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.first_steps

OK, enough of praising r2, lets start reversing this stuff. First, you have to know your enemy:

[0x00 avatao]$ rabin2 -I reverse4
pic      false
canary   true
nx       true
crypto   false
va       true
intrp    /lib64/ld-linux-x86-64.so.2
bintype  elf
class    ELF64
lang     c
arch     x86
bits     64
machine  AMD x86-64 architecture
os       linux
subsys   linux
endian   little
stripped true
static   false
linenum  false
lsyms    false
relocs   false
rpath    NONE
binsz    8620
***r2 tip:*** rabin2 is one of the handy tools that comes with radare2. It can > be used to extract information (imports, symbols, libraries, etc.) about > binary executables. As always, check the help (rabin2 -h)!

So, its a dynamically linked, stripped, 64bit Linux executable - nothing fancy here. Let's try to run it:

[0x00 avatao]$ ./reverse4
?
Size of data: 2623
pamparam
Wrong!

[0x00 avatao]$ "\x01\x00\x00\x00" | ./reverse4
Size of data: 1

OK, so it reads a number as a size from the standard input first, than reads further, probably "size" bytes/characters, processes this input, and outputs either "Wrong!", nothing or something else, presumably our flag. But do not waste any more time monkeyfuzzing the executable, let's fire up r2, because in asm we trust!

[0x00 avatao]$ r2 -A reverse4
 -- Heisenbug: A bug that disappears or alters its behavior when one attempts to probe or isolate it.
[0x00400720]>
***r2 tip:*** The -A switch runs *aaa* command at start to analyze all > referenced code, so we will have functions, strings, XREFS, etc. right at the > beginning. As usual, you can get help with *?*.

It is a good practice to create a project, so we can save our progress, and we can come back at a later time:

[0x00400720]> Ps avatao_reverse4
avatao_reverse4
[0x00400720]>
***r2 tip:*** You can save a project using Ps [file], and load one using Po [file].
With the -p option, you can load a project when starting r2.

We can list all the strings r2 found:

[0x00400720]> fs strings
[0x00400720]> f
0x00400e98 7 str.Wrong_
0x00400e9f 27 str.We_are_in_the_outer_space_
0x00400f80 18 str.Size_of_data:__u_n
0x00400f92 23 str.Such_VM__MuCH_reV3rse_
0x00400fa9 16 str.Use_everything_
0x00400fbb 9 str.flag.txt
0x00400fc7 26 str.You_won__The_flag_is:__s_n
0x00400fe1 21 str.Your_getting_closer_
[0x00400720]>
***r2 tip***: r2 puts so called flags on important/interesting offsets, and > organizes these flags into flagspaces (strings, functions, symbols, etc.) You > can list all flagspaces using *fs*, and switch the current one using > *fs [flagspace]* (the default is \*, which means all the flagspaces). The > command *f* prints all flags from the currently selected flagspace(s).

OK, the strings looks interesting, especially the one at 0x00400f92. It seems to hint that this crackme is based on a virtual machine. Keep that in mind!

These strings could be a good starting point if we were talking about a real-life application with many-many features. But we are talking about a crackme, and they tend to be small and simple, and focused around the problem to be solved. So I usually just take a look at the entry point(s) and see if I can figure out something from there. Nevertheless, I'll show you how to find where these strings are used:

[0x00400720]> axt @@=`f~[0]`
d 0x400cb5 mov edi, str.Size_of_data:__u_n
d 0x400d1d mov esi, str.Such_VM__MuCH_reV3rse_
d 0x400d4d mov edi, str.Use_everything_
d 0x400d85 mov edi, str.flag.txt
d 0x400db4 mov edi, str.You_won__The_flag_is:__s_n
d 0x400dd2 mov edi, str.Your_getting_closer_
***r2 tip***: We can list crossreferences to addresses using the *axt [addr]* > command (similarly, we can use *axf* to list references from the address).
The *@@* is an iterator, it just runs the command once for every arguments > listed.
> The argument list in this case comes from the command *f~[0]*. It lists the > strings from the executable with *f*, and uses the internal grep command *~* > to select only the first column (*[0]*) that contains the strings' addresses.