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================================= Results: Forgotten Realms Ratings ================================= Compiled by: brooks@odie.ee.wits.ac.za (Goth) [Note: This file is one section of the ratings posted on December 22, 1994 to rec.games.frp.dnd; it is included in order to make the publically available ratings as complete as possible.] ============== Points Ratings ============== In order for a product to appear on the points rating table, it must have at least five votes. Products are listed in points order, from highest to lowest. /-------------------------------------------------------\ | - Key - | | | | Score = the product's average rating | | Low = the lowest rating anyone gave this product | | High = the highest rating anyone gave this product | | Voters = the number of people who rated the product | \-------------------------------------------------------/ Note: Results for the 1st Edition Forgotten Realms modules are included in the results summary for the 1st Edition AD&D products. Product Score Low High Voters ------- ----- --- ---- ------ Aurora's Whole Realms Catalog 8.4 3 10 20 FOR2: Drow of Underdark 8.1 3 10 17 FR10: Old Empires 8.0 7 10 11 Atlas of the Forgotten Realms World 7.9 5 10 14 Forgotten Realms Adventures 7.8 5 10 21 FR11: Dwarves Deep 7.7 6 9 8 FR16: Shining South 7.7 7 8 7 Elminster's Ecologies 7.6 4 10 9 FR13: Anauroch 7.5 6 9 8 FR1: Waterdeep & the North 7.4 3 8 11 FR4: The Magister 7.3 3 10 12 FR6: Dreams of the Red Wizards 7.3 4 10 10 FR2: Moonshae 7.3 2 10 8 FR5: The Savage Frontier 7.2 3 10 11 FR14: Great Glacier 6.8 4 10 5 MC3: Forgotten Realms 6.7 3 10 20 Ruins of Undermountain 6.7 1 10 17 MC11: Forgotten Realms II 6.6 3 10 18 Menzoberranzan 6.5 2 10 14 FR3: Empires of the South 6.5 4 8 11 Forgotten Realms Boxed Set 6.4 2 10 32 FOR1: Draconomicon 6.4 2 10 14 New Edition Forgotten Realms Boxed Set 6.3 1 10 23 FR9: Bloodstone Lands 6.2 2 9 11 FR7: Hall of Heroes 5.9 3 9 10 FR8: Cities of Mystery 5.6 4 7 5 FR12: Horde Campaign 5.6 5 6 5 Ruins of Undermountain II: The Deep Levels 3.3 0 7 12 PG2: Player's Guide to the Forgotten Realms 2.9 0 6 10 ======== Comments ======== This next bit is a selection of comments people have sent in. I've removed some remarks which were very similar, especially for products which provoked large quantities of comment and I've done some minor editing for grammar and spelling. Other than that, this is how they were sent in. Core Boxed Sets and General Comments ------------------------------------ The original boxed set is okay, I guess, (I haven't used it for campaigning yet), but I would have liked to see more of the interaction between countries, and the various wonders of Toril (rather than having to buy all the modules). I thoroughly enjoyed the New Edition FR Box... I personally thought it to be well thought out and pretty good value for money. I did find that the module they included wasn't that good. It wasn't well planned at all and a little confusing in places. Also, I was disappointed in the fact that their "God system" (Of gods being able to die) wasn't changed. Ed's world was really great when it started, but then they started doing things like the "Avatar" series and blew it all to hell. Having more than one person work in the world was a good idea, but consistency has suffered, and quality was allowed to become uneven. There are WAY too many 20th+ mages or spell-users running around, if you ask me -- it's becoming "munchkinworld." Too bad, because their base for this one was everything they could ask for. Most FR products are good. I do not particularly care for their adventure modules though. A general observation about the New Edition Campaign setting as well as other "re-releases" of second edition updates of FR material is that there has been a lot of reprinting. I bought both the New FR campaign setting and the City of Splendors boxed set expecting a fresh look at these places, but I was disappointed to see how much was simply reprinted from the first edition stuff, which I already had. I don't actually play in the Realms, but the accessories I own mesh seamlessly into any campaign, especially Aurora's Catalogue, and the Draconomicon. The setting in general is not worth wasting your time or $ on. Just about every homemade campaign setting I've seen is more interesting. If you really have to buy your world, buy Ravenloft. I have a lot of complaints about the Forgotten Realms. I list a number of these below. Many could be applied to any of TSR's game worlds. 1) TSR originally announced FR as their "official AD&D world" and they stated that all future modules would be set there. It was on this basis that I got sucked into buying the original boxed set. Not only have they completely ignored this promise, but the few modules that they have produced for FR have been pathetic. 2) Once a group invests in the boxed set, all they have is brief sketch of a huge continent. Fine, I said, I'm sure that TSR will bring out supplements to detail the various regions. By detail, I mean detail on a small enough scale so I can run a campaign. (eg. What are the names, descriptions and locations of the inns on the road between two close towns.) The first few supplements they seemed to be trying to do this... but these supplements are all out of fxxxing print! I don't give a damn what the main NPC's are in some distant land 3000 miles from Waterdeep. I need to know what's between Waterdeep and Silverymoon. 3) The whole Avatar mess. I'm sure Ed Greenwood cringes whenever he hears about that fiasco. 4) The TSR policy of "take old stuff and artwork, shuffle, give new name, add box and gouge" is particularily evident in their FR products. How many times do I need to buy the same map of Waterdeep? How many times do I need to be informed of Mirt's stats? 5) Stunning inconsistency. I'm always amazed how they can keep generating totally inconsistent descriptions of major FR NPC's and settings. My favourite example is The Yawning Portal. 6) Stupid table size maps. What the hell am I supposed to do with these things. Useless for the players... they are not supposed to know this info. Useless size for the DM. Ever tried to take a peek at a 4 foot map behind a DM's screen? 7) Has anyone at TSR ever heard of an index? To summarize. After the original boxed set, the Waterdeep supplement and the Adventures hardback, I have not bought anything from TSR. Zero. Nothing in 6 years. The above info I've obtained from flipping through store copies. TSR product lies and ripoffs for Forgotten Realms has turned me off their company forever. (And that was before the endless, useless, large type, big margins, handbook series). Any product written by Ed Greenwood is DEFINITELY worth getting. Forgotten Realms Adventures --------------------------- The FRA hardcover is a nice book -- it has numerous "new" spells, two page descriptions and maps of most major towns and cities, and it has info for updating 1st edition AD&D characters to 2nd edition. A little dry to read, but works well with the 1st edition set. The FR Adventures book was really handy. It had lots of neat info for converting the FR to second edition. The spell section helped to individualize the Realms, even though many looked awfully familar to the ones buried in the back of the 1st edition boxed set DM's manual... Plus it adds a lot of detail about treasures and unusual coins and gem descriptions. The only problem I had was that as someone who bought it *before* reading the Avatar trilogy, I found all the references to the Fall of the Avatars confusing. However, after reading those books, things were a lot clearer and actually made it even more interesting. Another point I want to make is that I do like the fact that the super-powerful classes (IMO) like the Barbarian, etc as well as the use of psionics were eliminated. These two things bothered me, especially when they were abused excessively by the players that did like them... Forgotten Realms Monstrous Compendiums (MC3 and MC11) ----------------------------------------------------- The FR MC supplements were cool, but some of the monsters seemed to be over specialized. I guess this makes them ideal for unique encounters, but it sure seems like the whole MC series seems to emphasize unusual creatures over "generic" beasties. I dunno. I guess I find it odd that there is a much larger variety of VERY RARE monsters instead of COMMON ones which seems to not make too much sense on the surface... MC3 is too general IMHO to be considered just a FR appendix. FR MC3 was hurt by all those dinosaurs; they're neat, but I don't have a use for them (yet...), but in the meantime, it's hard to find the critters I want amid all those dinos. The FR MCs had good content but the loose-leaf format should be updated to the new booklet format, like the Planescape and Mystara Monstrous Compendium Appendices. MC11 has some nice "new" monsters in it (I've been told some are rehashes), but quite a bit of it is useless (like the saurials). It's always nice to have more monsters to throw around. FR Series --------- A lot of great stuff here, I still use many of these supplements despite going to Second Edition. If you want a cheap version of the City of Splendors boxed set, get FR1 -- all the pertinent information on Waterdeep is in there. Dwarves Deep is awesome, too. It's like an early version of the "Complete Book of.." series; used in conjunction with the Dwarves' book one can really flesh out Dwarf characters. One of the most consistently good series in TSR history. The only bad products were the ones not associated with a particular land (i.e. The Magister, Hall of Heroes, Horde Campaign). Magister, Hall of Heroes and The Old Empires get higher ratings than most for little bits (interesting spells, some rules). Bloodstone Lands is pretty bad because it lacks the epic nature of the adventure. I liked the modules but I didn't like the campaign built around it. Most of the books had good information, but it was either treated only superficially or spread out haphazardly all over the book. Draconomicon (FOR1) ------------------- Well assembled, but it doesn't contain a lot of any real use to the PCs, i.e. dragon's spells that they can't learn, several pages on dragon hunting that offer no game terms, a dragon artifact that can do nothing but bad to offer the PCs, assorted theories on draconic evolution. This can do a lot to flesh out dragons in your head, or offer some ideas for module plots, but there's little that you can actually add into your game. The little modules at the end are cute, but of little use, unless you just plan to incorporate them into your own material, or use them as SideTreks (tm). I just bought the Draconomicon a few days ago, and it seems interesting. It's definitely nice to have the second edition info on Tiamat and Bahamut (I'm a big fan of these two, and my players *will* encounter dragons a lot more from now on... >:). Though, it seems a little watered down in places where it should be more detailed... Draconomicon and Drow of the Underdark are perfect for any campaign, not just FR. They both are top-notch material. The Drow of the Underdark (FOR2) -------------------------------- The Drow book is cool. Period. The only problem is that it is