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Date: Wednesday, 13 April 1983, 08:31-EST From: Hdt@MIT-OZ Subject: [Sibert at MIT-MULTICS: Computo, ergo sum. Happy All Fools Day.] To: "[DSk:humor;the future]"@MIT-MC Date: 1 April 1983 13:55 est From: Sibert at MIT-MULTICS (W. Olin Sibert) To: info-cobol at MIT-MC Re: Computo, ergo sum. Happy All Fools Day. Zork, RAMS and the Curse of Ra: Computo, ergo sum By Curt Suplee, Smithsonian magazine, April 1983 The dread day arrives. There amidst a litter of packing materials, wreathed in a Gordian tangle of cables and prongs, lustrous and aloof as a UFO, sits his personal computer. Ticket to Tomorrowland. Passion and Nemesis. It looked positively servile in the showroon, hardly tougher than a toaster oven--fairly humming with selfess zeal to balance his budget and write his reports. But within hours, the neophyte realizes he is locked in an archetypal conflict, the most grueling confrontation between Man and machine since John Henry took on the steam drill. Three sleepless weeks, 400 instruction-manual pages and a near-divorce later, he will either crack or emerge transformed. And that, he begins to realize, is precisely the point... We are a nation divided. Forget unemployment, nuclear menace, herpes and cheese lines. The main megaworry in modern life is the personal computer. By the end of the decade, an estimated 29 million families will have one; last year alone about two million machines were sold for home use and another 1.2 million for small businesses, prompting Time magazine to devote its Man-of-the-Year cover to the screening of America. Yet few trends since the advent of rock-and-roll have so polarized the populace into rival anxieties: upwardly mobiles who feel that without one of the ubiquitous bleating boxes they'll miss the Progress Express and end up as obsolete as blacksmiths in the chip-shape future; phobics who cringe from the whole trend; skeptics, stupefied that an ostensibly sane adult would pay upwards of 2000 recession dollars for a glorified calculator that plays games called Zork, Pig Pen, Bounceoids and the Curse of Ra. But they're all missing the meaning of the cybernetic bonanza--the point that the new owner grasps with the first tremor of primordial terror when he unpacks his set: mastering the computer has become our new Rite of Passage. Societies have always employed stylized ceremonies to convert neophytes into certified members of the tribe. In primitive cultures, traditional patterns include the sacrifice of blood, ritual humiliation, temporary banishment in which the candidate must endure solitary vigil by night (symbolic death), and eventual return (symbolic rebirth) to the circle of elders, who invest the initiate with a secret vocabulary, new rights and powers. The rituals of computer mastery--a process as rigorous, arcane and exclusive as the Eleusinian mysteries--take a gilded bow to that same tradition. Stage One. Envious that computerized peers possess a potency he lacks, the supplicant makes a painful offering of dollars as evidence of earnestness. In exchange he is given a magical box and a set of cryptic incantations ("the following protocol parameters initialize asynchronous communications") and betakes himself to a private place. The humiliation phase begins immediately: the instructions are incomprehensible, the program will not run. In daily despair, he calls the computer-store shamans, only to be caustically reminded that he has overlookded the most self-evident procedure (ritual shame compounded by ritual insult): "It's all in the manual!" Stage Two. Most ancient rites of passage preclude commingling of sexes for the duration of the trial. Ditto for out latter-day counterpart. Hence the current media hysteria over the "computer widow" syndrome. As his dedication to the rites deepens, the neophyte typically returns home from work and locks himself in the basement with the box. During the dark hours, he endures heroic ordeals, grappling for mastery against such occult entities as Disk Error Read, Drive B, Format Failure and the soul-chilling Invalid Command. Throughout the night he repeats the ancient cry, "Oh, hell!" emblematic of mythic desent into Hades and death of the old self. It is perhaps no accident that some of the oldest and still most popular computer games are quest adventures similar to Dungeons and Dragons, involving perilous descents into cavernous mazes. What else is a microchip or a circuit board? It is not for nothing that programming adepts are called "computer wizards." Only the fittest survive. The vanquished acknowledge their unworthiness by placing a classified ad with the ritual phrase "must sell--best offer," and thereafter dwell in infamy, relegated to discussing gas mileage and lawn food. But if successful, you join the elite sodality that spends hours unpurifying the dialect of the tribe with arcane talk of bits and bytes, RAMS and ROMS, hard disks and baud rates. Are you obnoxious, obsessed? It's a modest price to pay. For you have tapped into the same awesome primal power that produces credit-card billing errors and lost plane reservations. Hail, postindustrial warrior, subduer of Bounceoids, pride of the cosmos, keeper of the silicone creed: Computo, ergo sum. The force is with you--at 110 volts. May your RAMS be fruitful and multiply.