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                               ANKH DOCS
                (OLD VERSION)...BROUGHT TO YOU BY.....
               
                             COUNT CRACULA
               
                                  AND
               
                           HOUDINI SOFTWARE
               

1.  THE MAP

KEY:  - = PASSAGE
      ! = PASSAGE
      # = ROOM
      @ = ROOM WITH TREASURE
    #'S = ROOMS


@  #--#--@--#--#--#--#
!  !     !        !  !
!  !      \       !  !
#  #--#--# #-#-#  @  #
!  !     !     !     !
!  !     !     !     !
#  #  #--#--#  #  #--#
!  !           !     !
!  !           !     !
#--#--#--#--#--#--#--#
!           !     !
!           !     !
#--@--7--9  #  #--#--#
!        !  !     !  !
!        !  !     !  !
0  3--1  2  #  #--#--#
!  !  !  !  !     !
!  !  !  !  !     !
4--5  6--8  #  #--#--#
            !     !
            !     !
   #--#--#--#  #--#--#

2. THE KEYS

    FIRE            MOVE
    ----            ----
     E               I
   S D F           J K L

TO  PICK  UP  THINGS, HOLD DOWN CONTROL, AND PUSH THE FIRE KEY FOR THE
DIRECTION YOU WANT. TO MOVE SMALL DISTANCES,  HOLD  DOWN  CONTROL  AND
PRESS  THE MOVE KEY FOR THE DIRECTION YOU WANT. V CONTROLS THE VOLUME,
ESCAPE PUTS THE GAME ON HOLD. 



3. THE PIECES

                      DAGGER:  SHOWS YOU HIDDEN TRIANGLES.
    BLOCK WITH DOT IN MIDDLE:  EITHER SHOOTS, OR CURVES SHOT
   BLOCK WITH DASH IN MIDDLE:  MOVES WHEN SOMETHING IS SHOT.
                 SMILEY FACE:  OPEN DOOR WHEN SHOT
               BLOCK OUTLINE:  OPENS DOOR WHEN SHOT OR HIT WITH
                               PICKER UPPERS. SOME ARE USELESS.

4.  THE GAME

     THE POINT OF ANKH IS TO PICK UP ALL THE TRAINGLES THAT ARE
NOT RIGHT,   ----          ! \   AND BY GOING INTO ALL 64 ROOMS.
             \  /          !  \
              \/           !---
         NON-RIGHT        RIGHT

THIS IS ACCOMPLISHED BY OPEN DOORS (OBVIOUSLY). DOORS CAN BE OPENED BY
SHOOTING A SMILEY FACE OR  A  BLOCK  OUTLINE.  IF  THE  BLOCK  OUTLINE
EXPLODES,  DON'T  WORRY.  IT  WASN'T NEEDED. WHEN YOU HEAR A BEEP, YOU
KNOW THAT THE DOOR WILL OPEN, EITHER IN THE ROOM THAT YOU ARE  IN,  OR
SOMEWHERE  ELSE.  MY  FIRST  RULE  FOR  THE  GAME  IS SHOOT FIRST, ASK
QUESTIONS LATER. WHENEVER YOU SEE SOMETHING IN A ROOM,  SHOOT  IT.  IF
THERE  IS NO BEEP, OR IT DOES NOT EXPLODE, TOUCH IT WITH YOUR FEELERS.
THERE ARE MANY TRIANGLE IN THE ROOMS. IF THEY ARE NOT  RIGHT  TRIANGLE
AND  ARE  IN  ONE OF THE TEASURE ROOMS, THEN PICK THEM UP. IF THEY ARE
RIGHT TRIANGLES, THEN SHOOT THEM. IF THEY  DON'T  EXPLODE,  THEN  PICK
THEM  UP.  THEY  ARE GOOD FOR SOMETHING. WHEN YOU HAVE ALL THE PIECES,
AND HAVE BEEN IN ALL THE ROOMS, THEN YOU WIN. A COUPLE ON HINTS...  IN
THE  NUMBERED  ROOMS, SHOOT THE OUTLINE BLOCK, THEN THE SMILEY FACE TO
OPEN THE DOORS TO THE NEST NUMBERED  ROOM.  WHEN  YOU  GET  THE  RIGHT
TRIANGLE,  DROP  IT  IN  THE  ALCOVE  IN  ROOM ZERO WITH THE NON-RIGHT
TRIANGLE. IN THE PIANO ROOM (WHEN YOU SHOOT THE BOX, IT PLAYS  MUSIC),
DROP  ALL  THE  NON-RIGHT  TRIANGLES, AND SHOOT THEM SO THE MUSIC THEY
MAKE IS THE SAME AS THE MUSIC THE BOX MAKES WHEN SHOT.   IN  THE  ROOM
WHERE  THE  TWO THINGS SANDWICH YOU BETWEEN THEM, PUSH OUT YOU PICK UP
BUTTONS AT THEM. THIS WILL PUSH THEM OFF, AND YOU WILL BE ABLE TO MOVE
TO ANOTHER ROOM. ALSO, TRY NOT TO HAVE A DOOR CLOSE ON YOU.  THIS  HAS
HAPPEND  TO  ME ONCE TO OFTEN, AND USUALLY WHEN I WAS ABOUT TO WIN. TO
GET STUCK IN A DOOR, YOU STOP IN IT'S PATH WHIL IT IS CLOSING, OR JUST
MOVE THROUGH IT'S PATH, AND NOT GET THROUGH  FAST  ENOUGH.  SOMETIMES,
YOU  HAVE  TO  MOVE  THROUGH  A MOVING DOOR'S PATH, BUT TRY NOT TO GET
CAUGHT. 


5. CHEAT

 TO CHEAT AT ANKH, TYPE THE FOLLOWING: 

 BLOAD ANKH <RETURN>
 CALL-151 <RETURN>
 6AEB:EA EA <RETURN>
 A00G <RETURN>

THIS WILL GIVE YOU UNLIMITED ENERGY.