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//////////////////////////////////\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ | Wishbringer Solution | | | | Written by >|< The Compiler <|> | | | | Distributed by the Defender of Glory | | Uploaded to The Fifth Precinct [502] 245-8270 | \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\/////////////////////////////////// Wishbringer is an excellent adventure, with good logical puzzles. If you don't want to spoil the fun of playing this game on your own, then abort this file right now. Before we get started, there are a couple of important notes we should go over. First of all, during most of the adventure, you are being sought after by the troops of the evil one. You will be able to tell when they are near because the game will say something like: "You hear marching, it seems to be coming from the west." Most of the time when this happens, you can just type "wait" and the troops will temporarily go away. Sometimes though, the description will be followed by "and they seem to be coming your way". Well, when this happens it is up to you to avoid the troops and return to same place, and then start entering the commands again. Ok, enough said... Let's get on with the solution. Remember to only type the commands in that appear in quotes, and not the text that appears in brackets. "S, EXAMINE POSTER, GET ENVELOPE, N, W, W." <you will be asked if you are sure you want to enter the cemetary> "YES, N, W, GET UMBRELLA, E, D." <you are now in the open grave> "GET BONE, U, S, E, E, E." <an annoying little poodle is yapping at you> "GIVE BONE TO POODLE, N." <a lady is calling you> "WAIT, GET NOTE, N." <you should be in the park> "EXAMINE WATER, GET GOLD COIN, W, ENTER" <you are now inside the police station> "WAIT, DROP NOTE ON DESK, WAIT, WAIT, GET CHOCOLATE, GET NOTE, EXIT, E, E, E, E, GET SEAHORSE, PUT SEAHORSE IN WATER, <don't think you really needed to do that, but being a nice guy never hurt> W, W, W, N, N, W, U, GET HORSESHOE, N, E, N, N, E, U, W, N, U, E, S, U" <you should now be at the cliffs edge, by the magick shoppe> "OPEN DOOR, ENTER, WAIT, WAIT, GIVE ENVELOPE TO WOMAN" <she can't see too hot so she gives it back for you to read> "OPEN ENVELOPE, READ LETTER, WAIT, GET CAN, WAIT, WAIT" <you are back at the cliffs edge outside the magick shoppe> "D, N, W, D, S, E, D" <you are at the bottom of the cliff> "DROP ALL BUT CAN, GET BRANCH" <it falls off onto the ground> "GET BRANCH, W, S, GIVE CAN TO TROLL" <scared that sucker hee hee> "GET CAN, SQUEEZE CAN" <out plops the stone called Wishbringer> "GET STONE, OPEN TOLL GATE, S, S, W, S, EXAMINE PIT" <what do you know, a poor lil platypus is trapped> "PUT BRANCH IN PIT, GET BRANCH, DIG IN SAND, DROP BRANCH, GET WHISTLE, BLOW WHISTLE" <you are transported to Platypus island, where no man has gone before> "ENTER, WAIT, GET HAT, WAIT, BLOW WHISTLE" <hmm, that was a short trip, we are back already> Now we need to get captured by the enemy troops and thrown in jail, so move around until you hear the troops, and then head right for them. <you should now be in the jail cell> "GET HAT, GET STONE, GET BLANKET, MOVE BUNK, D" <you are now in a tunnel below the jail> "N, E, COVER GRUE WITH BLANKET" <keep that little sucker from waking up and calling mama> "OPEN REFRIGERATOR, GET BOTTLE, GET WORM, W, W" <above you is a hinged stump> "OPEN STUMP, U, N, E, S, S, EXAMINE WATER, <wow, that goldfish has been taking its vitamins> "PUT WORM IN WATER, GET TOKEN, N, N, N, N, E, <you should now be back at CLIFF BOTTOM, where we left our goodies> "DROP ALL BUT STONE, GET NOTE, GET GOLD, GET TOKEN, GET HORSESHOE, GET HAT" <we are all set now, for the final round of the game> "W, S, S, E, E, PUT HAT ON PELICAN" <notice that the lighthouse comes to life, and shines a [secret word] on the clouds above, the word will usually be SORKIN, or KALUZE, but whatever it is, remember it, cause you will need to use it later in order to open the drawbridge> "W, W, S, S, E" <you are now in front of the theatre> "BUY TICKET, ENTER, GIVE TICKET TO GRAVEDIGGER, N, LOOK UNDER SEAT" <what a suprise, usually some old chewing gum is the only stuff under theatre seats> "GET GLASSES, WEAR GLASSES, WATCH MOVIE, S, REMOVE GLASSES, EXIT, E, S, PUT TOKEN IN MACHINE, PUSH JOYSTICK WEST, AGAIN, PUSH JOYSTICK SOUTH, AGAIN, PUSH BUTTON" <it will ask if you are certain> "YES, YES" <If everything went well, you should be outside the tower, the drawbridge will be closed> "SAY [magic word]" <the word, as you remember, is . usually KALUZE, or SORKIN> "ENTER TOWER, S" <that irritable Mr. Crisp captured you and chained you up in the torture chamber> "GIVE NOTE TO CRISP, GET COAT, GET RUSTY KEY, OPEN CHAINS, PULL LEVEL DOWN, GET NOTE, OPEN HATCH, U, U, WEAR GLASSES, TURN SECOND SWITCH OFF" <that was the switch for the security system> "D, REMOVE GLASSES, LOOK BEHIND PAINTING, TURN CRANK, EXIT, EXIT, READ NOTE <ahh, now we see how to make Fee Fee stop all that yapping> "E" <wow, has this poodle grown up or what?!?!?!?!> "ALEXIS, HEEL" <the hellhound should have become -much- friendlier> "OPEN DOOR, ENTER, GET STEEL KEY, EXIT, N" <you should now be at ROTARY SOUTH, in front of the library> "UNLOCK DOOR WITH STEEL KEY" "ENTER, S, EXAMINE SCULPTURE" <looks like old chaos is feeling a bit stiff these days> "BREAK CASE WITH HORSESHOE, PUT STONE IN SCULPTURE" <the old women will appear, but it is really her sister, the EVIL ONE, trying to stop you from putting the stone in Chao's forehead> "YES, YES" <lots of neat things happen now, and finally you are back in front of the magick shoppe> "KNOCK ON DOOR" That's it, you have now finished Wishbringer!!!!! ---------------------------------------