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NOVEMBER 7, 1990 C:\TEXT\NETWORK1.TXT A PROPOSAL TO JOIN THE CORPORATE WORLD AND THE COMPUTER UNDERGROUND WITH A PEACEFUL, LEGAL SOLUTION by FATAL ERROR I have conceived an idea that will change the way the world will view computing. It's simple, middle of the road, inexpensive on an individual basis, and best of all will provide: 1) An alternative to _illegal_ hacking. 2) A venting ground for authors of destructive viruses. 3) A cyberspace home for cyberpunks. 4) Pirates with a source of unlimited COOL warez. 5) Shockwave riding phreaks something new to explore. Sounds too good to be true doesn't it? Perhaps I may be wrong in thinking that what I'm about to propose might divert the energies of thousands of potential criminals. I'll let you be the judge. Before I begin I'll ask the audience not to heckle or laugh at my naivete or blatant ignorance. What I am attempting here is to offer _ANY_ solution. Our nation is wasting millions to find ways to prosecute our own finest minds. I don't know why they don't spend all _OUR_ money installing public mainframes so us less-daring types have something to hack too. But I guess politicians have different priorities than I do. The public was introduced to the game called CORE WARS in the March, 1984 issue of Scientific American. A.K. Dewdney, the author of the much-missed Sci Am column Computer Recreations, has been accredited as being the grandfather of the modern computer virus for describing this harmless game. While it is true he heard rumors of actual core wars occurring and, assisted by a student, created a harmless game called CORE WARS, he is NOT the grandfather of the modern virus. Again, the media in all their glory can't even get this simple fact straight. CORE WARS is a game in which two gladiator programs are let loose in a set block of memory to battle each other to the death. The object for each program is to either kill the other program or survive long enough for it's opponent to commit accidental suicide. In the pc-based public domain version that I use, there are 4,000 memory locations allocated in a continuous loop. Once you reach location 3,999 the next location is address 0, then 1, then 2 and so on. There is an instruction set comprised of only nine commands. This is all the CORE WAR programmer has to work with: 1. MOV (Move)s the contents of one address to another. 2. ADD (Add)s the contents of one address to another. 3. SUB (Subtract)s the contents of one address from another. 4. JMP (Jump) transfers control to a new address. 5. JMZ (Jump if zero) transfers control to address A if contents of address B are zero. 6. JMG (Jump if greater) transfers control to address A if contents of B are greater than zero. 7. DJZ (Decrement, jump if zero) subtracts 1 from B and transfers control to address A if B is zero. 8. CMP (Compare)s contents of A and B. If they are unequal, then skip the next instruction. 9. DAT (Data) A nonexecutable statement, used to store values. Note: The preceding list was a close reproduction of one shown in Sci Am, March 1984. One clever killer program, called IMP, requires only one instruction: MOV 0,1 All addressing is done relative to the instruction, so this simple program copies what is 0 addresses away (itself) to the location 1 address ahead making itself the next instruction to be executed: MOV 0,1 <-- first executed, copies itself to next address MOV 0,1 <-- next address, when executed it will copy itself again MOV 0,1 <-- You can see it never stops. This program wins by simply running over competing programs! Needless to say the CORE WAR programs are useless if someone were to attempt to run one outside the game arena. Only the CORE WAR supervising program understands the code, your computers microprocessor WILL NOT! Just in case you do not understand how safe this is, I will create an analogy. Suppose I wanted to write a programming language for children that would display geometric figures on the screen. I would want to keep it simple so they could understand it. Most helpful would be instructions that use plain English, Ie. DRAW A BIG SQUARE IN THE TOP LEFT CORNER OF THE SCREEN DRAW A MEDIUM CIRCLE IN THE MIDDLE OF THE SCREEN DRAW A LITTLE TRIANGLE IN THE BOTTOM RIGHT CORNER OF THE SCREEN or even DRAW A CHARTREUSE DODECAHEDRON IN QUADRANT III WITH REFRACTIVITY EQUAL TO THE SPEED OF LIGHT DIVIDED BY ONE ASTRONOMICAL UNIT (yea, so what if the result is in time, not a refractive index, you have to remember these are children we're dealing with) The child would type these simple instructions into a text file. The child would then run my program that would interpret the instructions and do as they commanded. As you can see there are no instructions that would allow a devious little first grader to format the hard drive or start a thermo- nuclear war. The only way a program could be harmful is if there are instructions that allow it to do harmful things. If you write a language that does not allow access to any sensitive areas of the computer, nothing can be directly ruined. (I said 'directly' because I know one of you boneheads would prove me wrong or die trying). Now I'd like to mention The Connection Machine, also fascinatingly described in Scientific American (I can't remember which issue and it isn't on my photocopy). The Connection Machine is a parallel processing computer that utilizes 65,536 microprocessors to execute several BILLION instructions per second. (Doesn't that make your jaw hit the floor)? The Connection Machine uses a Boolean n-cube pattern to connect its 4,096 switching devices so any one processor of the 65,536 can communicate with ANY other using 12 or less connections. I am not a mathmatician by any stretch of the imagination and I wouldn't even know where to begin mapping out this pattern, but I know there's plenty of you out there that can. My understanding of a Boolean n- cube is as such: Take a line, it has one dimension, pull the line perpendicular to itself and you have a square, with two dimensions. Pull the square perpendicular to itself and you have a cube. A line is a Boolean 1- cube, the square a 2-cube, a cube a 3-cube. It is beyond this point I get lost because I have trouble imagining any more than three dimensions. But if you pull that cube perpendicular to itself, you have a boolean 4-cube. The n-cube used in the Connection machine has 4,096 corners! I can't even begin to fathom that. All I am certain of is that it works. I'm going to borrow a few cups of CORE WARS and a tablespoon of Boolean n-cube to begin rolling my own network of personal computers. The operating system would be a CORE WAR type supervisor, managing programs written with a unique command set designed for this new environment. Using the boolean n- cube pattern to connect each pc in the network through the phone lines we create an arena in which millions of programs can run wild and free. (Imagine using Connection Machines to do this)!!! The amount of coding involved in developing a universe would be phenominal but you don't mind do you? It would probably start out a bit anarchic, certain individuals spending all thier waking hours writing programs to kill other programs or bringing pathways to a grinding halt. But ingenious creative types would develop antibody code that would drift around looking for and stopping such devious programs. Imagine if something like the IMP program mentioned earlier were set loose. All I would have to do, as a sysop of my node, is write a subroutine to watch for that particular menace and stop it. As cpu's get faster, cheaper, better, we would spend an amazingly little amount of time with such garbage collection. If we are successful, any one computer would be quickly accessible through many possible routes from any other computer in the network. If one route is clogged by file transfers, another can be used. Essentially what would be created is the cyberspace everyone is dying to get into (sorry, can't jack in yet). Hackers would have the time of their lives writing programs to do things smaller, better, faster, unheard of, etc. Pirates would be able to collect the clever hacks and trade with other pirates or reveal new findings to hackers. Phreaks would have the time of their lives exploring the realm. And for those shockwave riders out there, perhaps a dial-up access where code can be written by punching in digits on a push- button phone. Completed programs or retrieved data could be read back to push-button hackers via speech synthesizer. Programmers could create new commands or functions and make them available on their node. Anyone wishing to use them could transfer their program to that node to run. Let's say I create a function that calculates pi to the tenth decimal place and you NEED to multiply some number by pi with ten digit accuracy. You simply transfer your program to my node, multiply the numbers, store the result in a data location within your program, then transfer your program back to were you want it. You could even make your program spawn a small subroutine that would be transferred, perform the function and return with the data WHILE YOUR PROGRAM CONTINUES RUNNING WHERE IT IS!!! Popular or widely used functions and commands could then be added to nodes as the node owners wish. If the owner deems a function or command to be dangerous or not very useful it would be his right to not provide it. Nobody would care, they can always use the function where it is provided, no big deal. Cyberspace realms such as this could be run separately until the numbers work out right to connect the realms according to a larger Boolean n- cube pattern. Each node would be privately owned. I understand that having a computer with twelve or more phone lines would cost a bundle, but it isn't beyond the reach of dedicated hobbyists who could divide the cost among node users. It had entered my mind that the companies who own hacked mainframes could provide nodes for public use to deter the curious from their business. I'd be stupid to think that illegal hacking would end, but at least this cyberspace realm would supply sufficient intellectual stimulation for the extremely curious. Some companies may see this as extortion; "Put up a node or else", may seem to be the message they receive. But that simply is not what I'm suggesting. Companies donate services and property to communities all the time. Sometimes those services are oriented toward keeping kids off the streets, away from crime and drugs. Why not a cyberspace node? Hell man, it's a dirt cheap solution to a growing problem. Like Wilfred Brimley would say, "It just makes sense"! A dozen dedicated lines and a fast pc wouldn't even dent their data processing budget. Oh, and maybe hire some schmo to be sysop of the node, but why bother when there are thousands of volunteers? Okay, so there's the idea. I tossed the ball out for all to play. Unless you are brain dead you can see there are limitless AI developments in an environment like this, endless hacking to be done, infinite exploration and discovery, and best of all it's all LEGAL!!! YOUR ONLY ENEMY IS APATHY -FE ????????????????????????????????