
               *         I  N  F  I  D  E  L        *
               *                                    *
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THIS IS REALLY ONE OF INFOCOM'S EASIEST GAMES TO DATE... AND WITH
A  SOMEWHAT  DISAPPOINTING  ENDING.BUT  IT  IS  STILL  AN INFOCOM
PRODUCT AND THAT MEANS FIRST RATE ADVENTURING!!! 

WHEN STARTING OFF,YOU  HAVE  BEEN  LEFT  IN  YOUR  TENT  BY  YOUR
MUNTINOUS  WORKERS.  A  CRATE IS AIRDROPPED AS YOU START OUT, BUT
ALL THAT IS IN THERE IS A NAVIGATION BOX THAT YOU NEED TO  LOCATE
THE  PROPER AREA TO DIG FOR THE PYRAMID... OF COURSE THIS AREA IS
SPELLED OUT ON THE MAP THAT COMES WITH THE GAME  PACKAGE  (SHADES
OF  STARCROSS)  BUT  DON'T  WORRY...  YOU  DON'T NEED THE CRATE'S
CONTENTS IF YOU FOLLOW THIS STEP BY STEP TUTORIAL.... 

TO BEGIN: 

GET UP, S, S, GET ROCK AND PACK AND MATCHES, W, W,  GET  AXE  AND
SHOVEL,  E,  E,  S, S, OPEN SACK, PUT PACK AND MATCHES AND AXE IN
SACK, GET CANTEEN, GET SACK, N, N, N, N, BREAK  LOCK  WITH  ROCK,
GET LOCK, DROP LOCK AND ROCK, OPEN TRUNK, GET BEEF AND MAP, S, W,
W,  DRINK, OPEN CANTEEN, FILL CANTEEN, CLOSE CANTEEN, E, E, E, S,
S, E, E, DIG IN SAND, AGAIN, AGAIN, AGAIN,

AGAIN, UNFOLD MAP, PUT CUBE IN OPENING, DROP MAP AND SHOVEL, D

==> YOU ARE NOW IN THE PYRAMID AND READY TO  EXPLORE.  YOU  FIRST
NEED TO EAT, DRINK AND LIGHT THE TORCH, SO: 

DROP  SACK,  EAT  BEEF,  OPEN CANTEEN, DRINK, CLOSE CANTEEN, DROP
CANTEEN, GET ROPE, TIE ROPE TO ALTAR, THROW ROPE NORTH, GET TORCH
AND JAR AND MATCHES, OPEN JAR, POUR LIQUID ON TORCH,  CLOSE  JAR,
LIGHT  MATCH,  LIGHT  TORCH,  PUT  MATCHBOOK AND JAR IN SACK, GET
SACK, D

==> OK, HERE IS WHERE YOU RACK UP ALOT  OF  POINTS...  IF  YOU'RE
INTERESTED  IN  HOW THE LATER PUZZLES ARE SOLVED, NOTE WHAT JEWEL
IS  FOUND  IN  WHICH  ROOM  (NW,SW,SE,NE)  AND  ALSO  STUDY   THE
HIEROGLYPHICS  IN  EACH  ROOM.   IF YOU'RE JUST OUT TO SOLVE THIS
BUGGER, THEN JUST KEEP FOLLOWING THESE STEPS: 

PUSH STATUE, GET HEAD, PUSH STATUE NW, DROP HEAD, SE, SE, SE, GET
OPAL, NW, NW, NW, GET HEAD, PUSH STATUE SE, AGAIN, DROP HEAD, NW,
NW, NW, GET DIAMOND, SE, SE, SE, GET HEAD, PUSH STATUE  NW,  PUSH
STATUE  NE,  DROP  HEAD, SW, SW, SW, GET EMERALD, NE, NE, NE, GET
HEAD, PUSH STATUE SW, AGAIN, DROP HEAD, NE, NE, NE, GET RUBY, SW,
SW, U, DROP ALL BUT TORCH

==> WHEW! WELL THAT WAS A PAIN. ON TO MORE INTERESTING STUFF: 

S, D, NE, NW, N, E, D, W, PUT TORCH IN KNOTHOLE, GET  SHIM,  DROP
SHIM,  PUSH UP BEAM, GET TORCH, E, U, W, GET BEAM, S, W, N, E, N,
D, D, N, N, E, S, GET SILVER CHALICE, N,  W,  W,  S,  GET  GOLDEN
CHALICE, N, E, S, S, U, U, S, W, S, E, SE, SW, U, U, PUT RUBY AND
DIAMOND AND EMERALD AND OPAL IN SACK, GET SACK, W, S

==>  NOW  YOU NEED TO REMOVE THE RIGHT COMBINATION OF BRICKS FROM
THIS PANEL WHICH WILL OPEN THE SECRET DOORWAY.  THIS  COMBINATION
IS  RE-  VEALED  IN  THE  PAPYRUS SCROLL FOUND ON BOARD THE BARGE
(STUDY THOSE HIEROGLYPHICS CAREFULLY!)

GET FIRST BRICK, DROP FIRST BRICK, GET THIRD  BRICK,  DROP  THIRD
BRICK, GET FIFTH BRICK, DROP FIFTH BRICK

==> AND NOW FOR THE FINAL SETS OF PUZZLES! 

E, N, D, DROP SACK, GET AXE, BREAK PLASTER WITH AXE, GET SACK, W,
W,  W, PUT BEAM IN NICHES, STAND ON BEAM, BREAK PLASTER WITH AXE,
OPEN DOOR, W, GET BEAM, S, PUT BEAM IN  DOORWAY,  OPEN  DOOR,  W,
DROP SACK

==>  OK, NOW YOU MUST PUT THE PROPER JEWEL CLUSTERS IN THE PROPER
HOLES ON THE SLAB. THE ROOM DIRECTION  IN  WHICH  YOU  FOUND  THE
JEWEL DETERMINES WHICH CORNER YOU PUT IT ON THE SLAB: 

PUT  DIAMOND  IN FIRST HOLE, PUT RUBY IN SECOND HOLE, PUT EMERALD
IN THIRD HOLE, PUT OPAL IN FOURTH HOLE, OPEN SLAB, GET BOOK

==> NOW'S A GOOD TIME TO REPLENISH YOUR TORCH, SO: 

GET JAR, OPEN JAR, POUR LIQUID ON TORCH, DROP JAR, GET  SACK,  E,
GET  BEAM, N, N, PUT BEAM UNDER LINTEL, BREAK SEAL WITH AXE, DROP
AXE, OPEN DOOR, N, E, PUT SILVER  CHALICE  ON  LEFT,  PUT  GOLDEN
CHALICE  ON  RIGHT,  DROP  SACK,  PUT PACK IN SILVER CHALICE, GET
SCARAB, W, PUT BOOK IN LARGE RECESS, PUT SCARAB IN SMALL RECESS

==> READING THE BOOK (USING THE SPATULA), AND EXAMINING BOTH  THE
BOOK  AND THE SCARAB GAVE THE CLUES TO THE ABOVE ACTIONS WITH THE
BOOK AND SCARAB. NOW, YOU MUST UNLOCK THE STATUES IN A PARTICULAR
ORDER. THE CLUE  TO  THAT  ORDER  WAS  IN  THE  HEADINGS  TO  THE
HIEROGLYPHICS  IN  EACH  OF THE FOUR ROOMS OF THE GODS. THE ORDER
IS: 

TURN  NEITH,  TURN  SELKIS,  TURN  ISIS,  TURN   NEPHTHYS,   OPEN
SARCOPHAGUS

==>  YOU'VE  DONE  IT!!!!!  BUT YOU'RE ALSO DEAD. OK, INTERESTING
ENDING, HUH?  BUT STILL, SOMEHOW VERY UNSATISFYING...