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CRYLLAN MISSION 2088: THE 2ND SCENARIO from Victory Software requires AT LEAST 1.25 MB New Features and Functions of "'The Second Scenario" According to the documentation, while Cryllan Mission:2088, The 2nd Scenario begins with the same situation, it is a new, different game, not just an 'update' of Cryllan Mission: 2088. This seems to be true. New "enhanced viewing window" places Map, Clock, Arrow ('compass', not active in towns or combat), and Body Status areas along the right side. Nine buttons at the bottom mean Surface Towns Caverns Combat [1] heal heal heal heal [2] restore health restore restore restore [3] attack attack attack attack [4] look/ident look dung map cmbt prefs [5] group stats stats pass turn toggle cmbt mode [6] camp char stats turn left grenade [7] pass turn talk turn right flee [8] terrain scan equip armor move fwd char summaries [9] lifeform scan equip wpns move back survey monsters Nurses can perform a Restore Health. In cmbt, doctors & nurses must be adjacent to chars they heal. Individual char files are no longer saved to disk. (The Team of characters you create IS saved to disk.) ASK OBJECT dialog button is added to obtain key items from certain personages. Purchasing requires you to be across counter from the shopkeeper. May click on countertop in direction of merchant. You cannot xfer characters from the 1st scenario game. Can bypass the opening sequence by clicking. Names of the program files are different from 1st scenario to avoid confusing the parts of the two games: CM2S.PROGRAM, CM2S.ACADEMY, HD.CM2S.START. More Information (not necessarily changes) Begin by assembling a team of six at the Kinnar Space Academy. Can be Soldier, Science Officer, Nurse, Doctor. Attributes and minimum profession requirements are as follows: SciOff Nurse Doctor Stamina (absorbing laser blast energy) 0 0 19 Dexterity (tossing plasma grenades) 0 15 19 Kinetics (Avoiding enemy fire) 0 0 0 Intelligence (healing wounded players) 17 15 15 Marksmanship (accuracy in firing weapons) 12 12 0 Values range from 0-99. Experience is reflected in Level (e.g. 0-88...) & Rank changes (2nd Lieut.-Gen.). TRANSPORTS: Papers are required to purchase Transports (e.g. ships, carts, etc.). To enter/add a transport you have purchased move team on top of dimmed xport icon, click on team's icon to get to Arrange Combat Formation. Config the xport into group's 'convoy'. More than one xport may occupy a square. (All can be entered, one at a time.) Transport Stats show hull status and char(s) carried. ENTERING A TOWN, ETC.: To enter a Town, Building, Cavern, or transport, move on top of the Town, etc. icon & click the team's icon. MOVEMENT: In Towns and outdoors, click on destination to move there. May also use keypad keys ( 8=North, 2=South, 3=Southeast, etc. and 5=Enter). In Caverns & Buildings click on the viewing window (e.g. on right side to turn left, etc.) OR use the buttons at the bottom OR use the keypad (8=forward, 4=turn left, 2= backup, 6=turn right). WEAPONS: Only a total of three can be carried by each char. (Max grenades is 2.) Weapon must be READIED to be used in combat. SAVE GAME: Can save at any time. Save is automatic when towns, etc. are entered or exited. Evidently, you can have just one Team and one Saved Game. QUIT: OpenApple-Q does a Save & quits. TALK: OA-T to talk to an adjacent personage. PASS: OA-P, ENTER: OA-N, ATTACK: OA-A, COMBAT: OA-M, EXIT XPORT: OA-E, REST: OA-R FLEE: OA-F, BEGIN CMBT ROUND: OA-B, SHOW SPOILS: OA-S TOSS GRENADE (e.g. in a town, etc.): OA-G DUNGEON MAP: OA-D IN dungeon HEAL uses 1 gamma plasma (amt of healing depends upon nurse/doc INTelligence) RESTORE HEALTH uses 3 gamma plasmas RESURRECT via a res kit; uses 1 TanaShanti. Res'd char will be weak for 1-3 days and loses 1% from max Body Status. Launching from Game System Disk First make copies of all diskettes. Boot copy of the SYSTEM2088 disk and play/save games on the copies. Installing and Play on Hard Disk To install the 2nd Scenario to hard disk place the following in CM2088.2 (or whatever) hard disk folder. (An "*" indicates an Addenda Sheet addition.) However, even the Addenda Sheet is not entirely up to date. PROGRAM2088 disk: xfer CM2S.PROGRAM, HD.CM2S.START, CM2S.ACADEMY, and VIV.GOAT.DIR*. NOTE: the manual and Addenda Sheet list different names for some files. For example CM2S.PROGRAM is called "CRYLLA.PROGRAM", CM2S.ACADEMY is called "SPACE.ACADEMY", etc.. OUTDOORS2088 disk: xfer ALL folders (VIV.DUNG.DIR, VIV.SAVE.GAME, VIV.TOWN.DIR, VIV.WORLD.DIR, SAVE.GAME, TOWN.DBS, PLAYER.TEXTS); may copy in any order. NOTE: on page 9 the manual mentions SAMPLE.PLAYERS. I did not find this file. Instead, pre-generated characters are in the SAVE.GAME folder. (You can use the pre-generated players or create your own characters and team at the ACADEMY.) SYSTEM2088: xfer GOATS* folder and SYSTEM/START* (START can be renamed). Use START program to launch the game. This provides an attractive intro and allows going to the 'Academy (e.g. to create characters) or to the game Program. Starting from HD.CRYLLA.START will launch the game without frills, IF you have a saved game. R/