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??                    Dark Wolf Power Armor

    The Dark Wolf Power Armor was created to be a counterpart to
the Glitter Boy, sort of a Shock Trooper and Heavy Artillery
combination, after the no-dogde weakness of the GB was discovered
while fighting large amounts of Pre-Rifts tanks in a skirmish not
long before the Coming of the Rifts.  In that battle, 15 GB's
were demolished by about 50 tanks.  However, the design was never
implemented beofre the Rifts destroyed Earth.
     Because the designers of the GB also made the DW, the
internal systems are almost identical to the GB.
     Recently, the plans for the original DW mysteriously arrived
at the GB plant in Free Quebec.  The designers looked at it,
decided that it was supposed to be a stnad-alone unit, not part
of the team, and so reinforced it.

Model Type:USA-GBS24
Class:Heavy Armored Powered Assault/Assist Suit
Crew: One pilot.

?MDC by Location:
?Head-250  Right Shoulder Mini-Missile Launcher-75
Arms(2)-230 Hands(2)-100
Main Body-650
Jump Jets(2)(rear)-100
Mini Boom Gun-125(Left forearm) Plasma ejector-125(Right forearm)
Reinforced Pilot Compartment-110
Ammo Drum(rear)-45
Legs(2)-400

?Statistical Data-
?Height-8 ft. 6 in.  Width-4 ft. Length-4 ft.
Weight-1 ton fully loaded
Physical Strength equal to PS 30
Cargo-enough for 1 pistol, 1 rifle, survival kit, extra set of
fatigues and body armor.
Speed- 70 mph max. running, can jump 15. ft up or 25 across
standing, add 15 with running start, jet assisted, can go 120 ft.
up or across, hover for up to 10 min.
Power-Nuclear-25 year avg. life
Cost- 30 million and up -- only available from Free Quebec for
either 30+ million or a 6 year tour of duty with Free Quebec,
during which time you give up 90% of regular salary to pay for
Dark Wolf suit, and you _must_ have a perfect record.  All suit
sign-outs are approved by military commanders in Free Quebec.

Weapon Systems-
1. Mini Boom Gun- This is a almost half-sized version of the Boom
Gun, mounted of the left forearm.  Its slugs are half sized, and
because of its size, there is no need for a stabilization system. 
However, the Gun can still only be fired once per attack. All
Sonic Boom ranges are half.
Primary Purpose-Assault
Secondary Purpose-Defense-Anti-Armor/Aircraft?Damage-4d6x5 MD. 
Rate of Fire:Equal to the number of Hand to Hand attack the pilot
has...NO BURST or SPRAY!!!
Range:1.5 miles.
Payload:100 rounds, in a drum not unlike the Glitter Boy's, but
half-sized.  Reloads are the same as the GB, excpet that the Gun
cannot be hand-fed?-the drum MUST be replaced, like a SAMAS suit.

2.Plasma Ejector-a short-range secondary weapon to allow for
attack flexibility.
Damage-3d6x4 single shot. Bursts do 3d6x6.
Rate of Fire:Aimed, burst, or wild.
Payload:Effectively unlimited.
Note:MBG and PE may be fired as a paired attack, but is -2 to
strike unless pilot has paired weapons, and always costs 2
actions.  If this is done, pilot is off-balance?-no dodge is
allowed for the next action, and this cannot be done twice in a
row.

3. Mini-Missile Launcher-Mounted where Boom Gun would have been,
it uses a magazine-style drum to hold the missiles, which must be
replaced by someone with PS 20 or higher or another PA/RV.
Damage-missile dependent.
Range-around 1 mi.?-again, missile dependent.
Rate of Fire-single, volleys of 2,4, or 6.
Payload-12 missiles, which may be mixed types, but are usually
Plasma or Armor?Piercing.

4. Hand to Hand??Combat Bonuses:+1 on initiative, +1 to parry and
dodge, and +3 to roll with punch, fall, or impact.  See Power
ARmor Eilte for damage, however, the Dark Wolf has 2 foot long
retractable vibro?claws which add 2d6 to the punch and tackle,
and gives the Dark Wolf a slash attack that does 3d6 damage.

5. Sensor Systems?The Dark Wolf has the same feature as the
Glitter Boy.
1. Thermo?Imager?allows sight?by?heat in dark, shadows and
through smoke. Range:2000 ft.
2.Infrared and Ultraviolet Optics??Used mostly to detect sensor
traps, and see in the dark, these project beams of light visible
to other similar detection systems.
Advanced Laser Targeting??Weapons are +2 to strike unless fired
simutaneously, or if in burst of Plasma Ejector.
 
NOTE:The Dark Wolf suit has the same type of armor as the Glitter
Boy, but is painted black or midnight blue.  The paint makes the
Dark Wolf's opponents ?2 to strike druing the night until or
unless it has been hit 3 times, in which case the penalty is then
dismissed.




??Dark Wolf Pilot OCC

??	The Dark Wolf Pilot are a new breed of warrior, often using
stealth and secrecy as much as out?right blasting to solve
problems.  They believe that their Power Armor is the best, and
will go to almost any lengths to prove it, as mild as holding
contests to as strong as actively hunting down other power armor
pilots to duel, like the "Old West."  They have a special rivalry
with Glitter Boy pilots, becuase their respective suits are quite
similar. 

Attribute Requirements: I.Q.:10. P.P. 10

OCC Skills:
  Pilot Auto (+15%)
  Pilot Hovercraft (+15%)
  Pilot Tank&APC (+15%)
  Power Armor Combat:Elite(in Dark Wolf) 
  Read Sensory (+10%)
  Language (two of choice, +20%) and American at 80%
  Land Navigation (+4%)
  Basic Electronics (10%)
  Boxing
  Radio: Basic (+10%)
  Demolitions (+10%)
  Demolitions Disposal (+10%)
  Robot Combat: Basic
  Weapon Systems (10%)
  WP Energy Pistol
  WP Energy Rifle
  Hand to Hand:Expert (may be changed to Martial Arts for 1 other 
  skill) 

  Communications: Any
  Domestic: Any
  Electrical: None other than OCC skill
  Espionage: Wilderness survival and intelligence only.
  Mechanical: Automotive only (+5%)
  Medical: First aid or Paramedic(Pick one).
  Physical: Any except acrobatics or gymnastics.
  Pilot: Any
  Pilot Related: Navigation (+5%)
  Rogue: Any (+5%)
  Science: Any
  Technical: Any
  W.P.: Any
  Wilderness: Any
OCC Related Skills:
  Select six other skills. Slelect two additional at level 3, one 
  at levels six, nine, and twelve.  All new skill start at level  
  one proficiency.

Secondary Skills:
  Six others, without bonuses.  ?Standard equipment:
  Personal suit of body armor??usually stylized Dead Boy light or 
 heavy, energy rifle and side arm of choice, five extra E?Clips   
 for each, one non?energy weapon of choice, two grenades, six     
 signal flares, survival knife, utility belt, air filter and gas  
mask, walkie?talkie, two paris of fatigues, lightweight velcro? 
strapped boots designed for comfort and silence, canteen, robot  
medical kit, IRMSS, and personal items.  
    Vehicle is a fully?equipped and loaded Dark Wolf suit of      
  Power Armor.

Money:5D6x250 in credits plus 1D8x1000 in Black market items.  
  If with Free Quebec, salary is about 1500 credits/month.