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Hey, you!  GMJ Reader!  Please let us know what you think.. and if  you
want to review a game for us, drop us a line!  Thanks..

     GMJ: The first emag on the Net.. "There can only be one!"
        Super NES * Genesis * 3DO * cd32 * arcades * Jaguar
+==================================================================+
|     ____                        __  __           _               |
|    / ___| __ _ _ __ ___   ___  |  \/  | __ _ ___| |_ ___ _ __    |
|   | |  _ / _` | '_ ` _ \ / _ \ | |\/| |/ _` / __| __/ _ \ '__|   |
|   | |_| | (_| | | | | | |  __/ | |  | | (_| \__ \ ||  __/ |      |
|    \____|\__,_|_| |_| |_|\___| |_|  |_|\__,_|___/\__\___|_|      |
|                                                                  |
|                   _                              _               |
|                  | | ___  _   _ _ __ _ __   __ _| |              |
|               _  | |/ _ \| | | | '__| '_ \ / _` | |              |
|              | |_| | (_) | |_| | |  | | | | (_| | |              |
|               \____/\___/ \__,_|_|  |_| |_|\__,_|_|              |
|                                                                  |
+==================================================================+
|                                                    _  _   _  _   |
| Part 3 of our Ultimate MK2 Guide                  | || | | || |  |
| GMJ Top 5 returns                                 | || |_| || |_ |
| Why be Raiden or Reptile?  +=====================+|__   _|__   _||
|                            | April 8 to April 15 |   |_|    |_|  |
+============================+=====================+===============+
 IF YOU HAVE ACCESS TO Internet Relay Chat (IRC), then join the GMJ
 Chat Channel, #GMJ.   Tuesdays at 7pm Pacific some of the GMJ Crew
 will be available to answer your questions.  Industry insiders
 dropping by too! [Moderated.]

 Ace's Angles
   What's new, and why Super SF2 Turbo will fail
 Express Mail
   Mucho Mail-o, where's-a yours-o?
 GMJ Top 5
   Returns..!
 Ultimate MK2 Guide part 3
   EVERY SINGLE MOVE, only in GMJ
          ___          _        ___              _
         / _ \        ( )      / _ \            | |
        | |_| | ___ __|/ ___  | |_| |_ __   __ _| | ___  ___
        |  _  |/ __/ _ \/ __| |  _  | '_ \ / _` | |/ _ \/ __|
        | | | | (_|  __/\__ \ | | | | | | | (_| | |  __/\__ \
        |_| |_|\___\___||___/ |_| |_|_| |_|\__, |_|\___||___/
                                            __/ |
                                           |___/
      This episode of Ace's Angles is in memory of Kurt Cobain.  Sometimes
 life (and death) aren't fair.  Hi gang, it's Ace back again..  and my libido
 is doing just peachy, thank you.  [Smells Like Teen Spirit reference (tm).]
      Okay - what has been going on this week..? Word on the inside is that
 videogame distributors and arcade operators are SICK of Capcom.  3 have goon
 off-the-record with us, and have said that Capcom is releasing too many
 'upgrades' that do almost nothing but cost them money.  They have been burned
 with SSF2 and many aren't interested in SSF2T.  And I don't blame them at
 all.  Sorry Capcom, but until you can count to three my money is going into
 MK2 and NBA Jam Tourney.
      The scoop on Atari: they love GMJ.  How do we know this?  We were
 mentioned in Atari's Roundtable on GEnie [it's like IRC for non- Internet
 users.] Our April Fools joke was mentioned, as was the mag..  and I'd just
 like to thank Bob Brodie (Director of Communications at ATC) and the check is
 in the mail.  [Sarcasm, gang!!]
      Williams has signed on with Nintendo to make the 64-bit Project Reality
 arcade system.  WMS Industries has signed on with Atari for Jaguar products.
 Nintendo says that they gave Atari nothing in the lawsuit Atari won.  Star Fox
 was seen fighting Trevor McFur.  What is this world coming to?
      Deadline? What's a deadline?....  Our special NBA Jam review section
 will be in GMJ 45 as we have had a flood of quality writings that need to be
 shown to the world =] NBA Jam TE is cool, BTW, and you should go and play it
 *NOW*.  It's a nice change of pace..  no decapitations or anything!
      Well, that's it for this week..  come visit us on Tuesday Night IRC
 (see ad located elsewhere in this issue), please! It don't work without your
 help..  :) Cya next Friday.
 _____________________________________________________________________
]^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^[
] Innovative Creations                                                [
] 3730 McClintock Ave #537  +--- +  + +--+ +--+ +--- +--  +--         [
] Los Angeles, CA 90007     |-    ++  +--+ |-++ |-   +--+ +--+        [
] (shubert@usc.edu)         +--- +  + |    |  \ +---  --+  --+        [
]                                  |\ /| +--+ -+- |                   [
]                                  |   | |--|  |  |                   [
]                                  |   | |  | -+- +---                [
]_____________________________________________________________________[
 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
 Mail, mail mail...  please send more mail.  Thanks!



 How about [more?] coverage for portables, especially Sega Game Gear.  It would
 be nice to have a monthly 'Consumer's Guide' type of thing, telling what is a
 good deal and what's not.  For example, say if its worth investing in the
 32-bit processor for the Genesis or just wait for Saturn.  Or projections on
 the Jaguar saying if you think it will prosper or die out and whether its
 worth buying for its present games.  Also which would be the best system to
 invest in (CD?) or to wait for the Sega VR, or whatever.

 ___                   _     ___
| _ )_ _ _  _ __ _ _ _| |_  | __|__ _ _  __ _     Bryant Fong
| _ \ '_| || / _` | ' \  _| | _/ _ \ ' \/ _` |    Los Altos, CA
|___/_|  \_, \__,_|_||_\__| |_|\___/_||_\__, |    bryant@netcom.com
         |__/                           |___/
 [ACE: Hey, Bryant.. nice font in your .sig!  GMJ 46 will have a huge
       "What to bother with" section, and that's a tenative title.  We
       are waiting for our Jag review system and until then, we can't
       really say that system A is better then system B.             ]




 Anthony,
 Just read GMJ #43.  I realize the whole thing was an April Fool's joke but if
 you're going to do that, don't say "everything in here is a joke!!!" You
 really could have seen how many suckers are out there.  It just seems like a
 waste of time.  Not trying to flame you (well, maybe just a singe...  :-) )
 but, well, just seemed rather pointless to me! Good luck with the next issue.
 Hey, you said you wanted e-mail! Later dude........

 Joey
 From berner@ushs01.ENET.dec.com  Apr  1 13:58:01 1994



 I am writing to you regarding Game Master Journal #43.  I found your "April
 Fool's joke" to be one of the most tasteless, pathetic displays of careless
 journalism I have ever had the pleasure of reading.  I look forward to each
 issue in my mailbox; the only fault I ever find is that it is never long
 enough.  Thank you for an incredulously stupid and stupifyingly hilarious
 April 1.  (Sorry, ran out of adjectives, folks.)

 From gnu@theporch.raider.net  Apr  2 17:27:26 1994

 [ACE: Wow - thanks :) ]

 .....................................................................
 :WE are the only magazine that prints ALL EMAIL sent to us that is  :
 :not vulgar or obscene.  So.. send your videogame hints, tips + Q's!:
 :                                                                   :
 :#   # #####  #   #  ###  #   # #####  ##### #   #  ###  ##### #    :
 :#   # #      #   # #   # ##  #   #    #     ## ## #   #   #   #    :
 :#   # ###    #   # ##### # # #   #    ###   # # # #####   #   #    :
 :# # # #      # # # #   # #  ##   #    #     #   # #   #   #   #    :
 : # #  #####   # #  #   # #   #   #    ##### #   # #   # ##### #####:
 :                                           ........................:
 :shubert@usc.edu       VOICE: 213-743-1877  :                       :
 :------------------                         :   Without email, GMJ  :
 :ccd@panix.com                              : can't work!  So tell  :
 :tnkutasz@ugcs.caltech.edu                  :   us what you think!  :
 :                                           :                       :
 :...........................................:.......................:

 *****************************************************************************
                      Game Master Journal's TOP FIVE LISTS!
 *****************************************************************************
 SUPER NES                             SEGA CD
 =====================================================================
 Rating      Name of Game                 Rating    Name of Game
 =====================================================================
 4.833       NBA Jam                      4.857     NHL '94
 4.600       Secret of Mana
 4.504       Zelda III:Link to the Past   4.750     Terminator
 4.393       Street Fighter 2 Turbo       4.480     Silpheed
 4.338       Final Fantasy 2 (4 [SFC])    4.188     AH3 Thunderstrike

 GENESIS                               GAME BOY
 ==========================================================================
 4.750       NBA Jam                      4.750     Mr. Do!
 4.675       NHL '94                      4.375     Link's Awakening
 4.600       Shining Force                4.125     Tetris
 4.600       PGA Tour Golf 2              3.900     Super Mario Land 2
 4.520       Disney's Aladdin             3.833     Metroid II

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
/ _______       Game Master_Journal's      _   _ _       _     _    \
\|__   __|                | |             | \ | (_)     | |   | |   /
/   | |_   _  ___  ___  __| | __ _ _   _  |  \| |_  __ _| |__ | |_  \
\   | | | | |/ _ \/ __|/ _` |/ _` | | | | | . ` | |/ _` | '_ \| __| /
/   | | |_| |  __/\__ \ (_| | (_| | |_| | | |\  | | (_| | | | | |_  \
\   |_|___,_|____||___/\__,_|\__,_|\__, | |_| \_|_|\__, |_| |_|\__| /
/   |_   _|  __ \ / ____|           __/ |           __/ |           \
\     | | | |__) | |       8pm     |___/           |___/            /
/     | | |  _  /| |       Pacific Time  +=-=-=-=-=-=-=-=-=-=-=-=-=-+
\    _| |_| | \ \| |____   in channel    |THIS WEEK:                /
/   |_____|_|  \_\\_____|  #GMJ          | Atari's survival chances \
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-+

+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
/  ###  ####  #####  ### #####  ###  #                                      \
\ #     #   # #     #      #   #   # #                                      /
/  ###  ####  ###   #      #   ##### #  ####  ##### ####   ###  ####  ##### \
\     # #     #     #      #   #   # #  #   # #     #   # #   # #   #   #   /
/ ####  #     #####  ### ##### #   # #######  ###   ####  #   # ####    #   \
\                                       #  #  #     #     #   # #  #    #   /
/                                       #   # ##### #      ###  #   #   #   \
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
                    Ultimate Mortal Kombat Guide part three
                         Every move for every character
                               Written by Tempest

 ----------------------MORTAL KOMBAT II-Quick Guide v3.23----------------------

 FC : Full Circle J.M.  !! : Quickly       +  : And (X & Y simultaneously)
 HC : 1/2 Circle J.M.   St : Start         -  : Then (Do X then Y)
 QC : 1/4 Circle J.M.   HP : High Punch    () : While (Hold X, do Y, release X)
 T  : Toward            LP : Low Punch     #$ : Charge (Hold X for # sec, rel.)
 A  : Away              Bl : Block         #X : Do X the designated # times
 U  : Up                HK : High Kick     .. : Repeat last button rapidly
 D  : Down              LK : Low Kick      [] : Optional

 ------------------------------------------------------------------------------

                       --BASIC ATTACKS (All Characters)--

      STANDING     CROUCHED      CLOSE      + AWAY    JUMPING (Rising/Falling)
HP > Face punch  Uppercut      Head blow  Face Punch   Hop punch/Flying punch
LP > Body punch  Crouch punch  Throw      Body Punch   Hop punch/Flying punch
Bl > Block high  Block low     Block      Bl. Throws      (Not Applicable)
HK > Face kick   Ankle kick    Knee       Roundhouse    Hop kick/Flying kick
LK > Chest kick  Crouch kick   Knee       Sweep         Hop kick/Flying kick


-------------------------------------------------------------------------------
+ FATAL:Pit/S. means a Pit II or Kombat Tomb fatality only. After using a
  Kombat Tomb fatality, optionally hold down on both joysticks to make the
  body fall from the spikes. Close range for both.
+ Dead Pool fatality is LP+LK(D+HP)-[D both joysicks]. Close range.
+ Babality/Friendship: Do not use HP or LP in the 2nd winning round. Any range.
+ {Any/Edge/Sweep/Jump/Close} is the range of a normal fatality.
+ [Air]: Move MAY be done in the air. <Air>: Move MUST be done in the air.
-------------------------------------------------------------------------------
     --SPECIAL ATTACKS & FINISHING MOVES (FATAL=Fatality / FR=Friendship)--


Standard Red Bolt : 2T-HP [Air]            Hat Throw       : A-T-LP-[U/D]
Low Red Bolt      : 2T-LP                  Aerial T. Kick  : D+HK <Air>
F. Thrust Kick    : 2T-HK                  Aura Spin       : Bl(2U)-LK[..]
Bicycle Kick      : 4$LK                   Teleport        : D-U  !!
FATAL:Dragon T.B. : D-T-2A-HK {Close}      FATAL:Hat Split : 3T-LK {Sweep}
FATAL:Cartwheel & : Bl(FCA) {Sweep}        FATAL:Hat Decap : LP(A-T)-U {Edge}
      Uppercut                             FATAL:Pit/S.    : 3T-HP
FATAL:Pit/S.      : A-2T-LK                BABALITY        : 2A-2T-HK
BABALITY          : 2D-T-A-LK              FR:Rabbit       : 3A-D-HK
FR:Disco Dance    : T-3A-LK
                                           *-REPTILE-*

High Green Bolt  : HCA-HP                  Force Ball      : 2A-HP+LP
Low Green Bolt   : HCT-LP                  Slide Kick      : A+LP+Bl+LK
Shadow Uppercut  : A-D-A-HP                Invisibility    : Bl(2U-D)-HP
Shadow Kick      : A-T-LK                  FATAL:Invisible : 2T-D-HK while
Splits Punch     : Bl+LP                         Torso Rip   invisible {Close}
FATAL:Torso Tear : 2D-2T-LP {Close}        FATAL:T. Decap  : 2A-D-LP {Jump}
FATAL:Uppercut   : 2T-D-U-[D+Bl+LP+LK]     FATAL:Pit/S.    : D-2T-Bl
      Decap(s)     {Close}                 BABALITY        : D-2A-LK
FATAL:Pit/S.     : 3D-HK                   FR:Buy a Doll   : 2A-D-LK
BABALITY         : 3A-HK
FR:Signed Photo  : 4D-HK                   *-SHANG TSUNG-*
                                           One F. Skull     : 2A-HP

Ice Blast      : QCT-LP                    Three F. Skulls  : 2A-2T-HP
Ground Freeze  : QCA-LK                    =MORPHS:Each last 17 seconds=
SUB-ZERO (Continued)                                   SHANG TSUNG (Continued)
Slide Kick     : A+LP+Bl+LK                Morph:Liu Kang   : A-2T-Bl
FATAL:Freeze & : 2T-D-HK -> T-D-2F-HP      Morph:Kung Lao   : A-D-A-HK
      Shatter    {Sweep}     {Close}       Morph:J. Cage    : 2A-D-LP
FATAL:Grenade  : LP(2A-D-T) {Edge}         Morph:Reptile    : Bl(U-D)-HP
FATAL:Pit/S.   : D-2T-Bl                   Morph:Sub-Zero   : T-D-T-HP
BABALITY       : D-2A-HK                   Morph:Kitana     : 3Bl
FR:Buy a Doll  : 2A-D-HK                   Morph:Jax        : D-T-A-HK
                                           Morph:Mileena    : 2$HP

Fan Throw       : 2T-HP+LP [Air]           Morph:Scorpion   : Bl(2U)
Fan Swipe       : A+HP                     Morph:Raiden     : D-A-T-LK
Fan Lift        : 3A-HP                    FATAL:Life Drain : Bl(U-D-U)-LK
Aerial T. Punch : HA-HP                                       {Close}
FATAL:Inflation : LK(2F-D-T) {Close}       FATAL:Vapor E.   : 2$HK {Sweep}
FATAL:F. Decap  : 3Bl-HK {Close}           FATAL:Kintaro S. : 30$LP {Sweep}
FATAL:Pit/S.    : T-D-T-HK                 FATAL:Pit/S.     : Bl(2D-U-D)
BABALITY        : 3D-LK                    BABALITY         : A-T-D-HK
FR:Cake         : 3D-U-LK                  FR:Rainbow       : 2A-D-T-HK


Energy Wave        : HCA-HK                Energy Sais     : 2$HP [Air]
Ground Smash       : 3$LK                  Teleport Kick   : 2T-LK
Gotcha Grab        : 2T-LP..               G. Roll Attack  : 2A-D-HK
Quad Slam          : Throw-HP..            FATAL:Deflation : 2$HK {Close}
Aerial Backbreaker : Bl <Air>              FATAL:Sai Stab  : T-A-T-LP {Close}
FATAL:Arm Rip      : 4Bl-LP {Close}        FATAL:Pit/S.    : T-D-T-LK
FATAL:H.C. Decap   : LP(3T) {Close}        BABALITY        : 3D-HK
FATAL:Pit/S.       : 2U-D-LK               FR:Flower       : 3D-U-HK
BABALITY           : D-U-D-U-LK
FR:Paper Dolls     : 2D-2U-LK              *-SCORPION-*
                                           Harpoon        : 2A-LP

Blue Bolt      : QA-HP                     Leg Grab       : HCA-LK
Blade Swipe    : A+HP                      Aerial Throw   : Bl <Air>
B. Shredder    : 3A-LP                     FATAL:Torch    : Bl(2U)-HP {Sweep}
FATAL:Skewer   : A-T-D-T-LP {Close}        FATAL:Toasty!! : 2D-Bl(2U)-HP {Any}
FATAL:B. Decap : Bl(4A)-HP {Close}         FATAL:2xSlice  : HP(D-3T) {Close}
FATAL:Pit/S.   : 2T-D-HK                   FATAL:Pit/S.   : D-2T-Bl
BABALITY       : 3T-HK                     BABALITY       : D-2A-HK
FR:Gift        : Bl(U-2T)-HK               FR:Buy a Doll  : 2A-D-HK


Lightning Bolt  : QCT-LP                   Torpedo B. Push : 2A-T [Air]
Shock Hold      : 4$HP                     Teleport        : D-U  !!
FATAL:Shock &   : 6$LK-Bl..+LK..           FATAL:Uppercut  : 8$HP {Close}
      Explode     {Close}                  FATAL:Pit/S.    : Bl(3U)-HP
BABALITY        : 2D-U-HK                  FR:Kidd Thunder : D-A-T-HK

===============================================================================
+ MK II SECRETS: A) Jade: Win one round using LK only in the match before the
  question mark. B) Smoke: On the Portal Stage, get a "Toasty!!" and push Start
  and Down simultaneously. C) Noob Saibot: Get 50 consecutive wins. D) Pong
  game: Reach battle 250. E) Random select: Up+Start at the fighter selection
  screen at the original selector position(s). F) No throws: (2P match only)
  Down+HP (both joysticks) after the fighters have been selected. G) Hold Down
  after preforming the Dead Pool fatality to hear a voice yell "almost" or
  something like that.
+ DISCLAIMER: All information contained should be treated as unconfirmed.
  This guide assumes MK II version 3.1 or above. All moves from MK2 FAQ.
===============================================================================

 Why would anyone play Reptile?
 :: Replies to last week's question


From alumn132@whscdp.whs.edu  Ukn Apr  1 23:34:18 1994

 That "Why would anybody play Reptile?" gibe hit a nerve with me.  I find Rep a
 very enjoyable char to play.  First of all, there aren't many Reps around, so
 a good Rep is a surprise to see.  (I'm not that good yet, but I'm working on
 it) Reptile is also good at aggravating people (Invisibility + a TAK is very
 annoying) and is good at playing defensive if played correctly.  His acid spit
 is lacking damage wise and Sub-0 can punish Rep for shooting it, but it is a
 good anti-air attack and can be thrown into a combo here and there.

 Reptile's forceball is a powerful weapon, if used correctly.  It is tough to
 learn how + when to use it, but is intimidating and can yield a free uppercut
 if it connects.  "But it can be jumped" you might say, but a good Rep can
 always back up a forceball with that annoying ninja roundhouse.  If you fling
 a FB and your victim sits there blocking like a dope, you throw.  Any way you
 look at it, a FB is almost guaranteed to do damage if released right.

 Invisibility is also annoying if used correctly.  Good Reps know how to keep
 their position hidden for extended periods of time and get a flawless or two.
 Invisibility often sends one's opponent into "panic mode", and they leave
 themselves wide open for a few well-placed attacks.  Invisibility is also
 useful for a cool fatality.  :)

 Reptile may not be the most pow'fo guy, but he is a challenge to learn, and a
 challenge to defeat if that Rep player has sunk plenty of $ into learning him.
 He's also just plain cool, and runs a doll store on the side.  :)

 I could go on for a while yet, but I'd start repeating myself, and I might
 start repeating myself.  :)

 Beowulf the abbreviator who supports intelligent MKII debates


 Why would anyone use Raiden?
 :: Replies to last week's question

 From: molsen@ux4.cso.uiuc.edu

 I must say that the biggest reason I use Raiden is out of loyalty.  I mean, he
 was sooooo cool in MK I, and now he's been reduced to wearing the
 Wal-Mart/Burger World apron.  But, I enhjoyed playing him in the original,
 and still have fun platying him now.  Sure, he has the weakest throw and all,
 but the in-the-air flying attack is cool.  I do agree he has been weakened to
 a most cheese like degree, but I live close to Wisconsin anyways.
 Thanks......


 OKAY - why would anyone use Kung Lao or Johnny Cage?  PLEASE send your
 replies, and if it's the best one we get, we'll print it!


+-------------------------------------------------------------------+
|                                                                   |
| IN THE NEXT      * SURVEY of all of GMJ's readers!                |
|    ISSUE OF...   * NBA Jam section                                |
|                                                                   |
|   GAME MASTER    * Fiction contest, Ace's Angles                  |
|     JOURNAL      * Much, much more!                               |
|                                                                   |
+-------------------------------------------------------------------+

Producer: Anthony Shubert       Online Layout Editor: Anthony Shubert
Head Writing Staff:                Contributors:
  HOME SYSTEMS  Reny Falzarano       Mr. Sims, the Pepperidge Farmer,
 HEAD REVIEWERS Instigator                 Mr. Mojo Risin', Aquarius,
  FUTURE WAVE   Tanya Kutasz                  Sai-Blade, Matrix, Shez
CONTRIBUTING ED David Rubin

We are not affiliated with or endorsed by the followig companies:
Nintendo of America, Sega Enterprises, Turbo Technologies (NEC),
Atari Corp., Atari Games, SMSG, or any other videogaming company.

Product names are either (c) or trademarks of their respective
companies, and the non-marking of such product is not a challenge to
its status.

Ace's Angles, Chronicle, Express Mail, Warp Zone, and all content are
(c) 1990, 1991, 1992, 1993, 1994 Innovative Creations

:: Some ASCII/ANSI work created with use of 'TheDraw' SW program ::
:: Some ASCII work created with use of 'Figlet' freeware program ::