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--------------------------------------------------------------------------------.          ANCIENT ART OF WAR AT SEA DOCFILE #2 - GLOSSARY OF TERMS
                  brought to you by the Gauntlet of C0Dfish
                      a Circle of Dickz file (c) 1988
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   :                                                                          :
   :  CAMPAIGN:  A campaign is a series of military maneuvers that form a     :
   :               war.  The AAoWaS comes with eleven separate campaigns,     :
   :               each set at a different location and time.  Using the      :
   :               Game Generator you can design your own campaigns.          :
   :                                                                          :
   :  COMMAND                                                                 :
   :   OPTIONS:  Are used to move through the program and to give orders to   :
   :               your ships and squadrons.  Command Options will change     :
   :               during the game but can usually be found on the bottom     :
   :               line of the screen.  After Zooming, command options can    :
   :               also be found at the top of the screen.  To use a Command  :
   :               option, press the key that is indicated or, if no key is   :
   :               indicated, press the first letter of the command.          :
   :                                                                          :
   :  CONDITION: Cannonfire and low supplies will decrease a ship's           :
   :               condition.  A ship's condition is determined by her hull   :
   :               and sail damage.  When the condition of the sails decrease :
   :               the ship's speed and maneuverability also will decrease.   :
   :               When a ship's sails are destroyed, the ship will also be   :
   :               disabled.  When the condition of a ship's hulls            :
   :               deteriorates, cannons are damaged and firepower decreases. :
   :               A ship with severe hull damage will sink.                  :
   :             To improve the condition of a ship, it must be repaired at a :
   :               repair port.  During a battle, some repairs can be made to :
   :               a badly damaged ship by boarding with a stronger friendly  :
   :               ship.                                                      :
   :                                                                          :
   :  CROWN   :  A crown represents the heart of a side's homeland.  A war    :
   :               can be won by anchoring a ship next to a Crown of the      :
   :               opposite color, but first, all enemy ships at the Crown    :
   :               must be defeated.  A Crown provides supplies and repairs   :
   :               to ships of the same color.  Crowns are supplied from      :
   :               inland and do not require merchantships.                   :
   :                                                                          :
   :  DETACH  :  If a squadron contains more than one ship, and ther are      :
   :               fewer than 40 squadrons on the map (including any enemy    :
   :               squadrons not shown), you can divide the squadron in two.  :
   :               Put the marker over the squadron.  When "Detach" appears   :
   :               on the command line, press D.  Use + or - to select a ship :
   :               and then press S to switch it to the new squadron.  When   :
   :               you are done, press E.  The new squadron will appear just  :
   :               to the right of the original squadron.  By typing J (join) :
   :               you can move ships back to the original squadron.          :
   :                                                                          :
   :  ENCOUNTER: If one of your squadrons comes close to an enemy squadron,   :
   :               an encounter will be reported, and both squadrons will     :
   :               turn into the shape of crossed sabres.  You can either     :
   :               take command of that squadron and lead it into battle, by  :
   :               Zooming, or let the ships fight without your help.  If the :
   :               two squadrons start flashing, it means they have started   :
   :               fighting without you.  You can check the size of both      :
   :               squadrons while they are flashing to see who is winning    :
   :               but you cannot take command after the fighting has         :
   :               started.         To adjust the amount of time between an   :
   :               encounter and the start of a battle, go to "Ye Olde        :
   :               Options Shoppe." With "fight delay" set to medium, you     :
   :               have about 30 seconds between an encounter and the start   :
   :               of a battle.                                               :
   :                                                                          :
   :  ENEMY   :  The enemy are the black squadrons and ships.  The enemy      :
   :               are lead by one of six historical military minds, each     :
   :               with his own style of waging war.                          :
   :                                                                          :
   :               The mass tactics of the Duke of Medina Sidonia.            :
   :               The aggressive attack of Blackbeard.                       :
   :               The formal tactics of Marten Tromp.                        :
   :               The determination of John Paul Jones.                      :
   :               The brilliance of Lord Admiral Nelson.                     :
   :               The unpredictability of Thor Foote                         :
   :                                                                          :
   :  FLAGSHIP:  Is a strong ship-of-the-line with an Admiral on board.  It   :
   :               is the most powerfull ship on the high seas.  Sinking the  :
   :               last flagship on either side wins the campaign.            :
   :                                                                          :
   :  HELP                                                                    :
   :      LINE:  Is just above the Command Line at the bottom of the screen   :
   :               It appears when using certain commands to tell you what    :
   :               to do.                                                     :
   :                                                                          :
   :  INFO    :  To get information about a squadron, move the marker over    :
   :               it until you see "Info" on the command line.  Then press   :
   :               I.  If two or more squadrons are directly over each other  :
   :               on the map, you will get information on only one squadron. :
   :               Using the Info command, you can learn the name of the      :
   :               ships in the squadron, their type, condition and supplies. :
   :               You can also adjust their sailing speed.                   :
   :                                                                          :
   :  JOIN    :  If two squadrons are close enough, you can Join them (up to  :
   :               a max of 3 ships in a squadron).  If "Join" is not show at :
   :               the bottom of the screen, you can use "Move" to bring the  :
   :               squadron closer together.        Put the marker over the   :
   :               squadron.  When "Join" appears on the command line, press  :
   :               J.  Use + or - to select a ship and then press the Space   :
   :               bar to move it to the new squadron.  When you are done,    :
   :               press E.                                                   :
   :                                                                          :
   :  MARKER  :  Is represented by the white crosshairs on the screen.  Use   :
   :               the arrow keys or joystick to move it.  Place it over a    :
   :               squadron to get information, give orders or move the       :
   :               squadron.  When the marker is over a squadron, you will    :
   :               hear a peep and the command line will change.  It will     :
   :               beep once for every squadron under it, so if two or more   :
   :               squadrons are in the exact same location, you will hear    :
   :               more than one beep.                                        :
   :                                                                          :
   :  MERCHANT                                                                :
   :      SHIP:    Merchantships supply ports. Warships can intercept enemy   :
   :               merchantships, capturing their supplies and sinking them.  :
   :               Your warships can also get supplies by intercepting white  :
   :               merchantships.  If the intercepting squadron's supplies    :
   :               are above 50%, the merchantship will have enough supplies  :
   :               left to continue on it's destination.                      :
   :                                                                          :
   :  MESSAGES:  During a campaign your ships will sometimes report           :
   :               information to you.  Messages will appear at the bottom of :
   :               the screen just above the Help Line.  Up to two messages   :
   :               can be shown on the screen at the same time.  When a new   :
   :               message comes in, the previous message will move down and  :
   :               the new message will take it's place on top.  To remove    :
   :               the messages on the screen, press C to clear them.         :
   :               Reports and sightings are give in terms of map location,   :
   :               not in terms of the squadron sending the report.           :
   :     Some of the messages are:                                            :
   :                                                                          :
   :          x  Enemy Sighted: One of your squadrons has visual contact      :
   :               with an enemy squadron.  It will also report the enemy     :
   :               squadrons location on the map.  * NOTE * Occasionally,     :
   :               tired sailors ill report a false sighting.                 :
   :          x  Encounter: Your squadron is preparing to fight another       :
   :               squadron.  You have a short time after receiving this      :
   :               message to Zoom to the battle before the fighting starts   :
   :               if you ant to command your ships individually.             :
   :          x  Fighting: The two fighting squadrons will flash to show that :
   :               a battle is in progress.  You cannot Zoom in on a squadron :
   :               while it is fighting.                                      :
   :          x  Battle Won/Lost: The results of fighting will be given when  :
   :               you don't Zoom.                                            :
   :          x  Flagships: The capture of a flagship is a major event.  When :
   :               a flagship is won or lost, it will be reported.            :
   :          x  Lost in Rough Water: Rough water is a dangerous place for    :
   :               frigates to be.                                            :
   :          x  Lost in Shallow Water: Shallow water is a dangerous place    :
   :               for ships-of-the-line and flagships.                       :
   :                                                                          :
   :  MOVE    :  To move a squadron, place the marker over a friendly         :
   :               squadron until "Move" is shown on the command line, then   :
   :               press M.  Now trace the route you want the squadron to     :
   :               take.  When you've reached the end of the route, press     :
   :               M again.  A white dot will appear there, marking the       :
   :               destination.                                               :
   :                                                                          :
   :  PRACTICE:  To improve your skills as a tactical commander, move the     :
   :               marker over one of your squadrons and press P.  You can    :
   :               then practice using the combat opt?3??[?{=M?????P???????t??s????9??????i????!?^NZ???_?vAGO????s??B}???:?9???????s????9??????t???3?<?'???~????n?(?? ???9?v?3??k?s???????s??????s???????g??-????b???0??.?>?/??<??3Y?d?Z?"??g?????????????????????7j99??H}???`??????C??? ???3?????????L???s???h????[??????y??}7dt??}????P????]!?????????????????	???????o??o??W???=??????A??A??????Bg'3]!???:C?=????????g&w??A?t?Ps'??L???OH'}7dt??OO??n?&rs5?[???l??o[??z???P???793G33^????d????O?D?O?????w?vAH?M???OO?'???A9<???{????              supplies from merchantships.  It takes approximately two   :
   :               merchantships to provide enough supplies for a badly       :
   :               damaged ship-of-the-line.  When a port receives supplies,  :
   :               it will begin fixing any ship in it's port.  Naturally, it :
   :               will take longer to receive repairs in a crowded port.     :
   :               When a port runs out of supplies, it will change colors    :
   :               and you will hear a tone.                                  :
   :                                                                          :
   :  RETREAT :  When you've "Zoomed" in on a battle, you can have your       :
   :               squadron retreat by sailing off the edge of the screen.  A :
   :               turning ship can disappear off the edge of the screen and  :
   :               then come back (if it doesn't stray to far off screen).    :
   :                                                                          :
   :                                                                          :
   :  RULES   :  Some rules will change with each campaign.  you will see the :
   :               rules scroll before a campaign begins.  Advanced players   :
   :               may wish to change the rules of a campaign for variety.    :
   :               Most rules apply to both you and the enemy, although some  :
   :               may be different for the enemy depending on who their      :
   :               leader is.                                                 :
   :                                                                          :
   :  SIGHTINGS: When one of your squadrons gets close to an enemy squadron,  :
   :               it will report sighting the enemy.  When the visibility is :
   :               not set to unlimited, the squadron that is sighted will    :
   :               appear on the map.  It will stay on the map until your     :
   :               squadron loses sight of it.  The "rules" determine the     :
   :               visibility.  If a sighting is reported and you can't find  :
   :               an enemy squadron in that area, it is because your men     :
   :               lost sight of it quickly.  After sighting an enemy         :
   :               squadron, you can trail it, try to run from it or close in :
   :               to fight.                                                  :
   :                                                                          :
   :  SUPPLY                                                                  :
   :      PORT:  A supply port will provide supplies to any ship anchored in  :
   :               its harbor.  When a port receives supplies, it will        :
   :               gradually transfer them to any ships in port.  Naturally,  :
   :               it will take longer to receive supplies in a crowded port. :
   :               When a port runs out of supplies it will change colors and :
   :               you will here a tone.                                      :
   :                                                                          :
   :  SURRENDER: When surrender is on the command line, you can surrender to  :
   :               the enemy Admiral by pressing S.                           :
   :                                                                          :
   :                                                                          :
   :  TIME    :  The time option controls the speed of the game.  Time can be :
   :               varied during the game at your discrection.  During Zoom   :
   :               the time setting uses a variable time speed.  If all the   :
   :               ships in the battle are slowed down because of wind,       :
   :               damage or other factors, time will speed up to a superfast :
   :               rate.  This speeds up the pace of the game during slow     :
   :               periods.                                                   :
   :                                                                          :
   :  ZOOM    :  After one of your squadrons reports an Encounter, and before :
   :               they report a Battle, you can Zoom down to the scene of    :
   :               the battle and take command of the individual ships.  To   :
   :               Zoom, place the marker over one of the squadrons in the    :
   :               encounter and press Z.  The amount of time between an      :
   :               Encounter and a Battle can be adjusted in Ye Olde Options  :
   :               Shoppe.   If you don't Zoom in time, the squadrons will    :
   :               begin fighting one their own, and you won't be able to     :
   :               Zoom into that battle.                                     :
   :                                                                          :
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