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EPYX
COMPUTER SOFTWARE
SUMMER GAMES II TM
INSTRUCTION MANUAL
for Apple II TM Home Computers
Game Program Designed by Larry Clague, Jon Leupp, Scott Nelson,
Kevin Norman and Chuck Sommerville. Graphics by Michael Kosaka.
INTRODUCTION
A thousand athletes. A hundred countries. Billions watching
around the world as you enter the stadium, marching confidently
among your nation's strongest, fastest and boldest young men
and women. Your gaze sweeps the crowd as you realize the scope
of your achievement. You are walking in the footsteps of Jim
Thorpe and Jesse Owens. In the footsteps of the ancient Greeks.
You are about to compete against the world's best athletes in a
3,000-year-old competition. The pinnacle of athletic
achievement. The Summer Games.
The majesty, scope and glory of the original SUMMER GAMES TM
return in SUMMER GAMES II.TM Now you can explore the thrill of
the world's greatest athletic competition with eight brand new
events. Challenge your timing in the triple jump. Test your
endurance in the equestrian arena. From fencing to kayaking,
you'll be at the heart of the action as you "go for the gold."
Strategy, skill and determination are the qualities you'll need
to succeed. Give your best in every event. Nothing can be held
back. Not if you want to be a champion. Strive for victory --
if you win, the gold medal will be yours. Break the world
record, and your achievement will be heralded as the greatest
performance ever!
There's plenty of time for practice, but you'd better be ready
when the fanfare sounds the start of the opening ceremonies,
because this is world class competition. This is SUMMER GAMES II.
OBJECTIVE
SUMMER GAMES II challenges your competitive skills with a
series of athletic contests for 1 to 8 players. Experience the
excitement and realism of eight different events -- cycling,
equestrian, fencing, high jumps, javelin, kayaking, rowing, and
triple jump.
Practice each event first to sharpen your skills. Then choose
from the 18 countries you can represent in the competition and
let the Games begin!
Try to win the gold as you compete in each event. You'll get a
silver medal if you finish second and a bronze medal if you come
in third. Try to win the most medals as you compete in all the
events. SUMMER GAMES II keeps scores, handles the judging, and
awards medals to all of the winners.
If you break a "World Record," SUMMER GAMES II will save your
name and display it on a special World Records screen.
So get ready to give it your best. The thrills and excitement
of SUMMER GAMES II are about to begin.
GETTING STARTED
Loading Instructions:
- Set up your Apple II TM as shown in the Owner's Manual.
- If you are using a joystick, plug your joystick in as shown in
the Owner's Manual.
- Insert the SUMMER GAMES II TM disk into the disk drive, Side 1
Label facing up, cutout pointing towards the back. (You will be
prompted when to remove the disk to load Side 2.)
- Turn ON the computer.
- After a few seconds, the title screen will appear, then the
opening ceremony will begin.
STARTING PLAY
A spectacular opening ceremony welcomes you to SUMMER GAMES II.
The lighting of the flame marks the start of the international
competition. White doves are released over the stadium -- a
traditional symbol of peace.
Once the opening ceremony concludes, a menu screen offers you a
choice of nine options. To make a selection, use your joystick
to move the cursor to your choice, then press the FIRE BUTTON.
If you are using the keyboard, you can either use the cursor
keys to move up and down the menu, type the corresponding
numbered key, or press I to move up the menu, or M to move
down, and then RETURN to make the selection.
OPTION 1: COMPETE IN ALL THE EVENTS
This option allows the players to compete in all eight (or
sixteen if you own SUMMER GAMES I -- see OPTION 5) of the
events; while keeping a running tally of medals awarded to each
player. You'll compete in the events in this order: Triple
Jump, Rowing, Javelin, Equestrian, High Jump, Fencing, Cycling,
and Kayaking.
- You will first be asked to enter your name and pick your
country.
- Type your name on the keyboard and press the RETURN key to
enter.
- Use the joystick or the I and M keys to move the cursor to the
flag of your choice, then press the FIRE BUTTON or the RETURN
key to pick that country. (If you want to just listen to the
anthem, type S.)
- Repeat the name and country selection for each additional
player (up to eight). When all players' names and countries
have been entered, press the RETURN key again.
- A verification screen will appear. If all names and countries
are correct, select YES with the joystick and press the fire
button, or type Y. If you need to make any changes, select NO,
or type N.
OPTION 2: COMPETE IN SOME EVENTS
- Similar to OPTION 1; however, you can compete in any number of
the listed events for this round of international competition.
- Select the event(s) by typing the corresponding numbered key or
by moving your joystick and pressing the FIRE BUTTON, or
pressing key I or M and then the RETURN key.
- The events you select will be displayed in white.
- When you are finished selecting the events, move the cursor to
the word DONE and press the FIRE BUTTON or the RETURN key.
OPTION 3: COMPETE IN ONE EVENT
- Similar to OPTIONS 1 and 2, but you can compete in any single
event of your choice.
- Select the event by typing the corresponding numbered key, by
moving the joystick and pressing the FIRE BUTTON or pressing
key I or M and then the RETURN key.
OPTION 4: PRACTICE ONE EVENT
- Use the joystick to select the event, then press the FIRE
BUTTON, type the corresponding numbered key, or press key I or
M, and then the RETURN key. No scoring records are kept during
practice rounds.
OPTION 5: SUMMER GAMES I EVENTS (YES or NO)
- If you own SUMMER GAMES I, move the cursor to this option and
press the FIRE BUTTON or the RETURN key to select YES. This
will allow you to compete in 16 different events. The program
will prompt you when to insert the SUMMER GAMES I disk.
OPTION 6: SEE WORLD RECORDS
- Displays the highest score recorded in all events, with the
name and country of the player who achieved each world record.
- Press the FIRE BUTTON or the RETURN key to return to the menu.
OPTION 7: OPENING CEREMONIES
- Allows you to view the opening ceremonies.
OPTION 8: CLOSING CEREMONIES
- Allows you to view the closing ceremonies.
OPTION 9: SOUND TO APPLE SPEAKER/CASSETTE PORT
- Allows you to turn the sound off or on. Apple Speaker indicates
sound on, Cassette Port, sound off.
THE GAMES
All events in SUMMER GAMES II can be controlled with either the
joystick, or the keyboard. Movements from the keyboard are
depicted below.
(FORWARD)
I
|
(LEFT) J---K (RIGHT)
|
M
(DOWN or BACK)
TRIPLE JUMP
The stadium is alive with excitement as the athletes prepare to
compete in the first track and field event. The triple jump
consists of three continuous, fluid actions: the hop, the step,
and the jump. Victory in this event requires strength and
coordinated, fluid movement!
- Press the FIRE BUTTON or SPACE BAR to start running down the
track.
- When you reach the takeoff line, move the joystick to the RIGHT
or press the K key to begin the "hop."
- As you land after the hop, move the joystick to the RIGHT or
press the K key again to initiate the "step."
- As you land from the step, move the joystick LEFT or press the
J key to begin the "jump."
- Finally, push the joystick FORWARD or press the I key to give
yourself a final boost as you fly through the air into the
landing pit.
Note: The joystick movements correspond to the movements of
your feet. (i.e. Move the joystick RIGHT or press the K key to
jump off from the right foot.)
- Timing is important in this event. You must move the joystick
or press the appropriat key at just the right moment to perform
each action correctly.
* The right moment to move the joystick or press the key for the
takeoff, or hop, is just as you reach the takeoff line.
* The proper time for the step and the jump is just as you land
from the previous jump.
- The judges will declare a fault if you move too late for any of
the three actions.
- After each jump, press the FIRE BUTTON or SPACE BAR to continue
play.
- You get three attempts in the triple jump.
- The longest of your three attempts becomes your final score.
- The winner is the player who achieves the greatest distance in
a single attempt.
ROWING
The single sculls is the most demanding rowing event in the
Games. Alone in your boat, you confront a single opponent in
head-to-head competition. Be ready to bend to the oars when the
countdown reaches "GO." Keep a steady rhythm going, because a
single stroke can mean the difference between victory and
defeat!
- You will be rowing against a computer player on the top half of
the screen. Your rower is on the bottom half of the screen.
Press the FIRE BUTTON on the joystick or the SPACE BAR on the
keyboard to begin the countdown.
- When the countdown reaches "GO," begin rowing by moving the
joystick to the LEFT or pressing the J key to pick up your
oars, and then to the RIGHT or the K key to push them through
the water (the stroke).
- Practice in order to get the best rhythm for the fastest
movement through the water.
- Continue rowing by moving the joystick LEFT and then RIGHT, or
pressing J, then K, alternating the rhythm of the oars.
- After the end of the race, press the FIRE BUTTON or SPACE BAR
to begin the next event.
- The winner is the rower with the fastest final time.
JAVELIN
Soaring in a long, graceful arc, the javelin brings
appreciative cheers when thrown with power and precision. To
win, you must build up speed on the runway and choose the right
moment to throw. Strive to release the javelin at the best
angle for distance in flight and you'll make a record-breaking
throw!
- Press the FIRE BUTTON or SPACE BAR to start running down the
track.
- Keep pressing the FIRE BUTTON or SPACE BAR to gain speed on the
runway. The more times you press the button or key, the faster
you will go.
- As you near the end of the runway, move the joystick LEFT or
press the J key to break stride and begin your throw.
- As you hold the joystick to the LEFT, the javelin will continue
to rise (keyboard only requires one key press). When you
release the joystick or press the K key, it will "lock in" the
angle and begin the throw.
* If you release the javelin too low, your throw will have a low
arc.
* Releasing the javelin too high will result in a high throw and
a disappointing performance.
* The best angle to release the javelin at will be discovered
through practice.
- If you cross the throwing line, you will incur a fault.
- You get three attempts to throw the javelin. Your longest throw
will be recorded as your final score.
- Press the FIRE BUTTON or SPACE BAR to continue after each throw.
- The winner is the player with the longest throw.
EQUESTRIAN
This is the pinnacle of competition for horse and rider -- a
fierce test of skill and endurance. You must be prepared for
anything, because even a champion thoroughbred can fall or
refuse to jump. Keep a tight grip on the reins and watch out:
stone walls can be dangerous!
- Press the FIRE BUTTON or SPACE BAR when you are ready to begin.
- Watch the countdown at the bottom of the screen. When it
reaches "GO," push the joystick FORWARD or press the I key to
start the horse.
- Your horse's speed will increase each time you push the
joystick FORWARD or press the I key. It will decrease each time
you pull the joystick BACK or press the M key.
- As you arrive at each barrier, move the joystick to the RIGHT,
key K, to make the horse jump.
* If you move too early or too late, the horse may refuse to jump.
- As your horse lands, push the joystick to the LEFT, key J, to
prevent him from falling.
- If your horse stops in front of a barrier, he has refused to
jump.
* Pull the joystick BACK, key M, to make the horse turn around.
* Go back far enough from the barrier to build up speed for the
jump, then push the joystick FORWARD, key I, to turn the horse
around again and continue on the course.
- If your horse falls, press the FIRE BUTTON or SPACE BAR once to
get back in the saddle and then press it again to start the
horse.
- Penalties are assessed for refusals and falls. You are also
penalized for exceeding the time limit for the course.
* 6 points for each time you fall.
* 20 points for each refusal to jump.
* 1 point for every second that your time exceeds the optimal
time of 50 seconds.
- You can be disqualified if:
* Your total points from faults and refusals exceeds 99.
* Your total time exceeds 100 seconds.
- This is a very difficult event. Success requires practice and
concentration. Try to anticipate the next obstacle and strive
for a smooth transition from one jump to the next.
- The winner of this event is the contestant with the lowest
score.
HIGH JUMP
A cheer wells up from the crowd as you approach the high-jump
bar for your final attempt. Already you have shattered the
record. Two and a half meters. Now you are striding toward a
bar set even higher. Gather your strength and feel your legs
explode as you soar over the bar!
- The display at the bottom of the screen shows the contestant's
name and country, and the bar height. The bar begins at the
minimum height.
- If you wish to compete at that height, move joystick to the
RIGHT, K key. If not, then move the joystick to the LEFT, key
J, to answer "NO." If all of the players decide not to jump,
the bar is raised and the question is asked again.
- After you accept a bar height, the display will read "FIRST
ATTEMPT," "SECOND ATTEMPT" or "THIRD ATTEMPT." Press the FIRE
BUTTON or SPACE BAR to begin.
- Hold your joystick to the RIGHT or press the K key to begin
running.
- As you make your approach, move the joystick or press the
appropriate key to control your position and speed.
* FORWARD, or key I, to approach closer to the bar.
* BACK, or key M, to widen the angle of your approach to the bar.
* RIGHT, or key K, to continue running. To run faster, hold the
joystick to the RIGHT and continuously press the FIRE BUTTON or
the K key.
* Press the FIRE BUTTON or SPACE BAR to jump. If you do not, you
will run past the bar. You may then repeat the attempt without
penalty.
* Push the joystick FORWARD, or key I, to flip up and over the
bar.
- You get three attempts to clear each height. Three successive
failures eliminate you from the high jump competition.
- You may refuse a jump even after you have made one or two
attempts at a given height. You will then be able to compete at
the next height.
- The bar height is raised after each round.
- The winner of this event is the last player to be eliminated.
FENCING
You need good strategy, flawless timing and lightning reflexes
to capture the gold in this event. Try to stay on the attack,
but don't ignore your defenses. En garde!
- Press the <- or -> cursor keys in order to select a skill level
and press RETURN. Press any key to start.
- The name of the first contestant is displayed on the scoreboard
at the bottom of the screen. You are the fencer on the left,
the computer player is the fencer on the right.
- Press the FIRE BUTTON or SPACE BAR to salute your opponent and
begin the bout.
- FOR DEFENSE, move the joystick or press the appropriate keys to
try to block your opponent's moves.
- To block (parry) your opponent use the following keyboard keys
or use the joystick:
KEYBOARD:
Q w E
(FOIL UP)
(FOIL LEFT) (FOIL RIGHT)
A S D
(CENTER)
Z X C
(FOIL DOWN)
JOYSTICK:
* Move the joystick UP or DOWN to position your foil at the same
level as your opponent's foil.
* Move your joystick LEFT or RIGHT to position your foil to the
extreme left or right. (You can also move the joystick in
diagonal directions such as down and to the left.)
- Now make a sweeping motion with your foil by moving your
joystick in the other direction. If your foil was positioned
correctly, you will block your opponent's foil, immobilizing it
for a brief moment. You can now thrust to score a hit on your
opponent.
- For attacking moves, and to control your fencer's movement on
the field of play, press and hold the FIRE BUTTON or CONTROL
key and move the joystick or press the appropriate key:
* FORWARD with the joystick, or CONTROL and W keys, to thrust
with your foil and recover to a defensive posture.
* BACK with the joystick, or CONTROL and X, to thrust and advance.
* LEFT with the joystick, or CONTROL and A, to move left on the
playing field, or "fencing piste."
* RIGHT with the joystick, or CONTROL and D, to move right on the
fencing piste.
- A successful thrust scores a hit against your opponent.
- Retreating too close to the edge of the fencing piste will
score a hit against you.
- The scoreboard displays the number of hits scored against each
fencer.
- The winner of a bout is the player who scores the most hits
against his opponent.
- A bout lasts until three minutes have elapsed, or until five
hits are made against a fencer.
- If a score is tied at the end of three minutes, a one-minute
"sudden death" fence-off begins. The first player to score a
hit is declared the winner. If neither player scores a hit
during the fence-off, both players are assessed a loss.
- Strategy is crucial in this event. You must try to catch your
opponent off guard, parrying and feinting (by pulling back)
before thrusting for a hit.
- If your blade is parried, you are temporarily defenseless and
the only possible move is retreat.
- After completing a bout, press the FIRE BUTTON or the SPACE BAR
to continue.
- The winner of the fencing competition is usually the player who
wins the most bouts in the tournament. The actual rankings are
determined by the number of points awarded for the margin of
victory.
* If you lose or tie: [Hits made x 1000]
* If you win: [(Hits made x 1000) + (4 - Hits against) x 1000]
CYCLING
This is an all-out sprint for the finish line. You can't let up
even for a moment, because the margin of victory can be a
fraction of a second!
- You will be cycling against a computer player on the top half
of the screen. Your cyclist is on the bottom half of the
screen. Press the FIRE BUTTON or SPACE BAR to begin the
countdown.
- When the countdown reaches "GO," begin pedaling.
- To pedal your bicycle, move your joystick from LEFT to RIGHT,
or use keys J and K, following the movement of the rotating
arrow.
* When the arrow points UP, move your joystick to the RIGHT or
press the K key.
* When the arrow is pointing DOWN, move the joystick to the LEFT
or press the J key.
- As the arrow speeds up, match your joystick speed or key
strokes accordingly.
- After completing the race, press the FIRE BUTTON or SPACE BAR
to continue.
- The winner of this event is the player who finishes the race in
the shortest time.
KAYAKING
Kayaking involves speed, determination, and planning. Handling
your boat properly throughout the course is going to take your
last ounce of effort!
- Press the FIRE BUTTON or SPACE BAR when you are ready to begin.
- Each time you move the joystick or press the appropriate key,
your kayaker will paddle in the direction indicated
* FORWARD, I key, to go forward.
* BACK, M key, to back up.
* LEFT, J key, to turn left.
* RIGHT, K key, to turn right.
- To continue paddling, press and hold the appropriate key or
joystick direction. This way you can paddle continuously in the
direction indicated unless you release the key or joystick.
- You must go through each gate properly to negotiate the course
without incurring penalties. TO GO THROUGH A GATE PROPERLY, YOU
MUST ALWAYS KEEP THE RED MARKER ON YOUR LEFT.
- There are three types of gates:
* DOWNSTREAM NORMAL: This gate has a red marker on the left and a
blue marker on the right. FACE FORWARD as you go through this
gate.
* DOWNSTREAM REVERSE: This gate has a white marker on the left
and a red marker on the right. You must turn your kayak around
and go through this gate BACKWARDS. (Red marker will be on your
left as you pass through.)
* UPSTREAM: This gate has a blue marker on the left and a red
marker on the right. Go around this gate and pass through it in
the OPPOSITE DIRECTION. Then turn your kayak around, go around
the markers (don't go through them again) and continue to the
next set of gates. Do not paddle through the gate backwards or
you will incur a penalty.
- You receive a 20-second penalty each time you miss a gate or go
through a gate the wrong way. Penalties are also assessed if
you go through the same gate more than once. (You will hear a
beeping noise each time you incur a penalty.)
- When you complete the course, a recap screen will display the
gates you missed, completed, or went through incorrectly, as
well as your total time.
- To improve your score, try to anticipate each gate and position
your kayak accordingly. Always be thinking a gate or two ahead,
and don't be afraid to paddle backwards to get into position (a
missed gate is worse than a couple of seconds of lost time).
- After completing the course, press the FIRE BUTTON or SPACE BAR
to advance to the next event.
- The winner of this event is the player with the fastest time
(including penalties).
SCORING
AWARDS CEREMONY
After every event the names, countries, and scores of all
competitors are listed in the order they placed. The name of
the Gold Medal winner appears at the top of the screen, and his
or her country's national anthem is played.
CHAMPION CEREMONY
If players compete in all SUMMER GAMES II events, a Grand
Champion of the games is selected based on the number of medals
awarded.
Gold Medal = 5 points
Silver Medal = 3 points
Bronze Medal = 1 point
The points are totaled after all events have been completed,
and the player with the most points is honored as the Grand
Champion. The ceremony takes place after the Awards Ceremony
for the final event.
CLOSING CEREMONY
Following the awards ceremony for the final event, a thrilling
Closing Ceremony brings the games to an end. Fireworks light up
the sky, and the famous EPYX blimp flies across the stadium,
closing out another exciting edition of SUMMER GAMES II.
WORLD RECORDS
If a world record is achieved in any event, the name of the
record-breaking player is saved by the SUMMER GAMES II program.
The records are displayed on the World Records screen. If a new
record is set for an event, the previous record is erased and
the new information appears in its place.
CONTINUING PLAY
To restart SUMMER GAMES II at any time during play, press and
hold the CONTROL and RESET keys. The program will return to the
Main Menu. You may be instructed to change disks at this time.
1984 MEDALISTS
CYCLING
Individual Road Race
GOLD -- Alexi Grewai, United States
SILVER -- Steve Bauer, Canada
BRONZE -- Dag Otto Lauritzen, Norway
Women's Individual Road Race
GOLD -- Connie Carpenter, United States
SILVER -- Rebecca Twigg, United States
BRONZE -- Sandra Schumacher, W. Germany
EQUESTRIAN
Individual Jumping
GOLD -- Jose Fargis, United States
SILVER -- Conrad Homfeld, United States
BRONZE -- Heidi Robbiani, Switzerland
Individual Dressage
GOLD -- Reiner Klimke, W. Germany
SILVER -- Anne Grethe Jensen, Denmark
BRONZE -- Heidi Robbiani, Switzerland
FENCING
Men's Individual Foil
GOLD -- Mauro Numa, Italy
SILVER -- Matthias Behr, W. Germany
BRONZE -- Stefano Cerioni, Italy
Women's Individual Foil
GOLD -- Luan Jujie, China
SILVER -- Cornelia Hanisch, W. Germany
BRONZE -- Dorina Vaccaroni, Italy
HIGH JUMP
Men's High Jump
GOLD -- Dietmar Mogenberg, W. Germany
SILVER -- Patrik Sjoberg, Sweden
BRONZE -- Zhu Jianhua, China
Women's High Jump
GOLD -- Ulrike Meyfarth, W. Germany
SILVER -- Sara Simeoni, Italy
BRONZE -- Joni Huntley, United States
JAVELIN
Men's Javelin
GOLD -- Arto Harkoenen, Finland
SILVER -- David Ottley, Great Britain
BRONZE -- Kennth Eldebrink, Sweden
Women's Javelin
GOLD -- Tessa Sanderson, Great Britain
SILVER -- Tiina Lillak, Finland
BRONZE -- Fatima Whitehead, Great Britain
KAYAKING
500 M One-Man Kayak
GOLD -- Ian Ferguson, New Zealand
SILVER -- Lars Erik Moberg, Sweden
BRONZE -- Bernard Bregeon, France
500 M One-Woman Kayak
GOLD -- Agneta Andersson, Sweden
SILVER -- Barbara Schuttpelz, W. Germany
BRONZE -- Annemieck Derckz, Netherlands
ROWING
Single Sculls
GOLD -- Pertta Karppinen, Finland
SILVER -- Peter-Michael Kolbe, W. Germany
BRONZE -- Robert Mills, Canada
Women's Single Sculls
GOLD -- Vakerue Racila, Romania
SILVER -- Charlotte Geer, United States
BRONZE -- Ann Haesebrouck, Belgium
TRIPLE JUMP
Men's Triple Jump
GOLD -- Al Joyner, United States
SILVER -- Mike Conley, United States
BRONZE -- Keith Conner, Great Britain
22 FAST PACED, CHALLENGING, EXCITING
WAYS TO GO FOR THE GOLD!
With Summer Games, Summer Games II,
and Winter Games
- Summer Games Includes: 100 Meter Dash, Diving, Freestyle Relay,
100 Meter Relay, Gymnastics, Pole Vault, 4 x 400 Meter Relay,
and Skeet Shooting.
- Winter Games Includes: Bobsled, Figure Skating, Hot Dog Aerials,
Freestyle Skating, Ski Jump, Speed Skating, and the Biathlon.
- Complete with Opening and Awards Ceremonies, including National
Anthems of 18 Different Countries.
- Play Against the Computer or Your Friends.
- One to Eight Players.
- Only From Epyx!
LIMITED WARRANTY
EPYX, Inc. warrants to the original purchaser of this EPYX software
product that the medium on which this computer program is recorded is
free from defects in materials and workmanship for a period of ninety
(90) days from the date of purchase. This EPYX software program is sold
"as is," without express or implied warranty of any kind, and EPYX is
not liable for any losses or damages of any kind resulting from use of
this program. EPYX agrees for a period of ninety (90) days to either
repair or replace, at its option, free of charge, any EPYX software
product, postage paid, with proof of date of purchase at its Factory
Service Center.
This warranty is not applicable to normal wear and tear. This warranty
shall not be applicable and shall be void if the defect in the EPYX
software product has arisen through abuse, unreasonable use mistreatment
or neglect. THIS WARRANTY IS IN LIEU OF ALL OTHER EXPRESS WARRANTIES AND
NO OTHER REPRESENTATION OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR
OBLIGATE EPYX. ANY IMPLIED WARRANTIES APPLICABLE TO THIS SOFTWARE
PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED
ABOVE. IN NO EVENT WILL EPYX BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR
CONSEQUENTIAL DAMAGE RESULTING FROM POSSESSION, USE OR MALFUNCTION OF
THIS EPYX SOFTWARE PRODUCT
Some states do not allow limitations as to how long an implied warranty
lasts and/or the exclusion or limitation of incidental or consequential
damages so the above limitations and/or exclusions or limitations of
liability may not apply to you. This warranty gives you specific legal
rights, and you may also have other rights which vary from state to
state.
Epyx (TM)
COMPUTER SOFTWARE
1043 Kiel Court Sunnyvale, CA 94089
Apple II is a trademark of Apple Computers, Inc.
Summer Games, Summer Games II, and Winter Games are trademarks of EPYX, Inc.
(C) 1985 EPYX Inc. Part Number 08307D-60