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Problem: What's the object of this game? Hint: After being forced to become a Manhunter in New York by the Orb Alliance, You discovered that Phil Cook, an Orb ally, was a dangerous killer. As the game begins, Phil is escaping from New York in his spaceship. You chase him in a second spaceship vowing not to let him get away. Having chased him across the country you crash land in San Francisco. Find Phil before he kills again, help defeat the Orbs!! Hint: Most clues are visual and symbolic. You must look carefully at the screen to determine how the clue in that screen ties in with the rest of the game. Take notes as you play. Save the game often. The game shows you what you are able to do, what you can get, and where you are able to go. Hint: If the cursor is an arrow, press <ENTER> to move in that direction. If the cursor is a magnifying glass, press <ENTER> to take a closer look. If your cursor is a hand, you may pick up or manipulate the object by pressing <ENTER>. If the cursor is a #3, you are in third person perspective and are able to see yourself on the screen. Hint: Press <F3> to travel. You will be shown a map of San Francisco. All the locations you are authorized to investigate are indicated by a blinking square. The number of locations you can visit will increase as the game progresses. Use your arrow keys or joystick to position the blue and red circle over the location you want to travel to and press <ENTER>. Hint: Press the <TAB> key to view your inventory screen. Highlight the item you wish to use by using the up-down arrow keys and press <ENTER>. Hint: The MAD (for Manhunter Assignment Device) is a personal computer that has two functions: INFO and TRACKER. The MAD is standard equipment for all Manhunters. Hint: The yellow target is the person you are currently tracking. The tracker will allow you to see exactly where your suspect has traveled. If more than one person is involved in the criminal activity, you may put your cursor over the other suspect while tracking, and quickly press <ENTER> to tag the new suspect. Problem: What do I do at the crash site? Hint: Move your cursor to the green card on the ground. Press <ENTER> to take the I.D. card. Note the name "Peter Brown" on the card. Enter "Peter Brown" into your MAD. You will assume Peter Brown's identity. Peter Brown's apartment is now yours. Hint: At the crash site. Move your cursor to the rectangular blue object on the ground and pick it up. Peter Brown was tracking a suspect. Use the Tracking function to track the suspect. Watch as the suspect travels from the bank to the warehouse, the Ferry Building, and the Embarcadero Fountain. Travel to the Bank of Canton. Problem: What do I do at the Bank of Canton? Hint: Enter the bank through the same door that the suspects used. Take the dragon note that is on the desk. Take the newspaper that is lying on the floor. Note the name of the scientist in the article. Look at the dead man's left hand. Read the name on the door as if you were standing outside. Enter the name into your MAD computer. Problem: There is no one named "Bat Vomit" in the city! Hint: The name is reversed. Enter the correct name "Tad Timov" into your MAD. Tad Timov is the dead security guard that worked for the Bank of Canton. Your character will be now be able to travel to his apartment. But first exit the bank and go to the left. You will find a dead body. Problem: What do I do with the dead body I found near the bank? Hint: Look at the large bite on the victim's neck, take the broken fang that is lodged in his skin. Pick up the laundry receipt, look at the tattoo on his hand. Travel to the warehouse. Problem: I can't get into the warehouse office! Hint: Set the arcade mode to "EASY". Avoid the robots. Enter the room at the bottom-left corner of the screen. Problem: What do I do in the warehouse office? Hint: Read the schedule message on the wall. Take a close look at the message written in blood on the top of the desk. Note the first names in the message, Zac and Mic, and the contents of the message. Pick up the mallet leaning against the wall and notice the fish imprint on the end. Travel to Tad Timov's apartment. Problem: What should I do at Tad's apartment? Hint: Wait and you will be attacked by a guard dog. There is nothing else you can do here, YET. Travel to the Ferry Building. Problem: What should I do at the Ferry Building? Hint: The doors are locked so you cannot go in. There is a message that you must look at on the side of the building. You cannot do anything else here, YET. Travel to the Embarcadero Fountain. Problem: What should I do at the fountain? Hint: Jump in. Try to enter the pipe on the right side. Problem: How can I enter the pipe in the fountain? Hint: Set the arcade mode to "EASY". You need to get into the pipe on the right, but you keep slipping on slime. Anytime you get too close to the drain, press <ENTER> to spin away. When you slide close to the pipe opening press <ENTER> several times until you slide right in. Problem: I keep getting my face eaten by rats and bats! Hint: Set the arcade mode to "EASY". Stand in one place as you punch and stomp. Don't try to move forward yet. The rats and bats will eventually stop coming. Move forward when they stop. Problem: What do I do in the den? Hint: Take the driver's license that is lying on the floor. Match the last name, "STONE" with the first name that you read on the desk in the warehouse office. Enter the name in your MAD. Take the empty flask. Look at the dead creature. Read the message on the wall. Problem: What is the dead creature's name in the den? Hint: Mic Stone. Enter Mic Stone into your MAD. Problem: Where do I go after I leave the den? Hint: Travel to the Hyde Street Pier. Problem: What do I do at the pier? Hint: Climb down the ladder. Look into the pipe on the beach. Go under the pier and climb the piling. Notice the hole in the pier. You can't do anything here for now, but you will come back later. Travel to the Manhunter's apartment. Problem: What do I do at the Manhunter's apartment? Hint: Look out the window to reveal various messages. Look in the dresser drawer, take the cloth. Problem: What are the locations I may have missed? Hint: The Bank of Canton, warehouse, Ferry Building, Embarcadero Fountain and the Hyde Street Pier. Problem: What items should I have in my robe? Hint: Peter Brown's I.D. Card, Tad Timov's dragon note, the newspaper clipping, the fang, the laundry receipt, the mallet, Mic Stone's driver's license, the empty flask, and the cloth that says "Rub jewel of heaven". Problem: Getting started on day 2. Hint: The Orbs gave you an assignment. Press <F3> to travel to pier 5 to do some investigating. Use the MAD tracker to tag the other suspects. Problem: What do I do at pier 5? Hint: Look at the dead creature on the boat. Take the muzzle. Compare the broken fang with the fang that you found in front of the bank. Problem: What do I do with the muzzle? Hint: Remember when Timov's dog attacked you? Return to his apartment and muzzle the beast. Search his place for clues. Problem: What do I do at Tad Timov's apartment? Hint: When you see Tad's dog, select the muzzle from your robe that you found on the boat. Take the camera. Note the symbols on the tapestry on the wall that says "Heaven Vision." Travel to the Temple. Problem: I keep getting a Ninja's throwing star in my forehead, what can I do? Hint: Set the arcade mode to "EASY". Defend yourself long enough and the Buddah will rise, allowing you to climb the sectet stairs. To make the arcade sequence a little easier, save the game every time you dodge a few Ninja stars. Problem: OK, I'm in the stairway, now what? Hint: Examine all the statues. These statues provide two important clues. Read the dragon note. "R3" means "RIGHT 3" - Replace R3 with the word from the third statue on the right. Replace L1 with the word on the first statue on the left. Replace R4 with the word on the fourth statue on the right. Look at the cloth that you found in the drawer. It says "Rub jewel of Heaven." Use the cloth on the Heaven statue for another clue. Continue up the stairway. Problem: What should the decoded dragon message say? Hint: "The R3 is the L1 to R4" = The Castle is the Gateway to Hell. Problem: What does the decoded "Heaven" message say? Hint: F+Oar P+inches = four pinches. Problem: I keep falling into a pool of acid! Help! Hint: Set the arcade mode to "EASY". Stay in the center of the bridge as you move across. Saving the game after making it halfway across will make crossing easier. Problem: A very big man insists on branding dragons onto my hand! I need some advice. Hint: Don't touch the brand. Instead, run over, grab the scroll, and jump out the window. Once outside, run to the right before the Ninjas get you. Problem: I keep getting cut in half by a Ninja! Problem: What do I do with the scroll, what does it mean? Hint: West is not a direction, it is a name. Match up the name "West" with one of the first names that you read back at the warehouse. Enter "Zac West" into your MAD Info. Problem: I'm in the room with an old man with a twitching mustache. What do I do? Hint: Remember the "Heaven" message? Select four pinches from the pot with the "Heaven" marking (second from left). Smoke the pipe, watch the vision and take the statue. Problem: What does the vision mean? Hint: You saw a vision of the old man's daughter turning into a mutant. Remember her face, you will need to recognize her later. Travel to the Shop. Problem: I'm at the Shop and I can't figure out what to do. Hint: The morbid shopkeeper seems to be holding a finger. If you had some body parts to give him he might let you try to play cards and win a prize. If you don't have any, leave and travel to the TransAmerica pyramid. Problem: What are all those S's in the pyramid building? Hint: All of the S's are slaves. Problem: What do I do in the pyramid building? Hint: Take the rifle. Free the slave that the robot is punishing. To free the slave set the arcade mode to "EASY". The idea is to rotate clockwise without getting hit. Move only when the robot aims at you. When you are at the top of the screen, the slave will escape. Continue to rotate until you are at the bottom of the screen. Walk off the screen and travel to the doctor's house. Problem: What do I do at the doctor's house? Hint: Get the letter from the doctor's pocket. Pour the urine sample into the flask that you found near the Embarcadero Fountain by selecting the flask from your inventory. Travel to the cable car barn. Problem: What should I do at the cable car barn? Hint: Hop onto a cable car to get inside. You need to go to the box in the upper-right corner and bump against the right side. Pull the switch to open the gate. Run through the gate. If you are having difficulty set the arcade mode to "EASY" and try again. Problem: I found the cable car, what do I do? Hint: Look at the posters on the side of the cable car. Look at the dead man on the pile of bodies in the car. Take the letter from his belt. Look at his hand. Leave the same way you came in and travel to the private club. Knock on the door. Problem: They won't let me into the club or the laundry! Hint: You can't get into the club because it's private. It's for ratmen only. Come back later when you have a disguise. Travel to the laundry. The laundry is closed, come back tomorrow. Travel to the scientist's house. Problem: How can I travel to the scientist's house? Hint: Type the name "Noah Goring" into your MAD. You picked up the name "Noah" from the newspaper clipping, "Goring" from the doctor's letter. Problem: What do I do at the scientist's house? Hint: Take the matches. Look out the window. Read the files. Notice the white thread. Travel to the Wax Museum. Problem: What do I do at the Wax Museum? Hint: Notice the fish that the wax figure is holding. You found a mallet with a fish on it at the warehouse. Use the mallet here to smack the fish. Look at the three propaganda exhibits (you can see the other two exhibits after watching the film, then moving left). At the last exhibit, look in the chimney. Leave the wax museum. Select travel, if you have completed all of the activities in day 2 you will be sent to your apartment. This ends day 2. Problem: Whenever I go to the Manhunter's apartment and try to lay down in the hammock, it tells me that "It's too early to go to bed". Why? Hint: You have not completed all of the activities in Day 2. Problem: What are the locations I may have missed? Hint: Pier 5, Tad Timov's apartment, the Temple, the Temple stairway, the Ninja initiation room, the room with the old man and the smoke, the shop, the TransAmerica building, the doctor's house, the cable car barn, Noah Gorings house, and the Wax Museum. Problem: What additional items should I have in my robe? Hint: Zac West and Noah Goring. Hint: The additional items you should have are, the camera, the scroll, the statue, the rifle, letter #1, letter #2, the full flask, and the matches. Problem: Where should I go first? Hint: Travel to the laundry. You will see a girl. Move towards the girl. Give the girl the laundry receipt. When she winks at you, follow her. It's a trap... but you must fall for it. Problem: I was clubbed and came to in the dark, what now? Hint: The slave you freed released you. Take the walking stick. Leave the laundry and travel to Ghirardelli Square and investigate. Problem: What should I do at Ghirardelli Square? Hint: Get the rat's paw. Then travel to the shop. Problem: What do I do at the shop? Hint: Give the man at the counter the rat's paw. He will let you play cards. Find the ace three times. Don't take a prize yet, play and find the ace three more times. When he offers you a prize this time, select the mask on the left. Problem: I can't beat this guy at the card game. Hint: Set the arcade mode to "EASY". Watch carefully, he's trying to trick you with a false shuffle. To beat that con, save the game as soon as the shuffle is completed, then choose the ace. If you're wrong, just restore the game. After you leave the shop travel to the private club. Problem: I still can't get into the club. Hint: Get as close as you can to the door. Wear the mask and knock on the door. Problem: What do I do at the club? Hint: Get as close as you can to the door. Wear the mask and knock on the door. When the ratman shows you the arm, note the symbols tattoed on it. Play dice. When the ratmen get mad at you give them the flask. While they are fighting over the flask, grab the hatchet and leave. Travel to Ghirardelli Square again. Problem: What do I do this time at Ghirardelli Square? Hint: Try to climb up the sign to the man hanging up there. You will need to get the ring that is hanging around his neck. If you have difficulty climbing the sign set the arcade mode to "EASY". Problem: I keep getting zapped by the guy with the shocking personality. Hint: Don't touch him. Use the walking stick to take the ring from his neck. Problem: Anything else I should do at Ghirardelli Square? Hint: Go into the window in the tower. When you reach the gate, take a close look. Problem: My flask keeps breaking while I'm at Ghirardelli Square! Hint: Go back to the private club and find the proper time to give the flask away. Problem: How do I open the gate? Hint: Notice that the pattern on the lock is the same as the ring. Open the lock with the ring. Problem: Ok, I've opened the gate and now I've got real trouble! Problem: I've return to the Wax Museum and don't know what to do. Hint: Investigate where both suspects went. There is fresh meat on the pile of bodies in exhibit #2. Examine Noah Goring carefully. Go into the fireplace in the last exhibit. When done leave the museum. Travel to the Hyde Street Pier. Problem: I've found Noah Goring, but I don't know what to do with him. Hint: Use the fang to cut the white thread on his tie. Take the card. Problem: What do I do at the Hyde Street Pier. Hint: Go under the pier. Climb up the piling. Use the hatchet to cut through the bottom of the crate. Hide in the crate. Problem: How do I get out of the crate? Hint: Use the hatchet. Problem: The mutants keep stomping me! Hint: Look at the mutant in the second cell, middle row. That's Ming. Remember her from the vision you saw after smoking the pipe with her father? Give her the statue. Problem: How do I free the mutants? Hint: Insert the Orb card that you found in Noah Goring's tie into the cell door-access machine. Fool the camera into thinking you're and Orb by using the Orb-On-A-Stick. Problem: How do I escape? Hint: Use the balloon. Problem: How do I use the balloon? Hint: Turn on the gas, light the gas with the matches you found at the scientist's house. Problem: Where do I land? Hint: Land at Julius Castle. Problem: I'm in the control room and confused. What do I do? Hint: Take a closer look at the controls. Close all of the gates. Select the ROBOT button - move all of the robots to the lowest sensor square in the center. Select the SLAVE button - move all of the slaves into Slavery. Select the LAVA button - open the gate on the bottom right to flood the robots. Open the bottom center gate to flood the cable car barn. Open the gate next to the lava in the second row down, center to flood the pyramid and Coit Tower. Watch as the mutants turn into people again. Move the slaves into Hell. Problem: I'm at Freedom. How do I use the digger? Hint: When you are in the digger, punch in the code that you saw on the severed arm. Press the START button. Problem: What is the code for the digger? Hint: UNNC Problem: I can't make it through the lava maze! Hint: Set the arcade mode to "EASY". Save the game often. You need to reach the Ferry Building in the upper-right corner of the far upper-right section. Problem: The lava maze is absolutely IMPOSSIBLE! Hint: We have a map of the lava maze available and would be happy to mail it to you. Leave a message for Customer Service on this BBS. You may also obtain the lava map by writing or calling Sierra On-Line's Customer Service Department. 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