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A Walkthrough for Unnkulian Unventure II The goal of the game is not revealed until the very end of the game, so you'll have to solve it and read the rather lengthy finale to know exactly what that goal is. You start out with the Figurine of Duhda and the x-ray specs, both of which you'll need later. Begin by going NW and getting the knife. Go SE, E to the Picnic Area and get the went stones that are on the went board. Go W, SE, S, SE to the Abandoned Shack in a Clearing and get the bottle of purple liquid. Enter the Shack and get the CheezSlippers*. Go E to Behind the Shack and search the log pile to get the silver bullet. Go W, NW, N, NW, E, E so you are At the Big Oak and "Get in tire." Go E, E, E and enjoy the ride across the river. Go E, NW, N to the Dawg Rock on the East Side of the River, go U, and drop all so you can go U to get to the top. Go W and D so you are In a Cubby in Dawg Rock. Go S, S, W, W and get the Glo-Stick. Then E, E, NE, S, S, S, E and get the Spam Kee. W, N, N, W, S, S, W, N and give the spam kee to the alligator. Go N, W, S to the Alligator's Den and get the egg. N, E, S, E, N, N, N to get back to the Cubby. Go U then W across the Bridge and get the flint. When you get to the Top of Dawg Rock West get the recipe book. Go E all the way back, D, D, S, SE, W, S to the On the East Bank of the River and get the can of kerosene. Go N, E, S to Looking Down Well and get the bucket. Go N, E, S to the Rotting Tree, pour the kerosene on the log, "Hit Flint with Knife," put the bucket in the fire, and put the egg in the bucket. Go N, N, N, NE, N to the Retreat and give the cooked egg to the monk. Rub Duhda, enter the Cottage and get the erasers. Go back S, S, SW, SW, SE, W, S to the On the East Bank of the River, sit on the rock, and type "zot." Go S, SE, E to Behind the Abandoned Shack, pour kerosene on logs, and hit knife with flint. You can now drop the flint, knife, and kerosene. Go down the stairs and the north seven times to the Machine Room and get the labcoat. Go south until you get to the Kitchen and move the oven. Go N and get the acmid from the Quiet Lounge and go N, N to the Laundry Room. Put the acmid in the dryer slot, kick the dryer, put the coat in the washer, put the soap flakes in the washer, put the coin in the washer slot, put the coat in the dryer, and get the coat. Get the clothespin. Go S, U, W, S to Outside the Outhouse, "Put pin on nose," and enter shack to get the gold watch. Go N, E, D, W, W to the Metal Room. Drink the purple liquid. Wear the coat. Wear the x-ray specs. Put pin on nose. Open the door. Pound erasers and go West. Wait until one of the researchers enters the room to the West and then go west. Get the disk, Cheezspecs*, vaporizer, PuzzleCube, paper clip, and the flask of yellowish goop. Enter the Transmorgifier and examine yourself. Keep on doing this until you are in the form of a giant gorilla. You'll need to remain this way for the rest of the game so don't worry about it. Go west four times and north to the Junk Rooms and get the soda can and the newspaper. Go N to the Machine Room and then E to the Monolith Room and put the disk in the slot. Go E, E to the Terminal Room and 'Type "acme"'. 'Type "trustme"'. 'Type "prototypes"'. 'Type "newinfo"'. The goal of the game is to make this scope and then look through it in the right place. Go W, W back to the Monolith Room and look in compartment. Get the cake. Drink the yellow goop (syntheplast according to the label). Now you can drop the flask, the figurine, the x-ray specs, the bottle, the erasers, the coat, and the clothespin. You now need to get the anchor from the Boat Wreck (SE, S of At the Big Oak), bring it back to the Leap of Faith, and drop it on the dragon. This is the only thing that will knock him out and only as a gorilla can you carry it. Once the dragon is asleep, go D, W to Trolls and Tribulations. N and give the cake to the Saturnine Troll and get the mirror. Go S, S to the Holy Troll and give him the cube. Put recipe book on table. You now should have the trollish book. N, W and give the gold watch to the troll at the Troll Booth. Get out of the Troll Tunnels by going W, N, W, SW, W, U from the Troll Booth to arrive at the kitchen. FYI, the computer printout contains the password for the computer terminal ("trustme"). Go N nine times then E to the Monolith Room and look behind the monolith. S, U to Behind the Waterfall where you will find the gold bar. Eat the Cheezspecs*. Look through the clear lens and it should tell you that on the bookmark in the trollish book is the word "snorgumfert." Put the gold bar in the bucket (i.e. you must be carrying all seven objects and can do so this way or as a gorilla; it's ok to solve the game as a gorilla). Now you should have all seven items from the newinfo list: tinted lens, paper clip ("thin piece of wire"), soda can ("metal cylinder"), went stones ("many stones of equal size"), bullet ("a piece of silver"), a bar of solid gold, and the mirror provides the "image of a follower of Duhda." So, snorgumfert and get the scope. Go to the Courtyard, wear the slippers, and roll the newspaper. Go East and then "Put slippers in vaporizer," and "Hit dog with newspaper." Don't dawdle here or you'll get killed by the dog. Go to the Acme CEO's Office and "Look through scope." And that's it. Red Herring and Non-Essential Items: Cheezbee, "Search grass" in the Grassy Field Teddy bear, "Look under bed" in Abandoned Shack Magnetic Went Boar, Picnic Area Chewing Gum, Hangout in the maze No Trespassing Sign, Clearing in the Woods Ruler, Cottage after getting by the monk Bowl of Cake Mix, In the oven in the Kitchen Test tube, Junk Room #1 (Where #1 is the most southern) Lead bar, Junk Room #2 Penguin Squeeze Toy, Junk Room #5 Candy Bar, Outside Outhouse Klein Bottle, Prototypes Room Girlie Magazine, Prototypes Room Tube of Glue, Prototypes Room Map, Inside the tire At the Big Oak Metal Key, Under the Grate (Use it to unlock the grate) Dragon-B-Gone Pellets, CEO's Office. No, you can't get it. Blob of shiny plastic, What you get if you burn the Outhouse All the fruit (apple, banana, pear, orange, pomegranate, and mango) as well as the candy bar is edible. You'll need to eat at least once or twice during the game (the first time is at 300 moves). For interesting and fun things show anything and everything to Robert Abernathy, the adventure game wizard. He provides useful information about almost every object. Kevin Bolduan October 20, 1991 ksbolduan@amherst or bolduan_ke@catlin or kevin@m2xenix.psg.com