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This idea came to me when I was looking for a Teeworlds skin renderer.
The ones that existed didn't suit me, as they didn't really respect the in-game rendering. Either the feet were too far out or the colors were wrong.
So I decided to make my own toolbox to manipulate Teeworlds assets, which we use on
and for the Teedata Discord bot.
Indirectly, other people use it, for example, to render skins in a Discord channel that displays messages in real time (fokkonaut's Discord server) or in other projects like
that used some part of the **teeworlds-utilites** code.
Render a Teeworlds 4K skin with default and custom colors.
import { Skin, ColorCode, ColorRGB } from 'teeworlds-utilities'; const renderTest = async () => { const skin = new Skin(); await skin.load('https://api.skins.tw/database/skins/96AATxN3DEzcGww4QhmduFCsPzaxhZO7Tq6Lh9OI.png'); skin .render() .saveRenderAs('default.png', true) .colorTee( new ColorCode(6619008), new ColorRGB(136, 113, 255), ) .render() .saveRenderAs('color.png', true); } try { renderTest(); } catch (err) { console.error(err); }
A custom scene including a rendered skin.
import { Scene } from 'teeworlds-utilities'; const sceneTest = async () => { const scene = new Scene( 'data/scenes/schemes/example.json' ).preprocess(); await scene.renderScene(); scene.saveScene('scene.png') } sceneTest();
Here we are going to merge specific parts from a skin (right) to another (left). Any Teeworlds asset should works.
import { Skin, SkinPart } from 'teeworlds-utilities'; const mergeTest = async () => { const teedata = new Skin(); await teedata.load('https://teedata.net/databasev2/skins/teedata/teedata.png'); const sunny = new Skin(); await sunny.load('https://teedata.net/databasev2/skins/irradiated%20sunny/irradiated%20sunny.png'); teedata .copyParts( sunny, SkinPart.FOOT, SkinPart.FOOT_SHADOW, SkinPart.DEFAULT_EYE, SkinPart.ANGRY_EYE, SkinPart.BLINK_EYE, SkinPart.CROSS_EYE, SkinPart.HAPPY_EYE, SkinPart.SCARY_EYE, SkinPart.HAND_SHADOW, SkinPart.HAND, ) .setEyeAssetPart(SkinPart.ANGRY_EYE) .render() .saveAs('skin.png') .saveRenderAs('rendered_skin.png', true) } try { mergeTest(); } catch (err) { console.error(err); }