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-=-=-=-=-=-=-


David R. Downs writes:

Once again I will post this:


Alone in the Dark
(The Walkthrough Ver. 1.01)

    This is a COMPLETE SPOILER to the Alone in the Dark
game for the PC.  It will get the player through quickly and assumes
the player either retains all (s)he reads or does not care at all about the
story that goes with the game.  All unnecessary and used items are left
behind as soon as possible.  Most things that do not need to be done to
finish the game are marked as optional.  This is by no means the only
order of events that leads to a completed game, but it is nearly the
most efficient.  Distribute this freely and add to it as you wish just
maintain the credits.  Enjoy!

In the LOFT:  Push the Wardrobe in front of the window to keep out
the winged beast.  Then push the Chest over the trapdoor in the floor
to keep out the Zombie.  Now you can safely search the LOFT.  Open
the Chest to get the rifle.  There is a note behind the Piano on its right-
hand side.  There is a Book in the small bookcase opposite the
window.  Read and leave the Book (Extracts of Golden Fleece) and the
note.  Open/Search the Wardrobe to get the Indian Cover.  Take the
Lantern from the table.  Exit through the opening in the corner to the
Right of the barrels (the same way you entered) into the STORAGE
ROOM.

In the STORAGE ROOM:  Open/Search the shelves on the Right to
find the Can of Oil.  Use the Can of Oil and leave the Empty Oil Can.
Take the Bow on the way out the door to the First HALLWAY.

In the First HALLWAY:  The floor has a weak spot -- be careful.
Enter the First BEDROOM, on the left.  Then the Second
BEDROOM, on the Right.  Exit the Third BEDROOM and go into the
First BATHROOM, on the Left.  Leave the First BATHROOM and go
Left through the closed door at the end of the First HALLWAY to the
top of the WOODEN STAIRS.

In the First BEDROOM:  Do not walk on the carpet to avoid an encounter with
a Zombie.  Open/Search the desk to get the key.  Use the key on the Chest
to get the Old Calvary Sabre.  Leave the key.  (Use the Rifle to kill the
Zombie when you open the door (2 shots required), if you walked on the carpet.)
Leave the room and go across the First HALLWAY to the Second BEDROOM.

In the Second BEDROOM:  Close the door behind you to keep out the
Zombie.  Walk through to the next Third BEDROOM.

In the Third BEDROOM:  Prepare to kill the flying beast, as he enters
through the window, with the rifle (2 shots required).  Get the Vase
and Throw it to get the Dresser Key, leaving the Broken Vase.  Use
the key to open the Dresser and take the 2 Small Mirrors.  Leave the
key and exit through the closed door.  Go across the First HALLWAY
to the First BATHROOM.

In the First BATHROOM:  Open/Search the Closet for the First Aid
Case.  Open/Search the case and take the Flask.  Leave the empty case.
Eat/Drink the Flask to add life points as needed, leave the empty
Flask.  Leave the BATHROOM and turn Left into the First
HALLWAY and go through the closed door.

At the top of the WOODEN STAIRS:  Walk (near the wall) to the
Statues by each Gargoyle and Drop/Put a small mirror on each Statue.
The reflection of each other kills the Gargoyle.  Go down the stairs.

At the bottom of the WOODEN STAIRS:  Go Right, not disturbing
the Knight, through the closed door.  Do not disturb the Dark Figure!
Take the Gramophone, the Match Box, leave the Poker.  Open/Search
the Wardrobe to get a box of Cartridges.  Reload the Rifle (or Use the
Cartridges -- same thing).  Leave and go to the other side of the stairs
(past the Knight) and go through the door into the Second
HALLWAY.  Now that you have been in the Second HALLWAY, you
can get relatively close to the Knight and Throw the Very Heavy
Statuette at the Knight.  Take the Sword, leave the statuette and go
down stairs, through one of the openings on either side of the
WOODEN STAIRS, to the bottom of the STONE STAIRS.

In the Second HALLWAY:   [OPTIONALLY:  Go straight through
the door directly in front of you into Jeremy's Old BEDROOM.] Enter
the door on the corner, the Second BATHROOM. Then go around the
corner to the door on the Right, the DARK ROOM.  Use the Matchbox
to light the Lantern and walk in the DARK ROOM.

In the  Second BATHROOM:  Enter quickly and get the Jug.
[OPTIONALLY:  Open/Search the closet to get another First Aid Case
(You may want to reenter to avoid being attacked).]  Exit quickly back
into the Second HALLWAY.  Go back around the corner (past the
BATHROOM and Jeremy's Old BEDROOM) and go left back down
the WOODEN STAIRS.

In Jeremy's Old BEDROOM:  Get the notebook from the Mantle.  Be
prepared to kill another flying beast behind you.  Read and leave the
notebook (Jeremy HartWood's Notebook).  Exit back to the Second
HALLWAY.]

In the DARK ROOM:  Drop/Put the lit Lantern on the floor.
Open/Search the Night Stand near the bed to get Some Bullets.  Take
the Very Heavy Statuette and the Book.  Take the Lantern and go into
the hall.  Stop using the Lantern by choosing an Action (Open/Search
is good).  Read and leave the Book (Diary of a Journey).  Exit back to
the Second HALLWAY.

At the bottom of the STONE STAIRS:  Go left through the unlocked
door (on your right) into the GARDEN.  Go up the STONE STAIRS
to the bottom of the WOODEN STAIRS (again).

At the bottom of the WOODEN STAIRS (again):  Get to the Left side
of the WOODEN STAIRS and reenter the Second HALLWAY.  Go
back past Jeremy's Old BEDROOM, the Second BATHROOM, and
the DARK ROOM to the closed GALLERY door.  Enter.

In the GARDEN:  Go to the Statue of the Girl and the Goat.
Open/Search the dirt at the base of the Statue and take the 3 Arrows.
Back out of the room before the Spiders get you.  Go back to the
bottom of the STONE STAIRS.

In the GALLERY:  Face the Picture on the Left and Drop/Put the Old
Indian Cover.  Turn and face down the GALLERY and Use the Bow.
Aim at the yellowish object (painting) at the other end of the
GALLERY.  Shoot the painting (3 shots, 1 hit required -- Leave all
unused arrows).  Go to the painting just shot and enter the single door
on the Right, Jeremy's "new" BEDROOM.

In Jeremy's "new" BEDROOM:  Take the (false) Book.  Push the
Clock aside.  Open/Search the hole in the wall to get a key (to Jeremy's
STUDY) and parchment.  Read and leave the parchment (The
Creatures of the Night).  Exit back to the gallery and go Left to the
double doors now on your Left, the LIBRARY.

In the LIBRARY:  Use the Lantern, enter and Drop/Put the Lantern on
the floor.  Run to the Left and go Right, past the secret door, when you
cannot go any farther.  In the corner to the Right of the Secret Door,
Put/Drop the (false) Book in the Bookcase to trigger the mechanism.
Go Left and enter the SECRET ROOM.  [OPTIONALLY:
Open/Search the LIBRARY for several Books to further explain the
story and give clues.  Note:  There are Books on both sides of the desk.
Caution:  Reading one of the books makes you go temporarily insane
(costing life points) -- cool to see though.]  Exit through the closed set
of double doors, go downstairs, back to the bottom of the STONE
STAIRS (again).

In the SECRET ROOM:  Take the Talisman.  Open/Search the
Shelves to get 3 Daggers, Books, and Parchment.  Stand in the Center
of the Pentacle on the floor to Read the Yellow Book (De Vermis
Mysteriis) without getting a broken back.  Leave all the Dagger BUT
the Sinusoidal bladed one (the curvy one) and leave all the books and
parchment once read.  Use the remaining dagger on the Vagabond in
the LIBRARY.  Leave the Dagger.

At the Bottom of the STONE STAIRS (again):  Go Right to the closed
door, enter the KITCHEN.

In the KITCHEN:  Take the Pot of Soup (Flesh actually) from the
Fireplace.  Enter the Pantry by the Window and prepare to kill another
Zombie (rifle works well as does the Sword...).  Open/Search the Coal
Pile for the Shoe Box.  Open/Search the Shoe Box for the Pistol, leave
the Empty Shoe Box.  Take the Can of Oil in the corner, Use the oil
and leave the empty can.  Use the Jug at the water barrel.  Go back in
the KITCHEN and [OPTIONALLY:  Open/Search the Cupboards to
find 2 Knives (not really needed)]  enter the other Pantry to the Right
of the Cupboards and take the Key and Open/Search the barrel to get a
Biscuit Box.  Eat/Drink the Biscuit Box as needed to increase health
points, leave the Empty Biscuit Box.  Go through the door between the
Counter and the Pantry and enter the DINING ROOM through the
closed door straight ahead.

In the DINING ROOM:  Go immediately to the Table and Drop/Put
the Pot of Soup on the Table to "mesmerize" the Zombies.  Go through
the single door to the PARLOR.

In the PARLOR:  Go immediately to the Table, take the Lighter, and
Use the Jug of Water on the Ashtray (Cigars).  Open/Search the
Cabinet by the Window to get a Record and a Book.  Read and leave
the Book (Memories) and leave the Record (Chopin's Pothumous Opus
69 Nr 1).  Use the Golden Key (the one from Jeremy's "new"
BEDROOM) to open the set of locked double doors to the Right and
enter Jeremy's STUDY.  Leave the Key to Jeremy's Study.

In the STUDY:  Open/Search the shelves in the corner passed the
Sword and Shield to get a Book and a Record (Saint-Saens' Dance of
Death).  Read and leave the Book (The Tale of Captain Norton).
Leave the STUDY and go through the set of closed double doors in the
PARLOR and cross the Third HALLWAY to the LIVING ROOM.
Note the front doors to the Right -- leaving now is not a good idea!
Enter the LIVING ROOM.

In the LIVING ROOM:  Use the Sword (from the Knight) to kill the
Pirate (Captain Norton).  Take the key he had and the book by the
paintings on the floor.  Read and leave the Book (Demonia
Particularis).  Use the golden key from the Pirate to open the locked
set of double doors and enter the DANCE HALL.  Leave the Key to
the Dance Hall.

In the DANCE HALL:  Ignore the Record (J. Strauss's Blue Danube)
on the stand to the Right.  Use the Record (Saint-Saens' Dance of
Death).  Avoiding the dancers, take the Key from the Mantle.  Leave
the Record and the Gramophone.  Exit back through the doors you
came in and go back to the Third HALLWAY.

In the Third HALLWAY:  [OPTIONALLY:  Go toward the STONE
STAIRS to the locked door on the Right.  Use the Key (the gray one)
to enter the CELLAR.]  Go through the PARLOR to the STUDY
(again).

In the CELLAR:  Avoiding the Rats, take Some Bullets from the
Counter to the rear of the Stairs.  [OPTIONALLY:  Open/Search for a
Book on the far side of the CELLAR by the Barrels.  Read and leave
the Book (The Trial of Captain Pregzt).]  [OPTIONALLY:  Take the
Block of Wood holding the Barrels.  Don't enter the cave this way --
bad idea.]  Go back upstairs, down the Third HALLWAY through the
PARLOR to the STUDY (again).

In the STUDY (again):  Go to the Sword and Shield and Put/Drop the
Old Calvary Sabre to trigger the mechanism.  Go done the steps to the
CAVES.

In the CAVES:  Run across the Bridge.  Go down the Tunnel to the
Left.  At the Fork,  Run from the Worm with a weapon (Pistol is best)
ready to quickly kill another Flying  Beast (2 shots required).  Run to
the Right of the closed Stone Door and kill the Flying Beast.  Continue
down the tunnel until the worm just appears in front of you and
quickly back up the tunnel.  Go back to the formerly closed Stone Door
and enter.  Jump down onto the Walkway and go around to the Left.
Jump (new Action) over the Bridge and up onto the ledge.  Go past the
closed Stone Door on the Right and kill the Creature on the Left.  The
Pistol works best (2 shots required).  Continue passed the Creature to
the Pillars.  Kill the flying Creature (2 shots from the Pistol)  Jump
from Pillar to Pillar to the other side.  If you fall, you can wade to
through a tunnel to the Cavern with the Walkway, just watch the
Monsters.  Go down the tunnel to the fork and go Right to the cavern
with the Sabres and Skulls.  Go Right at a Sabre and Left at a Skull to
the Chest.  Kill the Flying Creature as before if need be.  Use the fancy
Key to open the Chest and get a Gem and a Book.  Read and leave the
Book (A Pirate's Log Book).  Push the Rock aside and enter the small
Cavern behind the Chest.  Go through the Cavern and around the
corner, jump down and go past the closed Stone Door on the Left.  Use
the Lantern (Use the Lighter if it needs to be lit and leave the Wet
Matchbox while you are at it) and enter the Maze.  Remember the
closed Stone Door on the Left as soon as you enter.  If  you don't see it
go Right and turn Left when you see it and start the following
directions from there.  Go:  Straight (as possible, ignoring little
irregularities), Right, Left, Right (only choice), Left, Left, Left (only
choice), Left (only choice), Right (only choice), Right (only choice),
Left (only choice), Straight (past a left option), Left, Right (only
choice), Left (only option), Left, Right (only option), Straight (past a
left option), Right (only choice), Left, Left (only choice), Right to the
door and Put/Drop the Gem in the door.  go through into the Cavern
and head for the Tree in the Center, avoiding Fireballs and the Water
Creatures while wading to the Crypt/Alter in front of the tree.  Take
the Hook from the Crypt/Alter.  Put/Drop the Talisman on the
Crypt/Alter to stop the Fireballs, but you must still avoid the Water
Creatures.  Use the Lighter to relight the Lantern (if you are out of oil
at this point, you are in BIG trouble -- try again).  Throw the Lantern
at the Tree.  Follow instructions and "GET OUT OF HERE!"  Wade to
the opposite platform you entered on.  Jump up and Use the Hook to
open the Stone Door.  Go through and to the Left into the Maze and go
to the Stone Door to the Right and Use the Hook to open it.  Go
through and to the Left, jumping down to the Walkway and walk to
the Left, Jumping the bridge, to the other side.  Jump up and go down
the Tunnel, at the Fork, go Left (toward you) at the Second Fork, go
Right and out into the CELLAR.  Go up the Stairs and out by the
STONE STAIRS and down the Third HALLWAY and out the Front
door.

It's over, but...

Dox by Doc.  Enjoy.

CREDITS

Version:  1.0
12-22-92

Version:  1.01
2-2-92

David R. Downs
drdowns@bach.udel.edu
or
downs@cis.udel.edu

-----

Additions:

  Avoiding Zombie in First BEDROOM
  Thanks to:  AMBAT SASI S/O PALISSERY P
          isc30108@nusunix2.nus.sg
--
E-mail: drdowns@brahms.udel.edu   | U  | 20 Conover East | H  | David R. Downs
          downs@cis.udel.edu      | of | Newark DE 19711 | om | RD 2 Box 173 B
       downs@freezer.cns.udel.edu |  D | (302) 837-1969  |  e | Milton DE 19968
Computer & Information Science ** My opinions don't reflect those of the U of D


X-RealName: Jo-Are Stubmo,o90a
Posting-Front-End: Winix Conference v 92.05.15  1.20 (running under MS-Windows)

This is a "Walkthrough" found at this conference at comp.sys.ibm.pc.games
If you dont have it, your welcome to take this one..


>Path:
>blazer.edb.tih.no!humpty.edb.tih.no!aun.uninett.no!sunic!uunet!dtix!darwin.sur
>a.net!news.udel.edu!bach.udel.edu!drdowns From: drdowns@bach.udel.edu (David
>R. Downs) Newsgroups: comp.sys.ibm.pc.games Subject: Walk Through (was Alone
>in the Dark questions) Message-ID: <C15wwM.DvL@news.udel.edu> Date: 20 Jan 93
>17:07:33 GMT References: <1993Jan18.123601@cs.utwente.nl> Sender:
>usenet@news.udel.edu Organization: University of Delaware Lines:
>281 Nntp-Posting-Host: bach.udel.edu


Alone in the Dark
(The Walkthrough Ver. 1.0)

    This is a COMPLETE SPOILER to the Alone in the Dark
game for the PC.  It will get the player through quickly and assumes
the player either retains all (s)he reads or does not care at all about the
story that goes with the game.  All unnecessary and used items are left
behind as soon as possible.  Most things that do not need to be done to
finish the game are marked as optional.  This is by no means the only
order of events that leads to a completed game, but it is nearly the
most efficient.  Distribute this freely and add to it as you wish just
maintain the credits.  Enjoy!

In the LOFT:  Push the Wardrobe in front of the window to keep out
the winged beast.  Then push the Chest over the trapdoor in the floor
to keep out the Zombie.  Now you can safely search the LOFT.  Open
the Chest to get the rifle.  There is a note behind the Piano on its right-
hand side.  There is a Book in the small bookcase opposite the
window.  Read and leave the Book (Extracts of Golden Fleece) and the
note.  Open/Search the Wardrobe to get the Indian Cover.  Take the
Lantern from the table.  Exit through the opening in the corner to the
Right of the barrels (the same way you entered) into the STORAGE
ROOM.

In the STORAGE ROOM:  Open/Search the shelves on the Right to
find the Can of Oil.  Use the Can of Oil and leave the Empty Oil Can.
Take the Bow on the way out the door to the First HALLWAY.

In the First HALLWAY:  The floor has a weak spot -- be careful.
Enter the First BEDROOM, on the left.  Then the Second
BEDROOM, on the Right.  Exit the Third BEDROOM and go into the
First BATHROOM, on the Left.  Leave the First BATHROOM and go
Left through the closed door at the end of the First HALLWAY to the
top of the WOODEN STAIRS.

In the First BEDROOM:  Open/Search the desk to get the key.  Use
the key on the Chest to get the Old Calvary Sabre.  Leave the key.  Use
the Rifle to kill the Zombie when you open the door (2 shots required).
Leave the room and go across the First HALLWAY to the other
Second BEDROOM.

In the Second BEDROOM:  Close the door behind you to keep out the
Zombie.  Walk through to the next Third BEDROOM.

In the Third BEDROOM:  Prepare to kill the flying beast, as he enters
through the window, with the rifle (2 shots required).  Get the Vase
and Throw it to get the Dresser Key, leaving the Broken Vase.  Use
the key to open the Dresser and take the 2 Small Mirrors.  Leave the
key and exit through the closed door.  Go across the First HALLWAY
to the First BATHROOM.

In the First BATHROOM:  Open/Search the Closet for the First Aid
Case.  Open/Search the case and take the Flask.  Leave the empty case.
Eat/Drink the Flask to add life points as needed, leave the empty
Flask.  Leave the BATHROOM and turn Left into the First
HALLWAY and go through the closed door.

At the top of the WOODEN STAIRS:  Walk (near the wall) to the
Statues by each Gargoyle and Drop/Put a small mirror on each Statue.
The reflection of each other kills the Gargoyle.  Go down the stairs.

At the bottom of the WOODEN STAIRS:  Go Right, not disturbing
the Knight, through the closed door.  Do not disturb the Dark Figure!
Take the Gramophone, the Match Box, leave the Poker.  Open/Search
the Wardrobe to get a box of Cartridges.  Reload the Rifle (or Use the
Cartridges -- same thing).  Leave and go to the other side of the stairs
(past the Knight) and go through the door into the Second
HALLWAY.  Now that you have been in the Second HALLWAY, you
can get relatively close to the Knight and Throw the Very Heavy
Statuette at the Knight.  Take the Sword, leave the statuette and go
down stairs, through one of the openings on either side of the
WOODEN STAIRS, to the bottom of the STONE STAIRS.

In the Second HALLWAY:   [OPTIONALLY:  Go straight through
the door directly in front of you into Jeremy's Old BEDROOM.] Enter
the door on the corner, the Second BATHROOM. Then go around the
corner to the door on the Right, the DARK ROOM.  Use the Matchbox
to light the Lantern and walk in the DARK ROOM.

In the  Second BATHROOM:  Enter quickly and get the Jug.
[OPTIONALLY:  Open/Search the closet to get another First Aid Case
(You may want to reenter to avoid being attacked).]  Exit quickly back
into the Second HALLWAY.  Go back around the corner (past the
BATHROOM and Jeremy's Old BEDROOM) and go left back down
the WOODEN STAIRS.

In Jeremy's Old BEDROOM:  Get the notebook from the Mantle.  Be
prepared to kill another flying beast behind you.  Read and leave the
notebook (Jeremy HartWood's Notebook).  Exit back to the Second
HALLWAY.]

In the DARK ROOM:  Drop/Put the lit Lantern on the floor.
Open/Search the Night Stand near the bed to get Some Bullets.  Take
the Very Heavy Statuette and the Book.  Take the Lantern and go into
the hall.  Stop using the Lantern by choosing an Action (Open/Search
is good).  Read and leave the Book (Diary of a Journey).  Exit back to
the Second HALLWAY.

At the bottom of the STONE STAIRS:  Go left through the unlocked
door (on your right) into the GARDEN.  Go up the STONE STAIRS
to the bottom of the WOODEN STAIRS (again).

At the bottom of the WOODEN STAIRS (again):  Get to the Left side
of the WOODEN STAIRS and reenter the Second HALLWAY.  Go
back past Jeremy's Old BEDROOM, the Second BATHROOM, and
the DARK ROOM to the closed GALLERY door.  Enter.

In the GARDEN:  Go to the Statue of the Girl and the Goat.
Open/Search the dirt at the base of the Statue and take the 3 Arrows.
Back out of the room before the Spiders get you.  Go back to the
bottom of the STONE STAIRS.

In the GALLERY:  Face the Picture on the Left and Drop/Put the Old
Indian Cover.  Turn and face down the GALLERY and Use the Bow.
Aim at the yellowish object (painting) at the other end of the
GALLERY.  Shoot the painting (3 shots, 1 hit required -- Leave all
unused arrows).  Go to the painting just shot and enter the single door
on the Right, Jeremy's "new" BEDROOM.

In Jeremy's "new" BEDROOM:  Take the (false) Book.  Push the
Clock aside.  Open/Search the hole in the wall to get a key (to Jeremy's
STUDY) and parchment.  Read and leave the parchment (The
Creatures of the Night).  Exit back to the gallery and go Left to the
double doors now on your Left, the LIBRARY.

In the LIBRARY:  Use the Lantern, enter and Drop/Put the Lantern on
the floor.  Run to the Left and go Right, past the secret door, when you
cannot go any farther.  In the corner to the Right of the Secret Door,
Put/Drop the (false) Book in the Bookcase to trigger the mechanism.
Go Left and enter the SECRET ROOM.  [OPTIONALLY:
Open/Search the LIBRARY for several Books to further explain the
story and give clues.  Note:  There are Books on both sides of the desk.
Caution:  Reading one of the books makes you go temporarily insane
(costing life points) -- cool to see though.]  Exit through the closed set
of double doors, go downstairs, back to the bottom of the STONE
STAIRS (again).

In the SECRET ROOM:  Take the Talisman.  Open/Search the
Shelves to get 3 Daggers, Books, and Parchment.  Stand in the Center
of the Pentacle on the floor to Read the Yellow Book (De Vermis
Mysteriis) without getting a broken back.  Leave all the Dagger BUT
the Sinusoidal bladed one (the curvy one) and leave all the books and
parchment once read.  Use the remaining dagger on the Vagabond in
the LIBRARY.  Leave the Dagger.

At the Bottom of the STONE STAIRS (again):  Go Right to the closed
door, enter the KITCHEN.

In the KITCHEN:  Take the Pot of Soup (Flesh actually) from the
Fireplace.  Enter the Pantry by the Window and prepare to kill another
Zombie (rifle works well as does the Sword...).  Open/Search the Coal
Pile for the Shoe Box.  Open/Search the Shoe Box for the Pistol, leave
the Empty Shoe Box.  Take the Can of Oil in the corner, Use the oil
and leave the empty can.  Use the Jug at the water barrel.  Go back in
the KITCHEN and [OPTIONALLY:  Open/Search the Cupboards to
find 2 Knives (not really needed)]  enter the other Pantry to the Right
of the Cupboards and take the Key and Open/Search the barrel to get a
Biscuit Box.  Eat/Drink the Biscuit Box as needed to increase health
points, leave the Empty Biscuit Box.  Go through the door between the
Counter and the Pantry and enter the DINING ROOM through the
closed door straight ahead.

In the DINING ROOM:  Go immediately to the Table and Drop/Put
the Pot of Soup on the Table to "mesmerize" the Zombies.  Go through
the single door to the PARLOR.

In the PARLOR:  Go immediately to the Table, take the Lighter, and
Use the Jug of Water on the Ashtray (Cigars).  Open/Search the
Cabinet by the Window to get a Record and a Book.  Read and leave
the Book (Memories) and leave the Record (Chopin's Pothumous Opus
69 Nr 1).  Use the Golden Key (the one from Jeremy's "new"
BEDROOM) to open the set of locked double doors to the Right and
enter Jeremy's STUDY.  Leave the Key to Jeremy's Study.

In the STUDY:  Open/Search the shelves in the corner passed the
Sword and Shield to get a Book and a Record (Saint-Saens' Dance of
Death).  Read and leave the Book (The Tale of Captain Norton).
Leave the STUDY and go through the set of closed double doors in the
PARLOR and cross the Third HALLWAY to the LIVING ROOM.
Note the front doors to the Right -- leaving now is not a good idea!
Enter the LIVING ROOM.

In the LIVING ROOM:  Use the Sword (from the Knight) to kill the
Pirate (Captain Norton).  Take the key he had and the book by the
paintings on the floor.  Read and leave the Book (Demonia
Particularis).  Use the golden key from the Pirate to open the locked
set of double doors and enter the DANCE HALL.  Leave the Key to
the Dance Hall.

In the DANCE HALL:  Ignore the Record (J. Strauss's Blue Danube)
on the stand to the Right.  Use the Record (Saint-Saens' Dance of
Death).  Avoiding the dancers, take the Key from the Mantle.  Leave
the Record and the Gramophone.  Exit back through the doors you
came in and go back to the Third HALLWAY.

In the Third HALLWAY:  [OPTIONALLY:  Go toward the STONE
STAIRS to the locked door on the Right.  Use the Key (the gray one)
to enter the CELLAR.]  Go through the PARLOR to the STUDY
(again).

In the CELLAR:  Avoiding the Rats, take Some Bullets from the
Counter to the rear of the Stairs.  [OPTIONALLY:  Open/Search for a
Book on the far side of the CELLAR by the Barrels.  Read and leave
the Book (The Trial of Captain Pregzt).]  [OPTIONALLY:  Take the
Block of Wood holding the Barrels.  Don't enter the cave this way --
bad idea.]  Go back upstairs, down the Third HALLWAY through the
PARLOR to the STUDY (again).

In the STUDY (again):  Go to the Sword and Shield and Put/Drop the
Old Calvary Sabre to trigger the mechanism.  Go done the steps to the
CAVES.

In the CAVES:  Run across the Bridge.  Go down the Tunnel to the
Left.  At the Fork,  Run from the Worm with a weapon (Pistol is best)
ready to quickly kill another Flying  Beast (2 shots required).  Run to
the Right of the closed Stone Door and kill the Flying Beast.  Continue
down the tunnel until the worm just appears in front of you and
quickly back up the tunnel.  Go back to the formerly closed Stone Door
and enter.  Jump down onto the Walkway and go around to the Left.
Jump (new Action) over the Bridge and up onto the ledge.  Go past the
closed Stone Door on the Right and kill the Creature on the Left.  The
Pistol works best (2 shots required).  Continue passed the Creature to
the Pillars.  Kill the flying Creature (2 shots from the Pistol)  Jump
from Pillar to Pillar to the other side.  If you fall, you can wade to
through a tunnel to the Cavern with the Walkway, just watch the
Monsters.  Go down the tunnel to the fork and go Right to the cavern
with the Sabres and Skulls.  Go Right at a Sabre and Left at a Skull to
the Chest.  Kill the Flying Creature as before if need be.  Use the fancy
Key to open the Chest and get a Gem and a Book.  Read and leave the
Book (A Pirate's Log Book).  Push the Rock aside and enter the small
Cavern behind the Chest.  Go through the Cavern and around the
corner, jump down and go past the closed Stone Door on the Left.  Use
the Lantern (Use the Lighter if it needs to be lit and leave the Wet
Matchbox while you are at it) and enter the Maze.  Remember the
closed Stone Door on the Left as soon as you enter.  If  you don't see it
go Right and turn Left when you see it and start the following
directions from there.  Go:  Straight (as possible, ignoring little
irregularities), Right, Left, Right (only choice), Left, Left, Left (only
choice), Left (only choice), Right (only choice), Right (only choice),
Left (only choice), Straight (past a left option), Left, Right (only
choice), Left (only option), Left, Right (only option), Straight (past a
left option), Right (only choice), Left, Left (only choice), Right to the
door and Put/Drop the Gem in the door.  go through into the Cavern
and head for the Tree in the Center, avoiding Fireballs and the Water
Creatures while wading to the Crypt/Alter in front of the tree.  Take
the Hook from the Crypt/Alter.  Put/Drop the Talisman on the
Crypt/Alter to stop the Fireballs, but you must still avoid the Water
Creatures.  Use the Lighter to relight the Lantern (if you are out of oil
at this point, you are in BIG trouble -- try again).  Throw the Lantern
at the Tree.  Follow instructions and "GET OUT OF HERE!"  Wade to
the opposite platform you entered on.  Jump up and Use the Hook to
open the Stone Door.  Go through and to the Left into the Maze and go
to the Stone Door to the Right and Use the Hook to open it.  Go
through and to the Left, jumping down to the Walkway and walk to
the Left, Jumping the bridge, to the other side.  Jump up and go down
the Tunnel, at the Fork, go Left (toward you) at the Second Fork, go
Right and out into the CELLAR.  Go up the Stairs and out by the
STONE STAIRS and down the Third HALLWAY and out the Front
door.

It's over, but...

Dox by Doc.  Enjoy.

CREDITS

Version:  1.0
12-22-92

David R. Downs
drdowns@bach.udel.edu
or
downs@cis.udel.edu

-----
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E-mail: drdowns@brahms.udel.edu   | U  | 20 Conover East | H  | David R. Downs
          downs@cis.udel.edu      | of | Newark DE 19711 | om | RD 2 Box 173 B
       downs@freezer.cns.udel.edu |  D | (302) 837-1969  |  e | Milton DE 19968
Computer & Information Science ** My opinions don't reflect those of the U of D

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