💾 Archived View for spam.works › mirrors › textfiles › adventure › desrtwlk.txt captured on 2023-11-14 at 08:23:36.
⬅️ Previous capture (2023-06-14)
-=-=-=-=-=-=-
DESRTWLK.TXT Enter Filename : DESRTWLK.TXT DESRTWLK.TXT - Walkthrough for It Came From The Desert - IT CAME FROM THE DESERT - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Pre-WALK THRU Goodies Notes of note: ~~~~~~~~~~~~~ * Pause game with Left Mouse Button. * Game Starts on MONDAY June 1, 1951 - 10:00 AM Places close up on weekends, (but the ants don't!). * Call the Weather Station at least every other day for update. Do evidence gathering and drop-offs on cold & rainy days and hot days. * Ants aren't above ground at night. You might find them in the mines if you enter the Ore Plant before dark. * Sunrise is 5:00 am , Sundown is 7:00 pm. * Check the pub if you're desperate for news. * Places you can call from: 1. Pub if Dusty is present. 2. University Lab if Dr. Wells is present. 3. Elmer's Service Station if Elmer is present. 4. Hilber Field if not under attack. 5. Home if not under attack. * Careless handling of RED ROCKS will put you in hot water. But might be the ticket for finding the flame thrower. * Somewhere there is a Flame Thrower. * Elmer supplies fuel for your Flame Thrower, he also likes to take long hikes Southwest of town, see elmer run! * Imprecise directions to the Ant Hole: It's off the South edge of the main map near the South West corner. You can't get there via button click. * Precise Directions to the Ant Hole: Fly, drive tank or walk, (via Ore Plant), to Mine No.1... 1. From verticle center line of building, go due South, (about one screen), to second cresent shaped rock, (it will be directly in your path). 2. Immediately East of this rock, is a small green clump. (bush?). 3. Visually draw a verticle line South to a large tear-drop rock, (about 3"). 4. About 1/3 South, (call it an inch), between these two points, and a bit East, is a large green tree. Immediately South East of tree is a very small stone. The next object South and a little East is a medium size stone. 5. Draw a horizontal line West from this stone. 6. The intersection of these two lines exactly marks the Ant Hole, There is no hill or other distinguishing features nearby. When closed on cold days, it will look like normal desert texture. It opens when the ants are going in or out, and closes immediatly. Sometimes it remains open, (? Glitch, Hi-Temp ?), not sure why. If you're going to call an Air Strike on it, it's a good idea to mark it with a nice juicy dead ant. Hey! I know that took all night long! But if I had said; 'it's near the tree', you probably would've walked right over the sucker and got yourself bitten on the ass! * You'll need to get 7 hrs. sleep at least every 48 hrs. or you'll have auto accidents, heed the warnings or you'll be ogleing Nurse Judy's cleavage again. * More evidence of ants delivered to Dr. Wells yields more ant info. from Wells. * Our buddy, Mr. Billy Bob Morse, has grand plans for the ants, (his daughter told me in an intimate moment). He isn't on our side. * Buy Geeze a drink and he'll tell you where he found the rock samples. Airplane Aeriobatics: ~~~~~~~~~~~~~~~~~~~~ CONTROLS - Get in, Stick forward increases speed, Stick back decreases speed, Stick L/R makes quarter turns. Four quick flicks will do a one-eighty on a dime. Fire button: In air - releases bug bomb. (2 addtn'l ea. day) On ground - exits plane. ALTITUDE - Once in the air, Stick forward/backward controls speed and thus altitude... some rocks and fences are higher than others, a tough lesson to learn. Fuel is limited, but at the right speed you can circumnavigate the entire map with a single tiger in your tank. Bear with me... 1. The seperation of plane and its shadow is the only indication of altitude... till you hit something! 2. IF, while in the air, AND flying at a right angle to screen, ( that's ORTHOGONAL in techie talk ), you can see any ground color between wing edge and shadow. Then you're flying TOO HIGH and TOO FAST, ie; wasting fuel. 3. Slow down enough to make wing edge and shadow touch or overlap by one pixel and you'll clear everything on the ground, AND conserve fuel. You can land/takeoff and exit the airplane anywhere you can fly it, but, return to the airport or exchange winks with Nurse Judy. Desert landings are possible with heroic manuvering between the rocks and trees. CAST of CHARACTORS: (alphabetized) ~~~~~~~~~~~~~~~~~~~ Bert Lamont - Reporter......Pushy career mercenary. Ben - Neighbor......Camper Biff - Assistant.....College kid. Billy Bob Morse - Evangelist....Slimeball, Neptune-iac. Brother Harlan - Deacon........At Neptune Hall. Mr. Cook - Stud Farmer...Pratteling old codger. Dr. H. G. Wells - Collaborator..Great source of info, but political wimp. Dusty - Girl Friend...Very jealous. Elmer - Attendant.....Dumb but h-h-helpful. Ida - Fortune Teller G. Springs Foreman - Busy fella. Geeze - Prospector....Salt of the Earth, even if imprecise. Ice Morgan - Punk..........Teenage mutant jerk. J. D. - Farmer........Red-Neck inferioriety complex. Jackie Monroe - Surviver......Morse's Daughter, Love 'em & leave 'em. Louie La Rue - Pilot.........An aircraft fixation. McWilliams - Dairy Farmer..Subject to histerics. Festus Bartlett - Mayor.........Myopic self-serving futz. Gertrude - Spooky Mule Nurse Judy - ..............A royal pain in the ass. Norma - Secretary.....Lizard Star Ore Plant Foreman - ..............Solid Joe. Rafe Johnson - Police Chief..Well meaning but slave to the Mayor. Pump Station Guys - ..............Never arround when you need 'em. Quarry Guys - ..............Laurel & Hardy,(couldn't say it better! ). Seargent FC. - Nat'l Guard...Not a friendly guy. Suzi (?) - Victim....... Jackie's friend. Willey Jeeters - Moonshiner....Meteorite collector. LOCATIONS (alphabetized) and OPENING & CLOSEING SCHEDULES: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Location Open Close Best Time comments Beverly's Drive-in 6:00 pm 1:00 am Cook's Stud Farm 9-11 am Elmer's Service Station 8:00 am Fortune Teller 9:00 am When in her body. Godfrey's Hot Springs Hilber's Field 8:00 am 2:00 pm Home Sweet Home anytime J.D's Farm 9-11 am Jacob Minerals 8:00 am 8:00 pm 12 & 5 pm Shift Changes at Mines: 12:00 pm 5:00 pm K-BUG Radio Station 8:00 am Lizard Breath Police 7:00 am 7:00 pm If not out. Lizard Breath Star Mac William's Dairy 8:00 am 9-11 am Main Street anytime am Mayor's Office 10:00 am 4:00 pm Melvile Memorial Hospital anytime you screw up Out 9:00 - 9:30 am National Guard Armory Neptune Hall O'Riordan's Pub Platt University Lab 9:00 am 5:00 pm 10am - 1pm Pump Station No.1 Pump Station No.2 Pump Station No.3 Quarry 9:00 am 5:00 pm Volcano - N. 5:00 am 7:00 pm Volcano - N.E. 5:00 am 7:00 pm Volcano - S.W. 5:00 am 7:00 pm (Pause)...More(y/n/ns)? WEAPONS: ~~~~~~~~ KNIFE FIGHTS.........Ice - Lunge and press fire when shoulders squared. Billy Bob - ??? (he's a mean steet fighter). PISTOL...............Move L/R/U/D, fire button, six shots. TIP: Put sights of gun 2-3 pixels below mouth parts weither facing front or side. WEAPONS MENU GENERAL USE - Hold fire button, Move stick L/R to select. - Grenades and Dynomite will always be avaliable Tanks and Planes only after the Mayor has declared an alert. GRENADE & DYNOMITE...Face & Press fire. Will auto select when out of one. TANK.................Move - Move stick forward/back RELETIVE to tank. Turn - Move stick 90deg. RELETIVE to tank. Rotate Turrent Gun - With fire button down, move stick 90deg. RELETIVE to turrent position. NOTE: Once tank is entered there is no exit till end of sceneario. This means NO air strikes as weapons menu is not accessable. AIR STRIKE...........While Selected From Weapons Menu: 1. Press fire once for cursor to appear. 2. Move stick to position cursor. 3. Press fire to call planes. 4. Press fire again to drop bombs. NOTE: usually best to just hold fire from steps 3 to 4. NOTE: you can run immediately after strike, but can't throw grenades 'til reslected. SITUATION MAP NOTES - Get to Situation Map from Police Station. - Townfolk will not defend airport. - Tanks are avaliable where ever people are stationed. - Number of tanks dependant on number of people stationed at site. CHICKEN AUTO DUEL - Move your truck to center of road. - Press fire button when Ice's car is less that 1/4" away from your hood and you continue on your way with mere insults ringing in your ears. - Chicken out too soon and you wind up back home much latter in the day. - Collision puts you in the hospital, where Nurse Judy will take VERY good care of you. ANTS: ~~~~~ ANTENNAS - No hit = Lose round & fast trip to hospital. 1 hit = Draw. 2 hit = Win & Go to ground sequence. NOTE: A win in the Mine Tunnel just puts you above ground back at the Ore Plant. TIPS: 1. If you didn't get 'em before head is off screen, move gun extreme left at correct height and blaze away. 2. If you still didn't get 'em, move gun into position before screen goes black. You'll have time for 3 fast shots in the close-up. You can get both antennas if you're quick enough and still call it a win. 3. Aim about half way up antenna, hits at base don't work. 4. Shots from side are easier, Both antennas can be clipped off with a single lucky shot. NEST - Located due South of Mine No.1, about one screen. That's off the main map, but you can fly over it or drive tank to it and even walk to it from Mine No.1. - Entrance will remain open under certain circumstances could be when ants are running rampant or when temperature is above 90deg. Either way it's not a good sign. WEATHER - Ants like mild weather. Count on them showing above ground if temperature is 70 - 80deg. and no rain or high winds. If temp. is higher or lower they can still be found in the mines. GROUND SEQUENCE - Direction(s) ants come from when attacking indicate positions of map that have already overrun. - Move as little as possiable, try to draw ants into a column. - Shots up/down screen are 1/3 longer that L/R. - Learn to shoot on diagonals and you'll clean house! - Beaware of barriers & escape routes, you can out run 'em but it takes a lot of room. - Fences, rocks and other barriers are indestructable - Buildings can be blown up. GENERAL ALERT - Declared by the Mayor - Command your own army from the situation map. - Army: 99, Police: 40, Construction: 60, Townfolk: 80. - Don't forget the Mine Tunnel, M1 & M2. - Air Strike & Tanks become avaliable. SAVE GAME: - Save game to disk labeled - DSAVE: ~~~~~~~~~~ NOTE: One game per disk, use several as the game can turn suddenly at any time. HOSPITAL ANTICS: ~~~~~~~~~~~~~~~~ Before giveing it all away I need to say that the Hospital Escape segment is one of the cleverest and *FRUSTRATING* arcade bits I've ever experienced in a computer game. My hat is off to Cinemaware for dreaming up this little taste of insanity! Here is how it is done... Mistake No.1 - You've <IMPATIENTLY> selected 'Escape Hospital' as your next move. Forget it, your'bed & jabbed already! But you're gonna go anyway, because the alternative is watching your littl u tre at the ceiling all night, (REAL TIME!). Mistake No.2 - Yer watchin' the traffic. OK! Looks good! Pop the fire button and yer outta the sacey! what a cute little hospital johnny you're wearing!). FAIR WARNING: You are now certified !RAW MEAT! for anything else that is moving! Whooops... Here comes a Candy Striper from off screen. Will she open my door? [ Bubba. If she's on the same planet she's gonna open your door.] No sweat, back to the bed, slap the button, and yer in and covered, chuckeling up your non-existant sleeve while she checks your chart. Now she's gone, lets break for the hallway, Hmm, nice automatic doors in this 50's hospital. [ (trumpets) TA! TATATATATATA! TATATATATATATATATA! ] Jeasus! What is this!? Chariots of Fire? I'm tryin' to SNEAK outta this place an' I get a fanfair like it's the second comming! Oh well, at least it's motivating. Lets go! OK, Swingin' down the hall, I'm goin' for the stairwell and elevator I spotted last time. And this time I AM gonna make it! Around this next corner and cut to the middle of this floor. Coast looks clear. Go for it! Damm! Here comes one of thoes green ball busters yellin' "There he is... Get 'em!". And to top it off he's between me and the elevator. Wait a sec', there's room right here and I'm right next to the door. Shoot in and hide out till he passes, No, I tried that before and he just waits at the door for me. Lets try jumpin' into bed with the blond. SHIT! she's screamin' her ass off. OK, there's an empty right here, try that bed.