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-=-=-=-=-=-=-

                               Nintendo GameBoy
                          FREQUENTLY ASKED QUESTIONS

                      Maintained by Marat Fayzullin [FMS]
                           EMAIL: fms@wam.umd.edu
                                 IRC: RST38h

                                 version 2.0
                                  4/13/1994

 I.    GameBoy: General Description
 II.   Cheats, Passwords, Strategies, etc.
 III.  List of the best games
 IV.   GameGenie Questions
 V.    Programming, Hardware, etc.
 ***   Unanswered Questions

 UPDATES: 1. GameBoy mail-server and mailing list! <--*YEAH*
          2. Mortal Kombat cheats
          3. Yet more cheats, codes and passwords
           
 I finally found some time to update the FAQ. Sorry for the huge
 delay, this semester was a busy one for me. Anyway, here is a
 new v.2.0 of the FAQ.

 People, could somebody subscribing for "Electronic Gaming World" 
 and other similar magazines go through the "S.W.A.T." sections in
 them and write down all GameBoy cheats/passwords/etc. not included
 into this file? I would appreciate your help. 
 As always, FAQ may contain errors. Also, some information is 
 missing. If you find an error or have a missing piece of information,
 email your comments to me. Notice that this file contains some data
 on GameBoy's internals. Any additional information in this field
 will also be greatly appreciated (read "Unanswered Questions" section).

 
  

 
    CPU: 8-bit Z80 at 2.2 MHz
    RAM: 16kB internal
    ROM: 512kBit, 1MBit, 2MBit and 4MBit cartridges are known
         (64kB, 128kB, 256kB and 512kB). Probably, there are 
    smaller kinds as well (16kB and 32kB).
    
    Sound: 4 Channels (Stereo: 2L/2R)
    
    Video: 
      Display: Reflective LCD 160x144 dots
      Colors:  4 shades of gray
      Sprites: 8 sprites 8x8 

    Communications: Serial port (?) 
      Up to 4 Gameboys can be connected together using these ports
      Baud rate: ???
      Protocol:  ???
      
    Power: 6 Volts, 0.7 Watts 
      4 AA Batteries             - 35 hours
                       OR
      Rechargable battery (NAKI) - 12 hours
           


    The same reflective LCD screen which is considered to be the weak point
  of GameBoy, is its advantage. Other systems, such as Atari Lynx or SEGA
  GameGear, use backlighted color screens which consume several times more
  power than reflective LCD of GB. Thus, these systems need 6 AA batteries
  instead of 4 AAs needed by GB and drain these batteries in about 6 hours.
  Also, dots on GB's LCD are much smaller than dots on the color screens of
  other portables which [given that you have a good light source nearby]
  means that GB's LCD looks crisper. The other advantage of GameBoy is that
  it is the only portable videogame you can actually PUT INTO YOUR POCKET. 
  Both Lynx and GameGear are too big for it.
    Speaking about variety of games available for GB, I would *NOT*
  consider it an advantage of GB if we are talking solely about its
  technical characteristics. Amount of software written for the system has
  nothing to do with the system's hardware architecture. It is rather
  determined by commercial success of the system and [in fact] by how it
  is marketed. There are many technologically superior systems which just
  didn't make it because of poor marketing [TurboGrafx is an example].




1. Castlevania II: Belmont's Revenge passwords
  
   H - Heart   C - Candle   B - Ball   . - Space
   
   Central Castle:        HBC.    Hard Mode (like Castlevania I): .B.B
   Belmont's son's realm: HCBB    Music Test:                     HHHH 
   Count Dracula:         BHCH    Easy Mode (9 lives):            CCHH

2. Nemesis cheats

   Pause the game and press these buttons:
   
   To get SPEED and SHIELD:                     BBBBBAAAAA
   To get SHADOWFIGHTERS,SHIELD,LASER,MISSILES: UUDDLRLRBA
   
   ( U-[UP]  D-[DOWN]  L-[LEFT]  R-[RIGHT]  A-[A]  B-[B] )

3. Fortified Zone passwords:    1111,3375,1681,1122
   
4. Pipe Dream passwords: 

   5:HAHA  9:GRIN  13:REAP  17:SEED  21:GROW  25:TALL  29:YALI
   
5. Last password in Dr.Franken: JHT87 [HEART]V7VN VG20Z
   
6. How to get to Medusa Cave in Final Fantasy Adventure?

   Find an oasis with two palm trees and walk in 8-like manner around 
   them:   
                 +->>-+ <<-+
                 | PP | PP |
                 +-<< +->>-+
   
7. Faceball 2000   
   
   Start on level one. Find an exit. Shoot it five times, then explore
   the level some more. You will find extra lives and speed-up power-ups.
   You will also have five exits to choose from, each of which takes you
   to a different level (level select).
                                        Contributed by Mark Kaufman.

8. Zen the Intergalactic Ninja passwords:

   C - Can   B - Bottle   T - Tire   A - cArdboard box   . - Space    

   Passwords:  [.CBB]  [T.AT]  [CBAB] ...and the final one: [BTCC]

9. Possible cheat in Final Fantasy Legend II:

   On some stage of the game double-clicking on the Trashcan [or, maybe,
   trying to "move" Trashcan to the different position in the list] will
   allow to increase Agility or Strength of the party members. This trick
   appeared only once and I couldn't repeat it. I also got responses from  
   two people who encountered similar effect. Everybody who has more info
   on this trick, send email to me.
   
10. Tecmo Bowl codes [contributed by Kelly Gillilan]:
   
   Invisible Team: 397BFFA5

   Mirror Matches:

   Washington    5B7FBFA3   Denver    CFBFF7A0   Indianapolis 43AFFEAC
   Miami         46AFFDAB   Cleveland 49AFFBA9   L.A.         969FDFA5
   San Francisco 9C3F7FA5   Dallas    63AEFFA5   New York     269DFFA1
   Chicago       697BFFA5   Minnesota AC37FFA9

11. Stage select in Penguin Wars:

   At the character select screen, pick the character, then press L+B,
   then press A and [START].

12. Some interesting passwords for QBillion: WALL,IDEA,NOON

13. Some interesting codes in Shanghai:

   MAN - tough level   REV - reversed tiles   STF - credits

14. Invisible opponents in SoccerMania:

   At the title screen, press UUDDLRLRBA, then press [START]

15. Passwords for Korodice:

             [4]    [5]    [6]    [7]    [8]    [9]    [10]
   EASY     94347  68890  24486  49320  28076  96545  83193
   AVERAGE  22307  64422  43059  46403  50136  17443  99007  

16. Selected passwords for Mickey Mouse/Bugs Bunny:

  10:WZFS  20:ZTPZ  30:WYCZ  40:TX9W  50:2TWX  60:YTKX  70:SHE2  80:XHO2 

17. Snoopy's Magic Show passwords:

  1N1B  XZ10  V5K2  CA1H  424V  VS10  C417  CS1V  VUY0  12ET  2UV4  VU12
  Z2JH  2207  C21I  ZUUV  7UBB  BE10  CE1Q  HEO4  CEIB  VHNX  1H11  B6N0
  CD1T  CD1D

18. Fish Killer passwords:

  21:UIRE  22:CXMT  23:HOBL  31:KAPG  32:SNWD  33:FQJV  A1:PAHN  A2:ESZC

19. Battle Ping Pong codes:

  7822   6524   1604   0781   5802   8731   0511   1199

20. Burai Fighter Deluxe passwords:

  HGKM  GBAL  IDCP  CPFJ  MHCB  LEOJ  JJOE  ODEN  COHL  DKLF  KDPI  AFKP

21. Migrain Acclaim passwords:   L2:0742   L3:X480   L4:586Y   L5:3081

22. Blodia passwords:

  AIJD  DIFP  DJGN  BKQF  ANPD  CNGL  APQD  DQMQ  BNCE  CPHI

23. Solomon's Club passwords:   GZ3ZNN   2Z3NND   CZ3DND

24. Awesome Klax pattern:

  last brick --->4 2 1 1 2
                 1 4 3 2 1
                 3 3 4 3 3
                 1 1 2 1 1
                 1 2 1 2 1

25. Mega Man games:

   Mega Man      Mega Man 2           Mega Man 3

     1234          1234     1234        1234
   A **          A ***    A  * *      A *
   B   *         B    *   B   **      B * *
   C **          C ***    C **        C  **
   D             D *      D  **       D

26. Roland's Curse:

  QKMTTQHP (fire wand/magic axe)    FRTTTGTP (sword/power crystal)
        at maximum power, only 25 sword hits to kill Barius.

27. Selected paswords for Navy Blue:

  65:MVCROEOX (CRUISER)      89:YLNFEMHQ (TARTAN)   ??:KAFSKYLG (TOMCAT)
  73:MBZRLYOC (SEA SPARROW)  ??:YLNYDMIS (CARRIER)  ??:FLTHVMXP (TRIDENT)
  81:MUDLTEOH (TOMAHAWK)     ??:FKMWCMHK (FANTOM)   ??:FLTCWMHN (FINALE)

28. Final boss in Bionic Commando: S - Square  T - Triangle  C - Circle

    ABCDEF
  1 SCSSCC
  2 TS TSC
  3 TSC TC
  4 CT CCT

29. Mortal Kombat:

  In order to play as Goro,

  1.  Beat the game normally.
  2.  Wait for credits to scroll by.
  3.  When "The End" appears, hold UP+LEFT+SELECT+A
  4.  Enter initials and press A
  5.  Play as Goro!

  Playing as Goro, hold A+B and then press DOWN. Goro [you] will
  disappear and the time will go much faster. Your opponent will
  be constantly repeating same move and won't be able to hit you.
  
  These cheats were contributed by Jim Hsu and Timothy A. Meushaw

30. Bill and Ted's level passwords:

  2: 555-4239   3: 555-8942   5: 555-4118   6: 555-8471   7: 555-2989
  8: 555-6737   9: 555-6429  10: 555-1881




Adventure Island      : Stage Select : RLRLABAB at the title screen
Adventure Island 2    : Power Up     : 0894
Amazing Penguin       : Level 37     : 916328
Amazing Tater         : Floor 3      : YBTF5ZZFT2
Amida                 : Passwords    : TLKSS, LEIQX, VOTAJ
Atomic Punk           : Level 50     : B0MNDPBL3NCB3L2H2DJJ
Avenging Spirit       : Expert mode  : U+A+B at the title screen
Batman                : Sound Test   : U+R+START at the title screen
Battle Bull           : Level 48     : $F**
BattleToads 2         : 5 toads      : Holding D+A+B press [START]
Boomer's Adventure    : Level 55     : ANCIENT
Boxxle                : Lvl 11, Rm 8 : Q*HT * = Spade
Boxxle 2              : Level 5      : 0K84
Brainbender           : Level 5      : 3081
Bubble Bobble         : Level 100    : KZ5J
                      : Stage Select : KGBJ, then use L to select level
Bugs Bunny            : Level 79     : XHO2
Bugs Bunny 2          : Level 27     : KING
Burai Fighter Deuxe   : Level 5      : DKLF
Catrap                : Level 100    : R61H
Chase HQ              : Stage Select : Holding D+A+B press [START]
Contra                : Extra Lives  : UUDDLRLRABAB[SELECT][START]
Cyraid                : Last Level   : RUGGER
Dead Heat Scramble    : Stage Select : BBBBBBBBAAAAAAAA then B one less time
                      :              : than the number of wanted level
Deadalian Opus        : Stage Select : ZEAL
Dick Tracy            : Level 5      : 56115
Extra Bases           : 7W 0L        : 2CCZ
Fish Dude             : Stage C-3    : SE
Fist Of The North Star: Last Level   : XKP72QNVHRJGU5
Flappy Special        : ?            : AK00
Flash                 : Level 13     : FUNHOUS
Fortified Zone        : Level 4      : 1122
Gargoyle's Quest      : Last Level   : SWXE-CBFJ
Godzilla              : Last Level   : JXRB7K&948HPD32#JN
GO! GO! Tank          : Cheat Mode   : LURULLURULUL[START] at title screen
Hunt for Red October  : Stage Select : B[SELECT]LR[START] at title screen
Hyper Loderunner      : Level Select : Enter QM-0388 as passcode
Kirby's Dream Land    : Cheat Mode   : D+[SELECT]+B
Lock & Chase          : ?            : Press AABBABB at title screen
Mercernary Force      : Stage Select : Holding U+[SELECT]+A+B press [START]
Navy Blue             : End          : FLTCWMHN
Ninja Boy             : Stage Select : UUDDABAB, holding A press [START]  
                      : Continue     : Holding A press [START]
Operation C           : Stage Select : UUDDLRLRBABA[START] at full title screen
Pitman                : Stage Select : Q16KXW [Stage 95]
Power Mission         : Level 11     : LRDMR1
Prince of Persia      : Final Battle : 71196464
Q Billion             : Stage Select : TOIL
Raging Fighter        : Plr vs. Plr  : UUDDLRLRB, then A for dk., B for normal
Roger Rabbit          : Level 6      : RTJBWW43
Rolan's Curse         : End          : PQRJLNPC
Snoopy's Magic Show   : Level 58     : V5YO
Snow Bros. Jr.        : Stage Select : Holding U+[SELECT]+B press start at
                      :              : the title screen
Solomon's Club        : Level 4-10   : QDDHSY8
Spanky's Quest        : Stage Select : 0119
Spud's Adventure      : Stage Select : BANCHOU
Star Trek             : Planet Killer: 3516.7
Super Mario Land 2    : Easy Mode    : [SELECT] at the pipe screen
Tail Gator            : Last Area    : 8093
TMNT                  : Extra Life   : Pause game, then UUDDLRLRBA[START]
                      : Bonus Games  : Holding A+B+[SELECT] press [START] at
                      :              : the config screen (?)
Tetris                : Expert Mode  : D+[START] at the title screen
Turrican              : Stage Select : Holding [SELECT] press [START] at the 
                      :              : title screen   
   


  This list is compiled based on the ratings and reviews I got from
  various sources. The fact that some game is in the list doesn't
  necessarily mean that it is the best game for you; it just means
  that this game is worth checking out. I put asterisk (*) next to
  my personal favorites. For the current information about the best 
  games, send mail containing one word, get_gameboy, to 
  paien00@dmi.usherb.ca to get "Nick's GameBoy Game Ratings List".

1. RPGs:

  *Final Fantasy Legend            |
  *Final Fantasy Adventure (2MBit) +-----> These seem to be everybody's
  *Final Fantasy Legend 2  (2MBit) |       favorites. 
   Final Fantasy Legend 3  (4MBit?)|
   Zelda: Link's Awakening (4MBit)

2. R-Type-like shoot-em-ups:

   Nemesis
  *Gradius: Interstellar Assault (2MBit)

3. Platform Games:

  *Metroid II
   SuperMarioLand II (4MBit)
  *Castlevania II: Belmont's Revenge
  *Batman
  *TMNT: Fall of the foot Clan
   Operation C
   Mega Man 1,2,3
   BattleToads
   Gargoyle's Quest

4. 3D Games:

  *Altered Space (platform game)
   Faceball 2000 (shoot-em-up)

5. Sport Games:

   Jack Nicklaus Golf
   F-1 Race

6. Logic/Strategy Games:   

  *Shanghai
  *Tetris                  
   Chessmaster [watch for revision, there are two of them]
  *Spot
   4-in-1 packs 1 and 2
   Dr. Mario
   Ishido

7. StreetFighter clones:

   Mortal Kombat
   Raging Fighter
   
8. Classical Arcade games:
   
   Asteroids
   Missile Command
   Centipede
   Pacman
   
9. Flight Simulators:

   Turn and Burn
   Top Gun 




1. How it works?

  GameGenie allows you to substitute some of the codes in the cartridge
  ROM with your own codes. For example, you can substitute the default 
  number of lives with your own number. GameBoy GameGenie allows to 
  substitute up to three codes.

2. Where to get the codes?

  GameBoy GameGenie codes are available through anonymous FTP at
  
        netcom.com     directory  /pub/vidgames/gamegenie  

               6828 Jun 14  1993 gbcod1.txt
               5798 Jun 14  1993 gbcod2.txt
               5256 Jun 14  1993 gbcod3.txt
               5606 Jun 14  1993 gbcod4.txt
               5668 Jul 24 03:11 gbcod5.txt
               2122 Oct 26 23:21 gbcod6.txt
               6341 Jun 14  1993 gbin02.txt
              11011 Jun 14  1993 gbup01.txt
              13427 Jun 14  1993 gbup02.txt

3. What is the meaning of the digits in GameGenie code for GameBoy?

  * All digits are in hexadecimal system

         GameBoy GameGenie Code:     DD2-103-???
         
         DD         - Data Byte
         0,1,2,3    - Address, reads as 3210     
         ???        - Meaning of these digits is unknown.
                      It is suspected that they represent the
                      ROM paging register, but no information
                      is available.
         
   Example: 3D2-ABF-3BE - Set 3Dh (DEC A command) at address F2ABh 
           
4. Some commonly used Z80 instructions with their codes:

  Code(s):  Instruction:       Common Usage:   
   3Eh xxh  - LD A,xxh    Load default number of lives (energy,ammo,etc.)
   3Dh      - DEC A       Decrease number of lives (energy,ammo,etc.)
   3Ch      - INC A       Increase number of lives (energy,ammo,etc.)
   00h      - NOP         DO NOTHING (set this instead of 3Dh)

5. CodeMasters' address and phone number:

   Codemasters
   Lower Farm House,              PHONE: +44 926 814132
   Southam,
   Warwickshire.
   CV33 0DL
   UK

  * I didn't try calling them. If you get any additional information from 
    CodeMasters, please, email it to me




1. Are there any GameBoy emulators for the personal computers?
  
  YES, there is a GameBoy emulator for the Commodore Amiga called ToyBoy.
  This emulator can be obtained by FTP from AmiNet sites:
  
  ftp.luth.se:           /pub/aminet/misc/emu/Gameboy68000.lha
  ftp.etsu.edu:          /aminet/misc/emu/GameBoy68000.lha
  wuarchive.wustl.edu:   /systems/amiga/aminet/misc/emu/Gameboy68000.lha
  
  Unfortunately, this package is incomplete. It doesn't have documentation
  and a Z80 assembler. The author of ToyBoy is unknown. According to some
  sources, ToyBoy was stolen from a company called Argonaut developing
  Amiga->GameBoy cross-development system for Nintendo. Other rumors say
  that there is a demo console based on this emulator. The ToyBoy package
  found on Aminet includes:  
 
          a)  GameBoy emulator
          b)  Binary file for Tetris which can be run by emulator
          c)  Source code of Tetris in Z80 assembler  

  Following information was mainly obtained by exploring the Tetris source
  code which came with ToyBoy. Information about GameBoy's hardware is
  extremely hard to find. Most of it is incomplete, uncertain and vague.
  If you have any information [especially about things listed in 
  "Unanswered Questions" section], PLEASE, email it to fms@wam.umd.edu.
  
  
2. Addresses of GameBoy I/O ports:

  GameBoy seems to access I/O ports as memory cells rather than as real Z80
  I/O ports i.e. instead of IN A,(Port#) we have LD A,(Port Addr). Here are
  several port addresses and their usage:
  
  
  EA64h: Joystick (INPUT)
  
    Bits:   Meaning:              When buttons are pressed, appropriate 
     0        [LEFT]              bits go to "1"s
     1        [RIGHT]
     2        [UP]
     3        [DOWN]
     4        [A]
     5        ?
     6        ?
     7        ?
     
     
  EA62h/EA63h: Low/High bytes of the Character Set address (OUTPUT)
  
    Using these two ports you can set an address of the Character Set
    table for GameBoy's video controller. This address should be EVEN(?).
    There may be up to 256 (?) characters 8x8 dots each. Character's 
    pattern takes 16 bytes. Each dot has two bits in two consequent bytes:
    
        Addr:    db 00010000b
                       | |
                       +------------> Dot with color 2 (10b)
                       | +----------> Dot with color 1 (01b)
                       | |
        Addr+1:  db 00001100b
    
    Here is an example of the character using colors 0 and 2 only:
                         
                         db 00000000b,0     
                         db 01111100b,0
                         db 11001110b,0
                         db 11011110b,0
                         db 11110110b,0
                         db 11100110b,0
                         db 11000110b,0
                         db 01111100b,0
                      
    Let C be a code of the character. Then the pattern of this character
    in the table will be located at                   
                      
                PattAddr(C)=CharSetAddr+16*C
                                |
                                +---> This is the address in EA62h/EA63h
                                          
                         
  EA60h/EA61h: Low/High bytes of the Character Map address (OUTPUT)

    These ports define the address of the table video controller uses as
    a Character Map. This 20x18 table contains codes of the characters
    being displayed on the screen. Let X,Y be coordinates of the character
    (starting at the left-upper corner). Then the address of this character
    in the table will be
    
                CharAddr(X,Y)=CharMapAddr+20*Y+X
                                  |
                                  +---> This is the address in EA60h/EA61h
                                      
                                      
3. Is it possible to build a backlight into GameBoy?

  NO, it is impossible to make a backlight for the reflective LCD. 
  Nevertheless, it is possible to put a light source inside GameBoy so
  that it will be above the screen. Don't forget that opening GameBoy will
  void the warranty though.

4. Are there any game copiers for GameBoy?

  No stand-alone game copiers are known. Nevertheless, there seem to be
  GameBoy adaptors for MultiGameDoctorII, MultiGameHunter, SuperWildCard
  and SuperComPro. Also, there is a device allowing to play games stored
  on credit card-like magnetic cards which is produced in Japan and isn't
  sold in U.S.

5. MultiGame cartridges for GameBoy:

  Yes, these cartridges are at least half-illegal because their producers
  violate copyright law.
  Yes, these things exist for GameBoy. At present time, there are four
  kinds of them: 48in1, 64in1, 86in1 and 105in1 (although there were rumors
  about 200in1 cartridge also). They all seem to contain the same basic set
  of games most of which are either old Nintendo products (like Alleyway or
  Tennis) or low-quality games from other companies with a couple of good
  games added. Number of games in such a cartridge is actually SMALLER than
  it is written on the box because some games are present in two or three
  copies (with a number of lives and other things changed). For example,
  64in1 cartridge contains only about 48 DISTINCT games. At least 27 of
  them can be classified as "logic" or "strategy" games. There were many
  requests to list games multigame cartridges contain. So, here is a list
  of games how it appears in a menu of a 105in1 cartridge. Other multigame
  cartridges contain subset of games listed below. Notice large number of
  japanese titles and repetitions. There are also some titles which actually
  respond to the same game.
  
  turtle ninja     bouken jima      super mario land    motocross
  penguin land     kid kiki         mickey mouse        crocodile
  dr. mario        solomons club    head on             dr mario
  ishido           battle city      bouken              tennis
  volley fire      boxing           trump boy           klax
  bubble ghost     master karateka  othello             puzzle boy
  hong kong        tetris           minisweeper         heiankyo alien
  bouken 3         flipull          hyper loderunner    amida
  yakuman          match mania      pala medes          world bowling
  loopz            bouken 4         alleyway            koro dice
  puzzle road      spot             castelian           dragon slayer 1
  space invader    snake war        bouken 5            flappy special
  pipe dream       koi wa kakehiki  bouken 6            pitman
  tasmania story   soukoban 2       shanghai            kinkong escape
  arkanoil         ls caste         star gate           bouken 7
  super kid        super turtle     super mario         go tank
  bouken 8         spec mouse       big ghost           excite bike
  penguin egg      spec turtle      adventure 2         tank
  kiki mouse       small ghost      motor bike          adventure
  big penguin      speed runner     bom bom alley       1992 castelian
  thunder force    luck boy         adventure 4         sp turtle
  mario boy        adventure 5      loder runner        sp alley
  sp motocross     adventure 6      sp invader          sp kid kiki 
  easy tasmania    adventure 7      turtle ii           sp mario
  gogo tank        adventure 8      sp mouse            adventure island
  sp penguin       happy boy        happy ghost         bouken boy
  sp tasmania

6. Using GameGenie with multigame cartridges:

  No, GameGenie DOES NOT WORK with multigame cartridges.  

7. Japanese cartridges:

  These are cartridges which are not available in U.S., although you can
  find them if you are lucky. Following descriptions of japanese cartridges
  were prepared by Mark Kaufman.


  Graphics: 10       Sound: 10       Playability: 10   Overall: 10

  This is the legendary Japanese shooter to which all others are compared.
  It is awesome, huge, creative, challenging and fun, fun, fun.


  Graphics:  9       Sound:  9       Playability:  9   Overall:  9

  Another Japanese cart that should be sold over here.  It's better than
  90% of all GB games.

8. Why some GameGenie codes don't work?

  Some games exist in several different versions. Although these versions
  look exactly the same, the actual program codes differ. Therefore, while
  some GameGenie codes work with one version of the cartridge, they aren't
  guaranteed to work with other versions.

9. Where is GB Zelda FAQ?

  The GameBoy Zelda FAQ list is supported by Michael Evans
  [evansmj@NeXTwork.Rose-Hulman.Edu]. Another strategy guide for GB Zelda
  is written by Christer Ericson [Christer.Ericson@cs.umu.se].
  
10. Where to get parts to repair GameBoy?

  Mark Kaufman found address of the company selling replacement parts for
  GameBoy [as well as Sega AC adapters and Atari parts]. Here is their 
  phone number and a list of GameBoy parts they carry:

  MCM Electronics    TOLL-FREE: 1-800-543-4330 
                     FAX:       1-513-434-6959 
                     VOICE:     1-513-434-0031
                     M-F: 7AM-8PM EST  Sat: 9AM-6PM EST

  #83-2285   $3.50   Gameboy Type 32 Pin Connector
                     (replace worn or corroded cartridge jack inside GB)
  #83-1570   $1.49   Controller Replacement Pads
                     (set of three)
  #81-1605   $7.95   Schematic Diagrams
                     (THIS should be interesting! =))
  
  Game Bit Drivers (fit tamper resistant star screws):
  #22-1145   $9.95   Small bit for GB cartridge
  #22-1150   $9.95   Large bit for GB battery packs

11. GameBoy cartridge pinouts [not complete]:
        
  Pin   Function
----------------------------------------------------------
  1     Vcc
  2     ? Connected on Gameboy, but not used on GamePaks.
  3     /RESET
  4     /WR 
  5     ? Used by paging PAL on high capacity GamePaks.
  6-21  A0-A15
  22-29 D0-D7
  30    /RD
  31    ? Connected on Gameboy, but not used on Game-Paks.
  32    GND
-----------------------------------------------------------

12. GameBoy memory map [speculation]:

FFFFh ----------------------

       Gameboy peripherals
                                    Cartridge address frame is filled
C000h ----------------------        by 32kB of ROM in small cartridges. 
                                    In large [>32kB] cartridges it has  
       16K of internal RAM          following structure:
                                         READ               WRITE
8000h ----------------------      -------------------+-------------------
                                                     |   
                                  Paged ROM bank     | 8kB battery-backed 
                                                     | RAM (if paged in)
       Cartridge address          -------------------+-------------------
             frame                                   | 
                                  Bottom 16kB of ROM +-------------------                          
                                                     | Paging Register
0000h ----------------------      -------------------+-------------------

  Paging Register has 5 bits - D0-D4 which represent 32 16kB banks of
  memory. Bank 0 is a battery-backed RAM.

13. Which games are best to buy?
   You can use a list of best games included into this FAQ-file. It is
   incomplete and quite biased though. To get most recent information,
   send email containing a single word get_gameboy to 
   paien00@dmi.usherb.ca to get "Nick's GameBoy Game Ratings" list. It
   also seems to be biased, but let's hope that it will look better
   when more people contribute to it.

14. Mail-server and mailing list for GameBoy:
   They are maintained by M. S. Manley. The address for both is
   
                     gameboy@mentor.cc.purdue.edu

   Try fingering this address to get more info.

   In order to access mail-server, send email with subject "archive"
   and body containing a list of commands. At the beginning, you can
   send a letter containing only one word: "help" and the server
   will send you a help-file with the list of all available commands.

   In order so subscribe for the mailing list, send email with subject
   "subscribe". You can include your email address in the letter body,
   otherwise it will be taken from the header. All other mail sent
   to the above-described address and not containing keywords
   "subscribe", "unsubscribe", "help" or "archive" will be forwarded to
   the mailing list.

   My personal thanks to M.S.Manley. =:)




  Thanks to all people who sent their comments and 
  contributed to this document!     (list follows)

  Mark Kaufman       - Cheats for Faceball 2000 and passwords Pipe Dream.
                       Descriptions and ratings of some games. MCM
                       Electrionics' phone numbers. 
  Yi-Min Wei         - Comments about software sections of the FAQ.
  Kelly Gillilan     - Excellent list of cheats and passwords.
                       Tecmo Bowl codes. CodeMasters' phone number.
  Peter Knight       - Cartridge pinouts and a memory map. Codemasters'
                       address.
  Jim Hsu            - List of passwords and codes and MK cheat.
  Timothy A. Meushaw - Mortal Kombat cheat.
  Robert Newman      - Various cheats and codes.
  M. S. Manley       - Maintaining GB mailing list and mail-server




  If you have any information about GameBoy, feel free to send email to
  
                             Marat Fayzullin (FMS)
                                fms@wam.umd.edu


1.  Meaning of the last three digits of GameGenie code?
2.  Memory Map of GameBoy?
3.  Author of ToyBoy emulator?
4.  Pinouts of the GameBoy cartridges?
5.  Programming sprites, sound, screen scrolling, serial port?
6.  Connecting GameBoy to TV?
7.  GameGenie codes not listed in the official updates?
8.  Game cheats and passwords?
9.  Complete version of GameBoy emulator?
10. Classified listings of the games with ratings from 0 to 9?
11. Game Copiers for GameBoy?
12. "Generic" cartridges allowing to use reprogrammable ROM plugged
    into the socket or static RAM?
13. Pinouts of GameBoy's serial port?
14. Ports' addresses and their usage?
15. Where to get triple-blade screwdriver to open GameBoy? ;)
16. etc. etc. etc.



                Graphics   Sound   Playability   Overall

  Give ratings from 0 to 9 for each of these categories. Also, classify
  the game [RPG, shoot-em-up, classic, etc.] and give information about
  the cartridge size and manufacturer. Games which get more than 2 ratings
  from different people, will be mentioned in the FAQ. I still couldn't
  collect enough of these raitings to come to any conclusions.