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Compiled by Colonel Aubrey "SwiftHeart" Chen & Colonel Klaus "Gremlin" 
Weidner of TCN. 
---------------------------------------------------------------------- 
 
                           WC3 Mission Tree 
                           ---------------- 
 
                    CD1        Orsini-4 
                                 /  \ 
                                /    \ 
                            Tamayo  Tamayo-2___ 
                                \    /         \ 
                                 \  /          | 
                               Locanda-2       | 
                                 /  \          | 
                                /    \         | 
                    CD2  Blackmane Blackmane-3 | 
                                \    /        \| 
                                 \  /          | 
                                 Ariel         | 
                                 /  \          | 
                                /    Delius-1  | 
                               |    /   |      | 
                           Caliban | Delius-2_ | 
                               |   |    |     \| 
                                \  | Delius-3_ | 
                                 \ |/         \| 
                                 Torgo         | 
                                  |            | 
                    CD3         Torgo-2        | 
                                  |            | 
                                Loki-3         | 
                                 /  \          | 
                                / (stranded)   | 
                               |               | 
                            Alcor-4___________ | 
                               |              \| 
                    CD4      Freya             | 
                               |               | 
                            Freya-3___________ | 
                               |              \| 
                            Hyperion__________ | 
                               |              \| 
                            Kilrah-1__________ | 
                               |              \| 
                               |            Proxima 
                               |               | 
                               |              Sol 
                            Kilrah-2__________ | 
                               |              \| 
                            Kilrah-3__________ | 
                               |              \| 
                            Kilrah-4           | 
                             /   \             | 
                            /     \            | 
                         (win)  (lose2)     (lose1) 
 
(win)  : Kilrathi surrenders. Fly home to Earth in shuttle. 
(lose1): Ejection seat picked up by Thrakhath. Confederation defeated. 
(lose2): No pick-up by Thrakhath. 
 
Note: The numbers represent the deciding missions in that series. 
 
 
                         WC3 Mission Analysis 
                         -------------------- 
Guideline: 
 
Mission designation: Mission name 
Wingman          Ship (default)                  (Kills, Cumulative) 
  Mission content 
Note: (Kills, Cumulative) Only includes direct winning path 
 
 
ORSINI A001: Simple Patrol 
Hobbes only      *Hellcat                                      (4,4) 
  2 Darket at Nav 1 
  2 Darket at Nav 3 
 
ORSINI A002: Simple Patrol 2 
No Flash/Flint   Arrow/*Hellcat/Thunderbolt                    (5,9) 
  2 Darket at Nav 2 
  1 Transport, 2 Darket at Nav 3 
 
ORSINI A003: Escort Medical Cargo Transport 
No Flash/Flint   *Arrow/Hellcat/Thunderbolt                  (10,19) 
  2 Darket, 1 Dralthi --> Nav 2 
  1 Corvette, 2 Darket at Nav 2 
  2 Darket + 2 Darket at Nav 3 
 
ORSINI A004: Escort Civilian Transport, Skipper Missile 
No Flash         *Arrow/Hellcat/Thunderbolt                  (13,32) 
  4 Darket + 2 Dralthi at Nav 1 
  2 Dralthi, 1 Corvette + (1 Skipper) --> Nav 2 
  2 Darket + 2 Darket at Nav 3 
  (2 Corvette, 2 Dralthi --> Victory, if you failed to protect the 
   transport.) 
 
TAMAYO B001: Defend Victory                                  
Maniac           *Arrow                                      (14,46) 
  2 Darket, 1 Paktahn + 
  2 Darket, 1 Paktahn + 
  2 Darket, 2 Paktahn + 
  2 Dralthi, 2 Paktahn at Victory (Weasel, Mitchel) 
Note: Weasel bites the dust real quick. 
 
TAMAYO B002: Destroy Enemy Transports 
Hobbes&Flint  Arrow/Hellcat/*Thunderbolt/Longbow/*Excalibur  (17,63) 
  1 Corvette, 4 Vaktoth + 4 Darket + 4 Dralthi at Nav 1 
  4 Transport at Nav 2 
 
SIMULATOR B003: Duel Flash 
None             *Arrow                                       (0,63) 
  1 Flash 
Note: +1 under Ace in killscore. 
 
TAMAYO C001: Same as TAMAYO B001. 
 
TAMAYO C002: Same as B002, except, 
  4 Dralthi at Nav 3 
  2 Transport, 4 Vaktoth at Nav 4 
 
TAMAYO C003: Same as TAMAYO B003. 
 
LOCANDA D001: Eliminate All Enemy Presence 
All              Arrow/*Hellcat/Thunderbolt                  (30,93) 
  2 Vaktoth + 4 Dralthi --> Nav 2 
  3 Darket + 4 Strakha at Nav 2 
  1 Destroyer, 4 Dralthi + 2 Dralthi + 2 Dralthi + 2 Dralthi at Nav 3 
  1 Fireclaw, 5 Darket at Nav 4 
 
LOCANDA D002: Destroy Biomissiles 
No Cobra/Flint   Arrow/Hellcat/*Thunderbolt                  (9,102) 
  8 Strakha (2 at all times), 1 Destroyer, 1 Biomissile + 
   (2 Biomissile) at Nav 1 
 
LOCANDA D003: Go After Flint? (optional) 
None             Ship you flew in LOCANDA D002              (33,135) 
  1 Scout, 2 Vaktoth (R) 
  1 Corvette, 3 Dralthi + 4 Darket + 4 Dralthi (R) 
  4 Darket + 3 Dralthi (R) 
  1 Cruiser, 4 Darket + 4 Darket + 2 Vaktoth (Flint is here) (R) 
Note: (R) denotes random encounters. They can appear at any Nav 
      point and are not restricted to the order listed above. 
 
BLACKMANE E001: Defend Blackmane Base 
All              Arrow/*Hellcat/Thunderbolt                 (16,151) 
  4 Dralthi + 4 Darket + 4 Darket + 1 Bloodmist, 3 Paktahn at Base 
 
BLACKMANE E002: Escort Supply Transports 
All              Arrow/Hellcat/*Thunderbolt                 (12,163) 
  4 Dralthi at Nav 1 
  4 Strakha + 4 Strakha at Nav 2 (captured Terran transports) 
Note: Beware of the captured transports. If you get too close to 
      them, their detonations will damage your fighters severely. 
 
BLACKMANE E003: Escort Weapons Transports 
All              Arrow/Hellcat/*Thunderbolt                 (16,179) 
  2 Sorthak + 2 Sorthak at Nav 1 
  4 Strakha + 4 Strakha --> Nav 2 
  2 Vaktoth + 2 Vaktoth at Nav2 (Asteroids) 
 
BLACKMANE F001: Assist Evacuation, Escort Convoy 
All              Arrow/*Hellcat/Thunderbolt 
  1 Carrier, 8 Dralthi (2 at all times) at Nav 1 
 
BLACKMANE F002: Assist Evacuation 2, Escort Convoy (Pulsar) 
All              Arrow/Hellcat/*Thunderbolt 
  4 Strakha at Nav 2 
  3 Dralthi (x3) at Nav 3 
 
BLACKMANE F003: Final Evacuation Assistance? 
All              Arrow/Hellcat/*Thunderbolt 
  3 Strakha --> Nav 1 
  4 Strakha + 4 Strakha at Nav 1 (Asteroids, captured Terran 
   transports) 
Note: Beware of the captured transports. If you get too close to 
      them, their detonations will damage your fighters severely. 
 
ARIEL G001: Clear All Nav Points 
All              Arrow/Hellcat/Thunderbolt/*Longbow         (25,204) 
  1 Corvette, 2 Transport, 2 Strakha + 2 Strakha at Nav 1 
  4 Strakha at Nav 2 
  1 Carrier, 4 Darket + 4 Dralthi + 4 Darket + 1 Vaktoth at Nav 3 
 
ARIEL G002: Ambush Enemy Convoy (Nebula) 
All              *Thunderbolt/Longbow                       (34,238) 
  1 Destroyer, 1 Transport, 4 Vaktoth + 4 Vaktoth + 4 Darket at Nav 1 
  1 Corvette, 1 Transport, 4 Darket at Nav 2 
  1 Destroyer, 1 Transport, 4 Vaktoth + 4 Vaktoth + 4 Darket at Nav 3 
 
ARIEL G003: Escort Victory to Jump Point 
All              Arrow/Hellcat/*Thunderbolt/Longbow         (18,256) 
  2 Paktahn, 2 Darket --> Nav 1 
  1 Carrier, 2 Strakha + 2 Darket + 2 Darket + 2 Darket at Nav 1 
  1 Corvette, 4 Strakha + (1 Skipper) at Nav 2 
 
CALIBAN H001: Defend Destroyers 
All              Arrow/*Hellcat/Thunderbolt/Longbow          (7,263) 
  2 Vaktoth, (1 Destroyer, Sheffield never loses the battle) 
   at Nav 1 
  1 Destroyer, 2 Vaktoth + 2 Vaktoth at Nav 2 
 
CALIBAN H002: Destroy Enemy Convoy (Nebula) 
All              Arrow/Hellcat/*Thunderbolt/Longbow         (18,281) 
  4 Darket at Nav 1 
  6 Dralthi + 4 Vaktoth at Nav 2 
  2 Corvette, 1 Destroyer, 1 Scout at Nav 3 
 
CALIBAN H003: Escort Victory 2 (Nebula) 
All              Arrow/*Hellcat                             (29,310) 
  1 Corvette, 4 Darket --> Nav 1 
  1 Corvette, 4 Darket --> Nav 1 
  4 Dralthi + 1 Corvette, 2 Dralthi + 4 Vaktoth + 2 Vaktoth, 
   2 Darket + 4 Darket at Nav 1 
 
DELIUS I001: Search & Destroy, Eliminate Enemy Base (Asteroids) 
All              *Arrow/Hellcat/Thunderbolt/Longbow 
  4 Vaktoth, 1 Asteroid Base + 2 Vaktoth (joins battle after 3rd 
   Vaktoth is dispatched) at Nav 1 
  3 Dralthi + 3 Dralthi at Nav 2 
  2 Dralthi + 2 Darket at Nav 3 
  4 Vaktoth at Nav 4 
 
DELIUS I002: Destroy Inbound Enemy Ships (Asteroids) 
All              Thunderbolt/*Longbow 
  1 Corvette, 4 Dralthi at Nav 1 
  4 Darket at Nav 2 
  1 Destroyer, 2 Dralthi + 1 Corvette, 2 Vaktoth + 2 Vaktoth, 
   1 Sorthak + 4 Dralthi at Nav 3 
Note: Ejection => end credit. 
 
DELIUS I003: Victory vs. Enemy Base (Asteroids) 
All              *Arrow/Hellcat 
  2 Darket --> Nav 1 
  2 Darket --> Nav 1 
  2 Dralthi, (1 Asteroid Base, if you could beat Victory's CS 
   Missiles to it) 
 
TORGO J001: Clear System for Behemoth 
Flint            *Arrow                                     (28,338) 
  2 Strakha, 2 Paktahn at Nav 1 
  2 Vaktoth, 2 Paktahn (x5) at Nav 2 (Flash, Primate) 
  2 Strakha, 2 Paktahn at Nav 3 (Vagabond, Styg) 
 
TORGO J002: Mine Jump Points 
All              Thunderbolt/*Longbow                       (16,354) 
  2 Vaktoth, 2 Paktahn at Nav 1 (Asteroids) 
  2 Vaktoth, 2 Paktahn at Nav 2 
  2 Vaktoth, 2 Paktahn at Nav 3 
  2 Vaktoth, 2 Paktahn at Nav 4 
 
TORGO J003: Disable Tankers (Asteroids) 
All              Arrow/*Hellcat                              (6,360) 
  3 Tanker (disable), 2 Asteroid + 2 Asteroid + 2 Asteroid at Nav 1  
 
LOKI K001: Sweep Loki VI Environ 
All              Arrow/*Hellcat                             (34,394) 
  1 Corvette, 4 Darket + 1 Corvette, 4 Vaktoth at Nav 1 
  6 Dralthi + 4 Dralthi (joins battle after a certain period of time) 
   at Nav 2 
  6 Vaktoth + 4 Darket + 4 Strakha at Nav 3 
 
LOKI K002, KA02: Cover Behemoth 
All              Arrow/*Hellcat                             (12,406) 
  4 Paktahn at Victory 
  2 Corvettes + 4 Strakha + 2 Paktahn at Victory 
 
LOKI K003 (--> Kilrah): Defend Behemoth (unwinnable) 
All              Arrow/*Hellcat                              (3,409) 
  n Paktahn at Behemoth 
Note: Killscore depends on how many Paktahns you can dispatch in 
      approx. 1 min 20 sec. 
 
LOKI K03A (--> Kilrah): Intermission (plot advancement) 
None             Ship you flew in KILRAH K003                (0,409) 
  1 Destroyer, 1 Thrakhath at Victory 
 
LOKI K004 (--> Kilrah): Accept Thrakhath's Challenge? 
None             Ship you flew in KILRAH K004                (0,409) 
  1 Destroyer, 1 Thrakhath at Victory 
Note: Fight Thrakhath, return to Victory => end credits. 
      Fight Thrakhath, unable to return to Victory => stranded. 
      Ignore Thrakhath, return to Victory => ALCOR L001. 
      Cannot eject. 
 
ALCOR L001: Defend Victory, Clear All Nav Points 
Hobbes           *Arrow                                     (50,459) 
  3 Corvette + 1 Corvette, 4 Vaktoth + 8 Darket at Nav 1 (Sheffield) 
  2 Vaktoth, 4 Paktahn + 6 Dralthi + 6 Dralthi + 4 Paktahn at Nav 2 
  4 Strakha at Nav 3 
  4 Vaktoth at Nav 4 
  2 Sorthak + 2 Sorthak at Victory (Primate, Ragtop, Coventry) 
Note: Drinking excessively before flying is a crime. 
 
ALCOR L002: Clear Asteroid Field of Enemy Presence (Asteroids) 
All              *Arrow/Thunderbolt/Longbow                 (38,497) 
  3 Corvette, 1 Destroyer + 1 Corvette, 6 Darket at Nav 1 
  4 Asteroid + 4 Strakha + 4 Strakha at Nav 2 
  1 Destroyer, 4 Paktahn + 6 Darket + 4 Dralthi at Nav 3 
 
ALCOR L003: Go After Hobbes? (optional) 
None             *Hellcat 
  1 Hobbes at Nav 1 
  1 Stalker, 2 Strakha + 3 Paktahn (Vaquero, Primate) 
Note: Vaquero dies. +3 under Ace in killscore for dispatching Hobbes 
      and Stalker. 
 
ALCOR L004, LG04: Extract Scientist from Prison 
None             *Excalibur                                 (16,513) 
  6 Darket at Nav 1 (space) 
  6 Ekapshi, 4 Ground Object at Landing Zone (planet surface) 
  4 Ekapshi, 4 Tank, 3 Ground Object at Nav 1 
  5 Ground Object at Nav 3 
 
FREYA M001: Suppress Freya Space Defenses 
Vaquero/Maniac/Flash/Flint  All/*Longbow                    (26,539) 
  1 Destroyer, 2 Darket + 4 Darket at Nav 1 
  2 Corvette, 4 Dralthi at Nav 2 
  1 Carrier, 4 Dralthi + 4 Darket + 4 Dralthi at Nav 3 
 
FREYA M002, MG02: Destroy Shield Generator 
None          *Excalibur                                    (20,559) 
  4 Dralthi --> Nav 1 (space) 
  4 Ekapshi at Landing Zone (planet) 
  4 Ekapshi, 15 Ground Object --> Shield Generator 
  4 Ekapshi, 5 Ground Object, 1 Shield Generator at Shield 
   Generator 
  2 Dralthi at Exit Point (space) 
  2 Dralthi --> Victory 
 
FREYA M003 (Loviatar): Destroy Inbounds at Jump Point 
No Hobbes/Cobra  All/*Thunderbolt                           (21,580) 
  3 Dralthi + 1 Corvette, 2 Darket + 3 Darket + 3 Darket + 
   3 Vaktoth + 2 Vaktoth, 1 Darket + 3 Darket at Nav 1 
 
HYPERION N001: Deliver Prototype T-Bomb 
None          *Excalibur                                    (14,594) 
  4 Dralthi --> Entry Point (space) 
  2 Ekapshi at Landing Zone (planet) 
  2 Ekapshi --> Fault Line 
  2 Ekapshi, 1 Fault Line at Fault Line 
  4 Dralthi --> Victory 
 
HYPERION N002: Escort Cap Ships, Destroy Enemy Fleet 
No Hobbes/Cobra  Arrow/*Hellcat/Excalibur                   (21,615) 
  1 Destroyer, 2 Darket + 2 Darket + 2 Dralthi + 2 Dralthi at Nav 1 
   (Sheffield) 
  1 Carrier, 2 Dralthi + 2 Dralthi + 2 Paktahn + 2 Vaktoth at Nav 2 
   (Conventry) 
  1 Cruiser, 2 Paktahn at Nav 3 (Ajax) 
 
HYPERION N003 (Freya): Defend Jump Point to Kilrah 
No Hobbes/Cobra  All/*Excalibur                             (20,635) 
  1 Destroyer, 4 Darket + 4 Darket + 2 Dralthi at Nav 1 
  4 Darket at Nav 2 
  1 Cruiser, 4 Darket at Nav 3 (Asteroids) 
 
KILRAH P001: Jump Into Kilrah Home System 
0-3 Wingmen from All except Hobbes/Cobra  *Excalibur        (35,670) 
  2 Sorthak at Jump Point 
  2 Corvette, 4 Darket + 4 Dralthi at Nav 1 
  2 Corvette, 4 Dralthi + 6 Strakha at Nav 2 
  1 Destroyer, 4 Darket + 6 Darket at Nav 3 
Note: At least one wingman dies. Killscore no longer accessible. 
 
KILRAH P002: T-Bomb Base 
Surviving members from KILRAH P001        *Excalibur        (33,703) 
  2 Corvette, 4 Darket + 4 Dralthi at Nav 1 
  2 Corvette, 4 Vaktoth + 6 Strakha at Nav 2 
  1 Destroyer, 4 Sorthak + 6 Darket at Nav 3 
Note: At least one wingman dies. 
 
KILRAH P003, PG03: T-Bomb Kilrah 
Surviving member from KILRAH P002         *Excalibur        (38,741) 
  1 Destroyer, 4 Paktahn + 4 Dralthi at Nav 1 
  1 Destroyer, 4 Dralthi + 6 Strakha at Nav 2 
  At Nav 3: 
   -> 1 Destroyer, 3 Darket + 6 Darket (no wingman) 
   -> n Stalker, 3 Darket + 6 Darket (wingman) 
  At Entry: 
   -> 1 Prince Thrakhath, (1 Hobbes), 2 Paktahn + 4 Darket (cloaked 
      at Nav 3) 
   -> (1 Hobbes), 4 Paktahn, 4n Sorthak (not cloaked at 
      Nav 3) 
  On Kilrah surface: (Kilrah-4) 
   -> 9 Ground Object, 1 Fault Line (in Trench) 
   -> 2n Epakshi, 9 Ground Object, 1 Fault Line (out of Trench) 
Note: When out of Trench, cloak for your own safety. 
 
PROXIMA R001: Defend Jump Point (unwinnable) 
Flint         Arrow/Hellcat/Thunderbolt/Longbow/*Excalibur 
  4 Darket + 4 Dralthi + 4 Vaktoth + 1 Corvette, 3 Strakha + 
   1 Corvette, 3 Strakha + 1 Carrier, 4 Dralthi at Victory 
Note: Victory jumps out approx. 5 mins into the battle, stay close 
      to it. Ejection => back on Victory. 
 
SOL-EARTH ORBIT R002: Defend Earth (unwinnable) 
None          Arrow/Hellcat/Thunderbolt/Longbow/*Excalibur 
  4 Paktahn + 4 Paktahn + 4 Vaktoth + 1 Corvette, 3 Strakha + 
   1 Corvette, 3 Strakha + 1 Dreadnought, 4 Dralthi...(infinity) 
   at Nav 1 (Sheffield, Coventry) 
Note: infinity = combinations of 4 Paktahn/1 Corvette, 3 Strakha/ 
      4 Vaktoth. Sheffield and Coventry explodes really fast.) 
 
Additional notes: 
1) <Alt>-<v> to get mission designations. 
2) The following are not included in killscore: 
   a) Missiles (Bio/Skipper), 
   b) Turrets, 
   c) Fighters parked in carriers, 
   d) Ejected pilots, 
   e) Ground objects, 
   f) Disabled tankers, 
   g) Shield generator, 
   h) Fault lines. 
3) Later presence of Sheffield, Coventry, and Ajax depends upon 
   your success in the earlier missions. If they were destroyed 
   in the early stages of the game, they would be absent in the 
   later actions. 
4) The number of waves of enemy fighters covering the cap ships 
   may depend upon how fast you destroy the mother ships. 
5) Victory's killboard is unstable. 
 
Comments, questions, corrections? Please let us know. Thank you. :) 
 
------------------------------------------------------------------------------ 
    /*\-\/*\-\   Any of you ever        Colonel Aubrey "SwiftHeart" Chen 
   (********) )  wondered how long the  of TCS CV-40 Victory 
    \******/ /   Human-Kilrathi         swifthrt@access.mbnet.mb.ca 
     \****/ /    conflict would've      "Currently, it's Flint-3, Rachel-1." 
       \/_/      lasted if we WCers were to band together? :)