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# Game Maker Language (GML) Cheatsheet This cheatsheet provides a brief overview of Game Maker Language's unique features and syntax, including code blocks for variables, functions, loops, conditionals, file manipulation, and more. Game Maker Language (GML) is a scripting language used in the development of games using the GameMaker Studio game engine. It is known for its simplicity and ease of use, making it a popular choice for game developers. This cheatsheet is designed to serve as a quick reference guide for GML developers of all levels. It includes examples of common syntax and programming constructs, as well as a list of resources for further learning. ## Unique Features - Scripting language used in GameMaker Studio game engine - Simple and easy to use - Popular choice for game developers ## Variables
// declaring a variable
variable_name = value;
// dynamic typing
variable_name = "string";
variable_name = 123;
## Functions
// defining a function
function_name(parameter1, parameter2) {
// function body
return value;
}
// calling a function
function_name(argument1, argument2);
## Loops
// for loop
for (var i = start; i < end; i++) {
// loop body
}
// while loop
while (condition) {
// loop body
}
// do-while loop
do {
// loop body
} while (condition);
## Conditionals
// if statement
if (condition) {
// if body
} else if (condition) {
// else if body
} else {
// else body
}
// ternary operator
variable_name = (condition) ? true_body : false_body;
## File Manipulation
// reading from a file
file = file_text_open_read("filename");
while (!file_text_eof(file)) {
line = file_text_readln(file);
// process line
}
file_text_close(file);
// writing to a file
file = file_text_open_write("filename");
file_text_writeln(file, "content");
file_text_close(file);
## Resources - [Official GameMaker Studio Website](https://www.yoyogames.com/gamemaker) - [GML Documentation](https://docs2.yoyogames.com/) - [GML Style Guide](https://forum.yoyogames.com/index.php?threads/gml-style-guide.1276/)