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----------------------------SUMMER GAMES DOCS-----------------------------------
---------------------------FORMATTED FOR 80 COLUMNS-----------------------------
---------------------------WRITTEN FOR THE OUTPOST------------------------------
---------------------------------BY TRACK TRACER--------------------------------
OPTION 1: COMPETE IN ALL THE EVENTS
OPTION 2: COMPETE IN ONE EVENT
OPTION 3: PRACTICE ONE EVENT
OPTION 4: SEE WORLD RECORDS
OPTION 5: SEE OPENING CEREMONIES
OPTION 6: SOUND ON/OFF

-----------------------------------THE GAMES------------------------------------

POLE VAULT:
   
     * THE BAR IS INITIALLY SET AT 4 METERS. PRESS THE JOYSTICK BUTTON OR 
       RETURN OR SPACE. IF YOU WISH TO COMPETE AT THAT HEIGHT PUSH THE
       JOYSTICK FORWARD FOR 'YES' OR PULL BACK FOR 'NO'. YOU MAY ALSO 
       TYPE 'Y' OR 'N'. 
     * AFTER YOU ACCEPT A BAR HEIGHT, YOU MUST SELECT POLE GRIP. USE THE 
       JOYSTICK OR ARROW KEYS TO CHOOSE BETWEEN HIGH, MEDIUM, OR LOW.
     * WHEN THE STATUS MESSAGE SAYS, 'READY TO JUMP': PRESS THE JOYSTICK 
       BUTTON OR SPACE OR RETURN TO START YOUR RUN. NEXT, PULL THE JOYSTICK 
       BACK OR PRESS Z OR M TO PLANT YOUR POLE INTO THE VAULT BOX. (THE 
       VAULT BOX APPEARS AS A DARK NOTCH IN THE LANDING PIT).
     * NEXT, PUSH THE JOYSTICK FOWARD OR THE A OR I KEYS TO KICK UP OVER
       THE BAR. PRESS THE JOYSTICK BUTTON OR SPACE OR RETURN TO RELEASE
       THE POLE.

DIVING:

     * PRESS THE JOYSTICK BUTTON, SPACE OR RETURN TO TAKE OFF FROM
       THE DIVING BOARD.
     * USE THE JOYSTICK OR DIRECTION KEYS TO CONTROL YOUR BODY POSITION 
       AND ROTATION SPEED.
       THE A AND Z KEYS ARE UP AND DOWN. THE I AND M ARE ALSO UP AND DOWN
       AND THE J AND K KEYS ARE LEFT AND RIGHT. THE RETURN KEY AND THE
     AND THE SPACE BAR ARE THE ACTION KEYS.
     * YOU MAY ALSO USE THE REGULAR CURSOR KEYS (ARROW KEYS). THESE SAME 
       KEYS CAN BE USED IN ANY OF THE EVENTS TO IMITATE THE ACTIONS OF THE
       JOYSTICK.
     * THE BODY POSITIONS AND ROTATIONS FOR THE JOYSTICK ARE AS FOLLOWS:
           * RIGHT - FOR FULL TUCK
           * DOWN - FOR A PIKE POSITION
           * LEFT - FOR A HALF-PIKE
           * UP - FOR A LAYOUT
     * AFTER A DIVE, THE JUDGES' SCORES APPEAR IN THE BOXES ACROSS THE
       CENTER OF THE SCREEN. A DIVE ISN'T CONSIDERED PERFECT (FOR A SCORE
       OF 10 POINTS), UNLESS THE BODY ENTERS THE WATER VERTICALLY AND 
       FULLY EXTENDED. EITHER HEAD OR FEET FIRST.
     * A SECOND SCORING FACTOR IS THE DIFFICULTY RATING, BASED ON THE 
       NUMBER OF ROTATIONS. THIS SCORE RANGES FROM 1.0 TO 4.1.

4 X 400 METER RELAY:

     * PRESS THE JOYSTICK BUTTON OR THE SPACE OR RETURN TO SET YOUR RUNNER
       ON THE STARTING LINE.
     * WHEN YOUR RUNNER IS IN PLACE WATCH THE COUNTDOWN AND WHEN IT SAYS 
       'GO', PRESS THE JOYSTICK BUTTON OR THE SPACE OR RETURN TO START 
       RUNNING.
     * MOVE THE JOYSTICK TO THE RIGHT FOR NORMAL RUNNING AND LEFT FOR 
       COASTING.
     * PACING IS CRUCIAL IN THIS EVENT, SO WATCH THE GAUGE AT THE BOTTOM
       OF THE SCREEN TO MONITOR YOUR RUNNER'S ENERGY RESERVES.
     * ALL THE RUNNERS HAVE DIFFERENT AMOUNTS OF STAMINA. RUNNER ONE CAN'T
       REGAIN HIS ENERGY AS FAST AS RUNNER FOUR CAN, WHILE RUNNER TWO LOSES 
       ENERGY FASTER THAN RUNNER THREE.
     * TO PASS THE BATON, PRESS THE JOYSTICK BUTTON OR SPACE OR RETURN.

100 METER DASH:

     * THE START PROCEDURE IS THE SAME AS THE 400 METER RELAY.
     * WHEN THE RACE BEGINS, INCREASE YOUR RUNNING SPEED BY JIGGLING THE
       JOYSTICK. YOU MAY ALSO USE THE LEFT AND RIGHT DIRECTION KEYS.

GYMNASTICS:

     * PRESS THE JOYSTICK BUTTON OR SPACE OR RETURN TO GET SET.
     * PRESS AGAIN TO START YOUR RUN.
     * PRESS AGAIN TO JUMP ON THE SPRINGBOARD.
       YOU WILL GET A MORE POWERFUL VAULT CLOSER TO THE EDGE OF THE 
       SPRINGBOARD.
     * MOVE THE JOYSTICK TO THE RIGHT OR LEFT OR USE ARROW KEYS AS YOU
       LEAVE THE SPRINGBOARD TO PERFORM A 180 DEGREE AXIAL BODY TWIST.
     * PRESS THE JOYSTICK BUTTON OR SPACE OR RETURN TO PUSH OFF THE HORSE.
       THE MOST POWERFUL PUSH-OFF OCCURS WHEN THE BODY IS MOST VERTICAL.
     * IN THE AIR, US THE JOYSTICK OR ARROW KEYS TO CONTROL BODY POSITION
       AND ROTATION SPEED:
           * UP - FOR A FULL-TUCK
           * CENTER - TO STOP
           * BACK - FOR A LANDING POSITION

FREESTYLE RELAY:

     * PRESS THE JOYSTICK BUTTON OR RETURN OR SPACE TO POSITION YOUR 
       SWIMMER AT THE STARTING BLOCK.
     * WATCH THE COUNTDOWN AND WHEN IT SAYS GO PRESS THE JOYSTICK BUTTON
       OR RETURN OR SPACE TO JUMP IN THE WATER.
     * PRESS THE JOYSTICK BUTTON OR SPACE OR RETURN EVERY TIME THE 
       SWIMMER'S ARM COMES OUT OF THE WATER.
     * WHEN YOUR SWIMMER REACHES THE FAR END OF THE POOL, HALFWAY THROUGH 
       THE SECTION MARKED WITH ORANGE FLOATS, MOVE THE JOYSTICK TO THE LEFT
       OR US THE ARROW KEY TO PERFORM A KICK-TURN.
     * WHEN YOUR SWIMMER COMPLETES THE RETURN LAP, MOVE YOUR JOYSTICK RIGHT
       OR USE THE RIGHT ARROW KEY TO START YOUR NEXT RELAY RACER.
     
100 METER FREESTYLE:
     * THE START, KICK-TURN, AND THE POWER STROKE ARE CONTROLLED THE SAME 
       AS IN THE RELAY EVENT.
     * THE RACE IS OVER WHEN YOUR SWIMMER COMPLETES HIS RETURN LAP.

SKEET SHOOTING:
     * PRESS THE FIRE BUTTON TO RELEASE THE TARGETS FROM THE TRAP HOUSES.
     * NEXT, AIM YOUR GUNSHOT USING THE JOYSTICK OR THE DIRECTIONAL KEYS.
     * PRESS THE JOYSTICK BUTTON OR SPACE OR RETURN TO FIRE.

-------------------------------SUMMER GAMES DOX---------------------------------
-------------------------------FROM TRACK TRACER--------------------------------