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From: NANCY MCCASKEY
---------------------------------------------------------------------------
                     The Illusionist/Mentalist
                        by Nancy McCaskey

Illusionist/mentalists are a subclass of illusionist.  A character
will need a minimum Intelligence of 16, a Dexterity of 16 or
better, and a Charisma of at least 14 to enter this class.
Illusionist/mentalists are exactly like illusionists in regard to
weapons and armor allowed, experience points., etc., except as
noted below:

     1).  Illusionist/mentalist illusions take place in the mind(s)
          of targeted creature(s).  Each spell cast by an
          Illusionist/Mentalist can affect intelligence points
          equal to the I-M's Intelligence score times his/her
          level.  All illusion immunities due to very high
          intelligence apply; wisdom saving throw bonuses also
          apply.  A Mind Blank or similar psionic defense mode
          allows 2 saving throws vs. an I-M spell; if either save
          is made, the spell has no effect on that creature.
     2).  Illusionist/Mentalists are allowed to employ magic items
          with psionic abilities--for example, a Medallion of
          E.S.P., a Helm of Telepathy, a Crystal Ball with
          Clairvoyance, Ioun Stones, etc.


            ADDITIONAL ILLUSIONIST/MENTALIST SPELLS:

FIRST LEVEL

Remove Fear as 1st level cleric.
Speak with Animals as 1st level druid.
E.S.P. as 2nd level magic-user.


DETECT PSIONICS:

Level:    1~Components:    30" sphereRange:    60'~Casting
time:  V, SDuration:

Explanation/description:  This spell allows the
illusionist/mentalist to determine the following for all creatures
in its area of effect:  whether a psionic attack, defense, and/or
discipline is being used, the creature(s) using it, and the
creature(s) relative psionic strength.
--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---~
SECOND LEVEL

Charm Person or Mammal as 2nd level druid.
Feather Fall as 1st level magic-user.
Find Familiar " "    "      "    "
Friends      "  "    "      "    "
Sleep        "  "    "      "    "

MIRROR PROJECTION:

Level:    2~Components:    V, S, MRange:    Touch~Casting
time:  3 roundsDurati
larger than 1' by 1'~

Explanation/description:  This spell allows the Illusionist-
Mentalist to project his/her thoughts (especially images) into a
specially prepared mirror.  The images will have no sound, but are
useful in describing places and people the I-M has seen.
--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
UPLINK:

Level:    2~Components:    SRange:    6"~Casting time:  1
segmentDuration: 1 rd

Explanation/description:  When used in conjunction with a
Phantasmal Force of some type, this spell allows the victim's mind
to subconsciously direct the illusion, freeing the I-M to do other
things.  The victim will save vs. Uplink first; if (s)he fails,
(s)he will save vs. the Phantasmal Force at -2.  If the victim
successfully saves vs. Uplink, the Phantasmal Force will be normal
and under the Illusionist-Mentalist's control.  A Mind Blank or
other psionic defense will successfully block an Uplink spell.
--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
FAINT:

Level:    2~Components:    V, S, MRange:    6"~Casting
time:  3 segmentsDuratio

Explanation/description:  A creature that fails its saving throw
will lose consciousness for d6 rounds.  No means will revive the
victim until the spell expires.  The material component is a vial
of smelling salts, which is broken as part of the casting.
--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---

THIRD LEVEL

Infravision as 3rd level magic-user.


ALTER OTHER:

Level:    3~Components:    specialRange:    Touch~Casting
time:  specialDuratio
willing participants do not need to save
   Area of effect:  1 creature~

Explanation/description:  This spell allows the I-M to permanently
polymorph another, within species limits.  Hair, eye, and skin
color can be outside such limits.  The I-M could, for example,
change a short person into a tall one, a blonde into a brunette, or
a homely person into an attractive one (the Comeliness score, if
used, would be altered).  It can remove the outer signs (but not
the diseases or disabilities) of old age.  It will not cure wounds
or regenerate any body parts other than hair, but it will remove
scars from previously-healed wounds.  The I-M must cast a
Phantasmal Force showing how (s)he wants the recipient to look
before proceeding with Alter Other.  This spell was developed as a
money-maker, since nobles (particularly noble ladies) want to be as
attractive as possible.  System Shock roll vs. this spell are at
+20%.  The typical fee for an Alter Other is 1,000 gold
pieces/caster's level.
--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
DUPLICATE MINOR DISCIPLINE:

Level:    3~Components:    V, S, MRange:    6"~Casting
time:  3 roundsDuration:

Explanation/description:  This spell allows the I-M to duplicate
the effects of a minor psionic discipline.  Duration, saving
throws, and area of effect will be identical to the discipline
chosen.  The discipline to be duplicated must be selected at the
time the spell is memorized; level of mastery is equivalent to 1/3
of the I-M's level, rounded down and subject to normal maximums.
No more than four of these spells may be taken per day.
--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
GHOST:

Level:    3~Components:    V, S, MRange:    8"~Casting time:  1 roundDuration:

Explanation/description:  This spell creates a semitransparent
illusion, complete with clanking chains, groans, etc.  Since this
illusion exists only in the victims' minds, the Ghost will seem to
pursue them until the spell duration expires.  Targets who fail
their saving throw will believe they've aged 10 years; those who
save successfully will still "see" the illusion, even though they
disbelieve it.  a Ghost spell projects mild fear.  The material
component is a bit of marble from a tombstone.
--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
CAUSE PLEASURE/PAIN:

Level:    3~Components:    v, SRange:    6"~Casting time:
1 roundDuration: 1 r
Explanation/description:  The victim will be incapacitated for 1
round/level, or half that if the saving throw is made.  the I-M
chooses whether the victim feels pleasure or pain; the spellcaster
cannot switch back and forth.
--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
FOURTH LEVEL

PSI-SHIELD:

Level:    4~Components:    V, SRange:    6"~Casting time:
1 roundDuration: spe

Explanation/description:  This spell creates a mental shield in the
recipient which will absorb 5 points of psionic attack damage per
the caster's level.  Each absorption will reduce the Shield's power
accordingly.  The spellcaster may not layer these spells; the most
recent one cast on a creature will be the one in effect.  It can be
used on the self.
--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
MATERIALIZE:

Level:    4~Components:    V, SRange:    6"~Casting time:
1 roundDuration: spe
level~

Explanation/description:  This spell forces ethereal creatures
(including undead) to materialize for 1 melee round per caster's
level, or half that if a save is made.
--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---~
IMPROVED MIRROR PROJECTION:

Level:    4~Components:    V, S, MRange:    Touch~Casting
time:  3 roundsDurati
larger than 1' by 1'~

Explanation/description:  This spell is exactly like Mirror
Projection, but the images will include sound.
--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---

FIFTH LEVEL

Charm Monster as 4th level magic-user.
Feeblemind as 5th level magic-user.
Phantasmal Ecstacy--This spell is the reverse of Phantasmal Killer.
     It is just as lethal, but victims tend to die happily . . .

DUPLICATE MAJOR DISCIPLINE:

Level:    5~Components:    V, S, MRange:    6"~Casting
time:  3 roundsDuration:

Explanation/description:  This spell is identical to Duplicate
Minor Discipline, except, of course, that a major discipline is
used.  No more than one of these spells may be memorized per day
--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
PSIONIC RESTORATION:

Level:    4~Components:    V, S, MRange:    Touch~Casting
time:  5 roundsDurati

Explanation/description:  This spell restores 10 psionic points per
I-M's level, subject to normal maximums.  The points are split
between offensive and defensive.  It cannot be used on the caster.
The reverse, Psionic Drain, will drain 10 points per caster's
level.
--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
SENSORY OVERLOAD:

Level:    5~Components:    V, SRange:    6"~Casting time:
5 roundsDuration: sp

Explanation/description:  this spell is pretty self-explanatory.
If the victim makes the saving throw, (s)he is dazed for 1 round
per caster's level; if (s)he fails, (s)he is dazed and confused for
3 turns and has a 30% chance to go insane for d6 days. Creatures
with an intelligence and/or wisdom over 18 are immune to this
spell.
--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---

SIXTH LEVEL

Mass Charm as 8th level magic-user.
Mind Blank "  "    "      "    "


SHADOW ROOM:

Level:    6~Components:    VRange:    0"~Casting time:  2
roundsDuration: 1 tur

Explanation/description:  This spell opens a 10" by 10" room into
the realm of Shadow.  The illusionist is the only one who can enter
this room; only magical means will detect him/her.  This spell is
often used to hide, and especially as a base for casting Shadow
Walk.  The illusionist cannot see what is happening outside the
room without magical assistance (such as a Crystal Ball, etc.).
--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---
ILLUSIONARY PROJECTION:

Level:    6~Components:    V, SRange:    0 (self)~Casting
time:  4 hours/24 tur
Explanation/description:  This powerful spell enables the
illusionist to see, hear, and speak through one of his/her
illusions.  The illusion cannot change its form once chosen, but it
can move through solid objects and travel at 24".  It cannot lift
solid objects.  No spellcasting or other activity is possible; the
illusionist cannot even move faster than 4" or risk breaking
his/her concentration.  The spell is dissolved if the illusion or
the caster take even one point of damage!  This spell cannot be
cast more than once a week; Illusionist-Mentalists who choose it
cannot learn Astral Spell.
--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---~
PSIONIC BOOST:

Level:    6"~Components:    V, SRange:    touch~Casting
time:  2 roundsDuration

Explanation/description:  This spell gives the recipient 10 psionic
points per the I-M's level, over and above species norms.  The
points are split between offensive and defensive.  The recipient
must lower his/her psionic defenses in order to benefit from the
spell, and (s)he may not receive another Psionic Boost until (s)he
is completely drained of all psionic points.  This spell cannot be
used on the caster.  The reverse, Psionic Devastation, will drain
10 points per level and may actually reduce the target to negative
psionic points.
--- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- ---

 - Origin: Watch out for that Drag..  Argghhh!!!! (1:3605/422)