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SuperTux 0.6.2 [May 14, 2020]
The SuperTux Team is excited to announce the availability of SuperTux 0.6.2. This release fixes a number of bugs that were reported after 0.6.1. It also features reworked graphics and levels.
Other changes include a power-up counter in the hud, new sprites for the door, a new tileset and several new badguys. But overall, this release is supossed to celebrate our anniversary (May 2000) with a little surprise Add-On, which can be found in the contrib levels!
Changes:
- A new worldmap, “Revenge In Redmond” celebrating SuperTux’s 20th anniversary, which includes new enemies and sprites !!!
- New and improved backgrounds and sprites
- Improvements to many levels in the Icy Island and forest world
- Speed improvements for levels using a huge amount of lava tiles
- An issue causing the bridge in the forest world to not be shown in certain cases was fixed
If you’d like to help with SuperTux development, you can find more resources in our wiki. Please get in touch with us. The fastest way is usually IRC, but please wait if you don’t get an answer immediately. We urgently need more graphic designers and developers for future releases, help in these areas would be really appreciated.
Wiki
A big thanks to all of our translators who worked very hard to translate the new strings in time.
SuperTux 0.6.1 [Dec 15, 2019]
The SuperTux Team is excited to announce the availability of SuperTux 0.6.1. This is first and foremost a bugfix release that fixes reported issues after the release of 0.6.0 a year ago, however, we also introduced a lot of other changes, such as new graphics, levels and other game content.
Changes:
- Rework of the first 3 Bonus Worlds
- Added 3 new bonus worlds to the core game
- Improvements to the story mode
- Addition of Ghost Forest to the Story Mode
- New Backgrounds and Music by BlasterMaster
- Tiles and Sprites Improvements by Alzter, weluvgoatz and RustyBox
- New enemy: The Ghoul
- Fixes and optimizations (Fixing buggy controls, game speed, etc.)
- Level Editor Improvements, Fixes and Optimisations
- Revamp of the Credits Menu
- Blocks (and other objects behaving like blocks, such as lanterns) no longer jitter when stacked on top of one another
- Trampolines as bonus block contents no longer hurt Tux
- An issue causing music not to get saved in the level editor was fixed
A big thanks to all of our translators who worked very hard to translate the new strings in time.
SuperTux 0.6.0 [Dec 23, 2018]
The SuperTux team is excited to announce the availability of the stable release 0.6.0 after almost two years of development.
Changes:
- Complete redesign of the icy world and forest world (Thank you, RustyBox and Serano)
- Complete revamp of our rendering engine, the game should be much faster than it was previously
- We now support OpenGL 3.3 Core as well as OpenGL ES 2.0, thus allowing SuperTux to be run on the Raspberry Pi, and potentially WebGL.
- A few graphics have been updated, and effects have been added
- The save bell was reworked (Thanks to Raghavendra “raghukamath” Kamath!)
- Improved big Tux graphics and animations (Thanks to Alzter)
- Various effects and shaders (Thanks to Grumbel)
- Support for right-to-left languages through vector fonts. This will also fix a few non-ASCII characters, which often caused problems before in translations
- A lot of other under-the-hood changes and bugfixes
- Official Linux binaries
Note: If you’ve previously used torches in your levels and their positioning is off, please re-position them. We had to re-align their bounding boxes in order to fix bugs with their flame.
A big thanks to all of our translators who worked very hard to translate the new strings in time.
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