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🪄 Wizard Spells

Level 1

⠀Magic Missile

Range: Extreme(150') Summons one missile at first level plus one for every 2 levels gained (2 at 3, 3 at 5 etc.) to follow the Wizard and on command unerringly strike one or more animate targets, dealing 1d4+1 damage per missile.

⠀Charm Person

Range: Extreme(120') Target must save vs spells (6) or gain a relationship of Friends(3) with the caster. Save again each month and whenever the caster fails to behave like a friend. Does not affect targets of 5+HD, non-humanoids, or undead.

⠀Shield

Duration: Standard Caster gains AC 8/17 vs ranged and 6/15 vs melee, plus immunity to magic missiles. Lasts 4 exploration turns.

⠀Sleep

Range: Extreme(240') 2d8 HD worth of creatures of 4HD or less fall asleep for 2hrs, starting with the weakest.

⠀Detect Magic

For the next four turns, enchanted objects, areas or creatures within Far(60') range are caused to glow.

⠀Hold Portal

Range: Near(10') Duration: Standard Seals a door or window. It may only be opened with a knock spell, or forced open with 1 full round of effort by a creature 3HD or more greater than the caster.

⠀Protection From Evil

Caster gains +1 to Saves & AC against creatures inimical to him. Enchanted, Constructed or Summoned creatures cannot engage him in melee unless he does so first.

⠀Read Languages

Caster may read text in any language or cipher accurately for 4 turns.

⠀Light

Range: Extreme(120') Duration: Standard x2 Creates Bright light in a 15' radius. The light is visible outside that radius only as a vague luminescence, and does not increase the visibility distance beyond that radius for those within. May be cast on an object, or a target's eyes - they must save vs spells or be blinded for -4 effective HD & AC.

⠀Darkness

Range: Extreme(120') Duration: Standard x2 Creates Pitch darkness in a Near(15') radius.

⠀Ventriloquism

Range: Far(60') Duration: 4 Turns The caster may make their voice appear to come from any location within range.

⠀Burning Hands

Deals fire damage in a close cone equal to the caster's level, plus ud4 ongoing.

⠀Unseen Servant

Range: Near(30') Duration: Standard x2 Summons a magical force which acts as a valet, carrying a single item of normal weight, cleaning and mending common items, opening doors and moving chairs. Cannot stray out of range of the caster.

Level 3

⠀Continual Light (Continual Darkness)

⠀Detect Evil

⠀Detect Invisible

⠀ESP

⠀Invisibility

⠀Knock

⠀Levitate

⠀Locate Object

⠀Mirror Image

⠀Phantasmal Force

⠀Web

⠀Wizard Lock

Level 5

⠀Clairvoyance

⠀Dispel Magic

⠀Fire Ball

⠀Fly

⠀Haste

⠀Hold Person

⠀Infravision

⠀Invisibility 10’ Radius

⠀Lightning Bolt

⠀Protection from Evil 10’ Radius

⠀Protection from Normal Missiles

⠀Water Breathing

Level 7

⠀Charm Monster

⠀Confusion

⠀Dimension Door

⠀Growth of Plants

⠀Hallucinatory Terrain

⠀Massmorph

⠀Polymorph Others

⠀Polymorph Self

⠀Remove Curse (Curse)

⠀Wall of Fire

⠀Wall of Ice

⠀Wizard Eye

Level 9

⠀Animate Dead

⠀Cloudkill

⠀Conjure Elemental

⠀Contact Higher Plane

⠀Feeblemind

⠀Hold Monster

⠀Magic Jar

⠀Pass-Wall

⠀Telekinesis

⠀Teleport

⠀Transmute Rock to Mud (Mud to Rock)

⠀Wall of Stone

Level 11

⠀Anti-Magic Shell

⠀Control Weather

⠀Death Spell

⠀Disintegrate

⠀Geas (Remove Geas)

⠀Invisible Stalker

⠀Lower Water

⠀Move Earth

⠀Part Water

⠀Projected Image

⠀Reincarnation

⠀Stone to Flesh (Flesh to Stone)

🃏 Cantrips

⠀Ignite

The wizard snaps his fingers and conjures a flame the size of a candle flame over them for a few moments. (This does not provide consistent light unless the flame is used to ignite something.)

⠀Break

The wizard touches an item of lower than average quality (a rusty lock or bandit's poorly maintained sword); the next time it is placed under pressure (someone tries to force the door, sword hits a creature or a shield) the item breaks. (If the wizard touches an enemy's weapon in combat, any attacks made by the enemy against the wizard that round automatically hit.)

⠀Mend

One crack, hole, tear or cut in an item of everyday workmanship is repaired like new. Fire and corrosion damage cannot be repaired in this way. A shattered vase can be made whole in an hour or two. Exceptional or magical items mended in this way become common ones (until repaired properly.)

⠀Shove

Move an object that the wizard could lift with one hand one foot in any direction. The force may be applied to a creature but if they are larger than a small dog they will easily resist it - but be aware that something seemed to shove them.

⠀Babble

An incoherent noise can be heard from a distant (60') point - malign chuckling, a hubbub of conversation, a snippet of music, the sound of children at play.

⠀Gutter

Target a flame or fire; it burns low for d6 rounds, reducing the light level in the area.

⠀Flare

A fire or flame flares up alarmingly, growing in intensity by one step.