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0 /* See LICENSE file for copyright and license details. */

1 #include "config.h"

2 #include "backend.h"

3 #include "util.h"

4 #include <termbox.h>

5

6 uint8 palette[] = {

7 /* blocks */

8 TB_YELLOW,

9 TB_MAGENTA,

10 TB_BLUE,

11 TB_CYAN,

12 TB_RED,

13 TB_GREEN,

14 TB_WHITE,

15 /* borders */

16 TB_YELLOW,

17 TB_MAGENTA,

18 TB_BLUE,

19 TB_CYAN,

20 TB_RED,

21 TB_GREEN,

22 TB_WHITE,

23 TB_BLACK, /* background */

24 TB_WHITE, /* text */

25 };

26

27 int backend_width;

28 int backend_height;

29

30 int backend_init() {

31 if (tb_init()) return -1;

32 backend_width = tb_width();

33 backend_height = tb_height() * 2;

34

35 return 0;

36 }

37

38 void backend_fill(int x, int y, int w, int h, int c) {

39 int color = palette[c];

40 int _y = y + (y&1);

41 int _h = h + (h&1);

42 for (; _y < y + _h; _y += 2) {

43 int _x = x;

44 for (; _x < x + w; _x++)

45 tb_set_cell(_x, _y/2, 0x2584, color, color);

46 }

47 }

48

49 void backend_draw(int x, int y, int w, int h, int c) {

50 /* ignore */

51 (void)x; (void)y; (void)w; (void)h; (void)c;

52 }

53

54 uint8 backend_input() {

55 struct tb_event event = {0};

56 uint8 state = 0;

57 while (tb_peek_event(&event, 0) == TB_OK) {

58 switch (event.type) {

59 case TB_EVENT_RESIZE:

60 backend_width = tb_width();

61 backend_height = tb_height() * 2;

62 break;

63 case TB_EVENT_KEY:

64 switch (event.key) {

65 case TB_KEY_ESC:

66 state |= QUIT;

67 break;

68 case TB_KEY_ARROW_LEFT:

69 state |= LEFT;

70 break;

71 case TB_KEY_ARROW_RIGHT:

72 state |= RIGHT;

73 break;

74 case TB_KEY_ARROW_DOWN:

75 state |= DOWN;

76 break;

77 case TB_KEY_ENTER:

78 case TB_KEY_SPACE:

79 state |= ROTATE;

80 break;

81 default:

82 switch (event.ch) {

83 case ' ':

84 case 'r':

85 state |= ROTATE;

86 break;

87 case 'a':

88 state |= LEFT;

89 break;

90 case 'd':

91 state |= RIGHT;

92 break;

93 case 's':

94 state |= DOWN;

95 break;

96 }

97 }

98 break;

99 }

100 event.type = 0;

101 }

102 return state;

103 }

104

105 void backend_refresh() {

106 tb_present();

107 tb_clear();

108 ansi_sleep(1000 * 1000 / FPS);

109 }

110

111 void backend_clean() {

112 tb_shutdown();

113 }

114