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      ====================================================================
	DR  6502    AER 201S Engineering Design 6502 Execution Simulator
      ====================================================================

      Supplementary Notes                                   By: M.J.Malone
      
				 Quick/Kick Start
				 ================
      
      Use of the Simulator
      ====================
      
	   Some  of  the  dos and don'ts and the reasons for them in using
      the DR6502 program will be given first.

	  1) DO put all of DR6502 in on one drive and execute it from that
	     drive.   It saves hassles later since it is easier to default
	     to the current drive on all DR6502 files.

	  2) DO put your .bin file to be simulated  on  that  same  drive,
	     same reason.
      
	  3)  Try  not  to  use  pathnames  with  DR6502.  DR6502 does not
	      recognize pathnames.
 
	  4) DON'T expect to see any actual input  or  output  when  using
	     DR6502 without the hardware simulator card.  Without the card
	     DR6502 is a software simulator only that is incapable of real
	     input/output   though  such  operations  can  and  should  be
	     simulated through user intervention.
 
	  5) DON'T assume there is an error in DR6502  just  because  your
	     program  did  not  work as expected.  Many students have used
	     DR6502 in the past and it has proven to work well,  though  2
	     small  bugs  were  discovered in the most recent YEAR of use.
	     It is very common for students to make errors in logic or  be
	     mistaken   about   the   operation   of   flags  for  certain
	     instructions.   If  a  genuine  error  is  encountered,   the
	     following should be provided:
 
	       a)  A  listing  of the minimum assembly program required to
		produce the error.  IE 4-10 lines long where every line is
		required to induce the error.
 
	       b) The precise keystrokes/commands  required  to  show  the
		error.    Such  documented  errors  will  be  repaired  as
		expeditiously as possible.
 
 
      Starting
      ========
 
      1) System Requirements
      ----------------------
	   To run DR6502, a machine must be XT or AT compatible  and  have
      at  least  640K  of memory.  Of that 640K at least 373K must be free
      after  all  memory  resident  programs  and  ram   disks   etc   are
      installed.   If  there  is  not enough free memory in your computer,
      then some of the memory resident programs must  be  removed  or  the
      ram disk must be downsized.
 
 
 
 
 
 
 
                                                            page 2 
 
      2) Code Requirements
      --------------------
	   Produce a pure text file containing your assembly code.  Do not
      use any text editor that encodes the file in any way.
 
	   If you are using the project computer then remember  that  your
      final   (target)   computer  code  must  start  with  the  following
      instructions:
 
      .ORG $E000
		  SEI
		  LDX #$FF
		  TXS
      ;
		  LDX #$00
		  LDY #$00
      InitDelay   DEX
		  BNE InitDelay
		  DEY
		  BNE InitDelay
      ;
 
	  Your code then follows.  The first three statements are used  to
      initialize the microprocessor stack and these are also required when
      producing  a code for DR6502.  The next six instructions are a delay
      necessary to EVERY program used on the project computer.  These  are
      required because the project board uses a non-debounced reset switch
      circuit.  Simple debouncing would violate the rise time requirements
      of  the RST signal and more complex methods would require more chips
      on the project computer board.  A small addition to the beginning of
      every student's program was not considered a problem.
 
          At the end of your code you must have:
 
      .ORG $FFFC
      .WORD $E000
      .END
 
	  This sets the reset vector.  When the RST (reset) line  is  used
      to  signal  to  processor  to  begin  executing,  the  processor  is
      'hardwired' to look in  memory  location  $FFFC  to  find  a  vector
      pointing  to  the  beginning of the user program.  DR6502 expects to
      find the reset vector in the same place so  these  three  directives
      are also required in programs to be simulated.
 
      3)  Assembling
      --------------
	   Any  assembler  capable  of  converting  6502 assembly language
      statements to a binary file of 6502  machine  opcodes  and  operands
      would  be  acceptable.   The TASM (Table oriented ASseMbler) is user
      supported package  available  to  AER  201S  students.   TASM  is  a
      converter  of ASC II assembly code files to binary executable files.
      It is capable of assembling for the 6502 as well  as  several  other
      processors.   It  is  a common mistake to believe that there is some
      problem with the fact that the TASM program executes on an IBM  type
      computer but produces code for a 6502 machine.  Once again TASM is a
 
 
 
 
 
 
 
 
                                                            page 3 
 
      converter  program.   The  machine it executes on does not determine
      what type of files it produces.  TASM could be programmed to run  on
      a  Cray  but  it  would  still  produce code for execution on a 6502
      machine.
 
	  The proper command line for assembling the program  'myfile.asm'
      in the current directory is:
 
      tasm -65 -b -l -fff myfile.asm myfile.bin myfile.lst
 
      Note on Options: -65 :  Assemble for the 6502
		       -b  :  Binary file output
		       -l  :  List the symbol table
		       -fff:  Fill unassigned spaces of the EPROM with $FF
 
      This produces a binary file named myfile.bin ready for DR6502 or the
      EPROM programmer.  The files myfile.lst can be used to look  at  any
      errors that TASM may have found.
 
      4) Eprom Burning
      ----------------
	   This  is actually easier than simulating the code so it will be
      dealt with first.  The PC's in the lab that are equipped with  EPROM
      burners have software installed to copy .bin files onto EPROMs.  The
      EPROM burner itself is a card for the PC computers with a cable that
      leads  to  the  EPROM ZIF (Zero Insertion Force) socket module.  You
      place your EPROM in the socket  in  the  orientation  suggested  and
      press  the  locking lever.  Place the disk with your software in the
      floppy drive and type 'EPROM'.
	   The  EPROM  burner  menu has several options.  You should check
      that the EPROM type and programming  voltage  match  the  EPROM  you
      have.   Load  the file from the disk into the EPROM program's buffer
      memory starting at address  0000.   Check  the  EPROM  is  blank  by
      selecting  the  'blank  check' function from the menu.  If the EPROM
      checks out as blank, select the 'program' or 'copy' from  buffer  to
      EPROM' function to program the EPROM.  Remove the EPROM and place it
      in the target computer.
	  If you would like to change the program in the EPROM or  if  the
      EPROM  did  not check out as blank before programming then place the
      EPROM in the EPROM eraser unit.  The EPROM eraser  unit  clears  the
      program  from the EPROM using ultraviolet light on the memory gates.
      Erasing requires twenty minutes under  the  ultraviolet  light.
 
 
      5) Writing an EEPROM
      --------------------
 
	  A routine has been  written  utilizing  the  hardware  simulator
      interface  card,  to  write data to an EEPROM plugged into a project
      board  RAM  socket.   EEPROMS  must  be  of  the  XL2864A  type   or
      equivalent.
 
 
 
 
 
 
 
 
 
 
 
 
 
                                                            page 4 
 
      Simulating a Program with DR6502
      ================================
 
      Getting to the Status Screen
      ----------------------------
	   To  simulate  the  program DR6502 needs the code and the memory
      configuration for the target computer.  To give this information  to
      the  simulator there are two options.  1) Run the CONFIG.EXE program
      by typing CONFIG, 2) Run DR6502.EXE by typing  DR6502  and  when  it
      asks  if  it is configured for the memory of the target type 'n' for
      no.  In this case DR6502 will call the CONFIG program automatically.
	   In the CONFIG program the user will be asked for  the  type  of
      memory  elements  and their addresses.  When the EPROM is specified,
      the user will be asked for the name of the .BIN file that will be in
      the memory of the target computer.  DR6502 expects to find this .BIN
      file in the current directory.
	   Once the configuration is input, CONFIG will automatically call
      DR6502.  This time since you have just finished running  the  CONFIG
      program  you  can answer that 'y' "Yes, DR6502 is configured for the
      memory of the target".  Provided you do not change the name  of  the
      binary  file  in  subsequent revisions of your software, there is no
      need to run the CONFIG program again.
	   DR6502 will next ask if  this  will  be  a  hardware  simulator
      session.   To  use  DR6502  in hardware mode, the hardware simulator
      card and the simulator software (DR6502) must be present in the  PC.
      The  .BIN  and all auxiliary files must be available.  The simulator
      cable must be plugged into the 6502 socket on  the  target  and  the
      target must be supplied with power from a power supply.
	   DR6502  will  read  several files for information necessary for
      its operation and then will begin reading the EPROM files.   If  the
      hardware  simulator  is being used the program will ask if the EPROM
      corresponding to the file is present or not.  If the  EPROM  is  not
      present  on  the  target,  the simulator will use the PC's memory to
      emulate it.  The simulator will also ask if there is a  symbol  file
      that  goes  with  the .BIN file (a .SYM file produced with DRSYM.EXE
      and your .LST file) to be loaded into  the  simulator.   It  is  not
      necessary  to have a symbol file but it does enhance the performance
      of certain of the simulator's functions.
	   The  simulator  will  next  ask  what type of processor you are
      using.  The options are 0) - NMOS 6502, 1) Standard CMOS  65C02  and
      2)  Rockwell  CMOS  65C02.   The  differences  between each of these
      processors is the instruction set.  In the newer  revisions  of  the
      processor,  some  new instructions were added.  Choose the selection
      that corresponds to the  processor  that  will  be  in  your  target
      computer.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
                                                            page 5 
 
      Interpreting the Status Screen
      ------------------------------
	   The 'stopped' status screen will then appear and it should look
      as shown below:
 
      --------------------------top of screen-----------------------------
 
      			(Errors and Warnings Area)
 
      ====================================================================
      ACC=00    XREG=00   YREG=00   SP=00   PC=E001      Status Register
      						  N  V  u  B  D  I  Z  C
      						  0  0  1  0  0  1  0  0
      ====================================================================
      E000 78            SEI  (2)               Fetch Address =FFFF
      E001 Next OpCode                          Vector Address=FFFF
      	     Elapsed Cycles (millions):000000.000002
      ====================================================================
 
      			     (Commands area)
 
      ---------------------------bottom of screen-------------------------
 
	   The  area  at  the  top of the screen warns of error conditions
      detected by DR6502 and  warns  if  the  opcode  stream  is  becoming
      unusual.   The next area down on the screen shows the current status
      of the processor registers and the flag  register.   The  next  area
      down  on  the  screen displays information about the current program
      step.  The opcode and operands  are  shown  and  then  the  assembly
      mnemonic and the addressing mode.  If the addressing mode involves a
      memory  fetch  then  the  effective  fetch address is shown.  If the
      address mode involves vector indirection then the vector address  is
      also  shown.   The  number of machine cycles since the processor was
      reset is also shown.  Below the lowest  bar  is  the  commands  area
      where user commands are input.
 
	   From the status screen several commands are possible to view or
      manipulate  memory  or  to  start  the processor executing in one of
      several modes:
 
 
      Modes of Execution: (From slowest to fastest)
      ---------------------------------------------
 
      'Single' Step Mode - While at the 'Stopped' status screen (as  shown
	    above)  the  user can press the 's' key to cause the processor
	    to advance one machine instruction or STEP and return  to  the
	    'Stopped' status screen.
 
 
      'Go' Mode - While at the 'Stopped' Status screen  (as  shown  above)
	    the user can press the 'g' key (for GO) to cause the processor
	    to   execute   a   machine   instruction,  output  all  status
	    information and continue on to the next instruction.  The  's'
	    key will STOP  execution  and  return  the  simulator  to  the
	    'Stopped' status screen.
 
 
 
 
 
 
 
 
                                                            page 6 
 
      'Go  Fast'  Mode - Since screen output takes most of the time in the
	    execution loop, to  speed  the  processor's  progress  through
	    uninteresting  parts  of the code a limited output 'fast' mode
	    is available.  By pressing the '`' key in the  stopped  status
	    screen,  the  user  can  cause  the  processor  to  enter fast
	    execution where the screen is cleared  and  only  the  program
	    counter is displayed on the screen.  By pressing '`' again the
	    user can make the processor slow to full output 'go' mode.
 
      'Go  Really  Fast'  Mode  -  Since even printing the program counter
	    slows execution incredibly, a second fast  mode  was  devised.
	    Often  the  user  knows exactly to what point in the code they
	    would like the processor to run.  A 'breakpoint' could be used
	    to halt the processor at that point and the user would need no
	    screen output until that time.  As a result when the user  has
	    selected  a  breakpoint  and  enters  '`'  'Go Fast' mode, the
	    processor will clear the screen and enter a completely  silent
	    'Really Fast' mode.
 
 
 
	   There  is  about an order of magnitude speed difference between
      'Go' and 'Go fast' and nearly another  order  of  magnitude  between
      that  and  'Go  Really Fast'.  The following are SOME of the options
      are available in the stopped menu.
 
 
      Influencing Execution
      ---------------------
 
      'b' - 'set a Breakpoint' This allows the user  to  set  a  point  in
	  memory   as  a  breakpoint  for  execution.   If  the  processor
	  encounters this  memory  location  any  time  during  execution,
	  either  as a program location or a data access, execution in the
	  'go' and 'go really fast' will stop and the full stopped  status
	  screen is displayed.
 
      'r'  - 'change Registers' The user can modify the contents of any of
	  the 6502 registers including the  flags,  the  processor  status
	  register and the program counter.
 
 
      Manipulating Memory
      -------------------
 
      'v'  -  'View  memory' This option performs a hexidecimal display of
	  data space memory so that variables or arrays can be viewed.
 
      'p' - 'Poke memory' This allows the user to input hexidecimal values
	  into memory.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
                                                            page 7 
 
      Manipulating Programs
      ---------------------
 
      'P' - '(re)Program code' This  option  disassembles  one  page  (256
	  bytes)  of  code  and displays several lines on the screen.  The
	  user can then edit the code with a number of sub-options in  the
	  'P'  program option.  Changes made to the code are not permanent
	  unless the 's'ave sub-option is selected before the 'q'uit.
 
 
      Display Control
      ---------------
 
      'm' - 'Monitor a variable' This option allows the user to monitor on
	  the main output screen the contents of a memory location that is
	  an important variable to the program.
 
 
      Summary
      =======
	   The previous explanations tried to address some of  the  common
      concerns  when  students  approach  producing  a  piece  of  project
      software for AER201S.  Complete information can only  be  gained  by
      consulting:
 
      			     TASM documentation
 
      			    DR6502 documentation
 
      			Project Computer Board Notes
 
	   There  is however no substitute for actually DOING.  The sooner
      a student is completely familiar with the process of moving  a  code
      from  concept  to testing and the implementation, the faster it will
      go when  design  iterations  become  necessary.   Design  iterations
      result when software never works at all on the first five tries, and
      doesn't work  completely  right  until  the  twentieth  or  fiftieth
      revision.