💾 Archived View for spam.works › mirrors › textfiles › music › modplay.cfg captured on 2023-11-14 at 10:53:24.
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######################### Config file parsing routine written by #- Modplay Config file -# Paul Sutton (P.C.Sutton@bradford.ac.uk) ######################### # The Modplay config file must be called Modplay.cfg # If no file matching modplay.cfg is found in the current directory when # you run MP then modplay will look at the directory in which the copy of # mp.com being run is in (So if you put mp.com in c:\bin put modplay.cfg # in there as well). # # All commands must be in lower case (that includes hex digits like 0ff2) # Where a number is required the default is decimal unless preceeded by a $ # Lines preceeded by '#' are comments. Remove the # from a command to # make it active # Colours may be # Black Blue Green Cyan Red Magenta Yellow Gray # Any of the colours can be preceeded by light or flashing # i.e. flashing red on blue, green, black on yellow, # flashing light red on blue etc. ############################################################################## # # Mixing Speed - 6000 (6kHz) to 30000 (30kHz) # 16kHz is normal for a 286 12Mhz + and not much is to be gained # by going higher # # 8Mhz - use 6000 for a mixing speed and it will just work! # 10Mhz - try around 10000 # 12Mhz - try around 15000 # Better - 15909 is Ok, or 22000 for bit better quality mixing-speed 15909 # 15909 normal mixing speed ############################################################################## # # Mixing Speed - 6000 (6kHz) to 30000 (30kHz) # When running a shell to DOS. If commented out then Modplay # just does 6kHz less than the mixing_speed above. Lower this if Modplay # struggles when you shell to DOS # shell-mixing-speed 10000 # 10000 normal ############################################################################## # # Default Output Device - the one Modplay starts up with. If you select # a device that isn't available then Modplay will choose the next avaiable # one. Output devices are from the list: # # speaker PC Internal Speaker # lpt1 lpt2 lpt3 D/A on parallel ports # disney1 disney2 disney3 Disney sound source on LPT # lpts Stereo on 1&2 # lptm Mono on 1&2 # asm Assembler routine (see below) # blaster Sound Blaster # ston1 Stereo-on-1 board # user-mono User defined mono # user-stereo User defined stereo # user-quad User defined quadrophonic output-device speaker ############################################################################## # # Protracker mode - If set to on then old mods (like Run The Gauntlet) will # sound better, but the protracker mods will then sound wrong. # protracker off ############################################################################## # # Default .GIF filename for background screen # (otherwise assumes .\MODPLAY.GIF) # #gif-filename c:\gif\mwc\kelly.gif ############################################################################## # # Spectrum Analyser Colour # #spectrum-colour blue on black # flashing light green on blue ############################################################################## # # Specturm Analyser Character # #spectrum-bar-char ? ############################################################################## # # Spectrum Analyser - Colour of end of bar # #spectrum-end-colour red on black # flashing red on black ############################################################################## # # Bar LED colour # #bar-colour black on blue ############################################################################## # # Bar LED character # #bar-character = ############################################################################## # # Ignore Archives - If yes then don't look for MOD files in ZOO ZIP etc. # ignore-archives no ############################################################################## # # User Defined D/A mono port. Use instead of -xm # #defined-mono $022f ############################################################################## # # User Defined D/A stereo port. Use instead of -xs # #defined-stereo-l $0300 #defined-stereo-r $0301 ############################################################################## # # User Defined D/A quadrophonic port. Use instead of -xq # #defined-quad-1 $030c #defined-quad-2 $030d #defined-quad-3 $030e #defined-quad-4 $030f ############################################################################## # # Playback display - the default display when playing a MOD # Can be one of: blobs spectrum scroll vga-scope none # playback-display blobs ############################################################################## # # What order should Modplay present the directories and mods? For each # type of file give a priority. Default is # 1 0 3 1 1 1 1 1 1 1 2 meaning that # directories first # then (mod/lha/arj/zoo) sorted by filename # then GIF # then drives. # 0 0 0 0 0 0 0 0 0 0 0 would give equal priority to all (try it!) # (?) not used. # MOD DIRs DRIVE ZIP LHA ARJ ZOO (?) (?) (?) GIF # sort-priority 1 0 3 1 1 1 1 1 1 1 2 ############################################################################## # # Make your own assembler code for driving your own hardware # # A name for the defined output device - maximum 21 characters - no spaces # allowed :-( [defining a name here enables the asm code given later] # #asm-name Pro-Gold-Whatsit+ # # Actual machine code for stereo playback to the output device. Samples # are given in signed format in AL (left) and AH (right). First convert # to unsigned format before outputing (something like SUB AL,80, SUB AH,80) # You can use registers AX DX BX only and any relative jumps you # might need. All numbers must be in hexidecimal and you have a maximum # of forty bytes. (Dont forget to remove the #'s!) #asm ba 01 03 # mov dx,0300 #asm 2c 80 # sub al,080 - convert to signed #asm ee # out dx,al #asm ba 2f 02 # mov dx,022f #asm 88 e0 # mov al,ah #asm 2c 80 # sub al,080 - convert to signed #asm ee # out dx,al