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  |           S H O R T   C I R C U I T   S O F T   D O C S            |
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  |   Written by The Compiler for "Oceania" (713) 778-9356  24hrs.     |
  |  Use on other boards permitted as long as this notice is intact!   |
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THE  SCENARIO:  DEVICE ZX88B - mistakenly activated during a moment of
feverish international tensions- is about to trigger  twenty  DOOMSDAY
Bombs from a series of enemy satelites encircling the Earth! The world
holds  it's  breath as you are assigned to disarm the device before it
detonates the bombs. 

Device ZX88B is a sophisticated failsafe  system  designed  to  resist
tampering.   It can't be turned off. It can't be destroyed. The twelve
microchips within it are designed to send  detonation  pulses  to  the
enemy  satelite  network  within  minutes of activation. The source of
these  pulses  is  the  microfuse  built  into  each  of  the   twelve
microchips. 

Game Play: 

Motherboard: The Motherboard within DEVICE ZX88B represents all twelve
microchips  and  shows  you which are available for entry at any given
time. Enter a microchip by typing it's number. As  long  as  the  game
lasts,  you  will  always  have a choice of at least two microchips to
enter. The game evaluates your play on each chip,and awards a  greater
number  of choices after a well played screen.  If a chip defeats you,
you may choose to re-enter it immediately, or re-enter it later in the
game. 

Microbatteries:  You  must  use  the  power  stored  in  each  of  the
microbatteries  to OVERLOAD, and disarm each microchip. You must go to
a battery to transfer power to each of the other two batteries on each
microchip. You continue to go to a battery and  send  charges  to  the
other two until one of them becomes overloaded and begins to flash. At
this  time  the  flashing  microchip is vulnerable and so are you. You
must reach the overload without being hit. This causes the circuit  to
blow.  You then begin a "Lightning Run" for bonus points. The "charge"
on the overloaded battery becomes the amount of time available to  you
for the lightning round. 

Neutrons,  Double  Neutrons,  and  Photons:  Avoid  being hit by these
foriegn particles that pulsate throughout the microchip. Contact  with
any  of  them will drain power from the batteries and alert THE DEVICE
of your intrusion. FIVE hits will cause the system  to  eliminate  you
and make micro fuse contact. 

Microspark:  Microsparks  usually appear in dead ends and contact with
them will send a power surge throughout the circuit, further  charging
the batteries. 

Microfuse: The microfuse is the herat of the microchip. Do not let the
left and right sides connect. If connection is made a detonation pulse
will  result.   Polarity  on the fuse can be flipped by making contact
with it, thus slowing it down. 

Lightning Run: During the lightning round you can run  up  your  score
and get revenge on the neutrons and photons by running over as many of
them as you can. 

Lightning:  During the lightning round the spark becomes lightning and
acts as a point multiplier. Each time you contact it point values  for
the neutrons and photons double. 

Vacuum:  The  vacuum  roams  the  wires  of  the  microchip during the
lightning round.  Contact with it will bring the lightning round to an
end. 

The Twelve Micro-chips: 

1.  Bouncing Neutrons- slow

2.  Quicker Neutrons- medium fast

3.  Neutron Chambers- normal

4.  Photon Chamber- Beware of the flashing  electron  guns  that  fire
Photons. 

5.   Chamber Maze- Travel through the walls of the maze instead of the
wires. 

6.  Double Cross Chamber-Where you enter determines if you  travel  in
the walls or in the wires. 

7.   Magnetic  Chamber-The  walls draw you from side to side, changing
without warning. 

8.  High Speed Micro-chip- Batteries drain faster and microfuse  makes
contact in half the time of a normal chip. 

9.   The Short Circuit- Short circuit moves quickly, timing is crucial
to jump through it. 

A.  Photon Wire Maze- Beware of the One Way wires. 

B.  Photon Walls- Combine all your talents  to  jump  wires  and  move
through the chamber walls. 

C.   Photon  Diamonds-  Manuver  the  diamond maze and skillfully jump
through the short circuit. 

The Controls: 
          
          Space Bar   - Begins Game
          CTRL-J      - Joystick
          CTRL-P      - JoyPort
          1-9,A-C     - Select Micro-chip
          Button 0    - Jump
          CTRL-S      - Toggle sound
          CTRL-R      - Restart
          ESC         - Pause