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                   Rescue on Fractalus
               
                     Flight Training
               
                         Manual
               
                   Issued by Black Cat
               Distributed by Sam Houston


Galactic  Command  has sent out hundreds of probe craft in serch of life
in the universe. These probes have gone to every corner of  the  galaxy.
Some have found barren worlds, others have found advanced civilizations.
Some  never returned...Being one of the hot shot fliers in your squadron
you were selected to help carry out the search for the  lost  pilots  of
the  probes. The exclesior craft (your ship) are the best equiped search
ships around. Let's take a look at the controls of  the  ship  you  will
soon fly... 

On your console keyboard you have these keys to use. L-=>Execute landing
sequence  S-=>Main  systems  off/on  A-=>Airlock  open/close  B-=>Ignite
orbital booster rockets Ctrl-S-=>Sound system on/off  Ctrl-R-Abort  your
mission  Esc key-=>Pauses the mission Left & right arrow keys-=>Throttle
Left arrow key-=>Select level (before the mission begins)

On your control column  (joystick)  you  have  these  controls  to  use.
Stick-=>Flight   direction   Button   0-=>Fire   photon  cannons  Button
1-=>Start/stop landing sequence and power up systems for flight.

Your instrument panel dispalys a great deal of information  in  a  small
amount of space. Let's examine it in further detail. 

There are 3 quadrants to it. Quadrant 1 displays your throttle position,
it is a very good indication of speed because your ship responds well to
the engines. It also gives you a warning when the ship gets too close to
the  ground. The second quadrant (center) displays positional status and
general performance. You have an  artificial  horizon  indicator  labled
"AH"  to  show  the  ship's attitude when you are flying "blind" like at
night or when the ground is not visible. There are two red bars  at  the
top  of  the  quadrant to indicate the distance to mountains. the larger
the bars the farther the obstruction. They are incuded  due  to  limited
sideways  visibility.  Next you have your altitude guage which is labled
"A". The purple bar shows your  ships  altitude  from  the  ground.  The
orange bar indicates distance to large mountains directly in your flight
path.  Use it to avoid slamming into a steep mountain. In the center you
have a screen, this screen shows  when  a  target  is  centered  on  the
gunsights  and  when  you  are  heading  toward a pilot's ship. Use this
screen to determine what that point of light is in the distance. Is it a
friend or foe ? Now, to the right of that screen is another  bar  graph,
this  important  indicator  is labled "E", the bar indicates your energy
level. It starts flashing red when you run low on fuel, pay attention to
it! Below the screen you have a set of lights.  Those  lights  tell  the
condition  of  the  ship's  systems,  they  are  not  too  important for
immediate attention. The last thing in the center quadrant is  the  long
range  radar  scope.  It  picks  up  the emergency beacons from stranded
ships. It plots the friendly ships relative to you, with  you  being  at
the  bottom  of  the scope. Its range is about 9 units. That is near the
visual limit. It will not pick up  enemy  installations  due  to  clever
jamming  techniques.  The  last  quadrant  is on the right. This section
gives you mission data. There are three indicator  lights  at  the  top.
One  tells  when  your ship has made contact with the ground. The second
light flashes on when your base is near  enough  for  docking.  And  the
third  one  indicates whether the airlock on the ship is open or closed.
Then there are 3 digital readouts...The first one  marked  "R"  displays
the  range  to a friendly pilot to be rescued. The second one labled "E"
keeps track of how many pieces of alien armament you blew  up.  And  the
third  one  labled  "P"  reminds you of how many pilots you need to save
before your base comes out to you.  There are some other things to  know
about like the autosights, these are projected on your windshield when a
target  to  blast  is nearby. Your total mission score is printed on the
top right of the screen. Messages from the ship's  master  computer  are
flashed  on  the  upper left side of the screen. Last but not least is a
good old magnetic compass mounted right  above  the  windshield.  Sounds
like  a  lot  to  learn,  but  it  is really easy and you should have no
problem. Many cadets have mastered it and there are  thousands  of  them
flying  around  in  these  ships.  Now on with the mission objective and
profile. 

The objective of the mission is to rescue as many stranded pilots as you
can without getting obliterated. Also, try to blow up every enemy  craft
and installation that is possible. 


The  mission  profile  is as follows: Boot up your flight disk and board
your spacecraft. Once aboard, you'll be facing a screen that shows  what
level  you  have selected. Use the arrow keys to change it, the range is
1-16. Then press the space bar to return and launch  out  to  a  planet.
You'll  see  the  screen  split  in two. Seconds later you are shot into
space. The computer finds a suitible planet  and  then  begins  a  short
re-entry  sequence.  That  only  takes  a  few  seconds too. You are now
skimming the planet and looking for stranded pilots. Pay close attention
to your two scopes, they are very useful and always reliable.  When  you
see an enemy, blow him out of the sky with your photon cannons. When you
spot a pilot's ship get ready to land near it. You shold reduce speed to
around  2  or 3 notches and fly close to ground, heed the warning of the
micro-altimeter in quadrant 1. Look at your range display and make  sure
it  is less than 3 units for the distance to the ship. If not, the pilot
won't run that far. When  it  reads  2  you  should  start  the  landing
sequence.  If  you are too high the computer won't land the ship. Upon a
successful landing shut down your systems and  wait  for  the  pilot  to
salvage  any  fuel  he can from his ship. He'll then give it to you upon
boarding your ship.  Be  sure  to  open  your  airlock  for  the  pilot.
Sometimes  it is best to leave the airlock shut till the pilot comes and
knocks on it. There may be an alien instead of a  pilot,  in  that  case
quickly  power up systems and fly away.  Usually the neutrino blast from
the engines will kill the alien, it will also kill a pilot as  well,  we
don't  want  a  dead pilot. When the pilot is safely aboard, takeoff and
continue with the mission. When you have enough pilots call  your  base.
It'll  give  the  computer  the  co-ordinates  for a quick rendezvous in
orbit. Then you are ready for another mission, the next one  is  harder.
The  higher  ones  have  bad weather and changing between day and night.
Your ship is durable, but try to avoid crashes and brush-bys, they drain
energy. If your mission was well done you'll be able to record your name
on a plaque with other pilots. When you are done with rescue  operations
give   Space   Station  One  a  call  at  these  galactic  co-ordinates:
312-893-7346. Also check out  Time  Travle  Ae  at  this  location  too:
312-529-6779.  If there are any errors in this manual please report them
at once, your co-operation is greatly appreciated.