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Game Design

Why I don't like combos in rhythm games

Because I feel that score should = quality of play, and that fewer mistakes = more impressive play. In rhythm games with combos, like Osu, the *placement* of your mistakes is actually much more important than the *number* of them. Two mistakes in a row is barely worse than one. A mistake at the end or the beginning barely matter, but a single mistake in the middle of an otherwise perfect run can cut your score in half.

Also, it adds stress for me. I don't like one miss being that important. My favorite game, Go, also has single moves that threaten the entire game, but it feels different to me. I can think of many possible explanations: