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:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.: -----=====Earth's Dreamlands=====----- (313)558-5024 {14.4} - (313)558-5517 A BBS for text file junkies RPGNet GM File Archive Site .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. Subject: A new nonviolent class... Here is a new pc class I cooked up. It has not been tested yet. Enjoy. THE SAGE A new player-character class by David M Girardot Yandra whirled his staff in an arc and knocked the orcs feet out from other him. His foot deprived the creature of most of his breath. "Now my friend," said Yandra, kneeling and securing the orc with bonds of leather, "maybe you'll learn to think twice before waylaying travellers." "What are you doing," grumped the mighty Thardfast, wiping the blood of the last orc off of his sword. "Just kill it." "I'm a Sage, not a Warrior," said Yandra. "There's no need to kill." The barbarian threw up his hands, "Sages!" he said in disgust. * * * * * The Sage class is one predicated on development of the intellect. The mind, they postulate, is the Divine -- and there is no greater goal than the development of the divine. The Sage is not a fighter, though many are adept at self-defense. They will not take a life, however. The Sage beleive that a healthy mind can only develop within a healthy body, and so exercise rigorously. ABILITY REQUIREMENTS: Strength 12 Intellect 16 Dexterity 9 Wisdom 9 Constitution 12 PRIME REQUESITES: Strength 16 Intellect 16 Dexterity 12 ALLOWED RACES: Human only ALIGNMENTS: Lawful Good Lawful Neutral WEAPONS ALLOWED: Quarterstaff WEAPON PROFICIENCIES: INITIAL: 1 Non-Prof. Penalty: Cannot use any weapon but the Quarterstaff and own body. ADDITIONAL: None NON-WEAP. PROFICIENCIES: 4, additional 1 every 2 levels ARMOUR ALLOWED: None STARTING MONEY: None SPECIAL RESTRICTIONS AND BENEFITS: The sage begins with no money, only the clothes on his back and a quarterstaff. Additionally, he may never carry more than a few peices of silver. His equipment is not so restricted, as long as it directly related to the gathering of information, science, or development of the intellect or body. Magic items of this sort are allowed too. The sage will avoid combat at all costs. A sage will never attack first, and will only defend if first attacks. In any case, the sage prefers to talk first. Because of their scientific training, sages are particularly skeptical of magical and clerical abilties. A sage will tend not to beleive in magickal effects, or downplay their importance. If ever "convinced" in magick a sage will see it only as an unpredictable and limited effectiveness device and curiousity. The exceptions to this are magickal scrolls and potions, which the sage will attribute to science rather than any sort of magick. Note that this does not happen with spells the sage himself casts from scrolls or potions drunk by him. It is suggested to the GM that the sage play up the role-playing aspects of their background in order to receive the full benefit from the save bonus. I.E., "the dragon is going to breathe