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I've implied all this heavily in other writing, but just to be clear, here is the game plan for BIND.
Firstly, BIND doesn't matter. I want to see an open-source RPG that's actually open source.
I want to see the community able to break away from a corporation telling them what they can do, and just make their own games. While people can technically do this already, when people believe they can't, they can't. I've heard Wizards of the Costs described as the 'patrons' of the RPG community, and find it sickening. A patron gives money, corporations try to find ways to take money - if some game is brilliant but cannot make money, a corporation won't make it, except by accident.
I want to see which tools drop out of a community when they want to create dungeon after dungeon. Will everyone land on Sile and push for better usage, or just throw text around, and leave each distributor to use their own tool-set?
I'd like to employ all the fantastic house-rules which currently just die, because the existing barrier-to-entry is basically writing an entire RPG book, start to finish. Someone with a really fun new spell, or who just wants to fix a spelling mistake cannot do that, unless they want to write an entire book, art, rules, typography, editing, and the rest. I want to know how much the community could do if it had the ability to accept feedback.
I want to play a game where the players are the playtesters. Not a game which merely has some playtesters, then gets published (for better or worse) and has all subsequent games noting problems online, publishing errata, and hoping that the great ivory tower of the corporation which owns the intellectual property of the game, decides to publish a couple of choice errata pieces as and when they feel like it.
I want to see how many basic rule-sets an open-source community end up with. Will they have a basic omni-rule book like GURPs with 1,000 expansions? Will they have a basic rule-set with modifications for each game line, like the World of Darkness or PBTA? Or will all games rewrite every game, recreating every ruleset anew? Will we see bleeding-edge games which reprint the book every session, like some crazed Gentoo-user, determined to be up to date, while others reprint only once every three years like a Debian user? Or will the RPG community find a completely different way to interact?
I'd like BIND to be in this race, but the most important thing to me is that a race exists, and that a broader community decides how that turns out.