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Plans for the new year

I know new year's resolutions are somewhat controversial. It is easy to try to do too much, become overwhelmed, fail, and then give up entirely. Nevertheless they have worked for me in the past at least to some extent, and even if I can keep up with my plans for just a few weeks that's still better than nothing.

So I am currently deciding what to expect from myself in 2022. There are a number of things I want to do, and some I have set out to do before but stopped. To list a few:

I have known myself for many years now, so I know I won't be doing any of these without being held accountable. I'm thinking about posting at least once a week and report how I'm doing on these fronts. When I play more video games I might do game reviews, as I have done for The Sims 2 (Nintendo DS). If I go for the one game a month challenge I will post devlogs (or at least make a post about each release). I'm not sure about publishing practice drawings, but that is also an idea. Regarding physics, I would like to try to explain what I am working on in simple to understand ways, as I said in a previous post. All of this helps with the writing part. Also maybe one day I will write the final chapter to The Theory of Anything.

If any of these goals become a habit it would be great. I'll count 2022 as a success as long as a good chunk of the time I spend staring into empty space is replaced by doing something I want to do.

Posted 2021-12-28

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2021-12-29 | regarding making videogames theres a thing called pico-8

2021-12-29 | Thank you! I should have mentioned it above but I already decided I would be using Godot for making games as it seems to be the most promising engine (+ it's free software). But this looks cool too! Would probably help with keeping the scope manageable in small projects. - Rie