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<-=%=->+<-=%=->+<-=%=->+<-=%=->+<-=%=->+<-=%=->+<-=%=->+<-=%=-> <=> <=> <=> PHANTASIE SOLVE <=> <=> <=> <=> <=> <=> Written by: <=> <=> <=> <=> THE PSYCHOTIC AND SIRE MERLYN <=> <=> <=> <-=%=->+<-=%=->+<-=%=->+<-=%=->+<-=%=->+<-=%=->+<-=%=->+<-=%=-> Phantasie is a fantasy game from SSI which combines the elements of Ultima and Wizardry. The object of the game is to defeat the Black Lord and end the reign of terror of the Black Knights on Gelnor. In order to destroy, the black Knight, you must obtain 9 rings and 4 runes from the dungeons and towns of Gelnor. THE TOWNS: OBJECTS Town 01: Pelnor Town 02: Pineville Town 03: Greenville Town 04: Hobbiton Town 05: Appleton Town 06: Splitwater Town 07: Trollport Town 08: Phantasia Location of ring IX- must teleport here Town 09: Dragonor Town 10: Northford Town 11: Starville Town 99: Olympia DUNGEONS LOCATIONS Dungeon 01: Door in Hillside Near Pelnor Dungeon 02: Cathedral Near Pineville Dungeon 03: Cave Near Greenville Dungeon 04: Woodville South of Greenville Dungeon 05: Lord Wood's castle Near Hobbiton Dungeon 06: J.R. Trolkin's castle West of Dragonor Dungeon 07: Donesbian temple West of Northford Dungeon 08: Island Dungeon North of Northford Dungeon 09: Mt. Olympus East of Olympia Dungeon 10: Gateway into mountain West of Starville NOTE: Complete these dungeons in the order that they are listed. Magic Pools are pools that enable you to eventually get the Water Rune from dungeon 05. They are located in different places of Gelnor, and you must immerse all of your characters in each one. MAGIC POOLS LOCATIONS 01 Near Pineville 02 Near Trollport 03 Near Phantasia. This is the trickiest pool to find. It is in the water and you must look for a discrepancy in the waves to find it. It is on the same screen, but is NW in the lake surrounding Phantasia. Scrolls: are items you will find in some dungeons which will be very helpful in the game. They give hints, and general history of the object. You read the scrolls by U)sing them at a town. There are a few scrolls which you don't find in the dungeons. They are: Scroll 8 (buy at Pelnor in the beginning of the game), and Scroll 18 (which is the scroll given to you by Filmon the Sage at the end). The Runes: are items you need to complete the game. You need all 4 runes (Air, Earth, Fire, Water) to pass the tests of the gods at Mt. Olympus and obtain the God Rune which will enable you to enter Dungeon 10. The Rings are also items that you need to complete the game. You need all 9 rings to pass the test of rings at Mt. Olympus to obtain the God Rune. DUNGEON ITEMS 01 Air Rune, scrolls 1-3, 9 02 Earth Rune, scrolls 10, 11, 20 03 Fire Rune, scroll 5 04 scrolls 4-5, 12, 14, 19 05 Water Rune, scrolls 6, 7, 13, 15 06 Rings I-III, scroll 17 07 Rings VII-VIII, scroll 16 08 Scroll 1, rings IV-VI 09 God Rune 10 Wand of Nikademus, Black Lord, Dragon Kings, Divine spell DUNGEON 01: There is a library in the South-East in which Scrolls 1,2, and 3 can be found. To the South West lies Kilmor's room, in which Scroll #9 and a cache of weapons lie. Etched on the wall of this room are the words 'NIFLE SCRO'... They will be needed later. The most important item to be found in this dungeon is the Air rune. To get this, you must do two things. The first is to press a button in mid-west portion of the screen...(Note: there are 2 buttons, one of which sets off an alarm). This button opens the gate to the Air rune. Then, travel down to the Southernmost part of the screen and follow a corridor along the bottom and up the west side... At the end of the corridor you will find a lever... Pull it to open the way to the exit... Then, in the North-west part of the screen, you will find an old man... Talk to him, and he will give you the Air rune. DUNGEON 02: You find the Earth rune in this dungeon and quite a few scrolls. When you encounter the old man, ignore him and he will reveal a secret passage to the south. Buy the secret from the orcs for it enables you to get a scroll from the trolkins. None of the coffins along the walls are important. When you encounter the dwarf, say "NIFLE SCRO". The key at the bottom of the dungeon enables you to open the door that has the lock that no one can pick. In the room with the impassable monks, there is a secret door on the east wall leading to the high priest which you must talk to and obtain scrolls from. DUNGEON 03: This is one of the hardest dungeons to map because of the many twists and turns in it. A little bit South and East of the entrance lies the Fire Rune. After slaying 2 Fire Elementals, it is yours. It will now allow you to travel to Dungeon 2 and burn the box to get the Earth rune. In the North East portion of the maze can be found a warrior. You have to go through a secret door and a small portion of water to reach him. He carries some good weapons and Scroll #20. In the South west portion, there is another warrior, and he carries Scroll #5. At the Southern part of the maze, you will find two people who need to be rescued. Rescue the man, not the woman. He is the uncle of Lord Wood and he gives you the phrase 'Straticon Uble and 48'. This will be used later. When mapping this dungeon, it is important to remember that whenever it seems as if you are trapped without an exit (such as in the Arena) you should search for secret doors to make your egress... DUNGEON 04: It is in the form of a town. In the North west, you can find a Scroll shop... When asked if you want to buy 3 scrolls, say yes (they are only scrolls 1,2,3, but if you don't buy them, the man won't let you into his shop)... There is a secret storage room that lies through a secret door. In it is a chest holding Scrolls 4,5, and 14. In the South west portion of Woodville lies an inn. In Room 1, Kilmor can be found. Tell him 'Niscottan says hello', and he will give you the Sacred number 79. Another Sacred number,45, can be found in the hall of records in the middle of Woodville. Now we go to the temple in thE mid-West portion of the town. Go west until asked to press a button. Press 7, and then go west again. Press 9 to finish entering the number 79... Do this again for the number 45, and also for the number 48 that Lord Wood's uncle gave us in the phrase 'Straticon Uble and 48'. Then go to the priest to the west and say 'Straticon Uble'. He will give you Scroll 12. The two other Sacred numbers opened up a normal door in the top of the fountain by the entrance, and a secret door in the bottom of the fountain... The top door leads to a few tough battles and a God Knife, while the bottom door leads to Scroll 19. DUNGEON 05: In the dark closet, there is a secret door in the NW corner. To pass the tiles, go the directions given to you in the closet: SWWSSESSWWWSSEEEEENEEE. To enter the room of the Pools, you must have entered all three pools. Within this room, is the water rune. Search for the secret door on the west of the great hall leading to the key that opens the jail cell in the bottom of the dungeon. DUNGEON 06: Almost as soon as you enter, you will be teleported to a jail cell... There is a secret door in the south wall of the cell, and a few steps south of that, there is another secret door in the west wall. Follow this corridor to the west until it comes to the Secret Control room to the South. You will find 3 levers to pull. Lever 1 opens your Jail cell. Lever 2 opens a door out of the arena. Lever 3 opens the magic door in J.R. Trolkin's room that guards Rings 1,2, and 3. (J.R. Trolkin's room is to the east of the Control Room)... Return to your Jail cell and go through the newly opened door. You will find a guard room. A corridor to the North will lead to a room with a key that will let you out of the castle. There is a library with battle maps to the South East of the Entrance, and it holds Scroll 17. The door blocking the exit can be opened by the aforementioned key. DUNGEON 07: To enter this town, you must have a Minotaur character in your party. This can be obtained by generating Random Characters until a Minotaur comes up. Then, just replace your weakest character with the Minotaur. (Note: The Minotaur does NOT have to be alive, so don't worry if he dies, because he certainly will...). You will come to a priest who will ask you what the password is. You merely reply 'REVEN TONEM' (which was obtained from Scroll 19) and enter. If you don't want to talk to him, there is a secret door on the East wall just before you come to him. You will be in the main temple. Take the 3rd corridor on the East wall of the temple. Deface the statue you find in there. Then go South into the Hall of Caskets. Open the 3rd door on the West wall, and get the key. Go to the South West corner of the main temple then and go South through the secret door (which was opened by defacing the statue). You will find a library with Scroll 16. Then go back to the 2nd corridor on the East wall of the Main Temple. Open the door with your key. From here, you can go to the jail cell at the bottom of the screen. You can get a key from Kilmor, who is in the second cell. Go back near where you opened the door with the key, and you will find another door. Open this door with Kilmor's key, and enter the room. Get Rings 7 and 8, and go North through a secret passage to exit, or else battle your way through many monsters if you'd rather. DUNGEON 08: This dungeon contains multi-colored bleebs which give you information to eventually find the rings. The blue bleebs always tell the truth, the red bleebs always lie, and the green bleebs sometimes lie and sometimes tell the truth. The blue pools do damage, the green pools teleport, and the red pools enable you to access the lower part of the dungeon. You must enter all 3 of the red pools, however. After entering all of them, you enter the green pool in the center of the screen (a little to the left), and it will teleport you to the bottom of the dungeon where there are many doors. Don't enter the green door because it's a dead end. The blue door is an exit, and the red door leads to the rings and the king bleeb. When you get to the unidentified bleebs talking, push the green button. The answers to the 3 questions to get the rings are: green, red or green, red. DUNGEON 09: Mt. Olympus is a fairly simple dungeon. All you need to do, is enter all of the rooms carrying all 9 rings and all 4 runes, and pass the tests of combat, rings, and runes (air, earth, fire water). After passing all the tests, go to the south passageway and get the God rune from Zeus by kneeling before him. DUNGEON 10: You need the God Rune obtained in Mt. Olympus to enter here. In this dungeon, you must go the lower left to find a teleporter that will teleport you near the black lord. You must destroy the gems in the throne room, and not sit in the throne. There is a secret door behind the throne. Attack the black lord and get his wand. Wave it, and talk to Filmon the sage. Kill the black lord and gain the divine spell. HINT: Use a confusion spell so he can't cast spells! This is the end of the game! The divine spell is a mass resurrection spell. You use the wand, the rings, and the divine spell in: Phantasie // (according to a person at SSI). This solve written by: THE PSYCHOTIC SIRE MERLYN ----------------------------------------