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This file contains all of the installments of Jack Crenshaw's
tutorial on compiler construction, including the new Installment 15.
The intended audience is those folks who are not computer scientists,
but who enjoy computing and have always wanted to know how compilers
work. A lot of compiler theory has been left out, but the practical
issues are covered. By the time you have completed the series, you
should be able to design and build your own working compiler. It will
not be the world's best, nor will it put out incredibly tight code.
Your product will probably never put Borland or MicroSoft out of
business. But it will work, and it will be yours.
A word about the file format: The files were originally created using
Borland's DOS editor, Sprint. Sprint could write to a text file only
if you formatted the file to go to the selected printer. I used the
most common printer I could think of, the Epson MX-80, but even then
the files ended up with printer control sequences at the beginning
and end of each page.
To bring the files up to date and get myself positioned to continue
the series, I recently (1994) converted all the files to work with
Microsoft Word for Windows. Unlike Sprint, Word allows you to write
the file as a DOS text file. Unfortunately, this gave me a new
problem, because when Word is writing to a text file, it doesn't
write hard page breaks or page numbers. In other words, in six years
we've gone from a file with page breaks and page numbers, but
embedded escape sequences, to files with no embedded escape sequences
but no page breaks or page numbers. Isn't progress wonderful?
Of course, it's possible for me to insert the page numbers as
straight text, rather than asking the editor to do it for me. But
since Word won't allow me to write page breaks to the file, we would
end up with files with page numbers that may or may not fall at the
ends of the pages, depending on your editor and your printer. It
seems to me that almost every file I've ever downloaded from
CompuServe or BBS's that had such page numbering was incompatible
with my printer, and gave me pages that were one line short or one
line long, with the page numbers consequently walking up the page.
So perhaps this new format is, after all, the safest one for general
distribution. The files as they exist will look just fine if read
into any text editor capable of reading DOS text files. Since most
editors these days include rather sophisticated word processing
capabilities, you should be able to get your editor to paginate for
you, prior to printing.
I hope you like the tutorials. Much thought went into them.
Jack W. Crenshaw
CompuServe 72325,1327
LET'S BUILD A COMPILER!
By
Jack W. Crenshaw, Ph.D.
24 July 1988
Part I: INTRODUCTION
- ****************************************************************
- *
- COPYRIGHT NOTICE *
- *
- Copyright (C) 1988 Jack W. Crenshaw. All rights reserved. *
- *
- ****************************************************************
INTRODUCTION
This series of articles is a tutorial on the theory and practice
of developing language parsers and compilers. Before we are
finished, we will have covered every aspect of compiler
construction, designed a new programming language, and built a
working compiler.
Though I am not a computer scientist by education (my Ph.D. is in
a different field, Physics), I have been interested in compilers
for many years. I have bought and tried to digest the contents
of virtually every book on the subject ever written. I don't
mind telling you that it was slow going. Compiler texts are
written for Computer Science majors, and are tough sledding for
the rest of us. But over the years a bit of it began to seep in.
What really caused it to jell was when I began to branch off on
my own and begin to try things on my own computer. Now I plan to
share with you what I have learned. At the end of this series
you will by no means be a computer scientist, nor will you know
all the esoterics of compiler theory. I intend to completely
ignore the more theoretical aspects of the subject. What you
_WILL_ know is all the practical aspects that one needs to know
to build a working system.
This is a "learn-by-doing" series. In the course of the series I
will be performing experiments on a computer. You will be
expected to follow along, repeating the experiments that I do,
and performing some on your own. I will be using Turbo Pascal
4.0 on a PC clone. I will periodically insert examples written
in TP. These will be executable code, which you will be expected
to copy into your own computer and run. If you don't have a copy
of Turbo, you will be severely limited in how well you will be
able to follow what's going on. If you don't have a copy, I urge
you to get one. After all, it's an excellent product, good for
many other uses!
Some articles on compilers show you examples, or show you (as in
the case of Small-C) a finished product, which you can then copy
and use without a whole lot of understanding of how it works. I
hope to do much more than that. I hope to teach you HOW the
things get done, so that you can go off on your own and not only
reproduce what I have done, but improve on it.
This is admittedly an ambitious undertaking, and it won't be done
in one page. I expect to do it in the course of a number of
articles. Each article will cover a single aspect of compiler
theory, and will pretty much stand alone. If all you're
interested in at a given time is one aspect, then you need to
look only at that one article. Each article will be uploaded as
it is complete, so you will have to wait for the last one before
you can consider yourself finished. Please be patient.
The average text on compiler theory covers a lot of ground that
we won't be covering here. The typical sequence is:
o An introductory chapter describing what a compiler is.
o A chapter or two on syntax equations, using Backus-Naur Form
(BNF).
o A chapter or two on lexical scanning, with emphasis on
deterministic and non-deterministic finite automata.
o Several chapters on parsing theory, beginning with top-down
recursive descent, and ending with LALR parsers.
o A chapter on intermediate languages, with emphasis on P-code
and similar reverse polish representations.
o Many chapters on alternative ways to handle subroutines and
parameter passing, type declarations, and such.
o A chapter toward the end on code generation, usually for some
imaginary CPU with a simple instruction set. Most readers
(and in fact, most college classes) never make it this far.
o A final chapter or two on optimization. This chapter often
goes unread, too.
I'll be taking a much different approach in this series. To
begin with, I won't dwell long on options. I'll be giving you
_A_ way that works. If you want to explore options, well and
good ... I encourage you to do so ... but I'll be sticking to
what I know. I also will skip over most of the theory that puts
people to sleep. Don't get me wrong: I don't belittle the
theory, and it's vitally important when it comes to dealing with
the more tricky parts of a given language. But I believe in
putting first things first. Here we'll be dealing with the 95%
of compiler techniques that don't need a lot of theory to handle.
I also will discuss only one approach to parsing: top-down,
recursive descent parsing, which is the _ONLY_ technique that's
at all amenable to hand-crafting a compiler. The other
approaches are only useful if you have a tool like YACC, and also
don't care how much memory space the final product uses.
I also take a page from the work of Ron Cain, the author of the
original Small C. Whereas almost all other compiler authors have
historically used an intermediate language like P-code and
divided the compiler into two parts (a front end that produces
P-code, and a back end that processes P-code to produce
executable object code), Ron showed us that it is a
straightforward matter to make a compiler directly produce
executable object code, in the form of assembler language
statements. The code will _NOT_ be the world's tightest code ...
producing optimized code is a much more difficult job. But it
will work, and work reasonably well. Just so that I don't leave
you with the impression that our end product will be worthless, I
_DO_ intend to show you how to "soup up" the compiler with some
optimization.
Finally, I'll be using some tricks that I've found to be most
helpful in letting me understand what's going on without wading
through a lot of boiler plate. Chief among these is the use of
single-character tokens, with no embedded spaces, for the early
design work. I figure that if I can get a parser to recognize
and deal with I-T-L, I can get it to do the same with IF-THEN-
ELSE. And I can. In the second "lesson," I'll show you just
how easy it is to extend a simple parser to handle tokens of
arbitrary length. As another trick, I completely ignore file
I/O, figuring that if I can read source from the keyboard and
output object to the screen, I can also do it from/to disk files.
Experience has proven that once a translator is working
correctly, it's a straightforward matter to redirect the I/O to
files. The last trick is that I make no attempt to do error
correction/recovery. The programs we'll be building will
RECOGNIZE errors, and will not CRASH, but they will simply stop
on the first error ... just like good ol' Turbo does. There will
be other tricks that you'll see as you go. Most of them can't be
found in any compiler textbook, but they work.
A word about style and efficiency. As you will see, I tend to
write programs in _VERY_ small, easily understood pieces. None
of the procedures we'll be working with will be more than about
15-20 lines long. I'm a fervent devotee of the KISS (Keep It
Simple, Sidney) school of software development. I try to never
do something tricky or complex, when something simple will do.
Inefficient? Perhaps, but you'll like the results. As Brian
Kernighan has said, FIRST make it run, THEN make it run fast.
If, later on, you want to go back and tighten up the code in one
of our products, you'll be able to do so, since the code will be
quite understandable. If you do so, however, I urge you to wait
until the program is doing everything you want it to.
I also have a tendency to delay building a module until I
discover that I need it. Trying to anticipate every possible
future contingency can drive you crazy, and you'll generally
guess wrong anyway. In this modern day of screen editors and
fast compilers, I don't hesitate to change a module when I feel I
need a more powerful one. Until then, I'll write only what I
need.
One final caveat: One of the principles we'll be sticking to here
is that we don't fool around with P-code or imaginary CPUs, but
that we will start out on day one producing working, executable
object code, at least in the form of assembler language source.
However, you may not like my choice of assembler language ...
it's 68000 code, which is what works on my system (under SK*DOS).
I think you'll find, though, that the translation to any other
CPU such as the 80x86 will be quite obvious, though, so I don't
see a problem here. In fact, I hope someone out there who knows
the '86 language better than I do will offer us the equivalent
object code fragments as we need them.
THE CRADLE
Every program needs some boiler plate ... I/O routines, error
message routines, etc. The programs we develop here will be no
exceptions. I've tried to hold this stuff to an absolute
minimum, however, so that we can concentrate on the important
stuff without losing it among the trees. The code given below
represents about the minimum that we need to get anything done.
It consists of some I/O routines, an error-handling routine and a
skeleton, null main program. I call it our cradle. As we
develop other routines, we'll add them to the cradle, and add the
calls to them as we need to. Make a copy of the cradle and save
it, because we'll be using it more than once.
There are many different ways to organize the scanning activities
of a parser. In Unix systems, authors tend to use getc and
ungetc. I've had very good luck with the approach shown here,
which is to use a single, global, lookahead character. Part of
the initialization procedure (the only part, so far!) serves to
"prime the pump" by reading the first character from the input
stream. No other special techniques are required with Turbo 4.0
... each successive call to GetChar will read the next character
in the stream.
{--------------------------------------------------------------}
program Cradle;
{--------------------------------------------------------------}
{ Constant Declarations }
const TAB = ^I;
{--------------------------------------------------------------}
{ Variable Declarations }
var Look: char; { Lookahead Character }
{--------------------------------------------------------------}
{ Read New Character From Input Stream }
procedure GetChar;
begin
Read(Look);
end;
{--------------------------------------------------------------}
{ Report an Error }
procedure Error(s: string);
begin
WriteLn;
WriteLn(^G, 'Error: ', s, '.');
end;
{--------------------------------------------------------------}
{ Report Error and Halt }
procedure Abort(s: string);
begin
Error(s);
Halt;
end;
{--------------------------------------------------------------}
{ Report What Was Expected }
procedure Expected(s: string);
begin
Abort(s + ' Expected');
end;
{--------------------------------------------------------------}
{ Match a Specific Input Character }
procedure Match(x: char);
begin
if Look = x then GetChar
else Expected('''' + x + '''');
end;
{--------------------------------------------------------------}
{ Recognize an Alpha Character }
function IsAlpha(c: char): boolean;
begin
IsAlpha := upcase(c) in ['A'..'Z'];
end;
{--------------------------------------------------------------}
{ Recognize a Decimal Digit }
function IsDigit(c: char): boolean;
begin
IsDigit := c in ['0'..'9'];
end;
{--------------------------------------------------------------}
{ Get an Identifier }
function GetName: char;
begin
if not IsAlpha(Look) then Expected('Name');
GetName := UpCase(Look);
GetChar;
end;
{--------------------------------------------------------------}
{ Get a Number }
function GetNum: char;
begin
if not IsDigit(Look) then Expected('Integer');
GetNum := Look;
GetChar;
end;
{--------------------------------------------------------------}
{ Output a String with Tab }
procedure Emit(s: string);
begin
Write(TAB, s);
end;
{--------------------------------------------------------------}
{ Output a String with Tab and CRLF }
procedure EmitLn(s: string);
begin
Emit(s);
WriteLn;
end;
{--------------------------------------------------------------}
{ Initialize }
procedure Init;
begin
GetChar;
end;
{--------------------------------------------------------------}
{ Main Program }
begin
Init;
end.
{--------------------------------------------------------------}
That's it for this introduction. Copy the code above into TP and
compile it. Make sure that it compiles and runs correctly. Then
proceed to the first lesson, which is on expression parsing.
- ****************************************************************
- *
- COPYRIGHT NOTICE *
- *
- Copyright (C) 1988 Jack W. Crenshaw. All rights reserved. *
- *
- ****************************************************************
LET'S BUILD A COMPILER!
By
Jack W. Crenshaw, Ph.D.
24 July 1988
Part II: EXPRESSION PARSING
- ****************************************************************
- *
- COPYRIGHT NOTICE *
- *
- Copyright (C) 1988 Jack W. Crenshaw. All rights reserved. *
- *
- ****************************************************************
GETTING STARTED
If you've read the introduction document to this series, you will
already know what we're about. You will also have copied the
cradle software into your Turbo Pascal system, and have compiled
it. So you should be ready to go.
The purpose of this article is for us to learn how to parse and
translate mathematical expressions. What we would like to see as
output is a series of assembler-language statements that perform
the desired actions. For purposes of definition, an expression
is the right-hand side of an equation, as in
x = 2*y + 3/(4*z)
In the early going, I'll be taking things in _VERY_ small steps.
That's so that the beginners among you won't get totally lost.
There are also some very good lessons to be learned early on,
that will serve us well later. For the more experienced readers:
bear with me. We'll get rolling soon enough.
SINGLE DIGITS
In keeping with the whole theme of this series (KISS, remember?),
let's start with the absolutely most simple case we can think of.
That, to me, is an expression consisting of a single digit.
Before starting to code, make sure you have a baseline copy of
the "cradle" that I gave last time. We'll be using it again for
other experiments. Then add this code:
{---------------------------------------------------------------}
{ Parse and Translate a Math Expression }
procedure Expression;
begin
EmitLn('MOVE #' + GetNum + ',D0')
end;
{---------------------------------------------------------------}
And add the line "Expression;" to the main program so that it
reads:
{---------------------------------------------------------------}
begin
Init;
Expression;
end.
{---------------------------------------------------------------}
Now run the program. Try any single-digit number as input. You
should get a single line of assembler-language output. Now try
any other character as input, and you'll see that the parser
properly reports an error.
CONGRATULATIONS! You have just written a working translator!
OK, I grant you that it's pretty limited. But don't brush it off
too lightly. This little "compiler" does, on a very limited
scale, exactly what any larger compiler does: it correctly
recognizes legal statements in the input "language" that we have
defined for it, and it produces correct, executable assembler
code, suitable for assembling into object format. Just as
importantly, it correctly recognizes statements that are NOT
legal, and gives a meaningful error message. Who could ask for
more? As we expand our parser, we'd better make sure those two
characteristics always hold true.
There are some other features of this tiny program worth
mentioning. First, you can see that we don't separate code
generation from parsing ... as soon as the parser knows what we
want done, it generates the object code directly. In a real
compiler, of course, the reads in GetChar would be from a disk
file, and the writes to another disk file, but this way is much
easier to deal with while we're experimenting.
Also note that an expression must leave a result somewhere. I've
chosen the 68000 register DO. I could have made some other
choices, but this one makes sense.
BINARY EXPRESSIONS
Now that we have that under our belt, let's branch out a bit.
Admittedly, an "expression" consisting of only one character is
not going to meet our needs for long, so let's see what we can do
to extend it. Suppose we want to handle expressions of the form:
1+2
or 4-3
or, in general, <term> +/- <term>
(That's a bit of Backus-Naur Form, or BNF.)
To do this we need a procedure that recognizes a term and leaves
its result somewhere, and another that recognizes and
distinguishes between a '+' and a '-' and generates the
appropriate code. But if Expression is going to leave its result
in DO, where should Term leave its result? Answer: the same
place. We're going to have to save the first result of Term
somewhere before we get the next one.
OK, basically what we want to do is have procedure Term do what
Expression was doing before. So just RENAME procedure Expression
as Term, and enter the following new version of Expression:
{---------------------------------------------------------------}
{ Parse and Translate an Expression }
procedure Expression;
begin
Term;
EmitLn('MOVE D0,D1');
case Look of
'+': Add;
'-': Subtract;
else Expected('Addop');
end;
end;
{--------------------------------------------------------------}
Next, just above Expression enter these two procedures:
{--------------------------------------------------------------}
{ Recognize and Translate an Add }
procedure Add;
begin
Match('+');
Term;
EmitLn('ADD D1,D0');
end;
{-------------------------------------------------------------}
{ Recognize and Translate a Subtract }
procedure Subtract;
begin
Match('-');
Term;
EmitLn('SUB D1,D0');
end;
{-------------------------------------------------------------}
When you're finished with that, the order of the routines should
be:
o Term (The OLD Expression)
o Add
o Subtract
o Expression
Now run the program. Try any combination you can think of of two
single digits, separated by a '+' or a '-'. You should get a
series of four assembler-language instructions out of each run.
Now try some expressions with deliberate errors in them. Does
the parser catch the errors?
Take a look at the object code generated. There are two
observations we can make. First, the code generated is NOT what
we would write ourselves. The sequence
MOVE #n,D0
MOVE D0,D1
is inefficient. If we were writing this code by hand, we would
probably just load the data directly to D1.
There is a message here: code generated by our parser is less
efficient than the code we would write by hand. Get used to it.
That's going to be true throughout this series. It's true of all
compilers to some extent. Computer scientists have devoted whole
lifetimes to the issue of code optimization, and there are indeed
things that can be done to improve the quality of code output.
Some compilers do quite well, but there is a heavy price to pay
in complexity, and it's a losing battle anyway ... there will
probably never come a time when a good assembler-language pro-
grammer can't out-program a compiler. Before this session is
over, I'll briefly mention some ways that we can do a little op-
timization, just to show you that we can indeed improve things
without too much trouble. But remember, we're here to learn, not
to see how tight we can make the object code. For now, and
really throughout this series of articles, we'll studiously
ignore optimization and concentrate on getting out code that
works.
Speaking of which: ours DOESN'T! The code is _WRONG_! As things
are working now, the subtraction process subtracts D1 (which has
the FIRST argument in it) from D0 (which has the second). That's
the wrong way, so we end up with the wrong sign for the result.
So let's fix up procedure Subtract with a sign-changer, so that
it reads
{-------------------------------------------------------------}
{ Recognize and Translate a Subtract }
procedure Subtract;
begin
Match('-');
Term;
EmitLn('SUB D1,D0');
EmitLn('NEG D0');
end;
{-------------------------------------------------------------}
Now our code is even less efficient, but at least it gives the
right answer! Unfortunately, the rules that give the meaning of
math expressions require that the terms in an expression come out
in an inconvenient order for us. Again, this is just one of
those facts of life you learn to live with. This one will come
back to haunt us when we get to division.
OK, at this point we have a parser that can recognize the sum or
difference of two digits. Earlier, we could only recognize a
single digit. But real expressions can have either form (or an
infinity of others). For kicks, go back and run the program with
the single input line '1'.
Didn't work, did it? And why should it? We just finished
telling our parser that the only kinds of expressions that are
legal are those with two terms. We must rewrite procedure
Expression to be a lot more broadminded, and this is where things
start to take the shape of a real parser.
GENERAL EXPRESSIONS
In the REAL world, an expression can consist of one or more
terms, separated by "addops" ('+' or '-'). In BNF, this is
written
<expression> ::= <term> [<addop> <term>]*
We can accomodate this definition of an expression with the
addition of a simple loop to procedure Expression:
{---------------------------------------------------------------}
{ Parse and Translate an Expression }
procedure Expression;
begin
Term;
while Look in ['+', '-'] do begin
EmitLn('MOVE D0,D1');
case Look of
'+': Add;
'-': Subtract;
else Expected('Addop');
end;
end;
end;
{--------------------------------------------------------------}
NOW we're getting somewhere! This version handles any number of
terms, and it only cost us two extra lines of code. As we go on,
you'll discover that this is characteristic of top-down parsers
... it only takes a few lines of code to accomodate extensions to
the language. That's what makes our incremental approach
possible. Notice, too, how well the code of procedure Expression
matches the BNF definition. That, too, is characteristic of the
method. As you get proficient in the approach, you'll find that
you can turn BNF into parser code just about as fast as you can
type!
OK, compile the new version of our parser, and give it a try. As
usual, verify that the "compiler" can handle any legal
expression, and will give a meaningful error message for an
illegal one. Neat, eh? You might note that in our test version,
any error message comes out sort of buried in whatever code had
already been generated. But remember, that's just because we are
using the CRT as our "output file" for this series of
experiments. In a production version, the two outputs would be
separated ... one to the output file, and one to the screen.
USING THE STACK
At this point I'm going to violate my rule that we don't
introduce any complexity until it's absolutely necessary, long
enough to point out a problem with the code we're generating. As
things stand now, the parser uses D0 for the "primary" register,
and D1 as a place to store the partial sum. That works fine for
now, because as long as we deal with only the "addops" '+' and
'-', any new term can be added in as soon as it is found. But in
general that isn't true. Consider, for example, the expression
1+(2-(3+(4-5)))
If we put the '1' in D1, where do we put the '2'? Since a
general expression can have any degree of complexity, we're going
to run out of registers fast!
Fortunately, there's a simple solution. Like every modern
microprocessor, the 68000 has a stack, which is the perfect place
to save a variable number of items. So instead of moving the term
in D0 to D1, let's just push it onto the stack. For the benefit
of those unfamiliar with 68000 assembler language, a push is
written
-(SP)
and a pop, (SP)+ .
So let's change the EmitLn in Expression to read:
EmitLn('MOVE D0,-(SP)');
and the two lines in Add and Subtract to
EmitLn('ADD (SP)+,D0')
and EmitLn('SUB (SP)+,D0'),
respectively. Now try the parser again and make sure we haven't
broken it.
Once again, the generated code is less efficient than before, but
it's a necessary step, as you'll see.
MULTIPLICATION AND DIVISION
Now let's get down to some REALLY serious business. As you all
know, there are other math operators than "addops" ...
expressions can also have multiply and divide operations. You
also know that there is an implied operator PRECEDENCE, or
hierarchy, associated with expressions, so that in an expression
like
2 + 3 * 4,
we know that we're supposed to multiply FIRST, then add. (See
why we needed the stack?)
In the early days of compiler technology, people used some rather
complex techniques to insure that the operator precedence rules
were obeyed. It turns out, though, that none of this is
necessary ... the rules can be accommodated quite nicely by our
top-down parsing technique. Up till now, the only form that
we've considered for a term is that of a single decimal digit.
More generally, we can define a term as a PRODUCT of FACTORS;
i.e.,
<term> ::= <factor> [ <mulop> <factor ]*
What is a factor? For now, it's what a term used to be ... a
single digit.
Notice the symmetry: a term has the same form as an expression.
As a matter of fact, we can add to our parser with a little
judicious copying and renaming. But to avoid confusion, the
listing below is the complete set of parsing routines. (Note the
way we handle the reversal of operands in Divide.)
{---------------------------------------------------------------}
{ Parse and Translate a Math Factor }
procedure Factor;
begin
EmitLn('MOVE #' + GetNum + ',D0')
end;
{--------------------------------------------------------------}
{ Recognize and Translate a Multiply }
procedure Multiply;
begin
Match('*');
Factor;
EmitLn('MULS (SP)+,D0');
end;
{-------------------------------------------------------------}
{ Recognize and Translate a Divide }
procedure Divide;
begin
Match('/');
Factor;
EmitLn('MOVE (SP)+,D1');
EmitLn('DIVS D1,D0');
end;
{---------------------------------------------------------------}
{ Parse and Translate a Math Term }
procedure Term;
begin
Factor;
while Look in ['*', '/'] do begin
EmitLn('MOVE D0,-(SP)');
case Look of
'*': Multiply;
'/': Divide;
else Expected('Mulop');
end;
end;
end;
{--------------------------------------------------------------}
{ Recognize and Translate an Add }
procedure Add;
begin
Match('+');
Term;
EmitLn('ADD (SP)+,D0');
end;
{-------------------------------------------------------------}
{ Recognize and Translate a Subtract }
procedure Subtract;
begin
Match('-');
Term;
EmitLn('SUB (SP)+,D0');
EmitLn('NEG D0');
end;
{---------------------------------------------------------------}
{ Parse and Translate an Expression }
procedure Expression;
begin
Term;
while Look in ['+', '-'] do begin
EmitLn('MOVE D0,-(SP)');
case Look of
'+': Add;
'-': Subtract;
else Expected('Addop');
end;
end;
end;
{--------------------------------------------------------------}
Hot dog! A NEARLY functional parser/translator, in only 55 lines
of Pascal! The output is starting to look really useful, if you
continue to overlook the inefficiency, which I hope you will.
Remember, we're not trying to produce tight code here.
PARENTHESES
We can wrap up this part of the parser with the addition of
parentheses with math expressions. As you know, parentheses are
a mechanism to force a desired operator precedence. So, for
example, in the expression
2*(3+4) ,
the parentheses force the addition before the multiply. Much
more importantly, though, parentheses give us a mechanism for
defining expressions of any degree of complexity, as in
(1+2)/((3+4)+(5-6))
The key to incorporating parentheses into our parser is to
realize that no matter how complicated an expression enclosed by
parentheses may be, to the rest of the world it looks like a
simple factor. That is, one of the forms for a factor is:
<factor> ::= (<expression>)
This is where the recursion comes in. An expression can contain a
factor which contains another expression which contains a factor,
etc., ad infinitum.
Complicated or not, we can take care of this by adding just a few
lines of Pascal to procedure Factor:
{---------------------------------------------------------------}
{ Parse and Translate a Math Factor }
procedure Expression; Forward;
procedure Factor;
begin
if Look = '(' then begin
Match('(');
Expression;
Match(')');
end
else
EmitLn('MOVE #' + GetNum + ',D0');
end;
{--------------------------------------------------------------}
Note again how easily we can extend the parser, and how well the
Pascal code matches the BNF syntax.
As usual, compile the new version and make sure that it correctly
parses legal sentences, and flags illegal ones with an error
message.
UNARY MINUS
At this point, we have a parser that can handle just about any
expression, right? OK, try this input sentence:
-1
WOOPS! It doesn't work, does it? Procedure Expression expects
everything to start with an integer, so it coughs up the leading
minus sign. You'll find that +3 won't work either, nor will
something like
-(3-2) .
There are a couple of ways to fix the problem. The easiest
(although not necessarily the best) way is to stick an imaginary
leading zero in front of expressions of this type, so that -3
becomes 0-3. We can easily patch this into our existing version
of Expression:
{---------------------------------------------------------------}
{ Parse and Translate an Expression }
procedure Expression;
begin
if IsAddop(Look) then
EmitLn('CLR D0')
else
Term;
while IsAddop(Look) do begin
EmitLn('MOVE D0,-(SP)');
case Look of
'+': Add;
'-': Subtract;
else Expected('Addop');
end;
end;
end;
{--------------------------------------------------------------}
I TOLD you that making changes was easy! This time it cost us
only three new lines of Pascal. Note the new reference to
function IsAddop. Since the test for an addop appeared twice, I
chose to embed it in the new function. The form of IsAddop
should be apparent from that for IsAlpha. Here it is:
{--------------------------------------------------------------}
{ Recognize an Addop }
function IsAddop(c: char): boolean;
begin
IsAddop := c in ['+', '-'];
end;
{--------------------------------------------------------------}
OK, make these changes to the program and recompile. You should
also include IsAddop in your baseline copy of the cradle. We'll
be needing it again later. Now try the input -1 again. Wow!
The efficiency of the code is pretty poor ... six lines of code
just for loading a simple constant ... but at least it's correct.
Remember, we're not trying to replace Turbo Pascal here.
At this point we're just about finished with the structure of our
expression parser. This version of the program should correctly
parse and compile just about any expression you care to throw at
it. It's still limited in that we can only handle factors
involving single decimal digits. But I hope that by now you're
starting to get the message that we can accomodate further
extensions with just some minor changes to the parser. You
probably won't be surprised to hear that a variable or even a
function call is just another kind of a factor.
In the next session, I'll show you just how easy it is to extend
our parser to take care of these things too, and I'll also show
you just how easily we can accomodate multicharacter numbers and
variable names. So you see, we're not far at all from a truly
useful parser.
A WORD ABOUT OPTIMIZATION
Earlier in this session, I promised to give you some hints as to
how we can improve the quality of the generated code. As I said,
the production of tight code is not the main purpose of this
series of articles. But you need to at least know that we aren't
just wasting our time here ... that we can indeed modify the
parser further to make it produce better code, without throwing
away everything we've done to date. As usual, it turns out that
SOME optimization is not that difficult to do ... it simply takes
some extra code in the parser.
There are two basic approaches we can take:
o Try to fix up the code after it's generated
This is the concept of "peephole" optimization. The general
idea it that we know what combinations of instructions the
compiler is going to generate, and we also know which ones
are pretty bad (such as the code for -1, above). So all we
do is to scan the produced code, looking for those
combinations, and replacing them by better ones. It's sort
of a macro expansion, in reverse, and a fairly
straightforward exercise in pattern-matching. The only
complication, really, is that there may be a LOT of such
combinations to look for. It's called peephole optimization
simply because it only looks at a small group of instructions
at a time. Peephole optimization can have a dramatic effect
on the quality of the code, with little change to the
structure of the compiler itself. There is a price to pay,
though, in both the speed, size, and complexity of the
compiler. Looking for all those combinations calls for a lot
of IF tests, each one of which is a source of error. And, of
course, it takes time.
In the classical implementation of a peephole optimizer,
it's done as a second pass to the compiler. The output code
is written to disk, and then the optimizer reads and
processes the disk file again. As a matter of fact, you can
see that the optimizer could even be a separate PROGRAM from
the compiler proper. Since the optimizer only looks at the
code through a small "window" of instructions (hence the
name), a better implementation would be to simply buffer up a
few lines of output, and scan the buffer after each EmitLn.
o Try to generate better code in the first place
This approach calls for us to look for special cases BEFORE
we Emit them. As a trivial example, we should be able to
identify a constant zero, and Emit a CLR instead of a load,
or even do nothing at all, as in an add of zero, for example.
Closer to home, if we had chosen to recognize the unary minus
in Factor instead of in Expression, we could treat constants
like -1 as ordinary constants, rather then generating them
from positive ones. None of these things are difficult to
deal with ... they only add extra tests in the code, which is
why I haven't included them in our program. The way I see
it, once we get to the point that we have a working compiler,
generating useful code that executes, we can always go back
and tweak the thing to tighten up the code produced. That's
why there are Release 2.0's in the world.
There IS one more type of optimization worth mentioning, that
seems to promise pretty tight code without too much hassle. It's
my "invention" in the sense that I haven't seen it suggested in
print anywhere, though I have no illusions that it's original
with me.
This is to avoid such a heavy use of the stack, by making better
use of the CPU registers. Remember back when we were doing only
addition and subtraction, that we used registers D0 and D1,
rather than the stack? It worked, because with only those two
operations, the "stack" never needs more than two entries.
Well, the 68000 has eight data registers. Why not use them as a
privately managed stack? The key is to recognize that, at any
point in its processing, the parser KNOWS how many items are on
the stack, so it can indeed manage it properly. We can define a
private "stack pointer" that keeps track of which stack level
we're at, and addresses the corresponding register. Procedure
Factor, for example, would not cause data to be loaded into
register D0, but into whatever the current "top-of-stack"
register happened to be.
What we're doing in effect is to replace the CPU's RAM stack with
a locally managed stack made up of registers. For most
expressions, the stack level will never exceed eight, so we'll
get pretty good code out. Of course, we also have to deal with
those odd cases where the stack level DOES exceed eight, but
that's no problem either. We simply let the stack spill over
into the CPU stack. For levels beyond eight, the code is no
worse than what we're generating now, and for levels less than
eight, it's considerably better.
For the record, I have implemented this concept, just to make
sure it works before I mentioned it to you. It does. In
practice, it turns out that you can't really use all eight levels
... you need at least one register free to reverse the operand
order for division (sure wish the 68000 had an XTHL, like the
8080!). For expressions that include function calls, we would
also need a register reserved for them. Still, there is a nice
improvement in code size for most expressions.
So, you see, getting better code isn't that difficult, but it
does add complexity to the our translator ... complexity we can
do without at this point. For that reason, I STRONGLY suggest
that we continue to ignore efficiency issues for the rest of this
series, secure in the knowledge that we can indeed improve the
code quality without throwing away what we've done.
Next lesson, I'll show you how to deal with variables factors and
function calls. I'll also show you just how easy it is to handle
multicharacter tokens and embedded white space.
- ****************************************************************
- *
- COPYRIGHT NOTICE *
- *
- Copyright (C) 1988 Jack W. Crenshaw. All rights reserved. *
- *
- ****************************************************************
LET'S BUILD A COMPILER!
By
Jack W. Crenshaw, Ph.D.
4 Aug 1988
Part III: MORE EXPRESSIONS
- ****************************************************************
- *
- COPYRIGHT NOTICE *
- *
- Copyright (C) 1988 Jack W. Crenshaw. All rights reserved. *
- *
- ****************************************************************
INTRODUCTION
In the last installment, we examined the techniques used to parse
and translate a general math expression. We ended up with a
simple parser that could handle arbitrarily complex expressions,
with two restrictions:
o No variables were allowed, only numeric factors
o The numeric factors were limited to single digits
In this installment, we'll get rid of those restrictions. We'll
also extend what we've done to include assignment statements
function calls and. Remember, though, that the second
restriction was mainly self-imposed ... a choice of convenience
on our part, to make life easier and to let us concentrate on the
fundamental concepts. As you'll see in a bit, it's an easy
restriction to get rid of, so don't get too hung up about it.
We'll use the trick when it serves us to do so, confident that we
can discard it when we're ready to.
VARIABLES
Most expressions that we see in practice involve variables, such
as
b * b + 4 * a * c
No parser is much good without being able to deal with them.
Fortunately, it's also quite easy to do.
Remember that in our parser as it currently stands, there are two
kinds of factors allowed: integer constants and expressions
within parentheses. In BNF notation,
<factor> ::= <number> | (<expression>)
The '|' stands for "or", meaning of course that either form is a
legal form for a factor. Remember, too, that we had no trouble
knowing which was which ... the lookahead character is a left
paren '(' in one case, and a digit in the other.
It probably won't come as too much of a surprise that a variable
is just another kind of factor. So we extend the BNF above to
read:
<factor> ::= <number> | (<expression>) | <variable>
Again, there is no ambiguity: if the lookahead character is a
letter, we have a variable; if a digit, we have a number. Back
when we translated the number, we just issued code to load the
number, as immediate data, into D0. Now we do the same, only we
load a variable.
A minor complication in the code generation arises from the fact
that most 68000 operating systems, including the SK*DOS that I'm
using, require the code to be written in "position-independent"
form, which basically means that everything is PC-relative. The
format for a load in this language is
MOVE X(PC),D0
where X is, of course, the variable name. Armed with that, let's
modify the current version of Factor to read:
{---------------------------------------------------------------}
{ Parse and Translate a Math Factor }
procedure Expression; Forward;
procedure Factor;
begin
if Look = '(' then begin
Match('(');
Expression;
Match(')');
end
else if IsAlpha(Look) then
EmitLn('MOVE ' + GetName + '(PC),D0')
else
EmitLn('MOVE #' + GetNum + ',D0');
end;
{--------------------------------------------------------------}
I've remarked before how easy it is to add extensions to the
parser, because of the way it's structured. You can see that
this still holds true here. This time it cost us all of two
extra lines of code. Notice, too, how the if-else-else structure
exactly parallels the BNF syntax equation.
OK, compile and test this new version of the parser. That didn't
hurt too badly, did it?
FUNCTIONS
There is only one other common kind of factor supported by most
languages: the function call. It's really too early for us to
deal with functions well, because we haven't yet addressed the
issue of parameter passing. What's more, a "real" language would
include a mechanism to support more than one type, one of which
should be a function type. We haven't gotten there yet, either.
But I'd still like to deal with functions now for a couple of
reasons. First, it lets us finally wrap up the parser in
something very close to its final form, and second, it brings up
a new issue which is very much worth talking about.
Up till now, we've been able to write what is called a
"predictive parser." That means that at any point, we can know
by looking at the current lookahead character exactly what to do
next. That isn't the case when we add functions. Every language
has some naming rules for what constitutes a legal identifier.
For the present, ours is simply that it is one of the letters
'a'..'z'. The problem is that a variable name and a function
name obey the same rules. So how can we tell which is which?
One way is to require that they each be declared before they are
used. Pascal takes that approach. The other is that we might
require a function to be followed by a (possibly empty) parameter
list. That's the rule used in C.
Since we don't yet have a mechanism for declaring types, let's
use the C rule for now. Since we also don't have a mechanism to
deal with parameters, we can only handle empty lists, so our
function calls will have the form
x() .
Since we're not dealing with parameter lists yet, there is
nothing to do but to call the function, so we need only to issue
a BSR (call) instead of a MOVE.
Now that there are two possibilities for the "If IsAlpha" branch
of the test in Factor, let's treat them in a separate procedure.
Modify Factor to read:
{---------------------------------------------------------------}
{ Parse and Translate a Math Factor }
procedure Expression; Forward;
procedure Factor;
begin
if Look = '(' then begin
Match('(');
Expression;
Match(')');
end
else if IsAlpha(Look) then
Ident
else
EmitLn('MOVE #' + GetNum + ',D0');
end;
{--------------------------------------------------------------}
and insert before it the new procedure
{---------------------------------------------------------------}
{ Parse and Translate an Identifier }
procedure Ident;
var Name: char;
begin
Name := GetName;
if Look = '(' then begin
Match('(');
Match(')');
EmitLn('BSR ' + Name);
end
else
EmitLn('MOVE ' + Name + '(PC),D0')
end;
{---------------------------------------------------------------}
OK, compile and test this version. Does it parse all legal
expressions? Does it correctly flag badly formed ones?
The important thing to notice is that even though we no longer
have a predictive parser, there is little or no complication
added with the recursive descent approach that we're using. At
the point where Factor finds an identifier (letter), it doesn't
know whether it's a variable name or a function name, nor does it
really care. It simply passes it on to Ident and leaves it up to
that procedure to figure it out. Ident, in turn, simply tucks
away the identifier and then reads one more character to decide
which kind of identifier it's dealing with.
Keep this approach in mind. It's a very powerful concept, and it
should be used whenever you encounter an ambiguous situation
requiring further lookahead. Even if you had to look several
tokens ahead, the principle would still work.
MORE ON ERROR HANDLING
As long as we're talking philosophy, there's another important
issue to point out: error handling. Notice that although the
parser correctly rejects (almost) every malformed expression we
can throw at it, with a meaningful error message, we haven't
really had to do much work to make that happen. In fact, in the
whole parser per se (from Ident through Expression) there are
only two calls to the error routine, Expected. Even those aren't
necessary ... if you'll look again in Term and Expression, you'll
see that those statements can't be reached. I put them in early
on as a bit of insurance, but they're no longer needed. Why
don't you delete them now?
So how did we get this nice error handling virtually for free?
It's simply that I've carefully avoided reading a character
directly using GetChar. Instead, I've relied on the error
handling in GetName, GetNum, and Match to do all the error
checking for me. Astute readers will notice that some of the
calls to Match (for example, the ones in Add and Subtract) are
also unnecessary ... we already know what the character is by the
time we get there ... but it maintains a certain symmetry to
leave them in, and the general rule to always use Match instead
of GetChar is a good one.
I mentioned an "almost" above. There is a case where our error
handling leaves a bit to be desired. So far we haven't told our
parser what and end-of-line looks like, or what to do with
embedded white space. So a space character (or any other
character not part of the recognized character set) simply causes
the parser to terminate, ignoring the unrecognized characters.
It could be argued that this is reasonable behavior at this
point. In a "real" compiler, there is usually another statement
following the one we're working on, so any characters not treated
as part of our expression will either be used for or rejected as
part of the next one.
But it's also a very easy thing to fix up, even if it's only
temporary. All we have to do is assert that the expression
should end with an end-of-line , i.e., a carriage return.
To see what I'm talking about, try the input line
1+2 <space> 3+4
See how the space was treated as a terminator? Now, to make the
compiler properly flag this, add the line
if Look <> CR then Expected('Newline');
in the main program, just after the call to Expression. That
catches anything left over in the input stream. Don't forget to
define CR in the const statement:
CR = ^M;
As usual, recompile the program and verify that it does what it's
supposed to.
ASSIGNMENT STATEMENTS
OK, at this point we have a parser that works very nicely. I'd
like to point out that we got it using only 88 lines of
executable code, not counting what was in the cradle. The
compiled object file is a whopping 4752 bytes. Not bad,
considering we weren't trying very hard to save either source
code or object size. We just stuck to the KISS principle.
Of course, parsing an expression is not much good without having
something to do with it afterwards. Expressions USUALLY (but not
always) appear in assignment statements, in the form
<Ident> = <Expression>
We're only a breath away from being able to parse an assignment
statement, so let's take that last step. Just after procedure
Expression, add the following new procedure:
{--------------------------------------------------------------}
{ Parse and Translate an Assignment Statement }
procedure Assignment;
var Name: char;
begin
Name := GetName;
Match('=');
Expression;
EmitLn('LEA ' + Name + '(PC),A0');
EmitLn('MOVE D0,(A0)')
end;
{--------------------------------------------------------------}
Note again that the code exactly parallels the BNF. And notice
further that the error checking was painless, handled by GetName
and Match.
The reason for the two lines of assembler has to do with a
peculiarity in the 68000, which requires this kind of construct
for PC-relative code.
Now change the call to Expression, in the main program, to one to
Assignment. That's all there is to it.
Son of a gun! We are actually compiling assignment statements.
If those were the only kind of statements in a language, all we'd
have to do is put this in a loop and we'd have a full-fledged
compiler!
Well, of course they're not the only kind. There are also little
items like control statements (IFs and loops), procedures,
declarations, etc. But cheer up. The arithmetic expressions
that we've been dealing with are among the most challenging in a
language. Compared to what we've already done, control
statements will be easy. I'll be covering them in the fifth
installment. And the other statements will all fall in line, as
long as we remember to KISS.
MULTI-CHARACTER TOKENS
Throughout this series, I've been carefully restricting
everything we do to single-character tokens, all the while
assuring you that it wouldn't be difficult to extend to multi-
character ones. I don't know if you believed me or not ... I
wouldn't really blame you if you were a bit skeptical. I'll
continue to use that approach in the sessions which follow,
because it helps keep complexity away. But I'd like to back up
those assurances, and wrap up this portion of the parser, by
showing you just how easy that extension really is. In the
process, we'll also provide for embedded white space. Before you
make the next few changes, though, save the current version of
the parser away under another name. I have some more uses for it
in the next installment, and we'll be working with the single-
character version.
Most compilers separate out the handling of the input stream into
a separate module called the lexical scanner. The idea is that
the scanner deals with all the character-by-character input, and
returns the separate units (tokens) of the stream. There may
come a time when we'll want to do something like that, too, but
for now there is no need. We can handle the multi-character
tokens that we need by very slight and very local modifications
to GetName and GetNum.
The usual definition of an identifier is that the first character
must be a letter, but the rest can be alphanumeric (letters or
numbers). To deal with this, we need one other recognizer
function
{--------------------------------------------------------------}
{ Recognize an Alphanumeric }
function IsAlNum(c: char): boolean;
begin
IsAlNum := IsAlpha(c) or IsDigit(c);
end;
{--------------------------------------------------------------}
Add this function to your parser. I put mine just after IsDigit.
While you're at it, might as well include it as a permanent
member of Cradle, too.
Now, we need to modify function GetName to return a string
instead of a character:
{--------------------------------------------------------------}
{ Get an Identifier }
function GetName: string;
var Token: string;
begin
Token := '';
if not IsAlpha(Look) then Expected('Name');
while IsAlNum(Look) do begin
Token := Token + UpCase(Look);
GetChar;
end;
GetName := Token;
end;
{--------------------------------------------------------------}
Similarly, modify GetNum to read:
{--------------------------------------------------------------}
{ Get a Number }
function GetNum: string;
var Value: string;
begin
Value := '';
if not IsDigit(Look) then Expected('Integer');
while IsDigit(Look) do begin
Value := Value + Look;
GetChar;
end;
GetNum := Value;
end;
{--------------------------------------------------------------}
Amazingly enough, that is virtually all the changes required to
the parser! The local variable Name in procedures Ident and
Assignment was originally declared as "char", and must now be
declared string[8]. (Clearly, we could make the string length
longer if we chose, but most assemblers limit the length anyhow.)
Make this change, and then recompile and test. _NOW_ do you
believe that it's a simple change?
WHITE SPACE
Before we leave this parser for awhile, let's address the issue
of white space. As it stands now, the parser will barf (or
simply terminate) on a single space character embedded anywhere
in the input stream. That's pretty unfriendly behavior. So
let's "productionize" the thing a bit by eliminating this last
restriction.
The key to easy handling of white space is to come up with a
simple rule for how the parser should treat the input stream, and
to enforce that rule everywhere. Up till now, because white
space wasn't permitted, we've been able to assume that after each
parsing action, the lookahead character Look contains the next
meaningful character, so we could test it immediately. Our
design was based upon this principle.
It still sounds like a good rule to me, so that's the one we'll
use. This means that every routine that advances the input
stream must skip over white space, and leave the next non-white
character in Look. Fortunately, because we've been careful to
use GetName, GetNum, and Match for most of our input processing,
it is only those three routines (plus Init) that we need to
modify.
Not surprisingly, we start with yet another new recognizer
routine:
{--------------------------------------------------------------}
{ Recognize White Space }
function IsWhite(c: char): boolean;
begin
IsWhite := c in [' ', TAB];
end;
{--------------------------------------------------------------}
We also need a routine that will eat white-space characters,
until it finds a non-white one:
{--------------------------------------------------------------}
{ Skip Over Leading White Space }
procedure SkipWhite;
begin
while IsWhite(Look) do
GetChar;
end;
{--------------------------------------------------------------}
Now, add calls to SkipWhite to Match, GetName, and GetNum as
shown below:
{--------------------------------------------------------------}
{ Match a Specific Input Character }
procedure Match(x: char);
begin
if Look <> x then Expected('''' + x + '''')
else begin
GetChar;
SkipWhite;
end;
end;
{--------------------------------------------------------------}
{ Get an Identifier }
function GetName: string;
var Token: string;
begin
Token := '';
if not IsAlpha(Look) then Expected('Name');
while IsAlNum(Look) do begin
Token := Token + UpCase(Look);
GetChar;
end;
GetName := Token;
SkipWhite;
end;
{--------------------------------------------------------------}
{ Get a Number }
function GetNum: string;
var Value: string;
begin
Value := '';
if not IsDigit(Look) then Expected('Integer');
while IsDigit(Look) do begin
Value := Value + Look;
GetChar;
end;
GetNum := Value;
SkipWhite;
end;
{--------------------------------------------------------------}
(Note that I rearranged Match a bit, without changing the
functionality.)
Finally, we need to skip over leading blanks where we "prime the
pump" in Init:
{--------------------------------------------------------------}
{ Initialize }
procedure Init;
begin
GetChar;
SkipWhite;
end;
{--------------------------------------------------------------}
Make these changes and recompile the program. You will find that
you will have to move Match below SkipWhite, to avoid an error
message from the Pascal compiler. Test the program as always to
make sure it works properly.
Since we've made quite a few changes during this session, I'm
reproducing the entire parser below:
{--------------------------------------------------------------}
program parse;
{--------------------------------------------------------------}
{ Constant Declarations }
const TAB = ^I;
CR = ^M;
{--------------------------------------------------------------}
{ Variable Declarations }
var Look: char; { Lookahead Character }
{--------------------------------------------------------------}
{ Read New Character From Input Stream }
procedure GetChar;
begin
Read(Look);
end;
{--------------------------------------------------------------}
{ Report an Error }
procedure Error(s: string);
begin
WriteLn;
WriteLn(^G, 'Error: ', s, '.');
end;
{--------------------------------------------------------------}
{ Report Error and Halt }
procedure Abort(s: string);
begin
Error(s);
Halt;
end;
{--------------------------------------------------------------}
{ Report What Was Expected }
procedure Expected(s: string);
begin
Abort(s + ' Expected');
end;
{--------------------------------------------------------------}
{ Recognize an Alpha Character }
function IsAlpha(c: char): boolean;
begin
IsAlpha := UpCase(c) in ['A'..'Z'];
end;
{--------------------------------------------------------------}
{ Recognize a Decimal Digit }
function IsDigit(c: char): boolean;
begin
IsDigit := c in ['0'..'9'];
end;
{--------------------------------------------------------------}
{ Recognize an Alphanumeric }
function IsAlNum(c: char): boolean;
begin
IsAlNum := IsAlpha(c) or IsDigit(c);
end;
{--------------------------------------------------------------}
{ Recognize an Addop }
function IsAddop(c: char): boolean;
begin
IsAddop := c in ['+', '-'];
end;
{--------------------------------------------------------------}
{ Recognize White Space }
function IsWhite(c: char): boolean;
begin
IsWhite := c in [' ', TAB];
end;
{--------------------------------------------------------------}
{ Skip Over Leading White Space }
procedure SkipWhite;
begin
while IsWhite(Look) do
GetChar;
end;
{--------------------------------------------------------------}
{ Match a Specific Input Character }
procedure Match(x: char);
begin
if Look <> x then Expected('''' + x + '''')
else begin
GetChar;
SkipWhite;
end;
end;
{--------------------------------------------------------------}
{ Get an Identifier }
function GetName: string;
var Token: string;
begin
Token := '';
if not IsAlpha(Look) then Expected('Name');
while IsAlNum(Look) do begin
Token := Token + UpCase(Look);
GetChar;
end;
GetName := Token;
SkipWhite;
end;
{--------------------------------------------------------------}
{ Get a Number }
function GetNum: string;
var Value: string;
begin
Value := '';
if not IsDigit(Look) then Expected('Integer');
while IsDigit(Look) do begin
Value := Value + Look;
GetChar;
end;
GetNum := Value;
SkipWhite;
end;
{--------------------------------------------------------------}
{ Output a String with Tab }
procedure Emit(s: string);
begin
Write(TAB, s);
end;
{--------------------------------------------------------------}
{ Output a String with Tab and CRLF }
procedure EmitLn(s: string);
begin
Emit(s);
WriteLn;
end;
{---------------------------------------------------------------}
{ Parse and Translate a Identifier }
procedure Ident;
var Name: string[8];
begin
Name:= GetName;
if Look = '(' then begin
Match('(');
Match(')');
EmitLn('BSR ' + Name);
end
else
EmitLn('MOVE ' + Name + '(PC),D0');
end;
{---------------------------------------------------------------}
{ Parse and Translate a Math Factor }
procedure Expression; Forward;
procedure Factor;
begin
if Look = '(' then begin
Match('(');
Expression;
Match(')');
end
else if IsAlpha(Look) then
Ident
else
EmitLn('MOVE #' + GetNum + ',D0');
end;
{--------------------------------------------------------------}
{ Recognize and Translate a Multiply }
procedure Multiply;
begin
Match('*');
Factor;
EmitLn('MULS (SP)+,D0');
end;
{-------------------------------------------------------------}
{ Recognize and Translate a Divide }
procedure Divide;
begin
Match('/');
Factor;
EmitLn('MOVE (SP)+,D1');
EmitLn('EXS.L D0');
EmitLn('DIVS D1,D0');
end;
{---------------------------------------------------------------}
{ Parse and Translate a Math Term }
procedure Term;
begin
Factor;
while Look in ['*', '/'] do begin
EmitLn('MOVE D0,-(SP)');
case Look of
'*': Multiply;
'/': Divide;
end;
end;
end;
{--------------------------------------------------------------}
{ Recognize and Translate an Add }
procedure Add;
begin
Match('+');
Term;
EmitLn('ADD (SP)+,D0');
end;
{-------------------------------------------------------------}
{ Recognize and Translate a Subtract }
procedure Subtract;
begin
Match('-');
Term;
EmitLn('SUB (SP)+,D0');
EmitLn('NEG D0');
end;
{---------------------------------------------------------------}
{ Parse and Translate an Expression }
procedure Expression;
begin
if IsAddop(Look) then
EmitLn('CLR D0')
else
Term;
while IsAddop(Look) do begin
EmitLn('MOVE D0,-(SP)');
case Look of
'+': Add;
'-': Subtract;
end;
end;
end;
{--------------------------------------------------------------}
{ Parse and Translate an Assignment Statement }
procedure Assignment;
var Name: string[8];
begin
Name := GetName;
Match('=');
Expression;
EmitLn('LEA ' + Name + '(PC),A0');
EmitLn('MOVE D0,(A0)')
end;
{--------------------------------------------------------------}
{ Initialize }
procedure Init;
begin
GetChar;
SkipWhite;
end;
{--------------------------------------------------------------}
{ Main Program }
begin
Init;
Assignment;
If Look <> CR then Expected('NewLine');
end.
{--------------------------------------------------------------}
Now the parser is complete. It's got every feature we can put in
a one-line "compiler." Tuck it away in a safe place. Next time
we'll move on to a new subject, but we'll still be talking about
expressions for quite awhile. Next installment, I plan to talk a
bit about interpreters as opposed to compilers, and show you how
the structure of the parser changes a bit as we change what sort
of action has to be taken. The information we pick up there will
serve us in good stead later on, even if you have no interest in
interpreters. See you next time.
- ****************************************************************
- *
- COPYRIGHT NOTICE *
- *
- Copyright (C) 1988 Jack W. Crenshaw. All rights reserved. *
- *
- ****************************************************************
LET'S BUILD A COMPILER!
By
Jack W. Crenshaw, Ph.D.
24 July 1988
Part IV: INTERPRETERS
- ****************************************************************
- *
- COPYRIGHT NOTICE *
- *
- Copyright (C) 1988 Jack W. Crenshaw. All rights reserved. *
- *
- ****************************************************************
INTRODUCTION
In the first three installments of this series, we've looked at
parsing and compiling math expressions, and worked our way grad-
ually and methodically from dealing with very simple one-term,
one-character "expressions" up through more general ones, finally
arriving at a very complete parser that could parse and translate
complete assignment statements, with multi-character tokens,
embedded white space, and function calls. This time, I'm going
to walk you through the process one more time, only with the goal
of interpreting rather than compiling object code.
Since this is a series on compilers, why should we bother with
interpreters? Simply because I want you to see how the nature of
the parser changes as we change the goals. I also want to unify
the concepts of the two types of translators, so that you can see
not only the differences, but also the similarities.
Consider the assignment statement
x = 2 * y + 3
In a compiler, we want the target CPU to execute this assignment
at EXECUTION time. The translator itself doesn't do any arith-
metic ... it only issues the object code that will cause the CPU
to do it when the code is executed. For the example above, the
compiler would issue code to compute the expression and store the
results in variable x.
For an interpreter, on the other hand, no object code is gen-
erated. Instead, the arithmetic is computed immediately, as the
parsing is going on. For the example, by the time parsing of the
statement is complete, x will have a new value.
The approach we've been taking in this whole series is called
"syntax-driven translation." As you are aware by now, the struc-
ture of the parser is very closely tied to the syntax of the
productions we parse. We have built Pascal procedures that rec-
ognize every language construct. Associated with each of these
constructs (and procedures) is a corresponding "action," which
does whatever makes sense to do once a construct has been
recognized. In our compiler so far, every action involves
emitting object code, to be executed later at execution time. In
an interpreter, every action involves something to be done im-
mediately.
What I'd like you to see here is that the layout ... the struc-
ture ... of the parser doesn't change. It's only the actions
that change. So if you can write an interpreter for a given
language, you can also write a compiler, and vice versa. Yet, as
you will see, there ARE differences, and significant ones.
Because the actions are different, the procedures that do the
recognizing end up being written differently. Specifically, in
the interpreter the recognizing procedures end up being coded as
FUNCTIONS that return numeric values to their callers. None of
the parsing routines for our compiler did that.
Our compiler, in fact, is what we might call a "pure" compiler.
Each time a construct is recognized, the object code is emitted
IMMEDIATELY. (That's one reason the code is not very efficient.)
The interpreter we'll be building here is a pure interpreter, in
the sense that there is no translation, such as "tokenizing,"
performed on the source code. These represent the two extremes
of translation. In the real world, translators are rarely so
pure, but tend to have bits of each technique.
I can think of several examples. I've already mentioned one:
most interpreters, such as Microsoft BASIC, for example, trans-
late the source code (tokenize it) into an intermediate form so
that it'll be easier to parse real time.
Another example is an assembler. The purpose of an assembler, of
course, is to produce object code, and it normally does that on a
one-to-one basis: one object instruction per line of source code.
But almost every assembler also permits expressions as arguments.
In this case, the expressions are always constant expressions,
and so the assembler isn't supposed to issue object code for
them. Rather, it "interprets" the expressions and computes the
corresponding constant result, which is what it actually emits as
object code.
As a matter of fact, we could use a bit of that ourselves. The
translator we built in the previous installment will dutifully
spit out object code for complicated expressions, even though
every term in the expression is a constant. In that case it
would be far better if the translator behaved a bit more like an
interpreter, and just computed the equivalent constant result.
There is a concept in compiler theory called "lazy" translation.
The idea is that you typically don't just emit code at every
action. In fact, at the extreme you don't emit anything at all,
until you absolutely have to. To accomplish this, the actions
associated with the parsing routines typically don't just emit
code. Sometimes they do, but often they simply return in-
formation back to the caller. Armed with such information, the
caller can then make a better choice of what to do.
For example, given the statement
x = x + 3 - 2 - (5 - 4) ,
our compiler will dutifully spit out a stream of 18 instructions
to load each parameter into registers, perform the arithmetic,
and store the result. A lazier evaluation would recognize that
the arithmetic involving constants can be evaluated at compile
time, and would reduce the expression to
x = x + 0 .
An even lazier evaluation would then be smart enough to figure
out that this is equivalent to
x = x ,
which calls for no action at all. We could reduce 18 in-
structions to zero!
Note that there is no chance of optimizing this way in our trans-
lator as it stands, because every action takes place immediately.
Lazy expression evaluation can produce significantly better
object code than we have been able to so far. I warn you,
though: it complicates the parser code considerably, because each
routine now has to make decisions as to whether to emit object
code or not. Lazy evaluation is certainly not named that because
it's easier on the compiler writer!
Since we're operating mainly on the KISS principle here, I won't
go into much more depth on this subject. I just want you to be
aware that you can get some code optimization by combining the
techniques of compiling and interpreting. In particular, you
should know that the parsing routines in a smarter translator
will generally return things to their caller, and sometimes
expect things as well. That's the main reason for going over
interpretation in this installment.
THE INTERPRETER
OK, now that you know WHY we're going into all this, let's do it.
Just to give you practice, we're going to start over with a bare
cradle and build up the translator all over again. This time, of
course, we can go a bit faster.
Since we're now going to do arithmetic, the first thing we need
to do is to change function GetNum, which up till now has always
returned a character (or string). Now, it's better for it to
return an integer. MAKE A COPY of the cradle (for goodness's
sake, don't change the version in Cradle itself!!) and modify
GetNum as follows:
{--------------------------------------------------------------}
{ Get a Number }
function GetNum: integer;
begin
if not IsDigit(Look) then Expected('Integer');
GetNum := Ord(Look) - Ord('0');
GetChar;
end;
{--------------------------------------------------------------}
Now, write the following version of Expression:
{---------------------------------------------------------------}
{ Parse and Translate an Expression }
function Expression: integer;
begin
Expression := GetNum;
end;
{--------------------------------------------------------------}
Finally, insert the statement
Writeln(Expression);
at the end of the main program. Now compile and test.
All this program does is to "parse" and translate a single
integer "expression." As always, you should make sure that it
does that with the digits 0..9, and gives an error message for
anything else. Shouldn't take you very long!
OK, now let's extend this to include addops. Change Expression
to read:
{---------------------------------------------------------------}
{ Parse and Translate an Expression }
function Expression: integer;
var Value: integer;
begin
if IsAddop(Look) then
Value := 0
else
Value := GetNum;
while IsAddop(Look) do begin
case Look of
'+': begin
Match('+');
Value := Value + GetNum;
end;
'-': begin
Match('-');
Value := Value - GetNum;
end;
end;
end;
Expression := Value;
end;
{--------------------------------------------------------------}
The structure of Expression, of course, parallels what we did
before, so we shouldn't have too much trouble debugging it.
There's been a SIGNIFICANT development, though, hasn't there?
Procedures Add and Subtract went away! The reason is that the
action to be taken requires BOTH arguments of the operation. I
could have chosen to retain the procedures and pass into them the
value of the expression to date, which is Value. But it seemed
cleaner to me to keep Value as strictly a local variable, which
meant that the code for Add and Subtract had to be moved in line.
This result suggests that, while the structure we had developed
was nice and clean for our simple-minded translation scheme, it
probably wouldn't do for use with lazy evaluation. That's a
little tidbit we'll probably want to keep in mind for later.
OK, did the translator work? Then let's take the next step.
It's not hard to figure out what procedure Term should now look
like. Change every call to GetNum in function Expression to a
call to Term, and then enter the following form for Term:
{---------------------------------------------------------------}
{ Parse and Translate a Math Term }
function Term: integer;
var Value: integer;
begin
Value := GetNum;
while Look in ['*', '/'] do begin
case Look of
'*': begin
Match('*');
Value := Value * GetNum;
end;
'/': begin
Match('/');
Value := Value div GetNum;
end;
end;
end;
Term := Value;
end;
{--------------------------------------------------------------}
Now, try it out. Don't forget two things: first, we're dealing
with integer division, so, for example, 1/3 should come out zero.
Second, even though we can output multi-digit results, our input
is still restricted to single digits.
That seems like a silly restriction at this point, since we have
already seen how easily function GetNum can be extended. So
let's go ahead and fix it right now. The new version is
{--------------------------------------------------------------}
{ Get a Number }
function GetNum: integer;
var Value: integer;
begin
Value := 0;
if not IsDigit(Look) then Expected('Integer');
while IsDigit(Look) do begin
Value := 10 * Value + Ord(Look) - Ord('0');
GetChar;
end;
GetNum := Value;
end;
{--------------------------------------------------------------}
If you've compiled and tested this version of the interpreter,
the next step is to install function Factor, complete with pa-
renthesized expressions. We'll hold off a bit longer on the
variable names. First, change the references to GetNum, in
function Term, so that they call Factor instead. Now code the
following version of Factor:
{---------------------------------------------------------------}
{ Parse and Translate a Math Factor }
function Expression: integer; Forward;
function Factor: integer;
begin
if Look = '(' then begin
Match('(');
Factor := Expression;
Match(')');
end
else
Factor := GetNum;
end;
{---------------------------------------------------------------}
That was pretty easy, huh? We're rapidly closing in on a useful
interpreter.
A LITTLE PHILOSOPHY
Before going any further, there's something I'd like to call to
your attention. It's a concept that we've been making use of in
all these sessions, but I haven't explicitly mentioned it up till
now. I think it's time, because it's a concept so useful, and so
powerful, that it makes all the difference between a parser
that's trivially easy, and one that's too complex to deal with.
In the early days of compiler technology, people had a terrible
time figuring out how to deal with things like operator prece-
dence ... the way that multiply and divide operators take
precedence over add and subtract, etc. I remember a colleague of
some thirty years ago, and how excited he was to find out how to
do it. The technique used involved building two stacks, upon
which you pushed each operator or operand. Associated with each
operator was a precedence level, and the rules required that you
only actually performed an operation ("reducing" the stack) if
the precedence level showing on top of the stack was correct. To
make life more interesting, an operator like ')' had different
precedence levels, depending upon whether or not it was already
on the stack. You had to give it one value before you put it on
the stack, and another to decide when to take it off. Just for
the experience, I worked all of this out for myself a few years
ago, and I can tell you that it's very tricky.
We haven't had to do anything like that. In fact, by now the
parsing of an arithmetic statement should seem like child's play.
How did we get so lucky? And where did the precedence stacks go?
A similar thing is going on in our interpreter above. You just
KNOW that in order for it to do the computation of arithmetic
statements (as opposed to the parsing of them), there have to be
numbers pushed onto a stack somewhere. But where is the stack?
Finally, in compiler textbooks, there are a number of places
where stacks and other structures are discussed. In the other
leading parsing method (LR), an explicit stack is used. In fact,
the technique is very much like the old way of doing arithmetic
expressions. Another concept is that of a parse tree. Authors
like to draw diagrams of the tokens in a statement, connected
into a tree with operators at the internal nodes. Again, where
are the trees and stacks in our technique? We haven't seen any.
The answer in all cases is that the structures are implicit, not
explicit. In any computer language, there is a stack involved
every time you call a subroutine. Whenever a subroutine is
called, the return address is pushed onto the CPU stack. At the
end of the subroutine, the address is popped back off and control
is transferred there. In a recursive language such as Pascal,
there can also be local data pushed onto the stack, and it, too,
returns when it's needed.
For example, function Expression contains a local parameter
called Value, which it fills by a call to Term. Suppose, in its
next call to Term for the second argument, that Term calls
Factor, which recursively calls Expression again. That "in-
stance" of Expression gets another value for its copy of Value.
What happens to the first Value? Answer: it's still on the
stack, and will be there again when we return from our call
sequence.
In other words, the reason things look so simple is that we've
been making maximum use of the resources of the language. The
hierarchy levels and the parse trees are there, all right, but
they're hidden within the structure of the parser, and they're
taken care of by the order with which the various procedures are
called. Now that you've seen how we do it, it's probably hard to
imagine doing it any other way. But I can tell you that it took
a lot of years for compiler writers to get that smart. The early
compilers were too complex too imagine. Funny how things get
easier with a little practice.
The reason I've brought all this up is as both a lesson and a
warning. The lesson: things can be easy when you do them right.
The warning: take a look at what you're doing. If, as you branch
out on your own, you begin to find a real need for a separate
stack or tree structure, it may be time to ask yourself if you're
looking at things the right way. Maybe you just aren't using the
facilities of the language as well as you could be.
The next step is to add variable names. Now, though, we have a
slight problem. For the compiler, we had no problem in dealing
with variable names ... we just issued the names to the assembler
and let the rest of the program take care of allocating storage
for them. Here, on the other hand, we need to be able to fetch
the values of the variables and return them as the return values
of Factor. We need a storage mechanism for these variables.
Back in the early days of personal computing, Tiny BASIC lived.
It had a grand total of 26 possible variables: one for each
letter of the alphabet. This fits nicely with our concept of
single-character tokens, so we'll try the same trick. In the
beginning of your interpreter, just after the declaration of
variable Look, insert the line:
Table: Array['A'..'Z'] of integer;
We also need to initialize the array, so add this procedure:
{---------------------------------------------------------------}
{ Initialize the Variable Area }
procedure InitTable;
var i: char;
begin
for i := 'A' to 'Z' do
Table[i] := 0;
end;
{---------------------------------------------------------------}
You must also insert a call to InitTable, in procedure Init.
DON'T FORGET to do that, or the results may surprise you!
Now that we have an array of variables, we can modify Factor to
use it. Since we don't have a way (so far) to set the variables,
Factor will always return zero values for them, but let's go
ahead and extend it anyway. Here's the new version:
{---------------------------------------------------------------}
{ Parse and Translate a Math Factor }
function Expression: integer; Forward;
function Factor: integer;
begin
if Look = '(' then begin
Match('(');
Factor := Expression;
Match(')');
end
else if IsAlpha(Look) then
Factor := Table[GetName]
else
Factor := GetNum;
end;
{---------------------------------------------------------------}
As always, compile and test this version of the program. Even
though all the variables are now zeros, at least we can correctly
parse the complete expressions, as well as catch any badly formed
expressions.
I suppose you realize the next step: we need to do an assignment
statement so we can put something INTO the variables. For now,
let's stick to one-liners, though we will soon be handling
multiple statements.
The assignment statement parallels what we did before:
{--------------------------------------------------------------}
{ Parse and Translate an Assignment Statement }
procedure Assignment;
var Name: char;
begin
Name := GetName;
Match('=');
Table[Name] := Expression;
end;
{--------------------------------------------------------------}
To test this, I added a temporary write statement in the main
program, to print out the value of A. Then I tested it with
various assignments to it.
Of course, an interpretive language that can only accept a single
line of program is not of much value. So we're going to want to
handle multiple statements. This merely means putting a loop
around the call to Assignment. So let's do that now. But what
should be the loop exit criterion? Glad you asked, because it
brings up a point we've been able to ignore up till now.
One of the most tricky things to handle in any translator is to
determine when to bail out of a given construct and go look for
something else. This hasn't been a problem for us so far because
we've only allowed for a single kind of construct ... either an
expression or an assignment statement. When we start adding
loops and different kinds of statements, you'll find that we have
to be very careful that things terminate properly. If we put our
interpreter in a loop, we need a way to quit. Terminating on a
newline is no good, because that's what sends us back for another
line. We could always let an unrecognized character take us out,
but that would cause every run to end in an error message, which
certainly seems uncool.
What we need is a termination character. I vote for Pascal's
ending period ('.'). A minor complication is that Turbo ends
every normal line with TWO characters, the carriage return (CR)
and line feed (LF). At the end of each line, we need to eat
these characters before processing the next one. A natural way
to do this would be with procedure Match, except that Match's
error message prints the character, which of course for the CR
and/or LF won't look so great. What we need is a special proce-
dure for this, which we'll no doubt be using over and over. Here
it is:
{--------------------------------------------------------------}
{ Recognize and Skip Over a Newline }
procedure NewLine;
begin
if Look = CR then begin
GetChar;
if Look = LF then
GetChar;
end;
end;
{--------------------------------------------------------------}
Insert this procedure at any convenient spot ... I put mine just
after Match. Now, rewrite the main program to look like this:
{--------------------------------------------------------------}
{ Main Program }
begin
Init;
repeat
Assignment;
NewLine;
until Look = '.';
end.
{--------------------------------------------------------------}
Note that the test for a CR is now gone, and that there are also
no error tests within NewLine itself. That's OK, though ...
whatever is left over in terms of bogus characters will be caught
at the beginning of the next assignment statement.
Well, we now have a functioning interpreter. It doesn't do us a
lot of good, however, since we have no way to read data in or
write it out. Sure would help to have some I/O!
Let's wrap this session up, then, by adding the I/O routines.
Since we're sticking to single-character tokens, I'll use '?' to
stand for a read statement, and '!' for a write, with the char-
acter immediately following them to be used as a one-token
"parameter list." Here are the routines:
{--------------------------------------------------------------}
{ Input Routine }
procedure Input;
begin
Match('?');
Read(Table[GetName]);
end;
{--------------------------------------------------------------}
{ Output Routine }
procedure Output;
begin
Match('!');
WriteLn(Table[GetName]);
end;
{--------------------------------------------------------------}
They aren't very fancy, I admit ... no prompt character on input,
for example ... but they get the job done.
The corresponding changes in the main program are shown below.
Note that we use the usual trick of a case statement based upon
the current lookahead character, to decide what to do.
{--------------------------------------------------------------}
{ Main Program }
begin
Init;
repeat
case Look of
'?': Input;
'!': Output;
else Assignment;
end;
NewLine;
until Look = '.';
end.
{--------------------------------------------------------------}
You have now completed a real, working interpreter. It's pretty
sparse, but it works just like the "big boys." It includes three
kinds of program statements (and can tell the difference!), 26
variables, and I/O statements. The only things that it lacks,
really, are control statements, subroutines, and some kind of
program editing function. The program editing part, I'm going to
pass on. After all, we're not here to build a product, but to
learn things. The control statements, we'll cover in the next
installment, and the subroutines soon after. I'm anxious to get
on with that, so we'll leave the interpreter as it stands.
I hope that by now you're convinced that the limitation of sin-
gle-character names and the processing of white space are easily
taken care of, as we did in the last session. This time, if
you'd like to play around with these extensions, be my guest ...
they're "left as an exercise for the student." See you next
time.
- ****************************************************************
- *
- COPYRIGHT NOTICE *
- *
- Copyright (C) 1988 Jack W. Crenshaw. All rights reserved. *
- *
- ****************************************************************
1 --
LET'S BUILD A COMPILER!
By
Jack W. Crenshaw, Ph.D.
19 August 1988
Part V: CONTROL CONSTRUCTS
- ****************************************************************
- *
- COPYRIGHT NOTICE *
- *
- Copyright (C) 1988 Jack W. Crenshaw. All rights reserved. *
- *
- ****************************************************************
INTRODUCTION
In the first four installments of this series, we've been
concentrating on the parsing of math expressions and assignment
statements. In this installment, we'll take off on a new and
exciting tangent: that of parsing and translating control
constructs such as IF statements.
This subject is dear to my heart, because it represents a turning
point for me. I had been playing with the parsing of
expressions, just as we have done in this series, but I still
felt that I was a LONG way from being able to handle a complete
language. After all, REAL languages have branches and loops and
subroutines and all that. Perhaps you've shared some of the same
thoughts. Awhile back, though, I had to produce control
constructs for a structured assembler preprocessor I was writing.
Imagine my surprise to discover that it was far easier than the
expression parsing I had already been through. I remember
thinking, "Hey! This is EASY!" After we've finished this session,
I'll bet you'll be thinking so, too.
THE PLAN
In what follows, we'll be starting over again with a bare cradle,
and as we've done twice before now, we'll build things up one at
a time. We'll also be retaining the concept of single-character
tokens that has served us so well to date. This means that the
"code" will look a little funny, with 'i' for IF, 'w' for WHILE,
etc. But it helps us get the concepts down pat without fussing
over lexical scanning. Fear not ... eventually we'll see
something looking like "real" code.
I also don't want to have us get bogged down in dealing with
statements other than branches, such as the assignment statements
we've been working on. We've already demonstrated that we can
handle them, so there's no point carrying them around as excess
baggage during this exercise. So what I'll do instead is to use
an anonymous statement, "other", to take the place of the non-
control statements and serve as a place-holder for them. We have
to generate some kind of object code for them (we're back into
compiling, not interpretation), so for want of anything else I'll
just echo the character input.
OK, then, starting with yet another copy of the cradle, let's
define the procedure:
{--------------------------------------------------------------}
{ Recognize and Translate an "Other" }
procedure Other;
begin
EmitLn(GetName);
end;
{--------------------------------------------------------------}
Now include a call to it in the main program, thus:
{--------------------------------------------------------------}
{ Main Program }
begin
Init;
Other;
end.
{--------------------------------------------------------------}
Run the program and see what you get. Not very exciting, is it?
But hang in there, it's a start, and things will get better.
The first thing we need is the ability to deal with more than one
statement, since a single-line branch is pretty limited. We did
that in the last session on interpreting, but this time let's get
a little more formal. Consider the following BNF:
<program> ::= <block> END
<block> ::= [ <statement> ]*
This says that, for our purposes here, a program is defined as a
block, followed by an END statement. A block, in turn, consists
of zero or more statements. We only have one kind of statement,
so far.
What signals the end of a block? It's simply any construct that
isn't an "other" statement. For now, that means only the END
statement.
Armed with these ideas, we can proceed to build up our parser.
The code for a program (we have to call it DoProgram, or Pascal
will complain, is:
{--------------------------------------------------------------}
{ Parse and Translate a Program }
procedure DoProgram;
begin
Block;
if Look <> 'e' then Expected('End');
EmitLn('END')
end;
{--------------------------------------------------------------}
Notice that I've arranged to emit an "END" command to the
assembler, which sort of punctuates the output code, and makes
sense considering that we're parsing a complete program here.
The code for Block is:
{--------------------------------------------------------------}
{ Recognize and Translate a Statement Block }
procedure Block;
begin
while not(Look in ['e']) do begin
Other;
end;
end;
{--------------------------------------------------------------}
(From the form of the procedure, you just KNOW we're going to be
adding to it in a bit!)
OK, enter these routines into your program. Replace the call to
Block in the main program, by a call to DoProgram. Now try it
and see how it works. Well, it's still not much, but we're
getting closer.
SOME GROUNDWORK
Before we begin to define the various control constructs, we need
to lay a bit more groundwork. First, a word of warning: I won't
be using the same syntax for these constructs as you're familiar
with from Pascal or C. For example, the Pascal syntax for an IF
is:
IF <condition> THEN <statement>
(where the statement, of course, may be compound).
The C version is similar:
IF ( <condition> ) <statement>
Instead, I'll be using something that looks more like Ada:
IF <condition> <block> ENDIF
In other words, the IF construct has a specific termination
symbol. This avoids the dangling-else of Pascal and C and also
precludes the need for the brackets {} or begin-end. The syntax
I'm showing you here, in fact, is that of the language KISS that
I'll be detailing in later installments. The other constructs
will also be slightly different. That shouldn't be a real
problem for you. Once you see how it's done, you'll realize that
it really doesn't matter so much which specific syntax is
involved. Once the syntax is defined, turning it into code is
straightforward.
Now, all of the constructs we'll be dealing with here involve
transfer of control, which at the assembler-language level means
conditional and/or unconditional branches. For example, the
simple IF statement
IF <condition> A ENDIF B ....
must get translated into
Branch if NOT condition to L
A
L: B
...
It's clear, then, that we're going to need some more procedures
to help us deal with these branches. I've defined two of them
below. Procedure NewLabel generates unique labels. This is done
via the simple expedient of calling every label 'Lnn', where nn
is a label number starting from zero. Procedure PostLabel just
outputs the labels at the proper place.
Here are the two routines:
{--------------------------------------------------------------}
{ Generate a Unique Label }
function NewLabel: string;
var S: string;
begin
Str(LCount, S);
NewLabel := 'L' + S;
Inc(LCount);
end;
{--------------------------------------------------------------}
{ Post a Label To Output }
procedure PostLabel(L: string);
begin
WriteLn(L, ':');
end;
{--------------------------------------------------------------}
Notice that we've added a new global variable, LCount, so you
need to change the VAR declarations at the top of the program to
look like this:
var Look : char; { Lookahead Character }
Lcount: integer; { Label Counter }
Also, add the following extra initialization to Init:
LCount := 0;
(DON'T forget that, or your labels can look really strange!)
At this point I'd also like to show you a new kind of notation.
If you compare the form of the IF statement above with the as-
sembler code that must be produced, you can see that there are
certain actions associated with each of the keywords in the
statement:
IF: First, get the condition and issue the code for it.
Then, create a unique label and emit a branch if false.
ENDIF: Emit the label.
These actions can be shown very concisely if we write the syntax
this way:
IF
<condition> { Condition;
L = NewLabel;
Emit(Branch False to L); }
<block>
ENDIF { PostLabel(L) }
This is an example of syntax-directed translation. We've been
doing it all along ... we've just never written it down this way
before. The stuff in curly brackets represents the ACTIONS to be
taken. The nice part about this representation is that it not
only shows what we have to recognize, but also the actions we
have to perform, and in which order. Once we have this syntax,
the code almost writes itself.
About the only thing left to do is to be a bit more specific
about what we mean by "Branch if false."
I'm assuming that there will be code executed for <condition>
that will perform Boolean algebra and compute some result. It
should also set the condition flags corresponding to that result.
Now, the usual convention for a Boolean variable is to let 0000
represent "false," and anything else (some use FFFF, some 0001)
represent "true."
On the 68000 the condition flags are set whenever any data is
moved or calculated. If the data is a 0000 (corresponding to a
false condition, remember), the zero flag will be set. The code
for "Branch on zero" is BEQ. So for our purposes here,
BEQ <=> Branch if false
BNE <=> Branch if true
It's the nature of the beast that most of the branches we see
will be BEQ's ... we'll be branching AROUND the code that's
supposed to be executed when the condition is true.
THE IF STATEMENT
With that bit of explanation out of the way, we're finally ready
to begin coding the IF-statement parser. In fact, we've almost
already done it! As usual, I'll be using our single-character
approach, with the character 'i' for IF, and 'e' for ENDIF (as
well as END ... that dual nature causes no confusion). I'll
also, for now, skip completely the character for the branch con-
dition, which we still have to define.
The code for DoIf is:
{--------------------------------------------------------------}
{ Recognize and Translate an IF Construct }
procedure Block; Forward;
procedure DoIf;
var L: string;
begin
Match('i');
L := NewLabel;
Condition;
EmitLn('BEQ ' + L);
Block;
Match('e');
PostLabel(L);
end;
{--------------------------------------------------------------}
Add this routine to your program, and change Block to reference
it as follows:
{--------------------------------------------------------------}
{ Recognize and Translate a Statement Block }
procedure Block;
begin
while not(Look in ['e']) do begin
case Look of
'i': DoIf;
'o': Other;
end;
end;
end;
{--------------------------------------------------------------}
Notice the reference to procedure Condition. Eventually, we'll
write a routine that can parse and translate any Boolean con-
dition we care to give it. But that's a whole installment by
itself (the next one, in fact). For now, let's just make it a
dummy that emits some text. Write the following routine:
{--------------------------------------------------------------}
{ Parse and Translate a Boolean Condition }
{ This version is a dummy }
Procedure Condition;
begin
EmitLn('<condition>');
end;
{--------------------------------------------------------------}
Insert this procedure in your program just before DoIf. Now run
the program. Try a string like
aibece
As you can see, the parser seems to recognize the construct and
inserts the object code at the right places. Now try a set of
nested IF's, like
aibicedefe
It's starting to look real, eh?
Now that we have the general idea (and the tools such as the
notation and the procedures NewLabel and PostLabel), it's a piece
of cake to extend the parser to include other constructs. The
first (and also one of the trickiest) is to add the ELSE clause
to IF. The BNF is
IF <condition> <block> [ ELSE <block>] ENDIF
The tricky part arises simply because there is an optional part,
which doesn't occur in the other constructs.
The corresponding output code should be
<condition>
BEQ L1
<block>
BRA L2
L1: <block>
L2: ...
This leads us to the following syntax-directed translation:
IF
<condition> { L1 = NewLabel;
L2 = NewLabel;
Emit(BEQ L1) }
<block>
ELSE { Emit(BRA L2);
PostLabel(L1) }
<block>
ENDIF { PostLabel(L2) }
Comparing this with the case for an ELSE-less IF gives us a clue
as to how to handle both situations. The code below does it.
(Note that I use an 'l' for the ELSE, since 'e' is otherwise
occupied):
{--------------------------------------------------------------}
{ Recognize and Translate an IF Construct }
procedure DoIf;
var L1, L2: string;
begin
Match('i');
Condition;
L1 := NewLabel;
L2 := L1;
EmitLn('BEQ ' + L1);
Block;
if Look = 'l' then begin
Match('l');
L2 := NewLabel;
EmitLn('BRA ' + L2);
PostLabel(L1);
Block;
end;
Match('e');
PostLabel(L2);
end;
{--------------------------------------------------------------}
There you have it. A complete IF parser/translator, in 19 lines
of code.
Give it a try now. Try something like
aiblcede
Did it work? Now, just to be sure we haven't broken the ELSE-
less case, try
aibece
Now try some nested IF's. Try anything you like, including some
badly formed statements. Just remember that 'e' is not a legal
"other" statement.
THE WHILE STATEMENT
The next type of statement should be easy, since we already have
the process down pat. The syntax I've chosen for the WHILE
statement is
WHILE <condition> <block> ENDWHILE
I know, I know, we don't REALLY need separate kinds of ter-
minators for each construct ... you can see that by the fact that
in our one-character version, 'e' is used for all of them. But I
also remember MANY debugging sessions in Pascal, trying to track
down a wayward END that the compiler obviously thought I meant to
put somewhere else. It's been my experience that specific and
unique keywords, although they add to the vocabulary of the
language, give a bit of error-checking that is worth the extra
work for the compiler writer.
Now, consider what the WHILE should be translated into. It
should be:
L1: <condition>
BEQ L2
<block>
BRA L1
L2:
As before, comparing the two representations gives us the actions
needed at each point.
WHILE { L1 = NewLabel;
PostLabel(L1) }
<condition> { Emit(BEQ L2) }
<block>
ENDWHILE { Emit(BRA L1);
PostLabel(L2) }
The code follows immediately from the syntax:
{--------------------------------------------------------------}
{ Parse and Translate a WHILE Statement }
procedure DoWhile;
var L1, L2: string;
begin
Match('w');
L1 := NewLabel;
L2 := NewLabel;
PostLabel(L1);
Condition;
EmitLn('BEQ ' + L2);
Block;
Match('e');
EmitLn('BRA ' + L1);
PostLabel(L2);
end;
{--------------------------------------------------------------}
Since we've got a new statement, we have to add a call to it
within procedure Block:
{--------------------------------------------------------------}
{ Recognize and Translate a Statement Block }
procedure Block;
begin
while not(Look in ['e', 'l']) do begin
case Look of
'i': DoIf;
'w': DoWhile;
else Other;
end;
end;
end;
{--------------------------------------------------------------}
No other changes are necessary.
OK, try the new program. Note that this time, the <condition>
code is INSIDE the upper label, which is just where we wanted it.
Try some nested loops. Try some loops within IF's, and some IF's
within loops. If you get a bit confused as to what you should
type, don't be discouraged: you write bugs in other languages,
too, don't you? It'll look a lot more meaningful when we get
full keywords.
I hope by now that you're beginning to get the idea that this
really IS easy. All we have to do to accomodate a new construct
is to work out the syntax-directed translation of it. The code
almost falls out from there, and it doesn't affect any of the
other routines. Once you've gotten the feel of the thing, you'll
see that you can add new constructs about as fast as you can
dream them up.
THE LOOP STATEMENT
We could stop right here, and have a language that works. It's
been shown many times that a high-order language with only two
constructs, the IF and the WHILE, is sufficient to write struc-
tured code. But we're on a roll now, so let's richen up the
repertoire a bit.
This construct is even easier, since it has no condition test at
all ... it's an infinite loop. What's the point of such a loop?
Not much, by itself, but later on we're going to add a BREAK
command, that will give us a way out. This makes the language
considerably richer than Pascal, which has no break, and also
avoids the funny WHILE(1) or WHILE TRUE of C and Pascal.
The syntax is simply
LOOP <block> ENDLOOP
and the syntax-directed translation is:
LOOP { L = NewLabel;
PostLabel(L) }
<block>
ENDLOOP { Emit(BRA L }
The corresponding code is shown below. Since I've already used
'l' for the ELSE, I've used the last letter, 'p', as the
"keyword" this time.
{--------------------------------------------------------------}
{ Parse and Translate a LOOP Statement }
procedure DoLoop;
var L: string;
begin
Match('p');
L := NewLabel;
PostLabel(L);
Block;
Match('e');
EmitLn('BRA ' + L);
end;
{--------------------------------------------------------------}
When you insert this routine, don't forget to add a line in Block
to call it.
REPEAT-UNTIL
Here's one construct that I lifted right from Pascal. The syntax
is
REPEAT <block> UNTIL <condition> ,
and the syntax-directed translation is:
REPEAT { L = NewLabel;
PostLabel(L) }
<block>
UNTIL
<condition> { Emit(BEQ L) }
As usual, the code falls out pretty easily:
{--------------------------------------------------------------}
{ Parse and Translate a REPEAT Statement }
procedure DoRepeat;
var L: string;
begin
Match('r');
L := NewLabel;
PostLabel(L);
Block;
Match('u');
Condition;
EmitLn('BEQ ' + L);
end;
{--------------------------------------------------------------}
As before, we have to add the call to DoRepeat within Block.
This time, there's a difference, though. I decided to use 'r'
for REPEAT (naturally), but I also decided to use 'u' for UNTIL.
This means that the 'u' must be added to the set of characters in
the while-test. These are the characters that signal an exit
from the current block ... the "follow" characters, in compiler
jargon.
{--------------------------------------------------------------}
{ Recognize and Translate a Statement Block }
procedure Block;
begin
while not(Look in ['e', 'l', 'u']) do begin
case Look of
'i': DoIf;
'w': DoWhile;
'p': DoLoop;
'r': DoRepeat;
else Other;
end;
end;
end;
{--------------------------------------------------------------}
THE FOR LOOP
The FOR loop is a very handy one to have around, but it's a bear
to translate. That's not so much because the construct itself is
hard ... it's only a loop after all ... but simply because it's
hard to implement in assembler language. Once the code is
figured out, the translation is straightforward enough.
C fans love the FOR-loop of that language (and, in fact, it's
easier to code), but I've chosen instead a syntax very much like
the one from good ol' BASIC:
FOR <ident> = <expr1> TO <expr2> <block> ENDFOR
The translation of a FOR loop can be just about as difficult as
you choose to make it, depending upon the way you decide to
define the rules as to how to handle the limits. Does expr2 get
evaluated every time through the loop, for example, or is it
treated as a constant limit? Do you always go through the loop
at least once, as in FORTRAN, or not? It gets simpler if you
adopt the point of view that the construct is equivalent to:
<ident> = <expr1>
TEMP = <expr2>
WHILE <ident> <= TEMP
<block>
ENDWHILE
Notice that with this definition of the loop, <block> will not be
executed at all if <expr1> is initially larger than <expr2>.
The 68000 code needed to do this is trickier than anything we've
done so far. I had a couple of tries at it, putting both the
counter and the upper limit on the stack, both in registers,
etc. I finally arrived at a hybrid arrangement, in which the
loop counter is in memory (so that it can be accessed within the
loop), and the upper limit is on the stack. The translated code
came out like this:
<ident> get name of loop counter
<expr1> get initial value
LEA <ident>(PC),A0 address the loop counter
SUBQ #1,D0 predecrement it
MOVE D0,(A0) save it
<expr1> get upper limit
MOVE D0,-(SP) save it on stack
L1: LEA <ident>(PC),A0 address loop counter
MOVE (A0),D0 fetch it to D0
ADDQ #1,D0 bump the counter
MOVE D0,(A0) save new value
CMP (SP),D0 check for range
BLE L2 skip out if D0 > (SP)
<block>
BRA L1 loop for next pass
L2: ADDQ #2,SP clean up the stack
Wow! That seems like a lot of code ... the line containing
<block> seems to almost get lost. But that's the best I could do
with it. I guess it helps to keep in mind that it's really only
sixteen words, after all. If anyone else can optimize this
better, please let me know.
Still, the parser routine is pretty easy now that we have the
code:
{--------------------------------------------------------------}
{ Parse and Translate a FOR Statement }
procedure DoFor;
var L1, L2: string;
Name: char;
begin
Match('f');
L1 := NewLabel;
L2 := NewLabel;
Name := GetName;
Match('=');
Expression;
EmitLn('SUBQ #1,D0');
EmitLn('LEA ' + Name + '(PC),A0');
EmitLn('MOVE D0,(A0)');
Expression;
EmitLn('MOVE D0,-(SP)');
PostLabel(L1);
EmitLn('LEA ' + Name + '(PC),A0');
EmitLn('MOVE (A0),D0');
EmitLn('ADDQ #1,D0');
EmitLn('MOVE D0,(A0)');
EmitLn('CMP (SP),D0');
EmitLn('BGT ' + L2);
Block;
Match('e');
EmitLn('BRA ' + L1);
PostLabel(L2);
EmitLn('ADDQ #2,SP');
end;
{--------------------------------------------------------------}
Since we don't have expressions in this parser, I used the same
trick as for Condition, and wrote the routine
{--------------------------------------------------------------}
{ Parse and Translate an Expression }
{ This version is a dummy }
Procedure Expression;
begin
EmitLn('<expr>');
end;
{--------------------------------------------------------------}
Give it a try. Once again, don't forget to add the call in
Block. Since we don't have any input for the dummy version of
Expression, a typical input line would look something like
afi=bece
Well, it DOES generate a lot of code, doesn't it? But at least
it's the RIGHT code.
THE DO STATEMENT
All this made me wish for a simpler version of the FOR loop. The
reason for all the code above is the need to have the loop
counter accessible as a variable within the loop. If all we need
is a counting loop to make us go through something a specified
number of times, but don't need access to the counter itself,
there is a much easier solution. The 68000 has a "decrement and
branch nonzero" instruction built in which is ideal for counting.
For good measure, let's add this construct, too. This will be
the last of our loop structures.
The syntax and its translation is:
DO
<expr> { Emit(SUBQ #1,D0);
L = NewLabel;
PostLabel(L);
Emit(MOVE D0,-(SP) }
<block>
ENDDO { Emit(MOVE (SP)+,D0;
Emit(DBRA D0,L) }
That's quite a bit simpler! The loop will execute <expr> times.
Here's the code:
{--------------------------------------------------------------}
{ Parse and Translate a DO Statement }
procedure Dodo;
var L: string;
begin
Match('d');
L := NewLabel;
Expression;
EmitLn('SUBQ #1,D0');
PostLabel(L);
EmitLn('MOVE D0,-(SP)');
Block;
EmitLn('MOVE (SP)+,D0');
EmitLn('DBRA D0,' + L);
end;
{--------------------------------------------------------------}
I think you'll have to agree, that's a whole lot simpler than the
classical FOR. Still, each construct has its place.
THE BREAK STATEMENT
Earlier I promised you a BREAK statement to accompany LOOP. This
is one I'm sort of proud of. On the face of it a BREAK seems
really tricky. My first approach was to just use it as an extra
terminator to Block, and split all the loops into two parts, just
as I did with the ELSE half of an IF. That turns out not to
work, though, because the BREAK statement is almost certainly not
going to show up at the same level as the loop itself. The most
likely place for a BREAK is right after an IF, which would cause
it to exit to the IF construct, not the enclosing loop. WRONG.
The BREAK has to exit the inner LOOP, even if it's nested down
into several levels of IFs.
My next thought was that I would just store away, in some global
variable, the ending label of the innermost loop. That doesn't
work either, because there may be a break from an inner loop
followed by a break from an outer one. Storing the label for the
inner loop would clobber the label for the outer one. So the
global variable turned into a stack. Things were starting to get
messy.
Then I decided to take my own advice. Remember in the last
session when I pointed out how well the implicit stack of a
recursive descent parser was serving our needs? I said that if
you begin to see the need for an external stack you might be
doing something wrong. Well, I was. It is indeed possible to
let the recursion built into our parser take care of everything,
and the solution is so simple that it's surprising.
The secret is to note that every BREAK statement has to occur
within a block ... there's no place else for it to be. So all we
have to do is to pass into Block the exit address of the
innermost loop. Then it can pass the address to the routine that
translates the break instruction. Since an IF statement doesn't
change the loop level, procedure DoIf doesn't need to do anything
except pass the label into ITS blocks (both of them). Since
loops DO change the level, each loop construct simply ignores
whatever label is above it and passes its own exit label along.
All this is easier to show you than it is to describe. I'll
demonstrate with the easiest loop, which is LOOP:
{--------------------------------------------------------------}
{ Parse and Translate a LOOP Statement }
procedure DoLoop;
var L1, L2: string;
begin
Match('p');
L1 := NewLabel;
L2 := NewLabel;
PostLabel(L1);
Block(L2);
Match('e');
EmitLn('BRA ' + L1);
PostLabel(L2);
end;
{--------------------------------------------------------------}
Notice that DoLoop now has TWO labels, not just one. The second
is to give the BREAK instruction a target to jump to. If there
is no BREAK within the loop, we've wasted a label and cluttered
up things a bit, but there's no harm done.
Note also that Block now has a parameter, which for loops will
always be the exit address. The new version of Block is:
{--------------------------------------------------------------}
{ Recognize and Translate a Statement Block }
procedure Block(L: string);
begin
while not(Look in ['e', 'l', 'u']) do begin
case Look of
'i': DoIf(L);
'w': DoWhile;
'p': DoLoop;
'r': DoRepeat;
'f': DoFor;
'd': DoDo;
'b': DoBreak(L);
else Other;
end;
end;
end;
{--------------------------------------------------------------}
Again, notice that all Block does with the label is to pass it
into DoIf and DoBreak. The loop constructs don't need it,
because they are going to pass their own label anyway.
The new version of DoIf is:
{--------------------------------------------------------------}
{ Recognize and Translate an IF Construct }
procedure Block(L: string); Forward;
procedure DoIf(L: string);
var L1, L2: string;
begin
Match('i');
Condition;
L1 := NewLabel;
L2 := L1;
EmitLn('BEQ ' + L1);
Block(L);
if Look = 'l' then begin
Match('l');
L2 := NewLabel;
EmitLn('BRA ' + L2);
PostLabel(L1);
Block(L);
end;
Match('e');
PostLabel(L2);
end;
{--------------------------------------------------------------}
Here, the only thing that changes is the addition of the
parameter to procedure Block. An IF statement doesn't change the
loop nesting level, so DoIf just passes the label along. No
matter how many levels of IF nesting we have, the same label will
be used.
Now, remember that DoProgram also calls Block, so it now needs to
pass it a label. An attempt to exit the outermost block is an
error, so DoProgram passes a null label which is caught by
DoBreak:
{--------------------------------------------------------------}
{ Recognize and Translate a BREAK }
procedure DoBreak(L: string);
begin
Match('b');
if L <> '' then
EmitLn('BRA ' + L)
else Abort('No loop to break from');
end;
{--------------------------------------------------------------}
{ Parse and Translate a Program }
procedure DoProgram;
begin
Block('');
if Look <> 'e' then Expected('End');
EmitLn('END')
end;
{--------------------------------------------------------------}
That ALMOST takes care of everything. Give it a try, see if you
can "break" it <pun>. Careful, though. By this time we've used
so many letters, it's hard to think of characters that aren't now
representing reserved words. Remember: before you try the
program, you're going to have to edit every occurence of Block in
the other loop constructs to include the new parameter. Do it
just like I did for LOOP.
I said ALMOST above. There is one slight problem: if you take a
hard look at the code generated for DO, you'll see that if you
break out of this loop, the value of the loop counter is still
left on the stack. We're going to have to fix that! A shame ...
that was one of our smaller routines, but it can't be helped.
Here's a version that doesn't have the problem:
{--------------------------------------------------------------}
{ Parse and Translate a DO Statement }
procedure Dodo;
var L1, L2: string;
begin
Match('d');
L1 := NewLabel;
L2 := NewLabel;
Expression;
EmitLn('SUBQ #1,D0');
PostLabel(L1);
EmitLn('MOVE D0,-(SP)');
Block(L2);
EmitLn('MOVE (SP)+,D0');
EmitLn('DBRA D0,' + L1);
EmitLn('SUBQ #2,SP');
PostLabel(L2);
EmitLn('ADDQ #2,SP');
end;
{--------------------------------------------------------------}
The two extra instructions, the SUBQ and ADDQ, take care of
leaving the stack in the right shape.
CONCLUSION
At this point we have created a number of control constructs ...
a richer set, really, than that provided by almost any other pro-
gramming language. And, except for the FOR loop, it was pretty
easy to do. Even that one was tricky only because it's tricky in
assembler language.
I'll conclude this session here. To wrap the thing up with a red
ribbon, we really should have a go at having real keywords
instead of these mickey-mouse single-character things. You've
already seen that the extension to multi-character words is not
difficult, but in this case it will make a big difference in the
appearance of our input code. I'll save that little bit for the
next installment. In that installment we'll also address Boolean
expressions, so we can get rid of the dummy version of Condition
that we've used here. See you then.
For reference purposes, here is the completed parser for this
session:
{--------------------------------------------------------------}
program Branch;
{--------------------------------------------------------------}
{ Constant Declarations }
const TAB = ^I;
CR = ^M;
{--------------------------------------------------------------}
{ Variable Declarations }
var Look : char; { Lookahead Character }
Lcount: integer; { Label Counter }
{--------------------------------------------------------------}
{ Read New Character From Input Stream }
procedure GetChar;
begin
Read(Look);
end;
{--------------------------------------------------------------}
{ Report an Error }
procedure Error(s: string);
begin
WriteLn;
WriteLn(^G, 'Error: ', s, '.');
end;
{--------------------------------------------------------------}
{ Report Error and Halt }
procedure Abort(s: string);
begin
Error(s);
Halt;
end;
{--------------------------------------------------------------}
{ Report What Was Expected }
procedure Expected(s: string);
begin
Abort(s + ' Expected');
end;
{--------------------------------------------------------------}
{ Match a Specific Input Character }
procedure Match(x: char);
begin
if Look = x then GetChar
else Expected('''' + x + '''');
end;
{--------------------------------------------------------------}
{ Recognize an Alpha Character }
function IsAlpha(c: char): boolean;
begin
IsAlpha := UpCase(c) in ['A'..'Z'];
end;
{--------------------------------------------------------------}
{ Recognize a Decimal Digit }
function IsDigit(c: char): boolean;
begin
IsDigit := c in ['0'..'9'];
end;
{--------------------------------------------------------------}
{ Recognize an Addop }
function IsAddop(c: char): boolean;
begin
IsAddop := c in ['+', '-'];
end;
{--------------------------------------------------------------}
{ Recognize White Space }
function IsWhite(c: char): boolean;
begin
IsWhite := c in [' ', TAB];
end;
{--------------------------------------------------------------}
{ Skip Over Leading White Space }
procedure SkipWhite;
begin
while IsWhite(Look) do
GetChar;
end;
{--------------------------------------------------------------}
{ Get an Identifier }
function GetName: char;
begin
if not IsAlpha(Look) then Expected('Name');
GetName := UpCase(Look);
GetChar;
end;
{--------------------------------------------------------------}
{ Get a Number }
function GetNum: char;
begin
if not IsDigit(Look) then Expected('Integer');
GetNum := Look;
GetChar;
end;
{--------------------------------------------------------------}
{ Generate a Unique Label }
function NewLabel: string;
var S: string;
begin
Str(LCount, S);
NewLabel := 'L' + S;
Inc(LCount);
end;
{--------------------------------------------------------------}
{ Post a Label To Output }
procedure PostLabel(L: string);
begin
WriteLn(L, ':');
end;
{--------------------------------------------------------------}
{ Output a String with Tab }
procedure Emit(s: string);
begin
Write(TAB, s);
end;
{--------------------------------------------------------------}
{ Output a String with Tab and CRLF }
procedure EmitLn(s: string);
begin
Emit(s);
WriteLn;
end;
{--------------------------------------------------------------}
{ Parse and Translate a Boolean Condition }
procedure Condition;
begin
EmitLn('<condition>');
end;
{--------------------------------------------------------------}
{ Parse and Translate a Math Expression }
procedure Expression;
begin
EmitLn('<expr>');
end;
{--------------------------------------------------------------}
{ Recognize and Translate an IF Construct }
procedure Block(L: string); Forward;
procedure DoIf(L: string);
var L1, L2: string;
begin
Match('i');
Condition;
L1 := NewLabel;
L2 := L1;
EmitLn('BEQ ' + L1);
Block(L);
if Look = 'l' then begin
Match('l');
L2 := NewLabel;
EmitLn('BRA ' + L2);
PostLabel(L1);
Block(L);
end;
Match('e');
PostLabel(L2);
end;
{--------------------------------------------------------------}
{ Parse and Translate a WHILE Statement }
procedure DoWhile;
var L1, L2: string;
begin
Match('w');
L1 := NewLabel;
L2 := NewLabel;
PostLabel(L1);
Condition;
EmitLn('BEQ ' + L2);
Block(L2);
Match('e');
EmitLn('BRA ' + L1);
PostLabel(L2);
end;
{--------------------------------------------------------------}
{ Parse and Translate a LOOP Statement }
procedure DoLoop;
var L1, L2: string;
begin
Match('p');
L1 := NewLabel;
L2 := NewLabel;
PostLabel(L1);
Block(L2);
Match('e');
EmitLn('BRA ' + L1);
PostLabel(L2);
end;
{--------------------------------------------------------------}
{ Parse and Translate a REPEAT Statement }
procedure DoRepeat;
var L1, L2: string;
begin
Match('r');
L1 := NewLabel;
L2 := NewLabel;
PostLabel(L1);
Block(L2);
Match('u');
Condition;
EmitLn('BEQ ' + L1);
PostLabel(L2);
end;
{--------------------------------------------------------------}
{ Parse and Translate a FOR Statement }
procedure DoFor;
var L1, L2: string;
Name: char;
begin
Match('f');
L1 := NewLabel;
L2 := NewLabel;
Name := GetName;
Match('=');
Expression;
EmitLn('SUBQ #1,D0');
EmitLn('LEA ' + Name + '(PC),A0');
EmitLn('MOVE D0,(A0)');
Expression;
EmitLn('MOVE D0,-(SP)');
PostLabel(L1);
EmitLn('LEA ' + Name + '(PC),A0');
EmitLn('MOVE (A0),D0');
EmitLn('ADDQ #1,D0');
EmitLn('MOVE D0,(A0)');
EmitLn('CMP (SP),D0');
EmitLn('BGT ' + L2);
Block(L2);
Match('e');
EmitLn('BRA ' + L1);
PostLabel(L2);
EmitLn('ADDQ #2,SP');
end;
{--------------------------------------------------------------}
{ Parse and Translate a DO Statement }
procedure Dodo;
var L1, L2: string;
begin
Match('d');
L1 := NewLabel;
L2 := NewLabel;
Expression;
EmitLn('SUBQ #1,D0');
PostLabel(L1);
EmitLn('MOVE D0,-(SP)');
Block(L2);
EmitLn('MOVE (SP)+,D0');
EmitLn('DBRA D0,' + L1);
EmitLn('SUBQ #2,SP');
PostLabel(L2);
EmitLn('ADDQ #2,SP');
end;
{--------------------------------------------------------------}
{ Recognize and Translate a BREAK }
procedure DoBreak(L: string);
begin
Match('b');
EmitLn('BRA ' + L);
end;
{--------------------------------------------------------------}
{ Recognize and Translate an "Other" }
procedure Other;
begin
EmitLn(GetName);
end;
{--------------------------------------------------------------}
{ Recognize and Translate a Statement Block }
procedure Block(L: string);
begin
while not(Look in ['e', 'l', 'u']) do begin
case Look of
'i': DoIf(L);
'w': DoWhile;
'p': DoLoop;
'r': DoRepeat;
'f': DoFor;
'd': DoDo;
'b': DoBreak(L);
else Other;
end;
end;
end;
{--------------------------------------------------------------}
{ Parse and Translate a Program }
procedure DoProgram;
begin
Block('');
if Look <> 'e' then Expected('End');
EmitLn('END')
end;
{--------------------------------------------------------------}
{ Initialize }
procedure Init;
begin
LCount := 0;
GetChar;
end;
{--------------------------------------------------------------}
{ Main Program }
begin
Init;
DoProgram;
end.
{--------------------------------------------------------------}
- ****************************************************************
- *
- COPYRIGHT NOTICE *
- *
- Copyright (C) 1988 Jack W. Crenshaw. All rights reserved. *
- *
- ****************************************************************
LET'S BUILD A COMPILER!
By
Jack W. Crenshaw, Ph.D.
31 August 1988
Part VI: BOOLEAN EXPRESSIONS
- ****************************************************************
- *
- COPYRIGHT NOTICE *
- *
- Copyright (C) 1988 Jack W. Crenshaw. All rights reserved. *
- *
- ****************************************************************
INTRODUCTION
In Part V of this series, we took a look at control constructs,
and developed parsing routines to translate them into object
code. We ended up with a nice, relatively rich set of
constructs.
As we left the parser, though, there was one big hole in our
capabilities: we did not address the issue of the branch
condition. To fill the void, I introduced to you a dummy parse
routine called Condition, which only served as a place-keeper for
the real thing.
One of the things we'll do in this session is to plug that hole
by expanding Condition into a true parser/translator.
THE PLAN
We're going to approach this installment a bit differently than
any of the others. In those other installments, we started out
immediately with experiments using the Pascal compiler, building
up the parsers from very rudimentary beginnings to their final
forms, without spending much time in planning beforehand. That's
called coding without specs, and it's usually frowned upon. We
could get away with it before because the rules of arithmetic are
pretty well established ... we know what a '+' sign is supposed
to mean without having to discuss it at length. The same is true
for branches and loops. But the ways in which programming
languages implement logic vary quite a bit from language to
language. So before we begin serious coding, we'd better first
make up our minds what it is we want. And the way to do that is
at the level of the BNF syntax rules (the GRAMMAR).
THE GRAMMAR
For some time now, we've been implementing BNF syntax equations
for arithmetic expressions, without ever actually writing them
down all in one place. It's time that we did so. They are:
<expression> ::= <unary op> <term> [<addop> <term>]*
<term> ::= <factor> [<mulop> factor]*
<factor> ::= <integer> | <variable> | ( <expression> )
(Remember, the nice thing about this grammar is that it enforces
the operator precedence hierarchy that we normally expect for
algebra.)
Actually, while we're on the subject, I'd like to amend this
grammar a bit right now. The way we've handled the unary minus
is a bit awkward. I've found that it's better to write the
grammar this way:
<expression> ::= <term> [<addop> <term>]*
<term> ::= <signed factor> [<mulop> factor]*
<signed factor> ::= [<addop>] <factor>
<factor> ::= <integer> | <variable> | (<expression>)
This puts the job of handling the unary minus onto Factor, which
is where it really belongs.
This doesn't mean that you have to go back and recode the
programs you've already written, although you're free to do so if
you like. But I will be using the new syntax from now on.
Now, it probably won't come as a shock to you to learn that we
can define an analogous grammar for Boolean algebra. A typical
set or rules is:
<b-expression>::= <b-term> [<orop> <b-term>]*
<b-term> ::= <not-factor> [AND <not-factor>]*
<not-factor> ::= [NOT] <b-factor>
<b-factor> ::= <b-literal> | <b-variable> | (<b-expression>)
Notice that in this grammar, the operator AND is analogous to
'*', and OR (and exclusive OR) to '+'. The NOT operator is
analogous to a unary minus. This hierarchy is not absolutely
standard ... some languages, notably Ada, treat all logical
operators as having the same precedence level ... but it seems
natural.
Notice also the slight difference between the way the NOT and the
unary minus are handled. In algebra, the unary minus is
considered to go with the whole term, and so never appears but
once in a given term. So an expression like
a * -b
or worse yet,
a - -b
is not allowed. In Boolean algebra, though, the expression
a AND NOT b
makes perfect sense, and the syntax shown allows for that.
RELOPS
OK, assuming that you're willing to accept the grammar I've shown
here, we now have syntax rules for both arithmetic and Boolean
algebra. The sticky part comes in when we have to combine the
two. Why do we have to do that? Well, the whole subject came up
because of the need to process the "predicates" (conditions)
associated with control statements such as the IF. The predicate
is required to have a Boolean value; that is, it must evaluate to
either TRUE or FALSE. The branch is then taken or not taken,
depending on that value. What we expect to see going on in
procedure Condition, then, is the evaluation of a Boolean
expression.
But there's more to it than that. A pure Boolean expression can
indeed be the predicate of a control statement ... things like
IF a AND NOT b THEN ....
But more often, we see Boolean algebra show up in such things as
IF (x >= 0) and (x <= 100) THEN ...
Here, the two terms in parens are Boolean expressions, but the
individual terms being compared: x, 0, and 100, are NUMERIC in
nature. The RELATIONAL OPERATORS >= and <= are the catalysts by
which the Boolean and the arithmetic ingredients get merged
together.
Now, in the example above, the terms being compared are just
that: terms. However, in general each side can be a math
expression. So we can define a RELATION to be:
<relation> ::= <expression> <relop> <expression> ,
where the expressions we're talking about here are the old
numeric type, and the relops are any of the usual symbols
=, <> (or !=), <, >, <=, and >=
If you think about it a bit, you'll agree that, since this kind
of predicate has a single Boolean value, TRUE or FALSE, as its
result, it is really just another kind of factor. So we can
expand the definition of a Boolean factor above to read:
<b-factor> ::= <b-literal>
| <b-variable>
| (<b-expression>)
| <relation>
THAT's the connection! The relops and the relation they define
serve to wed the two kinds of algebra. It is worth noting that
this implies a hierarchy where the arithmetic expression has a
HIGHER precedence that a Boolean factor, and therefore than all
the Boolean operators. If you write out the precedence levels
for all the operators, you arrive at the following list:
Level Syntax Element Operator
0 factor literal, variable
1 signed factor unary minus
2 term *, /
3 expression +, -
4 b-factor literal, variable, relop
5 not-factor NOT
6 b-term AND
7 b-expression OR, XOR
If we're willing to accept that many precedence levels, this
grammar seems reasonable. Unfortunately, it won't work! The
grammar may be great in theory, but it's no good at all in the
practice of a top-down parser. To see the problem, consider the
code fragment:
IF ((((((A + B + C) < 0 ) AND ....
When the parser is parsing this code, it knows after it sees the
IF token that a Boolean expression is supposed to be next. So it
can set up to begin evaluating such an expression. But the first
expression in the example is an ARITHMETIC expression, A + B + C.
What's worse, at the point that the parser has read this much of
the input line:
IF ((((((A ,
it still has no way of knowing which kind of expression it's
dealing with. That won't do, because we must have different
recognizers for the two cases. The situation can be handled
without changing any of our definitions, but only if we're
willing to accept an arbitrary amount of backtracking to work our
way out of bad guesses. No compiler writer in his right mind
would agree to that.
What's going on here is that the beauty and elegance of BNF
grammar has met face to face with the realities of compiler
technology.
To deal with this situation, compiler writers have had to make
compromises so that a single parser can handle the grammar
without backtracking.
FIXING THE GRAMMAR
The problem that we've encountered comes up because our
definitions of both arithmetic and Boolean factors permit the use
of parenthesized expressions. Since the definitions are
recursive, we can end up with any number of levels of
parentheses, and the parser can't know which kind of expression
it's dealing with.
The solution is simple, although it ends up causing profound
changes to our grammar. We can only allow parentheses in one
kind of factor. The way to do that varies considerably from
language to language. This is one place where there is NO
agreement or convention to help us.
When Niklaus Wirth designed Pascal, the desire was to limit the
number of levels of precedence (fewer parse routines, after all).
So the OR and exclusive OR operators are treated just like an
Addop and processed at the level of a math expression.
Similarly, the AND is treated like a Mulop and processed with
Term. The precedence levels are
Level Syntax Element Operator
0 factor literal, variable
1 signed factor unary minus, NOT
2 term *, /, AND
3 expression +, -, OR
Notice that there is only ONE set of syntax rules, applying to
both kinds of operators. According to this grammar, then,
expressions like
x + (y AND NOT z) DIV 3
are perfectly legal. And, in fact, they ARE ... as far as the
parser is concerned. Pascal doesn't allow the mixing of
arithmetic and Boolean variables, and things like this are caught
at the SEMANTIC level, when it comes time to generate code for
them, rather than at the syntax level.
The authors of C took a diametrically opposite approach: they
treat the operators as different, and have something much more
akin to our seven levels of precedence. In fact, in C there are
no fewer than 17 levels! That's because C also has the operators
'=', '+=' and its kin, '<<', '>>', '++', '--', etc. Ironically,
although in C the arithmetic and Boolean operators are treated
separately, the variables are NOT ... there are no Boolean or
logical variables in C, so a Boolean test can be made on any
integer value.
We'll do something that's sort of in-between. I'm tempted to
stick mostly with the Pascal approach, since that seems the
simplest from an implementation point of view, but it results in
some funnies that I never liked very much, such as the fact that,
in the expression
IF (c >= 'A') and (c <= 'Z') then ...
the parens above are REQUIRED. I never understood why before,
and neither my compiler nor any human ever explained it very
well, either. But now, we can all see that the 'and' operator,
having the precedence of a multiply, has a higher one than the
relational operators, so without the parens the expression is
equivalent to
IF c >= ('A' and c) <= 'Z' then
which doesn't make sense.
In any case, I've elected to separate the operators into
different levels, although not as many as in C.
<b-expression> ::= <b-term> [<orop> <b-term>]*
<b-term> ::= <not-factor> [AND <not-factor>]*
<not-factor> ::= [NOT] <b-factor>
<b-factor> ::= <b-literal> | <b-variable> | <relation>
<relation> ::= | <expression> [<relop> <expression]
<expression> ::= <term> [<addop> <term>]*
<term> ::= <signed factor> [<mulop> factor]*
<signed factor>::= [<addop>] <factor>
<factor> ::= <integer> | <variable> | (<b-expression>)
This grammar results in the same set of seven levels that I
showed earlier. Really, it's almost the same grammar ... I just
removed the option of parenthesized b-expressions as a possible
b-factor, and added the relation as a legal form of b-factor.
There is one subtle but crucial difference, which is what makes
the whole thing work. Notice the square brackets in the
definition of a relation. This means that the relop and the
second expression are OPTIONAL.
A strange consequence of this grammar (and one shared by C) is
that EVERY expression is potentially a Boolean expression. The
parser will always be looking for a Boolean expression, but will
"settle" for an arithmetic one. To be honest, that's going to
slow down the parser, because it has to wade through more layers
of procedure calls. That's one reason why Pascal compilers tend
to compile faster than C compilers. If it's raw speed you want,
stick with the Pascal syntax.
THE PARSER
Now that we've gotten through the decision-making process, we can
press on with development of a parser. You've done this with me
several times now, so you know the drill: we begin with a fresh
copy of the cradle, and begin adding procedures one by one. So
let's do it.
We begin, as we did in the arithmetic case, by dealing only with
Boolean literals rather than variables. This gives us a new kind
of input token, so we're also going to need a new recognizer, and
a new procedure to read instances of that token type. Let's
start by defining the two new procedures:
{--------------------------------------------------------------}
{ Recognize a Boolean Literal }
function IsBoolean(c: char): Boolean;
begin
IsBoolean := UpCase(c) in ['T', 'F'];
end;
{--------------------------------------------------------------}
{ Get a Boolean Literal }
function GetBoolean: Boolean;
var c: char;
begin
if not IsBoolean(Look) then Expected('Boolean Literal');
GetBoolean := UpCase(Look) = 'T';
GetChar;
end;
{--------------------------------------------------------------}
Type these routines into your program. You can test them by
adding into the main program the print statement
WriteLn(GetBoolean);
OK, compile the program and test it. As usual, it's not very
impressive so far, but it soon will be.
Now, when we were dealing with numeric data we had to arrange to
generate code to load the values into D0. We need to do the same
for Boolean data. The usual way to encode Boolean variables is
to let 0 stand for FALSE, and some other value for TRUE. Many
languages, such as C, use an integer 1 to represent it. But I
prefer FFFF hex (or -1), because a bitwise NOT also becomes a
Boolean NOT. So now we need to emit the right assembler code to
load those values. The first cut at the Boolean expression
parser (BoolExpression, of course) is:
{---------------------------------------------------------------}
{ Parse and Translate a Boolean Expression }
procedure BoolExpression;
begin
if not IsBoolean(Look) then Expected('Boolean Literal');
if GetBoolean then
EmitLn('MOVE #-1,D0')
else
EmitLn('CLR D0');
end;
{---------------------------------------------------------------}
Add this procedure to your parser, and call it from the main
program (replacing the print statement you had just put there).
As you can see, we still don't have much of a parser, but the
output code is starting to look more realistic.
Next, of course, we have to expand the definition of a Boolean
expression. We already have the BNF rule:
<b-expression> ::= <b-term> [<orop> <b-term>]*
I prefer the Pascal versions of the "orops", OR and XOR. But
since we are keeping to single-character tokens here, I'll encode
those with '|' and '~'. The next version of BoolExpression is
almost a direct copy of the arithmetic procedure Expression:
{--------------------------------------------------------------}
{ Recognize and Translate a Boolean OR }
procedure BoolOr;
begin
Match('|');
BoolTerm;
EmitLn('OR (SP)+,D0');
end;
{--------------------------------------------------------------}
{ Recognize and Translate an Exclusive Or }
procedure BoolXor;
begin
Match('~');
BoolTerm;
EmitLn('EOR (SP)+,D0');
end;
{---------------------------------------------------------------}
{ Parse and Translate a Boolean Expression }
procedure BoolExpression;
begin
BoolTerm;
while IsOrOp(Look) do begin
EmitLn('MOVE D0,-(SP)');
case Look of
'|': BoolOr;
'~': BoolXor;
end;
end;
end;
{---------------------------------------------------------------}
Note the new recognizer IsOrOp, which is also a copy, this time
of IsAddOp:
{--------------------------------------------------------------}
{ Recognize a Boolean Orop }
function IsOrop(c: char): Boolean;
begin
IsOrop := c in ['|', '~'];
end;
{--------------------------------------------------------------}
OK, rename the old version of BoolExpression to BoolTerm, then
enter the code above. Compile and test this version. At this
point, the output code is starting to look pretty good. Of
course, it doesn't make much sense to do a lot of Boolean algebra
on constant values, but we'll soon be expanding the types of
Booleans we deal with.
You've probably already guessed what the next step is: The
Boolean version of Term.
Rename the current procedure BoolTerm to NotFactor, and enter the
following new version of BoolTerm. Note that is is much simpler
than the numeric version, since there is no equivalent of
division.
{---------------------------------------------------------------}
{ Parse and Translate a Boolean Term }
procedure BoolTerm;
begin
NotFactor;
while Look = '&' do begin
EmitLn('MOVE D0,-(SP)');
Match('&');
NotFactor;
EmitLn('AND (SP)+,D0');
end;
end;
{--------------------------------------------------------------}
Now, we're almost home. We are translating complex Boolean
expressions, although only for constant values. The next step is
to allow for the NOT. Write the following procedure:
{--------------------------------------------------------------}
{ Parse and Translate a Boolean Factor with NOT }
procedure NotFactor;
begin
if Look = '!' then begin
Match('!');
BoolFactor;
EmitLn('EOR #-1,D0');
end
else
BoolFactor;
end;
{--------------------------------------------------------------}
And rename the earlier procedure to BoolFactor. Now try that.
At this point the parser should be able to handle any Boolean
expression you care to throw at it. Does it? Does it trap badly
formed expressions?
If you've been following what we did in the parser for math
expressions, you know that what we did next was to expand the
definition of a factor to include variables and parens. We don't
have to do that for the Boolean factor, because those little
items get taken care of by the next step. It takes just a one
line addition to BoolFactor to take care of relations:
{--------------------------------------------------------------}
{ Parse and Translate a Boolean Factor }
procedure BoolFactor;
begin
if IsBoolean(Look) then
if GetBoolean then
EmitLn('MOVE #-1,D0')
else
EmitLn('CLR D0')
else Relation;
end;
{--------------------------------------------------------------}
You might be wondering when I'm going to provide for Boolean
variables and parenthesized Boolean expressions. The answer is,
I'm NOT! Remember, we took those out of the grammar earlier.
Right now all I'm doing is encoding the grammar we've already
agreed upon. The compiler itself can't tell the difference
between a Boolean variable or expression and an arithmetic one
... all of those will be handled by Relation, either way.
Of course, it would help to have some code for Relation. I don't
feel comfortable, though, adding any more code without first
checking out what we already have. So for now let's just write a
dummy version of Relation that does nothing except eat the
current character, and write a little message:
{---------------------------------------------------------------}
{ Parse and Translate a Relation }
procedure Relation;
begin
WriteLn('<Relation>');
GetChar;
end;
{--------------------------------------------------------------}
OK, key in this code and give it a try. All the old things
should still work ... you should be able to generate the code for
ANDs, ORs, and NOTs. In addition, if you type any alphabetic
character you should get a little <Relation> place-holder, where
a Boolean factor should be. Did you get that? Fine, then let's
move on to the full-blown version of Relation.
To get that, though, there is a bit of groundwork that we must
lay first. Recall that a relation has the form
<relation> ::= | <expression> [<relop> <expression]
Since we have a new kind of operator, we're also going to need a
new Boolean function to recognize it. That function is shown
below. Because of the single-character limitation, I'm sticking
to the four operators that can be encoded with such a character
(the "not equals" is encoded by '#').
{--------------------------------------------------------------}
{ Recognize a Relop }
function IsRelop(c: char): Boolean;
begin
IsRelop := c in ['=', '#', '<', '>'];
end;
{--------------------------------------------------------------}
Now, recall that we're using a zero or a -1 in register D0 to
represent a Boolean value, and also that the loop constructs
expect the flags to be set to correspond. In implementing all
this on the 68000, things get a a little bit tricky.
Since the loop constructs operate only on the flags, it would be
nice (and also quite efficient) just to set up those flags, and
not load anything into D0 at all. This would be fine for the
loops and branches, but remember that the relation can be used
ANYWHERE a Boolean factor could be used. We may be storing its
result to a Boolean variable. Since we can't know at this point
how the result is going to be used, we must allow for BOTH cases.
Comparing numeric data is easy enough ... the 68000 has an
operation for that ... but it sets the flags, not a value.
What's more, the flags will always be set the same (zero if
equal, etc.), while we need the zero flag set differently for the
each of the different relops.
The solution is found in the 68000 instruction Scc, which sets a
byte value to 0000 or FFFF (funny how that works!) depending upon
the result of the specified condition. If we make the
destination byte to be D0, we get the Boolean value needed.
Unfortunately, there's one final complication: unlike almost
every other instruction in the 68000 set, Scc does NOT reset the
condition flags to match the data being stored. So we have to do
one last step, which is to test D0 and set the flags to match it.
It must seem to be a trip around the moon to get what we want: we
first perform the test, then test the flags to set data into D0,
then test D0 to set the flags again. It is sort of roundabout,
but it's the most straightforward way to get the flags right, and
after all it's only a couple of instructions.
I might mention here that this area is, in my opinion, the one
that represents the biggest difference between the efficiency of
hand-coded assembler language and compiler-generated code. We
have seen already that we lose efficiency in arithmetic
operations, although later I plan to show you how to improve that
a bit. We've also seen that the control constructs themselves
can be done quite efficiently ... it's usually very difficult to
improve on the code generated for an IF or a WHILE. But
virtually every compiler I've ever seen generates terrible code,
compared to assembler, for the computation of a Boolean function,
and particularly for relations. The reason is just what I've
hinted at above. When I'm writing code in assembler, I go ahead
and perform the test the most convenient way I can, and then set
up the branch so that it goes the way it should. In effect, I
"tailor" every branch to the situation. The compiler can't do
that (practically), and it also can't know that we don't want to
store the result of the test as a Boolean variable. So it must
generate the code in a very strict order, and it often ends up
loading the result as a Boolean that never gets used for
anything.
In any case, we're now ready to look at the code for Relation.
It's shown below with its companion procedures:
{---------------------------------------------------------------}
{ Recognize and Translate a Relational "Equals" }
procedure Equals;
begin
Match('=');
Expression;
EmitLn('CMP (SP)+,D0');
EmitLn('SEQ D0');
end;
{---------------------------------------------------------------}
{ Recognize and Translate a Relational "Not Equals" }
procedure NotEquals;
begin
Match('#');
Expression;
EmitLn('CMP (SP)+,D0');
EmitLn('SNE D0');
end;
{---------------------------------------------------------------}
{ Recognize and Translate a Relational "Less Than" }
procedure Less;
begin
Match('<');
Expression;
EmitLn('CMP (SP)+,D0');
EmitLn('SGE D0');
end;
{---------------------------------------------------------------}
{ Recognize and Translate a Relational "Greater Than" }
procedure Greater;
begin
Match('>');
Expression;
EmitLn('CMP (SP)+,D0');
EmitLn('SLE D0');
end;
{---------------------------------------------------------------}
{ Parse and Translate a Relation }
procedure Relation;
begin
Expression;
if IsRelop(Look) then begin
EmitLn('MOVE D0,-(SP)');
case Look of
'=': Equals;
'#': NotEquals;
'<': Less;
'>': Greater;
end;
EmitLn('TST D0');
end;
end;
{---------------------------------------------------------------}
Now, that call to Expression looks familiar! Here is where the
editor of your system comes in handy. We have already generated
code for Expression and its buddies in previous sessions. You
can copy them into your file now. Remember to use the single-
character versions. Just to be certain, I've duplicated the
arithmetic procedures below. If you're observant, you'll also
see that I've changed them a little to make them correspond to
the latest version of the syntax. This change is NOT necessary,
so you may prefer to hold off on that until you're sure
everything is working.
{---------------------------------------------------------------}
{ Parse and Translate an Identifier }
procedure Ident;
var Name: char;
begin
Name:= GetName;
if Look = '(' then begin
Match('(');
Match(')');
EmitLn('BSR ' + Name);
end
else
EmitLn('MOVE ' + Name + '(PC),D0');
end;
{---------------------------------------------------------------}
{ Parse and Translate a Math Factor }
procedure Expression; Forward;
procedure Factor;
begin
if Look = '(' then begin
Match('(');
Expression;
Match(')');
end
else if IsAlpha(Look) then
Ident
else
EmitLn('MOVE #' + GetNum + ',D0');
end;
{---------------------------------------------------------------}
{ Parse and Translate the First Math Factor }
procedure SignedFactor;
begin
if Look = '+' then
GetChar;
if Look = '-' then begin
GetChar;
if IsDigit(Look) then
EmitLn('MOVE #-' + GetNum + ',D0')
else begin
Factor;
EmitLn('NEG D0');
end;
end
else Factor;
end;
{--------------------------------------------------------------}
{ Recognize and Translate a Multiply }
procedure Multiply;
begin
Match('*');
Factor;
EmitLn('MULS (SP)+,D0');
end;
{-------------------------------------------------------------}
{ Recognize and Translate a Divide }
procedure Divide;
begin
Match('/');
Factor;
EmitLn('MOVE (SP)+,D1');
EmitLn('EXS.L D0');
EmitLn('DIVS D1,D0');
end;
{---------------------------------------------------------------}
{ Parse and Translate a Math Term }
procedure Term;
begin
SignedFactor;
while Look in ['*', '/'] do begin
EmitLn('MOVE D0,-(SP)');
case Look of
'*': Multiply;
'/': Divide;
end;
end;
end;
{---------------------------------------------------------------}
{ Recognize and Translate an Add }
procedure Add;
begin
Match('+');
Term;
EmitLn('ADD (SP)+,D0');
end;
{---------------------------------------------------------------}
{ Recognize and Translate a Subtract }
procedure Subtract;
begin
Match('-');
Term;
EmitLn('SUB (SP)+,D0');
EmitLn('NEG D0');
end;
{---------------------------------------------------------------}
{ Parse and Translate an Expression }
procedure Expression;
begin
Term;
while IsAddop(Look) do begin
EmitLn('MOVE D0,-(SP)');
case Look of
'+': Add;
'-': Subtract;
end;
end;
end;
{---------------------------------------------------------------}
There you have it ... a parser that can handle both arithmetic
AND Boolean algebra, and things that combine the two through the
use of relops. I suggest you file away a copy of this parser in
a safe place for future reference, because in our next step we're
going to be chopping it up.
MERGING WITH CONTROL CONSTRUCTS
At this point, let's go back to the file we had previously built
that parses control constructs. Remember those little dummy
procedures called Condition and Expression? Now you know what
goes in their places!
I warn you, you're going to have to do some creative editing
here, so take your time and get it right. What you need to do is
to copy all of the procedures from the logic parser, from Ident
through BoolExpression, into the parser for control constructs.
Insert them at the current location of Condition. Then delete
that procedure, as well as the dummy Expression. Next, change
every call to Condition to refer to BoolExpression instead.
Finally, copy the procedures IsMulop, IsOrOp, IsRelop, IsBoolean,
and GetBoolean into place. That should do it.
Compile the resulting program and give it a try. Since we
haven't used this program in awhile, don't forget that we used
single-character tokens for IF, WHILE, etc. Also don't forget
that any letter not a keyword just gets echoed as a block.
Try
ia=bxlye
which stands for "IF a=b X ELSE Y ENDIF".
What do you think? Did it work? Try some others.
ADDING ASSIGNMENTS
As long as we're this far, and we already have the routines for
expressions in place, we might as well replace the "blocks" with
real assignment statements. We've already done that before, so
it won't be too hard. Before taking that step, though, we need
to fix something else.
We're soon going to find that the one-line "programs" that we're
having to write here will really cramp our style. At the moment
we have no cure for that, because our parser doesn't recognize
the end-of-line characters, the carriage return (CR) and the line
feed (LF). So before going any further let's plug that hole.
There are a couple of ways to deal with the CR/LFs. One (the
C/Unix approach) is just to treat them as additional white space
characters and ignore them. That's actually not such a bad
approach, but it does sort of produce funny results for our
parser as it stands now. If it were reading its input from a
source file as any self-respecting REAL compiler does, there
would be no problem. But we're reading input from the keyboard,
and we're sort of conditioned to expect something to happen when
we hit the return key. It won't, if we just skip over the CR and
LF (try it). So I'm going to use a different method here, which
is NOT necessarily the best approach in the long run. Consider
it a temporary kludge until we're further along.
Instead of skipping the CR/LF, We'll let the parser go ahead and
catch them, then introduce a special procedure, analogous to
SkipWhite, that skips them only in specified "legal" spots.
Here's the procedure:
{--------------------------------------------------------------}
{ Skip a CRLF }
procedure Fin;
begin
if Look = CR then GetChar;
if Look = LF then GetChar;
end;
{--------------------------------------------------------------}
Now, add two calls to Fin in procedure Block, like this:
{--------------------------------------------------------------}
{ Recognize and Translate a Statement Block }
procedure Block(L: string);
begin
while not(Look in ['e', 'l', 'u']) do begin
Fin;
case Look of
'i': DoIf(L);
'w': DoWhile;
'p': DoLoop;
'r': DoRepeat;
'f': DoFor;
'd': DoDo;
'b': DoBreak(L);
else Other;
end;
Fin;
end;
end;
{--------------------------------------------------------------}
Now, you'll find that you can use multiple-line "programs." The
only restriction is that you can't separate an IF or WHILE token
from its predicate.
Now we're ready to include the assignment statements. Simply
change that call to Other in procedure Block to a call to
Assignment, and add the following procedure, copied from one of
our earlier programs. Note that Assignment now calls
BoolExpression, so that we can assign Boolean variables.
{--------------------------------------------------------------}
{ Parse and Translate an Assignment Statement }
procedure Assignment;
var Name: char;
begin
Name := GetName;
Match('=');
BoolExpression;
EmitLn('LEA ' + Name + '(PC),A0');
EmitLn('MOVE D0,(A0)');
end;
{--------------------------------------------------------------}
With that change, you should now be able to write reasonably
realistic-looking programs, subject only to our limitation on
single-character tokens. My original intention was to get rid of
that limitation for you, too. However, that's going to require a
fairly major change to what we've done so far. We need a true
lexical scanner, and that requires some structural changes. They
are not BIG changes that require us to throw away all of what
we've done so far ... with care, it can be done with very minimal
changes, in fact. But it does require that care.
This installment has already gotten pretty long, and it contains
some pretty heavy stuff, so I've decided to leave that step until
next time, when you've had a little more time to digest what
we've done and are ready to start fresh.
In the next installment, then, we'll build a lexical scanner and
eliminate the single-character barrier once and for all. We'll
also write our first complete compiler, based on what we've done
in this session. See you then.
- ****************************************************************
- *
- COPYRIGHT NOTICE *
- *
- Copyright (C) 1988 Jack W. Crenshaw. All rights reserved. *
- *
- ****************************************************************
LET'S BUILD A COMPILER!
By
Jack W. Crenshaw, Ph.D.
7 November 1988
Part VII: LEXICAL SCANNING
- ****************************************************************
- *
- COPYRIGHT NOTICE *
- *
- Copyright (C) 1988 Jack W. Crenshaw. All rights reserved. *
- *
- ****************************************************************
INTRODUCTION
In the last installment, I left you with a compiler that would
ALMOST work, except that we were still limited to single-
character tokens. The purpose of this session is to get rid of
that restriction, once and for all. This means that we must deal
with the concept of the lexical scanner.
Maybe I should mention why we need a lexical scanner at all ...
after all, we've been able to manage all right without one, up
till now, even when we provided for multi-character tokens.
The ONLY reason, really, has to do with keywords. It's a fact of
computer life that the syntax for a keyword has the same form as
that for any other identifier. We can't tell until we get the
complete word whether or not it IS a keyword. For example, the
variable IFILE and the keyword IF look just alike, until you get
to the third character. In the examples to date, we were always
able to make a decision based upon the first character of the
token, but that's no longer possible when keywords are present.
We need to know that a given string is a keyword BEFORE we begin
to process it. And that's why we need a scanner.
In the last session, I also promised that we would be able to
provide for normal tokens without making wholesale changes to
what we have already done. I didn't lie ... we can, as you will
see later. But every time I set out to install these elements of
the software into the parser we have already built, I had bad
feelings about it. The whole thing felt entirely too much like a
band-aid. I finally figured out what was causing the problem: I
was installing lexical scanning software without first explaining
to you what scanning is all about, and what the alternatives are.
Up till now, I have studiously avoided giving you a lot of
theory, and certainly not alternatives. I generally don't
respond well to the textbooks that give you twenty-five different
ways to do something, but no clue as to which way best fits your
needs. I've tried to avoid that pitfall by just showing you ONE
method, that WORKS.
But this is an important area. While the lexical scanner is
hardly the most exciting part of a compiler, it often has the
most profound effect on the general "look & feel" of the
language, since after all it's the part closest to the user. I
have a particular structure in mind for the scanner to be used
with KISS. It fits the look & feel that I want for that
language. But it may not work at all for the language YOU'RE
cooking up, so in this one case I feel that it's important for
you to know your options.
So I'm going to depart, again, from my usual format. In this
session we'll be getting much deeper than usual into the basic
theory of languages and grammars. I'll also be talking about
areas OTHER than compilers in which lexical scanning plays an
important role. Finally, I will show you some alternatives for
the structure of the lexical scanner. Then, and only then, will
we get back to our parser from the last installment. Bear with
me ... I think you'll find it's worth the wait. In fact, since
scanners have many applications outside of compilers, you may
well find this to be the most useful session for you.
LEXICAL SCANNING
Lexical scanning is the process of scanning the stream of input
characters and separating it into strings called tokens. Most
compiler texts start here, and devote several chapters to
discussing various ways to build scanners. This approach has its
place, but as you have already seen, there is a lot you can do
without ever even addressing the issue, and in fact the scanner
we'll end up with here won't look much like what the texts
describe. The reason? Compiler theory and, consequently, the
programs resulting from it, must deal with the most general kind
of parsing rules. We don't. In the real world, it is possible
to specify the language syntax in such a way that a pretty simple
scanner will suffice. And as always, KISS is our motto.
Typically, lexical scanning is done in a separate part of the
compiler, so that the parser per se sees only a stream of input
tokens. Now, theoretically it is not necessary to separate this
function from the rest of the parser. There is only one set of
syntax equations that define the whole language, so in theory we
could write the whole parser in one module.
Why the separation? The answer has both practical and
theoretical bases.
In 1956, Noam Chomsky defined the "Chomsky Hierarchy" of
grammars. They are:
o Type 0: Unrestricted (e.g., English)
o Type 1: Context-Sensitive
o Type 2: Context-Free
o Type 3: Regular
A few features of the typical programming language (particularly
the older ones, such as FORTRAN) are Type 1, but for the most
part all modern languages can be described using only the last
two types, and those are all we'll be dealing with here.
The neat part about these two types is that there are very
specific ways to parse them. It has been shown that any regular
grammar can be parsed using a particular form of abstract machine
called the state machine (finite automaton). We have already
implemented state machines in some of our recognizers.
Similarly, Type 2 (context-free) grammars can always be parsed
using a push-down automaton (a state machine augmented by a
stack). We have also implemented these machines. Instead of
implementing a literal stack, we have relied on the built-in
stack associated with recursive coding to do the job, and that in
fact is the preferred approach for top-down parsing.
Now, it happens that in real, practical grammars, the parts that
qualify as regular expressions tend to be the lower-level parts,
such as the definition of an identifier:
<ident> ::= <letter> [ <letter> | <digit> ]*
Since it takes a different kind of abstract machine to parse the
two types of grammars, it makes sense to separate these lower-
level functions into a separate module, the lexical scanner,
which is built around the idea of a state machine. The idea is to
use the simplest parsing technique needed for the job.
There is another, more practical reason for separating scanner
from parser. We like to think of the input source file as a
stream of characters, which we process right to left without
backtracking. In practice that isn't possible. Almost every
language has certain keywords such as IF, WHILE, and END. As I
mentioned earlier, we can't really know whether a given
character string is a keyword, until we've reached the end of it,
as defined by a space or other delimiter. So in that sense, we
MUST save the string long enough to find out whether we have a
keyword or not. That's a limited form of backtracking.
So the structure of a conventional compiler involves splitting up
the functions of the lower-level and higher-level parsing. The
lexical scanner deals with things at the character level,
collecting characters into strings, etc., and passing them along
to the parser proper as indivisible tokens. It's also considered
normal to let the scanner have the job of identifying keywords.
STATE MACHINES AND ALTERNATIVES
I mentioned that the regular expressions can be parsed using a
state machine. In most compiler texts, and indeed in most
compilers as well, you will find this taken literally. There is
typically a real implementation of the state machine, with
integers used to define the current state, and a table of actions
to take for each combination of current state and input
character. If you write a compiler front end using the popular
Unix tools LEX and YACC, that's what you'll get. The output of
LEX is a state machine implemented in C, plus a table of actions
corresponding to the input grammar given to LEX. The YACC output
is similar ... a canned table-driven parser, plus the table
corresponding to the language syntax.
That is not the only choice, though. In our previous
installments, you have seen over and over that it is possible to
implement parsers without dealing specifically with tables,
stacks, or state variables. In fact, in Installment V I warned
you that if you find yourself needing these things you might be
doing something wrong, and not taking advantage of the power of
Pascal. There are basically two ways to define a state machine's
state: explicitly, with a state number or code, and implicitly,
simply by virtue of the fact that I'm at a certain place in the
code (if it's Tuesday, this must be Belgium). We've relied
heavily on the implicit approaches before, and I think you'll
find that they work well here, too.
In practice, it may not even be necessary to HAVE a well-defined
lexical scanner. This isn't our first experience at dealing with
multi-character tokens. In Installment III, we extended our
parser to provide for them, and we didn't even NEED a lexical
scanner. That was because in that narrow context, we could
always tell, just by looking at the single lookahead character,
whether we were dealing with a number, a variable, or an
operator. In effect, we built a distributed lexical scanner,
using procedures GetName and GetNum.
With keywords present, we can't know anymore what we're dealing
with, until the entire token is read. This leads us to a more
localized scanner; although, as you will see, the idea of a
distributed scanner still has its merits.
SOME EXPERIMENTS IN SCANNING
Before getting back to our compiler, it will be useful to
experiment a bit with the general concepts.
Let's begin with the two definitions most often seen in real
programming languages:
<ident> ::= <letter> [ <letter> | <digit> ]*
<number ::= [<digit>]+
(Remember, the '*' indicates zero or more occurences of the terms
in brackets, and the '+', one or more.)
We have already dealt with similar items in Installment III.
Let's begin (as usual) with a bare cradle. Not surprisingly, we
are going to need a new recognizer:
{--------------------------------------------------------------}
{ Recognize an Alphanumeric Character }
function IsAlNum(c: char): boolean;
begin
IsAlNum := IsAlpha(c) or IsDigit(c);
end;
{--------------------------------------------------------------}
Using this let's write the following two routines, which are very
similar to those we've used before:
{--------------------------------------------------------------}
{ Get an Identifier }
function GetName: string;
var x: string[8];
begin
x := '';
if not IsAlpha(Look) then Expected('Name');
while IsAlNum(Look) do begin
x := x + UpCase(Look);
GetChar;
end;
GetName := x;
end;
{--------------------------------------------------------------}
{ Get a Number }
function GetNum: string;
var x: string[16];
begin
x := '';
if not IsDigit(Look) then Expected('Integer');
while IsDigit(Look) do begin
x := x + Look;
GetChar;
end;
GetNum := x;
end;
{--------------------------------------------------------------}
(Notice that this version of GetNum returns a string, not an
integer as before.)
You can easily verify that these routines work by calling them
from the main program, as in
WriteLn(GetName);
This program will print any legal name typed in (maximum eight
characters, since that's what we told GetName). It will reject
anything else.
Test the other routine similarly.
WHITE SPACE
We also have dealt with embedded white space before, using the
two routines IsWhite and SkipWhite. Make sure that these
routines are in your current version of the cradle, and add the
the line
SkipWhite;
at the end of both GetName and GetNum.
Now, let's define the new procedure:
{--------------------------------------------------------------}
{ Lexical Scanner }
Function Scan: string;
begin
if IsAlpha(Look) then
Scan := GetName
else if IsDigit(Look) then
Scan := GetNum
else begin
Scan := Look;
GetChar;
end;
SkipWhite;
end;
{--------------------------------------------------------------}
We can call this from the new main program:
{--------------------------------------------------------------}
{ Main Program }
begin
Init;
repeat
Token := Scan;
writeln(Token);
until Token = CR;
end.
{--------------------------------------------------------------}
(You will have to add the declaration of the string Token at the
beginning of the program. Make it any convenient length, say 16
characters.)
Now, run the program. Note how the input string is, indeed,
separated into distinct tokens.
STATE MACHINES
For the record, a parse routine like GetName does indeed
implement a state machine. The state is implicit in the current
position in the code. A very useful trick for visualizing what's
going on is the syntax diagram, or "railroad-track" diagram.
It's a little difficult to draw one in this medium, so I'll use
them very sparingly, but the figure below should give you the
idea:
|-----> Other---------------------------> Error
|
Start -------> Letter ---------------> Other -----> Finish
^ V
| |
|<----- Letter <---------|
| |
|<----- Digit <----------
As you can see, this diagram shows how the logic flows as
characters are read. Things begin, of course, in the start
state, and end when a character other than an alphanumeric is
found. If the first character is not alpha, an error occurs.
Otherwise the machine will continue looping until the terminating
delimiter is found.
Note that at any point in the flow, our position is entirely
dependent on the past history of the input characters. At that
point, the action to be taken depends only on the current state,
plus the current input character. That's what make this a state
machine.
Because of the difficulty of drawing railroad-track diagrams in
this medium, I'll continue to stick to syntax equations from now
on. But I highly recommend the diagrams to you for anything you
do that involves parsing. After a little practice you can begin
to see how to write a parser directly from the diagrams.
Parallel paths get coded into guarded actions (guarded by IF's or
CASE statements), serial paths into sequential calls. It's
almost like working from a schematic.
We didn't even discuss SkipWhite, which was introduced earlier,
but it also is a simple state machine, as is GetNum. So is their
parent procedure, Scan. Little machines make big machines.
The neat thing that I'd like you to note is how painlessly this
implicit approach creates these state machines. I personally
prefer it a lot over the table-driven approach. It also results
is a small, tight, and fast scanner.
NEWLINES
Moving right along, let's modify our scanner to handle more than
one line. As I mentioned last time, the most straightforward way
to do this is to simply treat the newline characters, carriage
return and line feed, as white space. This is, in fact, the way
the C standard library routine, iswhite, works. We didn't
actually try this before. I'd like to do it now, so you can get
a feel for the results.
To do this, simply modify the single executable line of IsWhite
to read:
IsWhite := c in [' ', TAB, CR, LF];
We need to give the main program a new stop condition, since it
will never see a CR. Let's just use:
until Token = '.';
OK, compile this program and run it. Try a couple of lines,
terminated by the period. I used:
now is the time
for all good men.
Hey, what happened? When I tried it, I didn't get the last
token, the period. The program didn't halt. What's more, when I
pressed the 'enter' key a few times, I still didn't get the
period.
If you're still stuck in your program, you'll find that typing a
period on a new line will terminate it.
What's going on here? The answer is that we're hanging up in
SkipWhite. A quick look at that routine will show that as long
as we're typing null lines, we're going to just continue to loop.
After SkipWhite encounters an LF, it tries to execute a GetChar.
But since the input buffer is now empty, GetChar's read statement
insists on having another line. Procedure Scan gets the
terminating period, all right, but it calls SkipWhite to clean
up, and SkipWhite won't return until it gets a non-null line.
This kind of behavior is not quite as bad as it seems. In a real
compiler, we'd be reading from an input file instead of the
console, and as long as we have some procedure for dealing with
end-of-files, everything will come out OK. But for reading data
from the console, the behavior is just too bizarre. The fact of
the matter is that the C/Unix convention is just not compatible
with the structure of our parser, which calls for a lookahead
character. The code that the Bell wizards have implemented
doesn't use that convention, which is why they need 'ungetc'.
OK, let's fix the problem. To do that, we need to go back to the
old definition of IsWhite (delete the CR and LF characters) and
make use of the procedure Fin that I introduced last time. If
it's not in your current version of the cradle, put it there now.
Also, modify the main program to read:
{--------------------------------------------------------------}
{ Main Program }
begin
Init;
repeat
Token := Scan;
writeln(Token);
if Token = CR then Fin;
until Token = '.';
end.
{--------------------------------------------------------------}
Note the "guard" test preceding the call to Fin. That's what
makes the whole thing work, and ensures that we don't try to read
a line ahead.
Try the code now. I think you'll like it better.
If you refer to the code we did in the last installment, you'll
find that I quietly sprinkled calls to Fin throughout the code,
wherever a line break was appropriate. This is one of those
areas that really affects the look & feel that I mentioned. At
this point I would urge you to experiment with different
arrangements and see how you like them. If you want your
language to be truly free-field, then newlines should be
transparent. In this case, the best approach is to put the
following lines at the BEGINNING of Scan:
while Look = CR do
Fin;
If, on the other hand, you want a line-oriented language like
Assembler, BASIC, or FORTRAN (or even Ada... note that it has
comments terminated by newlines), then you'll need for Scan to
return CR's as tokens. It must also eat the trailing LF. The
best way to do that is to use this line, again at the beginning
of Scan:
if Look = LF then Fin;
For other conventions, you'll have to use other arrangements.
In my example of the last session, I allowed newlines only at
specific places, so I was somewhere in the middle ground. In the
rest of these sessions, I'll be picking ways to handle newlines
that I happen to like, but I want you to know how to choose other
ways for yourselves.
OPERATORS
We could stop now and have a pretty useful scanner for our
purposes. In the fragments of KISS that we've built so far, the
only tokens that have multiple characters are the identifiers and
numbers. All operators were single characters. The only
exception I can think of is the relops <=, >=, and <>, but they
could be dealt with as special cases.
Still, other languages have multi-character operators, such as
the ':=' of Pascal or the '++' and '>>' of C. So while we may
not need multi-character operators, it's nice to know how to get
them if necessary.
Needless to say, we can handle operators very much the same way
as the other tokens. Let's start with a recognizer:
{--------------------------------------------------------------}
{ Recognize Any Operator }
function IsOp(c: char): boolean;
begin
IsOp := c in ['+', '-', '*', '/', '<', '>', ':', '='];
end;
{--------------------------------------------------------------}
It's important to note that we DON'T have to include every
possible operator in this list. For example, the paretheses
aren't included, nor is the terminating period. The current
version of Scan handles single-character operators just fine as
it is. The list above includes only those characters that can
appear in multi-character operators. (For specific languages, of
course, the list can always be edited.)
Now, let's modify Scan to read:
{--------------------------------------------------------------}
{ Lexical Scanner }
Function Scan: string;
begin
while Look = CR do
Fin;
if IsAlpha(Look) then
Scan := GetName
else if IsDigit(Look) then
Scan := GetNum
else if IsOp(Look) then
Scan := GetOp
else begin
Scan := Look;
GetChar;
end;
SkipWhite;
end;
{--------------------------------------------------------------}
Try the program now. You will find that any code fragments you
care to throw at it will be neatly broken up into individual
tokens.
LISTS, COMMAS AND COMMAND LINES
Before getting back to the main thrust of our study, I'd like to
get on my soapbox for a moment.
How many times have you worked with a program or operating system
that had rigid rules about how you must separate items in a list?
(Try, the last time you used MSDOS!) Some programs require
spaces as delimiters, and some require commas. Worst of all,
some require both, in different places. Most are pretty
unforgiving about violations of their rules.
I think this is inexcusable. It's too easy to write a parser
that will handle both spaces and commas in a flexible way.
Consider the following procedure:
{--------------------------------------------------------------}
{ Skip Over a Comma }
procedure SkipComma;
begin
SkipWhite;
if Look = ',' then begin
GetChar;
SkipWhite;
end;
end;
{--------------------------------------------------------------}
This eight-line procedure will skip over a delimiter consisting
of any number (including zero) of spaces, with zero or one comma
embedded in the string.
TEMPORARILY, change the call to SkipWhite in Scan to a call to
SkipComma, and try inputting some lists. Works nicely, eh?
Don't you wish more software authors knew about SkipComma?
For the record, I found that adding the equivalent of SkipComma
to my Z80 assembler-language programs took all of 6 (six) extra
bytes of code. Even in a 64K machine, that's not a very high
price to pay for user-friendliness!
I think you can see where I'm going here. Even if you never
write a line of a compiler code in your life, there are places in
every program where you can use the concepts of parsing. Any
program that processes a command line needs them. In fact, if
you think about it for a bit, you'll have to conclude that any
time you write a program that processes user inputs, you're
defining a language. People communicate with languages, and the
syntax implicit in your program defines that language. The real
question is: are you going to define it deliberately and
explicitly, or just let it turn out to be whatever the program
ends up parsing?
I claim that you'll have a better, more user-friendly program if
you'll take the time to define the syntax explicitly. Write down
the syntax equations or draw the railroad-track diagrams, and
code the parser using the techniques I've shown you here. You'll
end up with a better program, and it will be easier to write, to
boot.
GETTING FANCY
OK, at this point we have a pretty nice lexical scanner that will
break an input stream up into tokens. We could use it as it
stands and have a servicable compiler. But there are some other
aspects of lexical scanning that we need to cover.
The main consideration is <shudder> efficiency. Remember when we
were dealing with single-character tokens, every test was a
comparison of a single character, Look, with a byte constant. We
also used the Case statement heavily.
With the multi-character tokens being returned by Scan, all those
tests now become string comparisons. Much slower. And not only
slower, but more awkward, since there is no string equivalent of
the Case statement in Pascal. It seems especially wasteful to
test for what used to be single characters ... the '=', '+', and
other operators ... using string comparisons.
Using string comparison is not impossible ... Ron Cain used just
that approach in writing Small C. Since we're sticking to the
KISS principle here, we would be truly justified in settling for
this approach. But then I would have failed to tell you about
one of the key approaches used in "real" compilers.
You have to remember: the lexical scanner is going to be called a
_LOT_! Once for every token in the whole source program, in
fact. Experiments have indicated that the average compiler
spends anywhere from 20% to 40% of its time in the scanner
routines. If there were ever a place where efficiency deserves
real consideration, this is it.
For this reason, most compiler writers ask the lexical scanner to
do a little more work, by "tokenizing" the input stream. The
idea is to match every token against a list of acceptable
keywords and operators, and return unique codes for each one
recognized. In the case of ordinary variable names or numbers,
we just return a code that says what kind of token they are, and
save the actual string somewhere else.
One of the first things we're going to need is a way to identify
keywords. We can always do it with successive IF tests, but it
surely would be nice if we had a general-purpose routine that
could compare a given string with a table of keywords. (By the
way, we're also going to need such a routine later, for dealing
with symbol tables.) This usually presents a problem in Pascal,
because standard Pascal doesn't allow for arrays of variable
lengths. It's a real bother to have to declare a different
search routine for every table. Standard Pascal also doesn't
allow for initializing arrays, so you tend to see code like
Table[1] := 'IF';
Table[2] := 'ELSE';
.
.
Table[n] := 'END';
which can get pretty old if there are many keywords.
Fortunately, Turbo Pascal 4.0 has extensions that eliminate both
of these problems. Constant arrays can be declared using TP's
"typed constant" facility, and the variable dimensions can be
handled with its C-like extensions for pointers.
First, modify your declarations like this:
{--------------------------------------------------------------}
{ Type Declarations }
type Symbol = string[8];
SymTab = array[1..1000] of Symbol;
TabPtr = ^SymTab;
{--------------------------------------------------------------}
(The dimension used in SymTab is not real ... no storage is
allocated by the declaration itself, and the number need only be
"big enough.")
Now, just beneath those declarations, add the following:
{--------------------------------------------------------------}
{ Definition of Keywords and Token Types }
const KWlist: array [1..4] of Symbol =
('IF', 'ELSE', 'ENDIF', 'END');
{--------------------------------------------------------------}
Next, insert the following new function:
{--------------------------------------------------------------}
{ Table Lookup }
{ If the input string matches a table entry, return the entry
index. If not, return a zero. }
function Lookup(T: TabPtr; s: string; n: integer): integer;
var i: integer;
found: boolean;
begin
found := false;
i := n;
while (i > 0) and not found do
if s = T^[i] then
found := true
else
dec(i);
Lookup := i;
end;
{--------------------------------------------------------------}
To test it, you can temporarily change the main program as
follows:
{--------------------------------------------------------------}
{ Main Program }
begin
ReadLn(Token);
WriteLn(Lookup(Addr(KWList), Token, 4));
end.
{--------------------------------------------------------------}
Notice how Lookup is called: The Addr function sets up a pointer
to KWList, which gets passed to Lookup.
OK, give this a try. Since we're bypassing Scan here, you'll
have to type the keywords in upper case to get any matches.
Now that we can recognize keywords, the next thing is to arrange
to return codes for them.
So what kind of code should we return? There are really only two
reasonable choices. This seems like an ideal application for the
Pascal enumerated type. For example, you can define something
like
SymType = (IfSym, ElseSym, EndifSym, EndSym, Ident, Number,
Operator);
and arrange to return a variable of this type. Let's give it a
try. Insert the line above into your type definitions.
Now, add the two variable declarations:
Token: Symtype; { Current Token }
Value: String[16]; { String Token of Look }
Modify the scanner to read:
{--------------------------------------------------------------}
{ Lexical Scanner }
procedure Scan;
var k: integer;
begin
while Look = CR do
Fin;
if IsAlpha(Look) then begin
Value := GetName;
k := Lookup(Addr(KWlist), Value, 4);
if k = 0 then
Token := Ident
else
Token := SymType(k - 1);
end
else if IsDigit(Look) then begin
Value := GetNum;
Token := Number;
end
else if IsOp(Look) then begin
Value := GetOp;
Token := Operator;
end
else begin
Value := Look;
Token := Operator;
GetChar;
end;
SkipWhite;
end;
{--------------------------------------------------------------}
(Notice that Scan is now a procedure, not a function.)
Finally, modify the main program to read:
{--------------------------------------------------------------}
{ Main Program }
begin
Init;
repeat
Scan;
case Token of
Ident: write('Ident ');
Number: Write('Number ');
Operator: Write('Operator ');
IfSym, ElseSym, EndifSym, EndSym: Write('Keyword ');
end;
Writeln(Value);
until Token = EndSym;
end.
{--------------------------------------------------------------}
What we've done here is to replace the string Token used earlier
with an enumerated type. Scan returns the type in variable Token,
and returns the string itself in the new variable Value.
OK, compile this and give it a whirl. If everything goes right,
you should see that we are now recognizing keywords.
What we have now is working right, and it was easy to generate
from what we had earlier. However, it still seems a little
"busy" to me. We can simplify things a bit by letting GetName,
GetNum, GetOp, and Scan be procedures working with the global
variables Token and Value, thereby eliminating the local copies.
It also seems a little cleaner to move the table lookup into
GetName. The new form for the four procedures is, then:
{--------------------------------------------------------------}
{ Get an Identifier }
procedure GetName;
var k: integer;
begin
Value := '';
if not IsAlpha(Look) then Expected('Name');
while IsAlNum(Look) do begin
Value := Value + UpCase(Look);
GetChar;
end;
k := Lookup(Addr(KWlist), Value, 4);
if k = 0 then
Token := Ident
else
Token := SymType(k-1);
end;
{--------------------------------------------------------------}
{ Get a Number }
procedure GetNum;
begin
Value := '';
if not IsDigit(Look) then Expected('Integer');
while IsDigit(Look) do begin
Value := Value + Look;
GetChar;
end;
Token := Number;
end;
{--------------------------------------------------------------}
{ Get an Operator }
procedure GetOp;
begin
Value := '';
if not IsOp(Look) then Expected('Operator');
while IsOp(Look) do begin
Value := Value + Look;
GetChar;
end;
Token := Operator;
end;
{--------------------------------------------------------------}
{ Lexical Scanner }
procedure Scan;
var k: integer;
begin
while Look = CR do
Fin;
if IsAlpha(Look) then
GetName
else if IsDigit(Look) then
GetNum
else if IsOp(Look) then
GetOp
else begin
Value := Look;
Token := Operator;
GetChar;
end;
SkipWhite;
end;
{--------------------------------------------------------------}
RETURNING A CHARACTER
Essentially every scanner I've ever seen that was written in
Pascal used the mechanism of an enumerated type that I've just
described. It is certainly a workable mechanism, but it doesn't
seem the simplest approach to me.
For one thing, the list of possible symbol types can get pretty
long. Here, I've used just one symbol, "Operator," to stand for
all of the operators, but I've seen other designs that actually
return different codes for each one.
There is, of course, another simple type that can be returned as
a code: the character. Instead of returning the enumeration
value 'Operator' for a '+' sign, what's wrong with just returning
the character itself? A character is just as good a variable for
encoding the different token types, it can be used in case
statements easily, and it's sure a lot easier to type. What
could be simpler?
Besides, we've already had experience with the idea of encoding
keywords as single characters. Our previous programs are already
written that way, so using this approach will minimize the
changes to what we've already done.
Some of you may feel that this idea of returning character codes
is too mickey-mouse. I must admit it gets a little awkward for
multi-character operators like '<='. If you choose to stay with
the enumerated type, fine. For the rest, I'd like to show you
how to change what we've done above to support that approach.
First, you can delete the SymType declaration now ... we won't be
needing that. And you can change the type of Token to char.
Next, to replace SymType, add the following constant string:
const KWcode: string[5] = 'xilee';
(I'll be encoding all idents with the single character 'x'.)
Lastly, modify Scan and its relatives as follows:
{--------------------------------------------------------------}
{ Get an Identifier }
procedure GetName;
begin
Value := '';
if not IsAlpha(Look) then Expected('Name');
while IsAlNum(Look) do begin
Value := Value + UpCase(Look);
GetChar;
end;
Token := KWcode[Lookup(Addr(KWlist), Value, 4) + 1];
end;
{--------------------------------------------------------------}
{ Get a Number }
procedure GetNum;
begin
Value := '';
if not IsDigit(Look) then Expected('Integer');
while IsDigit(Look) do begin
Value := Value + Look;
GetChar;
end;
Token := '#';
end;
{--------------------------------------------------------------}
{ Get an Operator }
procedure GetOp;
begin
Value := '';
if not IsOp(Look) then Expected('Operator');
while IsOp(Look) do begin
Value := Value + Look;
GetChar;
end;
if Length(Value) = 1 then
Token := Value[1]
else
Token := '?';
end;
{--------------------------------------------------------------}
{ Lexical Scanner }
procedure Scan;
var k: integer;
begin
while Look = CR do
Fin;
if IsAlpha(Look) then
GetName
else if IsDigit(Look) then
GetNum
else if IsOp(Look) then begin
GetOp
else begin
Value := Look;
Token := '?';
GetChar;
end;
SkipWhite;
end;
{--------------------------------------------------------------}
{ Main Program }
begin
Init;
repeat
Scan;
case Token of
'x': write('Ident ');
'#': Write('Number ');
'i', 'l', 'e': Write('Keyword ');
else Write('Operator ');
end;
Writeln(Value);
until Value = 'END';
end.
{--------------------------------------------------------------}
This program should work the same as the previous version. A
minor difference in structure, maybe, but it seems more
straightforward to me.
DISTRIBUTED vs CENTRALIZED SCANNERS
The structure for the lexical scanner that I've just shown you is
very conventional, and about 99% of all compilers use something
very close to it. This is not, however, the only possible
structure, or even always the best one.
The problem with the conventional approach is that the scanner
has no knowledge of context. For example, it can't distinguish
between the assignment operator '=' and the relational operator
'=' (perhaps that's why both C and Pascal use different strings
for the two). All the scanner can do is to pass the operator
along to the parser, which can hopefully tell from the context
which operator is meant. Similarly, a keyword like 'IF' has no
place in the middle of a math expression, but if one happens to
appear there, the scanner will see no problem with it, and will
return it to the parser, properly encoded as an 'IF'.
With this kind of approach, we are not really using all the
information at our disposal. In the middle of an expression, for
example, the parser "knows" that there is no need to look for
keywords, but it has no way of telling the scanner that. So the
scanner continues to do so. This, of course, slows down the
compilation.
In real-world compilers, the designers often arrange for more
information to be passed between parser and scanner, just to
avoid this kind of problem. But that can get awkward, and
certainly destroys a lot of the modularity of the structure.
The alternative is to seek some way to use the contextual
information that comes from knowing where we are in the parser.
This leads us back to the notion of a distributed scanner, in
which various portions of the scanner are called depending upon
the context.
In KISS, as in most languages, keywords ONLY appear at the
beginning of a statement. In places like expressions, they are
not allowed. Also, with one minor exception (the multi-character
relops) that is easily handled, all operators are single
characters, which means that we don't need GetOp at all.
So it turns out that even with multi-character tokens, we can
still always tell from the current lookahead character exactly
what kind of token is coming, except at the very beginning of a
statement.
Even at that point, the ONLY kind of token we can accept is an
identifier. We need only to determine if that identifier is a
keyword or the target of an assignment statement.
We end up, then, still needing only GetName and GetNum, which are
used very much as we've used them in earlier installments.
It may seem at first to you that this is a step backwards, and a
rather primitive approach. In fact, it is an improvement over
the classical scanner, since we're using the scanning routines
only where they're really needed. In places where keywords are
not allowed, we don't slow things down by looking for them.
MERGING SCANNER AND PARSER
Now that we've covered all of the theory and general aspects of
lexical scanning that we'll be needing, I'm FINALLY ready to back
up my claim that we can accomodate multi-character tokens with
minimal change to our previous work. To keep things short and
simple I will restrict myself here to a subset of what we've done
before; I'm allowing only one control construct (the IF) and no
Boolean expressions. That's enough to demonstrate the parsing of
both keywords and expressions. The extension to the full set of
constructs should be pretty apparent from what we've already
done.
All the elements of the program to parse this subset, using
single-character tokens, exist already in our previous programs.
I built it by judicious copying of these files, but I wouldn't
dare try to lead you through that process. Instead, to avoid any
confusion, the whole program is shown below:
{--------------------------------------------------------------}
program KISS;
{--------------------------------------------------------------}
{ Constant Declarations }
const TAB = ^I;
CR = ^M;
LF = ^J;
{--------------------------------------------------------------}
{ Type Declarations }
type Symbol = string[8];
SymTab = array[1..1000] of Symbol;
TabPtr = ^SymTab;
{--------------------------------------------------------------}
{ Variable Declarations }
var Look : char; { Lookahead Character }
Lcount: integer; { Label Counter }
{--------------------------------------------------------------}
{ Read New Character From Input Stream }
procedure GetChar;
begin
Read(Look);
end;
{--------------------------------------------------------------}
{ Report an Error }
procedure Error(s: string);
begin
WriteLn;
WriteLn(^G, 'Error: ', s, '.');
end;
{--------------------------------------------------------------}
{ Report Error and Halt }
procedure Abort(s: string);
begin
Error(s);
Halt;
end;
{--------------------------------------------------------------}
{ Report What Was Expected }
procedure Expected(s: string);
begin
Abort(s + ' Expected');
end;
{--------------------------------------------------------------}
{ Recognize an Alpha Character }
function IsAlpha(c: char): boolean;
begin
IsAlpha := UpCase(c) in ['A'..'Z'];
end;
{--------------------------------------------------------------}
{ Recognize a Decimal Digit }
function IsDigit(c: char): boolean;
begin
IsDigit := c in ['0'..'9'];
end;
{--------------------------------------------------------------}
{ Recognize an AlphaNumeric Character }
function IsAlNum(c: char): boolean;
begin
IsAlNum := IsAlpha(c) or IsDigit(c);
end;
{--------------------------------------------------------------}
{ Recognize an Addop }
function IsAddop(c: char): boolean;
begin
IsAddop := c in ['+', '-'];
end;
{--------------------------------------------------------------}
{ Recognize a Mulop }
function IsMulop(c: char): boolean;
begin
IsMulop := c in ['*', '/'];
end;
{--------------------------------------------------------------}
{ Recognize White Space }
function IsWhite(c: char): boolean;
begin
IsWhite := c in [' ', TAB];
end;
{--------------------------------------------------------------}
{ Skip Over Leading White Space }
procedure SkipWhite;
begin
while IsWhite(Look) do
GetChar;
end;
{--------------------------------------------------------------}
{ Match a Specific Input Character }
procedure Match(x: char);
begin
if Look <> x then Expected('''' + x + '''');
GetChar;
SkipWhite;
end;
{--------------------------------------------------------------}
{ Skip a CRLF }
procedure Fin;
begin
if Look = CR then GetChar;
if Look = LF then GetChar;
SkipWhite;
end;
{--------------------------------------------------------------}
{ Get an Identifier }
function GetName: char;
begin
while Look = CR do
Fin;
if not IsAlpha(Look) then Expected('Name');
Getname := UpCase(Look);
GetChar;
SkipWhite;
end;
{--------------------------------------------------------------}
{ Get a Number }
function GetNum: char;
begin
if not IsDigit(Look) then Expected('Integer');
GetNum := Look;
GetChar;
SkipWhite;
end;
{--------------------------------------------------------------}
{ Generate a Unique Label }
function NewLabel: string;
var S: string;
begin
Str(LCount, S);
NewLabel := 'L' + S;
Inc(LCount);
end;
{--------------------------------------------------------------}
{ Post a Label To Output }
procedure PostLabel(L: string);
begin
WriteLn(L, ':');
end;
{--------------------------------------------------------------}
{ Output a String with Tab }
procedure Emit(s: string);
begin
Write(TAB, s);
end;
{--------------------------------------------------------------}
{ Output a String with Tab and CRLF }
procedure EmitLn(s: string);
begin
Emit(s);
WriteLn;
end;
{---------------------------------------------------------------}
{ Parse and Translate an Identifier }
procedure Ident;
var Name: char;
begin
Name := GetName;
if Look = '(' then begin
Match('(');
Match(')');
EmitLn('BSR ' + Name);
end
else
EmitLn('MOVE ' + Name + '(PC),D0');
end;
{---------------------------------------------------------------}
{ Parse and Translate a Math Factor }
procedure Expression; Forward;
procedure Factor;
begin
if Look = '(' then begin
Match('(');
Expression;
Match(')');
end
else if IsAlpha(Look) then
Ident
else
EmitLn('MOVE #' + GetNum + ',D0');
end;
{---------------------------------------------------------------}
{ Parse and Translate the First Math Factor }
procedure SignedFactor;
var s: boolean;
begin
s := Look = '-';
if IsAddop(Look) then begin
GetChar;
SkipWhite;
end;
Factor;
if s then
EmitLn('NEG D0');
end;
{--------------------------------------------------------------}
{ Recognize and Translate a Multiply }
procedure Multiply;
begin
Match('*');
Factor;
EmitLn('MULS (SP)+,D0');
end;
{-------------------------------------------------------------}
{ Recognize and Translate a Divide }
procedure Divide;
begin
Match('/');
Factor;
EmitLn('MOVE (SP)+,D1');
EmitLn('EXS.L D0');
EmitLn('DIVS D1,D0');
end;
{---------------------------------------------------------------}
{ Completion of Term Processing (called by Term and FirstTerm }
procedure Term1;
begin
while IsMulop(Look) do begin
EmitLn('MOVE D0,-(SP)');
case Look of
'*': Multiply;
'/': Divide;
end;
end;
end;
{---------------------------------------------------------------}
{ Parse and Translate a Math Term }
procedure Term;
begin
Factor;
Term1;
end;
{---------------------------------------------------------------}
{ Parse and Translate a Math Term with Possible Leading Sign }
procedure FirstTerm;
begin
SignedFactor;
Term1;
end;
{---------------------------------------------------------------}
{ Recognize and Translate an Add }
procedure Add;
begin
Match('+');
Term;
EmitLn('ADD (SP)+,D0');
end;
{---------------------------------------------------------------}
{ Recognize and Translate a Subtract }
procedure Subtract;
begin
Match('-');
Term;
EmitLn('SUB (SP)+,D0');
EmitLn('NEG D0');
end;
{---------------------------------------------------------------}
{ Parse and Translate an Expression }
procedure Expression;
begin
FirstTerm;
while IsAddop(Look) do begin
EmitLn('MOVE D0,-(SP)');
case Look of
'+': Add;
'-': Subtract;
end;
end;
end;
{---------------------------------------------------------------}
{ Parse and Translate a Boolean Condition }
{ This version is a dummy }
Procedure Condition;
begin
EmitLn('Condition');
end;
{---------------------------------------------------------------}
{ Recognize and Translate an IF Construct }
procedure Block;
Forward;
procedure DoIf;
var L1, L2: string;
begin
Match('i');
Condition;
L1 := NewLabel;
L2 := L1;
EmitLn('BEQ ' + L1);
Block;
if Look = 'l' then begin
Match('l');
L2 := NewLabel;
EmitLn('BRA ' + L2);
PostLabel(L1);
Block;
end;
PostLabel(L2);
Match('e');
end;
{--------------------------------------------------------------}
{ Parse and Translate an Assignment Statement }
procedure Assignment;
var Name: char;
begin
Name := GetName;
Match('=');
Expression;
EmitLn('LEA ' + Name + '(PC),A0');
EmitLn('MOVE D0,(A0)');
end;
{--------------------------------------------------------------}
{ Recognize and Translate a Statement Block }
procedure Block;
begin
while not(Look in ['e', 'l']) do begin
case Look of
'i': DoIf;
CR: while Look = CR do
Fin;
else Assignment;
end;
end;
end;
{--------------------------------------------------------------}
{ Parse and Translate a Program }
procedure DoProgram;
begin
Block;
if Look <> 'e' then Expected('END');
EmitLn('END')
end;
{--------------------------------------------------------------}
{ Initialize }
procedure Init;
begin
LCount := 0;
GetChar;
end;
{--------------------------------------------------------------}
{ Main Program }
begin
Init;
DoProgram;
end.
{--------------------------------------------------------------}
A couple of comments:
(1) The form for the expression parser, using FirstTerm, etc.,
is a little different from what you've seen before. It's
yet another variation on the same theme. Don't let it throw
you ... the change is not required for what follows.
(2) Note that, as usual, I had to add calls to Fin at strategic
spots to allow for multiple lines.
Before we proceed to adding the scanner, first copy this file and
verify that it does indeed parse things correctly. Don't forget
the "codes": 'i' for IF, 'l' for ELSE, and 'e' for END or ENDIF.
If the program works, then let's press on. In adding the scanner
modules to the program, it helps to have a systematic plan. In
all the parsers we've written to date, we've stuck to a
convention that the current lookahead character should always be
a non-blank character. We preload the lookahead character in
Init, and keep the "pump primed" after that. To keep the thing
working right at newlines, we had to modify this a bit and treat
the newline as a legal token.
In the multi-character version, the rule is similar: The current
lookahead character should always be left at the BEGINNING of the
next token, or at a newline.
The multi-character version is shown next. To get it, I've made
the following changes:
o Added the variables Token and Value, and the type definitions
needed by Lookup.
o Added the definitions of KWList and KWcode.
o Added Lookup.
o Replaced GetName and GetNum by their multi-character versions.
(Note that the call to Lookup has been moved out of GetName,
so that it will not be executed for calls within an
expression.)
o Created a new, vestigial Scan that calls GetName, then scans
for keywords.
o Created a new procedure, MatchString, that looks for a
specific keyword. Note that, unlike Match, MatchString does
NOT read the next keyword.
o Modified Block to call Scan.
o Changed the calls to Fin a bit. Fin is now called within
GetName.
Here is the program in its entirety:
{--------------------------------------------------------------}
program KISS;
{--------------------------------------------------------------}
{ Constant Declarations }
const TAB = ^I;
CR = ^M;
LF = ^J;
{--------------------------------------------------------------}
{ Type Declarations }
type Symbol = string[8];
SymTab = array[1..1000] of Symbol;
TabPtr = ^SymTab;
{--------------------------------------------------------------}
{ Variable Declarations }
var Look : char; { Lookahead Character }
Token : char; { Encoded Token }
Value : string[16]; { Unencoded Token }
Lcount: integer; { Label Counter }
{--------------------------------------------------------------}
{ Definition of Keywords and Token Types }
const KWlist: array [1..4] of Symbol =
('IF', 'ELSE', 'ENDIF', 'END');
const KWcode: string[5] = 'xilee';
{--------------------------------------------------------------}
{ Read New Character From Input Stream }
procedure GetChar;
begin
Read(Look);
end;
{--------------------------------------------------------------}
{ Report an Error }
procedure Error(s: string);
begin
WriteLn;
WriteLn(^G, 'Error: ', s, '.');
end;
{--------------------------------------------------------------}
{ Report Error and Halt }
procedure Abort(s: string);
begin
Error(s);
Halt;
end;
{--------------------------------------------------------------}
{ Report What Was Expected }
procedure Expected(s: string);
begin
Abort(s + ' Expected');
end;
{--------------------------------------------------------------}
{ Recognize an Alpha Character }
function IsAlpha(c: char): boolean;
begin
IsAlpha := UpCase(c) in ['A'..'Z'];
end;
{--------------------------------------------------------------}
{ Recognize a Decimal Digit }
function IsDigit(c: char): boolean;
begin
IsDigit := c in ['0'..'9'];
end;
{--------------------------------------------------------------}
{ Recognize an AlphaNumeric Character }
function IsAlNum(c: char): boolean;
begin
IsAlNum := IsAlpha(c) or IsDigit(c);
end;
{--------------------------------------------------------------}
{ Recognize an Addop }
function IsAddop(c: char): boolean;
begin
IsAddop := c in ['+', '-'];
end;
{--------------------------------------------------------------}
{ Recognize a Mulop }
function IsMulop(c: char): boolean;
begin
IsMulop := c in ['*', '/'];
end;
{--------------------------------------------------------------}
{ Recognize White Space }
function IsWhite(c: char): boolean;
begin
IsWhite := c in [' ', TAB];
end;
{--------------------------------------------------------------}
{ Skip Over Leading White Space }
procedure SkipWhite;
begin
while IsWhite(Look) do
GetChar;
end;
{--------------------------------------------------------------}
{ Match a Specific Input Character }
procedure Match(x: char);
begin
if Look <> x then Expected('''' + x + '''');
GetChar;
SkipWhite;
end;
{--------------------------------------------------------------}
{ Skip a CRLF }
procedure Fin;
begin
if Look = CR then GetChar;
if Look = LF then GetChar;
SkipWhite;
end;
{--------------------------------------------------------------}
{ Table Lookup }
function Lookup(T: TabPtr; s: string; n: integer): integer;
var i: integer;
found: boolean;
begin
found := false;
i := n;
while (i > 0) and not found do
if s = T^[i] then
found := true
else
dec(i);
Lookup := i;
end;
{--------------------------------------------------------------}
{ Get an Identifier }
procedure GetName;
begin
while Look = CR do
Fin;
if not IsAlpha(Look) then Expected('Name');
Value := '';
while IsAlNum(Look) do begin
Value := Value + UpCase(Look);
GetChar;
end;
SkipWhite;
end;
{--------------------------------------------------------------}
{ Get a Number }
procedure GetNum;
begin
if not IsDigit(Look) then Expected('Integer');
Value := '';
while IsDigit(Look) do begin
Value := Value + Look;
GetChar;
end;
Token := '#';
SkipWhite;
end;
{--------------------------------------------------------------}
{ Get an Identifier and Scan it for Keywords }
procedure Scan;
begin
GetName;
Token := KWcode[Lookup(Addr(KWlist), Value, 4) + 1];
end;
{--------------------------------------------------------------}
{ Match a Specific Input String }
procedure MatchString(x: string);
begin
if Value <> x then Expected('''' + x + '''');
end;
{--------------------------------------------------------------}
{ Generate a Unique Label }
function NewLabel: string;
var S: string;
begin
Str(LCount, S);
NewLabel := 'L' + S;
Inc(LCount);
end;
{--------------------------------------------------------------}
{ Post a Label To Output }
procedure PostLabel(L: string);
begin
WriteLn(L, ':');
end;
{--------------------------------------------------------------}
{ Output a String with Tab }
procedure Emit(s: string);
begin
Write(TAB, s);
end;
{--------------------------------------------------------------}
{ Output a String with Tab and CRLF }
procedure EmitLn(s: string);
begin
Emit(s);
WriteLn;
end;
{---------------------------------------------------------------}
{ Parse and Translate an Identifier }
procedure Ident;
begin
GetName;
if Look = '(' then begin
Match('(');
Match(')');
EmitLn('BSR ' + Value);
end
else
EmitLn('MOVE ' + Value + '(PC),D0');
end;
{---------------------------------------------------------------}
{ Parse and Translate a Math Factor }
procedure Expression; Forward;
procedure Factor;
begin
if Look = '(' then begin
Match('(');
Expression;
Match(')');
end
else if IsAlpha(Look) then
Ident
else begin
GetNum;
EmitLn('MOVE #' + Value + ',D0');
end;
end;
{---------------------------------------------------------------}
{ Parse and Translate the First Math Factor }
procedure SignedFactor;
var s: boolean;
begin
s := Look = '-';
if IsAddop(Look) then begin
GetChar;
SkipWhite;
end;
Factor;
if s then
EmitLn('NEG D0');
end;
{--------------------------------------------------------------}
{ Recognize and Translate a Multiply }
procedure Multiply;
begin
Match('*');
Factor;
EmitLn('MULS (SP)+,D0');
end;
{-------------------------------------------------------------}
{ Recognize and Translate a Divide }
procedure Divide;
begin
Match('/');
Factor;
EmitLn('MOVE (SP)+,D1');
EmitLn('EXS.L D0');
EmitLn('DIVS D1,D0');
end;
{---------------------------------------------------------------}
{ Completion of Term Processing (called by Term and FirstTerm }
procedure Term1;
begin
while IsMulop(Look) do begin
EmitLn('MOVE D0,-(SP)');
case Look of
'*': Multiply;
'/': Divide;
end;
end;
end;
{---------------------------------------------------------------}
{ Parse and Translate a Math Term }
procedure Term;
begin
Factor;
Term1;
end;
{---------------------------------------------------------------}
{ Parse and Translate a Math Term with Possible Leading Sign }
procedure FirstTerm;
begin
SignedFactor;
Term1;
end;
{---------------------------------------------------------------}
{ Recognize and Translate an Add }
procedure Add;
begin
Match('+');
Term;
EmitLn('ADD (SP)+,D0');
end;
{---------------------------------------------------------------}
{ Recognize and Translate a Subtract }
procedure Subtract;
begin
Match('-');
Term;
EmitLn('SUB (SP)+,D0');
EmitLn('NEG D0');
end;
{---------------------------------------------------------------}
{ Parse and Translate an Expression }
procedure Expression;
begin
FirstTerm;
while IsAddop(Look) do begin
EmitLn('MOVE D0,-(SP)');
case Look of
'+': Add;
'-': Subtract;
end;
end;
end;
{---------------------------------------------------------------}
{ Parse and Translate a Boolean Condition }
{ This version is a dummy }
Procedure Condition;
begin
EmitLn('Condition');
end;
{---------------------------------------------------------------}
{ Recognize and Translate an IF Construct }
procedure Block; Forward;
procedure DoIf;
var L1, L2: string;
begin
Condition;
L1 := NewLabel;
L2 := L1;
EmitLn('BEQ ' + L1);
Block;
if Token = 'l' then begin
L2 := NewLabel;
EmitLn('BRA ' + L2);
PostLabel(L1);
Block;
end;
PostLabel(L2);
MatchString('ENDIF');
end;
{--------------------------------------------------------------}
{ Parse and Translate an Assignment Statement }
procedure Assignment;
var Name: string;
begin
Name := Value;
Match('=');
Expression;
EmitLn('LEA ' + Name + '(PC),A0');
EmitLn('MOVE D0,(A0)');
end;
{--------------------------------------------------------------}
{ Recognize and Translate a Statement Block }
procedure Block;
begin
Scan;
while not (Token in ['e', 'l']) do begin
case Token of
'i': DoIf;
else Assignment;
end;
Scan;
end;
end;
{--------------------------------------------------------------}
{ Parse and Translate a Program }
procedure DoProgram;
begin
Block;
MatchString('END');
EmitLn('END')
end;
{--------------------------------------------------------------}
{ Initialize }
procedure Init;
begin
LCount := 0;
GetChar;
end;
{--------------------------------------------------------------}
{ Main Program }
begin
Init;
DoProgram;
end.
{--------------------------------------------------------------}
Compare this program with its single-character counterpart. I
think you will agree that the differences are minor.
CONCLUSION
At this point, you have learned how to parse and generate code
for expressions, Boolean expressions, and control structures.
You have now learned how to develop lexical scanners, and how to
incorporate their elements into a translator. You have still not
seen ALL the elements combined into one program, but on the basis
of what we've done before you should find it a straightforward
matter to extend our earlier programs to include scanners.
We are very close to having all the elements that we need to
build a real, functional compiler. There are still a few things
missing, notably procedure calls and type definitions. We will
deal with those in the next few sessions. Before doing so,
however, I thought it would be fun to turn the translator above
into a true compiler. That's what we'll be doing in the next
installment.
Up till now, we've taken a rather bottom-up approach to parsing,
beginning with low-level constructs and working our way up. In
the next installment, I'll also be taking a look from the top
down, and we'll discuss how the structure of the translator is
altered by changes in the language definition.
See you then.
- ****************************************************************
- *
- COPYRIGHT NOTICE *
- *
- Copyright (C) 1988 Jack W. Crenshaw. All rights reserved. *
- *
- ****************************************************************
LET'S BUILD A COMPILER!
By
Jack W. Crenshaw, Ph.D.
2 April 1989
Part VIII: A LITTLE PHILOSOPHY
- ****************************************************************
- *
- COPYRIGHT NOTICE *
- *
- Copyright (C) 1989 Jack W. Crenshaw. All rights reserved. *
- *
- ****************************************************************
INTRODUCTION
This is going to be a different kind of session than the others
in our series on parsing and compiler construction. For this
session, there won't be any experiments to do or code to write.
This once, I'd like to just talk with you for a while.
Mercifully, it will be a short session, and then we can take up
where we left off, hopefully with renewed vigor.
When I was in college, I found that I could always follow a
prof's lecture a lot better if I knew where he was going with it.
I'll bet you were the same.
So I thought maybe it's about time I told you where we're going
with this series: what's coming up in future installments, and in
general what all this is about. I'll also share some general
thoughts concerning the usefulness of what we've been doing.
THE ROAD HOME
So far, we've covered the parsing and translation of arithmetic
expressions, Boolean expressions, and combinations connected by
relational operators. We've also done the same for control
constructs. In all of this we've leaned heavily on the use of
top-down, recursive descent parsing, BNF definitions of the
syntax, and direct generation of assembly-language code. We also
learned the value of such tricks as single-character tokens to
help us see the forest through the trees. In the last
installment we dealt with lexical scanning, and I showed you
simple but powerful ways to remove the single-character barriers.
Throughout the whole study, I've emphasized the KISS philosophy
... Keep It Simple, Sidney ... and I hope by now you've realized
just how simple this stuff can really be. While there are for
sure areas of compiler theory that are truly intimidating, the
ultimate message of this series is that in practice you can just
politely sidestep many of these areas. If the language
definition cooperates or, as in this series, if you can define
the language as you go, it's possible to write down the language
definition in BNF with reasonable ease. And, as we've seen, you
can crank out parse procedures from the BNF just about as fast as
you can type.
As our compiler has taken form, it's gotten more parts, but each
part is quite small and simple, and very much like all the
others.
At this point, we have many of the makings of a real, practical
compiler. As a matter of fact, we already have all we need to
build a toy compiler for a language as powerful as, say, Tiny
BASIC. In the next couple of installments, we'll go ahead and
define that language.
To round out the series, we still have a few items to cover.
These include:
o Procedure calls, with and without parameters
o Local and global variables
o Basic types, such as character and integer types
o Arrays
o Strings
o User-defined types and structures
o Tree-structured parsers and intermediate languages
o Optimization
These will all be covered in future installments. When we're
finished, you'll have all the tools you need to design and build
your own languages, and the compilers to translate them.
I can't design those languages for you, but I can make some
comments and recommendations. I've already sprinkled some
throughout past installments. You've seen, for example, the
control constructs I prefer.
These constructs are going to be part of the languages I build.
I have three languages in mind at this point, two of which you
will see in installments to come:
TINY - A minimal, but usable language on the order of Tiny
BASIC or Tiny C. It won't be very practical, but it will
have enough power to let you write and run real programs
that do something worthwhile.
KISS - The language I'm building for my own use. KISS is
intended to be a systems programming language. It won't
have strong typing or fancy data structures, but it will
support most of the things I want to do with a higher-
order language (HOL), except perhaps writing compilers.
I've also been toying for years with the idea of a HOL-like
assembler, with structured control constructs and HOL-like
assignment statements. That, in fact, was the impetus behind my
original foray into the jungles of compiler theory. This one may
never be built, simply because I've learned that it's actually
easier to implement a language like KISS, that only uses a subset
of the CPU instructions. As you know, assembly language can be
bizarre and irregular in the extreme, and a language that maps
one-for-one onto it can be a real challenge. Still, I've always
felt that the syntax used in conventional assemblers is dumb ...
why is
MOVE.L A,B
better, or easier to translate, than
B=A ?
I think it would be an interesting exercise to develop a
"compiler" that would give the programmer complete access to and
control over the full complement of the CPU instruction set, and
would allow you to generate programs as efficient as assembly
language, without the pain of learning a set of mnemonics. Can
it be done? I don't know. The real question may be, "Will the
resulting language be any easier to write than assembly"? If
not, there's no point in it. I think that it can be done, but
I'm not completely sure yet how the syntax should look.
Perhaps you have some comments or suggestions on this one. I'd
love to hear them.
You probably won't be surprised to learn that I've already worked
ahead in most of the areas that we will cover. I have some good
news: Things never get much harder than they've been so far.
It's possible to build a complete, working compiler for a real
language, using nothing but the same kinds of techniques you've
learned so far. And THAT brings up some interesting questions.
WHY IS IT SO SIMPLE?
Before embarking on this series, I always thought that compilers
were just naturally complex computer programs ... the ultimate
challenge. Yet the things we have done here have usually turned
out to be quite simple, sometimes even trivial.
For awhile, I thought is was simply because I hadn't yet gotten
into the meat of the subject. I had only covered the simple
parts. I will freely admit to you that, even when I began the
series, I wasn't sure how far we would be able to go before
things got too complex to deal with in the ways we have so far.
But at this point I've already been down the road far enough to
see the end of it. Guess what?
THERE ARE NO HARD PARTS!
Then, I thought maybe it was because we were not generating very
good object code. Those of you who have been following the
series and trying sample compiles know that, while the code works
and is rather foolproof, its efficiency is pretty awful. I
figured that if we were concentrating on turning out tight code,
we would soon find all that missing complexity.
To some extent, that one is true. In particular, my first few
efforts at trying to improve efficiency introduced complexity at
an alarming rate. But since then I've been tinkering around with
some simple optimizations and I've found some that result in very
respectable code quality, WITHOUT adding a lot of complexity.
Finally, I thought that perhaps the saving grace was the "toy
compiler" nature of the study. I have made no pretense that we
were ever going to be able to build a compiler to compete with
Borland and Microsoft. And yet, again, as I get deeper into this
thing the differences are starting to fade away.
Just to make sure you get the message here, let me state it flat
out:
USING THE TECHNIQUES WE'VE USED HERE, IT IS POSSIBLE TO
BUILD A PRODUCTION-QUALITY, WORKING COMPILER WITHOUT ADDING
A LOT OF COMPLEXITY TO WHAT WE'VE ALREADY DONE.
Since the series began I've received some comments from you.
Most of them echo my own thoughts: "This is easy! Why do the
textbooks make it seem so hard?" Good question.
Recently, I've gone back and looked at some of those texts again,
and even bought and read some new ones. Each time, I come away
with the same feeling: These guys have made it seem too hard.
What's going on here? Why does the whole thing seem difficult in
the texts, but easy to us? Are we that much smarter than Aho,
Ullman, Brinch Hansen, and all the rest?
Hardly. But we are doing some things differently, and more and
more I'm starting to appreciate the value of our approach, and
the way that it simplifies things. Aside from the obvious
shortcuts that I outlined in Part I, like single-character tokens
and console I/O, we have made some implicit assumptions and done
some things differently from those who have designed compilers in
the past. As it turns out, our approach makes life a lot easier.
So why didn't all those other guys use it?
You have to remember the context of some of the earlier compiler
development. These people were working with very small computers
of limited capacity. Memory was very limited, the CPU
instruction set was minimal, and programs ran in batch mode
rather than interactively. As it turns out, these caused some
key design decisions that have really complicated the designs.
Until recently, I hadn't realized how much of classical compiler
design was driven by the available hardware.
Even in cases where these limitations no longer apply, people
have tended to structure their programs in the same way, since
that is the way they were taught to do it.
In our case, we have started with a blank sheet of paper. There
is a danger there, of course, that you will end up falling into
traps that other people have long since learned to avoid. But it
also has allowed us to take different approaches that, partly by
design and partly by pure dumb luck, have allowed us to gain
simplicity.
Here are the areas that I think have led to complexity in the
past:
o Limited RAM Forcing Multiple Passes
I just read "Brinch Hansen on Pascal Compilers" (an
excellent book, BTW). He developed a Pascal compiler for a
PC, but he started the effort in 1981 with a 64K system, and
so almost every design decision he made was aimed at making
the compiler fit into RAM. To do this, his compiler has
three passes, one of which is the lexical scanner. There is
no way he could, for example, use the distributed scanner I
introduced in the last installment, because the program
structure wouldn't allow it. He also required not one but
two intermediate languages, to provide the communication
between phases.
All the early compiler writers had to deal with this issue:
Break the compiler up into enough parts so that it will fit
in memory. When you have multiple passes, you need to add
data structures to support the information that each pass
leaves behind for the next. That adds complexity, and ends
up driving the design. Lee's book, "The Anatomy of a
Compiler," mentions a FORTRAN compiler developed for an IBM
1401. It had no fewer than 63 separate passes! Needless to
say, in a compiler like this the separation into phases
would dominate the design.
Even in situations where RAM is plentiful, people have
tended to use the same techniques because that is what
they're familiar with. It wasn't until Turbo Pascal came
along that we found how simple a compiler could be if you
started with different assumptions.
o Batch Processing
In the early days, batch processing was the only choice ...
there was no interactive computing. Even today, compilers
run in essentially batch mode.
In a mainframe compiler as well as many micro compilers,
considerable effort is expended on error recovery ... it can
consume as much as 30-40% of the compiler and completely
drive the design. The idea is to avoid halting on the first
error, but rather to keep going at all costs, so that you
can tell the programmer about as many errors in the whole
program as possible.
All of that harks back to the days of the early mainframes,
where turnaround time was measured in hours or days, and it
was important to squeeze every last ounce of information out
of each run.
In this series, I've been very careful to avoid the issue of
error recovery, and instead our compiler simply halts with
an error message on the first error. I will frankly admit
that it was mostly because I wanted to take the easy way out
and keep things simple. But this approach, pioneered by
Borland in Turbo Pascal, also has a lot going for it anyway.
Aside from keeping the compiler simple, it also fits very
well with the idea of an interactive system. When
compilation is fast, and especially when you have an editor
such as Borland's that will take you right to the point of
the error, then it makes a lot of sense to stop there, and
just restart the compilation after the error is fixed.
o Large Programs
Early compilers were designed to handle large programs ...
essentially infinite ones. In those days there was little
choice; the idea of subroutine libraries and separate
compilation were still in the future. Again, this
assumption led to multi-pass designs and intermediate files
to hold the results of partial processing.
Brinch Hansen's stated goal was that the compiler should be
able to compile itself. Again, because of his limited RAM,
this drove him to a multi-pass design. He needed as little
resident compiler code as possible, so that the necessary
tables and other data structures would fit into RAM.
I haven't stated this one yet, because there hasn't been a
need ... we've always just read and written the data as
streams, anyway. But for the record, my plan has always
been that, in a production compiler, the source and object
data should all coexist in RAM with the compiler, a la the
early Turbo Pascals. That's why I've been careful to keep
routines like GetChar and Emit as separate routines, in
spite of their small size. It will be easy to change them
to read to and write from memory.
o Emphasis on Efficiency
John Backus has stated that, when he and his colleagues
developed the original FORTRAN compiler, they KNEW that they
had to make it produce tight code. In those days, there was
a strong sentiment against HOLs and in favor of assembly
language, and efficiency was the reason. If FORTRAN didn't
produce very good code by assembly standards, the users
would simply refuse to use it. For the record, that FORTRAN
compiler turned out to be one of the most efficient ever
built, in terms of code quality. But it WAS complex!
Today, we have CPU power and RAM size to spare, so code
efficiency is not so much of an issue. By studiously
ignoring this issue, we have indeed been able to Keep It
Simple. Ironically, though, as I have said, I have found
some optimizations that we can add to the basic compiler
structure, without having to add a lot of complexity. So in
this case we get to have our cake and eat it too: we will
end up with reasonable code quality, anyway.
o Limited Instruction Sets
The early computers had primitive instruction sets. Things
that we take for granted, such as stack operations and
indirect addressing, came only with great difficulty.
Example: In most compiler designs, there is a data structure
called the literal pool. The compiler typically identifies
all literals used in the program, and collects them into a
single data structure. All references to the literals are
done indirectly to this pool. At the end of the
compilation, the compiler issues commands to set aside
storage and initialize the literal pool.
We haven't had to address that issue at all. When we want
to load a literal, we just do it, in line, as in
MOVE #3,D0
There is something to be said for the use of a literal pool,
particularly on a machine like the 8086 where data and code
can be separated. Still, the whole thing adds a fairly
large amount of complexity with little in return.
Of course, without the stack we would be lost. In a micro,
both subroutine calls and temporary storage depend heavily
on the stack, and we have used it even more than necessary
to ease expression parsing.
o Desire for Generality
Much of the content of the typical compiler text is taken up
with issues we haven't addressed here at all ... things like
automated translation of grammars, or generation of LALR
parse tables. This is not simply because the authors want
to impress you. There are good, practical reasons why the
subjects are there.
We have been concentrating on the use of a recursive-descent
parser to parse a deterministic grammar, i.e., a grammar
that is not ambiguous and, therefore, can be parsed with one
level of lookahead. I haven't made much of this limitation,
but the fact is that this represents a small subset of
possible grammars. In fact, there is an infinite number of
grammars that we can't parse using our techniques. The LR
technique is a more powerful one, and can deal with grammars
that we can't.
In compiler theory, it's important to know how to deal with
these other grammars, and how to transform them into
grammars that are easier to deal with. For example, many
(but not all) ambiguous grammars can be transformed into
unambiguous ones. The way to do this is not always obvious,
though, and so many people have devoted years to develop
ways to transform them automatically.
In practice, these issues turn out to be considerably less
important. Modern languages tend to be designed to be easy
to parse, anyway. That was a key motivation in the design
of Pascal. Sure, there are pathological grammars that you
would be hard pressed to write unambiguous BNF for, but in
the real world the best answer is probably to avoid those
grammars!
In our case, of course, we have sneakily let the language
evolve as we go, so we haven't painted ourselves into any
corners here. You may not always have that luxury. Still,
with a little care you should be able to keep the parser
simple without having to resort to automatic translation of
the grammar.
We have taken a vastly different approach in this series. We
started with a clean sheet of paper, and developed techniques
that work in the context that we are in; that is, a single-user
PC with rather ample CPU power and RAM space. We have limited
ourselves to reasonable grammars that are easy to parse, we have
used the instruction set of the CPU to advantage, and we have not
concerned ourselves with efficiency. THAT's why it's been easy.
Does this mean that we are forever doomed to be able to build
only toy compilers? No, I don't think so. As I've said, we can
add certain optimizations without changing the compiler
structure. If we want to process large files, we can always add
file buffering to do that. These things do not affect the
overall program design.
And I think that's a key factor. By starting with small and
limited cases, we have been able to concentrate on a structure
for the compiler that is natural for the job. Since the
structure naturally fits the job, it is almost bound to be simple
and transparent. Adding capability doesn't have to change that
basic structure. We can simply expand things like the file
structure or add an optimization layer. I guess my feeling is
that, back when resources were tight, the structures people ended
up with were artificially warped to make them work under those
conditions, and weren't optimum structures for the problem at
hand.
CONCLUSION
Anyway, that's my arm-waving guess as to how we've been able to
keep things simple. We started with something simple and let it
evolve naturally, without trying to force it into some
traditional mold.
We're going to press on with this. I've given you a list of the
areas we'll be covering in future installments. With those
installments, you should be able to build complete, working
compilers for just about any occasion, and build them simply. If
you REALLY want to build production-quality compilers, you'll be
able to do that, too.
For those of you who are chafing at the bit for more parser code,
I apologize for this digression. I just thought you'd like to
have things put into perspective a bit. Next time, we'll get
back to the mainstream of the tutorial.
So far, we've only looked at pieces of compilers, and while we
have many of the makings of a complete language, we haven't
talked about how to put it all together. That will be the
subject of our next two installments. Then we'll press on into
the new subjects I listed at the beginning of this installment.
See you then.
- ****************************************************************
- *
- COPYRIGHT NOTICE *
- *
- Copyright (C) 1989 Jack W. Crenshaw. All rights reserved. *
- *
- ****************************************************************
LET'S BUILD A COMPILER!
By
Jack W. Crenshaw, Ph.D.
16 April 1989
Part IX: A TOP VIEW
- ****************************************************************
- *
- COPYRIGHT NOTICE *
- *
- Copyright (C) 1989 Jack W. Crenshaw. All rights reserved. *
- *
- ****************************************************************
INTRODUCTION
In the previous installments, we have learned many of the
techniques required to build a full-blown compiler. We've done
both assignment statements (with Boolean and arithmetic
expressions), relational operators, and control constructs. We
still haven't addressed procedure or function calls, but even so
we could conceivably construct a mini-language without them.
I've always thought it would be fun to see just how small a
language one could build that would still be useful. We're
ALMOST in a position to do that now. The problem is: though we
know how to parse and translate the constructs, we still don't
know quite how to put them all together into a language.
In those earlier installments, the development of our programs
had a decidedly bottom-up flavor. In the case of expression
parsing, for example, we began with the very lowest level
constructs, the individual constants and variables, and worked
our way up to more complex expressions.
Most people regard the top-down design approach as being better
than the bottom-up one. I do too, but the way we did it
certainly seemed natural enough for the kinds of things we were
parsing.
You mustn't get the idea, though, that the incremental approach
that we've been using in all these tutorials is inherently
bottom-up. In this installment I'd like to show you that the
approach can work just as well when applied from the top down ...
maybe better. We'll consider languages such as C and Pascal, and
see how complete compilers can be built starting from the top.
In the next installment, we'll apply the same technique to build
a complete translator for a subset of the KISS language, which
I'll be calling TINY. But one of my goals for this series is
that you will not only be able to see how a compiler for TINY or
KISS works, but that you will also be able to design and build
compilers for your own languages. The C and Pascal examples will
help. One thing I'd like you to see is that the natural
structure of the compiler depends very much on the language being
translated, so the simplicity and ease of construction of the
compiler depends very much on letting the language set the
program structure.
It's a bit much to produce a full C or Pascal compiler here, and
we won't try. But we can flesh out the top levels far enough so
that you can see how it goes.
Let's get started.
THE TOP LEVEL
One of the biggest mistakes people make in a top-down design is
failing to start at the true top. They think they know what the
overall structure of the design should be, so they go ahead and
write it down.
Whenever I start a new design, I always like to do it at the
absolute beginning. In program design language (PDL), this top
level looks something like:
begin
solve the problem
end
OK, I grant you that this doesn't give much of a hint as to what
the next level is, but I like to write it down anyway, just to
give me that warm feeling that I am indeed starting at the top.
For our problem, the overall function of a compiler is to compile
a complete program. Any definition of the language, written in
BNF, begins here. What does the top level BNF look like? Well,
that depends quite a bit on the language to be translated. Let's
take a look at Pascal.
THE STRUCTURE OF PASCAL
Most texts for Pascal include a BNF or "railroad-track"
definition of the language. Here are the first few lines of one:
<program> ::= <program-header> <block> '.'
<program-header> ::= PROGRAM <ident>
<block> ::= <declarations> <statements>
We can write recognizers to deal with each of these elements,
just as we've done before. For each one, we'll use our familiar
single-character tokens to represent the input, then flesh things
out a little at a time. Let's begin with the first recognizer:
the program itself.
To translate this, we'll start with a fresh copy of the Cradle.
Since we're back to single-character names, we'll just use a 'p'
to stand for 'PROGRAM.'
To a fresh copy of the cradle, add the following code, and insert
a call to it from the main program:
{--------------------------------------------------------------}
{ Parse and Translate A Program }
procedure Prog;
var Name: char;
begin
Match('p'); { Handles program header part }
Name := GetName;
Prolog(Name);
Match('.');
Epilog(Name);
end;
{--------------------------------------------------------------}
The procedures Prolog and Epilog perform whatever is required to
let the program interface with the operating system, so that it
can execute as a program. Needless to say, this part will be
VERY OS-dependent. Remember, I've been emitting code for a 68000
running under the OS I use, which is SK*DOS. I realize most of
you are using PC's and would rather see something else, but I'm
in this thing too deep to change now!
Anyhow, SK*DOS is a particularly easy OS to interface to. Here
is the code for Prolog and Epilog:
{--------------------------------------------------------------}
{ Write the Prolog }
procedure Prolog;
begin
EmitLn('WARMST EQU $A01E');
end;
{--------------------------------------------------------------}
{ Write the Epilog }
procedure Epilog(Name: char);
begin
EmitLn('DC WARMST');
EmitLn('END ' + Name);
end;
{--------------------------------------------------------------}
As usual, add this code and try out the "compiler." At this
point, there is only one legal input:
px. (where x is any single letter, the program name)
Well, as usual our first effort is rather unimpressive, but by
now I'm sure you know that things will get more interesting.
There is one important thing to note: THE OUTPUT IS A WORKING,
COMPLETE, AND EXECUTABLE PROGRAM (at least after it's assembled).
This is very important. The nice feature of the top-down
approach is that at any stage you can compile a subset of the
complete language and get a program that will run on the target
machine. From here on, then, we need only add features by
fleshing out the language constructs. It's all very similar to
what we've been doing all along, except that we're approaching it
from the other end.
FLESHING IT OUT
To flesh out the compiler, we only have to deal with language
features one by one. I like to start with a stub procedure that
does nothing, then add detail in incremental fashion. Let's
begin by processing a block, in accordance with its PDL above.
We can do this in two stages. First, add the null procedure:
{--------------------------------------------------------------}
{ Parse and Translate a Pascal Block }
procedure DoBlock(Name: char);
begin
end;
{--------------------------------------------------------------}
and modify Prog to read:
{--------------------------------------------------------------}
{ Parse and Translate A Program }
procedure Prog;
var Name: char;
begin
Match('p');
Name := GetName;
Prolog;
DoBlock(Name);
Match('.');
Epilog(Name);
end;
{--------------------------------------------------------------}
That certainly shouldn't change the behavior of the program, and
it doesn't. But now the definition of Prog is complete, and we
can proceed to flesh out DoBlock. That's done right from its BNF
definition:
{--------------------------------------------------------------}
{ Parse and Translate a Pascal Block }
procedure DoBlock(Name: char);
begin
Declarations;
PostLabel(Name);
Statements;
end;
{--------------------------------------------------------------}
The procedure PostLabel was defined in the installment on
branches. Copy it into your cradle.
I probably need to explain the reason for inserting the label
where I have. It has to do with the operation of SK*DOS. Unlike
some OS's, SK*DOS allows the entry point to the main program to
be anywhere in the program. All you have to do is to give that
point a name. The call to PostLabel puts that name just before
the first executable statement in the main program. How does
SK*DOS know which of the many labels is the entry point, you ask?
It's the one that matches the END statement at the end of the
program.
OK, now we need stubs for the procedures Declarations and
Statements. Make them null procedures as we did before.
Does the program still run the same? Then we can move on to the
next stage.
DECLARATIONS
The BNF for Pascal declarations is:
<declarations> ::= ( <label list> |
<constant list> |
<type list> |
<variable list> |
<procedure> |
<function> )*
(Note that I'm using the more liberal definition used by Turbo
Pascal. In the standard Pascal definition, each of these parts
must be in a specific order relative to the rest.)
As usual, let's let a single character represent each of these
declaration types. The new form of Declarations is:
{--------------------------------------------------------------}
{ Parse and Translate the Declaration Part }
procedure Declarations;
begin
while Look in ['l', 'c', 't', 'v', 'p', 'f'] do
case Look of
'l': Labels;
'c': Constants;
't': Types;
'v': Variables;
'p': DoProcedure;
'f': DoFunction;
end;
end;
{--------------------------------------------------------------}
Of course, we need stub procedures for each of these declaration
types. This time, they can't quite be null procedures, since
otherwise we'll end up with an infinite While loop. At the very
least, each recognizer must eat the character that invokes it.
Insert the following procedures:
{--------------------------------------------------------------}
{ Process Label Statement }
procedure Labels;
begin
Match('l');
end;
{--------------------------------------------------------------}
{ Process Const Statement }
procedure Constants;
begin
Match('c');
end;
{--------------------------------------------------------------}
{ Process Type Statement }
procedure Types;
begin
Match('t');
end;
{--------------------------------------------------------------}
{ Process Var Statement }
procedure Variables;
begin
Match('v');
end;
{--------------------------------------------------------------}
{ Process Procedure Definition }
procedure DoProcedure;
begin
Match('p');
end;
{--------------------------------------------------------------}
{ Process Function Definition }
procedure DoFunction;
begin
Match('f');
end;
{--------------------------------------------------------------}
Now try out the compiler with a few representative inputs. You
can mix the declarations any way you like, as long as the last
character in the program is'.' to indicate the end of the
program. Of course, none of the declarations actually declare
anything, so you don't need (and can't use) any characters other
than those standing for the keywords.
We can flesh out the statement part in a similar way. The BNF
for it is:
<statements> ::= <compound statement>
<compound statement> ::= BEGIN <statement>
(';' <statement>) END
Note that statements can begin with any identifier except END.
So the first stub form of procedure Statements is:
{--------------------------------------------------------------}
{ Parse and Translate the Statement Part }
procedure Statements;
begin
Match('b');
while Look <> 'e' do
GetChar;
Match('e');
end;
{--------------------------------------------------------------}
At this point the compiler will accept any number of
declarations, followed by the BEGIN block of the main program.
This block itself can contain any characters at all (except an
END), but it must be present.
The simplest form of input is now
'pxbe.'
Try it. Also try some combinations of this. Make some
deliberate errors and see what happens.
At this point you should be beginning to see the drill. We begin
with a stub translator to process a program, then we flesh out
each procedure in turn, based upon its BNF definition. Just as
the lower-level BNF definitions add detail and elaborate upon the
higher-level ones, the lower-level recognizers will parse more
detail of the input program. When the last stub has been
expanded, the compiler will be complete. That's top-down
design/implementation in its purest form.
You might note that even though we've been adding procedures, the
output of the program hasn't changed. That's as it should be.
At these top levels there is no emitted code required. The
recognizers are functioning as just that: recognizers. They are
accepting input sentences, catching bad ones, and channeling good
input to the right places, so they are doing their job. If we
were to pursue this a bit longer, code would start to appear.
The next step in our expansion should probably be procedure
Statements. The Pascal definition is:
<statement> ::= <simple statement> | <structured statement>
<simple statement> ::= <assignment> | <procedure call> | null
<structured statement> ::= <compound statement> |
<if statement> |
<case statement> |
<while statement> |
<repeat statement> |
<for statement> |
<with statement>
These are starting to look familiar. As a matter of fact, you
have already gone through the process of parsing and generating
code for both assignment statements and control structures. This
is where the top level meets our bottom-up approach of previous
sessions. The constructs will be a little different from those
we've been using for KISS, but the differences are nothing you
can't handle.
I think you can get the picture now as to the procedure. We
begin with a complete BNF description of the language. Starting
at the top level, we code up the recognizer for that BNF
statement, using stubs for the next-level recognizers. Then we
flesh those lower-level statements out one by one.
As it happens, the definition of Pascal is very compatible with
the use of BNF, and BNF descriptions of the language abound.
Armed with such a description, you will find it fairly
straightforward to continue the process we've begun.
You might have a go at fleshing a few of these constructs out,
just to get a feel for it. I don't expect you to be able to
complete a Pascal compiler here ... there are too many things
such as procedures and types that we haven't addressed yet ...
but it might be helpful to try some of the more familiar ones.
It will do you good to see executable programs coming out the
other end.
If I'm going to address those issues that we haven't covered yet,
I'd rather do it in the context of KISS. We're not trying to
build a complete Pascal compiler just yet, so I'm going to stop
the expansion of Pascal here. Let's take a look at a very
different language.
THE STRUCTURE OF C
The C language is quite another matter, as you'll see. Texts on
C rarely include a BNF definition of the language. Probably
that's because the language is quite hard to write BNF for.
One reason I'm showing you these structures now is so that I can
impress upon you these two facts:
(1) The definition of the language drives the structure of the
compiler. What works for one language may be a disaster for
another. It's a very bad idea to try to force a given
structure upon the compiler. Rather, you should let the BNF
drive the structure, as we have done here.
(2) A language that is hard to write BNF for will probably be
hard to write a compiler for, as well. C is a popular
language, and it has a reputation for letting you do
virtually anything that is possible to do. Despite the
success of Small C, C is _NOT_ an easy language to parse.
A C program has less structure than its Pascal counterpart. At
the top level, everything in C is a static declaration, either of
data or of a function. We can capture this thought like this:
<program> ::= ( <global declaration> )*
<global declaration> ::= <data declaration> |
<function>
In Small C, functions can only have the default type int, which
is not declared. This makes the input easy to parse: the first
token is either "int," "char," or the name of a function. In
Small C, the preprocessor commands are also processed by the
compiler proper, so the syntax becomes:
<global declaration> ::= '#' <preprocessor command> |
'int' <data list> |
'char' <data list> |
<ident> <function body> |
Although we're really more interested in full C here, I'll show
you the code corresponding to this top-level structure for Small
C.
{--------------------------------------------------------------}
{ Parse and Translate A Program }
procedure Prog;
begin
while Look <> ^Z do begin
case Look of
'#': PreProc;
'i': IntDecl;
'c': CharDecl;
else DoFunction(Int);
end;
end;
end;
{--------------------------------------------------------------}
Note that I've had to use a ^Z to indicate the end of the source.
C has no keyword such as END or the '.' to otherwise indicate the
end.
With full C, things aren't even this easy. The problem comes
about because in full C, functions can also have types. So when
the compiler sees a keyword like "int," it still doesn't know
whether to expect a data declaration or a function definition.
Things get more complicated since the next token may not be a
name ... it may start with an '*' or '(', or combinations of the
two.
More specifically, the BNF for full C begins with:
<program> ::= ( <top-level decl> )*
<top-level decl> ::= <function def> | <data decl>
<data decl> ::= [<class>] <type> <decl-list>
<function def> ::= [<class>] [<type>] <function decl>
You can now see the problem: The first two parts of the
declarations for data and functions can be the same. Because of
the ambiguity in the grammar as written above, it's not a
suitable grammar for a recursive-descent parser. Can we
transform it into one that is suitable? Yes, with a little work.
Suppose we write it this way:
<top-level decl> ::= [<class>] <decl>
<decl> ::= <type> <typed decl> | <function decl>
<typed decl> ::= <data list> | <function decl>
We can build a parsing routine for the class and type
definitions, and have them store away their findings and go on,
without their ever having to "know" whether a function or a data
declaration is being processed.
To begin, key in the following version of the main program:
{--------------------------------------------------------------}
{ Main Program }
begin
Init;
while Look <> ^Z do begin
GetClass;
GetType;
TopDecl;
end;
end.
{--------------------------------------------------------------}
For the first round, just make the three procedures stubs that do
nothing _BUT_ call GetChar.
Does this program work? Well, it would be hard put NOT to, since
we're not really asking it to do anything. It's been said that a
C compiler will accept virtually any input without choking. It's
certainly true of THIS compiler, since in effect all it does is
to eat input characters until it finds a ^Z.
Next, let's make GetClass do something worthwhile. Declare the
global variable
var Class: char;
and change GetClass to do the following:
{--------------------------------------------------------------}
{ Get a Storage Class Specifier }
Procedure GetClass;
begin
if Look in ['a', 'x', 's'] then begin
Class := Look;
GetChar;
end
else Class := 'a';
end;
{--------------------------------------------------------------}
Here, I've used three single characters to represent the three
storage classes "auto," "extern," and "static." These are not
the only three possible classes ... there are also "register" and
"typedef," but this should give you the picture. Note that the
default class is "auto."
We can do a similar thing for types. Enter the following
procedure next:
{--------------------------------------------------------------}
{ Get a Type Specifier }
procedure GetType;
begin
Typ := ' ';
if Look = 'u' then begin
Sign := 'u';
Typ := 'i';
GetChar;
end
else Sign := 's';
if Look in ['i', 'l', 'c'] then begin
Typ := Look;
GetChar;
end;
end;
{--------------------------------------------------------------}
Note that you must add two more global variables, Sign and Typ.
With these two procedures in place, the compiler will process the
class and type definitions and store away their findings. We can
now process the rest of the declaration.
We are by no means out of the woods yet, because there are still
many complexities just in the definition of the type, before we
even get to the actual data or function names. Let's pretend for
the moment that we have passed all those gates, and that the next
thing in the input stream is a name. If the name is followed by
a left paren, we have a function declaration. If not, we have at
least one data item, and possibly a list, each element of which
can have an initializer.
Insert the following version of TopDecl:
{--------------------------------------------------------------}
{ Process a Top-Level Declaration }
procedure TopDecl;
var Name: char;
begin
Name := Getname;
if Look = '(' then
DoFunc(Name)
else
DoData(Name);
end;
{--------------------------------------------------------------}
(Note that, since we have already read the name, we must pass it
along to the appropriate routine.)
Finally, add the two procedures DoFunc and DoData:
{--------------------------------------------------------------}
{ Process a Function Definition }
procedure DoFunc(n: char);
begin
Match('(');
Match(')');
Match('{');
Match('}');
if Typ = ' ' then Typ := 'i';
Writeln(Class, Sign, Typ, ' function ', n);
end;
{--------------------------------------------------------------}
{ Process a Data Declaration }
procedure DoData(n: char);
begin
if Typ = ' ' then Expected('Type declaration');
Writeln(Class, Sign, Typ, ' data ', n);
while Look = ',' do begin
Match(',');
n := GetName;
WriteLn(Class, Sign, Typ, ' data ', n);
end;
Match(';');
end;
{--------------------------------------------------------------}
Since we're still a long way from producing executable code, I
decided to just have these two routines tell us what they found.
OK, give this program a try. For data declarations, it's OK to
give a list separated by commas. We can't process initializers
as yet. We also can't process argument lists for the functions,
but the "(){}" characters should be there.
We're still a _VERY_ long way from having a C compiler, but what
we have is starting to process the right kinds of inputs, and is
recognizing both good and bad inputs. In the process, the
natural structure of the compiler is starting to take form.
Can we continue this until we have something that acts more like
a compiler. Of course we can. Should we? That's another matter.
I don't know about you, but I'm beginning to get dizzy, and we've
still got a long way to go to even get past the data
declarations.
At this point, I think you can see how the structure of the
compiler evolves from the language definition. The structures
we've seen for our two examples, Pascal and C, are as different
as night and day. Pascal was designed at least partly to be easy
to parse, and that's reflected in the compiler. In general, in
Pascal there is more structure and we have a better idea of what
kinds of constructs to expect at any point. In C, on the other
hand, the program is essentially a list of declarations,
terminated only by the end of file.
We could pursue both of these structures much farther, but
remember that our purpose here is not to build a Pascal or a C
compiler, but rather to study compilers in general. For those of
you who DO want to deal with Pascal or C, I hope I've given you
enough of a start so that you can take it from here (although
you'll soon need some of the stuff we still haven't covered yet,
such as typing and procedure calls). For the rest of you, stay
with me through the next installment. There, I'll be leading you
through the development of a complete compiler for TINY, a subset
of KISS.
See you then.
- ****************************************************************
- *
- COPYRIGHT NOTICE *
- *
- Copyright (C) 1989 Jack W. Crenshaw. All rights reserved. *
- *
- ****************************************************************
LET'S BUILD A COMPILER!
By
Jack W. Crenshaw, Ph.D.
21 May 1989
Part X: INTRODUCING "TINY"
- ****************************************************************
- *
- COPYRIGHT NOTICE *
- *
- Copyright (C) 1989 Jack W. Crenshaw. All rights reserved. *
- *
- ****************************************************************
INTRODUCTION
In the last installment, I showed you the general idea for the
top-down development of a compiler. I gave you the first few
steps of the process for compilers for Pascal and C, but I
stopped far short of pushing it through to completion. The
reason was simple: if we're going to produce a real, functional
compiler for any language, I'd rather do it for KISS, the
language that I've been defining in this tutorial series.
In this installment, we're going to do just that, for a subset of
KISS which I've chosen to call TINY.
The process will be essentially that outlined in Installment IX,
except for one notable difference. In that installment, I
suggested that you begin with a full BNF description of the
language. That's fine for something like Pascal or C, for which
the language definition is firm. In the case of TINY, however,
we don't yet have a full description ... we seem to be defining
the language as we go. That's OK. In fact, it's preferable,
since we can tailor the language slightly as we go, to keep the
parsing easy.
So in the development that follows, we'll actually be doing a
top-down development of BOTH the language and its compiler. The
BNF description will grow along with the compiler.
In this process, there will be a number of decisions to be made,
each of which will influence the BNF and therefore the nature of
the language. At each decision point I'll try to remember to
explain the decision and the rationale behind my choice. That
way, if you happen to hold a different opinion and would prefer a
different option, you can choose it instead. You now have the
background to do that. I guess the important thing to note is
that nothing we do here is cast in concrete. When YOU'RE
designing YOUR language, you should feel free to do it YOUR way.
Many of you may be asking at this point: Why bother starting over
from scratch? We had a working subset of KISS as the outcome of
Installment VII (lexical scanning). Why not just extend it as
needed? The answer is threefold. First of all, I have been
making a number of changes to further simplify the program ...
changes like encapsulating the code generation procedures, so
that we can convert to a different target machine more easily.
Second, I want you to see how the development can indeed be done
from the top down as outlined in the last installment. Finally,
we both need the practice. Each time I go through this exercise,
I get a little better at it, and you will, also.
GETTING STARTED
Many years ago there were languages called Tiny BASIC, Tiny
Pascal, and Tiny C, each of which was a subset of its parent full
language. Tiny BASIC, for example, had only single-character
variable names and global variables. It supported only a single
data type. Sound familiar? At this point we have almost all the
tools we need to build a compiler like that.
Yet a language called Tiny-anything still carries some baggage
inherited from its parent language. I've often wondered if this
is a good idea. Granted, a language based upon some parent
language will have the advantage of familiarity, but there may
also be some peculiar syntax carried over from the parent that
may tend to add unnecessary complexity to the compiler. (Nowhere
is this more true than in Small C.)
I've wondered just how small and simple a compiler could be made
and still be useful, if it were designed from the outset to be
both easy to use and to parse. Let's find out. This language
will just be called "TINY," period. It's a subset of KISS, which
I also haven't fully defined, so that at least makes us
consistent (!). I suppose you could call it TINY KISS. But that
opens up a whole can of worms involving cuter and cuter (and
perhaps more risque) names, so let's just stick with TINY.
The main limitations of TINY will be because of the things we
haven't yet covered, such as data types. Like its cousins Tiny C
and Tiny BASIC, TINY will have only one data type, the 16-bit
integer. The first version we develop will also have no
procedure calls and will use single-character variable names,
although as you will see we can remove these restrictions without
much effort.
The language I have in mind will share some of the good features
of Pascal, C, and Ada. Taking a lesson from the comparison of
the Pascal and C compilers in the previous installment, though,
TINY will have a decided Pascal flavor. Wherever feasible, a
language structure will be bracketed by keywords or symbols, so
that the parser will know where it's going without having to
guess.
One other ground rule: As we go, I'd like to keep the compiler
producing real, executable code. Even though it may not DO much
at the beginning, it will at least do it correctly.
Finally, I'll use a couple of Pascal restrictions that make
sense: All data and procedures must be declared before they are
used. That makes good sense, even though for now the only data
type we'll use is a word. This rule in turn means that the only
reasonable place to put the executable code for the main program
is at the end of the listing.
The top-level definition will be similar to Pascal:
<program> ::= PROGRAM <top-level decl> <main> '.'
Already, we've reached a decision point. My first thought was to
make the main block optional. It doesn't seem to make sense to
write a "program" with no main program, but it does make sense if
we're allowing for multiple modules, linked together. As a
matter of fact, I intend to allow for this in KISS. But then we
begin to open up a can of worms that I'd rather leave closed for
now. For example, the term "PROGRAM" really becomes a misnomer.
The MODULE of Modula-2 or the Unit of Turbo Pascal would be more
appropriate. Second, what about scope rules? We'd need a
convention for dealing with name visibility across modules.
Better for now to just keep it simple and ignore the idea
altogether.
There's also a decision in choosing to require the main program
to be last. I toyed with the idea of making its position
optional, as in C. The nature of SK*DOS, the OS I'm compiling
for, make this very easy to do. But this doesn't really make
much sense in view of the Pascal-like requirement that all data
and procedures be declared before they're referenced. Since the
main program can only call procedures that have already been
declared, the only position that makes sense is at the end, a la
Pascal.
Given the BNF above, let's write a parser that just recognizes
the brackets:
{--------------------------------------------------------------}
{ Parse and Translate a Program }
procedure Prog;
begin
Match('p');
Header;
Prolog;
Match('.');
Epilog;
end;
{--------------------------------------------------------------}
The procedure Header just emits the startup code required by the
assembler:
{--------------------------------------------------------------}
{ Write Header Info }
procedure Header;
begin
WriteLn('WARMST', TAB, 'EQU $A01E');
end;
{--------------------------------------------------------------}
The procedures Prolog and Epilog emit the code for identifying
the main program, and for returning to the OS:
{--------------------------------------------------------------}
{ Write the Prolog }
procedure Prolog;
begin
PostLabel('MAIN');
end;
{--------------------------------------------------------------}
{ Write the Epilog }
procedure Epilog;
begin
EmitLn('DC WARMST');
EmitLn('END MAIN');
end;
{--------------------------------------------------------------}
The main program just calls Prog, and then looks for a clean
ending:
{--------------------------------------------------------------}
{ Main Program }
begin
Init;
Prog;
if Look <> CR then Abort('Unexpected data after ''.''');
end.
{--------------------------------------------------------------}
At this point, TINY will accept only one input "program," the
null program:
PROGRAM . (or 'p.' in our shorthand.)
Note, though, that the compiler DOES generate correct code for
this program. It will run, and do what you'd expect the null
program to do, that is, nothing but return gracefully to the OS.
As a matter of interest, one of my favorite compiler benchmarks
is to compile, link, and execute the null program in whatever
language is involved. You can learn a lot about the
implementation by measuring the overhead in time required to
compile what should be a trivial case. It's also interesting to
measure the amount of code produced. In many compilers, the code
can be fairly large, because they always include the whole run-
time library whether they need it or not. Early versions of
Turbo Pascal produced a 12K object file for this case. VAX C
generates 50K!
The smallest null programs I've seen are those produced by
Modula-2 compilers, and they run about 200-800 bytes.
In the case of TINY, we HAVE no run-time library as yet, so the
object code is indeed tiny: two bytes. That's got to be a
record, and it's likely to remain one since it is the minimum
size required by the OS.
The next step is to process the code for the main program. I'll
use the Pascal BEGIN-block:
<main> ::= BEGIN <block> END
Here, again, we have made a decision. We could have chosen to
require a "PROCEDURE MAIN" sort of declaration, similar to C. I
must admit that this is not a bad idea at all ... I don't
particularly like the Pascal approach since I tend to have
trouble locating the main program in a Pascal listing. But the
alternative is a little awkward, too, since you have to deal with
the error condition where the user omits the main program or
misspells its name. Here I'm taking the easy way out.
Another solution to the "where is the main program" problem might
be to require a name for the program, and then bracket the main
by
BEGIN <name>
END <name>
similar to the convention of Modula 2. This adds a bit of
"syntactic sugar" to the language. Things like this are easy to
add or change to your liking, if the language is your own design.
To parse this definition of a main block, change procedure Prog
to read:
{--------------------------------------------------------------}
{ Parse and Translate a Program }
procedure Prog;
begin
Match('p');
Header;
Main;
Match('.');
end;
{--------------------------------------------------------------}
and add the new procedure:
{--------------------------------------------------------------}
{ Parse and Translate a Main Program }
procedure Main;
begin
Match('b');
Prolog;
Match('e');
Epilog;
end;
{--------------------------------------------------------------}
Now, the only legal program is:
PROGRAM BEGIN END . (or 'pbe.')
Aren't we making progress??? Well, as usual it gets better. You
might try some deliberate errors here, like omitting the 'b' or
the 'e', and see what happens. As always, the compiler should
flag all illegal inputs.
DECLARATIONS
The obvious next step is to decide what we mean by a declaration.
My intent here is to have two kinds of declarations: variables
and procedures/functions. At the top level, only global
declarations are allowed, just as in C.
For now, there can only be variable declarations, identified by
the keyword VAR (abbreviated 'v'):
<top-level decls> ::= ( <data declaration> )*
<data declaration> ::= VAR <var-list>
Note that since there is only one variable type, there is no need
to declare the type. Later on, for full KISS, we can easily add
a type description.
The procedure Prog becomes:
{--------------------------------------------------------------}
{ Parse and Translate a Program }
procedure Prog;
begin
Match('p');
Header;
TopDecls;
Main;
Match('.');
end;
{--------------------------------------------------------------}
Now, add the two new procedures:
{--------------------------------------------------------------}
{ Process a Data Declaration }
procedure Decl;
begin
Match('v');
GetChar;
end;
{--------------------------------------------------------------}
{ Parse and Translate Global Declarations }
procedure TopDecls;
begin
while Look <> 'b' do
case Look of
'v': Decl;
else Abort('Unrecognized Keyword ''' + Look + '''');
end;
end;
{--------------------------------------------------------------}
Note that at this point, Decl is just a stub. It generates no
code, and it doesn't process a list ... every variable must occur
in a separate VAR statement.
OK, now we can have any number of data declarations, each
starting with a 'v' for VAR, before the BEGIN-block. Try a few
cases and see what happens.
DECLARATIONS AND SYMBOLS
That looks pretty good, but we're still only generating the null
program for output. A real compiler would issue assembler
directives to allocate storage for the variables. It's about
time we actually produced some code.
With a little extra code, that's an easy thing to do from
procedure Decl. Modify it as follows:
{--------------------------------------------------------------}
{ Parse and Translate a Data Declaration }
procedure Decl;
var Name: char;
begin
Match('v');
Alloc(GetName);
end;
{--------------------------------------------------------------}
The procedure Alloc just issues a command to the assembler to
allocate storage:
{--------------------------------------------------------------}
{ Allocate Storage for a Variable }
procedure Alloc(N: char);
begin
WriteLn(N, ':', TAB, 'DC 0');
end;
{--------------------------------------------------------------}
Give this one a whirl. Try an input that declares some
variables, such as:
pvxvyvzbe.
See how the storage is allocated? Simple, huh? Note also that
the entry point, "MAIN," comes out in the right place.
For the record, a "real" compiler would also have a symbol table
to record the variables being used. Normally, the symbol table
is necessary to record the type of each variable. But since in
this case all variables have the same type, we don't need a
symbol table for that reason. As it turns out, we're going to
find a symbol necessary even without different types, but let's
postpone that need until it arises.
Of course, we haven't really parsed the correct syntax for a data
declaration, since it involves a variable list. Our version only
permits a single variable. That's easy to fix, too.
The BNF for <var-list> is
<var-list> ::= <ident> (, <ident>)*
Adding this syntax to Decl gives this new version:
{--------------------------------------------------------------}
{ Parse and Translate a Data Declaration }
procedure Decl;
var Name: char;
begin
Match('v');
Alloc(GetName);
while Look = ',' do begin
GetChar;
Alloc(GetName);
end;
end;
{--------------------------------------------------------------}
OK, now compile this code and give it a try. Try a number of
lines of VAR declarations, try a list of several variables on one
line, and try combinations of the two. Does it work?
INITIALIZERS
As long as we're dealing with data declarations, one thing that's
always bothered me about Pascal is that it doesn't allow
initializing data items in the declaration. That feature is
admittedly sort of a frill, and it may be out of place in a
language that purports to be a minimal language. But it's also
SO easy to add that it seems a shame not to do so. The BNF
becomes:
<var-list> ::= <var> ( <var> )*
<var> ::= <ident> [ = <integer> ]
Change Alloc as follows:
{--------------------------------------------------------------}
{ Allocate Storage for a Variable }
procedure Alloc(N: char);
begin
Write(N, ':', TAB, 'DC ');
if Look = '=' then begin
Match('=');
WriteLn(GetNum);
end
else
WriteLn('0');
end;
{--------------------------------------------------------------}
There you are: an initializer with six added lines of Pascal.
OK, try this version of TINY and verify that you can, indeed,
give the variables initial values.
By golly, this thing is starting to look real! Of course, it
still doesn't DO anything, but it looks good, doesn't it?
Before leaving this section, I should point out that we've used
two versions of function GetNum. One, the earlier one, returns a
character value, a single digit. The other accepts a multi-digit
integer and returns an integer value. Either one will work here,
since WriteLn will handle either type. But there's no reason to
limit ourselves to single-digit values here, so the correct
version to use is the one that returns an integer. Here it is:
{--------------------------------------------------------------}
{ Get a Number }
function GetNum: integer;
var Val: integer;
begin
Val := 0;
if not IsDigit(Look) then Expected('Integer');
while IsDigit(Look) do begin
Val := 10 * Val + Ord(Look) - Ord('0');
GetChar;
end;
GetNum := Val;
end;
{--------------------------------------------------------------}
As a matter of fact, strictly speaking we should allow for
expressions in the data field of the initializer, or at the very
least for negative values. For now, let's just allow for
negative values by changing the code for Alloc as follows:
{--------------------------------------------------------------}
{ Allocate Storage for a Variable }
procedure Alloc(N: char);
begin
if InTable(N) then Abort('Duplicate Variable Name ' + N);
ST[N] := 'v';
Write(N, ':', TAB, 'DC ');
if Look = '=' then begin
Match('=');
If Look = '-' then begin
Write(Look);
Match('-');
end;
WriteLn(GetNum);
end
else
WriteLn('0');
end;
{--------------------------------------------------------------}
Now you should be able to initialize variables with negative
and/or multi-digit values.
THE SYMBOL TABLE
There's one problem with the compiler as it stands so far: it
doesn't do anything to record a variable when we declare it. So
the compiler is perfectly content to allocate storage for several
variables with the same name. You can easily verify this with an
input like
pvavavabe.
Here we've declared the variable A three times. As you can see,
the compiler will cheerfully accept that, and generate three
identical labels. Not good.
Later on, when we start referencing variables, the compiler will
also let us reference variables that don't exist. The assembler
will catch both of these error conditions, but it doesn't seem
friendly at all to pass such errors along to the assembler. The
compiler should catch such things at the source language level.
So even though we don't need a symbol table to record data types,
we ought to install one just to check for these two conditions.
Since at this point we are still restricted to single-character
variable names, the symbol table can be trivial. To provide for
it, first add the following declaration at the beginning of your
program:
var ST: array['A'..'Z'] of char;
and insert the following function:
{--------------------------------------------------------------}
{ Look for Symbol in Table }
function InTable(n: char): Boolean;
begin
InTable := ST[n] <> ' ';
end;
{--------------------------------------------------------------}
We also need to initialize the table to all blanks. The
following lines in Init will do the job:
var i: char;
begin
for i := 'A' to 'Z' do
ST[i] := ' ';
...
Finally, insert the following two lines at the beginning of
Alloc:
if InTable(N) then Abort('Duplicate Variable Name ' + N);
ST[N] := 'v';
That should do it. The compiler will now catch duplicate
declarations. Later, we can also use InTable when generating
references to the variables.
EXECUTABLE STATEMENTS
At this point, we can generate a null program that has some data
variables declared and possibly initialized. But so far we
haven't arranged to generate the first line of executable code.
Believe it or not, though, we almost have a usable language!
What's missing is the executable code that must go into the main
program. But that code is just assignment statements and control
statements ... all stuff we have done before. So it shouldn't
take us long to provide for them, as well.
The BNF definition given earlier for the main program included a
statement block, which we have so far ignored:
<main> ::= BEGIN <block> END
For now, we can just consider a block to be a series of
assignment statements:
<block> ::= (Assignment)*
Let's start things off by adding a parser for the block. We'll
begin with a stub for the assignment statement:
{--------------------------------------------------------------}
{ Parse and Translate an Assignment Statement }
procedure Assignment;
begin
GetChar;
end;
{--------------------------------------------------------------}
{ Parse and Translate a Block of Statements }
procedure Block;
begin
while Look <> 'e' do
Assignment;
end;
{--------------------------------------------------------------}
Modify procedure Main to call Block as shown below:
{--------------------------------------------------------------}
{ Parse and Translate a Main Program }
procedure Main;
begin
Match('b');
Prolog;
Block;
Match('e');
Epilog;
end;
{--------------------------------------------------------------}
This version still won't generate any code for the "assignment
statements" ... all it does is to eat characters until it sees
the 'e' for 'END.' But it sets the stage for what is to follow.
The next step, of course, is to flesh out the code for an
assignment statement. This is something we've done many times
before, so I won't belabor it. This time, though, I'd like to
deal with the code generation a little differently. Up till now,
we've always just inserted the Emits that generate output code in
line with the parsing routines. A little unstructured, perhaps,
but it seemed the most straightforward approach, and made it easy
to see what kind of code would be emitted for each construct.
However, I realize that most of you are using an 80x86 computer,
so the 68000 code generated is of little use to you. Several of
you have asked me if the CPU-dependent code couldn't be collected
into one spot where it would be easier to retarget to another
CPU. The answer, of course, is yes.
To accomplish this, insert the following "code generation"
routines:
{---------------------------------------------------------------}
{ Clear the Primary Register }
procedure Clear;
begin
EmitLn('CLR D0');
end;
{---------------------------------------------------------------}
{ Negate the Primary Register }
procedure Negate;
begin
EmitLn('NEG D0');
end;
{---------------------------------------------------------------}
{ Load a Constant Value to Primary Register }
procedure LoadConst(n: integer);
begin
Emit('MOVE #');
WriteLn(n, ',D0');
end;
{---------------------------------------------------------------}
{ Load a Variable to Primary Register }
procedure LoadVar(Name: char);
begin
if not InTable(Name) then Undefined(Name);
EmitLn('MOVE ' + Name + '(PC),D0');
end;
{---------------------------------------------------------------}
{ Push Primary onto Stack }
procedure Push;
begin
EmitLn('MOVE D0,-(SP)');
end;
{---------------------------------------------------------------}
{ Add Top of Stack to Primary }
procedure PopAdd;
begin
EmitLn('ADD (SP)+,D0');
end;
{---------------------------------------------------------------}
{ Subtract Primary from Top of Stack }
procedure PopSub;
begin
EmitLn('SUB (SP)+,D0');
EmitLn('NEG D0');
end;
{---------------------------------------------------------------}
{ Multiply Top of Stack by Primary }
procedure PopMul;
begin
EmitLn('MULS (SP)+,D0');
end;
{---------------------------------------------------------------}
{ Divide Top of Stack by Primary }
procedure PopDiv;
begin
EmitLn('MOVE (SP)+,D7');
EmitLn('EXT.L D7');
EmitLn('DIVS D0,D7');
EmitLn('MOVE D7,D0');
end;
{---------------------------------------------------------------}
{ Store Primary to Variable }
procedure Store(Name: char);
begin
if not InTable(Name) then Undefined(Name);
EmitLn('LEA ' + Name + '(PC),A0');
EmitLn('MOVE D0,(A0)')
end;
{---------------------------------------------------------------}
The nice part of this approach, of course, is that we can
retarget the compiler to a new CPU simply by rewriting these
"code generator" procedures. In addition, we will find later
that we can improve the code quality by tweaking these routines a
bit, without having to modify the compiler proper.
Note that both LoadVar and Store check the symbol table to make
sure that the variable is defined. The error handler Undefined
simply calls Abort:
{--------------------------------------------------------------}
{ Report an Undefined Identifier }
procedure Undefined(n: string);
begin
Abort('Undefined Identifier ' + n);
end;
{--------------------------------------------------------------}
OK, we are now finally ready to begin processing executable code.
We'll do that by replacing the stub version of procedure
Assignment.
We've been down this road many times before, so this should all
be familiar to you. In fact, except for the changes associated
with the code generation, we could just copy the procedures from
Part VII. Since we are making some changes, I won't just copy
them, but we will go a little faster than usual.
The BNF for the assignment statement is:
<assignment> ::= <ident> = <expression>
<expression> ::= <first term> ( <addop> <term> )*
<first term> ::= <first factor> <rest>
<term> ::= <factor> <rest>
<rest> ::= ( <mulop> <factor> )*
<first factor> ::= [ <addop> ] <factor>
<factor> ::= <var> | <number> | ( <expression> )
This version of the BNF is also a bit different than we've used
before ... yet another "variation on the theme of an expression."
This particular version has what I consider to be the best
treatment of the unary minus. As you'll see later, it lets us
handle negative constant values efficiently. It's worth
mentioning here that we have often seen the advantages of
"tweaking" the BNF as we go, to help make the language easy to
parse. What you're looking at here is a bit different: we've
tweaked the BNF to make the CODE GENERATION more efficient!
That's a first for this series.
Anyhow, the following code implements the BNF:
{---------------------------------------------------------------}
{ Parse and Translate a Math Factor }
procedure Expression; Forward;
procedure Factor;
begin
if Look = '(' then begin
Match('(');
Expression;
Match(')');
end
else if IsAlpha(Look) then
LoadVar(GetName)
else
LoadConst(GetNum);
end;
{--------------------------------------------------------------}
{ Parse and Translate a Negative Factor }
procedure NegFactor;
begin
Match('-');
if IsDigit(Look) then
LoadConst(-GetNum)
else begin
Factor;
Negate;
end;
end;
{--------------------------------------------------------------}
{ Parse and Translate a Leading Factor }
procedure FirstFactor;
begin
case Look of
'+': begin
Match('+');
Factor;
end;
'-': NegFactor;
else Factor;
end;
end;
{--------------------------------------------------------------}
{ Recognize and Translate a Multiply }
procedure Multiply;
begin
Match('*');
Factor;
PopMul;
end;
{-------------------------------------------------------------}
{ Recognize and Translate a Divide }
procedure Divide;
begin
Match('/');
Factor;
PopDiv;
end;
{---------------------------------------------------------------}
{ Common Code Used by Term and FirstTerm }
procedure Term1;
begin
while IsMulop(Look) do begin
Push;
case Look of
'*': Multiply;
'/': Divide;
end;
end;
end;
{---------------------------------------------------------------}
{ Parse and Translate a Math Term }
procedure Term;
begin
Factor;
Term1;
end;
{---------------------------------------------------------------}
{ Parse and Translate a Leading Term }
procedure FirstTerm;
begin
FirstFactor;
Term1;
end;
{--------------------------------------------------------------}
{ Recognize and Translate an Add }
procedure Add;
begin
Match('+');
Term;
PopAdd;
end;
{-------------------------------------------------------------}
{ Recognize and Translate a Subtract }
procedure Subtract;
begin
Match('-');
Term;
PopSub;
end;
{---------------------------------------------------------------}
{ Parse and Translate an Expression }
procedure Expression;
begin
FirstTerm;
while IsAddop(Look) do begin
Push;
case Look of
'+': Add;
'-': Subtract;
end;
end;
end;
{--------------------------------------------------------------}
{ Parse and Translate an Assignment Statement }
procedure Assignment;
var Name: char;
begin
Name := GetName;
Match('=');
Expression;
Store(Name);
end;
{--------------------------------------------------------------}
OK, if you've got all this code inserted, then compile it and
check it out. You should be seeing reasonable-looking code,
representing a complete program that will assemble and execute.
We have a compiler!
BOOLEANS
The next step should also be familiar to you. We must add
Boolean expressions and relational operations. Again, since
we've already dealt with them more than once, I won't elaborate
much on them, except where they are different from what we've
done before. Again, we won't just copy from other files because
I've changed a few things just a bit. Most of the changes just
involve encapsulating the machine-dependent parts as we did for
the arithmetic operations. I've also modified procedure
NotFactor somewhat, to parallel the structure of FirstFactor.
Finally, I corrected an error in the object code for the
relational operators: The Scc instruction I used only sets the
low 8 bits of D0. We want all 16 bits set for a logical true, so
I've added an instruction to sign-extend the low byte.
To begin, we're going to need some more recognizers:
{--------------------------------------------------------------}
{ Recognize a Boolean Orop }
function IsOrop(c: char): boolean;
begin
IsOrop := c in ['|', '~'];
end;
{--------------------------------------------------------------}
{ Recognize a Relop }
function IsRelop(c: char): boolean;
begin
IsRelop := c in ['=', '#', '<', '>'];
end;
{--------------------------------------------------------------}
Also, we're going to need some more code generation routines:
{---------------------------------------------------------------}
{ Complement the Primary Register }
procedure NotIt;
begin
EmitLn('NOT D0');
end;
{---------------------------------------------------------------}
.
.
.
{---------------------------------------------------------------}
{ AND Top of Stack with Primary }
procedure PopAnd;
begin
EmitLn('AND (SP)+,D0');
end;
{---------------------------------------------------------------}
{ OR Top of Stack with Primary }
procedure PopOr;
begin
EmitLn('OR (SP)+,D0');
end;
{---------------------------------------------------------------}
{ XOR Top of Stack with Primary }
procedure PopXor;
begin
EmitLn('EOR (SP)+,D0');
end;
{---------------------------------------------------------------}
{ Compare Top of Stack with Primary }
procedure PopCompare;
begin
EmitLn('CMP (SP)+,D0');
end;
{---------------------------------------------------------------}
{ Set D0 If Compare was = }
procedure SetEqual;
begin
EmitLn('SEQ D0');
EmitLn('EXT D0');
end;
{---------------------------------------------------------------}
{ Set D0 If Compare was != }
procedure SetNEqual;
begin
EmitLn('SNE D0');
EmitLn('EXT D0');
end;
{---------------------------------------------------------------}
{ Set D0 If Compare was > }
procedure SetGreater;
begin
EmitLn('SLT D0');
EmitLn('EXT D0');
end;
{---------------------------------------------------------------}
{ Set D0 If Compare was < }
procedure SetLess;
begin
EmitLn('SGT D0');
EmitLn('EXT D0');
end;
{---------------------------------------------------------------}
All of this gives us the tools we need. The BNF for the Boolean
expressions is:
<bool-expr> ::= <bool-term> ( <orop> <bool-term> )*
<bool-term> ::= <not-factor> ( <andop> <not-factor> )*
<not-factor> ::= [ '!' ] <relation>
<relation> ::= <expression> [ <relop> <expression> ]
Sharp-eyed readers might note that this syntax does not include
the non-terminal "bool-factor" used in earlier versions. It was
needed then because I also allowed for the Boolean constants TRUE
and FALSE. But remember that in TINY there is no distinction
made between Boolean and arithmetic types ... they can be freely
intermixed. So there is really no need for these predefined
values ... we can just use -1 and 0, respectively.
In C terminology, we could always use the defines:
#define TRUE -1
#define FALSE 0
(That is, if TINY had a preprocessor.) Later on, when we allow
for declarations of constants, these two values will be
predefined by the language.
The reason that I'm harping on this is that I've already tried
the alternative, which is to include TRUE and FALSE as keywords.
The problem with that approach is that it then requires lexical
scanning for EVERY variable name in every expression. If you'll
recall, I pointed out in Installment VII that this slows the
compiler down considerably. As long as keywords can't be in
expressions, we need to do the scanning only at the beginning of
every new statement ... quite an improvement. So using the
syntax above not only simplifies the parsing, but speeds up the
scanning as well.
OK, given that we're all satisfied with the syntax above, the
corresponding code is shown below:
{---------------------------------------------------------------}
{ Recognize and Translate a Relational "Equals" }
procedure Equals;
begin
Match('=');
Expression;
PopCompare;
SetEqual;
end;
{---------------------------------------------------------------}
{ Recognize and Translate a Relational "Not Equals" }
procedure NotEquals;
begin
Match('#');
Expression;
PopCompare;
SetNEqual;
end;
{---------------------------------------------------------------}
{ Recognize and Translate a Relational "Less Than" }
procedure Less;
begin
Match('<');
Expression;
PopCompare;
SetLess;
end;
{---------------------------------------------------------------}
{ Recognize and Translate a Relational "Greater Than" }
procedure Greater;
begin
Match('>');
Expression;
PopCompare;
SetGreater;
end;
{---------------------------------------------------------------}
{ Parse and Translate a Relation }
procedure Relation;
begin
Expression;
if IsRelop(Look) then begin
Push;
case Look of
'=': Equals;
'#': NotEquals;
'<': Less;
'>': Greater;
end;
end;
end;
{---------------------------------------------------------------}
{ Parse and Translate a Boolean Factor with Leading NOT }
procedure NotFactor;
begin
if Look = '!' then begin
Match('!');
Relation;
NotIt;
end
else
Relation;
end;
{---------------------------------------------------------------}
{ Parse and Translate a Boolean Term }
procedure BoolTerm;
begin
NotFactor;
while Look = '&' do begin
Push;
Match('&');
NotFactor;
PopAnd;
end;
end;
{--------------------------------------------------------------}
{ Recognize and Translate a Boolean OR }
procedure BoolOr;
begin
Match('|');
BoolTerm;
PopOr;
end;
{--------------------------------------------------------------}
{ Recognize and Translate an Exclusive Or }
procedure BoolXor;
begin
Match('~');
BoolTerm;
PopXor;
end;
{---------------------------------------------------------------}
{ Parse and Translate a Boolean Expression }
procedure BoolExpression;
begin
BoolTerm;
while IsOrOp(Look) do begin
Push;
case Look of
'|': BoolOr;
'~': BoolXor;
end;
end;
end;
{--------------------------------------------------------------}
To tie it all together, don't forget to change the references to
Expression in procedures Factor and Assignment so that they call
BoolExpression instead.
OK, if you've got all that typed in, compile it and give it a
whirl. First, make sure you can still parse an ordinary
arithmetic expression. Then, try a Boolean one. Finally, make
sure that you can assign the results of relations. Try, for
example:
pvx,y,zbx=z>ye.
which stands for:
PROGRAM
VAR X,Y,Z
BEGIN
X = Z > Y
END.
See how this assigns a Boolean value to X?
CONTROL STRUCTURES
We're almost home. With Boolean expressions in place, it's a
simple matter to add control structures. For TINY, we'll only
allow two kinds of them, the IF and the WHILE:
<if> ::= IF <bool-expression> <block> [ ELSE <block>] ENDIF
<while> ::= WHILE <bool-expression> <block> ENDWHILE
Once again, let me spell out the decisions implicit in this
syntax, which departs strongly from that of C or Pascal. In both
of those languages, the "body" of an IF or WHILE is regarded as a
single statement. If you intend to use a block of more than one
statement, you have to build a compound statement using BEGIN-END
(in Pascal) or '{}' (in C). In TINY (and KISS) there is no such
thing as a compound statement ... single or multiple they're all
just blocks to these languages.
In KISS, all the control structures will have explicit and unique
keywords bracketing the statement block, so there can be no
confusion as to where things begin and end. This is the modern
approach, used in such respected languages as Ada and Modula 2,
and it completely eliminates the problem of the "dangling else."
Note that I could have chosen to use the same keyword END to end
all the constructs, as is done in Pascal. (The closing '}' in C
serves the same purpose.) But this has always led to confusion,
which is why Pascal programmers tend to write things like
end { loop }
or end { if }
As I explained in Part V, using unique terminal keywords does
increase the size of the keyword list and therefore slows down
the scanning, but in this case it seems a small price to pay for
the added insurance. Better to find the errors at compile time
rather than run time.
One last thought: The two constructs above each have the non-
terminals
<bool-expression> and <block>
juxtaposed with no separating keyword. In Pascal we would expect
the keywords THEN and DO in these locations.
I have no problem with leaving out these keywords, and the parser
has no trouble either, ON CONDITION that we make no errors in the
bool-expression part. On the other hand, if we were to include
these extra keywords we would get yet one more level of insurance
at very little cost, and I have no problem with that, either.
Use your best judgment as to which way to go.
OK, with that bit of explanation let's proceed. As usual, we're
going to need some new code generation routines. These generate
the code for conditional and unconditional branches:
{---------------------------------------------------------------}
{ Branch Unconditional }
procedure Branch(L: string);
begin
EmitLn('BRA ' + L);
end;
{---------------------------------------------------------------}
{ Branch False }
procedure BranchFalse(L: string);
begin
EmitLn('TST D0');
EmitLn('BEQ ' + L);
end;
{--------------------------------------------------------------}
Except for the encapsulation of the code generation, the code to
parse the control constructs is the same as you've seen before:
{---------------------------------------------------------------}
{ Recognize and Translate an IF Construct }
procedure Block; Forward;
procedure DoIf;
var L1, L2: string;
begin
Match('i');
BoolExpression;
L1 := NewLabel;
L2 := L1;
BranchFalse(L1);
Block;
if Look = 'l' then begin
Match('l');
L2 := NewLabel;
Branch(L2);
PostLabel(L1);
Block;
end;
PostLabel(L2);
Match('e');
end;
{--------------------------------------------------------------}
{ Parse and Translate a WHILE Statement }
procedure DoWhile;
var L1, L2: string;
begin
Match('w');
L1 := NewLabel;
L2 := NewLabel;
PostLabel(L1);
BoolExpression;
BranchFalse(L2);
Block;
Match('e');
Branch(L1);
PostLabel(L2);
end;
{--------------------------------------------------------------}
To tie everything together, we need only modify procedure Block
to recognize the "keywords" for the IF and WHILE. As usual, we
expand the definition of a block like so:
<block> ::= ( <statement> )*
where
<statement> ::= <if> | <while> | <assignment>
The corresponding code is:
{--------------------------------------------------------------}
{ Parse and Translate a Block of Statements }
procedure Block;
begin
while not(Look in ['e', 'l']) do begin
case Look of
'i': DoIf;
'w': DoWhile;
else Assignment;
end;
end;
end;
{--------------------------------------------------------------}
OK, add the routines I've given, compile and test them. You
should be able to parse the single-character versions of any of
the control constructs. It's looking pretty good!
As a matter of fact, except for the single-character limitation
we've got a virtually complete version of TINY. I call it, with
tongue planted firmly in cheek, TINY Version 0.1.
LEXICAL SCANNING
Of course, you know what's next: We have to convert the program
so that it can deal with multi-character keywords, newlines, and
whitespace. We have just gone through all that in Part VII.
We'll use the distributed scanner technique that I showed you in
that installment. The actual implementation is a little
different because the way I'm handling newlines is different.
To begin with, let's simply allow for whitespace. This involves
only adding calls to SkipWhite at the end of the three routines,
GetName, GetNum, and Match. A call to SkipWhite in Init primes
the pump in case there are leading spaces.
Next, we need to deal with newlines. This is really a two-step
process, since the treatment of the newlines with single-
character tokens is different from that for multi-character ones.
We can eliminate some work by doing both steps at once, but I
feel safer taking things one step at a time.
Insert the new procedure:
{--------------------------------------------------------------}
{ Skip Over an End-of-Line }
procedure NewLine;
begin
while Look = CR do begin
GetChar;
if Look = LF then GetChar;
SkipWhite;
end;
end;
{--------------------------------------------------------------}
Note that we have seen this procedure before in the form of
Procedure Fin. I've changed the name since this new one seems
more descriptive of the actual function. I've also changed the
code to allow for multiple newlines and lines with nothing but
white space.
The next step is to insert calls to NewLine wherever we decide a
newline is permissible. As I've pointed out before, this can be
very different in different languages. In TINY, I've decided to
allow them virtually anywhere. This means that we need calls to
NewLine at the BEGINNING (not the end, as with SkipWhite) of the
procedures GetName, GetNum, and Match.
For procedures that have while loops, such as TopDecl, we need a
call to NewLine at the beginning of the procedure AND at the
bottom of each loop. That way, we can be assured that NewLine
has just been called at the beginning of each pass through the
loop.
If you've got all this done, try the program out and verify that
it will indeed handle white space and newlines.
If it does, then we're ready to deal with multi-character tokens
and keywords. To begin, add the additional declarations (copied
almost verbatim from Part VII):
{--------------------------------------------------------------}
{ Type Declarations }
type Symbol = string[8];
SymTab = array[1..1000] of Symbol;
TabPtr = ^SymTab;
{--------------------------------------------------------------}
{ Variable Declarations }
var Look : char; { Lookahead Character }
Token: char; { Encoded Token }
Value: string[16]; { Unencoded Token }
ST: Array['A'..'Z'] of char;
{--------------------------------------------------------------}
{ Definition of Keywords and Token Types }
const NKW = 9;
NKW1 = 10;
const KWlist: array[1..NKW] of Symbol =
('IF', 'ELSE', 'ENDIF', 'WHILE', 'ENDWHILE',
'VAR', 'BEGIN', 'END', 'PROGRAM');
const KWcode: string[NKW1] = 'xilewevbep';
{--------------------------------------------------------------}
Next, add the three procedures, also from Part VII:
{--------------------------------------------------------------}
{ Table Lookup }
function Lookup(T: TabPtr; s: string; n: integer): integer;
var i: integer;
found: Boolean;
begin
found := false;
i := n;
while (i > 0) and not found do
if s = T^[i] then
found := true
else
dec(i);
Lookup := i;
end;
{--------------------------------------------------------------}
.
.
{--------------------------------------------------------------}
{ Get an Identifier and Scan it for Keywords }
procedure Scan;
begin
GetName;
Token := KWcode[Lookup(Addr(KWlist), Value, NKW) + 1];
end;
{--------------------------------------------------------------}
.
.
{--------------------------------------------------------------}
{ Match a Specific Input String }
procedure MatchString(x: string);
begin
if Value <> x then Expected('''' + x + '''');
end;
{--------------------------------------------------------------}
Now, we have to make a fairly large number of subtle changes to
the remaining procedures. First, we must change the function
GetName to a procedure, again as we did in Part VII:
{--------------------------------------------------------------}
{ Get an Identifier }
procedure GetName;
begin
NewLine;
if not IsAlpha(Look) then Expected('Name');
Value := '';
while IsAlNum(Look) do begin
Value := Value + UpCase(Look);
GetChar;
end;
SkipWhite;
end;
{--------------------------------------------------------------}
Note that this procedure leaves its result in the global string
Value.
Next, we have to change every reference to GetName to reflect its
new form. These occur in Factor, Assignment, and Decl:
{---------------------------------------------------------------}
{ Parse and Translate a Math Factor }
procedure BoolExpression; Forward;
procedure Factor;
begin
if Look = '(' then begin
Match('(');
BoolExpression;
Match(')');
end
else if IsAlpha(Look) then begin
GetName;
LoadVar(Value[1]);
end
else
LoadConst(GetNum);
end;
{--------------------------------------------------------------}
.
.
{--------------------------------------------------------------}
{ Parse and Translate an Assignment Statement }
procedure Assignment;
var Name: char;
begin
Name := Value[1];
Match('=');
BoolExpression;
Store(Name);
end;
{---------------------------------------------------------------}
.
.
{--------------------------------------------------------------}
{ Parse and Translate a Data Declaration }
procedure Decl;
begin
GetName;
Alloc(Value[1]);
while Look = ',' do begin
Match(',');
GetName;
Alloc(Value[1]);
end;
end;
{--------------------------------------------------------------}
(Note that we're still only allowing single-character variable
names, so we take the easy way out here and simply use the first
character of the string.)
Finally, we must make the changes to use Token instead of Look as
the test character and to call Scan at the appropriate places.
Mostly, this involves deleting calls to Match, occasionally
replacing calls to Match by calls to MatchString, and Replacing
calls to NewLine by calls to Scan. Here are the affected
routines:
{---------------------------------------------------------------}
{ Recognize and Translate an IF Construct }
procedure Block; Forward;
procedure DoIf;
var L1, L2: string;
begin
BoolExpression;
L1 := NewLabel;
L2 := L1;
BranchFalse(L1);
Block;
if Token = 'l' then begin
L2 := NewLabel;
Branch(L2);
PostLabel(L1);
Block;
end;
PostLabel(L2);
MatchString('ENDIF');
end;
{--------------------------------------------------------------}
{ Parse and Translate a WHILE Statement }
procedure DoWhile;
var L1, L2: string;
begin
L1 := NewLabel;
L2 := NewLabel;
PostLabel(L1);
BoolExpression;
BranchFalse(L2);
Block;
MatchString('ENDWHILE');
Branch(L1);
PostLabel(L2);
end;
{--------------------------------------------------------------}
{ Parse and Translate a Block of Statements }
procedure Block;
begin
Scan;
while not(Token in ['e', 'l']) do begin
case Token of
'i': DoIf;
'w': DoWhile;
else Assignment;
end;
Scan;
end;
end;
{--------------------------------------------------------------}
{ Parse and Translate Global Declarations }
procedure TopDecls;
begin
Scan;
while Token <> 'b' do begin
case Token of
'v': Decl;
else Abort('Unrecognized Keyword ' + Value);
end;
Scan;
end;
end;
{--------------------------------------------------------------}
{ Parse and Translate a Main Program }
procedure Main;
begin
MatchString('BEGIN');
Prolog;
Block;
MatchString('END');
Epilog;
end;
{--------------------------------------------------------------}
{ Parse and Translate a Program }
procedure Prog;
begin
MatchString('PROGRAM');
Header;
TopDecls;
Main;
Match('.');
end;
{--------------------------------------------------------------}
{ Initialize }
procedure Init;
var i: char;
begin
for i := 'A' to 'Z' do
ST[i] := ' ';
GetChar;
Scan;
end;
{--------------------------------------------------------------}
That should do it. If all the changes got in correctly, you
should now be parsing programs that look like programs. (If you
didn't make it through all the changes, don't despair. A
complete listing of the final form is given later.)
Did it work? If so, then we're just about home. In fact, with a
few minor exceptions we've already got a compiler that's usable.
There are still a few areas that need improvement.
MULTI-CHARACTER VARIABLE NAMES
One of those is the restriction that we still have, requiring
single-character variable names. Now that we can handle multi-
character keywords, this one begins to look very much like an
arbitrary and unnecessary limitation. And indeed it is.
Basically, its only virtue is that it permits a trivially simple
implementation of the symbol table. But that's just a
convenience to the compiler writers, and needs to be eliminated.
We've done this step before. This time, as usual, I'm doing it a
little differently. I think the approach used here keeps things
just about as simple as possible.
The natural way to implement a symbol table in Pascal is by
declaring a record type, and making the symbol table an array of
such records. Here, though, we don't really need a type field
yet (there is only one kind of entry allowed so far), so we only
need an array of symbols. This has the advantage that we can use
the existing procedure Lookup to search the symbol table as well
as the keyword list. As it turns out, even when we need more
fields we can still use the same approach, simply by storing the
other fields in separate arrays.
OK, here are the changes that need to be made. First, add the
new typed constant:
NEntry: integer = 0;
Then change the definition of the symbol table as follows:
const MaxEntry = 100;
var ST : array[1..MaxEntry] of Symbol;
(Note that ST is _NOT_ declared as a SymTab. That declaration is
a phony one to get Lookup to work. A SymTab would take up too
much RAM space, and so one is never actually allocated.)
Next, we need to replace InTable:
{--------------------------------------------------------------}
{ Look for Symbol in Table }
function InTable(n: Symbol): Boolean;
begin
InTable := Lookup(@ST, n, MaxEntry) <> 0;
end;
{--------------------------------------------------------------}
We also need a new procedure, AddEntry, that adds a new entry to
the table:
{--------------------------------------------------------------}
{ Add a New Entry to Symbol Table }
procedure AddEntry(N: Symbol; T: char);
begin
if InTable(N) then Abort('Duplicate Identifier ' + N);
if NEntry = MaxEntry then Abort('Symbol Table Full');
Inc(NEntry);
ST[NEntry] := N;
SType[NEntry] := T;
end;
{--------------------------------------------------------------}
This procedure is called by Alloc:
{--------------------------------------------------------------}
{ Allocate Storage for a Variable }
procedure Alloc(N: Symbol);
begin
if InTable(N) then Abort('Duplicate Variable Name ' + N);
AddEntry(N, 'v');
.
.
.
{--------------------------------------------------------------}
Finally, we must change all the routines that currently treat the
variable name as a single character. These include LoadVar and
Store (just change the type from char to string), and Factor,
Assignment, and Decl (just change Value[1] to Value).
One last thing: change procedure Init to clear the array as
shown:
{--------------------------------------------------------------}
{ Initialize }
procedure Init;
var i: integer;
begin
for i := 1 to MaxEntry do begin
ST[i] := '';
SType[i] := ' ';
end;
GetChar;
Scan;
end;
{--------------------------------------------------------------}
That should do it. Try it out and verify that you can, indeed,
use multi-character variable names.
MORE RELOPS
We still have one remaining single-character restriction: the one
on relops. Some of the relops are indeed single characters, but
others require two. These are '<=' and '>='. I also prefer the
Pascal '<>' for "not equals," instead of '#'.
If you'll recall, in Part VII I pointed out that the conventional
way to deal with relops is to include them in the list of
keywords, and let the lexical scanner find them. But, again,
this requires scanning throughout the expression parsing process,
whereas so far we've been able to limit the use of the scanner to
the beginning of a statement.
I mentioned then that we can still get away with this, since the
multi-character relops are so few and so limited in their usage.
It's easy to just treat them as special cases and handle them in
an ad hoc manner.
The changes required affect only the code generation routines and
procedures Relation and friends. First, we're going to need two
more code generation routines:
{---------------------------------------------------------------}
{ Set D0 If Compare was <= }
procedure SetLessOrEqual;
begin
EmitLn('SGE D0');
EmitLn('EXT D0');
end;
{---------------------------------------------------------------}
{ Set D0 If Compare was >= }
procedure SetGreaterOrEqual;
begin
EmitLn('SLE D0');
EmitLn('EXT D0');
end;
{---------------------------------------------------------------}
Then, modify the relation parsing routines as shown below:
{---------------------------------------------------------------}
{ Recognize and Translate a Relational "Less Than or Equal" }
procedure LessOrEqual;
begin
Match('=');
Expression;
PopCompare;
SetLessOrEqual;
end;
{---------------------------------------------------------------}
{ Recognize and Translate a Relational "Not Equals" }
procedure NotEqual;
begin
Match('>');
Expression;
PopCompare;
SetNEqual;
end;
{---------------------------------------------------------------}
{ Recognize and Translate a Relational "Less Than" }
procedure Less;
begin
Match('<');
case Look of
'=': LessOrEqual;
'>': NotEqual;
else begin
Expression;
PopCompare;
SetLess;
end;
end;
end;
{---------------------------------------------------------------}
{ Recognize and Translate a Relational "Greater Than" }
procedure Greater;
begin
Match('>');
if Look = '=' then begin
Match('=');
Expression;
PopCompare;
SetGreaterOrEqual;
end
else begin
Expression;
PopCompare;
SetGreater;
end;
end;
{---------------------------------------------------------------}
That's all it takes. Now you can process all the relops. Try
it.
INPUT/OUTPUT
We now have a complete, working language, except for one minor
embarassment: we have no way to get data in or out. We need some
I/O.
Now, the convention these days, established in C and continued in
Ada and Modula 2, is to leave I/O statements out of the language
itself, and just include them in the subroutine library. That
would be fine, except that so far we have no provision for
subroutines. Anyhow, with this approach you run into the problem
of variable-length argument lists. In Pascal, the I/O statements
are built into the language because they are the only ones for
which the argument list can have a variable number of entries.
In C, we settle for kludges like scanf and printf, and must pass
the argument count to the called procedure. In Ada and Modula 2
we must use the awkward (and SLOW!) approach of a separate call
for each argument.
So I think I prefer the Pascal approach of building the I/O in,
even though we don't need to.
As usual, for this we need some more code generation routines.
These turn out to be the easiest of all, because all we do is to
call library procedures to do the work:
{---------------------------------------------------------------}
{ Read Variable to Primary Register }
procedure ReadVar;
begin
EmitLn('BSR READ');
Store(Value);
end;
{---------------------------------------------------------------}
{ Write Variable from Primary Register }
procedure WriteVar;
begin
EmitLn('BSR WRITE');
end;
{--------------------------------------------------------------}
The idea is that READ loads the value from input to the D0, and
WRITE outputs it from there.
These two procedures represent our first encounter with a need
for library procedures ... the components of a Run Time Library
(RTL). Of course, someone (namely us) has to write these
routines, but they're not part of the compiler itself. I won't
even bother showing the routines here, since these are obviously
very much OS-dependent. I _WILL_ simply say that for SK*DOS,
they are particularly simple ... almost trivial. One reason I
won't show them here is that you can add all kinds of fanciness
to the things, for example by prompting in READ for the inputs,
and by giving the user a chance to reenter a bad input.
But that is really separate from compiler design, so for now I'll
just assume that a library call TINYLIB.LIB exists. Since we now
need it loaded, we need to add a statement to include it in
procedure Header:
{--------------------------------------------------------------}
{ Write Header Info }
procedure Header;
begin
WriteLn('WARMST', TAB, 'EQU $A01E');
EmitLn('LIB TINYLIB');
end;
{--------------------------------------------------------------}
That takes care of that part. Now, we also need to recognize the
read and write commands. We can do this by adding two more
keywords to our list:
{--------------------------------------------------------------}
{ Definition of Keywords and Token Types }
const NKW = 11;
NKW1 = 12;
const KWlist: array[1..NKW] of Symbol =
('IF', 'ELSE', 'ENDIF', 'WHILE', 'ENDWHILE',
'READ', 'WRITE', 'VAR', 'BEGIN', 'END',
'PROGRAM');
const KWcode: string[NKW1] = 'xileweRWvbep';
{--------------------------------------------------------------}
(Note how I'm using upper case codes here to avoid conflict with
the 'w' of WHILE.)
Next, we need procedures for processing the read/write statement
and its argument list:
{--------------------------------------------------------------}
{ Process a Read Statement }
procedure DoRead;
begin
Match('(');
GetName;
ReadVar;
while Look = ',' do begin
Match(',');
GetName;
ReadVar;
end;
Match(')');
end;
{--------------------------------------------------------------}
{ Process a Write Statement }
procedure DoWrite;
begin
Match('(');
Expression;
WriteVar;
while Look = ',' do begin
Match(',');
Expression;
WriteVar;
end;
Match(')');
end;
{--------------------------------------------------------------}
Finally, we must expand procedure Block to handle the new
statement types:
{--------------------------------------------------------------}
{ Parse and Translate a Block of Statements }
procedure Block;
begin
Scan;
while not(Token in ['e', 'l']) do begin
case Token of
'i': DoIf;
'w': DoWhile;
'R': DoRead;
'W': DoWrite;
else Assignment;
end;
Scan;
end;
end;
{--------------------------------------------------------------}
That's all there is to it. _NOW_ we have a language!
CONCLUSION
At this point we have TINY completely defined. It's not much ...
actually a toy compiler. TINY has only one data type and no
subroutines ... but it's a complete, usable language. While
you're not likely to be able to write another compiler in it, or
do anything else very seriously, you could write programs to read
some input, perform calculations, and output the results. Not
too bad for a toy.
Most importantly, we have a firm base upon which to build further
extensions. I know you'll be glad to hear this: this is the last
time I'll start over in building a parser ... from now on I
intend to just add features to TINY until it becomes KISS. Oh,
there'll be other times we will need to try things out with new
copies of the Cradle, but once we've found out how to do those
things they'll be incorporated into TINY.
What will those features be? Well, for starters we need
subroutines and functions. Then we need to be able to handle
different types, including arrays, strings, and other structures.
Then we need to deal with the idea of pointers. All this will be
upcoming in future installments.
See you then.
For references purposes, the complete listing of TINY Version 1.0
is shown below:
{--------------------------------------------------------------}
program Tiny10;
{--------------------------------------------------------------}
{ Constant Declarations }
const TAB = ^I;
CR = ^M;
LF = ^J;
LCount: integer = 0;
NEntry: integer = 0;
{--------------------------------------------------------------}
{ Type Declarations }
type Symbol = string[8];
SymTab = array[1..1000] of Symbol;
TabPtr = ^SymTab;
{--------------------------------------------------------------}
{ Variable Declarations }
var Look : char; { Lookahead Character }
Token: char; { Encoded Token }
Value: string[16]; { Unencoded Token }
const MaxEntry = 100;
var ST : array[1..MaxEntry] of Symbol;
SType: array[1..MaxEntry] of char;
{--------------------------------------------------------------}
{ Definition of Keywords and Token Types }
const NKW = 11;
NKW1 = 12;
const KWlist: array[1..NKW] of Symbol =
('IF', 'ELSE', 'ENDIF', 'WHILE', 'ENDWHILE',
'READ', 'WRITE', 'VAR', 'BEGIN', 'END',
'PROGRAM');
const KWcode: string[NKW1] = 'xileweRWvbep';
{--------------------------------------------------------------}
{ Read New Character From Input Stream }
procedure GetChar;
begin
Read(Look);
end;
{--------------------------------------------------------------}
{ Report an Error }
procedure Error(s: string);
begin
WriteLn;
WriteLn(^G, 'Error: ', s, '.');
end;
{--------------------------------------------------------------}
{ Report Error and Halt }
procedure Abort(s: string);
begin
Error(s);
Halt;
end;
{--------------------------------------------------------------}
{ Report What Was Expected }
procedure Expected(s: string);
begin
Abort(s + ' Expected');
end;
{--------------------------------------------------------------}
{ Report an Undefined Identifier }
procedure Undefined(n: string);
begin
Abort('Undefined Identifier ' + n);
end;
{--------------------------------------------------------------}
{ Recognize an Alpha Character }
function IsAlpha(c: char): boolean;
begin
IsAlpha := UpCase(c) in ['A'..'Z'];
end;
{--------------------------------------------------------------}
{ Recognize a Decimal Digit }
function IsDigit(c: char): boolean;
begin
IsDigit := c in ['0'..'9'];
end;
{--------------------------------------------------------------}
{ Recognize an AlphaNumeric Character }
function IsAlNum(c: char): boolean;
begin
IsAlNum := IsAlpha(c) or IsDigit(c);
end;
{--------------------------------------------------------------}
{ Recognize an Addop }
function IsAddop(c: char): boolean;
begin
IsAddop := c in ['+', '-'];
end;
{--------------------------------------------------------------}
{ Recognize a Mulop }
function IsMulop(c: char): boolean;
begin
IsMulop := c in ['*', '/'];
end;
{--------------------------------------------------------------}
{ Recognize a Boolean Orop }
function IsOrop(c: char): boolean;
begin
IsOrop := c in ['|', '~'];
end;
{--------------------------------------------------------------}
{ Recognize a Relop }
function IsRelop(c: char): boolean;
begin
IsRelop := c in ['=', '#', '<', '>'];
end;
{--------------------------------------------------------------}
{ Recognize White Space }
function IsWhite(c: char): boolean;
begin
IsWhite := c in [' ', TAB];
end;
{--------------------------------------------------------------}
{ Skip Over Leading White Space }
procedure SkipWhite;
begin
while IsWhite(Look) do
GetChar;
end;
{--------------------------------------------------------------}
{ Skip Over an End-of-Line }
procedure NewLine;
begin
while Look = CR do begin
GetChar;
if Look = LF then GetChar;
SkipWhite;
end;
end;
{--------------------------------------------------------------}
{ Match a Specific Input Character }
procedure Match(x: char);
begin
NewLine;
if Look = x then GetChar
else Expected('''' + x + '''');
SkipWhite;
end;
{--------------------------------------------------------------}
{ Table Lookup }
function Lookup(T: TabPtr; s: string; n: integer): integer;
var i: integer;
found: Boolean;
begin
found := false;
i := n;
while (i > 0) and not found do
if s = T^[i] then
found := true
else
dec(i);
Lookup := i;
end;
{--------------------------------------------------------------}
{ Locate a Symbol in Table }
{ Returns the index of the entry. Zero if not present. }
function Locate(N: Symbol): integer;
begin
Locate := Lookup(@ST, n, MaxEntry);
end;
{--------------------------------------------------------------}
{ Look for Symbol in Table }
function InTable(n: Symbol): Boolean;
begin
InTable := Lookup(@ST, n, MaxEntry) <> 0;
end;
{--------------------------------------------------------------}
{ Add a New Entry to Symbol Table }
procedure AddEntry(N: Symbol; T: char);
begin
if InTable(N) then Abort('Duplicate Identifier ' + N);
if NEntry = MaxEntry then Abort('Symbol Table Full');
Inc(NEntry);
ST[NEntry] := N;
SType[NEntry] := T;
end;
{--------------------------------------------------------------}
{ Get an Identifier }
procedure GetName;
begin
NewLine;
if not IsAlpha(Look) then Expected('Name');
Value := '';
while IsAlNum(Look) do begin
Value := Value + UpCase(Look);
GetChar;
end;
SkipWhite;
end;
{--------------------------------------------------------------}
{ Get a Number }
function GetNum: integer;
var Val: integer;
begin
NewLine;
if not IsDigit(Look) then Expected('Integer');
Val := 0;
while IsDigit(Look) do begin
Val := 10 * Val + Ord(Look) - Ord('0');
GetChar;
end;
GetNum := Val;
SkipWhite;
end;
{--------------------------------------------------------------}
{ Get an Identifier and Scan it for Keywords }
procedure Scan;
begin
GetName;
Token := KWcode[Lookup(Addr(KWlist), Value, NKW) + 1];
end;
{--------------------------------------------------------------}
{ Match a Specific Input String }
procedure MatchString(x: string);
begin
if Value <> x then Expected('''' + x + '''');
end;
{--------------------------------------------------------------}
{ Output a String with Tab }
procedure Emit(s: string);
begin
Write(TAB, s);
end;
{--------------------------------------------------------------}
{ Output a String with Tab and CRLF }
procedure EmitLn(s: string);
begin
Emit(s);
WriteLn;
end;
{--------------------------------------------------------------}
{ Generate a Unique Label }
function NewLabel: string;
var S: string;
begin
Str(LCount, S);
NewLabel := 'L' + S;
Inc(LCount);
end;
{--------------------------------------------------------------}
{ Post a Label To Output }
procedure PostLabel(L: string);
begin
WriteLn(L, ':');
end;
{---------------------------------------------------------------}
{ Clear the Primary Register }
procedure Clear;
begin
EmitLn('CLR D0');
end;
{---------------------------------------------------------------}
{ Negate the Primary Register }
procedure Negate;
begin
EmitLn('NEG D0');
end;
{---------------------------------------------------------------}
{ Complement the Primary Register }
procedure NotIt;
begin
EmitLn('NOT D0');
end;
{---------------------------------------------------------------}
{ Load a Constant Value to Primary Register }
procedure LoadConst(n: integer);
begin
Emit('MOVE #');
WriteLn(n, ',D0');
end;
{---------------------------------------------------------------}
{ Load a Variable to Primary Register }
procedure LoadVar(Name: string);
begin
if not InTable(Name) then Undefined(Name);
EmitLn('MOVE ' + Name + '(PC),D0');
end;
{---------------------------------------------------------------}
{ Push Primary onto Stack }
procedure Push;
begin
EmitLn('MOVE D0,-(SP)');
end;
{---------------------------------------------------------------}
{ Add Top of Stack to Primary }
procedure PopAdd;
begin
EmitLn('ADD (SP)+,D0');
end;
{---------------------------------------------------------------}
{ Subtract Primary from Top of Stack }
procedure PopSub;
begin
EmitLn('SUB (SP)+,D0');
EmitLn('NEG D0');
end;
{---------------------------------------------------------------}
{ Multiply Top of Stack by Primary }
procedure PopMul;
begin
EmitLn('MULS (SP)+,D0');
end;
{---------------------------------------------------------------}
{ Divide Top of Stack by Primary }
procedure PopDiv;
begin
EmitLn('MOVE (SP)+,D7');
EmitLn('EXT.L D7');
EmitLn('DIVS D0,D7');
EmitLn('MOVE D7,D0');
end;
{---------------------------------------------------------------}
{ AND Top of Stack with Primary }
procedure PopAnd;
begin
EmitLn('AND (SP)+,D0');
end;
{---------------------------------------------------------------}
{ OR Top of Stack with Primary }
procedure PopOr;
begin
EmitLn('OR (SP)+,D0');
end;
{---------------------------------------------------------------}
{ XOR Top of Stack with Primary }
procedure PopXor;
begin
EmitLn('EOR (SP)+,D0');
end;
{---------------------------------------------------------------}
{ Compare Top of Stack with Primary }
procedure PopCompare;
begin
EmitLn('CMP (SP)+,D0');
end;
{---------------------------------------------------------------}
{ Set D0 If Compare was = }
procedure SetEqual;
begin
EmitLn('SEQ D0');
EmitLn('EXT D0');
end;
{---------------------------------------------------------------}
{ Set D0 If Compare was != }
procedure SetNEqual;
begin
EmitLn('SNE D0');
EmitLn('EXT D0');
end;
{---------------------------------------------------------------}
{ Set D0 If Compare was > }
procedure SetGreater;
begin
EmitLn('SLT D0');
EmitLn('EXT D0');
end;
{---------------------------------------------------------------}
{ Set D0 If Compare was < }
procedure SetLess;
begin
EmitLn('SGT D0');
EmitLn('EXT D0');
end;
{---------------------------------------------------------------}
{ Set D0 If Compare was <= }
procedure SetLessOrEqual;
begin
EmitLn('SGE D0');
EmitLn('EXT D0');
end;
{---------------------------------------------------------------}
{ Set D0 If Compare was >= }
procedure SetGreaterOrEqual;
begin
EmitLn('SLE D0');
EmitLn('EXT D0');
end;
{---------------------------------------------------------------}
{ Store Primary to Variable }
procedure Store(Name: string);
begin
if not InTable(Name) then Undefined(Name);
EmitLn('LEA ' + Name + '(PC),A0');
EmitLn('MOVE D0,(A0)')
end;
{---------------------------------------------------------------}
{ Branch Unconditional }
procedure Branch(L: string);
begin
EmitLn('BRA ' + L);
end;
{---------------------------------------------------------------}
{ Branch False }
procedure BranchFalse(L: string);
begin
EmitLn('TST D0');
EmitLn('BEQ ' + L);
end;
{---------------------------------------------------------------}
{ Read Variable to Primary Register }
procedure ReadVar;
begin
EmitLn('BSR READ');
Store(Value[1]);
end;
{ Write Variable from Primary Register }
procedure WriteVar;
begin
EmitLn('BSR WRITE');
end;
{--------------------------------------------------------------}
{ Write Header Info }
procedure Header;
begin
WriteLn('WARMST', TAB, 'EQU $A01E');
end;
{--------------------------------------------------------------}
{ Write the Prolog }
procedure Prolog;
begin
PostLabel('MAIN');
end;
{--------------------------------------------------------------}
{ Write the Epilog }
procedure Epilog;
begin
EmitLn('DC WARMST');
EmitLn('END MAIN');
end;
{---------------------------------------------------------------}
{ Parse and Translate a Math Factor }
procedure BoolExpression; Forward;
procedure Factor;
begin
if Look = '(' then begin
Match('(');
BoolExpression;
Match(')');
end
else if IsAlpha(Look) then begin
GetName;
LoadVar(Value);
end
else
LoadConst(GetNum);
end;
{--------------------------------------------------------------}
{ Parse and Translate a Negative Factor }
procedure NegFactor;
begin
Match('-');
if IsDigit(Look) then
LoadConst(-GetNum)
else begin
Factor;
Negate;
end;
end;
{--------------------------------------------------------------}
{ Parse and Translate a Leading Factor }
procedure FirstFactor;
begin
case Look of
'+': begin
Match('+');
Factor;
end;
'-': NegFactor;
else Factor;
end;
end;
{--------------------------------------------------------------}
{ Recognize and Translate a Multiply }
procedure Multiply;
begin
Match('*');
Factor;
PopMul;
end;
{-------------------------------------------------------------}
{ Recognize and Translate a Divide }
procedure Divide;
begin
Match('/');
Factor;
PopDiv;
end;
{---------------------------------------------------------------}
{ Common Code Used by Term and FirstTerm }
procedure Term1;
begin
while IsMulop(Look) do begin
Push;
case Look of
'*': Multiply;
'/': Divide;
end;
end;
end;
{---------------------------------------------------------------}
{ Parse and Translate a Math Term }
procedure Term;
begin
Factor;
Term1;
end;
{---------------------------------------------------------------}
{ Parse and Translate a Leading Term }
procedure FirstTerm;
begin
FirstFactor;
Term1;
end;
{--------------------------------------------------------------}
{ Recognize and Translate an Add }
procedure Add;
begin
Match('+');
Term;
PopAdd;
end;
{-------------------------------------------------------------}
{ Recognize and Translate a Subtract }
procedure Subtract;
begin
Match('-');
Term;
PopSub;
end;
{---------------------------------------------------------------}
{ Parse and Translate an Expression }
procedure Expression;
begin
FirstTerm;
while IsAddop(Look) do begin
Push;
case Look of
'+': Add;
'-': Subtract;
end;
end;
end;
{---------------------------------------------------------------}
{ Recognize and Translate a Relational "Equals" }
procedure Equal;
begin
Match('=');
Expression;
PopCompare;
SetEqual;
end;
{---------------------------------------------------------------}
{ Recognize and Translate a Relational "Less Than or Equal" }
procedure LessOrEqual;
begin
Match('=');
Expression;
PopCompare;
SetLessOrEqual;
end;
{---------------------------------------------------------------}
{ Recognize and Translate a Relational "Not Equals" }
procedure NotEqual;
begin
Match('>');
Expression;
PopCompare;
SetNEqual;
end;
{---------------------------------------------------------------}
{ Recognize and Translate a Relational "Less Than" }
procedure Less;
begin
Match('<');
case Look of
'=': LessOrEqual;
'>': NotEqual;
else begin
Expression;
PopCompare;
SetLess;
end;
end;
end;
{---------------------------------------------------------------}
{ Recognize and Translate a Relational "Greater Than" }
procedure Greater;
begin
Match('>');
if Look = '=' then begin
Match('=');
Expression;
PopCompare;
SetGreaterOrEqual;
end
else begin
Expression;
PopCompare;
SetGreater;
end;
end;
{---------------------------------------------------------------}
{ Parse and Translate a Relation }
procedure Relation;
begin
Expression;
if IsRelop(Look) then begin
Push;
case Look of
'=': Equal;
'<': Less;
'>': Greater;
end;
end;
end;
{---------------------------------------------------------------}
{ Parse and Translate a Boolean Factor with Leading NOT }
procedure NotFactor;
begin
if Look = '!' then begin
Match('!');
Relation;
NotIt;
end
else
Relation;
end;
{---------------------------------------------------------------}
{ Parse and Translate a Boolean Term }
procedure BoolTerm;
begin
NotFactor;
while Look = '&' do begin
Push;
Match('&');
NotFactor;
PopAnd;
end;
end;
{--------------------------------------------------------------}
{ Recognize and Translate a Boolean OR }
procedure BoolOr;
begin
Match('|');
BoolTerm;
PopOr;
end;
{--------------------------------------------------------------}
{ Recognize and Translate an Exclusive Or }
procedure BoolXor;
begin
Match('~');
BoolTerm;
PopXor;
end;
{---------------------------------------------------------------}
{ Parse and Translate a Boolean Expression }
procedure BoolExpression;
begin
BoolTerm;
while IsOrOp(Look) do begin
Push;
case Look of
'|': BoolOr;
'~': BoolXor;
end;
end;
end;
{--------------------------------------------------------------}
{ Parse and Translate an Assignment Statement }
procedure Assignment;
var Name: string;
begin
Name := Value;
Match('=');
BoolExpression;
Store(Name);
end;
{---------------------------------------------------------------}
{ Recognize and Translate an IF Construct }
procedure Block; Forward;
procedure DoIf;
var L1, L2: string;
begin
BoolExpression;
L1 := NewLabel;
L2 := L1;
BranchFalse(L1);
Block;
if Token = 'l' then begin
L2 := NewLabel;
Branch(L2);
PostLabel(L1);
Block;
end;
PostLabel(L2);
MatchString('ENDIF');
end;
{--------------------------------------------------------------}
{ Parse and Translate a WHILE Statement }
procedure DoWhile;
var L1, L2: string;
begin
L1 := NewLabel;
L2 := NewLabel;
PostLabel(L1);
BoolExpression;
BranchFalse(L2);
Block;
MatchString('ENDWHILE');
Branch(L1);
PostLabel(L2);
end;
{--------------------------------------------------------------}
{ Process a Read Statement }
procedure DoRead;
begin
Match('(');
GetName;
ReadVar;
while Look = ',' do begin
Match(',');
GetName;
ReadVar;
end;
Match(')');
end;
{--------------------------------------------------------------}
{ Process a Write Statement }
procedure DoWrite;
begin
Match('(');
Expression;
WriteVar;
while Look = ',' do begin
Match(',');
Expression;
WriteVar;
end;
Match(')');
end;
{--------------------------------------------------------------}
{ Parse and Translate a Block of Statements }
procedure Block;
begin
Scan;
while not(Token in ['e', 'l']) do begin
case Token of
'i': DoIf;
'w': DoWhile;
'R': DoRead;
'W': DoWrite;
else Assignment;
end;
Scan;
end;
end;
{--------------------------------------------------------------}
{ Allocate Storage for a Variable }
procedure Alloc(N: Symbol);
begin
if InTable(N) then Abort('Duplicate Variable Name ' + N);
AddEntry(N, 'v');
Write(N, ':', TAB, 'DC ');
if Look = '=' then begin
Match('=');
If Look = '-' then begin
Write(Look);
Match('-');
end;
WriteLn(GetNum);
end
else
WriteLn('0');
end;
{--------------------------------------------------------------}
{ Parse and Translate a Data Declaration }
procedure Decl;
begin
GetName;
Alloc(Value);
while Look = ',' do begin
Match(',');
GetName;
Alloc(Value);
end;
end;
{--------------------------------------------------------------}
{ Parse and Translate Global Declarations }
procedure TopDecls;
begin
Scan;
while Token <> 'b' do begin
case Token of
'v': Decl;
else Abort('Unrecognized Keyword ' + Value);
end;
Scan;
end;
end;
{--------------------------------------------------------------}
{ Parse and Translate a Main Program }
procedure Main;
begin
MatchString('BEGIN');
Prolog;
Block;
MatchString('END');
Epilog;
end;
{--------------------------------------------------------------}
{ Parse and Translate a Program }
procedure Prog;
begin
MatchString('PROGRAM');
Header;
TopDecls;
Main;
Match('.');
end;
{--------------------------------------------------------------}
{ Initialize }
procedure Init;
var i: integer;
begin
for i := 1 to MaxEntry do begin
ST[i] := '';
SType[i] := ' ';
end;
GetChar;
Scan;
end;
{--------------------------------------------------------------}
{ Main Program }
begin
Init;
Prog;
if Look <> CR then Abort('Unexpected data after ''.''');
end.
{--------------------------------------------------------------}
- ****************************************************************
- *
- COPYRIGHT NOTICE *
- *
- Copyright (C) 1989 Jack W. Crenshaw. All rights reserved. *
- *
- ****************************************************************
LET'S BUILD A COMPILER!
By
Jack W. Crenshaw, Ph.D.
3 June 1989
Part XI: LEXICAL SCAN REVISITED
- ****************************************************************
- *
- COPYRIGHT NOTICE *
- *
- Copyright (C) 1989 Jack W. Crenshaw. All rights reserved. *
- *
- ****************************************************************
INTRODUCTION
I've got some good news and some bad news. The bad news is that
this installment is not the one I promised last time. What's
more, the one after this one won't be, either.
The good news is the reason for this installment: I've found a
way to simplify and improve the lexical scanning part of the
compiler. Let me explain.
BACKGROUND
If you'll remember, we talked at length about the subject of
lexical scanners in Part VII, and I left you with a design for a
distributed scanner that I felt was about as simple as I could
make it ... more than most that I've seen elsewhere. We used
that idea in Part X. The compiler structure that resulted was
simple, and it got the job done.
Recently, though, I've begun to have problems, and they're the
kind that send a message that you might be doing something wrong.
The whole thing came to a head when I tried to address the issue
of semicolons. Several people have asked me about them, and
whether or not KISS will have them separating the statements. My
intention has been NOT to use semicolons, simply because I don't
like them and, as you can see, they have not proved necessary.
But I know that many of you, like me, have gotten used to them,
and so I set out to write a short installment to show you how
they could easily be added, if you were so inclined.
Well, it turned out that they weren't easy to add at all. In
fact it was darned difficult.
I guess I should have realized that something was wrong, because
of the issue of newlines. In the last couple of installments
we've addressed that issue, and I've shown you how to deal with
newlines with a procedure called, appropriately enough, NewLine.
In TINY Version 1.0, I sprinkled calls to this procedure in
strategic spots in the code.
It seems that every time I've addressed the issue of newlines,
though, I've found it to be tricky, and the resulting parser
turned out to be quite fragile ... one addition or deletion here
or there and things tended to go to pot. Looking back on it, I
realize that there was a message in this that I just wasn't
paying attention to.
When I tried to add semicolons on top of the newlines, that was
the last straw. I ended up with much too complex a solution. I
began to realize that something fundamental had to change.
So, in a way this installment will cause us to backtrack a bit
and revisit the issue of scanning all over again. Sorry about
that. That's the price you pay for watching me do this in real
time. But the new version is definitely an improvement, and will
serve us well for what is to come.
As I said, the scanner we used in Part X was about as simple as
one can get. But anything can be improved. The new scanner is
more like the classical scanner, and not as simple as before.
But the overall compiler structure is even simpler than before.
It's also more robust, and easier to add to and/or modify. I
think that's worth the time spent in this digression. So in this
installment, I'll be showing you the new structure. No doubt
you'll be happy to know that, while the changes affect many
procedures, they aren't very profound and so we lose very little
of what's been done so far.
Ironically, the new scanner is much more conventional than the
old one, and is very much like the more generic scanner I showed
you earlier in Part VII. Then I started trying to get clever,
and I almost clevered myself clean out of business. You'd think
one day I'd learn: K-I-S-S!
THE PROBLEM
The problem begins to show itself in procedure Block, which I've
reproduced below:
{--------------------------------------------------------------}
{ Parse and Translate a Block of Statements }
procedure Block;
begin
Scan;
while not(Token in ['e', 'l']) do begin
case Token of
'i': DoIf;
'w': DoWhile;
'R': DoRead;
'W': DoWrite;
else Assignment;
end;
Scan;
end;
end;
{--------------------------------------------------------------}
As you can see, Block is oriented to individual program
statements. At each pass through the loop, we know that we are
at the beginning of a statement. We exit the block when we have
scanned an END or an ELSE.
But suppose that we see a semicolon instead. The procedure as
it's shown above can't handle that, because procedure Scan only
expects and can only accept tokens that begin with a letter.
I tinkered around for quite awhile to come up with a fix. I
found many possible approaches, but none were very satisfying. I
finally figured out the reason.
Recall that when we started with our single-character parsers, we
adopted a convention that the lookahead character would always be
prefetched. That is, we would have the character that
corresponds to our current position in the input stream fetched
into the global character Look, so that we could examine it as
many times as needed. The rule we adopted was that EVERY
recognizer, if it found its target token, would advance Look to
the next character in the input stream.
That simple and fixed convention served us very well when we had
single-character tokens, and it still does. It would make a lot
of sense to apply the same rule to multi-character tokens.
But when we got into lexical scanning, I began to violate that
simple rule. The scanner of Part X did indeed advance to the
next token if it found an identifier or keyword, but it DIDN'T do
that if it found a carriage return, a whitespace character, or an
operator.
Now, that sort of mixed-mode operation gets us into deep trouble
in procedure Block, because whether or not the input stream has
been advanced depends upon the kind of token we encounter. If
it's a keyword or the target of an assignment statement, the
"cursor," as defined by the contents of Look, has been advanced
to the next token OR to the beginning of whitespace. If, on the
other hand, the token is a semicolon, or if we have hit a
carriage return, the cursor has NOT advanced.
Needless to say, we can add enough logic to keep us on track.
But it's tricky, and makes the whole parser very fragile.
There's a much better way, and that's just to adopt that same
rule that's worked so well before, to apply to TOKENS as well as
single characters. In other words, we'll prefetch tokens just as
we've always done for characters. It seems so obvious once you
think about it that way.
Interestingly enough, if we do things this way the problem that
we've had with newline characters goes away. We can just lump
them in as whitespace characters, which means that the handling
of newlines becomes very trivial, and MUCH less prone to error
than we've had to deal with in the past.
THE SOLUTION
Let's begin to fix the problem by re-introducing the two
procedures:
{--------------------------------------------------------------}
{ Get an Identifier }
procedure GetName;
begin
SkipWhite;
if Not IsAlpha(Look) then Expected('Identifier');
Token := 'x';
Value := '';
repeat
Value := Value + UpCase(Look);
GetChar;
until not IsAlNum(Look);
end;
{--------------------------------------------------------------}
{ Get a Number }
procedure GetNum;
begin
SkipWhite;
if not IsDigit(Look) then Expected('Number');
Token := '#';
Value := '';
repeat
Value := Value + Look;
GetChar;
until not IsDigit(Look);
end;
{--------------------------------------------------------------}
These two procedures are functionally almost identical to the
ones I showed you in Part VII. They each fetch the current
token, either an identifier or a number, into the global string
Value. They also set the encoded version, Token, to the
appropriate code. The input stream is left with Look containing
the first character NOT part of the token.
We can do the same thing for operators, even multi-character
operators, with a procedure such as:
{--------------------------------------------------------------}
{ Get an Operator }
procedure GetOp;
begin
Token := Look;
Value := '';
repeat
Value := Value + Look;
GetChar;
until IsAlpha(Look) or IsDigit(Look) or IsWhite(Look);
end;
{--------------------------------------------------------------}
Note that GetOp returns, as its encoded token, the FIRST
character of the operator. This is important, because it means
that we can now use that single character to drive the parser,
instead of the lookahead character.
We need to tie these procedures together into a single procedure
that can handle all three cases. The following procedure will
read any one of the token types and always leave the input stream
advanced beyond it:
{--------------------------------------------------------------}
{ Get the Next Input Token }
procedure Next;
begin
SkipWhite;
if IsAlpha(Look) then GetName
else if IsDigit(Look) then GetNum
else GetOp;
end;
{--------------------------------------------------------------}
- **NOTE that here I have put SkipWhite BEFORE the calls rather
than after. This means that, in general, the variable Look will
NOT have a meaningful value in it, and therefore we should NOT
use it as a test value for parsing, as we have been doing so far.
That's the big departure from our normal approach.
Now, remember that before I was careful not to treat the carriage
return (CR) and line feed (LF) characters as white space. This
was because, with SkipWhite called as the last thing in the
scanner, the encounter with LF would trigger a read statement.
If we were on the last line of the program, we couldn't get out
until we input another line with a non-white character. That's
why I needed the second procedure, NewLine, to handle the CRLF's.
But now, with the call to SkipWhite coming first, that's exactly
the behavior we want. The compiler must know there's another
token coming or it wouldn't be calling Next. In other words, it
hasn't found the terminating END yet. So we're going to insist
on more data until we find something.
All this means that we can greatly simplify both the program and
the concepts, by treating CR and LF as whitespace characters, and
eliminating NewLine. You can do that simply by modifying the
function IsWhite:
{--------------------------------------------------------------}
{ Recognize White Space }
function IsWhite(c: char): boolean;
begin
IsWhite := c in [' ', TAB, CR, LF];
end;
{--------------------------------------------------------------}
We've already tried similar routines in Part VII, but you might
as well try these new ones out. Add them to a copy of the Cradle
and call Next with the following main program:
{--------------------------------------------------------------}
{ Main Program }
begin
Init;
repeat
Next;
WriteLn(Token, ' ', Value);
until Token = '.';
end.
{--------------------------------------------------------------}
Compile it and verify that you can separate a program into a
series of tokens, and that you get the right encoding for each
token.
This ALMOST works, but not quite. There are two potential
problems: First, in KISS/TINY almost all of our operators are
single-character operators. The only exceptions are the relops
>=, <=, and <>. It seems a shame to treat all operators as
strings and do a string compare, when only a single character
compare will almost always suffice. Second, and much more
important, the thing doesn't WORK when two operators appear
together, as in (a+b)*(c+d). Here the string following 'b' would
be interpreted as a single operator ")*(."
It's possible to fix that problem. For example, we could just
give GetOp a list of legal characters, and we could treat the
parentheses as different operator types than the others. But
this begins to get messy.
Fortunately, there's a better way that solves all the problems.
Since almost all the operators are single characters, let's just
treat them that way, and let GetOp get only one character at a
time. This not only simplifies GetOp, but also speeds things up
quite a bit. We still have the problem of the relops, but we
were treating them as special cases anyway.
So here's the final version of GetOp:
{--------------------------------------------------------------}
{ Get an Operator }
procedure GetOp;
begin
SkipWhite;
Token := Look;
Value := Look;
GetChar;
end;
{--------------------------------------------------------------}
Note that I still give the string Value a value. If you're truly
concerned about efficiency, you could leave this out. When we're
expecting an operator, we will only be testing Token anyhow, so
the value of the string won't matter. But to me it seems to be
good practice to give the thing a value just in case.
Try this new version with some realistic-looking code. You
should be able to separate any program into its individual
tokens, with the caveat that the two-character relops will scan
into two separate tokens. That's OK ... we'll parse them that
way.
Now, in Part VII the function of Next was combined with procedure
Scan, which also checked every identifier against a list of
keywords and encoded each one that was found. As I mentioned at
the time, the last thing we would want to do is to use such a
procedure in places where keywords should not appear, such as in
expressions. If we did that, the keyword list would be scanned
for every identifier appearing in the code. Not good.
The right way to deal with that is to simply separate the
functions of fetching tokens and looking for keywords. The
version of Scan shown below does NOTHING but check for keywords.
Notice that it operates on the current token and does NOT advance
the input stream.
{--------------------------------------------------------------}
{ Scan the Current Identifier for Keywords }
procedure Scan;
begin
if Token = 'x' then
Token := KWcode[Lookup(Addr(KWlist), Value, NKW) + 1];
end;
{--------------------------------------------------------------}
There is one last detail. In the compiler there are a few places
that we must actually check the string value of the token.
Mainly, this is done to distinguish between the different END's,
but there are a couple of other places. (I should note in
passing that we could always eliminate the need for matching END
characters by encoding each one to a different character. Right
now we are definitely taking the lazy man's route.)
The following version of MatchString takes the place of the
character-oriented Match. Note that, like Match, it DOES advance
the input stream.
{--------------------------------------------------------------}
{ Match a Specific Input String }
procedure MatchString(x: string);
begin
if Value <> x then Expected('''' + x + '''');
Next;
end;
{--------------------------------------------------------------}
FIXING UP THE COMPILER
Armed with these new scanner procedures, we can now begin to fix
the compiler to use them properly. The changes are all quite
minor, but there are quite a few places where changes are
necessary. Rather than showing you each place, I will give you
the general idea and then just give the finished product.
First of all, the code for procedure Block doesn't change, though
its function does:
{--------------------------------------------------------------}
{ Parse and Translate a Block of Statements }
procedure Block;
begin
Scan;
while not(Token in ['e', 'l']) do begin
case Token of
'i': DoIf;
'w': DoWhile;
'R': DoRead;
'W': DoWrite;
else Assignment;
end;
Scan;
end;
end;
{--------------------------------------------------------------}
Remember that the new version of Scan doesn't advance the input
stream, it only scans for keywords. The input stream must be
advanced by each procedure that Block calls.
In general, we have to replace every test on Look with a similar
test on Token. For example:
{---------------------------------------------------------------}
{ Parse and Translate a Boolean Expression }
procedure BoolExpression;
begin
BoolTerm;
while IsOrOp(Token) do begin
Push;
case Token of
'|': BoolOr;
'~': BoolXor;
end;
end;
end;
{--------------------------------------------------------------}
In procedures like Add, we don't have to use Match anymore. We
need only call Next to advance the input stream:
{--------------------------------------------------------------}
{ Recognize and Translate an Add }
procedure Add;
begin
Next;
Term;
PopAdd;
end;
{-------------------------------------------------------------}
Control structures are actually simpler. We just call Next to
advance over the control keywords:
{---------------------------------------------------------------}
{ Recognize and Translate an IF Construct }
procedure Block; Forward;
procedure DoIf;
var L1, L2: string;
begin
Next;
BoolExpression;
L1 := NewLabel;
L2 := L1;
BranchFalse(L1);
Block;
if Token = 'l' then begin
Next;
L2 := NewLabel;
Branch(L2);
PostLabel(L1);
Block;
end;
PostLabel(L2);
MatchString('ENDIF');
end;
{--------------------------------------------------------------}
That's about the extent of the REQUIRED changes. In the listing
of TINY Version 1.1 below, I've also made a number of other
"improvements" that aren't really required. Let me explain them
briefly:
(1) I've deleted the two procedures Prog and Main, and combined
their functions into the main program. They didn't seem to
add to program clarity ... in fact they seemed to just
muddy things up a little.
(2) I've deleted the keywords PROGRAM and BEGIN from the
keyword list. Each one only occurs in one place, so it's
not necessary to search for it.
(3) Having been bitten by an overdose of cleverness, I've
reminded myself that TINY is supposed to be a minimalist
program. Therefore I've replaced the fancy handling of
unary minus with the dumbest one I could think of. A giant
step backwards in code quality, but a great simplification
of the compiler. KISS is the right place to use the other
version.
(4) I've added some error-checking routines such as CheckTable
and CheckDup, and replaced in-line code by calls to them.
This cleans up a number of routines.
(5) I've taken the error checking out of code generation
routines like Store, and put it in the parser where it
belongs. See Assignment, for example.
(6) There was an error in InTable and Locate that caused them
to search all locations instead of only those with valid
data in them. They now search only valid cells. This
allows us to eliminate the initialization of the symbol
table, which was done in Init.
(7) Procedure AddEntry now has two arguments, which helps to
make things a bit more modular.
(8) I've cleaned up the code for the relational operators by
the addition of the new procedures CompareExpression and
NextExpression.
(9) I fixed an error in the Read routine ... the earlier value
did not check for a valid variable name.
CONCLUSION
The resulting compiler for TINY is given below. Other than the
removal of the keyword PROGRAM, it parses the same language as
before. It's just a bit cleaner, and more importantly it's
considerably more robust. I feel good about it.
The next installment will be another digression: the discussion
of semicolons and such that got me into this mess in the first
place. THEN we'll press on into procedures and types. Hang in
there with me. The addition of those features will go a long way
towards removing KISS from the "toy language" category. We're
getting very close to being able to write a serious compiler.
TINY VERSION 1.1
{--------------------------------------------------------------}
program Tiny11;
{--------------------------------------------------------------}
{ Constant Declarations }
const TAB = ^I;
CR = ^M;
LF = ^J;
LCount: integer = 0;
NEntry: integer = 0;
{--------------------------------------------------------------}
{ Type Declarations }
type Symbol = string[8];
SymTab = array[1..1000] of Symbol;
TabPtr = ^SymTab;
{--------------------------------------------------------------}
{ Variable Declarations }
var Look : char; { Lookahead Character }
Token: char; { Encoded Token }
Value: string[16]; { Unencoded Token }
const MaxEntry = 100;
var ST : array[1..MaxEntry] of Symbol;
SType: array[1..MaxEntry] of char;
{--------------------------------------------------------------}
{ Definition of Keywords and Token Types }
const NKW = 9;
NKW1 = 10;
const KWlist: array[1..NKW] of Symbol =
('IF', 'ELSE', 'ENDIF', 'WHILE', 'ENDWHILE',
'READ', 'WRITE', 'VAR', 'END');
const KWcode: string[NKW1] = 'xileweRWve';
{--------------------------------------------------------------}
{ Read New Character From Input Stream }
procedure GetChar;
begin
Read(Look);
end;
{--------------------------------------------------------------}
{ Report an Error }
procedure Error(s: string);
begin
WriteLn;
WriteLn(^G, 'Error: ', s, '.');
end;
{--------------------------------------------------------------}
{ Report Error and Halt }
procedure Abort(s: string);
begin
Error(s);
Halt;
end;
{--------------------------------------------------------------}
{ Report What Was Expected }
procedure Expected(s: string);
begin
Abort(s + ' Expected');
end;
{--------------------------------------------------------------}
{ Report an Undefined Identifier }
procedure Undefined(n: string);
begin
Abort('Undefined Identifier ' + n);
end;
{--------------------------------------------------------------}
{ Report a Duplicate Identifier }
procedure Duplicate(n: string);
begin
Abort('Duplicate Identifier ' + n);
end;
{--------------------------------------------------------------}
{ Check to Make Sure the Current Token is an Identifier }
procedure CheckIdent;
begin
if Token <> 'x' then Expected('Identifier');
end;
{--------------------------------------------------------------}
{ Recognize an Alpha Character }
function IsAlpha(c: char): boolean;
begin
IsAlpha := UpCase(c) in ['A'..'Z'];
end;
{--------------------------------------------------------------}
{ Recognize a Decimal Digit }
function IsDigit(c: char): boolean;
begin
IsDigit := c in ['0'..'9'];
end;
{--------------------------------------------------------------}
{ Recognize an AlphaNumeric Character }
function IsAlNum(c: char): boolean;
begin
IsAlNum := IsAlpha(c) or IsDigit(c);
end;
{--------------------------------------------------------------}
{ Recognize an Addop }
function IsAddop(c: char): boolean;
begin
IsAddop := c in ['+', '-'];
end;
{--------------------------------------------------------------}
{ Recognize a Mulop }
function IsMulop(c: char): boolean;
begin
IsMulop := c in ['*', '/'];
end;
{--------------------------------------------------------------}
{ Recognize a Boolean Orop }
function IsOrop(c: char): boolean;
begin
IsOrop := c in ['|', '~'];
end;
{--------------------------------------------------------------}
{ Recognize a Relop }
function IsRelop(c: char): boolean;
begin
IsRelop := c in ['=', '#', '<', '>'];
end;
{--------------------------------------------------------------}
{ Recognize White Space }
function IsWhite(c: char): boolean;
begin
IsWhite := c in [' ', TAB, CR, LF];
end;
{--------------------------------------------------------------}
{ Skip Over Leading White Space }
procedure SkipWhite;
begin
while IsWhite(Look) do
GetChar;
end;
{--------------------------------------------------------------}
{ Table Lookup }
function Lookup(T: TabPtr; s: string; n: integer): integer;
var i: integer;
found: Boolean;
begin
found := false;
i := n;
while (i > 0) and not found do
if s = T^[i] then
found := true
else
dec(i);
Lookup := i;
end;
{--------------------------------------------------------------}
{ Locate a Symbol in Table }
{ Returns the index of the entry. Zero if not present. }
function Locate(N: Symbol): integer;
begin
Locate := Lookup(@ST, n, NEntry);
end;
{--------------------------------------------------------------}
{ Look for Symbol in Table }
function InTable(n: Symbol): Boolean;
begin
InTable := Lookup(@ST, n, NEntry) <> 0;
end;
{--------------------------------------------------------------}
{ Check to See if an Identifier is in the Symbol Table }
{ Report an error if it's not. }
procedure CheckTable(N: Symbol);
begin
if not InTable(N) then Undefined(N);
end;
{--------------------------------------------------------------}
{ Check the Symbol Table for a Duplicate Identifier }
{ Report an error if identifier is already in table. }
procedure CheckDup(N: Symbol);
begin
if InTable(N) then Duplicate(N);
end;
{--------------------------------------------------------------}
{ Add a New Entry to Symbol Table }
procedure AddEntry(N: Symbol; T: char);
begin
CheckDup(N);
if NEntry = MaxEntry then Abort('Symbol Table Full');
Inc(NEntry);
ST[NEntry] := N;
SType[NEntry] := T;
end;
{--------------------------------------------------------------}
{ Get an Identifier }
procedure GetName;
begin
SkipWhite;
if Not IsAlpha(Look) then Expected('Identifier');
Token := 'x';
Value := '';
repeat
Value := Value + UpCase(Look);
GetChar;
until not IsAlNum(Look);
end;
{--------------------------------------------------------------}
{ Get a Number }
procedure GetNum;
begin
SkipWhite;
if not IsDigit(Look) then Expected('Number');
Token := '#';
Value := '';
repeat
Value := Value + Look;
GetChar;
until not IsDigit(Look);
end;
{--------------------------------------------------------------}
{ Get an Operator }
procedure GetOp;
begin
SkipWhite;
Token := Look;
Value := Look;
GetChar;
end;
{--------------------------------------------------------------}
{ Get the Next Input Token }
procedure Next;
begin
SkipWhite;
if IsAlpha(Look) then GetName
else if IsDigit(Look) then GetNum
else GetOp;
end;
{--------------------------------------------------------------}
{ Scan the Current Identifier for Keywords }
procedure Scan;
begin
if Token = 'x' then
Token := KWcode[Lookup(Addr(KWlist), Value, NKW) + 1];
end;
{--------------------------------------------------------------}
{ Match a Specific Input String }
procedure MatchString(x: string);
begin
if Value <> x then Expected('''' + x + '''');
Next;
end;
{--------------------------------------------------------------}
{ Output a String with Tab }
procedure Emit(s: string);
begin
Write(TAB, s);
end;
{--------------------------------------------------------------}
{ Output a String with Tab and CRLF }
procedure EmitLn(s: string);
begin
Emit(s);
WriteLn;
end;
{--------------------------------------------------------------}
{ Generate a Unique Label }
function NewLabel: string;
var S: string;
begin
Str(LCount, S);
NewLabel := 'L' + S;
Inc(LCount);
end;
{--------------------------------------------------------------}
{ Post a Label To Output }
procedure PostLabel(L: string);
begin
WriteLn(L, ':');
end;
{---------------------------------------------------------------}
{ Clear the Primary Register }
procedure Clear;
begin
EmitLn('CLR D0');
end;
{---------------------------------------------------------------}
{ Negate the Primary Register }
procedure Negate;
begin
EmitLn('NEG D0');
end;
{---------------------------------------------------------------}
{ Complement the Primary Register }
procedure NotIt;
begin
EmitLn('NOT D0');
end;
{---------------------------------------------------------------}
{ Load a Constant Value to Primary Register }
procedure LoadConst(n: string);
begin
Emit('MOVE #');
WriteLn(n, ',D0');
end;
{---------------------------------------------------------------}
{ Load a Variable to Primary Register }
procedure LoadVar(Name: string);
begin
if not InTable(Name) then Undefined(Name);
EmitLn('MOVE ' + Name + '(PC),D0');
end;
{---------------------------------------------------------------}
{ Push Primary onto Stack }
procedure Push;
begin
EmitLn('MOVE D0,-(SP)');
end;
{---------------------------------------------------------------}
{ Add Top of Stack to Primary }
procedure PopAdd;
begin
EmitLn('ADD (SP)+,D0');
end;
{---------------------------------------------------------------}
{ Subtract Primary from Top of Stack }
procedure PopSub;
begin
EmitLn('SUB (SP)+,D0');
EmitLn('NEG D0');
end;
{---------------------------------------------------------------}
{ Multiply Top of Stack by Primary }
procedure PopMul;
begin
EmitLn('MULS (SP)+,D0');
end;
{---------------------------------------------------------------}
{ Divide Top of Stack by Primary }
procedure PopDiv;
begin
EmitLn('MOVE (SP)+,D7');
EmitLn('EXT.L D7');
EmitLn('DIVS D0,D7');
EmitLn('MOVE D7,D0');
end;
{---------------------------------------------------------------}
{ AND Top of Stack with Primary }
procedure PopAnd;
begin
EmitLn('AND (SP)+,D0');
end;
{---------------------------------------------------------------}
{ OR Top of Stack with Primary }
procedure PopOr;
begin
EmitLn('OR (SP)+,D0');
end;
{---------------------------------------------------------------}
{ XOR Top of Stack with Primary }
procedure PopXor;
begin
EmitLn('EOR (SP)+,D0');
end;
{---------------------------------------------------------------}
{ Compare Top of Stack with Primary }
procedure PopCompare;
begin
EmitLn('CMP (SP)+,D0');
end;
{---------------------------------------------------------------}
{ Set D0 If Compare was = }
procedure SetEqual;
begin
EmitLn('SEQ D0');
EmitLn('EXT D0');
end;
{---------------------------------------------------------------}
{ Set D0 If Compare was != }
procedure SetNEqual;
begin
EmitLn('SNE D0');
EmitLn('EXT D0');
end;
{---------------------------------------------------------------}
{ Set D0 If Compare was > }
procedure SetGreater;
begin
EmitLn('SLT D0');
EmitLn('EXT D0');
end;
{---------------------------------------------------------------}
{ Set D0 If Compare was < }
procedure SetLess;
begin
EmitLn('SGT D0');
EmitLn('EXT D0');
end;
{---------------------------------------------------------------}
{ Set D0 If Compare was <= }
procedure SetLessOrEqual;
begin
EmitLn('SGE D0');
EmitLn('EXT D0');
end;
{---------------------------------------------------------------}
{ Set D0 If Compare was >= }
procedure SetGreaterOrEqual;
begin
EmitLn('SLE D0');
EmitLn('EXT D0');
end;
{---------------------------------------------------------------}
{ Store Primary to Variable }
procedure Store(Name: string);
begin
EmitLn('LEA ' + Name + '(PC),A0');
EmitLn('MOVE D0,(A0)')
end;
{---------------------------------------------------------------}
{ Branch Unconditional }
procedure Branch(L: string);
begin
EmitLn('BRA ' + L);
end;
{---------------------------------------------------------------}
{ Branch False }
procedure BranchFalse(L: string);
begin
EmitLn('TST D0');
EmitLn('BEQ ' + L);
end;
{---------------------------------------------------------------}
{ Read Variable to Primary Register }
procedure ReadIt(Name: string);
begin
EmitLn('BSR READ');
Store(Name);
end;
{ Write from Primary Register }
procedure WriteIt;
begin
EmitLn('BSR WRITE');
end;
{--------------------------------------------------------------}
{ Write Header Info }
procedure Header;
begin
WriteLn('WARMST', TAB, 'EQU $A01E');
end;
{--------------------------------------------------------------}
{ Write the Prolog }
procedure Prolog;
begin
PostLabel('MAIN');
end;
{--------------------------------------------------------------}
{ Write the Epilog }
procedure Epilog;
begin
EmitLn('DC WARMST');
EmitLn('END MAIN');
end;
{---------------------------------------------------------------}
{ Allocate Storage for a Static Variable }
procedure Allocate(Name, Val: string);
begin
WriteLn(Name, ':', TAB, 'DC ', Val);
end;
{---------------------------------------------------------------}
{ Parse and Translate a Math Factor }
procedure BoolExpression; Forward;
procedure Factor;
begin
if Token = '(' then begin
Next;
BoolExpression;
MatchString(')');
end
else begin
if Token = 'x' then
LoadVar(Value)
else if Token = '#' then
LoadConst(Value)
else Expected('Math Factor');
Next;
end;
end;
{--------------------------------------------------------------}
{ Recognize and Translate a Multiply }
procedure Multiply;
begin
Next;
Factor;
PopMul;
end;
{-------------------------------------------------------------}
{ Recognize and Translate a Divide }
procedure Divide;
begin
Next;
Factor;
PopDiv;
end;
{---------------------------------------------------------------}
{ Parse and Translate a Math Term }
procedure Term;
begin
Factor;
while IsMulop(Token) do begin
Push;
case Token of
'*': Multiply;
'/': Divide;
end;
end;
end;
{--------------------------------------------------------------}
{ Recognize and Translate an Add }
procedure Add;
begin
Next;
Term;
PopAdd;
end;
{-------------------------------------------------------------}
{ Recognize and Translate a Subtract }
procedure Subtract;
begin
Next;
Term;
PopSub;
end;
{---------------------------------------------------------------}
{ Parse and Translate an Expression }
procedure Expression;
begin
if IsAddop(Token) then
Clear
else
Term;
while IsAddop(Token) do begin
Push;
case Token of
'+': Add;
'-': Subtract;
end;
end;
end;
{---------------------------------------------------------------}
{ Get Another Expression and Compare }
procedure CompareExpression;
begin
Expression;
PopCompare;
end;
{---------------------------------------------------------------}
{ Get The Next Expression and Compare }
procedure NextExpression;
begin
Next;
CompareExpression;
end;
{---------------------------------------------------------------}
{ Recognize and Translate a Relational "Equals" }
procedure Equal;
begin
NextExpression;
SetEqual;
end;
{---------------------------------------------------------------}
{ Recognize and Translate a Relational "Less Than or Equal" }
procedure LessOrEqual;
begin
NextExpression;
SetLessOrEqual;
end;
{---------------------------------------------------------------}
{ Recognize and Translate a Relational "Not Equals" }
procedure NotEqual;
begin
NextExpression;
SetNEqual;
end;
{---------------------------------------------------------------}
{ Recognize and Translate a Relational "Less Than" }
procedure Less;
begin
Next;
case Token of
'=': LessOrEqual;
'>': NotEqual;
else begin
CompareExpression;
SetLess;
end;
end;
end;
{---------------------------------------------------------------}
{ Recognize and Translate a Relational "Greater Than" }
procedure Greater;
begin
Next;
if Token = '=' then begin
NextExpression;
SetGreaterOrEqual;
end
else begin
CompareExpression;
SetGreater;
end;
end;
{---------------------------------------------------------------}
{ Parse and Translate a Relation }
procedure Relation;
begin
Expression;
if IsRelop(Token) then begin
Push;
case Token of
'=': Equal;
'<': Less;
'>': Greater;
end;
end;
end;
{---------------------------------------------------------------}
{ Parse and Translate a Boolean Factor with Leading NOT }
procedure NotFactor;
begin
if Token = '!' then begin
Next;
Relation;
NotIt;
end
else
Relation;
end;
{---------------------------------------------------------------}
{ Parse and Translate a Boolean Term }
procedure BoolTerm;
begin
NotFactor;
while Token = '&' do begin
Push;
Next;
NotFactor;
PopAnd;
end;
end;
{--------------------------------------------------------------}
{ Recognize and Translate a Boolean OR }
procedure BoolOr;
begin
Next;
BoolTerm;
PopOr;
end;
{--------------------------------------------------------------}
{ Recognize and Translate an Exclusive Or }
procedure BoolXor;
begin
Next;
BoolTerm;
PopXor;
end;
{---------------------------------------------------------------}
{ Parse and Translate a Boolean Expression }
procedure BoolExpression;
begin
BoolTerm;
while IsOrOp(Token) do begin
Push;
case Token of
'|': BoolOr;
'~': BoolXor;
end;
end;
end;
{--------------------------------------------------------------}
{ Parse and Translate an Assignment Statement }
procedure Assignment;
var Name: string;
begin
CheckTable(Value);
Name := Value;
Next;
MatchString('=');
BoolExpression;
Store(Name);
end;
{---------------------------------------------------------------}
{ Recognize and Translate an IF Construct }
procedure Block; Forward;
procedure DoIf;
var L1, L2: string;
begin
Next;
BoolExpression;
L1 := NewLabel;
L2 := L1;
BranchFalse(L1);
Block;
if Token = 'l' then begin
Next;
L2 := NewLabel;
Branch(L2);
PostLabel(L1);
Block;
end;
PostLabel(L2);
MatchString('ENDIF');
end;
{--------------------------------------------------------------}
{ Parse and Translate a WHILE Statement }
procedure DoWhile;
var L1, L2: string;
begin
Next;
L1 := NewLabel;
L2 := NewLabel;
PostLabel(L1);
BoolExpression;
BranchFalse(L2);
Block;
MatchString('ENDWHILE');
Branch(L1);
PostLabel(L2);
end;
{--------------------------------------------------------------}
{ Read a Single Variable }
procedure ReadVar;
begin
CheckIdent;
CheckTable(Value);
ReadIt(Value);
Next;
end;
{--------------------------------------------------------------}
{ Process a Read Statement }
procedure DoRead;
begin
Next;
MatchString('(');
ReadVar;
while Token = ',' do begin
Next;
ReadVar;
end;
MatchString(')');
end;
{--------------------------------------------------------------}
{ Process a Write Statement }
procedure DoWrite;
begin
Next;
MatchString('(');
Expression;
WriteIt;
while Token = ',' do begin
Next;
Expression;
WriteIt;
end;
MatchString(')');
end;
{--------------------------------------------------------------}
{ Parse and Translate a Block of Statements }
procedure Block;
begin
Scan;
while not(Token in ['e', 'l']) do begin
case Token of
'i': DoIf;
'w': DoWhile;
'R': DoRead;
'W': DoWrite;
else Assignment;
end;
Scan;
end;
end;
{--------------------------------------------------------------}
{ Allocate Storage for a Variable }
procedure Alloc;
begin
Next;
if Token <> 'x' then Expected('Variable Name');
CheckDup(Value);
AddEntry(Value, 'v');
Allocate(Value, '0');
Next;
end;
{--------------------------------------------------------------}
{ Parse and Translate Global Declarations }
procedure TopDecls;
begin
Scan;
while Token = 'v' do
Alloc;
while Token = ',' do
Alloc;
end;
{--------------------------------------------------------------}
{ Initialize }
procedure Init;
begin
GetChar;
Next;
end;
{--------------------------------------------------------------}
{ Main Program }
begin
Init;
MatchString('PROGRAM');
Header;
TopDecls;
MatchString('BEGIN');
Prolog;
Block;
MatchString('END');
Epilog;
end.
{--------------------------------------------------------------}
- ****************************************************************
- *
- COPYRIGHT NOTICE *
- *
- Copyright (C) 1989 Jack W. Crenshaw. All rights reserved. *
- *
- ****************************************************************
LET'S BUILD A COMPILER!
By
Jack W. Crenshaw, Ph.D.
5 June 1989
Part XII: MISCELLANY
- ****************************************************************
- *
- COPYRIGHT NOTICE *
- *
- Copyright (C) 1989 Jack W. Crenshaw. All rights reserved. *
- *
- ****************************************************************
INTRODUCTION
This installment is another one of those excursions into side
alleys that don't seem to fit into the mainstream of this
tutorial series. As I mentioned last time, it was while I was
writing this installment that I realized some changes had to be
made to the compiler structure. So I had to digress from this
digression long enough to develop the new structure and show it
to you.
Now that that's behind us, I can tell you what I set out to in
the first place. This shouldn't take long, and then we can get
back into the mainstream.
Several people have asked me about things that other languages
provide, but so far I haven't addressed in this series. The two
biggies are semicolons and comments. Perhaps you've wondered
about them, too, and wondered how things would change if we had
to deal with them. Just so you can proceed with what's to come,
without being bothered by that nagging feeling that something is
missing, we'll address such issues here.
SEMICOLONS
Ever since the introduction of Algol, semicolons have been a part
of almost every modern language. We've all used them to the
point that they are taken for granted. Yet I suspect that more
compilation errors have occurred due to misplaced or missing
semicolons than any other single cause. And if we had a penny
for every extra keystroke programmers have used to type the
little rascals, we could pay off the national debt.
Having been brought up with FORTRAN, it took me a long time to
get used to using semicolons, and to tell the truth I've never
quite understood why they were necessary. Since I program in
Pascal, and since the use of semicolons in Pascal is particularly
tricky, that one little character is still by far my biggest
source of errors.
When I began developing KISS, I resolved to question EVERY
construct in other languages, and to try to avoid the most common
problems that occur with them. That puts the semicolon very high
on my hit list.
To understand the role of the semicolon, you have to look at a
little history.
Early programming languages were line-oriented. In FORTRAN, for
example, various parts of the statement had specific columns or
fields that they had to appear in. Since some statements were
too long for one line, the "continuation card" mechanism was
provided to let the compiler know that a given card was still
part of the previous line. The mechanism survives to this day,
even though punched cards are now things of the distant past.
When other languages came along, they also adopted various
mechanisms for dealing with multiple-line statements. BASIC is a
good example. It's important to recognize, though, that the
FORTRAN mechanism was not so much required by the line
orientation of that language, as by the column-orientation. In
those versions of FORTRAN where free-form input is permitted,
it's no longer needed.
When the fathers of Algol introduced that language, they wanted
to get away from line-oriented programs like FORTRAN and BASIC,
and allow for free-form input. This included the possibility of
stringing multiple statements on a single line, as in
a=b; c=d; e=e+1;
In cases like this, the semicolon is almost REQUIRED. The same
line, without the semicolons, just looks "funny":
a=b c= d e=e+1
I suspect that this is the major ... perhaps ONLY ... reason for
semicolons: to keep programs from looking funny.
But the idea of stringing multiple statements together on a
single line is a dubious one at best. It's not very good
programming style, and harks back to the days when it was
considered improtant to conserve cards. In these days of CRT's
and indented code, the clarity of programs is far better served
by keeping statements separate. It's still nice to have the
OPTION of multiple statements, but it seems a shame to keep
programmers in slavery to the semicolon, just to keep that one
rare case from "looking funny."
When I started in with KISS, I tried to keep an open mind. I
decided that I would use semicolons when it became necessary for
the parser, but not until then. I figured this would happen just
about the time I added the ability to spread statements over
multiple lines. But, as you can see, that never happened. The
TINY compiler is perfectly happy to parse the most complicated
statement, spread over any number of lines, without semicolons.
Still, there are people who have used semicolons for so long,
they feel naked without them. I'm one of them. Once I had KISS
defined sufficiently well, I began to write a few sample programs
in the language. I discovered, somewhat to my horror, that I
kept putting semicolons in anyway. So now I'm facing the
prospect of a NEW rash of compiler errors, caused by UNWANTED
semicolons. Phooey!
Perhaps more to the point, there are readers out there who are
designing their own languages, which may include semicolons, or
who want to use the techniques of these tutorials to compile
conventional languages like C. In either case, we need to be
able to deal with semicolons.
SYNTACTIC SUGAR
This whole discussion brings up the issue of "syntactic sugar"
... constructs that are added to a language, not because they are
needed, but because they help make the programs look right to the
programmer. After all, it's nice to have a small, simple
compiler, but it would be of little use if the resulting
language were cryptic and hard to program. The language FORTH
comes to mind (a premature OUCH! for the barrage I know that
one's going to fetch me). If we can add features to the language
that make the programs easier to read and understand, and if
those features help keep the programmer from making errors, then
we should do so. Particularly if the constructs don't add much
to the complexity of the language or its compiler.
The semicolon could be considered an example, but there are
plenty of others, such as the 'THEN' in a IF-statement, the 'DO'
in a WHILE-statement, and even the 'PROGRAM' statement, which I
came within a gnat's eyelash of leaving out of TINY. None of
these tokens add much to the syntax of the language ... the
compiler can figure out what's going on without them. But some
folks feel that they DO add to the readability of programs, and
that can be very important.
There are two schools of thought on this subject, which are well
represented by two of our most popular languages, C and Pascal.
To the minimalists, all such sugar should be left out. They
argue that it clutters up the language and adds to the number of
keystrokes programmers must type. Perhaps more importantly,
every extra token or keyword represents a trap laying in wait for
the inattentive programmer. If you leave out a token, misplace
it, or misspell it, the compiler will get you. So these people
argue that the best approach is to get rid of such things. These
folks tend to like C, which has a minimum of unnecessary keywords
and punctuation.
Those from the other school tend to like Pascal. They argue that
having to type a few extra characters is a small price to pay for
legibility. After all, humans have to read the programs, too.
Their best argument is that each such construct is an opportunity
to tell the compiler that you really mean for it to do what you
said to. The sugary tokens serve as useful landmarks to help you
find your way.
The differences are well represented by the two languages. The
most oft-heard complaint about C is that it is too forgiving.
When you make a mistake in C, the erroneous code is too often
another legal C construct. So the compiler just happily
continues to compile, and leaves you to find the error during
debug. I guess that's why debuggers are so popular with C
programmers.
On the other hand, if a Pascal program compiles, you can be
pretty sure that the program will do what you told it. If there
is an error at run time, it's probably a design error.
The best example of useful sugar is the semicolon itself.
Consider the code fragment:
a=1+(2*b+c) b...
Since there is no operator connecting the token 'b' with the rest
of the statement, the compiler will conclude that the expression
ends with the ')', and the 'b' is the beginning of a new
statement. But suppose I have simply left out the intended
operator, and I really want to say:
a=1+(2*b+c)*b...
In this case the compiler will get an error, all right, but it
won't be very meaningful since it will be expecting an '=' sign
after the 'b' that really shouldn't be there.
If, on the other hand, I include a semicolon after the 'b', THEN
there can be no doubt where I intend the statement to end.
Syntactic sugar, then, can serve a very useful purpose by
providing some additional insurance that we remain on track.
I find myself somewhere in the middle of all this. I tend to
favor the Pascal-ers' view ... I'd much rather find my bugs at
compile time rather than run time. But I also hate to just throw
verbosity in for no apparent reason, as in COBOL. So far I've
consistently left most of the Pascal sugar out of KISS/TINY. But
I certainly have no strong feelings either way, and I also can
see the value of sprinkling a little sugar around just for the
extra insurance that it brings. If you like this latter
approach, things like that are easy to add. Just remember that,
like the semicolon, each item of sugar is something that can
potentially cause a compile error by its omission.
DEALING WITH SEMICOLONS
There are two distinct ways in which semicolons are used in
popular languages. In Pascal, the semicolon is regarded as an
statement SEPARATOR. No semicolon is required after the last
statement in a block. The syntax is:
<block> ::= <statement> ( ';' <statement>)*
<statement> ::= <assignment> | <if> | <while> ... | null
(The null statement is IMPORTANT!)
Pascal also defines some semicolons in other places, such as
after the PROGRAM statement.
In C and Ada, on the other hand, the semicolon is considered a
statement TERMINATOR, and follows all statements (with some
embarrassing and confusing exceptions). The syntax for this is
simply:
<block> ::= ( <statement> ';')*
Of the two syntaxes, the Pascal one seems on the face of it more
rational, but experience has shown that it leads to some strange
difficulties. People get so used to typing a semicolon after
every statement that they tend to type one after the last
statement in a block, also. That usually doesn't cause any harm
... it just gets treated as a null statement. Many Pascal
programmers, including yours truly, do just that. But there is
one place you absolutely CANNOT type a semicolon, and that's
right before an ELSE. This little gotcha has cost me many an
extra compilation, particularly when the ELSE is added to
existing code. So the C/Ada choice turns out to be better.
Apparently Nicklaus Wirth thinks so, too: In his Modula 2, he
abandoned the Pascal approach.
Given either of these two syntaxes, it's an easy matter (now that
we've reorganized the parser!) to add these features to our
parser. Let's take the last case first, since it's simpler.
To begin, I've made things easy by introducing a new recognizer:
{--------------------------------------------------------------}
{ Match a Semicolon }
procedure Semi;
begin
MatchString(';');
end;
{--------------------------------------------------------------}
This procedure works very much like our old Match. It insists on
finding a semicolon as the next token. Having found it, it skips
to the next one.
Since a semicolon follows a statement, procedure Block is almost
the only one we need to change:
{--------------------------------------------------------------}
{ Parse and Translate a Block of Statements }
procedure Block;
begin
Scan;
while not(Token in ['e', 'l']) do begin
case Token of
'i': DoIf;
'w': DoWhile;
'R': DoRead;
'W': DoWrite;
'x': Assignment;
end;
Semi;
Scan;
end;
end;
{--------------------------------------------------------------}
Note carefully the subtle change in the case statement. The call
to Assignment is now guarded by a test on Token. This is to
avoid calling Assignment when the token is a semicolon (which
could happen if the statement is null).
Since declarations are also statements, we also need to add a
call to Semi within procedure TopDecls:
{--------------------------------------------------------------}
{ Parse and Translate Global Declarations }
procedure TopDecls;
begin
Scan;
while Token = 'v' do begin
Alloc;
while Token = ',' do
Alloc;
Semi;
end;
end;
{--------------------------------------------------------------}
Finally, we need one for the PROGRAM statement:
{--------------------------------------------------------------}
{ Main Program }
begin
Init;
MatchString('PROGRAM');
Semi;
Header;
TopDecls;
MatchString('BEGIN');
Prolog;
Block;
MatchString('END');
Epilog;
end.
{--------------------------------------------------------------}
It's as easy as that. Try it with a copy of TINY and see how you
like it.
The Pascal version is a little trickier, but it still only
requires minor changes, and those only to procedure Block. To
keep things as simple as possible, let's split the procedure into
two parts. The following procedure handles just one statement:
{--------------------------------------------------------------}
{ Parse and Translate a Single Statement }
procedure Statement;
begin
Scan;
case Token of
'i': DoIf;
'w': DoWhile;
'R': DoRead;
'W': DoWrite;
'x': Assignment;
end;
end;
{--------------------------------------------------------------}
Using this procedure, we can now rewrite Block like this:
{--------------------------------------------------------------}
{ Parse and Translate a Block of Statements }
procedure Block;
begin
Statement;
while Token = ';' do begin
Next;
Statement;
end;
end;
{--------------------------------------------------------------}
That sure didn't hurt, did it? We can now parse semicolons in
Pascal-like fashion.
A COMPROMISE
Now that we know how to deal with semicolons, does that mean that
I'm going to put them in KISS/TINY? Well, yes and no. I like
the extra sugar and the security that comes with knowing for sure
where the ends of statements are. But I haven't changed my
dislike for the compilation errors associated with semicolons.
So I have what I think is a nice compromise: Make them OPTIONAL!
Consider the following version of Semi:
{--------------------------------------------------------------}
{ Match a Semicolon }
procedure Semi;
begin
if Token = ';' then Next;
end;
{--------------------------------------------------------------}
This procedure will ACCEPT a semicolon whenever it is called, but
it won't INSIST on one. That means that when you choose to use
semicolons, the compiler will use the extra information to help
keep itself on track. But if you omit one (or omit them all) the
compiler won't complain. The best of both worlds.
Put this procedure in place in the first version of your program
(the one for C/Ada syntax), and you have the makings of TINY
Version 1.2.
COMMENTS
Up until now I have carefully avoided the subject of comments.
You would think that this would be an easy subject ... after all,
the compiler doesn't have to deal with comments at all; it should
just ignore them. Well, sometimes that's true.
Comments can be just about as easy or as difficult as you choose
to make them. At one extreme, we can arrange things so that
comments are intercepted almost the instant they enter the
compiler. At the other, we can treat them as lexical elements.
Things tend to get interesting when you consider things like
comment delimiters contained in quoted strings.
SINGLE-CHARACTER DELIMITERS
Here's an example. Suppose we assume the Turbo Pascal standard
and use curly braces for comments. In this case we have single-
character delimiters, so our parsing is a little easier.
One approach is to strip the comments out the instant we
encounter them in the input stream; that is, right in procedure
GetChar. To do this, first change the name of GetChar to
something else, say GetCharX. (For the record, this is going to
be a TEMPORARY change, so best not do this with your only copy of
TINY. I assume you understand that you should always do these
experiments with a working copy.)
Now, we're going to need a procedure to skip over comments. So
key in the following one:
{--------------------------------------------------------------}
{ Skip A Comment Field }
procedure SkipComment;
begin
while Look <> '}' do
GetCharX;
GetCharX;
end;
{--------------------------------------------------------------}
Clearly, what this procedure is going to do is to simply read and
discard characters from the input stream, until it finds a right
curly brace. Then it reads one more character and returns it in
Look.
Now we can write a new version of GetChar that SkipComment to
strip out comments:
{--------------------------------------------------------------}
{ Get Character from Input Stream }
{ Skip Any Comments }
procedure GetChar;
begin
GetCharX;
if Look = '{' then SkipComment;
end;
{--------------------------------------------------------------}
Code this up and give it a try. You'll find that you can,
indeed, bury comments anywhere you like. The comments never even
get into the parser proper ... every call to GetChar just returns
any character that's NOT part of a comment.
As a matter of fact, while this approach gets the job done, and
may even be perfectly satisfactory for you, it does its job a
little TOO well. First of all, most programming languages
specify that a comment should be treated like a space, so that
comments aren't allowed to be embedded in, say, variable names.
This current version doesn't care WHERE you put comments.
Second, since the rest of the parser can't even receive a '{'
character, you will not be allowed to put one in a quoted string.
Before you turn up your nose at this simplistic solution, though,
I should point out that as respected a compiler as Turbo Pascal
also won't allow a '{' in a quoted string. Try it. And as for
embedding a comment in an identifier, I can't imagine why anyone
would want to do such a thing, anyway, so the question is moot.
For 99% of all applications, what I've just shown you will work
just fine.
But, if you want to be picky about it and stick to the
conventional treatment, then we need to move the interception
point downstream a little further.
To do this, first change GetChar back to the way it was and
change the name called in SkipComment. Then, let's add the left
brace as a possible whitespace character:
{--------------------------------------------------------------}
{ Recognize White Space }
function IsWhite(c: char): boolean;
begin
IsWhite := c in [' ', TAB, CR, LF, '{'];
end;
{--------------------------------------------------------------}
Now, we can deal with comments in procedure SkipWhite:
{--------------------------------------------------------------}
{ Skip Over Leading White Space }
procedure SkipWhite;
begin
while IsWhite(Look) do begin
if Look = '{' then
SkipComment
else
GetChar;
end;
end;
{--------------------------------------------------------------}
Note that SkipWhite is written so that we will skip over any
combination of whitespace characters and comments, in one call.
OK, give this one a try, too. You'll find that it will let a
comment serve to delimit tokens. It's worth mentioning that this
approach also gives us the ability to handle curly braces within
quoted strings, since within such strings we will not be testing
for or skipping over whitespace.
There's one last item to deal with: Nested comments. Some
programmers like the idea of nesting comments, since it allows
you to comment out code during debugging. The code I've given
here won't allow that and, again, neither will Turbo Pascal.
But the fix is incredibly easy. All we need to do is to make
SkipComment recursive:
{--------------------------------------------------------------}
{ Skip A Comment Field }
procedure SkipComment;
begin
while Look <> '}' do begin
GetChar;
if Look = '{' then SkipComment;
end;
GetChar;
end;
{--------------------------------------------------------------}
That does it. As sophisticated a comment-handler as you'll ever
need.
MULTI-CHARACTER DELIMITERS
That's all well and good for cases where a comment is delimited
by single characters, but what about the cases such as C or
standard Pascal, where two characters are required? Well, the
principles are still the same, but we have to change our approach
quite a bit. I'm sure it won't surprise you to learn that things
get harder in this case.
For the multi-character situation, the easiest thing to do is to
intercept the left delimiter back at the GetChar stage. We can
"tokenize" it right there, replacing it by a single character.
Let's assume we're using the C delimiters '/*' and '*/'. First,
we need to go back to the "GetCharX' approach. In yet another
copy of your compiler, rename GetChar to GetCharX and then enter
the following new procedure GetChar:
{--------------------------------------------------------------}
{ Read New Character. Intercept '/*' }
procedure GetChar;
begin
if TempChar <> ' ' then begin
Look := TempChar;
TempChar := ' ';
end
else begin
GetCharX;
if Look = '/' then begin
Read(TempChar);
if TempChar = '*' then begin
Look := '{';
TempChar := ' ';
end;
end;
end;
end;
{--------------------------------------------------------------}
As you can see, what this procedure does is to intercept every
occurrence of '/'. It then examines the NEXT character in the
stream. If the character is a '*', then we have found the
beginning of a comment, and GetChar will return a single
character replacement for it. (For simplicity, I'm using the
same '{' character as I did for Pascal. If you were writing a C
compiler, you'd no doubt want to pick some other character that's
not used elsewhere in C. Pick anything you like ... even $FF,
anything that's unique.)
If the character following the '/' is NOT a '*', then GetChar
tucks it away in the new global TempChar, and returns the '/'.
Note that you need to declare this new variable and initialize it
to ' '. I like to do things like that using the Turbo "typed
constant" construct:
const TempChar: char = ' ';
Now we need a new version of SkipComment:
{--------------------------------------------------------------}
{ Skip A Comment Field }
procedure SkipComment;
begin
repeat
repeat
GetCharX;
until Look = '*';
GetCharX;
until Look = '/';
GetChar;
end;
{--------------------------------------------------------------}
A few things to note: first of all, function IsWhite and
procedure SkipWhite don't need to be changed, since GetChar
returns the '{' token. If you change that token character, then
of course you also need to change the character in those two
routines.
Second, note that SkipComment doesn't call GetChar in its loop,
but GetCharX. That means that the trailing '/' is not
intercepted and is seen by SkipComment. Third, although GetChar
is the procedure doing the work, we can still deal with the
comment characters embedded in a quoted string, by calling
GetCharX instead of GetChar while we're within the string.
Finally, note that we can again provide for nested comments by
adding a single statement to SkipComment, just as we did before.
ONE-SIDED COMMENTS
So far I've shown you how to deal with any kind of comment
delimited on the left and the right. That only leaves the one-
sided comments like those in assembler language or in Ada, that
are terminated by the end of the line. In a way, that case is
easier. The only procedure that would need to be changed is
SkipComment, which must now terminate at the newline characters:
{--------------------------------------------------------------}
{ Skip A Comment Field }
procedure SkipComment;
begin
repeat
GetCharX;
until Look = CR;
GetChar;
end;
{--------------------------------------------------------------}
If the leading character is a single one, as in the ';' of
assembly language, then we're essentially done. If it's a two-
character token, as in the '--' of Ada, we need only modify the
tests within GetChar. Either way, it's an easier problem than
the balanced case.
CONCLUSION
At this point we now have the ability to deal with both comments
and semicolons, as well as other kinds of syntactic sugar. I've
shown you several ways to deal with each, depending upon the
convention desired. The only issue left is: which of these
conventions should we use in KISS/TINY?
For the reasons that I've given as we went along, I'm choosing
the following:
(1) Semicolons are TERMINATORS, not separators
(2) Semicolons are OPTIONAL
(3) Comments are delimited by curly braces
(4) Comments MAY be nested
Put the code corresponding to these cases into your copy of TINY.
You now have TINY Version 1.2.
Now that we have disposed of these sideline issues, we can
finally get back into the mainstream. In the next installment,
we'll talk about procedures and parameter passing, and we'll add
these important features to TINY. See you then.
- ****************************************************************
- *
- COPYRIGHT NOTICE *
- *
- Copyright (C) 1989 Jack W. Crenshaw. All rights reserved. *
- *
- ****************************************************************
LET'S BUILD A COMPILER!
By
Jack W. Crenshaw, Ph.D.
27 August 1989
Part XIII: PROCEDURES
- ****************************************************************
- *
- COPYRIGHT NOTICE *
- *
- Copyright (C) 1989 Jack W. Crenshaw. All rights reserved. *
- *
- ****************************************************************
INTRODUCTION
At last we get to the good part!
At this point we've studied almost all the basic features of
compilers and parsing. We have learned how to translate
arithmetic expressions, Boolean expressions, control constructs,
data declarations, and I/O statements. We have defined a
language, TINY 1.3, that embodies all these features, and we have
written a rudimentary compiler that can translate them. By
adding some file I/O we could indeed have a working compiler that
could produce executable object files from programs written in
TINY. With such a compiler, we could write simple programs that
could read integer data, perform calculations with it, and output
the results.
That's nice, but what we have is still only a toy language. We
can't read or write even a single character of text, and we still
don't have procedures.
It's the features to be discussed in the next couple of
installments that separate the men from the toys, so to speak.
"Real" languages have more than one data type, and they support
procedure calls. More than any others, it's these two features
that give a language much of its character and personality. Once
we have provided for them, our languages, TINY and its
successors, will cease to become toys and will take on the
character of real languages, suitable for serious programming
jobs.
For several installments now, I've been promising you sessions on
these two important subjects. Each time, other issues came up
that required me to digress and deal with them. Finally, we've
been able to put all those issues to rest and can get on with the
mainstream of things. In this installment, I'll cover
procedures. Next time, we'll talk about the basic data types.
ONE LAST DIGRESSION
This has been an extraordinarily difficult installment for me to
write. The reason has nothing to do with the subject itself ...
I've known what I wanted to say for some time, and in fact I
presented most of this at Software Development '89, back in
February. It has more to do with the approach. Let me explain.
When I first began this series, I told you that we would use
several "tricks" to make things easy, and to let us learn the
concepts without getting too bogged down in the details. Among
these tricks was the idea of looking at individual pieces of a
compiler at a time, i.e. performing experiments using the Cradle
as a base. When we studied expressions, for example, we dealt
with only that part of compiler theory. When we studied control
structures, we wrote a different program, still based on the
Cradle, to do that part. We only incorporated these concepts into
a complete language fairly recently. These techniques have served
us very well indeed, and led us to the development of a compiler
for TINY version 1.3.
When I first began this session, I tried to build upon what we
had already done, and just add the new features to the existing
compiler. That turned out to be a little awkward and tricky ...
much too much to suit me.
I finally figured out why. In this series of experiments, I had
abandoned the very useful techniques that had allowed us to get
here, and without meaning to I had switched over into a new
method of working, that involved incremental changes to the full
TINY compiler.
You need to understand that what we are doing here is a little
unique. There have been a number of articles, such as the Small
C articles by Cain and Hendrix, that presented finished compilers
for one language or another. This is different. In this series
of tutorials, you are watching me design and implement both a
language and a compiler, in real time.
In the experiments that I've been doing in preparation for this
article, I was trying to inject the changes into the TINY
compiler in such a way that, at every step, we still had a real,
working compiler. In other words, I was attempting an
incremental enhancement of the language and its compiler, while
at the same time explaining to you what I was doing.
That's a tough act to pull off! I finally realized that it was
dumb to try. Having gotten this far using the idea of small
experiments based on single-character tokens and simple,
special-purpose programs, I had abandoned them in favor of
working with the full compiler. It wasn't working.
So we're going to go back to our roots, so to speak. In this
installment and the next, I'll be using single-character tokens
again as we study the concepts of procedures, unfettered by the
other baggage that we have accumulated in the previous sessions.
As a matter of fact, I won't even attempt, at the end of this
session, to merge the constructs into the TINY compiler. We'll
save that for later.
After all this time, you don't need more buildup than that, so
let's waste no more time and dive right in.
THE BASICS
All modern CPU's provide direct support for procedure calls, and
the 68000 is no exception. For the 68000, the call is a BSR
(PC-relative version) or JSR, and the return is RTS. All we have
to do is to arrange for the compiler to issue these commands at
the proper place.
Actually, there are really THREE things we have to address. One
of them is the call/return mechanism. The second is the
mechanism for DEFINING the procedure in the first place. And,
finally, there is the issue of passing parameters to the called
procedure. None of these things are really very difficult, and
we can of course borrow heavily on what people have done in other
languages ... there's no need to reinvent the wheel here. Of the
three issues, that of parameter passing will occupy most of our
attention, simply because there are so many options available.
A BASIS FOR EXPERIMENTS
As always, we will need some software to serve as a basis for
what we are doing. We don't need the full TINY compiler, but we
do need enough of a program so that some of the other constructs
are present. Specifically, we need at least to be able to handle
statements of some sort, and data declarations.
The program shown below is that basis. It's a vestigial form of
TINY, with single-character tokens. It has data declarations,
but only in their simplest form ... no lists or initializers. It
has assignment statements, but only of the kind
<ident> = <ident>
In other words, the only legal expression is a single variable
name. There are no control constructs ... the only legal
statement is the assignment.
Most of the program is just the standard Cradle routines. I've
shown the whole thing here, just to make sure we're all starting
from the same point:
{--------------------------------------------------------------}
program Calls;
{--------------------------------------------------------------}
{ Constant Declarations }
const TAB = ^I;
CR = ^M;
LF = ^J;
{--------------------------------------------------------------}
{ Variable Declarations }
var Look: char; { Lookahead Character }
var ST: Array['A'..'Z'] of char;
{--------------------------------------------------------------}
{ Read New Character From Input Stream }
procedure GetChar;
begin
Read(Look);
end;
{--------------------------------------------------------------}
{ Report an Error }
procedure Error(s: string);
begin
WriteLn;
WriteLn(^G, 'Error: ', s, '.');
end;
{--------------------------------------------------------------}
{ Report Error and Halt }
procedure Abort(s: string);
begin
Error(s);
Halt;
end;
{--------------------------------------------------------------}
{ Report What Was Expected }
procedure Expected(s: string);
begin
Abort(s + ' Expected');
end;
{--------------------------------------------------------------}
{ Report an Undefined Identifier }
procedure Undefined(n: string);
begin
Abort('Undefined Identifier ' + n);
end;
{--------------------------------------------------------------}
{ Report an Duplicate Identifier }
procedure Duplicate(n: string);
begin
Abort('Duplicate Identifier ' + n);
end;
{--------------------------------------------------------------}
{ Get Type of Symbol }
function TypeOf(n: char): char;
begin
TypeOf := ST[n];
end;
{--------------------------------------------------------------}
{ Look for Symbol in Table }
function InTable(n: char): Boolean;
begin
InTable := ST[n] <> ' ';
end;
{--------------------------------------------------------------}
{ Add a New Symbol to Table }
procedure AddEntry(Name, T: char);
begin
if Intable(Name) then Duplicate(Name);
ST[Name] := T;
end;
{--------------------------------------------------------------}
{ Check an Entry to Make Sure It's a Variable }
procedure CheckVar(Name: char);
begin
if not InTable(Name) then Undefined(Name);
if TypeOf(Name) <> 'v' then Abort(Name + ' is not a
variable');
end;
{--------------------------------------------------------------}
{ Recognize an Alpha Character }
function IsAlpha(c: char): boolean;
begin
IsAlpha := upcase(c) in ['A'..'Z'];
end;
{--------------------------------------------------------------}
{ Recognize a Decimal Digit }
function IsDigit(c: char): boolean;
begin
IsDigit := c in ['0'..'9'];
end;
{--------------------------------------------------------------}
{ Recognize an AlphaNumeric Character }
function IsAlNum(c: char): boolean;
begin
IsAlNum := IsAlpha(c) or IsDigit(c);
end;
{--------------------------------------------------------------}
{ Recognize an Addop }
function IsAddop(c: char): boolean;
begin
IsAddop := c in ['+', '-'];
end;
{--------------------------------------------------------------}
{ Recognize a Mulop }
function IsMulop(c: char): boolean;
begin
IsMulop := c in ['*', '/'];
end;
{--------------------------------------------------------------}
{ Recognize a Boolean Orop }
function IsOrop(c: char): boolean;
begin
IsOrop := c in ['|', '~'];
end;
{--------------------------------------------------------------}
{ Recognize a Relop }
function IsRelop(c: char): boolean;
begin
IsRelop := c in ['=', '#', '<', '>'];
end;
{--------------------------------------------------------------}
{ Recognize White Space }
function IsWhite(c: char): boolean;
begin
IsWhite := c in [' ', TAB];
end;
{--------------------------------------------------------------}
{ Skip Over Leading White Space }
procedure SkipWhite;
begin
while IsWhite(Look) do
GetChar;
end;
{--------------------------------------------------------------}
{ Skip Over an End-of-Line }
procedure Fin;
begin
if Look = CR then begin
GetChar;
if Look = LF then
GetChar;
end;
end;
{--------------------------------------------------------------}
{ Match a Specific Input Character }
procedure Match(x: char);
begin
if Look = x then GetChar
else Expected('''' + x + '''');
SkipWhite;
end;
{--------------------------------------------------------------}
{ Get an Identifier }
function GetName: char;
begin
if not IsAlpha(Look) then Expected('Name');
GetName := UpCase(Look);
GetChar;
SkipWhite;
end;
{--------------------------------------------------------------}
{ Get a Number }
function GetNum: char;
begin
if not IsDigit(Look) then Expected('Integer');
GetNum := Look;
GetChar;
SkipWhite;
end;
{--------------------------------------------------------------}
{ Output a String with Tab }
procedure Emit(s: string);
begin
Write(TAB, s);
end;
{--------------------------------------------------------------}
{ Output a String with Tab and CRLF }
procedure EmitLn(s: string);
begin
Emit(s);
WriteLn;
end;
{--------------------------------------------------------------}
{ Post a Label To Output }
procedure PostLabel(L: string);
begin
WriteLn(L, ':');
end;
{--------------------------------------------------------------}
{ Load a Variable to the Primary Register }
procedure LoadVar(Name: char);
begin
CheckVar(Name);
EmitLn('MOVE ' + Name + '(PC),D0');
end;
{--------------------------------------------------------------}
{ Store the Primary Register }
procedure StoreVar(Name: char);
begin
CheckVar(Name);
EmitLn('LEA ' + Name + '(PC),A0');
EmitLn('MOVE D0,(A0)')
end;
{--------------------------------------------------------------}
{ Initialize }
procedure Init;
var i: char;
begin
GetChar;
SkipWhite;
for i := 'A' to 'Z' do
ST[i] := ' ';
end;
{--------------------------------------------------------------}
{ Parse and Translate an Expression }
{ Vestigial Version }
procedure Expression;
begin
LoadVar(GetName);
end;
{--------------------------------------------------------------}
{ Parse and Translate an Assignment Statement }
procedure Assignment;
var Name: char;
begin
Name := GetName;
Match('=');
Expression;
StoreVar(Name);
end;
{--------------------------------------------------------------}
{ Parse and Translate a Block of Statements }
procedure DoBlock;
begin
while not(Look in ['e']) do begin
Assignment;
Fin;
end;
end;
{--------------------------------------------------------------}
{ Parse and Translate a Begin-Block }
procedure BeginBlock;
begin
Match('b');
Fin;
DoBlock;
Match('e');
Fin;
end;
{--------------------------------------------------------------}
{ Allocate Storage for a Variable }
procedure Alloc(N: char);
begin
if InTable(N) then Duplicate(N);
ST[N] := 'v';
WriteLn(N, ':', TAB, 'DC 0');
end;
{--------------------------------------------------------------}
{ Parse and Translate a Data Declaration }
procedure Decl;
var Name: char;
begin
Match('v');
Alloc(GetName);
end;
{--------------------------------------------------------------}
{ Parse and Translate Global Declarations }
procedure TopDecls;
begin
while Look <> 'b' do begin
case Look of
'v': Decl;
else Abort('Unrecognized Keyword ' + Look);
end;
Fin;
end;
end;
{--------------------------------------------------------------}
{ Main Program }
begin
Init;
TopDecls;
BeginBlock;
end.
{--------------------------------------------------------------}
Note that we DO have a symbol table, and there is logic to check
a variable name to make sure it's a legal one. It's also worth
noting that I have included the code you've seen before to
provide for white space and newlines. Finally, note that the
main program is delimited, as usual, by BEGIN-END brackets.
Once you've copied the program to Turbo, the first step is to
compile it and make sure it works. Give it a few declarations,
and then a begin-block. Try something like:
va (for VAR A)
vb (for VAR B)
vc (for VAR C)
b (for BEGIN)
a=b
b=c
e. (for END.)
As usual, you should also make some deliberate errors, and verify
that the program catches them correctly.
DECLARING A PROCEDURE
If you're satisfied that our little program works, then it's time
to deal with the procedures. Since we haven't talked about
parameters yet, we'll begin by considering only procedures that
have no parameter lists.
As a start, let's consider a simple program with a procedure, and
think about the code we'd like to see generated for it:
PROGRAM FOO;
.
.
PROCEDURE BAR; BAR:
BEGIN .
. .
. .
END; RTS
BEGIN { MAIN PROGRAM } MAIN:
. .
. .
FOO; BSR BAR
. .
. .
END. END MAIN
Here I've shown the high-order language constructs on the left,
and the desired assembler code on the right. The first thing to
notice is that we certainly don't have much code to generate
here! For the great bulk of both the procedure and the main
program, our existing constructs take care of the code to be
generated.
The key to dealing with the body of the procedure is to recognize
that although a procedure may be quite long, declaring it is
really no different than declaring a variable. It's just one
more kind of declaration. We can write the BNF:
<declaration> ::= <data decl> | <procedure>
This means that it should be easy to modify TopDecl to deal with
procedures. What about the syntax of a procedure? Well, here's
a suggested syntax, which is essentially that of Pascal:
<procedure> ::= PROCEDURE <ident> <begin-block>
There is practically no code generation required, other than that
generated within the begin-block. We need only emit a label at
the beginning of the procedure, and an RTS at the end.
Here's the required code:
{--------------------------------------------------------------}
{ Parse and Translate a Procedure Declaration }
procedure DoProc;
var N: char;
begin
Match('p');
N := GetName;
Fin;
if InTable(N) then Duplicate(N);
ST[N] := 'p';
PostLabel(N);
BeginBlock;
Return;
end;
{--------------------------------------------------------------}
Note that I've added a new code generation routine, Return, which
merely emits an RTS instruction. The creation of that routine is
"left as an exercise for the student."
To finish this version, add the following line within the Case
statement in DoBlock:
'p': DoProc;
I should mention that this structure for declarations, and the
BNF that drives it, differs from standard Pascal. In the Jensen
& Wirth definition of Pascal, variable declarations, in fact ALL
kinds of declarations, must appear in a specific sequence, i.e.
labels, constants, types, variables, procedures, and main
program. To follow such a scheme, we should separate the two
declarations, and have code in the main program something like
DoVars;
DoProcs;
DoMain;
However, most implementations of Pascal, including Turbo, don't
require that order and let you freely mix up the various
declarations, as long as you still don't try to refer to
something before it's declared. Although it may be more
aesthetically pleasing to declare all the global variables at the
top of the program, it certainly doesn't do any HARM to allow
them to be sprinkled around. In fact, it may do some GOOD, in
the sense that it gives you the opportunity to do a little
rudimentary information hiding. Variables that should be
accessed only by the main program, for example, can be declared
just before it and will thus be inaccessible by the procedures.
OK, try this new version out. Note that we can declare as many
procedures as we choose (as long as we don't run out of single-
character names!), and the labels and RTS's all come out in the
right places.
It's worth noting here that I do _NOT_ allow for nested
procedures. In TINY, all procedures must be declared at the
global level, the same as in C. There has been quite a
discussion about this point in the Computer Language Forum of
CompuServe. It turns out that there is a significant penalty in
complexity that must be paid for the luxury of nested procedures.
What's more, this penalty gets paid at RUN TIME, because extra
code must be added and executed every time a procedure is called.
I also happen to believe that nesting is not a good idea, simply
on the grounds that I have seen too many abuses of the feature.
Before going on to the next step, it's also worth noting that the
"main program" as it stands is incomplete, since it doesn't have
the label and END statement. Let's fix that little oversight:
{--------------------------------------------------------------}
{ Parse and Translate a Main Program }
procedure DoMain;
begin
Match('b');
Fin;
Prolog;
DoBlock;
Epilog;
end;
{--------------------------------------------------------------}
.
.
.
{--------------------------------------------------------------}
{ Main Program }
begin
Init;
TopDecls;
DoMain;
end.
{--------------------------------------------------------------}
Note that DoProc and DoMain are not quite symmetrical. DoProc
uses a call to BeginBlock, whereas DoMain cannot. That's because
a procedure is signaled by the keyword PROCEDURE (abbreviated by
a 'p' here), while the main program gets no keyword other than
the BEGIN itself.
And _THAT_ brings up an interesting question: WHY?
If we look at the structure of C programs, we find that all
functions are treated just alike, except that the main program
happens to be identified by its name, "main." Since C functions
can appear in any order, the main program can also be anywhere in
the compilation unit.
In Pascal, on the other hand, all variables and procedures must
be declared before they're used, which means that there is no
point putting anything after the main program ... it could never
be accessed. The "main program" is not identified at all, other
than being that part of the code that comes after the global
BEGIN. In other words, if it ain't anything else, it must be the
main program.
This causes no small amount of confusion for beginning
programmers, and for big Pascal programs sometimes it's difficult
to find the beginning of the main program at all. This leads to
conventions such as identifying it in comments:
BEGIN { of MAIN }
This has always seemed to me to be a bit of a kludge. The
question comes up: Why should the main program be treated so
much differently than a procedure? In fact, now that we've
recognized that procedure declarations are just that ... part of
the global declarations ... isn't the main program just one more
declaration, also?
The answer is yes, and by treating it that way, we can simplify
the code and make it considerably more orthogonal. I propose
that we use an explicit keyword, PROGRAM, to identify the main
program (Note that this means that we can't start the file with
it, as in Pascal). In this case, our BNF becomes:
<declaration> ::= <data decl> | <procedure> | <main program>
<procedure> ::= PROCEDURE <ident> <begin-block>
<main program> ::= PROGRAM <ident> <begin-block>
The code also looks much better, at least in the sense that
DoMain and DoProc look more alike:
{--------------------------------------------------------------}
{ Parse and Translate a Main Program }
procedure DoMain;
var N: char;
begin
Match('P');
N := GetName;
Fin;
if InTable(N) then Duplicate(N);
Prolog;
BeginBlock;
end;
{--------------------------------------------------------------}
.
.
.
{--------------------------------------------------------------}
{ Parse and Translate Global Declarations }
procedure TopDecls;
begin
while Look <> '.' do begin
case Look of
'v': Decl;
'p': DoProc;
'P': DoMain;
else Abort('Unrecognized Keyword ' + Look);
end;
Fin;
end;
end;
{--------------------------------------------------------------}
{ Main Program }
begin
Init;
TopDecls;
Epilog;
end.
{--------------------------------------------------------------}
Since the declaration of the main program is now within the loop
of TopDecl, that does present some difficulties. How do we
ensure that it's the last thing in the file? And how do we ever
exit from the loop? My answer for the second question, as you
can see, was to bring back our old friend the period. Once the
parser sees that, we're done.
To answer the first question: it depends on how far we're
willing to go to protect the programmer from dumb mistakes. In
the code that I've shown, there's nothing to keep the programmer
from adding code after the main program ... even another main
program. The code will just not be accessible. However, we
COULD access it via a FORWARD statement, which we'll be providing
later. As a matter of fact, many assembler language programmers
like to use the area just after the program to declare large,
uninitialized data blocks, so there may indeed be some value in
not requiring the main program to be last. We'll leave it as it
is.
If we decide that we should give the programmer a little more
help than that, it's pretty easy to add some logic to kick us out
of the loop once the main program has been processed. Or we
could at least flag an error if someone tries to include two
mains.
CALLING THE PROCEDURE
If you're satisfied that things are working, let's address the
second half of the equation ... the call.
Consider the BNF for a procedure call:
<proc_call> ::= <identifier>
for an assignment statement, on the other hand, the BNF is:
<assignment> ::= <identifier> '=' <expression>
At this point we seem to have a problem. The two BNF statements
both begin on the right-hand side with the token <identifier>.
How are we supposed to know, when we see the identifier, whether
we have a procedure call or an assignment statement? This looks
like a case where our parser ceases being predictive, and indeed
that's exactly the case. However, it turns out to be an easy
problem to fix, since all we have to do is to look at the type of
the identifier, as recorded in the symbol table. As we've
discovered before, a minor local violation of the predictive
parsing rule can be easily handled as a special case.
Here's how to do it:
{--------------------------------------------------------------}
{ Parse and Translate an Assignment Statement }
procedure Assignment(Name: char);
begin
Match('=');
Expression;
StoreVar(Name);
end;
{--------------------------------------------------------------}
{ Decide if a Statement is an Assignment or Procedure Call }
procedure AssignOrProc;
var Name: char;
begin
Name := GetName;
case TypeOf(Name) of
' ': Undefined(Name);
'v': Assignment(Name);
'p': CallProc(Name);
else Abort('Identifier ' + Name +
' Cannot Be Used Here');
end;
end;
{--------------------------------------------------------------}
{ Parse and Translate a Block of Statements }
procedure DoBlock;
begin
while not(Look in ['e']) do begin
AssignOrProc;
Fin;
end;
end;
{--------------------------------------------------------------}
As you can see, procedure Block now calls AssignOrProc instead of
Assignment. The function of this new procedure is to simply read
the identifier, determine its type, and then call whichever
procedure is appropriate for that type. Since the name has
already been read, we must pass it to the two procedures, and
modify Assignment to match. Procedure CallProc is a simple code
generation routine:
{--------------------------------------------------------------}
{ Call a Procedure }
procedure CallProc(N: char);
begin
EmitLn('BSR ' + N);
end;
{--------------------------------------------------------------}
Well, at this point we have a compiler that can deal with
procedures. It's worth noting that procedures can call
procedures to any depth. So even though we don't allow nested
DECLARATIONS, there is certainly nothing to keep us from nesting
CALLS, just as we would expect to do in any language. We're
getting there, and it wasn't too hard, was it?
Of course, so far we can only deal with procedures that have no
parameters. The procedures can only operate on the global
variables by their global names. So at this point we have the
equivalent of BASIC's GOSUB construct. Not too bad ... after all
lots of serious programs were written using GOSUBs, but we can do
better, and we will. That's the next step.
PASSING PARAMETERS
Again, we all know the basic idea of passed parameters, but let's
review them just to be safe.
In general the procedure is given a parameter list, for example
PROCEDURE FOO(X, Y, Z)
In the declaration of a procedure, the parameters are called
formal parameters, and may be referred to in the body of the
procedure by those names. The names used for the formal
parameters are really arbitrary. Only the position really
counts. In the example above, the name 'X' simply means "the
first parameter" wherever it is used.
When a procedure is called, the "actual parameters" passed to it
are associated with the formal parameters, on a one-for-one
basis.
The BNF for the syntax looks something like this:
<procedure> ::= PROCEDURE <ident>
'(' <param-list> ')' <begin-block>
<param_list> ::= <parameter> ( ',' <parameter> )* | null
Similarly, the procedure call looks like:
<proc call> ::= <ident> '(' <param-list> ')'
Note that there is already an implicit decision built into this
syntax. Some languages, such as Pascal and Ada, permit parameter
lists to be optional. If there are no parameters, you simply
leave off the parens completely. Other languages, like C and
Modula 2, require the parens even if the list is empty. Clearly,
the example we just finished corresponds to the former point of
view. But to tell the truth I prefer the latter. For procedures
alone, the decision would seem to favor the "listless" approach.
The statement
Initialize; ,
standing alone, can only mean a procedure call. In the parsers
we've been writing, we've made heavy use of parameterless
procedures, and it would seem a shame to have to write an empty
pair of parens for each case.
But later on we're going to be using functions, too. And since
functions can appear in the same places as simple scalar
identifiers, you can't tell the difference between the two. You
have to go back to the declarations to find out. Some folks
consider this to be an advantage. Their argument is that an
identifier gets replaced by a value, and what do you care whether
it's done by substitution or by a function? But we sometimes
_DO_ care, because the function may be quite time-consuming. If,
by writing a simple identifier into a given expression, we can
incur a heavy run-time penalty, it seems to me we ought to be
made aware of it.
Anyway, Niklaus Wirth designed both Pascal and Modula 2. I'll
give him the benefit of the doubt and assume that he had a good
reason for changing the rules the second time around!
Needless to say, it's an easy thing to accomodate either point of
view as we design a language, so this one is strictly a matter of
personal preference. Do it whichever way you like best.
Before we go any further, let's alter the translator to handle a
(possibly empty) parameter list. For now we won't generate any
extra code ... just parse the syntax. The code for processing
the declaration has very much the same form we've seen before
when dealing with VAR-lists:
{--------------------------------------------------------------}
{ Process the Formal Parameter List of a Procedure }
procedure FormalList;
begin
Match('(');
if Look <> ')' then begin
FormalParam;
while Look = ',' do begin
Match(',');
FormalParam;
end;
end;
Match(')');
end;
{--------------------------------------------------------------}
Procedure DoProc needs to have a line added to call FormalList:
{--------------------------------------------------------------}
{ Parse and Translate a Procedure Declaration }
procedure DoProc;
var N: char;
begin
Match('p');
N := GetName;
FormalList;
Fin;
if InTable(N) then Duplicate(N);
ST[N] := 'p';
PostLabel(N);
BeginBlock;
Return;
end;
{--------------------------------------------------------------}
For now, the code for FormalParam is just a dummy one that simply
skips the parameter name:
{--------------------------------------------------------------}
{ Process a Formal Parameter }
procedure FormalParam;
var Name: char;
begin
Name := GetName;
end;
{--------------------------------------------------------------}
For the actual procedure call, there must be similar code to
process the actual parameter list:
{--------------------------------------------------------------}
{ Process an Actual Parameter }
procedure Param;
var Name: char;
begin
Name := GetName;
end;
{--------------------------------------------------------------}
{ Process the Parameter List for a Procedure Call }
procedure ParamList;
begin
Match('(');
if Look <> ')' then begin
Param;
while Look = ',' do begin
Match(',');
Param;
end;
end;
Match(')');
end;
{--------------------------------------------------------------}
{ Process a Procedure Call }
procedure CallProc(Name: char);
begin
ParamList;
Call(Name);
end;
{--------------------------------------------------------------}
Note here that CallProc is no longer just a simple code
generation routine. It has some structure to it. To handle
this, I've renamed the code generation routine to just Call, and
called it from within CallProc.
OK, if you'll add all this code to your translator and try it
out, you'll find that you can indeed parse the syntax properly.
I'll note in passing that there is _NO_ checking to make sure
that the number (and, later, types) of formal and actual
parameters match up. In a production compiler, we must of course
do this. We'll ignore the issue now if for no other reason than
that the structure of our symbol table doesn't currently give us
a place to store the necessary information. Later on, we'll have
a place for that data and we can deal with the issue then.
THE SEMANTICS OF PARAMETERS
So far we've dealt with the SYNTAX of parameter passing, and
we've got the parsing mechanisms in place to handle it. Next, we
have to look at the SEMANTICS, i.e., the actions to be taken when
we encounter parameters. This brings us square up against the
issue of the different ways parameters can be passed.
There is more than one way to pass a parameter, and the way we do
it can have a profound effect on the character of the language.
So this is another of those areas where I can't just give you my
solution. Rather, it's important that we spend some time looking
at the alternatives so that you can go another route if you
choose to.
There are two main ways parameters are passed:
o By value
o By reference (address)
The differences are best seen in the light of a little history.
The old FORTRAN compilers passed all parameters by reference. In
other words, what was actually passed was the address of the
parameter. This meant that the called subroutine was free to
either read or write that parameter, as often as it chose to,
just as though it were a global variable. This was actually
quite an efficient way to do things, and it was pretty simple
since the same mechanism was used in all cases, with one
exception that I'll get to shortly.
There were problems, though. Many people felt that this method
created entirely too much coupling between the called subroutine
and its caller. In effect, it gave the subroutine complete
access to all variables that appeared in the parameter list.
Many times, we didn't want to actually change a parameter, but
only use it as an input. For example, we might pass an element
count to a subroutine, and wish we could then use that count
within a DO-loop. To avoid changing the value in the calling
program, we had to make a local copy of the input parameter, and
operate only on the copy. Some FORTRAN programmers, in fact,
made it a practice to copy ALL parameters except those that were
to be used as return values. Needless to say, all this copying
defeated a good bit of the efficiency associated with the
approach.
There was, however, an even more insidious problem, which was not
really just the fault of the "pass by reference" convention, but
a bad convergence of several implementation decisions.
Suppose we have a subroutine:
SUBROUTINE FOO(X, Y, N)
where N is some kind of input count or flag. Many times, we'd
like to be able to pass a literal or even an expression in place
of a variable, such as:
CALL FOO(A, B, J + 1)
Here the third parameter is not a variable, and so it has no
address. The earliest FORTRAN compilers did not allow such
things, so we had to resort to subterfuges like:
K = J + 1
CALL FOO(A, B, K)
Here again, there was copying required, and the burden was on the
programmer to do it. Not good.
Later FORTRAN implementations got rid of this by allowing
expressions as parameters. What they did was to assign a
compiler-generated variable, store the value of the expression in
the variable, and then pass the address of the expression.
So far, so good. Even if the subroutine mistakenly altered the
anonymous variable, who was to know or care? On the next call,
it would be recalculated anyway.
The problem arose when someone decided to make things more
efficient. They reasoned, rightly enough, that the most common
kind of "expression" was a single integer value, as in:
CALL FOO(A, B, 4)
It seemed inefficient to go to the trouble of "computing" such an
integer and storing it in a temporary variable, just to pass it
through the calling list. Since we had to pass the address of
the thing anyway, it seemed to make lots of sense to just pass
the address of the literal integer, 4 in the example above.
To make matters more interesting, most compilers, then and now,
identify all literals and store them separately in a "literal
pool," so that we only have to store one value for each unique
literal. That combination of design decisions: passing
expressions, optimization for literals as a special case, and use
of a literal pool, is what led to disaster.
To see how it works, imagine that we call subroutine FOO as in
the example above, passing it a literal 4. Actually, what gets
passed is the address of the literal 4, which is stored in the
literal pool. This address corresponds to the formal parameter,
K, in the subroutine itself.
Now suppose that, unbeknownst to the programmer, subroutine FOO
actually modifies K to be, say, -7. Suddenly, that literal 4 in
the literal pool gets CHANGED, to a -7. From then on, every
expression that uses a 4 and every subroutine that passes a 4
will be using the value of -7 instead! Needless to say, this can
lead to some bizarre and difficult-to-find behavior. The whole
thing gave the concept of pass-by-reference a bad name, although
as we have seen, it was really a combination of design decisions
that led to the problem.
In spite of the problem, the FORTRAN approach had its good
points. Chief among them is the fact that we don't have to
support multiple mechanisms. The same scheme, passing the
address of the argument, works for EVERY case, including arrays.
So the size of the compiler can be reduced.
Partly because of the FORTRAN gotcha, and partly just because of
the reduced coupling involved, modern languages like C, Pascal,
Ada, and Modula 2 generally pass scalars by value.
This means that the value of the scalar is COPIED into a separate
value used only for the call. Since the value passed is a copy,
the called procedure can use it as a local variable and modify it
any way it likes. The value in the caller will not be changed.
It may seem at first that this is a bit inefficient, because of
the need to copy the parameter. But remember that we're going to
have to fetch SOME value to pass anyway, whether it be the
parameter itself or an address for it. Inside the subroutine,
using pass-by-value is definitely more efficient, since we
eliminate one level of indirection. Finally, we saw earlier that
with FORTRAN, it was often necessary to make copies within the
subroutine anyway, so pass-by-value reduces the number of local
variables. All in all, pass-by-value is better.
Except for one small little detail: if all parameters are passed
by value, there is no way for a called to procedure to return a
result to its caller! The parameter passed is NOT altered in the
caller, only in the called procedure. Clearly, that won't get
the job done.
There have been two answers to this problem, which are
equivalent. In Pascal, Wirth provides for VAR parameters, which
are passed-by-reference. What a VAR parameter is, in fact, is
none other than our old friend the FORTRAN parameter, with a new
name and paint job for disguise. Wirth neatly gets around the
"changing a literal" problem as well as the "address of an
expression" problem, by the simple expedient of allowing only a
variable to be the actual parameter. In other words, it's the
same restriction that the earliest FORTRANs imposed.
C does the same thing, but explicitly. In C, _ALL_ parameters
are passed by value. One kind of variable that C supports,
however, is the pointer. So by passing a pointer by value, you
in effect pass what it points to by reference. In some ways this
works even better yet, because even though you can change the
variable pointed to all you like, you still CAN'T change the
pointer itself. In a function such as strcpy, for example, where
the pointers are incremented as the string is copied, we are
really only incrementing copies of the pointers, so the values of
those pointers in the calling procedure still remain as they
were. To modify a pointer, you must pass a pointer to the
pointer.
Since we are simply performing experiments here, we'll look at
BOTH pass-by-value and pass-by-reference. That way, we'll be
able to use either one as we need to. It's worth mentioning that
it's going to be tough to use the C approach to pointers here,
since a pointer is a different type and we haven't studied types
yet!
PASS-BY-VALUE
Let's just try some simple-minded things and see where they lead
us. Let's begin with the pass-by-value case. Consider the
procedure call:
FOO(X, Y)
Almost the only reasonable way to pass the data is through the
CPU stack. So the code we'd like to see generated might look
something like this:
MOVE X(PC),-(SP) ; Push X
MOVE Y(PC),-(SP) ; Push Y
BSR FOO ; Call FOO
That certainly doesn't seem too complex!
When the BSR is executed, the CPU pushes the return address onto
the stack and jumps to FOO. At this point the stack will look
like this:
.
.
Value of X (2 bytes)
Value of Y (2 bytes)
SP --> Return Address (4 bytes)
So the values of the parameters have addresses that are fixed
offsets from the stack pointer. In this example, the addresses
are:
X: 6(SP)
Y: 4(SP)
Now consider what the called procedure might look like:
PROCEDURE FOO(A, B)
BEGIN
A = B
END
(Remember, the names of the formal parameters are arbitrary ...
only the positions count.)
The desired output code might look like:
FOO: MOVE 4(SP),D0
MOVE D0,6(SP)
RTS
Note that, in order to address the formal parameters, we're going
to have to know which position they have in the parameter list.
This means some changes to the symbol table stuff. In fact, for
our single-character case it's best to just create a new symbol
table for the formal parameters.
Let's begin by declaring a new table:
var Params: Array['A'..'Z'] of integer;
We also will need to keep track of how many parameters a given
procedure has:
var NumParams: integer;
And we need to initialize the new table. Now, remember that the
formal parameter list will be different for each procedure that
we process, so we'll need to initialize that table anew for each
procedure. Here's the initializer:
{--------------------------------------------------------------}
{ Initialize Parameter Table to Null }
procedure ClearParams;
var i: char;
begin
for i := 'A' to 'Z' do
Params[i] := 0;
NumParams := 0;
end;
{--------------------------------------------------------------}
We'll put a call to this procedure in Init, and also at the end
of DoProc:
{--------------------------------------------------------------}
{ Initialize }
procedure Init;
var i: char;
begin
GetChar;
SkipWhite;
for i := 'A' to 'Z' do
ST[i] := ' ';
ClearParams;
end;
{--------------------------------------------------------------}
.
.
.
{--------------------------------------------------------------}
{ Parse and Translate a Procedure Declaration }
procedure DoProc;
var N: char;
begin
Match('p');
N := GetName;
FormalList;
Fin;
if InTable(N) then Duplicate(N);
ST[N] := 'p';
PostLabel(N);
BeginBlock;
Return;
ClearParams;
end;
{--------------------------------------------------------------}
Note that the call within DoProc ensures that the table will be
clear when we're in the main program.
OK, now we need a few procedures to work with the table. The
next few functions are essentially copies of InTable, TypeOf,
etc.:
{--------------------------------------------------------------}
{ Find the Parameter Number }
function ParamNumber(N: char): integer;
begin
ParamNumber := Params[N];
end;
{--------------------------------------------------------------}
{ See if an Identifier is a Parameter }
function IsParam(N: char): boolean;
begin
IsParam := Params[N] <> 0;
end;
{--------------------------------------------------------------}
{ Add a New Parameter to Table }
procedure AddParam(Name: char);
begin
if IsParam(Name) then Duplicate(Name);
Inc(NumParams);
Params[Name] := NumParams;
end;
{--------------------------------------------------------------}
Finally, we need some code generation routines:
{--------------------------------------------------------------}
{ Load a Parameter to the Primary Register }
procedure LoadParam(N: integer);
var Offset: integer;
begin
Offset := 4 + 2 * (NumParams - N);
Emit('MOVE ');
WriteLn(Offset, '(SP),D0');
end;
{--------------------------------------------------------------}
{ Store a Parameter from the Primary Register }
procedure StoreParam(N: integer);
var Offset: integer;
begin
Offset := 4 + 2 * (NumParams - N);
Emit('MOVE D0,');
WriteLn(Offset, '(SP)');
end;
{--------------------------------------------------------------}
{ Push The Primary Register to the Stack }
procedure Push;
begin
EmitLn('MOVE D0,-(SP)');
end;
{--------------------------------------------------------------}
( The last routine is one we've seen before, but it wasn't in
this vestigial version of the program.)
With those preliminaries in place, we're ready to deal with the
semantics of procedures with calling lists (remember, the code to
deal with the syntax is already in place).
Let's begin by processing a formal parameter. All we have to do
is to add each parameter to the parameter symbol table:
{--------------------------------------------------------------}
{ Process a Formal Parameter }
procedure FormalParam;
begin
AddParam(GetName);
end;
{--------------------------------------------------------------}
Now, what about dealing with a formal parameter when it appears
in the body of the procedure? That takes a little more work. We
must first determine that it IS a formal parameter. To do this,
I've written a modified version of TypeOf:
{--------------------------------------------------------------}
{ Get Type of Symbol }
function TypeOf(n: char): char;
begin
if IsParam(n) then
TypeOf := 'f'
else
TypeOf := ST[n];
end;
{--------------------------------------------------------------}
(Note that, since TypeOf now calls IsParam, it may need to be
relocated in your source.)
We also must modify AssignOrProc to deal with this new type:
{--------------------------------------------------------------}
{ Decide if a Statement is an Assignment or Procedure Call }
procedure AssignOrProc;
var Name: char;
begin
Name := GetName;
case TypeOf(Name) of
' ': Undefined(Name);
'v', 'f': Assignment(Name);
'p': CallProc(Name);
else Abort('Identifier ' + Name + ' Cannot Be Used
Here');
end;
end;
{--------------------------------------------------------------}
Finally, the code to process an assignment statement and an
expression must be extended:
{--------------------------------------------------------------}
{ Parse and Translate an Expression }
{ Vestigial Version }
procedure Expression;
var Name: char;
begin
Name := GetName;
if IsParam(Name) then
LoadParam(ParamNumber(Name))
else
LoadVar(Name);
end;
{--------------------------------------------------------------}
{ Parse and Translate an Assignment Statement }
procedure Assignment(Name: char);
begin
Match('=');
Expression;
if IsParam(Name) then
StoreParam(ParamNumber(Name))
else
StoreVar(Name);
end;
{--------------------------------------------------------------}
As you can see, these procedures will treat every variable name
encountered as either a formal parameter or a global variable,
depending on whether or not it appears in the parameter symbol
table. Remember that we are using only a vestigial form of
Expression. In the final program, the change shown here will
have to be added to Factor, not Expression.
The rest is easy. We need only add the semantics to the actual
procedure call, which we can do with one new line of code:
{--------------------------------------------------------------}
{ Process an Actual Parameter }
procedure Param;
begin
Expression;
Push;
end;
{--------------------------------------------------------------}
That's it. Add these changes to your program and give it a try.
Try declaring one or two procedures, each with a formal parameter
list. Then do some assignments, using combinations of global and
formal parameters. You can call one procedure from within
another, but you cannot DECLARE a nested procedure. You can even
pass formal parameters from one procedure to another. If we had
the full syntax of the language here, you'd also be able to do
things like read or write formal parameters or use them in
complicated expressions.
WHAT'S WRONG?
At this point, you might be thinking: Surely there's more to this
than a few pushes and pops. There must be more to passing
parameters than this.
You'd be right. As a matter of fact, the code that we're
generating here leaves a lot to be desired in several respects.
The most glaring oversight is that it's wrong! If you'll look
back at the code for a procedure call, you'll see that the caller
pushes each actual parameter onto the stack before it calls the
procedure. The procedure USES that information, but it doesn't
change the stack pointer. That means that the stuff is still
there when we return. SOMEBODY needs to clean up the stack, or
we'll soon be in very hot water!
Fortunately, that's easily fixed. All we have to do is to
increment the stack pointer when we're finished.
Should we do that in the calling program, or the called
procedure? Some folks let the called procedure clean up the
stack, since that requires less code to be generated per call,
and since the procedure, after all, knows how many parameters
it's got. But that means that it must do something with the
return address so as not to lose it.
I prefer letting the caller clean up, so that the callee need
only execute a return. Also, it seems a bit more balanced, since
the caller is the one who "messed up" the stack in the first
place. But THAT means that the caller must remember how many
items it pushed. To make things easy, I've modified the
procedure ParamList to be a function instead of a procedure,
returning the number of bytes pushed:
{--------------------------------------------------------------}
{ Process the Parameter List for a Procedure Call }
function ParamList: integer;
var N: integer;
begin
N := 0;
Match('(');
if Look <> ')' then begin
Param;
inc(N);
while Look = ',' do begin
Match(',');
Param;
inc(N);
end;
end;
Match(')');
ParamList := 2 * N;
end;
{--------------------------------------------------------------}
Procedure CallProc then uses this to clean up the stack:
{--------------------------------------------------------------}
{ Process a Procedure Call }
procedure CallProc(Name: char);
var N: integer;
begin
N := ParamList;
Call(Name);
CleanStack(N);
end;
{--------------------------------------------------------------}
Here I've created yet another code generation procedure:
{--------------------------------------------------------------}
{ Adjust the Stack Pointer Upwards by N Bytes }
procedure CleanStack(N: integer);
begin
if N > 0 then begin
Emit('ADD #');
WriteLn(N, ',SP');
end;
end;
{--------------------------------------------------------------}
OK, if you'll add this code to your compiler, I think you'll find
that the stack is now under control.
The next problem has to do with our way of addressing relative to
the stack pointer. That works fine in our simple examples, since
with our rudimentary form of expressions nobody else is messing
with the stack. But consider a different example as simple as:
PROCEDURE FOO(A, B)
BEGIN
A = A + B
END
The code generated by a simple-minded parser might be:
FOO: MOVE 6(SP),D0 ; Fetch A
MOVE D0,-(SP) ; Push it
MOVE 4(SP),D0 ; Fetch B
ADD (SP)+,D0 ; Add A
MOVE D0,6(SP) : Store A
RTS
This would be wrong. When we push the first argument onto the
stack, the offsets for the two formal parameters are no longer 4
and 6, but are 6 and 8. So the second fetch would fetch A again,
not B.
This is not the end of the world. I think you can see that all
we really have to do is to alter the offset every time we do a
push, and that in fact is what's done if the CPU has no support
for other methods.
Fortunately, though, the 68000 does have such support.
Recognizing that this CPU would be used a lot with high-order
language compilers, Motorola decided to add direct support for
this kind of thing.
The problem, as you can see, is that as the procedure executes,
the stack pointer bounces up and down, and so it becomes an
awkward thing to use as a reference to access the formal
parameters. The solution is to define some _OTHER_ register, and
use it instead. This register is typically set equal to the
original stack pointer, and is called the frame pointer.
The 68000 instruction set LINK lets you declare such a frame
pointer, and sets it equal to the stack pointer, all in one
instruction. As a matter of fact, it does even more than that.
Since this register may have been in use for something else in
the calling procedure, LINK also pushes the current value of that
register onto the stack. It can also add a value to the stack
pointer, to make room for local variables.
The complement of LINK is UNLK, which simply restores the stack
pointer and pops the old value back into the register.
Using these two instructions, the code for the previous example
becomes:
FOO: LINK A6,#0
MOVE 10(A6),D0 ; Fetch A
MOVE D0,-(SP) ; Push it
MOVE 8(A6),D0 ; Fetch B
ADD (SP)+,D0 ; Add A
MOVE D0,10(A6) : Store A
UNLK A6
RTS
Fixing the compiler to generate this code is a lot easier than it
is to explain it. All we need to do is to modify the code
generation created by DoProc. Since that makes the code a little
more than one line, I've created new procedures to deal with it,
paralleling the Prolog and Epilog procedures called by DoMain:
{--------------------------------------------------------------}
{ Write the Prolog for a Procedure }
procedure ProcProlog(N: char);
begin
PostLabel(N);
EmitLn('LINK A6,#0');
end;
{--------------------------------------------------------------}
{ Write the Epilog for a Procedure }
procedure ProcEpilog;
begin
EmitLn('UNLK A6');
EmitLn('RTS');
end;
{--------------------------------------------------------------}
Procedure DoProc now just calls these:
{--------------------------------------------------------------}
{ Parse and Translate a Procedure Declaration }
procedure DoProc;
var N: char;
begin
Match('p');
N := GetName;
FormalList;
Fin;
if InTable(N) then Duplicate(N);
ST[N] := 'p';
ProcProlog(N);
BeginBlock;
ProcEpilog;
ClearParams;
end;
{--------------------------------------------------------------}
Finally, we need to change the references to SP in procedures
LoadParam and StoreParam:
{--------------------------------------------------------------}
{ Load a Parameter to the Primary Register }
procedure LoadParam(N: integer);
var Offset: integer;
begin
Offset := 8 + 2 * (NumParams - N);
Emit('MOVE ');
WriteLn(Offset, '(A6),D0');
end;
{--------------------------------------------------------------}
{ Store a Parameter from the Primary Register }
procedure StoreParam(N: integer);
var Offset: integer;
begin
Offset := 8 + 2 * (NumParams - N);
Emit('MOVE D0,');
WriteLn(Offset, '(A6)');
end;
{--------------------------------------------------------------}
(Note that the Offset computation changes to allow for the extra
push of A6.)
That's all it takes. Try this out and see how you like it.
At this point we are generating some relatively nice code for
procedures and procedure calls. Within the limitation that there
are no local variables (yet) and that no procedure nesting is
allowed, this code is just what we need.
There is still just one little small problem remaining:
WE HAVE NO WAY TO RETURN RESULTS TO THE CALLER!
But that, of course, is not a limitation of the code we're
generating, but one inherent in the call-by-value protocol.
Notice that we CAN use formal parameters in any way inside the
procedure. We can calculate new values for them, use them as
loop counters (if we had loops, that is!), etc. So the code is
doing what it's supposed to. To get over this last problem, we
need to look at the alternative protocol.
CALL-BY-REFERENCE
This one is easy, now that we have the mechanisms already in
place. We only have to make a few changes to the code
generation. Instead of pushing a value onto the stack, we must
push an address. As it turns out, the 68000 has an instruction,
PEA, that does just that.
We'll be making a new version of the test program for this.
Before we do anything else,
>>>> MAKE A COPY <<<<
of the program as it now stands, because we'll be needing it
again later.
Let's begin by looking at the code we'd like to see generated for
the new case. Using the same example as before, we need the call
FOO(X, Y)
to be translated to:
PEA X(PC) ; Push the address of X
PEA Y(PC) ; Push Y the address of Y
BSR FOO ; Call FOO
That's a simple matter of a slight change to Param:
{--------------------------------------------------------------}
{ Process an Actual Parameter }
procedure Param;
begin
EmitLn('PEA ' + GetName + '(PC)');
end;
{--------------------------------------------------------------}
(Note that with pass-by-reference, we can't have expressions in
the calling list, so Param can just read the name directly.)
At the other end, the references to the formal parameters must be
given one level of indirection:
FOO: LINK A6,#0
MOVE.L 12(A6),A0 ; Fetch the address of A
MOVE (A0),D0 ; Fetch A
MOVE D0,-(SP) ; Push it
MOVE.L 8(A6),A0 ; Fetch the address of B
MOVE (A0),D0 ; Fetch B
ADD (SP)+,D0 ; Add A
MOVE.L 12(A6),A0 ; Fetch the address of A
MOVE D0,(A0) : Store A
UNLK A6
RTS
All of this can be handled by changes to LoadParam and
StoreParam:
{--------------------------------------------------------------}
{ Load a Parameter to the Primary Register }
procedure LoadParam(N: integer);
var Offset: integer;
begin
Offset := 8 + 4 * (NumParams - N);
Emit('MOVE.L ');
WriteLn(Offset, '(A6),A0');
EmitLn('MOVE (A0),D0');
end;
{--------------------------------------------------------------}
{ Store a Parameter from the Primary Register }
procedure StoreParam(N: integer);
var Offset: integer;
begin
Offset := 8 + 4 * (NumParams - N);
Emit('MOVE.L ');
WriteLn(Offset, '(A6),A0');
EmitLn('MOVE D0,(A0)');
end;
{--------------------------------------------------------------}
To get the count right, we must also change one line in
ParamList:
ParamList := 4 * N;
That should do it. Give it a try and see if it's generating
reasonable-looking code. As you will see, the code is hardly
optimal, since we reload the address register every time a
parameter is needed. But that's consistent with our KISS
approach here, of just being sure to generate code that works.
We'll just make a little note here, that here's yet another
candidate for optimization, and press on.
Now we've learned to process parameters using pass-by-value and
pass-by-reference. In the real world, of course, we'd like to be
able to deal with BOTH methods. We can't do that yet, though,
because we have not yet had a session on types, and that has to
come first.
If we can only have ONE method, then of course it has to be the
good ol' FORTRAN method of pass-by-reference, since that's the
only way procedures can ever return values to their caller.
This, in fact, will be one of the differences between TINY and
KISS. In the next version of TINY, we'll use pass-by-reference
for all parameters. KISS will support both methods.
LOCAL VARIABLES
So far, we've said nothing about local variables, and our
definition of procedures doesn't allow for them. Needless to
say, that's a big gap in our language, and one that needs to be
corrected.
Here again we are faced with a choice: Static or dynamic storage?
In those old FORTRAN programs, local variables were given static
storage just like global ones. That is, each local variable got
a name and allocated address, like any other variable, and was
referenced by that name.
That's easy for us to do, using the allocation mechanisms already
in place. Remember, though, that local variables can have the
same names as global ones. We need to somehow deal with that by
assigning unique names for these variables.
The characteristic of static storage, of course, is that the data
survives a procedure call and return. When the procedure is
called again, the data will still be there. That can be an
advantage in some applications. In the FORTRAN days we used to
do tricks like initialize a flag, so that you could tell when you
were entering a procedure for the first time and could do any
one-time initialization that needed to be done.
Of course, the same "feature" is also what makes recursion
impossible with static storage. Any new call to a procedure will
overwrite the data already in the local variables.
The alternative is dynamic storage, in which storage is allocated
on the stack just as for passed parameters. We also have the
mechanisms already for doing this. In fact, the same routines
that deal with passed (by value) parameters on the stack can
easily deal with local variables as well ... the code to be
generated is the same. The purpose of the offset in the 68000
LINK instruction is there just for that reason: we can use it to
adjust the stack pointer to make room for locals. Dynamic
storage, of course, inherently supports recursion.
When I first began planning TINY, I must admit to being
prejudiced in favor of static storage. That's simply because
those old FORTRAN programs were pretty darned efficient ... the
early FORTRAN compilers produced a quality of code that's still
rarely matched by modern compilers. Even today, a given program
written in FORTRAN is likely to outperform the same program
written in C or Pascal, sometimes by wide margins. (Whew! Am I
going to hear about THAT statement!)
I've always supposed that the reason had to do with the two main
differences between FORTRAN implementations and the others:
static storage and pass-by-reference. I know that dynamic
storage supports recursion, but it's always seemed to me a bit
peculiar to be willing to accept slower code in the 95% of cases
that don't need recursion, just to get that feature when you need
it. The idea is that, with static storage, you can use absolute
addressing rather than indirect addressing, which should result
in faster code.
More recently, though, several folks have pointed out to me that
there really is no performance penalty associated with dynamic
storage. With the 68000, for example, you shouldn't use absolute
addressing anyway ... most operating systems require position
independent code. And the 68000 instruction
MOVE 8(A6),D0
has exactly the same timing as
MOVE X(PC),D0.
So I'm convinced, now, that there is no good reason NOT to use
dynamic storage.
Since this use of local variables fits so well into the scheme of
pass-by-value parameters, we'll use that version of the
translator to illustrate it. (I _SURE_ hope you kept a copy!)
The general idea is to keep track of how many local parameters
there are. Then we use the integer in the LINK instruction to
adjust the stack pointer downward to make room for them. Formal
parameters are addressed as positive offsets from the frame
pointer, and locals as negative offsets. With a little bit of
work, the same procedures we've already created can take care of
the whole thing.
Let's start by creating a new variable, Base:
var Base: integer;
We'll use this variable, instead of NumParams, to compute stack
offsets. That means changing the two references to NumParams in
LoadParam and StoreParam:
{--------------------------------------------------------------}
{ Load a Parameter to the Primary Register }
procedure LoadParam(N: integer);
var Offset: integer;
begin
Offset := 8 + 2 * (Base - N);
Emit('MOVE ');
WriteLn(Offset, '(A6),D0');
end;
{--------------------------------------------------------------}
{ Store a Parameter from the Primary Register }
procedure StoreParam(N: integer);
var Offset: integer;
begin
Offset := 8 + 2 * (Base - N);
Emit('MOVE D0,');
WriteLn(Offset, '(A6)');
end;
{--------------------------------------------------------------}
The idea is that the value of Base will be frozen after we have
processed the formal parameters, and won't increase further as
the new, local variables, are inserted in the symbol table. This
is taken care of at the end of FormalList:
{--------------------------------------------------------------}
{ Process the Formal Parameter List of a Procedure }
procedure FormalList;
begin
Match('(');
if Look <> ')' then begin
FormalParam;
while Look = ',' do begin
Match(',');
FormalParam;
end;
end;
Match(')');
Fin;
Base := NumParams;
NumParams := NumParams + 4;
end;
{--------------------------------------------------------------}
(We add four words to make allowances for the return address and
old frame pointer, which end up between the formal parameters and
the locals.)
About all we need to do next is to install the semantics for
declaring local variables into the parser. The routines are very
similar to Decl and TopDecls:
{--------------------------------------------------------------}
{ Parse and Translate a Local Data Declaration }
procedure LocDecl;
var Name: char;
begin
Match('v');
AddParam(GetName);
Fin;
end;
{--------------------------------------------------------------}
{ Parse and Translate Local Declarations }
function LocDecls: integer;
var n: integer;
begin
n := 0;
while Look = 'v' do begin
LocDecl;
inc(n);
end;
LocDecls := n;
end;
{--------------------------------------------------------------}
Note that LocDecls is a FUNCTION, returning the number of locals
to DoProc.
Next, we modify DoProc to use this information:
{--------------------------------------------------------------}
{ Parse and Translate a Procedure Declaration }
procedure DoProc;
var N: char;
k: integer;
begin
Match('p');
N := GetName;
if InTable(N) then Duplicate(N);
ST[N] := 'p';
FormalList;
k := LocDecls;
ProcProlog(N, k);
BeginBlock;
ProcEpilog;
ClearParams;
end;
{--------------------------------------------------------------}
(I've made a couple of changes here that weren't really
necessary. Aside from rearranging things a bit, I moved the call
to Fin to within FormalList, and placed one inside LocDecls as
well. Don't forget to put one at the end of FormalList, so that
we're together here.)
Note the change in the call to ProcProlog. The new argument is
the number of WORDS (not bytes) to allocate space for. Here's
the new version of ProcProlog:
{--------------------------------------------------------------}
{ Write the Prolog for a Procedure }
procedure ProcProlog(N: char; k: integer);
begin
PostLabel(N);
Emit('LINK A6,#');
WriteLn(-2 * k)
end;
{--------------------------------------------------------------}
That should do it. Add these changes and see how they work.
CONCLUSION
At this point you know how to compile procedure declarations and
procedure calls, with parameters passed by reference and by
value. You can also handle local variables. As you can see, the
hard part is not in providing the mechanisms, but in deciding
just which mechanisms to use. Once we make these decisions, the
code to translate the constructs is really not that difficult.
I didn't show you how to deal with the combination of local
parameters and pass-by-reference parameters, but that's a
straightforward extension to what you've already seen. It just
gets a little more messy, that's all, since we need to support
both mechanisms instead of just one at a time. I'd prefer to
save that one until after we've dealt with ways to handle
different variable types.
That will be the next installment, which will be coming soon to a
Forum near you. See you then.
- ****************************************************************
- *
- COPYRIGHT NOTICE *
- *
- Copyright (C) 1989 Jack W. Crenshaw. All rights reserved. *
- *
- ****************************************************************
LET'S BUILD A COMPILER!
By
Jack W. Crenshaw, Ph.D.
26 May 1990
Part XIV: TYPES
- ****************************************************************
- *
- COPYRIGHT NOTICE *
- *
- Copyright (C) 1989 Jack W. Crenshaw. All rights reserved. *
- *
- ****************************************************************
INTRODUCTION
In the last installment (Part XIII: PROCEDURES) I mentioned that
in that part and this one, we would cover the two features that
tend to separate the toy language from a real, usable one. We
covered procedure calls in that installment. Many of you have
been waiting patiently, since August '89, for me to drop the
other shoe. Well, here it is.
In this installment, we'll talk about how to deal with different
data types. As I did in the last segment, I will NOT incorporate
these features directly into the TINY compiler at this time.
Instead, I'll be using the same approach that has worked so well
for us in the past: using only fragments of the parser and
single-character tokens. As usual, this allows us to get
directly to the heart of the matter without having to wade
through a lot of unnecessary code. Since the major problems in
dealing with multiple types occur in the arithmetic operations,
that's where we'll concentrate our focus.
A few words of warning: First, there are some types that I will
NOT be covering in this installment. Here we will ONLY be
talking about the simple, predefined types. We won't even deal
with arrays, pointers or strings in this installment; I'll be
covering them in the next few.
Second, we also will not discuss user-defined types. That will
not come until much later, for the simple reason that I still
haven't convinced myself that user-defined types belong in a
language named KISS. In later installments, I do intend to cover
at least the general concepts of user-defined types, records,
etc., just so that the series will be complete. But whether or
not they will be included as part of KISS is still an open issue.
I am open to comments or suggestions on this question.
Finally, I should warn you: what we are about to do CAN add
considerable extra complication to both the parser and the
generated code. Handling variables of different types is
straightforward enough. The complexity comes in when you add
rules about conversion between types. In general, you can make
the compiler as simple or as complex as you choose to make it,
depending upon the way you define the type-conversion rules.
Even if you decide not to allow ANY type conversions (as in Ada,
for example) the problem is still there, and is built into the
mathematics. When you multiply two short numbers, for example,
you can get a long result.
I've approached this problem very carefully, in an attempt to
Keep It Simple. But we can't avoid the complexity entirely. As
has so often has happened, we end up having to trade code quality
against complexity, and as usual I will tend to opt for the
simplest approach.
WHAT'S COMING NEXT?
Before diving into the tutorial, I think you'd like to know where
we are going from here ... especially since it's been so long
since the last installment.
I have not been idle in the meantime. What I've been doing is
reorganizing the compiler itself into Turbo Units. One of the
problems I've encountered is that as we've covered new areas and
thereby added features to the TINY compiler, it's been getting
longer and longer. I realized a couple of installments back that
this was causing trouble, and that's why I've gone back to using
only compiler fragments for the last installment and this one.
The problem is that it just seems dumb to have to reproduce the
code for, say, processing boolean exclusive OR's, when the
subject of the discussion is parameter passing.
The obvious way to have our cake and eat it, too, is to break up
the compiler into separately compilable modules, and of course
the Turbo Unit is an ideal vehicle for doing this. This allows
us to hide some fairly complex code (such as the full arithmetic
and boolean expression parsing) into a single unit, and just pull
it in whenever it's needed. In that way, the only code I'll have
to reproduce in these installments will be the code that actually
relates to the issue under discussion.
I've also been toying with Turbo 5.5, which of course includes
the Borland object-oriented extensions to Pascal. I haven't
decided whether to make use of these features, for two reasons.
First of all, many of you who have been following this series may
still not have 5.5, and I certainly don't want to force anyone to
have to go out and buy a new compiler just to complete the
series. Secondly, I'm not convinced that the O-O extensions have
all that much value for this application. We've been having some
discussions about that in CompuServe's CLM forum, and so far
we've not found any compelling reason to use O-O constructs.
This is another of those areas where I could use some feedback
from you readers. Anyone want to vote for Turbo 5.5 and O-O?
In any case, after the next few installments in the series, the
plan is to upload to you a complete set of Units, and complete
functioning compilers as well. The plan, in fact, is to have
THREE compilers: One for a single-character version of TINY (to
use for our experiments), one for TINY and one for KISS. I've
pretty much isolated the differences between TINY and KISS, which
are these:
o TINY will support only two data types: The character and the
16-bit integer. I may also try to do something with
strings, since without them a compiler would be pretty
useless. KISS will support all the usual simple types,
including arrays and even floating point.
o TINY will only have two control constructs, the IF and the
WHILE. KISS will support a very rich set of constructs,
including one we haven't discussed here before ... the CASE.
o KISS will support separately compilable modules.
One caveat: Since I still don't know much about 80x86 assembler
language, all these compiler modules will still be written to
support 68000 code. However, for the programs I plan to upload,
all the code generation has been carefully encapsulated into a
single unit, so that any enterprising student should be able to
easily retarget to any other processor. This task is "left as an
exercise for the student." I'll make an offer right here and
now: For the person who provides us the first robust retarget to
80x86, I will be happy to discuss shared copyrights and royalties
from the book that's upcoming.
But enough talk. Let's get on with the study of types. As I
said earlier, we'll do this one as we did in the last
installment: by performing experiments using single-character
tokens.
THE SYMBOL TABLE
It should be apparent that, if we're going to deal with variables
of different types, we're going to need someplace to record what
those types are. The obvious vehicle for that is the symbol
table, and we've already used it that way to distinguish, for
example, between local and global variables, and between
variables and procedures.
The symbol table structure for single-character tokens is
particularly simple, and we've used it several times before. To
deal with it, we'll steal some procedures that we've used before.
First, we need to declare the symbol table itself:
{--------------------------------------------------------------}
{ Variable Declarations }
var Look: char; { Lookahead Character }
ST: Array['A'..'Z'] of char; { *** ADD THIS LINE ***}
{--------------------------------------------------------------}
Next, we need to make sure it's initialized as part of procedure
Init:
{--------------------------------------------------------------}
{ Initialize }
procedure Init;
var i: char;
begin
for i := 'A' to 'Z' do
ST[i] := '?';
GetChar;
end;
{--------------------------------------------------------------}
We don't really need the next procedure, but it will be helpful
for debugging. All it does is to dump the contents of the symbol
table:
{--------------------------------------------------------------}
{ Dump the Symbol Table }
procedure DumpTable;
var i: char;
begin
for i := 'A' to 'Z' do
WriteLn(i, ' ', ST[i]);
end;
{--------------------------------------------------------------}
It really doesn't matter much where you put this procedure ... I
plan to cluster all the symbol table routines together, so I put
mine just after the error reporting procedures.
If you're the cautious type (as I am), you might want to begin
with a test program that does nothing but initializes, then dumps
the table. Just to be sure that we're all on the same wavelength
here, I'm reproducing the entire program below, complete with the
new procedures. Note that this version includes support for
white space:
{--------------------------------------------------------------}
program Types;
{--------------------------------------------------------------}
{ Constant Declarations }
const TAB = ^I;
CR = ^M;
LF = ^J;
{--------------------------------------------------------------}
{ Variable Declarations }
var Look: char; { Lookahead Character }
ST: Array['A'..'Z'] of char;
{--------------------------------------------------------------}
{ Read New Character From Input Stream }
procedure GetChar;
begin
Read(Look);
end;
{--------------------------------------------------------------}
{ Report an Error }
procedure Error(s: string);
begin
WriteLn;
WriteLn(^G, 'Error: ', s, '.');
end;
{--------------------------------------------------------------}
{ Report Error and Halt }
procedure Abort(s: string);
begin
Error(s);
Halt;
end;
{--------------------------------------------------------------}
{ Report What Was Expected }
procedure Expected(s: string);
begin
Abort(s + ' Expected');
end;
{--------------------------------------------------------------}
{ Dump the Symbol Table }
procedure DumpTable;
var i: char;
begin
for i := 'A' to 'Z' do
WriteLn(i, ' ', ST[i]);
end;
{--------------------------------------------------------------}
{ Recognize an Alpha Character }
function IsAlpha(c: char): boolean;
begin
IsAlpha := UpCase(c) in ['A'..'Z'];
end;
{--------------------------------------------------------------}
{ Recognize a Decimal Digit }
function IsDigit(c: char): boolean;
begin
IsDigit := c in ['0'..'9'];
end;
{--------------------------------------------------------------}
{ Recognize an AlphaNumeric Character }
function IsAlNum(c: char): boolean;
begin
IsAlNum := IsAlpha(c) or IsDigit(c);
end;
{--------------------------------------------------------------}
{ Recognize an Addop }
function IsAddop(c: char): boolean;
begin
IsAddop := c in ['+', '-'];
end;
{--------------------------------------------------------------}
{ Recognize a Mulop }
function IsMulop(c: char): boolean;
begin
IsMulop := c in ['*', '/'];
end;
{--------------------------------------------------------------}
{ Recognize a Boolean Orop }
function IsOrop(c: char): boolean;
begin
IsOrop := c in ['|', '~'];
end;
{--------------------------------------------------------------}
{ Recognize a Relop }
function IsRelop(c: char): boolean;
begin
IsRelop := c in ['=', '#', '<', '>'];
end;
{--------------------------------------------------------------}
{ Recognize White Space }
function IsWhite(c: char): boolean;
begin
IsWhite := c in [' ', TAB];
end;
{--------------------------------------------------------------}
{ Skip Over Leading White Space }
procedure SkipWhite;
begin
while IsWhite(Look) do
GetChar;
end;
{--------------------------------------------------------------}
{ Skip Over an End-of-Line }
procedure Fin;
begin
if Look = CR then begin
GetChar;
if Look = LF then
GetChar;
end;
end;
{--------------------------------------------------------------}
{ Match a Specific Input Character }
procedure Match(x: char);
begin
if Look = x then GetChar
else Expected('''' + x + '''');
SkipWhite;
end;
{--------------------------------------------------------------}
{ Get an Identifier }
function GetName: char;
begin
if not IsAlpha(Look) then Expected('Name');
GetName := UpCase(Look);
GetChar;
SkipWhite;
end;
{--------------------------------------------------------------}
{ Get a Number }
function GetNum: char;
begin
if not IsDigit(Look) then Expected('Integer');
GetNum := Look;
GetChar;
SkipWhite;
end;
{--------------------------------------------------------------}
{ Output a String with Tab }
procedure Emit(s: string);
begin
Write(TAB, s);
end;
{--------------------------------------------------------------}
{ Output a String with Tab and CRLF }
procedure EmitLn(s: string);
begin
Emit(s);
WriteLn;
end;
{--------------------------------------------------------------}
{ Initialize }
procedure Init;
var i: char;
begin
for i := 'A' to 'Z' do
ST[i] := '?';
GetChar;
SkipWhite;
end;
{--------------------------------------------------------------}
{ Main Program }
begin
Init;
DumpTable;
end.
{--------------------------------------------------------------}
OK, run this program. You should get a (very fast) printout of
all the letters of the alphabet (potential identifiers), each
followed by a question mark. Not very exciting, but it's a
start.
Of course, in general we only want to see the types of the
variables that have been defined. We can eliminate the others by
modifying DumpTable with an IF test. Change the loop to read:
for i := 'A' to 'Z' do
if ST[i] <> '?' then
WriteLn(i, ' ', ST[i]);
Now, run the program again. What did you get?
Well, that's even more boring than before! There was no output
at all, since at this point NONE of the names have been declared.
We can spice things up a bit by inserting some statements
declaring some entries in the main program. Try these:
ST['A'] := 'a';
ST['P'] := 'b';
ST['X'] := 'c';
This time, when you run the program, you should get an output
showing that the symbol table is working right.
ADDING ENTRIES
Of course, writing to the table directly is pretty poor practice,
and not one that will help us much later. What we need is a
procedure to add entries to the table. At the same time, we know
that we're going to need to test the table, to make sure that we
aren't redeclaring a variable that's already in use (easy to do
with only 26 choices!). To handle all this, enter the following
new procedures:
{--------------------------------------------------------------}
{ Report Type of a Variable }
function TypeOf(N: char): char;
begin
TypeOf := ST[N];
end;
{--------------------------------------------------------------}
{ Report if a Variable is in the Table }
function InTable(N: char): boolean;
begin
InTable := TypeOf(N) <> '?';
end;
{--------------------------------------------------------------}
{ Check for a Duplicate Variable Name }
procedure CheckDup(N: char);
begin
if InTable(N) then Abort('Duplicate Name ' + N);
end;
{--------------------------------------------------------------}
{ Add Entry to Table }
procedure AddEntry(N, T: char);
begin
CheckDup(N);
ST[N] := T;
end;
{--------------------------------------------------------------}
Now change the three lines in the main program to read:
AddEntry('A', 'a');
AddEntry('P', 'b');
AddEntry('X', 'c');
and run the program again. Did it work? Then we have the symbol
table routines needed to support our work on types. In the next
section, we'll actually begin to use them.
ALLOCATING STORAGE
In other programs like this one, including the TINY compiler
itself, we have already addressed the issue of declaring global
variables, and the code generated for them. Let's build a
vestigial version of a "compiler" here, whose only function is to
allow us declare variables. Remember, the syntax for a
declaration is:
<data decl> ::= VAR <identifier>
Again, we can lift a lot of the code from previous programs. The
following are stripped-down versions of those procedures. They
are greatly simplified since I have eliminated niceties like
variable lists and initializers. In procedure Alloc, note that
the new call to AddEntry will also take care of checking for
duplicate declarations:
{--------------------------------------------------------------}
{ Allocate Storage for a Variable }
procedure Alloc(N: char);
begin
AddEntry(N, 'v');
WriteLn(N, ':', TAB, 'DC 0');
end;
{--------------------------------------------------------------}
{ Parse and Translate a Data Declaration }
procedure Decl;
var Name: char;
begin
Match('v');
Alloc(GetName);
end;
{--------------------------------------------------------------}
{ Parse and Translate Global Declarations }
procedure TopDecls;
begin
while Look <> '.' do begin
case Look of
'v': Decl;
else Abort('Unrecognized Keyword ' + Look);
end;
Fin;
end;
end;
{--------------------------------------------------------------}
Now, in the main program, add a call to TopDecls and run the
program. Try allocating a few variables, and note the resulting
code generated. This is old stuff for you, so the results should
look familiar. Note from the code for TopDecls that the program
is ended by a terminating period.
While you're at it, try declaring two variables with the same
name, and verify that the parser catches the error.
DECLARING TYPES
Allocating storage of different sizes is as easy as modifying
procedure TopDecls to recognize more than one keyword. There are
a number of decisions to be made here, in terms of what the
syntax should be, etc., but for now I'm going to duck all the
issues and simply declare by executive fiat that our syntax will
be:
<data decl> ::= <typename> <identifier>
where:
<typename> ::= BYTE | WORD | LONG
(By an amazing coincidence, the first letters of these names
happen to be the same as the 68000 assembly code length
specifications, so this choice saves us a little work.)
We can create the code to take care of these declarations with
only slight modifications. In the routines below, note that I've
separated the code generation parts of Alloc from the logic
parts. This is in keeping with our desire to encapsulate the
machine-dependent part of the compiler.
{--------------------------------------------------------------}
{ Generate Code for Allocation of a Variable }
procedure AllocVar(N, T: char);
begin
WriteLn(N, ':', TAB, 'DC.', T, ' 0');
end;
{--------------------------------------------------------------}
{ Allocate Storage for a Variable }
procedure Alloc(N, T: char);
begin
AddEntry(N, T);
AllocVar(N, T);
end;
{--------------------------------------------------------------}
{ Parse and Translate a Data Declaration }
procedure Decl;
var Typ: char;
begin
Typ := GetName;
Alloc(GetName, Typ);
end;
{--------------------------------------------------------------}
{ Parse and Translate Global Declarations }
procedure TopDecls;
begin
while Look <> '.' do begin
case Look of
'b', 'w', 'l': Decl;
else Abort('Unrecognized Keyword ' + Look);
end;
Fin;
end;
end;
{--------------------------------------------------------------}
Make the changes shown to these procedures, and give the thing a
try. Use the single characters 'b', 'w', and 'l' for the
keywords (they must be lower case, for now). You will see that
in each case, we are allocating the proper storage size. Note
from the dumped symbol table that the sizes are also recorded for
later use. What later use? Well, that's the subject of the rest
of this installment.
ASSIGNMENTS
Now that we can declare variables of different sizes, it stands
to reason that we ought to be able to do something with them.
For our first trick, let's just try loading them into our working
register, D0. It makes sense to use the same idea we used for
Alloc; that is, make a load procedure that can load more than one
size. We also want to continue to encapsulate the machine-
dependent stuff. The load procedure looks like this:
{---------------------------------------------------------------}
{ Load a Variable to Primary Register }
procedure LoadVar(Name, Typ: char);
begin
Move(Typ, Name + '(PC)', 'D0');
end;
{---------------------------------------------------------------}
On the 68000, at least, it happens that many instructions turn
out to be MOVE's. It turns out to be useful to create a separate
code generator just for these instructions, and then call it as
needed:
{---------------------------------------------------------------}
{ Generate a Move Instruction }
procedure Move(Size: char; Source, Dest: String);
begin
EmitLn('MOVE.' + Size + ' ' + Source + ',' + Dest);
end;
{---------------------------------------------------------------}
Note that these two routines are strictly code generators; they
have no error-checking or other logic. To complete the picture,
we need one more layer of software that provides these functions.
First of all, we need to make sure that the type we are dealing
with is a loadable type. This sounds like a job for another
recognizer:
{--------------------------------------------------------------}
{ Recognize a Legal Variable Type }
function IsVarType(c: char): boolean;
begin
IsVarType := c in ['B', 'W', 'L'];
end;
{--------------------------------------------------------------}
Next, it would be nice to have a routine that will fetch the type
of a variable from the symbol table, while checking it to make
sure it's valid:
{--------------------------------------------------------------}
{ Get a Variable Type from the Symbol Table }
function VarType(Name: char): char;
var Typ: char;
begin
Typ := TypeOf(Name);
if not IsVarType(Typ) then Abort('Identifier ' + Name +
' is not a variable');
VarType := Typ;
end;
{--------------------------------------------------------------}
Armed with these tools, a procedure to cause a variable to be
loaded becomes trivial:
{--------------------------------------------------------------}
{ Load a Variable to the Primary Register }
procedure Load(Name: char);
begin
LoadVar(Name, VarType(Name));
end;
{--------------------------------------------------------------}
(NOTE to the concerned: I know, I know, all this is all very
inefficient. In a production program, we probably would take
steps to avoid such deep nesting of procedure calls. Don't worry
about it. This is an EXERCISE, remember? It's more important to
get it right and understand it, than it is to make it get the
wrong answer, quickly. If you get your compiler completed and
find that you're unhappy with the speed, feel free to come back
and hack the code to speed it up!)
It would be a good idea to test the program at this point. Since
we don't have a procedure for dealing with assignments yet, I
just added the lines:
Load('A');
Load('B');
Load('C');
Load('X');
to the main program. Thus, after the declaration section is
complete, they will be executed to generate code for the loads.
You can play around with this, and try different combinations of
declarations to see how the errors are handled.
I'm sure you won't be surprised to learn that storing variables
is a lot like loading them. The necessary procedures are shown
next:
{---------------------------------------------------------------}
{ Store Primary to Variable }
procedure StoreVar(Name, Typ: char);
begin
EmitLn('LEA ' + Name + '(PC),A0');
Move(Typ, 'D0', '(A0)');
end;
{--------------------------------------------------------------}
{ Store a Variable from the Primary Register }
procedure Store(Name: char);
begin
StoreVar(Name, VarType(Name));
end;
{--------------------------------------------------------------}
You can test this one the same way as the loads.
Now, of course, it's a RATHER small step to use these to handle
assignment statements. What we'll do is to create a special
version of procedure Block that supports only assignment
statements, and also a special version of Expression that only
supports single variables as legal expressions. Here they are:
{---------------------------------------------------------------}
{ Parse and Translate an Expression }
procedure Expression;
var Name: char;
begin
Load(GetName);
end;
{--------------------------------------------------------------}
{ Parse and Translate an Assignment Statement }
procedure Assignment;
var Name: char;
begin
Name := GetName;
Match('=');
Expression;
Store(Name);
end;
{--------------------------------------------------------------}
{ Parse and Translate a Block of Statements }
procedure Block;
begin
while Look <> '.' do begin
Assignment;
Fin;
end;
end;
{--------------------------------------------------------------}
(It's worth noting that, if anything, the new procedures that
permit us to manipulate types are, if anything, even simpler and
cleaner than what we've seen before. This is mostly thanks to
our efforts to encapsulate the code generator procedures.)
There is one small, nagging problem. Before, we used the Pascal
terminating period to get us out of procedure TopDecls. This is
now the wrong character ... it's used to terminate Block. In
previous programs, we've used the BEGIN symbol (abbreviated 'b')
to get us out. But that is now used as a type symbol.
The solution, while somewhat of a kludge, is easy enough. We'll
use an UPPER CASE 'B' to stand for the BEGIN. So change the
character in the WHILE loop within TopDecls, from '.' to 'B', and
everything will be fine.
Now, we can complete the task by changing the main program to
read:
{--------------------------------------------------------------}
{ Main Program }
begin
Init;
TopDecls;
Match('B');
Fin;
Block;
DumpTable;
end.
{--------------------------------------------------------------}
(Note that I've had to sprinkle a few calls to Fin around to get
us out of Newline troubles.)
OK, run this program. Try the input:
ba { byte a } *** DON'T TYPE THE COMMENTS!!! ***
wb { word b }
lc { long c }
B { begin }
a=a
a=b
a=c
b=a
b=b
b=c
c=a
c=b
c=c
.
For each declaration, you should get code generated that
allocates storage. For each assignment, you should get code that
loads a variable of the correct size, and stores one, also of the
correct size.
There's only one small little problem: The generated code is
WRONG!
Look at the code for a=c above. The code is:
MOVE.L C(PC),D0
LEA A(PC),A0
MOVE.B D0,(A0)
This code is correct. It will cause the lower eight bits of C to
be stored into A, which is a reasonable behavior. It's about all
we can expect to happen.
But now, look at the opposite case. For c=a, the code generated
is:
MOVE.B A(PC),D0
LEA C(PC),A0
MOVE.L D0,(A0)
This is NOT correct. It will cause the byte variable A to be
stored into the lower eight bits of D0. According to the rules
for the 68000 processor, the upper 24 bits are unchanged. This
means that when we store the entire 32 bits into C, whatever
garbage that was in those high bits will also get stored. Not
good.
So what we have run into here, early on, is the issue of TYPE
CONVERSION, or COERCION.
Before we do anything with variables of different types, even if
it's just to copy them, we have to face up to the issue. It is
not the most easy part of a compiler. Most of the bugs I have
seen in production compilers have had to do with errors in type
conversion for some obscure combination of arguments. As usual,
there is a tradeoff between compiler complexity and the potential
quality of the generated code, and as usual, we will take the
path that keeps the compiler simple. I think you'll find that,
with this approach, we can keep the potential complexity in check
rather nicely.
THE COWARD'S WAY OUT
Before we get into the details (and potential complexity) of type
conversion, I'd like you to see that there is one super-simple
way to solve the problem: simply promote every variable to a long
integer when we load it!
This takes the addition of only one line to LoadVar, although if
we are not going to COMPLETELY ignore efficiency, it should be
guarded by an IF test. Here is the modified version:
{---------------------------------------------------------------}
{ Load a Variable to Primary Register }
procedure LoadVar(Name, Typ: char);
begin
if Typ <> 'L' then
EmitLn('CLR.L D0');
Move(Typ, Name + '(PC)', 'D0');
end;
{---------------------------------------------------------------}
(Note that StoreVar needs no similar change.)
If you run some tests with this new version, you will find that
everything works correctly now, albeit sometimes inefficiently.
For example, consider the case a=b (for the same declarations
shown above). Now the generated code turns out to be:
CLR.L D0
MOVE.W B(PC),D0
LEA A(PC),A0
MOVE.B D0,(A0)
In this case, the CLR turns out not to be necessary, since the
result is going into a byte-sized variable. With a little bit of
work, we can do better. Still, this is not bad, and it typical
of the kinds of inefficiencies that we've seen before in simple-
minded compilers.
I should point out that, by setting the high bits to zero, we are
in effect treating the numbers as UNSIGNED integers. If we want
to treat them as signed ones instead (the more likely case) we
should do a sign extension after the load, instead of a clear
before it. Just to tie this part of the discussion up with a
nice, red ribbon, let's change LoadVar as shown below:
{---------------------------------------------------------------}
{ Load a Variable to Primary Register }
procedure LoadVar(Name, Typ: char);
begin
if Typ = 'B' then
EmitLn('CLR.L D0');
Move(Typ, Name + '(PC)', 'D0');
if Typ = 'W' then
EmitLn('EXT.L D0');
end;
{---------------------------------------------------------------}
With this version, a byte is treated as unsigned (as in Pascal
and C), while a word is treated as signed.
A MORE REASONABLE SOLUTION
As we've seen, promoting every variable to long while it's in
memory solves the problem, but it can hardly be called efficient,
and probably wouldn't be acceptable even for those of us who
claim be unconcerned about efficiency. It will mean that all
arithmetic operations will be done to 32-bit accuracy, which will
DOUBLE the run time for most operations, and make it even worse
for multiplication and division. For those operations, we would
need to call subroutines to do them, even if the data were byte
or word types. The whole thing is sort of a cop-out, too, since
it ducks all the real issues.
OK, so that solution's no good. Is there still a relatively easy
way to get data conversion? Can we still Keep It Simple?
Yes, indeed. All we have to do is to make the conversion at the
other end ... that is, we convert on the way _OUT_, when the data
is stored, rather than on the way in.
But, remember, the storage part of the assignment is pretty much
independent of the data load, which is taken care of by procedure
Expression. In general the expression may be arbitrarily
complex, so how can procedure Assignment know what type of data
is left in register D0?
Again, the answer is simple: We'll just _ASK_ procedure
Expression! The answer can be returned as a function value.
All of this requires several procedures to be modified, but the
mods, like the method, are quite simple. First of all, since we
aren't requiring LoadVar to do all the work of conversion, let's
go back to the simple version:
{---------------------------------------------------------------}
{ Load a Variable to Primary Register }
procedure LoadVar(Name, Typ: char);
begin
Move(Typ, Name + '(PC)', 'D0');
end;
{--------------------------------------------------------------}
Next, let's add a new procedure that will convert from one type
to another:
{---------------------------------------------------------------}
{ Convert a Data Item from One Type to Another }
procedure Convert(Source, Dest: char);
begin
if Source <> Dest then begin
if Source = 'B' then
EmitLn('AND.W #$FF,D0');
if Dest = 'L' then
EmitLn('EXT.L D0');
end;
end;
{--------------------------------------------------------------}
Next, we need to do the logic required to load and store a
variable of any type. Here are the routines for that:
{---------------------------------------------------------------}
{ Load a Variable to the Primary Register }
function Load(Name: char): char;
var Typ : char;
begin
Typ := VarType(Name);
LoadVar(Name, Typ);
Load := Typ;
end;
{--------------------------------------------------------------}
{ Store a Variable from the Primary Register }
procedure Store(Name, T1: char);
var T2: char;
begin
T2 := VarType(Name);
Convert(T1, T2);
StoreVar(Name, T2);
end;
{--------------------------------------------------------------}
Note that Load is a function, which not only emits the code for a
load, but also returns the variable type. In this way, we always
know what type of data we are dealing with. When we execute a
Store, we pass it the current type of the variable in D0. Since
Store also knows the type of the destination variable, it can
convert as necessary.
Armed with all these new routines, the implementation of our
rudimentary assignment statement is essentially trivial.
Procedure Expression now becomes a function, which returns its
type to procedure Assignment:
{---------------------------------------------------------------}
{ Parse and Translate an Expression }
function Expression: char;
begin
Expression := Load(GetName);
end;
{--------------------------------------------------------------}
{ Parse and Translate an Assignment Statement }
procedure Assignment;
var Name: char;
begin
Name := GetName;
Match('=');
Store(Name, Expression);
end;
{--------------------------------------------------------------}
Again, note how incredibly simple these two routines are. We've
encapsulated all the type logic into Load and Store, and the
trick of passing the type around makes the rest of the work
extremely easy. Of course, all of this is for our special,
trivial case of Expression. Naturally, for the general case it
will have to get more complex. But you're looking now at the
FINAL version of procedure Assignment!
All this seems like a very simple and clean solution, and it is
indeed. Compile this program and run the same test cases as
before. You will see that all types of data are converted
properly, and there are few if any wasted instructions. Only the
byte-to-long conversion uses two instructions where one would do,
and we could easily modify Convert to handle this case, too.
Although we haven't considered unsigned variables in this case, I
think you can see that we could easily fix up procedure Convert
to deal with these types as well. This is "left as an exercise
for the student."
LITERAL ARGUMENTS
Sharp-eyed readers might have noticed, though, that we don't even
have a proper form of a simple factor yet, because we don't allow
for loading literal constants, only variables. Let's fix that
now.
To begin with, we'll need a GetNum function. We've seen several
versions of this, some returning only a single character, some a
string, and some an integer. The one needed here will return a
LongInt, so that it can handle anything we throw at it. Note
that no type information is returned here: GetNum doesn't concern
itself with how the number will be used:
{--------------------------------------------------------------}
{ Get a Number }
function GetNum: LongInt;
var Val: LongInt;
begin
if not IsDigit(Look) then Expected('Integer');
Val := 0;
while IsDigit(Look) do begin
Val := 10 * Val + Ord(Look) - Ord('0');
GetChar;
end;
GetNum := Val;
SkipWhite;
end;
{---------------------------------------------------------------}
Now, when dealing with literal data, we have one little small
problem. With variables, we know what type things should be
because they've been declared to be that type. We have no such
type information for literals. When the programmer says, "-1,"
does that mean a byte, word, or longword version? We have no
clue. The obvious thing to do would be to use the largest type
possible, i.e. a longword. But that's a bad idea, because when
we get to more complex expressions, we'll find that it will cause
every expression involving literals to be promoted to long, as
well.
A better approach is to select a type based upon the value of the
literal, as shown next:
{--------------------------------------------------------------}
{ Load a Constant to the Primary Register }
function LoadNum(N: LongInt): char;
var Typ : char;
begin
if abs(N) <= 127 then
Typ := 'B'
else if abs(N) <= 32767 then
Typ := 'W'
else Typ := 'L';
LoadConst(N, Typ);
LoadNum := Typ;
end;
{---------------------------------------------------------------}
(I know, I know, the number base isn't really symmetric. You can
store -128 in a single byte, and -32768 in a word. But that's
easily fixed, and not worth the time or the added complexity to
fool with it here. It's the thought that counts.)
Note that LoadNum calls a new version of the code generator
routine LoadConst, which has an added argument to define the
type:
{---------------------------------------------------------------}
{ Load a Constant to the Primary Register }
procedure LoadConst(N: LongInt; Typ: char);
var temp:string;
begin
Str(N, temp);
Move(Typ, '#' + temp, 'D0');
end;
{--------------------------------------------------------------}
Now we can modify procedure Expression to accomodate the two
possible kinds of factors:
{---------------------------------------------------------------}
{ Parse and Translate an Expression }
function Expression: char;
begin
if IsAlpha(Look) then
Expression := Load(GetName)
else
Expression := LoadNum(GetNum);
end;
{--------------------------------------------------------------}
(Wow, that sure didn't hurt too bad! Just a few extra lines do
the job.)
OK, compile this code into your program and give it a try.
You'll see that it now works for either variables or constants as
valid expressions.
ADDITIVE EXPRESSIONS
If you've been following this series from the beginning, I'm sure
you know what's coming next: We'll expand the form for an
expression to handle first additive expressions, then
multiplicative, then general expressions with parentheses.
The nice part is that we already have a pattern for dealing with
these more complex expressions. All we have to do is to make
sure that all the procedures called by Expression (Term, Factor,
etc.) always return a type identifier. If we do that, the
program structure gets changed hardly at all.
The first step is easy: We can rename our existing function
Expression to Term, as we've done so many times before, and
create the new version of Expression:
{---------------------------------------------------------------}
{ Parse and Translate an Expression }
function Expression: char;
var Typ: char;
begin
if IsAddop(Look) then
Typ := Unop
else
Typ := Term;
while IsAddop(Look) do begin
Push(Typ);
case Look of
'+': Typ := Add(Typ);
'-': Typ := Subtract(Typ);
end;
end;
Expression := Typ;
end;
{--------------------------------------------------------------}
Note in this routine how each procedure call has become a
function call, and how the local variable Typ gets updated at
each pass.
Note also the new call to a function Unop, which lets us deal
with a leading unary minus. This change is not necessary ... we
could still use a form more like what we've done before. I've
chosen to introduce UnOp as a separate routine because it will
make it easier, later, to produce somewhat better code than we've
been doing. In other words, I'm looking ahead to optimization
issues.
For this version, though, we'll retain the same dumb old code,
which makes the new routine trivial:
{---------------------------------------------------------------}
{ Process a Term with Leading Unary Operator }
function Unop: char;
begin
Clear;
Unop := 'W';
end;
{---------------------------------------------------------------}
Procedure Push is a code-generator routine, and now has a type
argument:
{---------------------------------------------------------------}
{ Push Primary onto Stack }
procedure Push(Size: char);
begin
Move(Size, 'D0', '-(SP)');
end;
{---------------------------------------------------------------}
Now, let's take a look at functions Add and Subtract. In the
older versions of these routines, we let them call code generator
routines PopAdd and PopSub. We'll continue to do that, which
makes the functions themselves extremely simple:
{---------------------------------------------------------------}
{ Recognize and Translate an Add }
function Add(T1: char): char;
begin
Match('+');
Add := PopAdd(T1, Term);
end;
{-------------------------------------------------------------}
{ Recognize and Translate a Subtract }
function Subtract(T1: char): char;
begin
Match('-');
Subtract := PopSub(T1, Term);
end;
{---------------------------------------------------------------}
The simplicity is deceptive, though, because what we've done is
to defer all the logic to PopAdd and PopSub, which are no longer
just code generation routines. They must also now take care of
the type conversions required.
And just what conversion is that? Simple: Both arguments must be
of the same size, and the result is also of that size. The
smaller of the two arguments must be "promoted" to the size of
the larger one.
But this presents a bit of a problem. If the argument to be
promoted is the second argument (i.e. in the primary register
D0), we are in great shape. If it's not, however, we're in a
fix: we can't change the size of the information that's already
been pushed onto the stack.
The solution is simple but a little painful: We must abandon that
lovely "pop the data and do something with it" instructions
thoughtfully provided by Motorola.
The alternative is to assign a secondary register, which I've
chosen to be R7. (Why not R1? Because I have later plans for
the other registers.)
The first step in this new structure is to introduce a Pop
procedure analogous to the Push. This procedure will always Pop
the top element of the stack into D7:
{---------------------------------------------------------------}
{ Pop Stack into Secondary Register }
procedure Pop(Size: char);
begin
Move(Size, '(SP)+', 'D7');
end;
{---------------------------------------------------------------}
The general idea is that all the "Pop-Op" routines can call this
one. When this is done, we will then have both operands in
registers, so we can promote whichever one we need to. To deal
with this, procedure Convert needs another argument, the register
name:
{---------------------------------------------------------------}
{ Convert a Data Item from One Type to Another }
procedure Convert(Source, Dest: char; Reg: String);
begin
if Source <> Dest then begin
if Source = 'B' then
EmitLn('AND.W #$FF,' + Reg);
if Dest = 'L' then
EmitLn('EXT.L ' + Reg);
end;
end;
{---------------------------------------------------------------}
The next function does a conversion, but only if the current type
T1 is smaller in size than the desired type T2. It is a
function, returning the final type to let us know what it decided
to do:
{---------------------------------------------------------------}
{ Promote the Size of a Register Value }
function Promote(T1, T2: char; Reg: string): char;
var Typ: char;
begin
Typ := T1;
if T1 <> T2 then
if (T1 = 'B') or ((T1 = 'W') and (T2 = 'L')) then begin
Convert(T1, T2, Reg);
Typ := T2;
end;
Promote := Typ;
end;
{---------------------------------------------------------------}
Finally, the following function forces the two registers to be of
the same type:
{---------------------------------------------------------------}
{ Force both Arguments to Same Type }
function SameType(T1, T2: char): char;
begin
T1 := Promote(T1, T2, 'D7');
SameType := Promote(T2, T1, 'D0');
end;
{---------------------------------------------------------------}
These new routines give us the ammunition we need to flesh out
PopAdd and PopSub:
{---------------------------------------------------------------}
{ Generate Code to Add Primary to the Stack }
function PopAdd(T1, T2: char): char;
begin
Pop(T1);
T2 := SameType(T1, T2);
GenAdd(T2);
PopAdd := T2;
end;
{---------------------------------------------------------------}
{ Generate Code to Subtract Primary from the Stack }
function PopSub(T1, T2: char): char;
begin
Pop(T1);
T2 := SameType(T1, T2);
GenSub(T2);
PopSub := T2;
end;
{---------------------------------------------------------------}
After all the buildup, the final results are almost
anticlimactic. Once again, you can see that the logic is quite
simple. All the two routines do is to pop the top-of-stack into
D7, force the two operands to be the same size, and then generate
the code.
Note the new code generator routines GenAdd and GenSub. These
are vestigial forms of the ORIGINAL PopAdd and PopSub. That is,
they are pure code generators, producing a register-to-register
add or subtract:
{---------------------------------------------------------------}
{ Add Top of Stack to Primary }
procedure GenAdd(Size: char);
begin
EmitLn('ADD.' + Size + ' D7,D0');
end;
{---------------------------------------------------------------}
{ Subtract Primary from Top of Stack }
procedure GenSub(Size: char);
begin
EmitLn('SUB.' + Size + ' D7,D0');
EmitLn('NEG.' + Size + ' D0');
end;
{---------------------------------------------------------------}
OK, I grant you: I've thrown a lot of routines at you since we
last tested the code. But you have to admit that each new
routine is pretty simple and transparent. If you (like me) don't
like to test so many new routines at once, that's OK. You can
stub out routines like Convert, Promote, and SameType, since they
don't read any inputs. You won't get the correct code, of
course, but things should work. Then flesh them out one at a
time.
When testing the program, don't forget that you first have to
declare some variables, and then start the "body" of the program
with an upper-case 'B' (for BEGIN). You should find that the
parser will handle any additive expressions. Once all the
conversion routines are in, you should see that the correct code
is generated, with type conversions inserted where necessary.
Try mixing up variables of different sizes, and also literals.
Make sure that everything's working properly. As usual, it's a
good idea to try some erroneous expressions and see how the
compiler handles them.
WHY SO MANY PROCEDURES?
At this point, you may think I've pretty much gone off the deep
end in terms of deeply nested procedures. There is admittedly a
lot of overhead here. But there's a method in my madness. As in
the case of UnOp, I'm looking ahead to the time when we're going
to want better code generation. The way the code is organized,
we can achieve this without major modifications to the program.
For example, in cases where the value pushed onto the stack does
_NOT_ have to be converted, it's still better to use the "pop and
add" instruction. If we choose to test for such cases, we can
embed the extra tests into PopAdd and PopSub without changing
anything else much.
MULTIPLICATIVE EXPRESSIONS
The procedure for dealing with multiplicative operators is much
the same. In fact, at the first level, they are almost
identical, so I'll just show them here without much fanfare. The
first one is our general form for Factor, which includes
parenthetical subexpressions:
{---------------------------------------------------------------}
{ Parse and Translate a Factor }
function Expression: char; Forward;
function Factor: char;
begin
if Look = '(' then begin
Match('(');
Factor := Expression;
Match(')');
end
else if IsAlpha(Look) then
Factor := Load(GetName)
else
Factor := LoadNum(GetNum);
end;
{--------------------------------------------------------------}
{ Recognize and Translate a Multiply }
Function Multiply(T1: char): char;
begin
Match('*');
Multiply := PopMul(T1, Factor);
end;
{--------------------------------------------------------------}
{ Recognize and Translate a Divide }
function Divide(T1: char): char;
begin
Match('/');
DIvide := PopDiv(T1, Factor);
end;
{---------------------------------------------------------------}
{ Parse and Translate a Math Term }
function Term: char;
var Typ: char;
begin
Typ := Factor;
while IsMulop(Look) do begin
Push(Typ);
case Look of
'*': Typ := Multiply(Typ);
'/': Typ := Divide(Typ);
end;
end;
Term := Typ;
end;
{---------------------------------------------------------------}
These routines parallel the additive ones almost exactly. As
before, the complexity is encapsulated within PopMul and PopDiv.
If you'd like to test the program before we get into that, you
can build dummy versions of them, similar to PopAdd and PopSub.
Again, the code won't be correct at this point, but the parser
should handle expressions of arbitrary complexity.
MULTIPLICATION
Once you've convinced yourself that the parser itself is working
properly, we need to figure out what it will take to generate the
right code. This is where things begin to get a little sticky,
because the rules are more complex.
Let's take the case of multiplication first. This operation is
similar to the "addops" in that both operands should be of the
same size. It differs in two important respects:
o The type of the product is typically not the same as that of
the two operands. For the product of two words, we get a
longword result.
o The 68000 does not support a 32 x 32 multiply, so a call to
a software routine is needed. This routine will become part
of the run-time library.
o It also does not support an 8 x 8 multiply, so all byte
operands must be promoted to words.
The actions that we have to take are best shown in the following
table:
T1 --> | | | |
| | | |
| | B | W | L |
T2 V | | | |
-----------------------------------------------------------------
| | | |
B | Convert D0 to W | Convert D0 to W | Convert D0 to L |
| Convert D7 to W | | |
| MULS | MULS | JSR MUL32 |
| Result = W | Result = L | Result = L |
| | | |
-----------------------------------------------------------------
| | | |
W | Convert D7 to W | | Convert D0 to L |
| MULS | MULS | JSR MUL32 |
| Result = L | Result = L | Result = L |
| | | |
-----------------------------------------------------------------
| | | |
L | Convert D7 to L | Convert D7 to L | |
| JSR MUL32 | JSR MUL32 | JSR MUL32 |
| Result = L | Result = L | Result = L |
| | | |
-----------------------------------------------------------------
This table shows the actions to be taken for each combination of
operand types. There are three things to note: First, we assume
a library routine MUL32 which performs a 32 x 32 multiply,
leaving a >> 32-bit << (not 64-bit) product. If there is any
overflow in the process, we choose to ignore it and return only
the lower 32 bits.
Second, note that the table is symmetric ... the two operands
enter in the same way. Finally, note that the product is ALWAYS
a longword, except when both operands are bytes. (It's worth
noting, in passing, that this means that many expressions will
end up being longwords, whether we like it or not. Perhaps the
idea of just promoting them all up front wasn't all that
outrageous, after all!)
Now, clearly, we are going to have to generate different code for
the 16-bit and 32-bit multiplies. This is best done by having
separate code generator routines for the two cases:
{---------------------------------------------------------------}
{ Multiply Top of Stack by Primary (Word) }
procedure GenMult;
begin
EmitLn('MULS D7,D0')
end;
{---------------------------------------------------------------}
{ Multiply Top of Stack by Primary (Long) }
procedure GenLongMult;
begin
EmitLn('JSR MUL32');
end;
{---------------------------------------------------------------}
An examination of the code below for PopMul should convince you
that the conditions in the table are met:
{---------------------------------------------------------------}
{ Generate Code to Multiply Primary by Stack }
function PopMul(T1, T2: char): char;
var T: char;
begin
Pop(T1);
T := SameType(T1, T2);
Convert(T, 'W', 'D7');
Convert(T, 'W', 'D0');
if T = 'L' then
GenLongMult
else
GenMult;
if T = 'B' then
PopMul := 'W'
else
PopMul:= 'L';
end;
{---------------------------------------------------------------}
As you can see, the routine starts off just like PopAdd. The two
arguments are forced to the same type. The two calls to Convert
take care of the case where both operands are bytes. The data
themselves are promoted to words, but the routine remembers the
type so as to assign the correct type to the result. Finally, we
call one of the two code generator routines, and then assign the
result type. Not too complicated, really.
At this point, I suggest that you go ahead and test the program.
Try all combinations of operand sizes.
DIVISION
The case of division is not nearly so symmetric. I also have
some bad news for you:
All modern 16-bit CPU's support integer divide. The
manufacturer's data sheet will describe this operation as a
32 x 16-bit divide, meaning that you can divide a 32-bit dividend
by a 16-bit divisor. Here's the bad news:
THEY'RE LYING TO YOU!!!
If you don't believe it, try dividing any large 32-bit number
(meaning that it has non-zero bits in the upper 16 bits) by the
integer 1. You are guaranteed to get an overflow exception.
The problem is that the instruction really requires that the
resulting quotient fit into a 16-bit result. This won't happen
UNLESS the divisor is sufficiently large. When any number is
divided by unity, the quotient will of course be the same as the
dividend, which had better fit into a 16-bit word.
Since the beginning of time (well, computers, anyway), CPU
architects have provided this little gotcha in the division
circuitry. It provides a certain amount of symmetry in things,
since it is sort of the inverse of the way a multiply works. But
since unity is a perfectly valid (and rather common) number to
use as a divisor, the division as implemented in hardware needs
some help from us programmers.
The implications are as follows:
o The type of the quotient must always be the same as that of
the dividend. It is independent of the divisor.
o In spite of the fact that the CPU supports a longword
dividend, the hardware-provided instruction can only be
trusted for byte and word dividends. For longword
dividends, we need another library routine that can return a
long result.
This looks like a job for another table, to summarize the
required actions:
T1 --> | | | |
| | | |
| | B | W | L |
T2 V | | | |
-----------------------------------------------------------------
| | | |
B | Convert D0 to W | Convert D0 to W | Convert D0 to L |
| Convert D7 to L | Convert D7 to L | |
| DIVS | DIVS | JSR DIV32 |
| Result = B | Result = W | Result = L |
| | | |
-----------------------------------------------------------------
| | | |
W | Convert D7 to L | Convert D7 to L | Convert D0 to L |
| DIVS | DIVS | JSR DIV32 |
| Result = B | Result = W | Result = L |
| | | |
-----------------------------------------------------------------
| | | |
L | Convert D7 to L | Convert D7 to L | |
| JSR DIV32 | JSR DIV32 | JSR DIV32 |
| Result = B | Result = W | Result = L |
| | | |
-----------------------------------------------------------------
(You may wonder why it's necessary to do a 32-bit division, when
the dividend is, say, only a byte in the first place. Since the
number of bits in the result can only be as many as that in the
dividend, why bother? The reason is that, if the divisor is a
longword, and there are any high bits set in it, the result of
the division must be zero. We might not get that if we only use
the lower word of the divisor.)
The following code provides the correct function for PopDiv:
{---------------------------------------------------------------}
{ Generate Code to Divide Stack by the Primary }
function PopDiv(T1, T2: char): char;
begin
Pop(T1);
Convert(T1, 'L', 'D7');
if (T1 = 'L') or (T2 = 'L') then begin
Convert(T2, 'L', 'D0');
GenLongDiv;
PopDiv := 'L';
end
else begin
Convert(T2, 'W', 'D0');
GenDiv;
PopDiv := T1;
end;
end;
{---------------------------------------------------------------}
The two code generation procedures are:
{---------------------------------------------------------------}
{ Divide Top of Stack by Primary (Word) }
procedure GenDiv;
begin
EmitLn('DIVS D0,D7');
Move('W', 'D7', 'D0');
end;
{---------------------------------------------------------------}
{ Divide Top of Stack by Primary (Long) }
procedure GenLongDiv;
begin
EmitLn('JSR DIV32');
end;
{---------------------------------------------------------------}
Note that we assume that DIV32 leaves the (longword) result in
D0.
OK, install the new procedures for division. At this point you
should be able to generate code for any kind of arithmetic
expression. Give it a whirl!
BEGINNING TO WIND DOWN
At last, in this installment, we've learned how to deal with
variables (and literals) of different types. As you can see, it
hasn't been too tough. In fact, in some ways most of the code
looks even more simple than it does in earlier programs. Only
the multiplication and division operators require a little
thinking and planning.
The main concept that made things easy was that of converting
procedures such as Expression into functions that return the type
of the result. Once this was done, we were able to retain the
same general structure of the compiler.
I won't pretend that we've covered every single aspect of the
issue. I conveniently ignored unsigned arithmetic. From what
we've done, I think you can see that to include them adds no new
challenges, just extra possibilities to test for.
I've also ignored the logical operators And, Or, etc. It turns
out that these are pretty easy to handle. All the logical
operators are bitwise operations, so they are symmetric and
therefore work in the same fashion as PopAdd. There is one
difference, however: if it is necessary to extend the word
length for a logical variable, the extension should be done as an
UNSIGNED number. Floating point numbers, again, are
straightforward to handle ... just a few more procedures to be
added to the run-time library, or perhaps instructions for a math
chip.
Perhaps more importantly, I have also skirted the issue of type
CHECKING, as opposed to conversion. In other words, we've
allowed for operations between variables of all combinations of
types. In general this will not be true ... certainly you don't
want to add an integer, for example, to a string. Most languages
also don't allow you to mix up character and integer variables.
Again, there are really no new issues to be addressed in this
case. We are already checking the types of the two operands ...
much of this checking gets done in procedures like SameType.
It's pretty straightforward to include a call to an error
handler, if the types of the two operands are incompatible.
In the general case, we can think of every single operator as
being handled by a different procedure, depending upon the type
of the two operands. This is straightforward, though tedious, to
implement simply by implementing a jump table with the operand
types as indices. In Pascal, the equivalent operation would
involve nested Case statements. Some of the called procedures
could then be simple error routines, while others could effect
whatever kind of conversion we need. As more types are added,
the number of procedures goes up by a square-law rule, but that's
still not an unreasonably large number of procedures.
What we've done here is to collapse such a jump table into far
fewer procedures, simply by making use of symmetry and other
simplifying rules.
TO COERCE OR NOT TO COERCE
In case you haven't gotten this message yet, it sure appears that
TINY and KISS will probably _NOT_ be strongly typed languages,
since I've allowed for automatic mixing and conversion of just
about any type. Which brings up the next issue:
Is this really what we want to do?
The answer depends on what kind of language you want, and the way
you'd like it to behave. What we have not addressed is the issue
of when to allow and when to deny the use of operations involving
different data types. In other words, what should be the
SEMANTICS of our compiler? Do we want automatic type conversion
for all cases, for some cases, or not at all?
Let's pause here to think about this a bit more. To do so, it
will help to look at a bit of history.
FORTRAN II supported only two simple data types: Integer and
Real. It allowed implicit type conversion between real and
integer types during assignment, but not within expressions. All
data items (including literal constants) on the right-hand side
of an assignment statement had to be of the same type. That made
things pretty easy ... much simpler than what we've had to do
here.
This was changed in FORTRAN IV to support "mixed-mode"
arithmetic. If an expression had any real data items in it, they
were all converted to reals and the expression itself was real.
To round out the picture, functions were provided to explicitly
convert from one type to the other, so that you could force an
expression to end up as either type.
This led to two things: code that was easier to write, and code
that was less efficient. That's because sloppy programmers would
write expressions with simple constants like 0 and 1 in them,
which the compiler would dutifully compile to convert at
execution time. Still, the system worked pretty well, which
would tend to indicate that implicit type conversion is a Good
Thing.
C is also a weakly typed language, though it supports a larger
number of types. C won't complain if you try to add a character
to an integer, for example. Partly, this is helped by the C
convention of promoting every char to integer when it is loaded,
or passed through a parameter list. This simplifies the
conversions quite a bit. In fact, in subset C compilers that
don't support long or float types, we end up back where we were
in our earlier, simple-minded first try: every variable has the
same representation, once loaded into a register. Makes life
pretty easy!
The ultimate language in the direction of automatic type
conversion is PL/I. This language supports a large number of
data types, and you can mix them all freely. If the implicit
conversions of FORTRAN seemed good, then those of PL/I should
have been Heaven, but it turned out to be more like Hell! The
problem was that with so many data types, there had to be a large
number of different conversions, AND a correspondingly large
number of rules about how mixed operands should be converted.
These rules became so complex that no one could remember what
they were! A lot of the errors in PL/I programs had to do with
unexpected and unwanted type conversions. Too much of a Good
Thing can be bad for you!
Pascal, on the other hand, is a language which is "strongly
typed," which means that in general you can't mix types, even if
they differ only in _NAME_, and yet have the same base type!
Niklaus Wirth made Pascal strongly typed to help keep programmers
out of trouble, and the restrictions have indeed saved many a
programmer from himself, because the compiler kept him from doing
something dumb. Better to find the bug in compilation rather
than the debug phase. The same restrictions can also cause
frustration when you really WANT to mix types, and they tend to
drive an ex-C-programmer up the wall.
Even so, Pascal does permit some implicit conversions. You can
assign an integer to a real value. You can also mix integer and
real types in expressions of type Real. The integers will be
automatically coerced to real, just as in FORTRAN (and with the
same hidden cost in run-time overhead).
You can't, however, convert the other way, from real to integer,
without applying an explicit conversion function, Trunc. The
theory here is that, since the numerical value of a real number
is necessarily going to be changed by the conversion (the
fractional part will be lost), you really shouldn't do it in
"secret."
In the spirit of strong typing, Pascal will not allow you to mix
Char and Integer variables, without applying the explicit
coercion functions Chr and Ord.
Turbo Pascal also includes the types Byte, Word, and LongInt.
The first two are basically the same as unsigned integers. In
Turbo, these can be freely intermixed with variables of type
Integer, and Turbo will automatically handle the conversion.
There are run-time checks, though, to keep you from overflowing
or otherwise getting the wrong answer. Note that you still can't
mix Byte and Char types, even though they are stored internally
in the same representation.
The ultimate in a strongly-typed language is Ada, which allows
_NO_ implicit type conversions at all, and also will not allow
mixed-mode arithmetic. Jean Ichbiah's position is that
conversions cost execution time, and you shouldn't be allowed to
build in such cost in a hidden manner. By forcing the programmer
to explicitly request a type conversion, you make it more
apparent that there could be a cost involved.
I have been using another strongly-typed language, a delightful
little language called Whimsical, by John Spray. Although
Whimsical is intended as a systems programming language, it also
requires explicit conversion EVERY time. There are NEVER any
automatic conversions, even the ones supported by Pascal.
This approach does have certain advantages: The compiler never
has to guess what to do: the programmer always tells it precisely
what he wants. As a result, there tends to be a more nearly
one-to-one correspondence between source code and compiled code,
and John's compiler produces VERY tight code.
On the other hand, I sometimes find the explicit conversions to
be a pain. If I want, for example, to add one to a character, or
AND it with a mask, there are a lot of conversions to make. If I
get it wrong, the only error message is "Types are not
compatible." As it happens, John's particular implementation of
the language in his compiler doesn't tell you exactly WHICH types
are not compatible ... it only tells you which LINE the error is
in.
I must admit that most of my errors with this compiler tend to be
errors of this type, and I've spent a lot of time with the
Whimsical compiler, trying to figure out just WHERE in the line
I've offended it. The only real way to fix the error is to keep
trying things until something works.
So what should we do in TINY and KISS? For the first one, I have
the answer: TINY will support only the types Char and Integer,
and we'll use the C trick of promoting Chars to Integers
internally. That means that the TINY compiler will be _MUCH_
simpler than what we've already done. Type conversion in
expressions is sort of moot, since none will be required! Since
longwords will not be supported, we also won't need the MUL32 and
DIV32 run-time routines, nor the logic to figure out when to call
them. I _LIKE_ it!
KISS, on the other hand, will support the type Long.
Should it support both signed and unsigned arithmetic? For the
sake of simplicity I'd rather not. It does add quite a bit to
the complexity of type conversions. Even Niklaus Wirth has
eliminated unsigned (Cardinal) numbers from his new language
Oberon, with the argument that 32-bit integers should be long
enough for anybody, in either case.
But KISS is supposed to be a systems programming language, which
means that we should be able to do whatever operations that can
be done in assembler. Since the 68000 supports both flavors of
integers, I guess KISS should, also. We've seen that logical
operations need to be able to extend integers in an unsigned
fashion, so the unsigned conversion procedures are required in
any case.
CONCLUSION
That wraps up our session on type conversions. Sorry you had to
wait so long for it, but hope you feel that it was worth the
wait.
In the next few installments, we'll extend the simple types to
include arrays and pointers, and we'll have a look at what to do
about strings. That should pretty well wrap up the mainstream
part of the series. After that, I'll give you the new versions
of the TINY and KISS compilers, and then we'll start to look at
optimization issues.
See you then.
- ****************************************************************
- *
- COPYRIGHT NOTICE *
- *
- Copyright (C) 1989 Jack W. Crenshaw. All rights reserved. *
- *
- ****************************************************************
LET'S BUILD A COMPILER!
By
Jack W. Crenshaw, Ph.D.
5 March 1994
Part 15: BACK TO THE FUTURE
- ****************************************************************
- *
- COPYRIGHT NOTICE *
- *
- Copyright (C) 1994 Jack W. Crenshaw. All rights reserved. *
- *
- ****************************************************************
INTRODUCTION
Can it really have been four years since I wrote installment
fourteen of this series? Is it really possible that six long
years have passed since I began it? Funny how time flies when
you're having fun, isn't it?
I won't spend a lot of time making excuses; only point out that
things happen, and priorities change. In the four years since
installment fourteen, I've managed to get laid off, get divorced,
have a nervous breakdown, begin a new career as a writer, begin
another one as a consultant, move, work on two real-time systems,
and raise fourteen baby birds, three pigeons, six possums, and a
duck. For awhile there, the parsing of source code was not high
on my list of priorities. Neither was writing stuff for free,
instead of writing stuff for pay. But I do try to be faithful,
and I do recognize and feel my responsibility to you, the reader,
to finish what I've started. As the tortoise said in one of my
son's old stories, I may be slow, but I'm sure. I'm sure that
there are people out there anxious to see the last reel of this
film, and I intend to give it to them. So, if you're one of those
who's been waiting, more or less patiently, to see how this thing
comes out, thanks for your patience. I apologize for the delay.
Let's move on.
NEW STARTS, OLD DIRECTIONS
Like many other things, programming languages and programming
styles change with time. In 1994, it seems a little anachronistic
to be programming in Turbo Pascal, when the rest of the world
seems to have gone bananas over C++. It also seems a little
strange to be programming in a classical style when the rest of
the world has switched to object-oriented methods. Still, in
spite of the four-year hiatus, it would be entirely too wrenching
a change, at this point, to switch to, say, C++ with object-
orientation . Anyway, Pascal is still not only a powerful
programming language (more than ever, in fact), but it's a
wonderful medium for teaching. C is a notoriously difficult
language to read ... it's often been accused, along with Forth, of
being a "write-only language." When I program in C++, I find
myself spending at least 50% of my time struggling with language
syntax rather than with concepts. A stray "&" or "*" can not only
change the functioning of the program, but its correctness as
well. By contrast, Pascal code is usually quite transparent and
easy to read, even if you don't know the language. What you see is
almost always what you get, and we can concentrate on concepts
rather than implementation details. I've said from the beginning
that the purpose of this tutorial series was not to generate the
world's fastest compiler, but to teach the fundamentals of
compiler technology, while spending the least amount of time
wrestling with language syntax or other aspects of software
implementation. Finally, since a lot of what we do in this course
amounts to software experimentation, it's important to have a
compiler and associated environment that compiles quickly and with
no fuss. In my opinion, by far the most significant time measure
in software development is the speed of the edit/compile/test
cycle. In this department, Turbo Pascal is king. The compilation
speed is blazing fast, and continues to get faster in every
release (how do they keep doing that?). Despite vast improvements
in C compilation speed over the years, even Borland's fastest
C/C++ compiler is still no match for Turbo Pascal. Further, the
editor built into their IDE, the make facility, and even their
superb smart linker, all complement each other to produce a
wonderful environment for quick turnaround. For all of these
reasons, I intend to stick with Pascal for the duration of this
series. We'll be using Turbo Pascal for Windows, one of the
compilers provided Borland Pascal with Objects, version 7.0. If
you don't have this compiler, don't worry ... nothing we do here
is going to count on your having the latest version. Using the
Windows version helps me a lot, by allowing me to use the
Clipboard to copy code from the compiler's editor into these
documents. It should also help you at least as much, copying the
code in the other direction.
I've thought long and hard about whether or not to introduce
objects to our discussion. I'm a big advocate of object-oriented
methods for all uses, and such methods definitely have their place
in compiler technology. In fact, I've written papers on just this
subject (Refs. 1-3). But the architecture of a compiler which is
based on object-oriented approaches is vastly different than that
of the more classical compiler we've been building. Again, it
would seem to be entirely too much to change these horses in mid-
stream. As I said, programming styles change. Who knows, it may
be another six years before we finish this thing, and if we keep
changing the code every time programming style changes, we may
NEVER finish.
So for now, at least, I've determined to continue the classical
style in Pascal, though we might indeed discuss objects and object
orientation as we go. Likewise, the target machine will remain
the Motorola 68000 family. Of all the decisions to be made here,
this one has been the easiest. Though I know that many of you
would like to see code for the 80x86, the 68000 has become, if
anything, even more popular as a platform for embedded systems,
and it's to that application that this whole effort began in the
first place. Compiling for the PC, MSDOS platform, we'd have to
deal with all the issues of DOS system calls, DOS linker formats,
the PC file system and hardware, and all those other complications
of a DOS environment. An embedded system, on the other hand, must
run standalone, and it's for this kind of application, as an
alternative to assembly language, that I've always imagined that a
language like KISS would thrive. Anyway, who wants to deal with
the 80x86 architecture if they don't have to?
The one feature of Turbo Pascal that I'm going to be making heavy
use of is units. In the past, we've had to make compromises
between code size and complexity, and program functionality. A
lot of our work has been in the nature of computer
experimentation, looking at only one aspect of compiler technology
at a time. We did this to avoid to avoid having to carry around
large programs, just to investigate simple concepts. In the
process, we've re-invented the wheel and re-programmed the same
functions more times than I'd like to count. Turbo units provide
a wonderful way to get functionality and simplicity at the same
time: You write reusable code, and invoke it with a single line.
Your test program stays small, but it can do powerful things.
One feature of Turbo Pascal units is their initialization block.
As with an Ada package, any code in the main begin-end block of a
unit gets executed as the program is initialized. As you'll see
later, this sometimes gives us neat simplifications in the code.
Our procedure Init, which has been with us since Installment 1,
goes away entirely when we use units. The various routines in the
Cradle, another key features of our approach, will get distributed
among the units.
The concept of units, of course, is no different than that of C
modules. However, in C (and C++), the interface between modules
comes via preprocessor include statements and header files. As
someone who's had to read a lot of other people's C programs, I've
always found this rather bewildering. It always seems that
whatever data structure you'd like to know about is in some other
file. Turbo units are simpler for the very reason that they're
criticized by some: The function interfaces and their
implementation are included in the same file. While this
organization may create problems with code security, it also
reduces the number of files by half, which isn't half bad.
Linking of the object files is also easy, because the Turbo
compiler takes care of it without the need for make files or other
mechanisms.
STARTING OVER?
Four years ago, in Installment 14, I promised you that our days of
re-inventing the wheel, and recoding the same software over and
over for each lesson, were over, and that from now on we'd stick
to more complete programs that we would simply add new features
to. I still intend to keep that promise; that's one of the main
purposes for using units. However, because of the long time since
Installment 14, it's natural to want to at least do some review,
and anyhow, we're going to have to make rather sweeping changes in
the code to make the transition to units. Besides, frankly, after
all this time I can't remember all the neat ideas I had in my head
four years ago. The best way for me to recall them is to retrace
some of the steps we took to arrive at Installment 14. So I hope
you'll be understanding and bear with me as we go back to our
roots, in a sense, and rebuild the core of the software,
distributing the routines among the various units, and
bootstrapping ourselves back up to the point we were at lo, those
many moons ago. As has always been the case, you're going to get
to see me make all the mistakes and execute changes of direction,
in real time. Please bear with me ... we'll start getting to the
new stuff before you know it.
Since we're going to be using multiple modules in our new
approach, we have to address the issue of file management. If
you've followed all the other sections of this tutorial, you know
that, as our programs evolve, we're going to be replacing older,
more simple-minded units with more capable ones. This brings us to
an issue of version control. There will almost certainly be times
when we will overlay a simple file (unit), but later wish we had
the simple one again. A case in point is embodied in our
predilection for using single-character variable names, keywords,
etc., to test concepts without getting bogged down in the details
of a lexical scanner. Thanks to the use of units, we will be
doing much less of this in the future. Still, I not only suspect,
but am certain that we will need to save some older versions of
files, for special purposes, even though they've been replaced by
newer, more capable ones.
To deal with this problem, I suggest that you create different
directories, with different versions of the units as needed. If
we do this properly, the code in each directory will remain self-
consistent. I've tentatively created four directories: SINGLE
(for single-character experimentation), MULTI (for, of course,
multi-character versions), TINY, and KISS.
Enough said about philosophy and details. Let's get on with the
resurrection of the software.
THE INPUT UNIT
A key concept that we've used since Day 1 has been the idea of an
input stream with one lookahead character. All the parsing
routines examine this character, without changing it, to decide
what they should do next. (Compare this approach with the C/Unix
approach using getchar and unget, and I think you'll agree that
our approach is simpler). We'll begin our hike into the future by
translating this concept into our new, unit-based organization.
The first unit, appropriately called Input, is shown below:
{--------------------------------------------------------------}
unit Input;
{--------------------------------------------------------------}
interface
var Look: char; { Lookahead character }
procedure GetChar; { Read new character }
{--------------------------------------------------------------}
implementation
{--------------------------------------------------------------}
{ Read New Character From Input Stream }
procedure GetChar;
begin
Read(Look);
end;
{--------------------------------------------------------------}
{ Unit Initialization }
begin
GetChar;
end.
{--------------------------------------------------------------}
As you can see, there's nothing very profound, and certainly
nothing complicated, about this unit, since it consists of only a
single procedure. But already, we can see how the use of units
gives us advantages. Note the executable code in the
initialization block. This code "primes the pump" of the input
stream for us, something we've always had to do before, by
inserting the call to GetChar in line, or in procedure Init. This
time, the call happens without any special reference to it on our
part, except within the unit itself. As I predicted earlier, this
mechanism is going to make our lives much simpler as we proceed.
I consider it to be one of the most useful features of Turbo
Pascal, and I lean on it heavily.
Copy this unit into your compiler's IDE, and compile it. To test
the software, of course, we always need a main program. I used
the following, really complex test program, which we'll later
evolve into the Main for our compiler:
{--------------------------------------------------------------}
program Main;
uses WinCRT, Input;
begin
WriteLn(Look);
end.
{--------------------------------------------------------------}
Note the use of the Borland-supplied unit, WinCRT. This unit is
necessary if you intend to use the standard Pascal I/O routines,
Read, ReadLn, Write, and WriteLn, which of course we intend to do.
If you forget to include this unit in the "uses" clause, you will
get a really bizarre and indecipherable error message at run time.
Note also that we can access the lookahead character, even though
it's not declared in the main program. All variables declared
within the interface section of a unit are global, but they're
hidden from prying eyes; to that extent, we get a modicum of
information hiding. Of course, if we were writing in an object-
oriented fashion, we should not allow outside modules to access
the units internal variables. But, although Turbo units have a
lot in common with objects, we're not doing object-oriented design
or code here, so our use of Look is appropriate.
Go ahead and save the test program as Main.pas. To make life
easier as we get more and more files, you might want to take this
opportunity to declare this file as the compiler's Primary file.
That way, you can execute the program from any file. Otherwise,
if you press Cntl-F9 to compile and run from one of the units,
you'll get an error message. You set the primary file using the
main submenu, "Compile," in the Turbo IDE.
I hasten to point out, as I've done before, that the function of
unit Input is, and always has been, considered to be a dummy
version of the real thing. In a production version of a compiler,
the input stream will, of course, come from a file rather than
from the keyboard. And it will almost certainly include line
buffering, at the very least, and more likely, a rather large text
buffer to support efficient disk I/O. The nice part about the
unit approach is that, as with objects, we can modify the code in
the unit to be as simple or as sophisticated as we like. As long
as the interface, as embodied in the public procedures and the
lookahead character, don't change, the rest of the program is
totally unaffected. And since units are compiled, rather than
merely included, the time required to link with them is virtually
nil. Again, the result is that we can get all the benefits of
sophisticated implementations, without having to carry the code
around as so much baggage.
In later installments, I intend to provide a full-blown IDE for
the KISS compiler, using a true Windows application generated by
Borland's OWL applications framework. For now, though, we'll obey
my #1 rule to live by: Keep It Simple.
THE OUTPUT UNIT
Of course, every decent program should have output, and ours is no
exception. Our output routines included the Emit functions. The
code for the corresponding output unit is shown next:
{--------------------------------------------------------------}
unit Output;
{--------------------------------------------------------------}
interface
procedure Emit(s: string); { Emit an instruction }
procedure EmitLn(s: string); { Emit an instruction line }
{--------------------------------------------------------------}
implementation
const TAB = ^I;
{--------------------------------------------------------------}
{ Emit an Instruction }
procedure Emit(s: string);
begin
Write(TAB, s);
end;
{--------------------------------------------------------------}
{ Emit an Instruction, Followed By a Newline }
procedure EmitLn(s: string);
begin
Emit(s);
WriteLn;
end;
end.
{--------------------------------------------------------------}
(Notice that this unit has no initialization clause, so it needs
no begin-block.)
Test this unit with the following main program:
{--------------------------------------------------------------}
program Test;
uses WinCRT, Input, Output, Scanner, Parser;
begin
WriteLn('MAIN:");
EmitLn('Hello, world!');
end.
{--------------------------------------------------------------}
Did you see anything that surprised you? You may have been
surprised to see that you needed to type something, even though
the main program requires no input. That's because of the
initialization in unit Input, which still requires something to
put into the lookahead character. Sorry, there's no way out of
that box, or rather, we don't _WANT_ to get out. Except for simple
test cases such as this, we will always want a valid lookahead
character, so the right thing to do about this "problem" is ...
nothing.
Perhaps more surprisingly, notice that the TAB character had no
effect; our line of "instructions" begins at column 1, same as the
fake label. That's right: WinCRT doesn't support tabs. We have a
problem.
There are a few ways we can deal with this problem. The one thing
we can't do is to simply ignore it. Every assembler I've ever
used reserves column 1 for labels, and will rebel to see
instructions starting there. So, at the very least, we must space
the instructions over one column to keep the assembler happy. .
That's easy enough to do: Simply change, in procedure Emit, the
line:
Write(TAB, s);
by:
Write(' ', s);
I must admit that I've wrestled with this problem before, and find
myself changing my mind as often as a chameleon changes color.
For the purposes we're going to be using, 99% of which will be
examining the output code as it's displayed on a CRT, it would be
nice to see neatly blocked out "object" code. The line:
SUB1: MOVE #4,D0
just plain looks neater than the different, but functionally
identical code,
SUB1:
MOVE #4,D0
In test versions of my code, I included a more sophisticated
version of the procedure PostLabel, that avoids having labels on
separate lines, but rather defers the printing of a label so it
can end up on the same line as the associated instruction. As
recently as an hour ago, my version of unit Output provided full
support for tabs, using an internal column count variable and
software to manage it. I had, if I do say so myself, some rather
elegant code to support the tab mechanism, with a minimum of code
bloat. It was awfully tempting to show you the "prettyprint"
version, if for no other reason than to show off the elegance.
Nevertheless, the code of the "elegant" version was considerably
more complex and larger. Since then, I've had second thoughts. In
spite of our desire to see pretty output, the inescapable fact is
that the two versions of the MAIN: code fragment shown above are
functionally identical; the assembler, which is the ultimate
destination of the code, couldn't care less which version it gets,
except that the prettier version will contain more characters,
therefore will use more disk space and take longer to assemble.
but the prettier one not only takes more code to generate, but
will create a larger output file, with many more space characters
than the minimum needed. When you look at it that way, it's not
very hard to decide which approach to use, is it?
What finally clinched the issue for me was a reminder to consider
my own first commandment: KISS. Although I was pretty proud of
all my elegant little tricks to implement tabbing, I had to remind
myself that, to paraphrase Senator Barry Goldwater, elegance in
the pursuit of complexity is no virtue. Another wise man once
wrote, "Any idiot can design a Rolls-Royce. It takes a genius to
design a VW." So the elegant, tab-friendly version of Output is
history, and what you see is the simple, compact, VW version.
THE ERROR UNIT
Our next set of routines are those that handle errors. To refresh
your memory, we take the approach, pioneered by Borland in Turbo
Pascal, of halting on the first error. Not only does this greatly
simplify our code, by completely avoiding the sticky issue of
error recovery, but it also makes much more sense, in my opinion,
in an interactive environment. I know this may be an extreme
position, but I consider the practice of reporting all errors in a
program to be an anachronism, a holdover from the days of batch
processing. It's time to scuttle the practice. So there.
In our original Cradle, we had two error-handling procedures:
Error, which didn't halt, and Abort, which did. But I don't think
we ever found a use for the procedure that didn't halt, so in the
new, lean and mean unit Errors, shown next, procedure Error takes
the place of Abort.
{--------------------------------------------------------------}
unit Errors;
{--------------------------------------------------------------}
interface
procedure Error(s: string);
procedure Expected(s: string);
{--------------------------------------------------------------}
implementation
{--------------------------------------------------------------}
{ Write error Message and Halt }
procedure Error(s: string);
begin
WriteLn;
WriteLn(^G, 'Error: ', s, '.');
Halt;
end;
{--------------------------------------------------------------}
{ Write "<something> Expected" }
procedure Expected(s: string);
begin
Error(s + ' Expected');
end;
end.
{--------------------------------------------------------------}
As usual, here's a test program:
{--------------------------------------------------------------}
program Test;
uses WinCRT, Input, Output, Errors;
begin
Expected('Integer');
end.
{--------------------------------------------------------------}
Have you noticed that the "uses" line in our main program keeps
getting longer? That's OK. In the final version, the main program
will only call procedures in our parser, so its use clause will
only have a couple of entries. But for now, it's probably best to
include all the units so we can test procedures in them.
SCANNING AND PARSING
The classical compiler architecture consists of separate modules
for the lexical scanner, which supplies tokens in the language,
and the parser, which tries to make sense of the tokens as syntax
elements. If you can still remember what we did in earlier
installments, you'll recall that we didn't do things that way.
Because we're using a predictive parser, we can almost always tell
what language element is coming next, just by examining the
lookahead character. Therefore, we found no need to prefetch
tokens, as a scanner would do.
But, even though there is no functional procedure called
"Scanner," it still makes sense to separate the scanning functions
from the parsing functions. So I've created two more units
called, amazingly enough, Scanner and Parser. The Scanner unit
contains all of the routines known as recognizers. Some of these,
such as IsAlpha, are pure boolean routines which operate on the
lookahead character only. The other routines are those which
collect tokens, such as identifiers and numeric constants. The
Parser unit will contain all of the routines making up the
recursive-descent parser. The general rule should be that unit
Parser contains all of the information that is language-specific;
in other words, the syntax of the language should be wholly
contained in Parser. In an ideal world, this rule should be true
to the extent that we can change the compiler to compile a
different language, merely by replacing the single unit, Parser.
In practice, things are almost never this pure. There's always a
small amount of "leakage" of syntax rules into the scanner as
well. For example, the rules concerning what makes up a legal
identifier or constant may vary from language to language. In
some languages, the rules concerning comments permit them to be
filtered by the scanner, while in others they do not. So in
practice, both units are likely to end up having language-
dependent components, but the changes required to the scanner
should be relatively trivial.
Now, recall that we've used two versions of the scanner routines:
One that handled only single-character tokens, which we used for a
number of our tests, and another that provided full support for
multi-character tokens. Now that we have our software separated
into units, I don't anticipate getting much use out of the single-
character version, but it doesn't cost us much to provide for
both. I've created two versions of the Scanner unit. The first
one, called Scanner1, contains the single-digit version of the
recognizers:
{--------------------------------------------------------------}
unit Scanner1;
{--------------------------------------------------------------}
interface
uses Input, Errors;
function IsAlpha(c: char): boolean;
function IsDigit(c: char): boolean;
function IsAlNum(c: char): boolean;
function IsAddop(c: char): boolean;
function IsMulop(c: char): boolean;
procedure Match(x: char);
function GetName: char;
function GetNumber: char;
{--------------------------------------------------------------}
implementation
{--------------------------------------------------------------}
{ Recognize an Alpha Character }
function IsAlpha(c: char): boolean;
begin
IsAlpha := UpCase(c) in ['A'..'Z'];
end;
{--------------------------------------------------------------}
{ Recognize a Numeric Character }
function IsDigit(c: char): boolean;
begin
IsDigit := c in ['0'..'9'];
end;
{--------------------------------------------------------------}
{ Recognize an Alphanumeric Character }
function IsAlnum(c: char): boolean;
begin
IsAlnum := IsAlpha(c) or IsDigit(c);
end;
{--------------------------------------------------------------}
{ Recognize an Addition Operator }
function IsAddop(c: char): boolean;
begin
IsAddop := c in ['+','-'];
end;
{--------------------------------------------------------------}
{ Recognize a Multiplication Operator }
function IsMulop(c: char): boolean;
begin
IsMulop := c in ['*','/'];
end;
{--------------------------------------------------------------}
{ Match One Character }
procedure Match(x: char);
begin
if Look = x then GetChar
else Expected('''' + x + '''');
end;
{--------------------------------------------------------------}
{ Get an Identifier }
function GetName: char;
begin
if not IsAlpha(Look) then Expected('Name');
GetName := UpCase(Look);
GetChar;
end;
{--------------------------------------------------------------}
{ Get a Number }
function GetNumber: char;
begin
if not IsDigit(Look) then Expected('Integer');
GetNumber := Look;
GetChar;
end;
end.
{--------------------------------------------------------------}
The following code fragment of the main program provides a good
test of the scanner. For brevity, I'll only include the
executable code here; the rest remains the same. Don't forget,
though, to add the name Scanner1 to the "uses" clause.
Write(GetName);
Match('=');
Write(GetNumber);
Match('+');
WriteLn(GetName);
This code will recognize all sentences of the form:
x=0+y
where x and y can be any single-character variable names, and 0
any digit. The code should reject all other sentences, and give a
meaningful error message. If it did, you're in good shape and we
can proceed.
THE SCANNER UNIT
The next, and by far the most important, version of the scanner is
the one that handles the multi-character tokens that all real
languages must have. Only the two functions, GetName and
GetNumber, change between the two units, but just to be sure there
are no mistakes, I've reproduced the entire unit here. This is
unit Scanner:
{--------------------------------------------------------------}
unit Scanner;
{--------------------------------------------------------------}
interface
uses Input, Errors;
function IsAlpha(c: char): boolean;
function IsDigit(c: char): boolean;
function IsAlNum(c: char): boolean;
function IsAddop(c: char): boolean;
function IsMulop(c: char): boolean;
procedure Match(x: char);
function GetName: string;
function GetNumber: longint;
{--------------------------------------------------------------}
implementation
{--------------------------------------------------------------}
{ Recognize an Alpha Character }
function IsAlpha(c: char): boolean;
begin
IsAlpha := UpCase(c) in ['A'..'Z'];
end;
{--------------------------------------------------------------}
{ Recognize a Numeric Character }
function IsDigit(c: char): boolean;
begin
IsDigit := c in ['0'..'9'];
end;
{--------------------------------------------------------------}
{ Recognize an Alphanumeric Character }
function IsAlnum(c: char): boolean;
begin
IsAlnum := IsAlpha(c) or IsDigit(c);
end;
{--------------------------------------------------------------}
{ Recognize an Addition Operator }
function IsAddop(c: char): boolean;
begin
IsAddop := c in ['+','-'];
end;
{--------------------------------------------------------------}
{ Recognize a Multiplication Operator }
function IsMulop(c: char): boolean;
begin
IsMulop := c in ['*','/'];
end;
{--------------------------------------------------------------}
{ Match One Character }
procedure Match(x: char);
begin
if Look = x then GetChar
else Expected('''' + x + '''');
end;
{--------------------------------------------------------------}
{ Get an Identifier }
function GetName: string;
var n: string;
begin
n := '';
if not IsAlpha(Look) then Expected('Name');
while IsAlnum(Look) do begin
n := n + Look;
GetChar;
end;
GetName := n;
end;
{--------------------------------------------------------------}
{ Get a Number }
function GetNumber: string;
var n: string;
begin
n := '';
if not IsDigit(Look) then Expected('Integer');
while IsDigit(Look) do begin
n := n + Look;
GetChar;
end;
GetNumber := n;
end;
end.
{--------------------------------------------------------------}
The same test program will test this scanner, also. Simply change
the "uses" clause to use Scanner instead of Scanner1. Now you
should be able to type multi-character names and numbers.
DECISIONS, DECISIONS
In spite of the relative simplicity of both scanners, a lot of
thought has gone into them, and a lot of decisions had to be made.
I'd like to share those thoughts with you now so you can make your
own educated decision, appropriate for your application. First,
note that both versions of GetName translate the input characters
to upper case. Obviously, there was a design decision made here,
and this is one of those cases where the language syntax splatters
over into the scanner. In the C language, the case of characters
in identifiers is significant. For such a language, we obviously
can't map the characters to upper case. The design I'm using
assumes a language like Pascal, where the case of characters
doesn't matter. For such languages, it's easier to go ahead and
map all identifiers to upper case in the scanner, so we don't have
to worry later on when we're comparing strings for equality.
We could have even gone a step further, and map the characters to
upper case right as they come in, in GetChar. This approach works
too, and I've used it in the past, but it's too confining.
Specifically, it will also map characters that may be part of
quoted strings, which is not a good idea. So if you're going to
map to upper case at all, GetName is the proper place to do it.
Note that the function GetNumber in this scanner returns a string,
just as GetName does. This is another one of those things I've
oscillated about almost daily, and the last swing was all of ten
minutes ago. The alternative approach, and one I've used many
times in past installments, returns an integer result.
Both approaches have their good points. Since we're fetching a
number, the approach that immediately comes to mind is to return
it as an integer. But bear in mind that the eventual use of the
number will be in a write statement that goes back to the outside
world. Someone -- either us or the code hidden inside the write
statement -- is going to have to convert the number back to a
string again. Turbo Pascal includes such string conversion
routines, but why use them if we don't have to? Why convert a
number from string to integer form, only to convert it right back
again in the code generator, only a few statements later?
Furthermore, as you'll soon see, we're going to need a temporary
storage spot for the value of the token we've fetched. If we treat
the number in its string form, we can store the value of either a
variable or a number in the same string. Otherwise, we'll have to
create a second, integer variable.
On the other hand, we'll find that carrying the number as a string
virtually eliminates any chance of optimization later on. As we
get to the point where we are beginning to concern ourselves with
code generation, we'll encounter cases in which we're doing
arithmetic on constants. For such cases, it's really foolish to
generate code that performs the constant arithmetic at run time.
Far better to let the parser do the arithmetic at compile time,
and merely code the result. To do that, we'll wish we had the
constants stored as integers rather than strings.
What finally swung me back over to the string approach was an
aggressive application of the KISS test, plus reminding myself
that we've studiously avoided issues of code efficiency. One of
the things that makes our simple-minded parsing work, without the
complexities of a "real" compiler, is that we've said up front
that we aren't concerned about code efficiency. That gives us a
lot of freedom to do things the easy way rather than the efficient
one, and it's a freedom we must be careful not to abandon
voluntarily, in spite of the urges for efficiency shouting in our
ear. In addition to being a big believer in the KISS philosophy,
I'm also an advocate of "lazy programming," which in this context
means, don't program anything until you need it. As P.J. Plauger
says, "Never put off until tomorrow what you can put off
indefinitely." Over the years, much code has been written to
provide for eventualities that never happened. I've learned that
lesson myself, from bitter experience. So the bottom line is: We
won't convert to an integer here because we don't need to. It's
as simple as that.
For those of you who still think we may need the integer version
(and indeed we may), here it is:
{--------------------------------------------------------------}
{ Get a Number (integer version) }
function GetNumber: longint;
var n: longint;
begin
n := 0;
if not IsDigit(Look) then Expected('Integer');
while IsDigit(Look) do begin
n := 10 * n + (Ord(Look) - Ord('0'));
GetChar;
end;
GetNumber := n;
end;
{--------------------------------------------------------------}
You might file this one away, as I intend to, for a rainy day.
PARSING
At this point, we have distributed all the routines that made up
our Cradle into units that we can draw upon as we need them.
Obviously, they will evolve further as we continue the process of
bootstrapping ourselves up again, but for the most part their
content, and certainly the architecture that they imply, is
defined. What remains is to embody the language syntax into the
parser unit. We won't do much of that in this installment, but I
do want to do a little, just to leave us with the good feeling
that we still know what we're doing. So before we go, let's
generate just enough of a parser to process single factors in an
expression. In the process, we'll also, by necessity, find we
have created a code generator unit, as well.
Remember the very first installment of this series? We read an
integer value, say n, and generated the code to load it into the
D0 register via an immediate move:
MOVE #n,D0
Shortly afterwards, we repeated the process for a variable,
MOVE X(PC),D0
and then for a factor that could be either constant or variable.
For old times sake, let's revisit that process. Define the
following new unit:
{--------------------------------------------------------------}
unit Parser;
{--------------------------------------------------------------}
interface
uses Input, Scanner, Errors, CodeGen;
procedure Factor;
{--------------------------------------------------------------}
implementation
{--------------------------------------------------------------}
{ Parse and Translate a Factor }
procedure Factor;
begin
LoadConstant(GetNumber);
end;
end.
{--------------------------------------------------------------}
As you can see, this unit calls a procedure, LoadConstant, which
actually effects the output of the assembly-language code. The
unit also uses a new unit, CodeGen. This step represents the last
major change in our architecture, from earlier installments: The
removal of the machine-dependent code to a separate unit. If I
have my way, there will not be a single line of code, outside of
CodeGen, that betrays the fact that we're targeting the 68000 CPU.
And this is one place I think that having my way is quite
feasible.
For those of you who wish I were using the 80x86 architecture (or
any other one) instead of the 68000, here's your answer: Merely
replace CodeGen with one suitable for your CPU of choice.
So far, our code generator has only one procedure in it. Here's
the unit:
{--------------------------------------------------------------}
unit CodeGen;
{--------------------------------------------------------------}
interface
uses Output;
procedure LoadConstant(n: string);
{--------------------------------------------------------------}
implementation
{--------------------------------------------------------------}
{ Load the Primary Register with a Constant }
procedure LoadConstant(n: string);
begin
EmitLn('MOVE #' + n + ',D0' );
end;
end.
{--------------------------------------------------------------}
Copy and compile this unit, and execute the following main
program:
{--------------------------------------------------------------}
program Main;
uses WinCRT, Input, Output, Errors, Scanner, Parser;
begin
Factor;
end.
{--------------------------------------------------------------}
There it is, the generated code, just as we hoped it would be.
Now, I hope you can begin to see the advantage of the unit-based
architecture of our new design. Here we have a main program
that's all of five lines long. That's all of the program we need
to see, unless we choose to see more. And yet, all those units
are sitting there, patiently waiting to serve us. We can have our
cake and eat it too, in that we have simple and short code, but
powerful allies. What remains to be done is to flesh out the
units to match the capabilities of earlier installments. We'll do
that in the next installment, but before I close, let's finish out
the parsing of a factor, just to satisfy ourselves that we still
know how. The final version of CodeGen includes the new
procedure, LoadVariable:
{--------------------------------------------------------------}
unit CodeGen;
{--------------------------------------------------------------}
interface
uses Output;
procedure LoadConstant(n: string);
procedure LoadVariable(Name: string);
{--------------------------------------------------------------}
implementation
{--------------------------------------------------------------}
{ Load the Primary Register with a Constant }
procedure LoadConstant(n: string);
begin
EmitLn('MOVE #' + n + ',D0' );
end;
{--------------------------------------------------------------}
{ Load a Variable to the Primary Register }
procedure LoadVariable(Name: string);
begin
EmitLn('MOVE ' + Name + '(PC),D0');
end;
end.
{--------------------------------------------------------------}
The parser unit itself doesn't change, but we have a more complex
version of procedure Factor:
{--------------------------------------------------------------}
{ Parse and Translate a Factor }
procedure Factor;
begin
if IsDigit(Look) then
LoadConstant(GetNumber)
else if IsAlpha(Look)then
LoadVariable(GetName)
else
Error('Unrecognized character ' + Look);
end;
{--------------------------------------------------------------}
Now, without altering the main program, you should find that our
program will process either a variable or a constant factor. At
this point, our architecture is almost complete; we have units to
do all the dirty work, and enough code in the parser and code
generator to demonstrate that everything works. What remains is
to flesh out the units we've defined, particularly the parser and
code generator, to support the more complex syntax elements that
make up a real language. Since we've done this many times before
in earlier installments, it shouldn't take long to get us back to
where we were before the long hiatus. We'll continue this process
in Installment 16, coming soon. See you then.
REFERENCES
1. Crenshaw, J.W., "Object-Oriented Design of Assemblers and
Compilers," Proc. Software Development '91 Conference, Miller
Freeman, San Francisco, CA, February 1991, pp. 143-155.
2. Crenshaw, J.W., "A Perfect Marriage," Computer Language, Volume
8, #6, June 1991, pp. 44-55.
3. Crenshaw, J.W., "Syntax-Driven Object-Oriented Design," Proc.
1991 Embedded Systems Conference, Miller Freeman, San
Francisco, CA, September 1991, pp. 45-60.
- ****************************************************************
- *
- COPYRIGHT NOTICE *
- *
- Copyright (C) 1994 Jack W. Crenshaw. All rights reserved. *
- *
- *
- ****************************************************************
LET'S BUILD A COMPILER!
By
Jack W. Crenshaw, Ph.D.
29 May, 1995
Part 16: UNIT CONSTRUCTION
- ****************************************************************
- *
- COPYRIGHT NOTICE *
- *
- Copyright (C) 1995 Jack W. Crenshaw. All rights reserved. *
- *
- ****************************************************************
INTRODUCTION
This series of tutorials promises to be perhaps one of the longest-
running mini-series in history, rivalled only by the delay in Volume IV
of Knuth. Begun in 1988, the series ran into a four-year hiatus in 1990
when the "cares of this world," changes in priorities and interests, and
the need to make a living seemed to stall it out after Installment 14.
Those of you with loads of patience were finally rewarded, in the spring
of last year, with the long-awaited Installment 15. In it, I began to
try to steer the series back on track, and in the process, to make it
easier to continue on to the goal, which is to provide you with not only
enough understanding of the difficult subject of compiler theory, but
also enough tools, in the form of canned subroutines and concepts, so
that you would be able to continue on your own and become proficient
enough to build your own parsers and translators. Because of that long
hiatus, I thought it appropriate to go back and review the concepts we
have covered so far, and to redo some of the software, as well. In the
past, we've never concerned ourselves much with the development of
production-quality software tools ... after all, I was trying to teach
(and learn) concepts, not production practice. To do that, I tended to
give you, not complete compilers or parsers, but only those snippets of
code that illustrated the particular point we were considering at the
moment.
I still believe that's a good way to learn any subject; no one wants to
have to make changes to 100,000 line programs just to try out a new
idea. But the idea of just dealing with code snippets, rather than
complete programs, also has its drawbacks in that we often seemed to be
writing the same code fragments over and over. Although repetition has
been thoroughly proven to be a good way to learn new ideas, it's also
true that one can have too much of a good thing. By the time I had
completed Installment 14 I seemed to have reached the limits of my
abilities to juggle multiple files and multiple versions of the same
software functions. Who knows, perhaps that's one reason I seemed to
have run out of gas at that point.
Fortunately, the later versions of Borland's Turbo Pascal allow us to
have our cake and eat it too. By using their concept of separately
compilable units, we can still write small subroutines and functions,
and keep our main programs and test programs small and simple. But,
once written, the code in the Pascal units will always be there for us
to use, and linking them in is totally painless and transparent.
Since, by now, most of you are programming in either C or C++, I know
what you're thinking: Borland, with their Turbo Pascal (TP), certainly
didn't invent the concept of separately compilable modules. And of
course you're right. But if you've not used TP lately, or ever, you may
not realize just how painless the whole process is. Even in C or C++,
you still have to build a make file, either manually or by telling the
compiler how to do so. You must also list, using "extern" statements or
header files, the functions you want to import. In TP, you don't even
have to do that. You need only name the units you wish to use, and all
of their procedures automatically become available.
It's not my intention to get into a language-war debate here, so I won't
pursue the subject any further. Even I no longer use Pascal on my job
... I use C at work and C++ for my articles in Embedded Systems
Programming and other magazines. Believe me, when I set out to
resurrect this series, I thought long and hard about switching both
languages and target systems to the ones that we're all using these
days, C/C++ and PC architecture, and possibly object-oriented methods as
well. In the end, I felt it would cause more confusion than the hiatus
itself has. And after all, Pascal still remains one of the best possible
languages for teaching, not to mention production programming. Finally,
TP still compiles at the speed of light, much faster than competing
C/C++ compilers. And Borland's smart linker, used in TP but not in their
C++ products, is second to none. Aside from being much faster than
Microsoft-compatible linkers, the Borland smart linker will cull unused
procedures and data items, even to the extent of trimming them out of
defined objects if they're not needed. For one of the few times in our
lives, we don't have to compromise between completeness and efficiency.
When we're writing a TP unit, we can make it as complete as we like,
including any member functions and data items we may think we will ever
need, confident that doing so will not create unwanted bloat in the
compiled and linked executable.
The point, really, is simply this: By using TP's unit mechanism, we can
have all the advantages and convenience of writing small, seemingly
stand-alone test programs, without having to constantly rewrite the
support functions that we need. Once written, the TP units sit there,
quietly waiting to do their duty and give us the support we need, when
we need it.
Using this principle, in Installment 15 I set out to minimize our
tendency to re-invent the wheel by organizing our code into separate
Turbo Pascal units, each containing different parts of the compiler. We
ended up with the following units:
- Input
- Output
- Errors
- Scanner
- Parser
- CodeGen
Each of these units serves a different function, and encapsulates
specific areas of functionality. The Input and Output units, as their
name implies, provide character stream I/O and the all-important
lookahead character upon which our predictive parser is based. The
Errors unit, of course, provides standard error handling. The Scanner
unit contains all of our boolean functions such as IsAlpha, and the
routines GetName and GetNumber, which process multi-character tokens.
The two units we'll be working with the most, and the ones that most
represent the personality of our compiler, are Parser and CodeGen.
Theoretically, the Parser unit should encapsulate all aspects of the
compiler that depend on the syntax of the compiled language (though, as
we saw last time, a small amount of this syntax spills over into
Scanner). Similarly, the code generator unit, CodeGen, contains all of
the code dependent upon the target machine. In this installment, we'll
be continuing with the development of the functions in these two all-
important units.
JUST LIKE CLASSICAL?
Before we proceed, however, I think I should clarify the relationship
between, and the functionality of these units. Those of you who are
familiar with compiler theory as taught in universities will, of course,
recognize the names, Scanner, Parser, and CodeGen, all of which are
components of a classical compiler implementation. You may be thinking
that I've abandoned my commitment to the KISS philosophy, and drifted
towards a more conventional architecture than we once had. A closer
look, however, should convince you that, while the names are similar,
the functionalities are quite different.
Together, the scanner and parser of a classical implementation comprise
the so-called "front end," and the code generator, the back end. The
front end routines process the language-dependent, syntax-related
aspects of the source language, while the code generator, or back end,
deals with the target machine-dependent parts of the problem. In
classical compilers, the two ends communicate via a file of instructions
written in an intermediate language (IL).
Typically, a classical scanner is a single procedure, operating as a co-
procedure with the parser. It "tokenizes" the source file, reading it
character by character, recognizing language elements, translating them
into tokens, and passing them along to the parser. You can think of the
parser as an abstract machine, executing "op codes," which are the
tokens. Similarly, the parser generates op codes of a second abstract
machine, which mechanizes the IL. Typically, the IL file is written to
disk by the parser, and read back again by the code generator.
Our organization is quite different. We have no lexical scanner, in the
classical sense; our unit Scanner, though it has a similar name, is not
a single procedure or co-procedure, but merely a set of separate
subroutines which are called by the parser as needed.
Similarly, the classical code generator, the back end, is a translator
in its own right, reading an IL "source" file, and emitting an object
file. Our code generator doesn't work that way. In our compiler, there
IS no intermediate language; every construct in the source language
syntax is converted into assembly language as it is recognized by the
parser. Like Scanner, the unit CodeGen consists of individual
procedures which are called by the parser as needed.
This "code 'em as you find 'em" philosophy may not produce the world's
most efficient code -- for example, we haven't provided (yet!) a
convenient place for an optimizer to work its magic -- but it sure does
simplify the compiler, doesn't it?
And that observation prompts me to reflect, once again, on how we have
managed to reduce a compiler's functions to such comparatively simple
terms. I've waxed eloquent on this subject in past installments, so I
won't belabor the point too much here. However, because of the time
that's elapsed since those last soliloquies, I hope you'll grant me just
a little time to remind myself, as well as you, how we got here. We got
here by applying several principles that writers of commercial compilers
seldom have the luxury of using. These are:
o The KISS philosophy -- Never do things the hard way without a
reason
o Lazy coding -- Never put off until tomorrow what you can put
of forever (with credits to P.J. Plauger)
o Skepticism -- Stubborn refusal to do something just because
that's the way it's always been done.
o Acceptance of inefficient code
o Rejection of arbitrary constraints
As I've reviewed the history of compiler construction, I've learned that
virtually every production compiler in history has suffered from pre-
imposed conditions that strongly influenced its design. The original
FORTRAN compiler of John Backus, et al, had to compete with assembly
language, and therefore was constrained to produce extremely efficient
code. The IBM compilers for the minicomputers of the 70's had to run in
the very small RAM memories then available -- as small as 4k. The early
Ada compiler had to compile itself. Per Brinch Hansen decreed that his
Pascal compiler developed for the IBM PC must execute in a 64k machine.
Compilers developed in Computer Science courses had to compile the
widest variety of languages, and therefore required LALR parsers.
In each of these cases, these preconceived constraints literally
dominated the design of the compiler.
A good example is Brinch Hansen's compiler, described in his excellent
book, "Brinch Hansen on Pascal Compilers" (highly recommended). Though
his compiler is one of the most clear and un-obscure compiler
implementations I've seen, that one decision, to compile large files in
a small RAM, totally drives the design, and he ends up with not just
one, but many intermediate files, together with the drivers to write and
read them.
In time, the architectures resulting from such decisions have found
their way into computer science lore as articles of faith. In this one
man's opinion, it's time that they were re-examined critically. The
conditions, environments, and requirements that led to classical
architectures are not the same as the ones we have today. There's no
reason to believe the solutions should be the same, either.
In this tutorial, we've followed the leads of such pioneers in the world
of small compilers for Pcs as Leor Zolman, Ron Cain, and James Hendrix,
who didn't know enough compiler theory to know that they "couldn't do it
that way." We have resolutely refused to accept arbitrary constraints,
but rather have done whatever was easy. As a result, we have evolved an
architecture that, while quite different from the classical one, gets
the job done in very simple and straightforward fashion.
I'll end this philosophizing with an observation re the notion of an
intermediate language. While I've noted before that we don't have one
in our compiler, that's not exactly true; we _DO_ have one, or at least
are evolving one, in the sense that we are defining code generation
functions for the parser to call. In essence, every call to a code
generation procedure can be thought of as an instruction in an
intermediate language. Should we ever find it necessary to formalize an
intermediate language, this is the way we would do it: emit codes from
the parser, each representing a call to one of the code generator
procedures, and then process each code by calling those procedures in a
separate pass, implemented in a back end. Frankly, I don't see that
we'll ever find a need for this approach, but there is the connection,
if you choose to follow it, between the classical and the current
approaches.
FLESHING OUT THE PARSER
Though I promised you, somewhere along about Installment 14, that we'd
never again write every single function from scratch, I ended up
starting to do just that in Installment 15. One reason: that long
hiatus between the two installments made a review seem eminently
justified ... even imperative, both for you and for me. More
importantly, the decision to collect the procedures into modules
(units), forced us to look at each one yet again, whether we wanted to
or not. And, finally and frankly, I've had some new ideas in the last
four years that warranted a fresh look at some old friends. When I
first began this series, I was frankly amazed, and pleased, to learn
just how simple parsing routines can be made. But this last time
around, I've surprised myself yet again, and been able to make them just
that last little bit simpler, yet.
Still, because of this total rewrite of the parsing modules, I was only
able to include so much in the last installment. Because of this, our
hero, the parser, when last seen, was a shadow of his former self,
consisting of only enough code to parse and process a factor consisting
of either a variable or a constant. The main effort of this current
installment will be to help flesh out the parser to its former glory.
In the process, I hope you'll bear with me if we sometimes cover ground
we've long since been over and dealt with.
First, let's take care of a problem that we've addressed before: Our
current version of procedure Factor, as we left it in Installment 15,
can't handle negative arguments. To fix that, we'll introduce the
procedure SignedFactor:
{--------------------------------------------------------------}
{ Parse and Translate a Factor with Optional Sign }
procedure SignedFactor;
var Sign: char;
begin
Sign := Look;
if IsAddop(Look) then
GetChar;
Factor;
if Sign = '-' then Negate;
end;
{--------------------------------------------------------------}
Note that this procedure calls a new code generation routine, Negate:
{--------------------------------------------------------------}
{ Negate Primary }
procedure Negate;
begin
EmitLn('NEG D0');
end;
{--------------------------------------------------------------}
(Here, and elsewhere in this series, I'm only going to show you the new
routines. I'm counting on you to put them into the proper unit, which
you should normally have no trouble identifying. Don't forget to add
the procedure's prototype to the interface section of the unit.)
In the main program, simply change the procedure called from Factor to
SignedFactor, and give the code a test. Isn't it neat how the Turbo
linker and make facility handle all the details?
Yes, I know, the code isn't very efficient. If we input a number, -3,
the generated code is:
MOVE #3,D0
NEG D0
which is really, really dumb. We can do better, of course, by simply
pre-appending a minus sign to the string passed to LoadConstant, but it
adds a few lines of code to SignedFactor, and I'm applying the KISS
philosophy very aggressively here. What's more, to tell the truth, I
think I'm subconsciously enjoying generating "really, really dumb" code,
so I can have the pleasure of watching it get dramatically better when
we get into optimization methods.
Most of you have never heard of John Spray, so allow me to introduce him
to you here. John's from New Zealand, and used to teach computer
science at one of its universities. John wrote a compiler for the
Motorola 6809, based on a delightful, Pascal-like language of his own
design called "Whimsical." He later ported the compiler to the 68000,
and for awhile it was the only compiler I had for my homebrewed 68000
system.
For the record, one of my standard tests for any new compiler is to see
how the compiler deals with a null program like:
program main;
begin
end.
My test is to measure the time required to compile and link, and the
size of the object file generated. The undisputed _LOSER_ in the test
is the DEC C compiler for the VAX, which took 60 seconds to compile, on
a VAX 11/780, and generated a 50k object file. John's compiler is the
undisputed, once, future, and forever king in the code size department.
Given the null program, Whimsical generates precisely two bytes of code,
implementing the one instruction,
RET
By setting a compiler option to generate an include file rather than a
standalone program, John can even cut this size, from two bytes to zero!
Sort of hard to beat a null object file, wouldn't you say?
Needless to say, I consider John to be something of an expert on code
optimization, and I like what he has to say: "The best way to optimize
is not to have to optimize at all, but to produce good code in the first
place." Words to live by. When we get started on optimization, we'll
follow John's advice, and our first step will not be to add a peephole
optimizer or other after-the-fact device, but to improve the quality of
the code emitted before optimization. So make a note of SignedFactor as
a good first candidate for attention, and for now we'll leave it be.
TERMS AND EXPRESSIONS
I'm sure you know what's coming next: We must, yet again, create the
rest of the procedures that implement the recursive-descent parsing of
an expression. We all know that the hierarchy of procedures for
arithmetic expressions is:
expression
term
factor
However, for now let's continue to do things one step at a time,
and consider only expressions with additive terms in them. The
code to implement expressions, including a possibly signed first
term, is shown next:
{--------------------------------------------------------------}
{ Parse and Translate an Expression }
procedure Expression;
begin
SignedFactor;
while IsAddop(Look) do
case Look of
'+': Add;
'-': Subtract;
end;
end;
{--------------------------------------------------------------}
This procedure calls two other procedures to process the
operations:
{--------------------------------------------------------------}
{ Parse and Translate an Addition Operation }
procedure Add;
begin
Match('+');
Push;
Factor;
PopAdd;
end;
{--------------------------------------------------------------}
{ Parse and Translate a Subtraction Operation }
procedure Subtract;
begin
Match('-');
Push;
Factor;
PopSub;
end;
{--------------------------------------------------------------}
The three procedures Push, PopAdd, and PopSub are new code generation
routines. As the name implies, procedure Push generates code to push
the primary register (D0, in our 68000 implementation) to the stack.
PopAdd and PopSub pop the top of the stack again, and add it to, or
subtract it from, the primary register. The code is shown next:
{--------------------------------------------------------------}
{ Push Primary to Stack }
procedure Push;
begin
EmitLn('MOVE D0,-(SP)');
end;
{--------------------------------------------------------------}
{ Add TOS to Primary }
procedure PopAdd;
begin
EmitLn('ADD (SP)+,D0');
end;
{--------------------------------------------------------------}
{ Subtract TOS from Primary }
procedure PopSub;
begin
EmitLn('SUB (SP)+,D0');
Negate;
end;
{--------------------------------------------------------------}
Add these routines to Parser and CodeGen, and change the main program to
call Expression. Voila!
The next step, of course, is to add the capability for dealing with
multiplicative terms. To that end, we'll add a procedure Term, and code
generation procedures PopMul and PopDiv. These code generation
procedures are shown next:
{--------------------------------------------------------------}
{ Multiply TOS by Primary }
procedure PopMul;
begin
EmitLn('MULS (SP)+,D0');
end;
{--------------------------------------------------------------}
{ Divide Primary by TOS }
procedure PopDiv;
begin
EmitLn('MOVE (SP)+,D7');
EmitLn('EXT.L D7');
EmitLn('DIVS D0,D7');
EmitLn('MOVE D7,D0');
end;
{--------------------------------------------------------------}
I admit, the division routine is a little busy, but there's no help for
it. Unfortunately, while the 68000 CPU allows a division using the top
of stack (TOS), it wants the arguments in the wrong order, just as it
does for subtraction. So our only recourse is to pop the stack to a
scratch register (D7), perform the division there, and then move the
result back to our primary register, D0. Note the use of signed multiply
and divide operations. This follows an implied, but unstated,
assumption, that all our variables will be signed 16-bit integers. This
decision will come back to haunt us later, when we start looking at
multiple data types, type conversions, etc.
Our procedure Term is virtually a clone of Expression, and looks like
this:
{--------------------------------------------------------------}
{ Parse and Translate a Term }
procedure Term;
begin
Factor;
while IsMulop(Look) do
case Look of
'*': Multiply;
'/': Divide;
end;
end;
{--------------------------------------------------------------}
Our next step is to change some names. SignedFactor now becomes
SignedTerm, and the calls to Factor in Expression, Add, Subtract and
SignedTerm get changed to call Term:
{--------------------------------------------------------------}
{ Parse and Translate a Term with Optional Leading Sign }
procedure SignedTerm;
var Sign: char;
begin
Sign := Look;
if IsAddop(Look) then
GetChar;
Term;
if Sign = '-' then Negate;
end;
{--------------------------------------------------------------}
...
{--------------------------------------------------------------}
{ Parse and Translate an Expression }
procedure Expression;
begin
SignedTerm;
while IsAddop(Look) do
case Look of
'+': Add;
'-': Subtract;
end;
end;
{--------------------------------------------------------------}
If memory serves me correctly, we once had BOTH a procedure SignedFactor
and a procedure SignedTerm. I had reasons for doing that at the time ...
they had to do with the handling of Boolean algebra and, in particular,
the Boolean "not" function. But certainly, for arithmetic operations,
that duplication isn't necessary. In an expression like:
-x*y
it's very apparent that the sign goes with the whole TERM, x*y, and not
just the factor x, and that's the way Expression is coded.
Test this new code by executing Main. It still calls Expression, so you
should now be able to deal with expressions containing any of the four
arithmetic operators.
Our last bit of business, as far as expressions goes, is to modify
procedure Factor to allow for parenthetical expressions. By using a
recursive call to Expression, we can reduce the needed code to virtually
nothing. Five lines added to Factor do the job:
{--------------------------------------------------------------}
{ Parse and Translate a Factor }
procedure Factor;
begin
if Look ='(' then begin
Match('(');
Expression;
Match(')');
end
else if IsDigit(Look) then
LoadConstant(GetNumber)
else if IsAlpha(Look)then
LoadVariable(GetName)
else
Error('Unrecognized character ' + Look);
end;
{--------------------------------------------------------------}
At this point, your "compiler" should be able to handle any legal
expression you can throw at it. Better yet, it should reject all
illegal ones!
ASSIGNMENTS
As long as we're this close, we might as well create the code to deal
with an assignment statement. This code needs only to remember the name
of the target variable where we are to store the result of an
expression, call Expression, then store the number. The procedure is
shown next:
{--------------------------------------------------------------}
{ Parse and Translate an Assignment Statement }
procedure Assignment;
var Name: string;
begin
Name := GetName;
Match('=');
Expression;
StoreVariable(Name);
end;
{--------------------------------------------------------------}
The assignment calls for yet another code generation routine:
{--------------------------------------------------------------}
{ Store the Primary Register to a Variable }
procedure StoreVariable(Name: string);
begin
EmitLn('LEA ' + Name + '(PC),A0');
EmitLn('MOVE D0,(A0)');
end;
{--------------------------------------------------------------}
Now, change the call in Main to call Assignment, and you should see a
full assignment statement being processed correctly. Pretty neat, eh?
And painless, too.
In the past, we've always tried to show BNF relations to define the
syntax we're developing. I haven't done that here, and it's high time I
did. Here's the BNF:
<factor> ::= <variable> | <constant> | '(' <expression> ')'
<signed_term> ::= [<addop>] <term>
<term> ::= <factor> (<mulop> <factor>)*
<expression> ::= <signed_term> (<addop> <term>)*
<assignment> ::= <variable> '=' <expression>
BOOLEANS
The next step, as we've learned several times before, is to add Boolean
algebra. In the past, this step has at least doubled the amount of code
we've had to write. As I've gone over this step in my mind, I've found
myself diverging more and more from what we did in previous
installments. To refresh your memory, I noted that Pascal treats the
Boolean operators pretty much identically to the way it treats
arithmetic ones. A Boolean "and" has the same precedence level as
multiplication, and the "or" as addition. C, on the other hand, sets
them at different precedence levels, and all told has a whopping 17
levels. In our earlier work, I chose something in between, with seven
levels. As a result, we ended up with things called Boolean
expressions, paralleling in most details the arithmetic expressions, but
at a different precedence level. All of this, as it turned out, came
about because I didn't like having to put parentheses around the Boolean
expressions in statements like:
IF (c >= 'A') and (c <= 'Z') then ...
In retrospect, that seems a pretty petty reason to add many layers of
complexity to the parser. Perhaps more to the point, I'm not sure I was
even able to avoid the parens.
For kicks, let's start anew, taking a more Pascal-ish approach, and just
treat the Boolean operators at the same precedence level as the
arithmetic ones. We'll see where it leads us. If it seems to be down
the garden path, we can always backtrack to the earlier approach.
For starters, we'll add the "addition-level" operators to Expression.
That's easily done; first, modify the function IsAddop in unit Scanner
to include two extra operators: '|' for "or," and '~' for "exclusive
or":
{--------------------------------------------------------------}
function IsAddop(c: char): boolean;
begin
IsAddop := c in ['+','-', '|', '~'];
end;
{--------------------------------------------------------------}
Next, we must include the parsing of the operators in procedure
Expression:
{--------------------------------------------------------------}
procedure Expression;
begin
SignedTerm;
while IsAddop(Look) do
case Look of
'+': Add;
'-': Subtract;
'|': _Or;
'~': _Xor;
end;
{--------------------------------------------------------------}
end;
(The underscores are needed, of course, because "or" and "xor" are
reserved words in Turbo Pascal.)
Next, the procedures _Or and _Xor:
{--------------------------------------------------------------}
{ Parse and Translate a Subtraction Operation }
procedure _Or;
begin
Match('|');
Push;
Term;
PopOr;
end;
{--------------------------------------------------------------}
{ Parse and Translate a Subtraction Operation }
procedure _Xor;
begin
Match('~');
Push;
Term;
PopXor;
end;
{--------------------------------------------------------------}
And, finally, the new code generator procedures:
{--------------------------------------------------------------}
{ Or TOS with Primary }
procedure PopOr;
begin
EmitLn('OR (SP)+,D0');
end;
{--------------------------------------------------------------}
{ Exclusive-Or TOS with Primary }
procedure PopXor;
begin
EmitLn('EOR (SP)+,D0');
end;
{--------------------------------------------------------------}
Now, let's test the translator (you might want to change the call
in Main back to a call to Expression, just to avoid having to type
"x=" for an assignment every time).
So far, so good. The parser nicely handles expressions of the
form:
x|y~z
Unfortunately, it also does nothing to protect us from mixing
Boolean and arithmetic algebra. It will merrily generate code
for:
(a+b)*(c~d)
We've talked about this a bit, in the past. In general the rules
for what operations are legal or not cannot be enforced by the
parser itself, because they are not part of the syntax of the
language, but rather its semantics. A compiler that doesn't allow
mixed-mode expressions of this sort must recognize that c and d
are Boolean variables, rather than numeric ones, and balk at
multiplying them in the next step. But this "policing" can't be
done by the parser; it must be handled somewhere between the
parser and the code generator. We aren't in a position to enforce
such rules yet, because we haven't got either a way of declaring
types, or a symbol table to store the types in. So, for what
we've got to work with at the moment, the parser is doing
precisely what it's supposed to do.
Anyway, are we sure that we DON'T want to allow mixed-type
operations? We made the decision some time ago (or, at least, I
did) to adopt the value 0000 as a Boolean "false," and -1, or
FFFFh, as a Boolean "true." The nice part about this choice is
that bitwise operations work exactly the same way as logical ones.
In other words, when we do an operation on one bit of a logical
variable, we do it on all of them. This means that we don't need
to distinguish between logical and bitwise operations, as is done
in C with the operators & and &&, and | and ||. Reducing the
number of operators by half certainly doesn't seem all bad.
From the point of view of the data in storage, of course, the
computer and compiler couldn't care less whether the number FFFFh
represents the logical TRUE, or the numeric -1. Should we? I
sort of think not. I can think of many examples (though they
might be frowned upon as "tricky" code) where the ability to mix
the types might come in handy. Example, the Dirac delta function,
which could be coded in one simple line:
-(x=0)
or the absolute value function (DEFINITELY tricky code!):
x*(1+2*(x<0))
Please note, I'm not advocating coding like this as a way of life.
I'd almost certainly write these functions in more readable form,
using IFs, just to keep from confusing later maintainers. Still,
a moral question arises: Do we have the right to ENFORCE our
ideas of good coding practice on the programmer, but writing the
language so he can't do anything else? That's what Nicklaus Wirth
did, in many places in Pascal, and Pascal has been criticized for
it -- for not being as "forgiving" as C.
An interesting parallel presents itself in the example of the
Motorola 68000 design. Though Motorola brags loudly about the
orthogonality of their instruction set, the fact is that it's far
from orthogonal. For example, you can read a variable from its
address:
MOVE X,D0 (where X is the name of a variable)
but you can't write in the same way. To write, you must load an
address register with the address of X. The same is true for PC-
relative addressing:
MOVE X(PC),DO (legal)
MOVE D0,X(PC) (illegal)
When you begin asking how such non-orthogonal behavior came about,
you find that someone in Motorola had some theories about how
software should be written. Specifically, in this case, they
decided that self-modifying code, which you can implement using
PC-relative writes, is a Bad Thing. Therefore, they designed the
processor to prohibit it. Unfortunately, in the process they also
prohibited _ALL_ writes of the forms shown above, however benign.
Note that this was not something done by default. Extra design
work had to be done, and extra gates added, to destroy the natural
orthogonality of the instruction set.
One of the lessons I've learned from life: If you have two
choices, and can't decide which one to take, sometimes the best
thing to do is nothing. Why add extra gates to a processor to
enforce some stranger's idea of good programming practice? Leave
the instructions in, and let the programmers debate what good
programming practice is. Similarly, why should we add extra code
to our parser, to test for and prevent conditions that the user
might prefer to do, anyway? I'd rather leave the compiler simple,
and let the software experts debate whether the practices should
be used or not.
All of which serves as rationalization for my decision as to how
to prevent mixed-type arithmetic: I won't. For a language
intended for systems programming, the fewer rules, the better. If
you don't agree, and want to test for such conditions, we can do
it once we have a symbol table.
BOOLEAN "AND"
With that bit of philosophy out of the way, we can press on to the
"and" operator, which goes into procedure Term. By now, you can
probably do this without me, but here's the code, anyway:
In Scanner,
{--------------------------------------------------------------}
function IsMulop(c: char): boolean;
begin
IsMulop := c in ['*','/', '&'];
end;
{--------------------------------------------------------------}
In Parser,
{--------------------------------------------------------------}
procedure Term;
begin
Factor;
while IsMulop(Look) do
case Look of
'*': Multiply;
'/': Divide;
'&': _And;
end;
end;
{--------------------------------------------------------------}
{ Parse and Translate a Boolean And Operation }
procedure _And;
begin
Match('&');
Push;
Factor;
PopAnd;
end;
{--------------------------------------------------------------}
and in CodeGen,
{--------------------------------------------------------------}
{ And Primary with TOS }
procedure PopAnd;
begin
EmitLn('AND (SP)+,D0');
end;
{--------------------------------------------------------------}
Your parser should now be able to process almost any sort of logical
expression, and (should you be so inclined), mixed-mode expressions as
well.
Why not "all sorts of logical expressions"? Because, so far, we haven't
dealt with the logical "not" operator, and this is where it gets tricky.
The logical "not" operator seems, at first glance, to be identical in
its behavior to the unary minus, so my first thought was to let the
exclusive or operator, '~', double as the unary "not." That didn't
work. In my first attempt, procedure SignedTerm simply ate my '~',
because the character passed the test for an addop, but SignedTerm
ignores all addops except '-'. It would have been easy enough to add
another line to SignedTerm, but that would still not solve the problem,
because note that Expression only accepts a signed term for the _FIRST_
argument.
Mathematically, an expression like:
-a * -b
makes little or no sense, and the parser should flag it as an error.
But the same expression, using a logical "not," makes perfect sense:
not a and not b
In the case of these unary operators, choosing to make them act the same
way seems an artificial force fit, sacrificing reasonable behavior on
the altar of implementational ease. While I'm all for keeping the
implementation as simple as possible, I don't think we should do so at
the expense of reasonableness. Patching like this would be missing the
main point, which is that the logical "not" is simply NOT the same kind
of animal as the unary minus. Consider the exclusive or, which is most
naturally written as:
a~b ::= (a and not b) or (not a and b)
If we allow the "not" to modify the whole term, the last term in
parentheses would be interpreted as:
not(a and b)
which is not the same thing at all. So it's clear that the logical
"not" must be thought of as connected to the FACTOR, not the term.
The idea of overloading the '~' operator also makes no sense from a
mathematical point of view. The implication of the unary minus is that
it's equivalent to a subtraction from zero:
-x <=> 0-x
In fact, in one of my more simple-minded versions of Expression, I
reacted to a leading addop by simply preloading a zero, then processing
the operator as though it were a binary operator. But a "not" is not
equivalent to an exclusive or with zero ... that would just give back
the original number. Instead, it's an exclusive or with FFFFh, or -1.
In short, the seeming parallel between the unary "not" and the unary
minus falls apart under closer scrutiny. "not" modifies the factor, not
the term, and it is not related to either the unary minus nor the
exclusive or. Therefore, it deserves a symbol to call its own. What
better symbol than the obvious one, also used by C, the '!' character?
Using the rules about the way we think the "not" should behave, we
should be able to code the exclusive or (assuming we'd ever need to), in
the very natural form:
a & !b | !a & b
Note that no parentheses are required -- the precedence levels we've
chosen automatically take care of things.
If you're keeping score on the precedence levels, this definition puts
the '!' at the top of the heap. The levels become:
1. !
2. - (unary)
3. *, /, &
4. +, -, |, ~
Looking at this list, it's certainly not hard to see why we had trouble
using '~' as the "not" symbol!
So how do we mechanize the rules? In the same way as we did with
SignedTerm, but at the factor level. We'll define a procedure
NotFactor:
{--------------------------------------------------------------}
{ Parse and Translate a Factor with Optional "Not" }
procedure NotFactor;
begin
if Look ='!' then begin
Match('!');
Factor;
Notit;
end
else
Factor;
end;
{--------------------------------------------------------------}
and call it from all the places where we formerly called Factor, i.e.,
from Term, Multiply, Divide, and _And. Note the new code generation
procedure:
{--------------------------------------------------------------}
{ Bitwise Not Primary }
procedure NotIt;
begin
EmitLn('EOR #-1,D0');
end;
{--------------------------------------------------------------}
Try this now, with a few simple cases. In fact, try that exclusive or
example,
a&!b|!a&b
You should get the code (without the comments, of course):
MOVE A(PC),DO ; load a
MOVE D0,-(SP) ; push it
MOVE B(PC),DO ; load b
EOR #-1,D0 ; not it
AND (SP)+,D0 ; and with a
MOVE D0,-(SP) ; push result
MOVE A(PC),DO ; load a
EOR #-1,D0 ; not it
MOVE D0,-(SP) ; push it
MOVE B(PC),DO ; load b
AND (SP)+,D0 ; and with !a
OR (SP)+,D0 ; or with first term
That's precisely what we'd like to get. So, at least for both
arithmetic and logical operators, our new precedence and new, slimmer
syntax hang together. Even the peculiar, but legal, expression with
leading addop:
~x
makes sense. SignedTerm ignores the leading '~', as it should, since
the expression is equivalent to:
0~x,
which is equal to x.
When we look at the BNF we've created, we find that our boolean algebra
now adds only one extra line:
<not_factor> ::= [!] <factor>
<factor> ::= <variable> | <constant> | '(' <expression> ')'
<signed_term> ::= [<addop>] <term>
<term> ::= <not_factor> (<mulop> <not_factor>)*
<expression> ::= <signed_term> (<addop> <term>)*
<assignment> ::= <variable> '=' <expression>
That's a big improvement over earlier efforts. Will our luck continue
to hold when we get to relational operators? We'll find out soon, but
it will have to wait for the next installment. We're at a good stopping
place, and I'm anxious to get this installment into your hands. It's
already been a year since the release of Installment 15. I blush to
admit that all of this current installment has been ready for almost as
long, with the exception of relational operators. But the information
does you no good at all, sitting on my hard disk, and by holding it back
until the relational operations were done, I've kept it out of your
hands for that long. It's time for me to let go of it and get it out
where you can get value from it. Besides, there are quite a number of
serious philosophical questions associated with the relational
operators, as well, and I'd rather save them for a separate installment
where I can do them justice.
Have fun with the new, leaner arithmetic and logical parsing, and I'll
see you soon with relationals.
- ****************************************************************
- *
- COPYRIGHT NOTICE *
- *
- Copyright (C) 1995 Jack W. Crenshaw. All rights reserved. *
- *
- *
- ****************************************************************