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                                   DARK LORD

                    Written by Kyle Freeman 1987 (Datasoft)


                 Walk Through by Dorothy Millard (C64 Version)


Scenario


You journey through a mirror which leads you to the alterworld where you must
defeat the Dark Lord Nequam who killed your grandfather.


Note

 1. Dark Lord has some "real-time" puzzles, 16-color "draw and fill" graphics,
    multi-channel music and animation that continues while you type.

 2. There is a self-running demo, a tutorial adventure, easy and hard skill
    levels, and a randomiser replay feature.


Mini Adventure Walk Through


(Start in the forest), N, E (clearing), EXAMINE POOL (it gurgles with some form
of thick slime), N (before a structure), EXAMINE STRUCTURE (the temple of the
orb), GET BOWL, EXAMINE BOWL (old but in good condition), S, GET SLIME IN BOWL,
S, S (dense forest), EXAMINE OPENING (it's just big enough for you to get
through), GO OPENING (in the redwood tree to a sloping passage), N (cave mouth),
N (a filth-ridden worm won't let you), EXAMINE WORM, THROW SLIME AT WORM (you
slime the worm), GET TORCH, EXAMINE TORCH (it's glowing), N (mysterious
underground passage), N, N (ancient temple), EXAMINE TEMPLE (the temple of the
orb), EXAMINE ALTAR (made of stone and as an indentation at the top), EXAMINE
INDENTATION (charred and you smell alcohol), LIGHT INDENTATION WITH TORCH (the
room is permeated with a special magic& a strange sense of power surges in you&
leaving you forever changed).


Main Game Walk Through


(Played as easy version - start in a hidden room beneath your house), EXAMINE
MIRROR (see a strange blue mist instead of your reflection), GO MIRROR (you are
pulled through), GET SCARAB, EXAMINE SCARAB (blue quartz and very old), N (large
room - a man is here), SAY HELLO (he tells you "We are the oppressed people...
Will you help us?"), SAY YES (he says "find Krin my brother and give him this
stick"), GET STICK, EXAMINE STICK (it has strange carvings on the side), W
(middle of village), E (river), N, GET FLASK (empty), W (stream), EXAMINE STREAM
(teeming with fish), CATCH FISH, W, N, N, N, N, N (beach), W (boathouse), SAY
HELLO, GIVE FISH TO MAN (in return he gives you a scroll), GET SCROLL, READ
SCROLL, E, E (dock - note the wind is blowing here - this will be useful later),
S (store house), GET RAT, GET ROPE, W, S, S, W, W (foot of steps - note that
something is circling overhead - if you go west up the steps you will be picked
up by a winged monster and deposited randomly in another part of the game), E,
E, S, S, S, S, S.

W (across the suspension bridge), W, W (east/west trench), EXAMINE TREE (there's
a pearl blossom within reach), GET BLOSSOM, E, E, E, N (edge of cliff), TIE ROPE
TO TREE, CLIMB ROPE (you descend into the canyon), D, W (wooden corridor),
EXAMINE BOOKCASE (see a collection of dusty manuscripts, ancient potions and
cobwebs), W (home of Krin), SAY HELLO, SHOW STICK TO KRIN (he says "I see you
have come from my brother - I can help. First eat the pearl blossom you have
found"), EAT BLOSSOM (as you eat it you feel a strange new energy surge in you),
SAY HELLO ("There are some things you must know - the blossom you have eaten has
given you the ability to fly& your grandfather's notes will be of assistance"),
E, E, E, U (back to edge of cliff).


N, N, E (stream), CATCH FISH, W, N, N, N, N, E, N (dock - there is a strong
breeze), FLY, FLY (strong gusts buffet you), FLY (you find yourself on the shore
of an Island), N, N (highest point of Island), D (ancient structure), EXAMINE
DOOR (made of painted stone and cannot be moved - beside the door is an
indentation), EXAMINE WALL (there is an indentation in the wall near the door),
EXAMINE INDENTATION (it has an unique shape, a shape that somehow seems
familiar...), INSERT SCARAB IN HOLE (it fits perfectly and the door slides open
- quickly type), N (if you are not quick enough the doors will shut again - you
are in an underground corridor), N (underground building), EXAMINE SKULL
(peering through the nostril you see what looks like a massive chunk of lead),
EXAMINE CAT (he looks hungrily at you), GET SKULL (the cat won't let you), GIVE
FISH TO CAT, GET SKULL (a weight shifts inside), W (ancient burial chamber),
EXAMINE COFFIN (it looks as if a powerful force blew the coffin open from the
inside), EXAMINE DEBRIS (there is an amulet on the ground by the coffin), GET
AMULET, EXAMINE AMULET (a cold blue stone - it bears the royal emblem of Lord
Nequam), WEAR AMULET, EXAMINE SKELETON (not much left - the rats have picked the
bones clean), MOVE DEBRIS (with great effort you are able to move a rock), W
(darkened passage), U (rocky peak), FLY (the mainland comes into view), FLY
(back to the beach), S (fishing village).


S, S, S, S, S, E, E (river), FILL FLASK WITH WATER, W, S (burning village), GET
OIL LAMP, W, S, W, W, N, N (end of mountain path), FLY (shallow cave), GET AXE,
FLY (you are back on the beach), S, S, S, S, S, S, S, S, W, W, W, W, W, READ
MESSAGE, S, W, S, W, N (north/south trench), EXAMINE BUSH (it is very thick and
thorny), EXAMINE LAMP (the exposed wick burns red hot, but provides little
light), BURN BUSH WITH LAMP, GO HOLE (damp tunnel), W (you are standing before a
lava stream), EXAMINE LAVA (it slowly carves a fiery path through the rocks), N,
EXAMINE PLANTS (they seem to thrive in the tremendous heat generated by the
lava), GET LEAF (waxy), N (to where you can see a ledge), RUB LEAF ON FEET (it
makes your skin tingle), POUR WATER ON LAVA (it cools it for a moment - quickly
type), JUMP (if you are not quick enough the cooling effect of the water wears
off), W, W (resting place of the winged monster), KILL MONSTER WITH AXE (you
witness it's final death throes and your passage to the castle is now clear), E,
E, E, S, S, E, E, N, N, E, E, S.


E, E, E, E, E, N, N, N, N, N, W, W (foot of steps), W (castle entrance), S
(outside castle), EXAMINE HOLE (a waterway leads through the hole into the
interior of the castle), GO HOLE (you are up to your neck in slimy green water),
W, W, W (an eerie hall), W, U (top of stairway), N, N (you are by a locked
door), RUB AMULET (bolts of energy leap out and destroy the guard), GET KEY,
UNLOCK DOOR (something pulls you in.. you find yourself trapped in a cell),
EXAMINE TORCH (appears to be on hinges), MOVE TORCH (a large stone slides back
revealing a passage), W, W (before you is a massive stone), EXAMINE STONE, PRY
STONE WITH STICK (it moves), N (power room), EXAMINE LATTICE, PUT RAT IN LATTICE
(there is a flash), S, E, N, W (crystal room), GET CRYSTAL, EXAMINE CRYSTAL, E
(hallway), OPEN DOOR, E (the door locks behind you), N, N (you are back
overlooking the main entrance), N, OPEN DOOR (you are pulled in and are faced by
the evil one), THROW SKULL (the Dark Lord is destroyed... soon the people who
have fled their villages will return).


                   The story of you victory quickly spreads.

                  The villagers celebrate with song and dance.


                                 You have won.