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               *--------------------------------*
               !          THE SNAPPER           !
               *                                *
               !      PRESENTED BY BETS C.      !
               *                                *
               *--------------------------------*

The  game  begins  by  asking you a series of questions; if you make a
mistake, press 'ESC' to start over. When you select a  2  player  game
you can choose a different skill level for each player. 

J = Joystick
K = Keyboard

The  joystick has 8 different directions. The four diagonal directions
cause the Snapper to alternate left and right turns. If  the  joystick
position  is  near  the  center, then the Snapper will continue in the
same direction. While the joystick control is rather unusual and takes
some getting used to, it also provides for quick and sure response for
the advanced player, and was chosen with that in mind. 

With the keyboard, there are 4 directions. 

N  =  Up
M  =  Down
,  =  Left

The Snapper will not change direction if the key  is  just  held  down
(unless  holding  repeat too)...it will continue in the same direction
till the next key press. 

When you start playing the game, you'll see a gridwork of  lines  with
scoring  and  status  information  above  it. You control the Snapper,
directing it about the grid; the Snapper starts in the exact center of
the grid. In addition, you will see 4 bases, a number of  blots  in  2
different  colors,  2 whirlers which start near the top corners of the
grid, and a Gamma-Field which starts in the  lower  center  below  the
Snapper.   The  whirlers  and  the  Gamma-Field  move  about  and  are
controlled by the Apple; the whirlers move on the grid lines (like the
Snapper) and the Gamma-Field moves at random  over  the  display.  The
bases  stay  fixed,  and  the Blots also stay fixed until eaten by the
Snapper.a

The  scoring  and  status  area  above  the  grid  displays   on-going
information about the game. The top line indicates the total score for
each  player,  the  number  of  shields available (yellow X's) and the
number of lives  left  (Snapper  symbols).  The  next  two  lines  are
organized  into  3  boxes. The center box gives you the amount of time
left in this round; you'll lose your Snapper if time  runs  out.  (The
normal  game sounds will change at 10 and 5 counts left, as an audible
warning that time is running out.) The left-hand box shows the current
values for each of the two colors of blots; each time that you  eat  a
blot,  these values will increase. The right box gives the accumulated
round score, plus the player's current score multiplier. You don't get
the round score added to your total score until you touch one of the 4
bases. An extra line below the 3 boxes is used to send messages to the
player. 


You score points by  guiding  the  Snapper  to  eat  blots  which  are
scattered about the grid. You don't actually get the points for eating
the  blots,  however,  until  you  touch one of the 4 bases. Since the
blots increase in value for each blot eaten, but are restored to their
original values when the round ends (when  you  touch  base  or  die),
you're  encouraged  to  get  as  many blots as you can before touching
base. Also, as the game progresses, you'll find that you  must  get  a
minimum number of blots in the round before you are permitted to touch
base. (This is indicated in the 'special message' section of the score
area.)

Your  Snapper is killed if you run out of time or if it touches either
a Whirler or  Gamma-Field.  You  have  a  limited  number  of  shields
available;  a shield is activated by either pressing down (not holding
down) the first joystick button or if using  the  keyboard  by  either
pressing  the shift key while pressing one of the direction keys or by
pressing '/'. You'll get one shield  for  each  new  round,  up  to  a
maximum  of  3.  The shield is on when the Snapper is yellow.  It will
protect you from the whirler, but not from the Gamma-Field (which must
simply be avoided). The shield can also be used to  prevent  you  from
actually  touching  base,  should  you  desire not to do so, but can't
avoid going over it. 

At the outset, the grid lines show in purple. However, as you progress
to higher rounds, more and more of these lines will turn blue-green in
color.  Such lines are slicks;  whenever  the  Snapper  turns  onto  a
slick, it will move twice as fast as usual. However, the Snapper can't
turn  off  the  slick until it reaches the end of that slick. When the
Snapper reaches the end of the slick it may immediately turn back onto
the same slick by reversing direction; if this is  done,  the  Snapper
will  continue  at  double  speed,  but  it  may now turn off onto any
available path along the way. At the uppermost rounds available in the
game, every path is a slick. 

The Whirlers travel along the grid lines (and aren't affected  by  the
slicks)  in  addition, they occasionally remove grid lines, preventing
the Snapper from going  over  such  removed  lines.  These  lines  are
restored  at  the next round if the Snapper is killed, or if you get a
ring. 

After every 10 blots or so that you get, you will have a chance to get
a ring.  The ring appears in the center of the grid, and is  signalled
by an extra audible tone. The ring only stays up for a fixed amount of
time  and  will  flash when it starts to disappear. You'll want to get
the ring whenever possible  because  your  score  multiplier  will  be
increased  by  one (to a maximum of 40) and the new multiplier affects
the entire value of the round score added to  your  total  score,  the
grid  lines  that  have been removed will be restored, and after every
fifth ring you get an extra life. You may have up to 12 total lives as
a result of extra lives, but only 6 lives (your Snapper  on  the  grid
plus 5 more next to your score) will be shown. 

When  2  players play, they share the keyboard or joystick in turn. If
you end your round by touching base, it  will  remain  your  turn  for
another round. If your Snapper is killed, however, then it becomes the
other player's turn, unless he has no more lives. 

You  may restart the game at any time by pressing 'ESC'; when the game
ends press 'ESC' to restart, the game won't restart itself.