💾 Archived View for spam.works › mirrors › textfiles › apple › DOCUMENTATION › kobayashi.2 captured on 2023-09-29 at 00:02:04.

View Raw

More Information

⬅️ Previous capture (2023-06-16)

-=-=-=-=-=-=-


DOCTOR McCOY

CMDR. Leonard Edward McCoy, MD.
Chief of Medicine and Psychiatry, USS Enterprise
Human - HEIGHT: 5'11"; HAIR: Brown; EYES: Blue; BLOOD TYPE: A+
Special Attributes: Fellow of the Interstellar College of Xenomedicine.
Hobbies: Spock baiting, Creole Cuisine

Leonard  McCoy,  M.D.  (Commander):  Another  name  that made Enterprise
famous  (or  vice  versa);  chief  medical  officer  during  the  second
five-year  mission and again (after a brief retirement) during the Vejur
incident; commissioned full commander after the incident; born  Atlanta,
Georgia,   24  October  2119;  M.D.  and  internships,  Cornell  Medical
Center/New York Hospital; board certified in  human  and  exopsychiatry,
Payne  Whitney  Clinic;  senior  fellow,  the  Interstellar  College  of
Xenomedicine; enlisted and assigned  to  Enterprise;  one  of  the  most
decorated  medical  officers  in Star Fleet; Legion of Honor; Star Fleet
Awards of Valor; Fleet Surgeons' "LifeStar" with double cluster; rumored
to  have  had  the  Enterprise's   sick   bay   rebuilt   to   his   own
specifications. 


COMMANDER SCOTT

CMDR. Montgomery Scott
Chief Engineer, USS Enterprise
Human - HEIGHT: 6"1"; HAIR: Brown; EYES: Brown; BLOOD TYPE: O-
Hobbies : Comparative alcohol appreciation, Reading technical
          manuals.

Commander  Montgomery  Scott:  Renowned throughout Star Fleet as the man
who can make anything work; chief engineer of Enterprise for almost  her
entire  period  of  commission; born Aberdeen, Scotland, 31 August 2121;
shipwright's apprentice in the  P&O  Orbital  Shipyards  at  L5/"Glasgow
Yonder"  until  old  enough to enter Star Fleet Academy; junior engineer
aboard U.S.S. Potemkin; assistant chief  engineer  aboard  U.S.S.  Hood;
transferred  to Enterprise under Captain Pike; brief stint at Star Fleet
Corps of  Engineers,  Planetary  Division,  following  second  five-year
mission; Nobel Prize nominee (structural engineering) for the design and
construction  of  the  dome  for  Greater  Mariner  Base; serving aboard
Enterprise  for  special  missions;  working  on  engine  plans  for  NX
transwarp starships.HF


COMMANDER UHURA

CMDR. Nyota Uhura
Chief of Communications, USS Enterprise
Human - HEIGHT: 5'5"; EYES: Brown; HAIR: Black; BLOOD TYPE: AB+
Hobbies: Comparative Xenolinguistics, Denebian Opera.



Commander  Nyota  Uhura: Rumored to have opened more hailing frequencies
than any other entity alive; known throughout the galaxy as  "the  Voice
of  Enterprise"; born Nairobi, United States of Africa, 24 October 2140;
M.S., comparative xenolinguistics, Queen's College, Cambridge;  enlisted
in  Star Fleet, Communications Division; assigned to Enterprise early in
the  second  five-year  mission;  promoted  to  full  commander  at  the
mission's  end; assigned to Federation True Universal Translator Project
(which she created); serving as special-missions  communications  chief;
concurrently  conducting  research  on  the  potential  of  thought as a
carrier    for    instantaneous    interstellar    communications    and
species-specific context in language.HF


LT. COMMANDER CHEKOV

LT. Pavel Chekov
Weapons Officer, USS Enterprise
Human - HEIGHT: 5'6"; HAIR: Black; EYES: Brown; BLOOD TYPE: O-
Hobbies: Sky-yacht Racing, Old Cyrillic and Slavic Linguistics
and History.

Lieutenant  Commander  Pavel  Chekov:  Navigator and weapons officer par
excellence; one of the youngest officers in  Fleet  history  to  achieve
"high  mastery"  rating  on  three  stations  at  once  (helm,  weapons,
science);  born  Moskva,  U.S.S.R.,  6  March  2145;   attended   Moscow
University  at  Flamsteed,  Luna;  completed  his  Bachelor's  degree in
astrogation while in Star Fleet Academy; assigned to  Enterprise  during
the  second  five-year  mission; promoted to lieutenant commander at its
end; transferred to Star Fleet Command, Earth; awaiting first  officer's
billet  aboard  one  of  the  new  Grissom  class exploratory starships;
currently posted to Enterprise for  special  missions;  captain  of  the
solar-sail  yacht  Volga  and  of the winning America's Cup sky yachting
team for the past two years. 


CAPTAIN SULU

Captain Hikaru Sulu: Former helmsman of Enterprise, temporarily assigned
as captain of the exploratory  ship  U.S.S.  Robert  A.  Heinlein;  born
Wailuku,  Maui,  Hawaii,  3  July  2141; enlisted in Star Fleet Academy;
graduated with highest honors with a dual specialty in  engineering  and
helm  functions;  assigned  to  Enterprise early in the second five-year
mission; promoted and decorated on various occasions, most  notably  for
conspicuous  heroism during the raid on the Romulan StarSeed Project and
during the events surrounding Enterprise's tests  of  the  elective-mass
inversion drive; promoted to captain after the Vejur incident; presently
on  a one-year exploration and mapping mission in the Great Rift area of
the Sagittarius Arm. 


LT. CMDR. Harb Tanzer
Chief of Recreation, USS Enterprise
Human - HEIGHT: 5'9"; HAIR: Silver; EYES: Blue; BLOOD TYPE: A+
Special Attributes: Past Contact Bridge Champion of the
Federation - four standard years.

LT. CMDR. Lia Burke, RN, MD, ND, FICN
Assistant Head Nurse, USS Enterprise
Human - HEIGHT: 5'7"; HAIR: Blonde; EYES: Hazel; BLOOD TYPE: A+
Hobbies: Recreational Computer Simulations, Chess (2-D & 4-D),
Alien Mythologies.

LT. Jerry Freeman
Assigned to Biology, USS Enterprise
Human - HEIGHT: 5'10"; HAIR: Brown; EYES: Brown; BLOOD TYPE: A+
Hobbies: Antique Entertainment forms, Image Processing.

LT. Janice Kerasus (pronounced JANEECE)
Chief of Linguistics, Communications Department, USS Enterprise
Human - HEIGHT: 5'11"; HAIR: Brown; EYES: Brown; BLOOD TYPE: A+
Hobbies: Cats, Creative Writing, Equestrian Events.

LT. Derval Seamonn Ni Avoca
Replacement Helm Officer, USS Enterprise
Human - HEIGHT: 6'1"; HAIR: Black; EYES: Brown; BLOOD TYPE: A+
Hobbies: Irish Studies, Amateur distilling of off color limericks.

LT. Sean Ohara
Assistant to Security, USS Enterprise
Altonian - HEIGHT: 5'2"; HAIR: Brown (shaggy); EYES: Green (2);
Distinguishing Marks: Blonde Patches on Mane.
Hobbies: Moon Watching, Burger Eating.

LT. Azrieh Lee
Junior Weapons Officer (specialist in phaser technology), USS
Enterprise
Human - HEIGHT: 5'5"; HAIR: Brown; EYES: Brown; BLOOD TYPE: B+
Hobbies: Graphics Arts, Historical Costumes.

LT. Olga Litowinsky
Chief Computer Librarian, USS Enterprise
Human - HEIGHT: 5'6"; HAIR: Salt & Pepper; EYES: Blue; BLOOD
TYPE: AB-
Hobbies : Children's Books, Surf Fishing.

LT. Theresa Renner
Transporter Technician, USS Enterprise
Human - HEIGHT: 5'5"; HAIR: Brown; EYES: Brown; BLOOD TYPE: AB+
Special Attributes: Professional Violist; Third Degree Black
Belt (Kung Foo)
Hobbies: Collecting Purple Things and Teddy Bears.


EN. Dahai Lohor Naraht
Assigned to Biology & Biomaths, USS Enterprise
Horta - 8,412th Egg of the Horta; HEIGHT: 2'3"; SKIN:
Orange-Brown "Islands"; Voder strapped to "Back"
Hobbies: Recreational Gambling, Cooking with Heavy Metals.HF


SHIP'S COMPLIMENT

KIRK    (COMMANDING)         TANZER      (RECREATION ROOM)
SPOCK   (SCIENCE)            McCOY       (SICKBAY)
UHURA   (COMMUNICATIONS)     BURKE       (SICKBAY)
CHEKOV  (NAVIGATIONS)        KERASUS     (LABORATORY)
AVOCA   (HELM)               OHARA       (SECURITY)
SCOTT   (ENGINEERING)        LEE         (SECURITY)
NARAHT  (ENGINEERING)        LITOWINSKY  (LIBRARY)
FREEMAN (WARP DRIVE)         RENNER      (TRANSPORTER)


SHIP'S SYSTEMS

Some candidates may not have detailed information concerning the  theory
and operation of Constitution class starships.  Since basic knowledge of
these  systems  is  required for participation in this scenario, a brief
rundown of equipment structure and capabilities is included.  (Excerpted
from  Jane's  Fighting Starships, vol. 1, Federation Star Fleet Vessels:
revised edition. By kind permission of the publisher, Jane  Interstellar
Ltd., London WC1/Deneb V.)


ENGINES

Propulsion   is   by   controlled   matter-antimatter   reaction.  Total
annihilation of both substances  takes  place  within  magnetic  bottle.
Maximum  speed:  Warp  Factor 8; cruising speed:  Warp Factor 4; maximum
safe cruising speed: Warp Factor 6. If Warp Factor 6 is  maintained  for
more  than  twenty-four  hours at a time, the magnetic bottle containing
the  matter-antimatter   reaction   erodes   dangerously   and   becomes
un-regenerable  because  of  magnetization  of the generating equipment.
Damage to the dilithium crystals  is  also  likely,  especially  if  the
crystals have seen more than 3000 hours of service. Failure of dilithium
crystals  (which  help  channel  power  to  the  warp  engines  from the
matter-antimatter reactors in the nacelles) will force the ship to  drop
out  of  warp.  The  ship may proceed on impulse power until repairs are
effected (usually eight hours). 

Destruction of all of the ship's dilithium crystals will force the  ship
to  proceed  to  a  planet  where they can be obtained through mining or
trade. However, just getting to such a planet is likely to take anywhere
from several months to several years.  Captains  who  burn  out  all  of
their  ships'  dilithium  crystals  are  rarely  entrusted  with another
starship command. 

Matter  for  the  matter-antimatter  reaction  is  usually  interstellar
hydrogen,  NH,  or other radicals that are "scooped" out of space by the
accretion layer of the ship's warp field.   Antimatter  is  manufactured
periodically  aboard  ship  by accepted laboratory methods (each nacelle
has a collapsed-matter-target linear accelerator adapted for use  as  an
antiparticle  "breeder").  Fuel  is  therefore  a  regenerable resource.
However, there are places in space where even monatomic hydrogen  is  so
sparse  that  the  ship  will  be  in  danger of running out of "steam."
Sensors can be used to locate these interstellar doldrums in advance. 

Primary life support is powered by the warp  engine  system.   Secondary
life  support  is  powered  by the impulse engines.  Periods longer than
thirty days on impulse will exhaust secondary life support, leaving  the
ship without backup. 


PHASERS

Phasers  come  in  two  kinds:  the  large "ship's phaser" and the small
"handphaser."  A  "phaser  beam"  is  hypercoherent  radiation  from  an
artificially  grown  cesium-dilithium  crystal  LED that is energized by
ganged conventional high-power  laser  (descendants  of  the  "satellite
killers"  of  old). The multiple lasers and the crystal are manufactured
and  tuned   to   emit   a   "chord"   of   frequencies   only   a   few
hundred-thousandths   of   an   angstrom   apart.   The  multiple  beams
exponentially augment  one  another's  effeciency  and  are  still  more
coherent  than  any  conventional laser alone while they remain in phase
(hence the name). Phasers are independently powered out  of  the  ship's
secondary  energy  supply  (as  opposed  to  those on the newly designed
Enterprise, which are powered directly out of the warp engines). When  a
starship   is   in  warp,  the  phaser  beams  (at  firing)  shares  its
faster-than-light (FTL) acceleration for a brief period  after  punching
out  of  the  warp field. Therefore, they can be used in FTL battle, but
over long distances they quickly lose their FTL speed.  Phasers  can  be
"burned  out"  by  excessive use (bombardments of more than five minutes
without a rest-and-recycling period). Their most common  malfunction  --
also  related  to  overuse (which often occurs after approximately three
minutes of constant use) -- is failure of one of the ganged lasers. This
causes the phaser chord to lose effectiveness. Full power is not  always
necessary. A captain may call for half- or quarter-power. 

Ship's  phasers  are  the  most  effective  way to reduce another ship's
defensive screening.  A  sequence  of  three  hits  (sustained  barrages
lasting  from  3  to  10  seconds  each) at full power on another ship's
screens  will  begin  overloading  those  screens  and  reducing   their
effectiveness. Subsequent hits knock the target's screen down another 10
percent  to 15 percent for each hit until there is no power left and the
target ship's naked hull is exposed. 

Enterprise's phaser "banks" are located both fore and aft. The fore bank
is located under the main "disk" hull, near the center; the aft bank, on
the rear edge of the disk, above the impulse  engines.  Both  banks  are
aimable  within  about  a  270-degree spherical radius, leaving very few
unprotected angles. (But there are a few.)

Handphasers are small versions of the  large  ship's  phasers.   Setting
range  from  "stun"  to  "kill." The stun setting will leave the average
human being unconscious for  anywhere  from  ten  minutes  to  an  hour,
depending  on  the  victim's  physical  condition.  A  handphaser on the
highest setting is capable of heating  a  small  boulder  red-hot  in  a
matter  of seconds or melting through a metal door. Handphasers are good
for about twenty minutes' continuous use before needing  recharge.  They
are  rechargeable  either  aboard ship or, in the field, by use of extra
power packs (which contain about fifteen minutes' power each). 

 Handphasers have the same tendencies to burn out or lose chord  as  the
big  ship's  phasers  do.  They can be set to intentionally overload and
explode. Some alien species (for example, Hortas) are  not  affected  by
handphaser fire unless special alterations have been made to the weapon.
They  have small limited-range warp-field generators that enable them to
be used against objects traveling faster than the speed of light. 


PHOTON TORPEDOES

A photon torpedo is a simple, elegant, and effective weapon comprised of
a very small amount of antimatter contained in a magnetic bottle and the
generating apparatus to maintain the  bottle.  On  command,  the  bottle
degenerates,   which   brings  the  antimatter  into  contact  with  the
generator's matter and produces a tremendous explosion of both  standard
shock  waves and extremely hard radiation. Photon torpedoes can be fired
directly at a nearby object to explode on contact with it, or  they  can
be set with delayed fuses and ejected as mines. 

Photon  torpedo  "tubes"  must  be  recharged  after  each  use, both by
reloading the tubes with new torpedo apparatus and equipping  the  torps
with fresh antimatter from ship's breeder. The process takes from thirty
seconds to a minute after a "full spread" has been fired. 

Enterprise  is  equipped  to  fire  photon torpedoes from both front and
rear: each bank is comprised of four aimable tubes. A "full  spread"  is
eight  torpedoes,  one  from  each tube: front, back, right front, right
rear, left front, left rear, upper center,  lower  center.  Simultaneous
fire  from  all  four  tubes  pointing  in  a  given  direction  may  be
concentrated on one point. 


TRACTOR BEAMS

Tractor beams are actually "grasers":  coherent  beams  of  gravity-wave
packets. A tractor beam locks onto a given object