💾 Archived View for spam.works › mirrors › textfiles › adventure › stationfall.txt captured on 2023-11-14 at 08:38:08.
⬅️ Previous capture (2023-06-14)
-=-=-=-=-=-=-
from: the Asimov collection S T A T I O N F A L L (Infocom) Note: You will get hungry (Eat 'goo' or 'nectar'; drop kit when food is depleted), and sleepy (get on bed in any Barracks and 'WAIT'), and may be attacked by Plato (SAY 'FLOYD, HELP' 4 times) at random times. Also, you must leave the room if a Welder approaches. It is necessary to make an accurate map of your travels as, if there are no physical directions between the end of a section - in this solution - and the beginning of the next section, then you must make your way via your map to the point where the solution continues. This is necessary when any of the actions, mentioned in the preceding paragraph, occur. THE SOLUTION ON THE DUFFY. E - N - PUT ROBOT FORM IN SLOT - TYPE 3 - S - E - OPEN HATCH - ENTER TRUCK - CLOSE HATCH - SIT IN PILOT SEAT - PUT SPACECRAFT FORM IN SLOT - READ CHRONOGRAPH - (Find this number on the Assignment Form in your game packaging to discover the correct co-ordinate) - TYPE (NUMBER) - WAIT - (until you land at the Docking Bay) - GET UP - GET KIT - OPEN KIT - GET THERMOS - OPEN THERMOS - DRINK SOUP - OPEN HATCH - OUT - E. LEVEL 5 & PRINTING PLANT. DROP KIT - (return for it when you get hungry) - SE - SE - E - GET TAPE - W - PUT TAPE IN READER - TURN READER ON - PUSH BUTTON - (ten times) - TURN READER OFF - E - LOOK UNDER BED - GET STAMP - W - NW - NW - DOWN - DOWN - (Printing Plant) - OPEN CAN - GET CRUMPLED FORM - DROP ASSIGNMENT FORM - NW - GET DRILL - REMOVE BIT - DROP BIT - SE - GET NANOFILM. LAUNDRY ROOM. OPEN PRESSER - PUT CRUMPLED FORM IN PRESSER - CLOSE PRESSER - TURN PRESSER ON - TURN PRESSER OFF - OPEN PRESSER - GET FORM - E - N - READ SIGN - (note number) - S - SW - GET PUCE - E - DOWN - W - GET LILAC - E - UP - UP - SE. LIBRARY. PUT MAUVE IN READER - TURN READER ON - REMOVE MAUVE - DROP MAUVE - PUT PUCE IN READER - REMOVE PUCE - DROP PUCE - PUT LILAC IN READER - TURN READER OFF - W - N - GET DETONATOR - OPEN DETONATOR - REMOVE HYPERDIODE - DROP HYPERDIODE. LEVEL 5 & EAST CONNECTOR'S IRIS HATCH. DROP DETONATOR - STAMP FORM - DROP STAMP - SE - S - [SAVE GAME] - W - [RESTORE if Floyd doesn't follow you into the room; try telling him to follow you!] - FLOYD, GET MEDIUM BIT - GET BIT - E - PUT BIT IN DRILL - E - N - N - NE - (East Connector) - PUT FORM IN SLOT. BROADWAY. E - GET HEADLAMP - WEAR HEADLAMP - W - S - S - READ SHEET - DROP SHEET - SE - PUT CARD IN SLOT - TURN MACHINE ON - TYPE SEVEN - GET CARD - NW - SW - SW - SE - SW - GET CAN - READ CAN. PET STORE & THE BALLOON CREATURE. READ SIGN - OPEN CAGE - SPRAY CAN - NE - SPRAY CAN - W - SPRAY CAN - W - SPRAY CAN - W - SPRAY CAN - SW - SPRAY CAN - NW - SPRAY CAN - UP - SPRAY CAN - UP - SPRAY CAN - (the Balloon Creature should follow you into the Chapel). CHAPEL. OPEN PULPIT - THROW SWITCH - SPRAY CAN - GET LEASH - GET STAR - DROP LEASH - E - DOWN - DOWN - GET KIT AND DETONATOR - SE - SE - E - OPEN STAR - GET HYPERDIODE - DROP STAR - PUT HYPERDIODE IN DETONATOR - CLOSE DETONATOR - W - NW - NW - DOWN - SE - (End of Corridor) - PUT CARD IN READER - N - GET GUN - (Level 5) - SE - SE - E - DRILL SAFE - DROP DRILL. LOAN SHARK, THE OSTRICH & THE PX MACHINE. SHOOT LOCK WITH GUN - GET COIN - N - NE - UP - NW - (Pet Store) - EXAMINE CEILING - OPEN PANEL - GET NIP - SE - SW - SW - SE - SE - NW - (Doc Schuster's) - NE - UP - N - N - W - W - W - NW - NE - (PX) - PUT COIN IN MACHINE - TYPE 6 - PUT NIP IN HOLE - GET TIMER. MAYOR'S OFFICE. OPEN TEXTBOOK - READ PAPER - DROP PAPER - DOWN - NE - NE - N - N - SE - (Barber Shop) - BREAK MIRROR - GET FOIL - NW - S - (Grocery) - DROP ALL BUT THERMOS. CASINO, FLOPHOUSE & THE ALIEN SHIP. TURN WHEEL - UP - OPEN LOCKER - GET SUIT - DOWN - W - NW - (Grocery Store) - DROP SUIT - (Go to Docking Bay No.1) - ENTER SHIP - TASTE DOTS - (compare with the message on the paper in Mayor's Office) - EXIT SHIP. JUNKYARD & IN SPACE. GET BOOTS - WEAR BOOTS - W - NE - UP - N - GET SUIT - WEAR IT - S - DOWN - (Warehouse) - OPEN INNER DOOR - DOWN - (Airlock) - CLOSE INNER DOOR - OPEN OUTER DOOR - DOWN - TURN LAMP ON - GET CYLINDER - PUT CYLINDER IN THERMOS - CLOSE THERMOS - UP - CLOSE OUTER DOOR - TURN LAMP OFF - OPEN INNER DOOR - REMOVE BOOTS - DROP BOOTS - REMOVE SUIT - DROP SUIT - (Go to Grocery) - GET GUN, DETONATOR, TIMER AND FOIL. COMMANDER'S QUARTERS. ATTACH TIMER TO DETONATOR - OPEN THERMOS - GET EXPLOSIVE - ATTACH DETONATOR TO EXPLOSIVE - PUT EXPLOSIVE IN HOLE - DROP DETONATOR AND TIMER - SET TIMER TO TEN - W - E - (after the explosion!) - GET KEY - W - NW - NW - N - N - GET JAMMER - SET JAMMER TO SEVEN ONE ZERO - E - N - N - UP - GET BOARD - INSERT BOARD IN JAMMER. DOME. UNLOCK BIN WITH KEY - OPEN BIN - GET GUN, FOIL AND JAMMER - REMOVE GRATING - ENTER AIR SHAFT - DOWN - (until you reach the bottom) - JUMP ON GRATING - TURN JAMMER ON - TURN JAMMER OFF - UP - SHOOT FLOYD WITH GUN - PUT FOIL ON PYRAMID. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *