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:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.: -----=====Earth's Dreamlands=====----- (313)558-5024 {14.4} - (313)558-5517 A BBS for text file junkies RPGNet GM File Archive Site .:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:.:. From: NANCY MCCASKEY --------------------------------------------------------------------------- The Illusionist/Mentalist by Nancy McCaskey Illusionist/mentalists are a subclass of illusionist. A character will need a minimum Intelligence of 16, a Dexterity of 16 or better, and a Charisma of at least 14 to enter this class. Illusionist/mentalists are exactly like illusionists in regard to weapons and armor allowed, experience points., etc., except as noted below: 1). Illusionist/mentalist illusions take place in the mind(s) of targeted creature(s). Each spell cast by an Illusionist/Mentalist can affect intelligence points equal to the I-M's Intelligence score times his/her level. All illusion immunities due to very high intelligence apply; wisdom saving throw bonuses also apply. A Mind Blank or similar psionic defense mode allows 2 saving throws vs. an I-M spell; if either save is made, the spell has no effect on that creature. 2). Illusionist/Mentalists are allowed to employ magic items with psionic abilities--for example, a Medallion of E.S.P., a Helm of Telepathy, a Crystal Ball with Clairvoyance, Ioun Stones, etc. ADDITIONAL ILLUSIONIST/MENTALIST SPELLS: FIRST LEVEL Remove Fear as 1st level cleric. Speak with Animals as 1st level druid. E.S.P. as 2nd level magic-user. DETECT PSIONICS: Level: 1~Components: 30" sphereRange: 60'~Casting time: V, SDuration: Explanation/description: This spell allows the illusionist/mentalist to determine the following for all creatures in its area of effect: whether a psionic attack, defense, and/or discipline is being used, the creature(s) using it, and the creature(s) relative psionic strength. --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---~ SECOND LEVEL Charm Person or Mammal as 2nd level druid. Feather Fall as 1st level magic-user. Find Familiar " " " " " Friends " " " " " Sleep " " " " " MIRROR PROJECTION: Level: 2~Components: V, S, MRange: Touch~Casting time: 3 roundsDurati larger than 1' by 1'~ Explanation/description: This spell allows the Illusionist- Mentalist to project his/her thoughts (especially images) into a specially prepared mirror. The images will have no sound, but are useful in describing places and people the I-M has seen. --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- UPLINK: Level: 2~Components: SRange: 6"~Casting time: 1 segmentDuration: 1 rd Explanation/description: When used in conjunction with a Phantasmal Force of some type, this spell allows the victim's mind to subconsciously direct the illusion, freeing the I-M to do other things. The victim will save vs. Uplink first; if (s)he fails, (s)he will save vs. the Phantasmal Force at -2. If the victim successfully saves vs. Uplink, the Phantasmal Force will be normal and under the Illusionist-Mentalist's control. A Mind Blank or other psionic defense will successfully block an Uplink spell. --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- FAINT: Level: 2~Components: V, S, MRange: 6"~Casting time: 3 segmentsDuratio Explanation/description: A creature that fails its saving throw will lose consciousness for d6 rounds. No means will revive the victim until the spell expires. The material component is a vial of smelling salts, which is broken as part of the casting. --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- THIRD LEVEL Infravision as 3rd level magic-user. ALTER OTHER: Level: 3~Components: specialRange: Touch~Casting time: specialDuratio willing participants do not need to save Area of effect: 1 creature~ Explanation/description: This spell allows the I-M to permanently polymorph another, within species limits. Hair, eye, and skin color can be outside such limits. The I-M could, for example, change a short person into a tall one, a blonde into a brunette, or a homely person into an attractive one (the Comeliness score, if used, would be altered). It can remove the outer signs (but not the diseases or disabilities) of old age. It will not cure wounds or regenerate any body parts other than hair, but it will remove scars from previously-healed wounds. The I-M must cast a Phantasmal Force showing how (s)he wants the recipient to look before proceeding with Alter Other. This spell was developed as a money-maker, since nobles (particularly noble ladies) want to be as attractive as possible. System Shock roll vs. this spell are at +20%. The typical fee for an Alter Other is 1,000 gold pieces/caster's level. --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- DUPLICATE MINOR DISCIPLINE: Level: 3~Components: V, S, MRange: 6"~Casting time: 3 roundsDuration: Explanation/description: This spell allows the I-M to duplicate the effects of a minor psionic discipline. Duration, saving throws, and area of effect will be identical to the discipline chosen. The discipline to be duplicated must be selected at the time the spell is memorized; level of mastery is equivalent to 1/3 of the I-M's level, rounded down and subject to normal maximums. No more than four of these spells may be taken per day. --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- GHOST: Level: 3~Components: V, S, MRange: 8"~Casting time: 1 roundDuration: Explanation/description: This spell creates a semitransparent illusion, complete with clanking chains, groans, etc. Since this illusion exists only in the victims' minds, the Ghost will seem to pursue them until the spell duration expires. Targets who fail their saving throw will believe they've aged 10 years; those who save successfully will still "see" the illusion, even though they disbelieve it. a Ghost spell projects mild fear. The material component is a bit of marble from a tombstone. --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- CAUSE PLEASURE/PAIN: Level: 3~Components: v, SRange: 6"~Casting time: 1 roundDuration: 1 r Explanation/description: The victim will be incapacitated for 1 round/level, or half that if the saving throw is made. the I-M chooses whether the victim feels pleasure or pain; the spellcaster cannot switch back and forth. --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- FOURTH LEVEL PSI-SHIELD: Level: 4~Components: V, SRange: 6"~Casting time: 1 roundDuration: spe Explanation/description: This spell creates a mental shield in the recipient which will absorb 5 points of psionic attack damage per the caster's level. Each absorption will reduce the Shield's power accordingly. The spellcaster may not layer these spells; the most recent one cast on a creature will be the one in effect. It can be used on the self. --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- MATERIALIZE: Level: 4~Components: V, SRange: 6"~Casting time: 1 roundDuration: spe level~ Explanation/description: This spell forces ethereal creatures (including undead) to materialize for 1 melee round per caster's level, or half that if a save is made. --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---~ IMPROVED MIRROR PROJECTION: Level: 4~Components: V, S, MRange: Touch~Casting time: 3 roundsDurati larger than 1' by 1'~ Explanation/description: This spell is exactly like Mirror Projection, but the images will include sound. --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- FIFTH LEVEL Charm Monster as 4th level magic-user. Feeblemind as 5th level magic-user. Phantasmal Ecstacy--This spell is the reverse of Phantasmal Killer. It is just as lethal, but victims tend to die happily . . . DUPLICATE MAJOR DISCIPLINE: Level: 5~Components: V, S, MRange: 6"~Casting time: 3 roundsDuration: Explanation/description: This spell is identical to Duplicate Minor Discipline, except, of course, that a major discipline is used. No more than one of these spells may be memorized per day --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- PSIONIC RESTORATION: Level: 4~Components: V, S, MRange: Touch~Casting time: 5 roundsDurati Explanation/description: This spell restores 10 psionic points per I-M's level, subject to normal maximums. The points are split between offensive and defensive. It cannot be used on the caster. The reverse, Psionic Drain, will drain 10 points per caster's level. --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- SENSORY OVERLOAD: Level: 5~Components: V, SRange: 6"~Casting time: 5 roundsDuration: sp Explanation/description: this spell is pretty self-explanatory. If the victim makes the saving throw, (s)he is dazed for 1 round per caster's level; if (s)he fails, (s)he is dazed and confused for 3 turns and has a 30% chance to go insane for d6 days. Creatures with an intelligence and/or wisdom over 18 are immune to this spell. --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- SIXTH LEVEL Mass Charm as 8th level magic-user. Mind Blank " " " " " SHADOW ROOM: Level: 6~Components: VRange: 0"~Casting time: 2 roundsDuration: 1 tur Explanation/description: This spell opens a 10" by 10" room into the realm of Shadow. The illusionist is the only one who can enter this room; only magical means will detect him/her. This spell is often used to hide, and especially as a base for casting Shadow Walk. The illusionist cannot see what is happening outside the room without magical assistance (such as a Crystal Ball, etc.). --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ILLUSIONARY PROJECTION: Level: 6~Components: V, SRange: 0 (self)~Casting time: 4 hours/24 tur Explanation/description: This powerful spell enables the illusionist to see, hear, and speak through one of his/her illusions. The illusion cannot change its form once chosen, but it can move through solid objects and travel at 24". It cannot lift solid objects. No spellcasting or other activity is possible; the illusionist cannot even move faster than 4" or risk breaking his/her concentration. The spell is dissolved if the illusion or the caster take even one point of damage! This spell cannot be cast more than once a week; Illusionist-Mentalists who choose it cannot learn Astral Spell. --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---~ PSIONIC BOOST: Level: 6"~Components: V, SRange: touch~Casting time: 2 roundsDuration Explanation/description: This spell gives the recipient 10 psionic points per the I-M's level, over and above species norms. The points are split between offensive and defensive. The recipient must lower his/her psionic defenses in order to benefit from the spell, and (s)he may not receive another Psionic Boost until (s)he is completely drained of all psionic points. This spell cannot be used on the caster. The reverse, Psionic Devastation, will drain 10 points per level and may actually reduce the target to negative psionic points. --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- - Origin: Watch out for that Drag.. Argghhh!!!! (1:3605/422)